DUEL 2 NEWSLETTER

Date   : 06/14/2018    Duedate: 06/27/2018

JADE MOUNTAIN ARENA

DM-75    TURN-632

This Weeks Top Honors

THE DUELMASTER IS

LADY CHAO
SAND DANCERS (67)
(75-3736) [26-23-2,111]

Chartered Recognition Leader   Unchartered Recognition Leader

LADY CHAO                      POSITION IS EMPTY
SAND DANCERS (67)              
(75-3736) [26-23-2,111]        

Popularity Leader              This Weeks Favorite

LADY CHAO                      HAI TAI
SAND DANCERS (67)              SAND DANCERS (67)
(75-3736) [26-23-2,111]        (75-3769) [15-15-0,75]

THE CURRENT TOP TEAM

HEROS OF HAGUS (333)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. HEROS OF HAGUS (333)        34
2. THE B TEAM (334)            11      HEROS OF HAGUS (333)
3. SAND DANCERS (67)            1      Unchartered Team
4. SATAN'S SOLDIERS (332)       0
5. JADED WARRIORS (335)         0      WILD OATS (211)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*SATAN'S SOLDIERS (332)     6   0  0  100   1/ 1 HEROS OF HAGUS (333)     13  2 2
 2- 2*JADED WARRIORS (335)      20   9  4 69.0   2/ 2 SAND DANCERS (67)        11  4 0
 3/ 4 HEROS OF HAGUS (333)      37  33  3 52.9   3/ 4 THE B TEAM (334)          3 10 0
 4/ 5 THE B TEAM (334)          29  39  6 42.6   4- 5*SATAN'S SOLDIERS (332)    2  0 0
 5/ 6 SAND DANCERS (67)        %1275 %1768 38 41.9   5- 3*JADED WARRIORS (335)      2  4 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Hardly a column, no more than a slender reed.  To hold the title by defeating a 
standby seems a piffling accomplishment.

Lady Chao

                                      SPY REPORT

     Much has changed in JADE MOUNTAIN since last I was here.  Never fear, Olaf 
Modeen adapts to many situations, as do all successful fighters.  It seems so 
recently people were saying SAND DANCERS was washed up, finished.  But 4-1-0 moved 
them up 0.  I guess they're washed no more...  What's with TOMTOM?  He actually beat 
SAND DANCERS' HAI TAI, and walked away with 21 more points from the fight.  Laughs 
were big at HEROS OF HAGUS while they watched TOMTOM clobber HAI TAI.  He lost 12 
points and got bruised from objects thrown from the stands.  LADY SCORN was reminded 
on the sands why LADY CHAO is Duelmaster.  Wouldn't it be nice to have live subjects 
to practice on?  I hear some team is looking into the uses of convicted prisoners.   
     Speaking of cowardly avoiders and unfair challenges...   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  How long have I been here?  I got people to see, places to 
go...   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
All work and no play makes Olaf a dull fighter.  Work and play no fighter dull Olaf.  
Olaffighterwork and no play.  Time for my medication, so I'll leave now.  Practice, 
practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LADY CHAO 3736               26  23  2   111       SAND DANCERS (67)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 HAN KI 3746                  22  25  1    98       SAND DANCERS (67)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 TOMTOM 3792                  11   3  2    84       HEROS OF HAGUS (333)
-JARHEAD 3786                  6   0  0    78       SATAN'S SOLDIERS (332)
 HAI TAI 3769                 15  15  0    75       SAND DANCERS (67)
 HOTDOG 3755                  15  26  0    71       SAND DANCERS (67)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 AGNOR 3793                    6   8  0    57       HEROS OF HAGUS (333)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ZAZZER 3799                   8   6  1    55       THE B TEAM (334)
 SLUG 3796                     5   9  0    47       HEROS OF HAGUS (333)
 VIVAMUS ME 3807               4   7  1    46       HEROS OF HAGUS (333)
 BELLA 3795                   11   3  0    42       HEROS OF HAGUS (333)
 MILES 3798                    8   6  1    38       THE B TEAM (334)
-ATTILA THE HUN 3811           4   2  0    35       JADED WARRIORS (335)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-GENGHIS KHAN 3808             3   1  2    29       JADED WARRIORS (335)
 PLUM BLOSSOM 3824             3   0  0    29       SAND DANCERS (67)
-SUN TZU 3809                  4   3  0    28       JADED WARRIORS (335)
-GERONIMO 3810                 5   1  0    25       JADED WARRIORS (335)
 BOLDER 3801                   4  10  2    24       THE B TEAM (334)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-WILLIAM WALLACE 3814          2   1  2    23       JADED WARRIORS (335)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ABBA GOLD 3800          6  7 0 THE B TEAM 334       TOMTOM 3792           631   
KEITH RICHARDS 3797     3 10 2 THE B TEAM 334       VIVAMUS ME 3807       631   

