DUEL 2 NEWSLETTER Date : 04/20/2017 Duedate: 05/03/2017 JADE MOUNTAIN ARENA DM-75 TURN-602 This Weeks Top Honors THE DUELMASTER IS BARRELS CRITICALS (13) (75-3683) [24-15-1,101] Chartered Recognition Leader Unchartered Recognition Leader BARRELS POSITION IS EMPTY CRITICALS (13) (75-3683) [24-15-1,101] Popularity Leader This Weeks Favorite RUMBLER HAN KI SAND DANCERS (67) SAND DANCERS (67) (75-3693) [15-17-0,82] (75-3746) [7-10-1,41] THE CURRENT TOP TEAM SWORD FOR HIRE (124) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. CRITICALS (13) 12 2. SWORD FOR HIRE (124) 9 CRITICALS (13) 3. SAND DANCERS (67) 3 Unchartered Team 4. U IS FOR UNGULATE (331) 0 BASILLICA (186) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 CRITICALS (13) 243 145 22 62.6 1/ 2 SWORD FOR HIRE (124) 10 5 0 2/ 2 SWORD FOR HIRE (124) 180 120 6 60.0 2/ 1 SAND DANCERS (67) 8 7 1 3- 3*U IS FOR UNGULATE (331) 12 9 1 57.1 3/ 3 CRITICALS (13) 3 3 0 4/ 4 SAND DANCERS (67) %1210 %1683 36 41.8 4- 4*U IS FOR UNGULATE (331) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. Morning star? Bash tactic? I didn't want to graduate anyway! -- Chi Ho the Reluctant SPY REPORT Greetings, Warriors of JADE MOUNTAIN. Allow this humble servant Novgorodny Vir to give you a respite from the fights in the form of this Spyreport. Nothing is certain in JADE MOUNTAIN, with changing loyalties, changing Duelmasters. Write this down: new top team--SWORD FOR HIRE. SAND DANCERS had cause to celebrate, after RUMBLER got 22 points by beating BLACK ICE. Win some, lose some. Speaking of which, RUMBLER was winsome, after beating BLACK ICE and seeing him lose 18 points. What can be a greater victory? BARRELS has taken his place as the top, as JADE MOUNTAIN's new Duelmaster. Word has it one team in JADE MOUNTAIN is using psychics to predict wins. They lead a charmed life! So much to report, so little time! Like a horde of jackals fleeing from the lion, so did the "warriors" in JADE MOUNTAIN avoid CRITICALS. Like a pup with its tail between its legs, SWORD FOR HIRE scurried away from CRITICALS. Oh, the shame! Is it charming personality? Conversational abilities? Good oral hygiene? Whatever it is, LADY CHAO is the most challenged warrior. Willing to win at any cost is ULTIMATUM, who challenged COLD STEEL, 14 points junior. Our sympathies, COLD STEEL! I thought ULTIMATUM showed great skill and promise when he defeated COLD STEEL. All right, so I slept through it! Big deal! The moving sword slashes, and having slashed, moves on... Ask not for whom the sword slashes; it slashes for thee. Do not think spyreporting in JADE MOUNTAIN is the highlight of my life. Keep those sands bloody and the buzzards fat! JADE MOUNTAIN, I leave you now. The Duelmaster has agreed to foot my bill at The Green Axe. 'Til next time-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME BARRELS 3683 24 15 1 101 CRITICALS (13) CHAMPIONS W L K POINTS TEAM NAME RUMBLER 3693 15 17 0 82 SAND DANCERS (67) -FULL FORCE 3714 6 1 0 75 CRITICALS (13) -SECURE DEFENS 490 3 3 0 74 CRITICALS (13) BLACK ICE 3726 11 7 0 67 SWORD FOR HIRE (124) CHALLENGER ADEPTS W L K POINTS TEAM NAME JADE GHOST 3760 4 1 0 61 SWORD FOR HIRE (124) ADEPTS W L K POINTS TEAM NAME HAN KI 3746 7 10 1 41 SAND DANCERS (67) LADY CHAO 3736 10 9 0 39 SAND DANCERS (67) CHALLENGER INITIATES W L K POINTS TEAM NAME RENAISSANCE 3764 4 0 0 27 SWORD FOR HIRE (124) INITIATES W L K POINTS TEAM NAME HOTDOG 3755 5 6 0 21 SAND DANCERS (67) ULTIMATUM 3768 2 0 0 17 SWORD FOR HIRE (124) CURSED SCROLL 3765 2 1 0 16 SWORD FOR HIRE (124) -TOM TAPIR 3730 2 2 0 12 U IS FOR UNGULATE (331) -LEWELLYN LLAMA 3731 2 2 1 10 U IS FOR UNGULATE (331) -OPRAH