DUEL 2 NEWSLETTER

Date   : 03/07/2017    Duedate: 04/03/2017

TELORINTHE ARENA

DM-83    TURN-127

This Weeks Top Honors

THE DUELMASTER IS

ROYAL RAGE HAMMER
AAAARRGH HAMMERZ (3)
(83-37) [17-6-1,131]

Chartered Recognition Leader   Unchartered Recognition Leader

ROYAL RAGE HAMMER              THRILLER
AAAARRGH HAMMERZ (3)           FIGHT SONG (58)
(83-37) [17-6-1,131]           (83-474) [2-5-0,11]

Popularity Leader              This Weeks Favorite

ROYAL RAGE HAMMER              ROYAL RAGE HAMMER
AAAARRGH HAMMERZ (3)           AAAARRGH HAMMERZ (3)
(83-37) [17-6-1,131]           (83-37) [17-6-1,131]

THE CURRENT TOP TEAM

WETWORKS (30)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. CHAPEL OF THE GHOULS (21)   31
2. AAAARRGH HAMMERZ (3)        22CHAPEL OF THE GHOULS (21)
3. FIGHT SONG (58)              1      Unchartered Team
4. WETWORKS (30)               -7
                                       FIGHT SONG (58)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 3 CHAPEL OF THE GHOUL (21)  99  80  7 55.3   1/ 1 WETWORKS (30)             9  6 2
 2/ 2*FIGHT SONG (58)           17  14  3 54.8   2/ 2 AAAARRGH HAMMERZ (3)      6  7 0
 3/ 5 AAAARRGH HAMMERZ (3)      46  65  3 41.4   3/ 4 CHAPEL OF THE GHOUL (21)  6  9 1
 4/ 4 WETWORKS (30)             53  76 13 41.1   4/ 3*FIGHT SONG (58)           4  7 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Telorinthe Toughies --

Perhaps if I remain on the Telorinthe Throne a third straight time I will get my Call 
to the Isle!

                                     -- Your Female Duelmaster by Name of 
                                        Royal Rage Hammer, 
                                        because I am Mistress to No One!

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
TELORINTHE brutes like you, you'd be grouchy, too.  Of course, we're all terribly 
impressed to see AUTUMN BLOODGOD win a fight and gain 19 points, terribly.  Tsk, tsk, 
AUTUMN BLOODGOD beat RUIN and RUIN lost 8 points.  You're breakin' my heart.  And if 
variety is the spice of life, TELORINTHE may be getting bland, as ROYAL RAGE HAMMER 
stays top dog in the city.  Kickbacks and bribes, kickbacks and bribes, how else do 
you think some of these guys win their fights?  Skill?  Ha!   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.  
TELORINTHE, I am losing what little hope I had in you.  AAAARRGH HAMMERZ the most 
avoided team?  What insult will suffice, I cannot say.  And who led the way in this 
mass act of cowardice?  Let's see, well, whatcha know?  It was WETWORKS.  Ha ha ha 
ha!  Ooh, I'm frightfully impressed, ELDON BLACK was this turn's most challenged 
warrior.  Watch that ego swell, sports fans.   
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  And one more turn will show if FIGHT SONG can 
successfully bloodfeud that elusive HAMMER KRINKER over SCOTT THE BRAVE.  We're all 
going to die in the end, so why worry if the fate catches up with you sooner that 
later?   
     I was about to buy a new quill pen the other day, but some fighter took it for 
an epee.  Forgive me for writing with a dagger.  Phlllt!  Just had to do that before 
I leave the fine city of TELORINTHE.  I feel much better now.  I see the crowds are 
getting restless, I must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ROYAL RAGE HAMMER 37         17   6  1   131       AAAARRGH HAMMERZ (3)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 NOCTURNAL RITES 127          23  13  0    90       CHAPEL OF THE GHOULS (21)
 OUTLANDER HAMMER 33          10  13  0    69       AAAARRGH HAMMERZ (3)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 VENUS 437                     9  11  2    64       WETWORKS (30)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 VENGEANCE HAMMER 233          9   4  1    50       AAAARRGH HAMMERZ (3)
 HAMMER KRINKER 453            9   7  1    35       CHAPEL OF THE GHOULS (21)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 ELDON BLACK 490               3   0  0    31       CHAPEL OF THE GHOULS (21)
 JESTER 479                    5   3  0    26       WETWORKS (30)
 GRAIL 472                     3   6  3    26       WETWORKS (30)
 NIKE 482                      4   2  0    25       WETWORKS (30)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 AUTUMN BLOODGOD 494           1   0  0    19       CHAPEL OF THE GHOULS (21)
 VALENTINE HAMMER 226          2  12  0    18       AAAARRGH HAMMERZ (3)
 DAMIAN VESS 483               2   3  1    16       CHAPEL OF THE GHOULS (21)
 THRILLER 474                  2   5  0    11       FIGHT SONG (58)
 RUIN 488                      2   2  0     8       WETWORKS (30)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
GROUNDHOG HAMMER 225    3  9 0 AAAARRGH HAMMERZ 3   GREENSLEEVES 477      125  NONE
PITSPAWN FOULDOG 404   12  9 1 CHAPEL OF THE GHO 21 TSUNAMI ALERT 412     123  REVENGED
TWILIGHT MAGNUS 487     0  1 0 CHAPEL OF THE GHO 21 THE GAEL 473          124  NONE

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DANCE LITTLE SIST 489   0  2 0 FIGHT SONG 58        DAMIAN VESS 483       127   
SCOTT THE BRAVE 475     3  1 0 FIGHT SONG 58        HAMMER KRINKER 453    124   

                                     PERSONAL ADS

Skald -- That was interesting. -- Savant

Hammer -- What are political points? -- Savant

Eldon Black -- Well fought. -- Ruin

Damian Vess -- Your hit made me walk like a Zombie with a hernia! -- Thriller, Fight 
Song

Nike -- You're a sweat shop! -- Dance Little Sister, Fight Song

Valentine Hammer -- That wound will fester; not funny:  my money's on Jester! -- 
Skald, mgr Fight Song

Royal's all the rage, dominating the awards!