                                     PERSONAL ADS

Jarhead -- Your head belongs in a jar.  In a collection of curiosities. -- Hotdog
P.S.  But I salute you for having a tv.  Since tourney results aren't posted in the 
newsletter, getting hit by your tv challenge is the only way to know.

Ah, standbys. -- Lady Chao, Han Ki, Hai Tai, and Plum Blossom

                                  LAST WEEK'S FIGHTS

LADY CHAO viciously subdued LADY SCORN in a 2 minute gruesome master's Title fight.
HAN KI subdued JADE MASTER in a 2 minute one-sided melee.
HAI TAI was defeated by TOMTOM in a crowd pleasing 4 minute bloody duel.
HOTDOG defeated AGNOR in a 2 minute one-sided fight.
MILES was unbelievably bested by SLUG in a action packed 4 minute gory brawl.
ZAZZER bested BELLA in a unpopular 6 minute match.
VIVAMUS ME handily defeated WAN-FA THE DANCER in a 2 minute uneven fight.
BOLDER was viciously subdued by PLUM BLOSSOM in a 2 minute duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|PARRY-RIPOSTE                    3         WALL OF STEEL     13 -   5 -  1      72  |
|TOTAL PARRY                      2         PARRY-STRIKE       7 -   3 -  0      70  |
|BASHING ATTACK                   2         PARRY-RIPOSTE     16 -   7 -  0      70  |
|AIMED BLOW                       1         AIMED BLOW        13 -  10 -  3      57  |
|SLASHING ATTACK                  1         TOTAL PARRY       15 -  12 -  0      56  |
|PARRY-STRIKE                     1         LUNGING ATTACK    12 -  10 -  0      55  |
|LUNGING ATTACK                   1         STRIKING ATTACK   12 -  12 -  1      50  |
|STRIKING ATTACK                  1         BASHING ATTACK    16 -  18 -  3      47  |
|WALL OF STEEL                    1         SLASHING ATTACK    6 -   9 -  2      40  |
|PARRY-LUNGE                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 632 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  0         2  PARRY-RIPOSTE  
PARRY-RIPOSTE      3 -  0     PARRY-STRIKE       0 -  1         2  TOTAL PARRY    
SLASHING ATTACK    1 -  0     LUNGING ATTACK     0 -  1         1  AIMED BLOW     
TOTAL PARRY        2 -  0     STRIKING ATTACK    0 -  1         1  BASHING ATTACK 
BASHING ATTACK     1 -  1     WALL OF STEEL      0 -  1         1  WALL OF STEEL  
                                                                1  STRIKING ATTACK
                                                                1  LUNGING ATTACK 
                                                                1  SLASHING ATTACK
                                                                1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       LADY CHAO 3736             26  23  2  111 SAND DANCERS (67)
BASHING ATTACK   TOMTOM 3792                11   3  2   84 HEROS OF HAGUS (333)
PARRY-RIPOSTE    ZAZZER 3799                 8   6  1   55 THE B TEAM (334)
PARRY-STRIKE     BELLA 3795                 11   3  0   42 HEROS OF HAGUS (333)
WALL OF STEEL    MILES 3798                  8   6  1   38 THE B TEAM (334)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LADY CHAO 3736.  The most popular warrior this turn 
was HAI TAI 3769.  The ten other most popular fighters were TOMTOM 3792, MILES 3798, 
AGNOR 3793, VIVAMUS ME 3807, PLUM BLOSSOM 3824, LADY CHAO 3736, HAN KI 3746, HOTDOG 
3755, SLUG 3796, and BOLDER 3801.