OKAPI 3728 2 1 0 7 U IS FOR UNGULATE (331) COLD STEEL 3762 0 2 0 2 CRITICALS (13) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS All -- Imagine all of these really cool ads written in this space, congratulating the winners, consoling the losers, and promising better fights in the turns to come. -- A weary Angus McSweords, of Sword for Hire Jorja -- Quiet Loner is, I suppose, enjoying his immortality. He was a most intriguing person (design). Back in the day (the 90s) I never would have thought he would have been a success. -- A. McSweords Rumbler -- I'm finally beginning to look like a fighter. -- Black Ice Chi Ho -- Congrats on your immortality, and your time as this fine city's champion. -- A. McSweords I know I have the turn around here somewhere, but I can't seem to lay my hand on it. Or my eyes either. If I find it in time, I'll do regular personals, but if not: To those we fought -- Good fight. -- We who fought you. -- Jorja for the Sand Dancers Much later-- Found it. I dunno why it was hiding, but I dug into a pile of junk mail and found it. Black Ice -- That just looks DIRTY. Clean it up. -- Rumbler Full Force -- You DID laugh, I could tell. -- Lady Chao Jade Ghost -- Oh, well, I *knew* I couldn't fight a ghost with steel. -- Han Ki Standbys are great. -- Hotdog LAST WEEK'S FIGHTS JADE GHOST devastated LADY CHAO in a 1 minute mismatched Challenge fight. ULTIMATUM slimly won victory over COLD STEEL in a 13 minute Challenge battle. CHI HO was unbelievably bested by BARRELS in a popular 3 minute master's Title brawl. BLACK ICE was subdued by RUMBLER in a 2 minute competition. HAN KI viciously subdued STONEFACE MIKARN in a 3 minute veteran vs. amateur duel. RENAISSANCE viciously subdued HOTDOG in a 12 minute competition. CURSED SCROLL vanquished LIGHTFINGER LU in a 1 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 4 SLASHING ATTACK 5 - 2 - 1 71 | |BASHING ATTACK 2 TOTAL PARRY 22 - 11 - 0 67 | |PARRY-RIPOSTE 2 PARRY-RIPOSTE 11 - 8 - 0 58 | |LUNGING ATTACK 2 AIMED BLOW 12 - 10 - 0 55 | |AIMED BLOW 1 WALL OF STEEL 5 - 5 - 1 50 | |WALL OF STEEL 1 STRIKING ATTACK 9 - 10 - 0 47 | |PARRY-LUNGE 0 BASHING ATTACK 9 - 10 - 0 47 | |PARRY-STRIKE 0 PARRY-LUNGE 1 - 2 - 0 33 | |SLASHING ATTACK 0 LUNGING ATTACK 2 - 5 - 0 29 | |STRIKING ATTACK 0 PARRY-STRIKE 0 - 1 - 0 0 | Turn 602 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: BASHING ATTACK 2 - 0 AIMED BLOW 0 - 1 6 TOTAL PARRY TOTAL PARRY 3 - 1 PARRY-LUNGE 0 - 0 2 BASHING ATTACK PARRY-RIPOSTE 1 - 1 PARRY-STRIKE 0 - 0 2 PARRY-RIPOSTE LUNGING ATTACK 1 - 1 SLASHING ATTACK 0 - 0 1 AIMED BLOW STRIKING ATTACK 0 - 0 WALL OF STEEL 0 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY BARRELS 3683 24 15 1 101 CRITICALS (13) PARRY-RIPOSTE BLACK ICE 3726 11 7 0 67 SWORD FOR HIRE (124) BASHING ATTACK JADE GHOST 3760 4 1 0 61 SWORD FOR HIRE (124) AIMED BLOW LADY CHAO 3736 10 9 0 39 SAND DANCERS (67) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is RUMBLER 3693. The most popular warrior this turn was HAN KI 3746. The ten other most popular fighters were RUMBLER 3693, JADE GHOST 3760, BARRELS 3683, COLD STEEL 3762, BLACK ICE 3726, CURSED SCROLL 3765, LADY CHAO 3736, ULTIMATUM 3768, RENAISSANCE 3764, and HOTDOG 3755. The least popular fighter this week was HOTDOG 3755. The other ten least popular fighters were RENAISSANCE 3764, ULTIMATUM 3768, LADY CHAO 3736, CURSED SCROLL 3765, BLACK ICE 3726, COLD STEEL 3762, BARRELS 3683, JADE GHOST 3760, RUMBLER 3693, and HAN KI 3746. The following warriors have traveled to AD after fighting this turn: CHI HO (75-3663) SAND DANCERS (67) BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!