The least popular fighter this week was BELLA 3795.  The other ten least popular 
fighters were ZAZZER 3799, BOLDER 3801, SLUG 3796, HOTDOG 3755, HAN KI 3746, LADY 
CHAO 3736, PLUM BLOSSOM 3824, VIVAMUS ME 3807, AGNOR 3793, and MILES 3798.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, one additional warrior graduated from 
regular DM arenas (including closed arenas) since the last tournament. 

                   STOMP THIS! (82-22961) of ALL YOU ZOMBIES (3660)
                     SURGEON WARPATH (84-14457) of 060310U (2539)

Congrats to the grads. -- Green Eyes

                  TURF WAR XI EXTRAVAGANZA(TWIXIE)RULES (Rev 6-3-18)

                           (Estimated start T398, OCT 2018)

               Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, thrown-together alliances, or 
temporary alliances created solely to compete in the Turf War!  To participate, each 
alliance must:

    1.  Announce as Captain of an alliance in the North Fork (DM 47) newsletter. (List 
        teams and managers in the three-team alliance. (Also designate alliance name.)
    2.  Announce in the newsletter which Captain/alliance your team is joining.
    3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:

    1.  Announcing, in the North Fork newsletter, those who are a part of their 
        alliance. Both Manager announcement and Captain announcement/confirmation are 
        required.
    2.  Distribution of certs should your alliance win the Turf War.
    3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may, 
        if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:

    1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already 
        submitted by Captain.) Note: extras will not be returned, but will go into the 
        winning pool of prizes.)
    2.  Announce an intent to compete with their manager name, team name, and alliance 
        they will join in the North Fork (DM 47) newsletter
    3.  Announcement made on the D2 Forums or Chatzy will not be accepted.

No alliance scores will be tabulated until two RSI Gift Certificates are received, and 
participant indication and captain confirmation are posted in the North Fork 
newsletter. NO EXCEPTIONS.             

All entry certs should be sent to Oz or The Consortium via RSI.

Only one (1) team per player/manager may compete in the Turf Wars, and only one team 
per player/manager may compete in North Fork DM47 during the Turf War.  No arena 
multiple teams or aliases will be allowed.  Violations will result in immediate 
manager disqualification (including team point adjustments) from the Turf War (so be 
sure to take any multiple teams OFF of Team Maintenance and be certain not to run any 
other team warriors). NOTE: Since alliances require three teams, this would mean the 
remaining alliance/alliance members cannot score in the TW.

Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to 
their actual scoring/participation. (E.g. New teams, transfers, current teams must 
show up in the newsletter prior to the beginning of participation, allowing opponent 
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the 
Turf War the same turn they are first posted in the newsletter. (So get your team in 
the newsletter early.)Clarifying: All teams MUST show up in the NL just prior to the 
first TW turn to be allowed to score in the first TW round. Teams do not have to run 
that turn prior to TW-T1, but will have had to run shortly before to allow their 
warriors to be visible in the newsletter just prior to TW-T1.

Scoring will NOT be retroactive for teams/alliances that do not properly declare or 
get captain confirmation or fail to send a Gift Certificate by Turn 1.  In other 
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you 
have fought on Turns 1 and 2, your score will not begin until Turn 3.  All conditions 
must be met before scoring will begin--declaration, confirmation, and Gift Certificate 
received.

No declarations or confirmations will be accepted after Turn 3 of the Turf War.

For purposes of scoring, the moderators will score the Turf War and settle any and all 
disputes as they arise.  Their decisions will be final. (Note: the intent is to have a 
very thorough set of rules so that few decisions, if any, are required from the 
moderators.)

No warrior may be substituted without the proper use of the DA or arena death or death 
in a tournament or graduation. There must be a maximum of five only on a team at any 
point and time. (The penalty for such substitution is -10 points.) 

SCORING will be as follows:

*  Only top two base score teams score/count per round per alliance.
*  Top one base score team per alliance scores twice (double).
*  Lowest team base score per alliance gets a ?pass? and does not score.
*  Team is disqualified for round scoring if fighting less than 5 fights. 
   (Exception:The turn after a Mailer or FTF where a death occurred to a TW 
   team/manager, the manager may fight only four and be scored. If multiple deaths, 
   then multiple ?non fight? exemptions occur for that turn after the tournament.)
*  If a team is disqualified from scoring, the remaining top one base score team 
   scores double and the lowest team gets a ?pass? and does not score.
*  If two disqualified teams occur, the third team cannot score double and only scores 
   single.

BASE SCORING =    W = +2       L = -1      K = +1       Death = 0  

Those scores are the same for match ups, up or down challenges, NPC matches, 
or Dark Arena fights. With these exceptions:

--- Each warrior is limited to two DA matches during the TW. A 3rd and subsequent DA 
    fight during the TW shall be scored at -5 points (win or lose.)
--- Alliance Match Up scored = 0 for each warrior. Kill point disallowed.
--- Intra Alliance Challenge scored = -1 for each warrior; no kill points may score.  
    (It is not the spirit of competition to challenge fellow members of the same 
    alliance. Hence, challenges as such will be scored as losses for both warriors 
    with no kill points awarded.)

First 6 rounds scores 1x.
End of round 6, top alliance adds 6 points. 2nd adds 4, 3rd adds 2, 4th adds 1.
Rounds 7 thru 9 scores 2x.
Final round 10 scores 3x.

Tournament Considerations:

    1.  Tournament participation is allowed and ENCOURAGED as a great form of 
        recognition for North Fork.
    2.  It is an opportunity to gain skills and preferred challenging within the Turf 
        War.

Special Considerations:

    1.  Each alliance begins the Turf War with zero (0) points.
    2.  There will be NO alliance or team changes once the contest has begun.  If you 
        begin the Turf War with Alliance X, you must end the Turf War with Alliance X.  
        If you begin the Turf War with Team X, you must end the Turf War with Team X.
    3.  There will be a maximum of three (3) teams/managers allowed per alliance for 
        the Turf War VII. The minimum is three (3).
    4.  The Dark Arena may be used without penalty.(Limit twice per warrior.)
    5.  If at any time, the Moderators determine that any non-TW team in the arena is 
        aiding and/or abetting any TW alliance or team, the affected points won by the 
        gifted team/alliance will be disallowed and the aiding non-TW team will be 
        asked to desist from play in the arena until after the Turf War concludes.

Prizes:
The Turf War is meant to be a near "winner takes all" contest. It is the 
responsibility of the Captain of the winning alliance to distribute Gift Certificates.  
Moderators will submit a list of each manager winner to RSI at the completion of the 
contest for the non-Certificate and RSI awarded prizes, to then be claimed by the 
manager from RSI Customer Service within 6 months.

    *  Winning alliance gets 90% of the pooled certs.
    *  Individual Team with most wins in 10 rounds gets 10% of the pooled certs.
    *  RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds 
       warrior, and one max prize applied to any warrior ? all within 6 months)(one 
       max prize means that if you win two prizes they cannot be applied to the same 
       warrior.)
    *  Winning alliance captain may choose two (each manager/team receives same prize 
       as chosen by captain):
       - Limited Damage Bump (bump one level damage) (warrior must have fought in the 
         TW)
       - Stat replace (remove 2 SZ, replace 2 to any other stat) (warrior must have 
         fought in the TW)
       - Choice Replacement (Receive 5 replacements, choose 1, delete 4)
       - Replacement stat swap (Replace/flip any 2 stats on one replacement)
    *  2nd place alliance captain may choose one (each manager/team receives same 
       prize as chosen by captain)
       - Favorite weapon (warrior must have fought in the TW)
       - Favorite rhythm (warrior must have participated in TW)
       - Free stat raise
    *  Participation Award to all teams/managers who fight 46 min fights (of 50):  
       2 skills (to one warrior)

These RSI awards will be listed by the Moderators within two weeks of round ten for 
individual claiming from RSI within 4 turns of the end of TWX. The certs will be 
mailed to the winning alliance by the Moderators within two weeks of the end of the 
TW.

Moderators:
The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX 
Triumvirate) They will arbitrate all dealings during the course of the contest.  Their 
decisions will be final.  All questions, comments, and scoring disputes may be 
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.  
Managers with internet access may send a private message to [The Consortium] or 
[Darque] or [Assur] on the Duel2 Forums.  Lastly, you may also email questions, 
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or 
mikey.alexander@hisstrengthandwork.com

Addendum: 
Examples of scoring for clarification.
Code = win-loss-kill-death   (W = +2  L = -1  K = +1  Death = 0) 

Example #1:
Team A goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team B goes 3-2-1-0 (points = +6-2+1-0 = +5)
Team C goes 2-3-2-0 (points = +4-3+2-0 = +3)
Team B top score, scores twice 2x+5 (+10)
Team A lowest score, does not score and gets a pass.
Team C, then, scores normal at (+3)
Alliance Score = 10 + 3 = +13

Example #2:
Team A goes 4-0-1-0 (points = +8-0+1-0 = +9)
Team B goes 3-2-0-0 (points = +6-2+0-0 = +4)
Team C goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team A is disqualified from scoring having not fought five fights.
If a team is disqualified, then the top remaining team scores double while the lowest 
remaining score gets a ?pass?.
Team B top remaining score, scores twice = 2 x +4 (+8)
Team C lowest score, does not score and gets a pass.
Alliance Score = 8

Example #3
Team A goes 4-1-1-0 (points +8-1+1+0 = +8) 
However, Team A fought the DA for the 3rd time = -5.
Team A adjusted to (+8-1=1=0-5 = +3)
Team B goes 1-4+0-0 (points +2-4+0-0 = -2)
Team C goes 1-4+1-0 (points +2-4+1-0 = -1)
Team A top score, scores twice 2x+3 (+6)
Team B lowest score, does not score and gets a pass.
Team C, then, scores normal at (-1)
Alliance score = +6-1 = +5

Example #4
Team A goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team B goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team C goes 0-5-0-0 (points = +0-5+0-0 = -5)
Team A or B is top score and scores twice 2x-2 = -4
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-2)
Alliance score = -4-2 = -6

Example #5
Team A goes 3-2-0 with a winning match-up with Team B alliance mate.
Team B goes 2-3-1-0 with a winning and killing challenge to Team C alliance mate.
Team B also lost the alliance match-up with Team A.
Team C goes 1-4-0-1 having been killed in a challenge from alliance mate Team B
Team A points normally = +6-2+0-0 = +4, but one win was an alliance match-up which 
scores as 0, hence score = +4-2+0-0 = +2
Team B points normally = +4-3+1-0 = +2, but one loss was an alliance match up which 
counts as 0, and one winning kill was an intra alliance challenge which the win counts 
as -1 and the kill is negated. Hence Team B score = +1-2+0-0 = -1
Team C points normally = +2-4+0-0 = -2; with one loss and kill coming from an intra 
alliance challenge, but the IAC (intra alliance challenge) scores (-1)the same as a 
loss and there are no points scored for being killed, the +2-4+0-0 = (-2) stands.
Team A top score, scores twice 2x+2 (+4)
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-1)
Alliance score = +4-1 = +3

Remember: (W = +2  L = -1  K = +1  Death = 0) 
It only gets complicated with intra alliance match-ups (IAMs) and intra alliance 
challenges. (IACs)