All -- Real Life has been a Hammer!  Still must file Replacement with Gladiatorial 
Commission! -- Hammer, mgr Aaaarrgh Hammerz

                                  LAST WEEK'S FIGHTS

HAMMER KRINKER was devastated by VENUS in a 1 minute mismatched Challenge fight.
THRILLER was handily defeated by ELDON BLACK in a 1 minute one-sided Challenge match.
DANCE LITTLE SISTER was slaughtered by DAMIAN VESS in a 1 minute Challenge brawl.
ROYAL RAGE HAMMER savagely defeated NOCTURNAL RITES in a 4 minute Title fight.
OUTLANDER HAMMER was unbelievably bested by KHALHUMS DWARF in a 3 minute fight.
VENGEANCE HAMMER devastated JESTER in a 1 minute one-sided competition.
GRAIL was handily defeated by DANGEROUS CRIMINAL in a 1 minute uneven melee.
NIKE won victory over VALENTINE HAMMER in a 3 minute duel.
RUIN was overpowered by AUTUMN BLOODGOD in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         WALL OF STEEL     18 -   8 -  2      69  |
|BASHING ATTACK                   3         PARRY-STRIKE       2 -   1 -  0      67  |
|STRIKING ATTACK                  2         AIMED BLOW        15 -   8 -  2      65  |
|WALL OF STEEL                    2         TOTAL PARRY       15 -  14 -  0      52  |
|TOTAL PARRY                      2         STRIKING ATTACK   18 -  17 -  3      51  |
|AIMED BLOW                       1         BASHING ATTACK    12 -  12 -  2      50  |
|PARRY-LUNGE                      1         LUNGING ATTACK    18 -  23 -  4      44  |
|PARRY-RIPOSTE                    1         PARRY-LUNGE        2 -   5 -  0      29  |
|PARRY-STRIKE                     0         SLASHING ATTACK    3 -   8 -  0      27  |
|SLASHING ATTACK                  0         PARRY-RIPOSTE      2 -   6 -  0      25  |

Turn 127 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     LUNGING ATTACK     1 -  3         3  LUNGING ATTACK 
STRIKING ATTACK    2 -  0     PARRY-LUNGE        0 -  1         2  STRIKING ATTACK
BASHING ATTACK     2 -  1     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
WALL OF STEEL      1 -  1     PARRY-RIPOSTE      0 -  1         2  WALL OF STEEL  
                              SLASHING ATTACK    0 -  0         1  TOTAL PARRY    
                              TOTAL PARRY        0 -  2         1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  ROYAL RAGE HAMMER 37       17   6  1  131 AAAARRGH HAMMERZ (3)
TOTAL PARRY      NOCTURNAL RITES 127        23  13  0   90 CHAPEL OF THE GHOULS (21)
AIMED BLOW       VENGEANCE HAMMER 233        9   4  1   50 AAAARRGH HAMMERZ (3)
WALL OF STEEL    HAMMER KRINKER 453          9   7  1   35 CHAPEL OF THE GHOULS (21)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is ROYAL RAGE HAMMER 37.  The most popular warrior this 
turn was ROYAL RAGE HAMMER 37.  The ten other most popular fighters were OUTLANDER 
HAMMER 33, VENUS 437, ELDON BLACK 490, DAMIAN VESS 483, NOCTURNAL RITES 127, 
VENGEANCE HAMMER 233, HAMMER KRINKER 453, NIKE 482, AUTUMN BLOODGOD 494, and THRILLER 
474.

The least popular fighter this week was RUIN 488.  The other ten least popular 
fighters were VALENTINE HAMMER 226, GRAIL 472, JESTER 479, DANCE LITTLE SISTER 489, 
THRILLER 474, AUTUMN BLOODGOD 494, NIKE 482, HAMMER KRINKER 453, VENGEANCE HAMMER 
233, and NOCTURNAL RITES 127.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                     MOJO'S MONKEY (16-4101) THE FUN BUNCH  (396) 
                     LEAPING LEPER (33-7940) HALLOWIENERS  (635) 
                       EMERALD CITY (47-7896) LAND OF OZ  (217) 
                   SILVERTHORN (60-8840) SUPERIOR FORCES 60  (654) 
                       KAYCRON (63-2900) SUPERIOR FORCES  (235) 
                          MADONNA (63-3068) BAD GIRLS  (325) 
                   LEAST SHREW (70-6374) SHREW CAN IT BE NOW  (529) 
                 THE GREAT PUMPKIN (82-4576) LEGENEDS OF TKE 2  (618) 
                            HARV (82-35034) MY TCS  (5768) 
                      PERPETUAL (84-14073) OTTODROME 13  (2485) 
                        GEEZER (84-20642) GETTING OLD  (3683) 
                      LAST STRAW (84-24737) OTTODROME 41  (4393) 
                       LINT (84-29649) TUM'S ALL STARS  (5238) 
                PROFANELY ABUNDANT (84-42331) WINTER 2013 XIII  (7355) 
                   ZOMBIE BABY (84-53039) SPIRIT'S SPIRITS  (9134) 
                        CHILI (85-8953) MADE WITH MEAT  (1634) 
                   VINEGAR STROKES (85-9814) THE LEAGUE II  (1787) 

Congrats to the grads. -- Green Eyes

                          MAKING YOUR CHALLENGES GO THROUGH

     First, you need to be sure you are making your challenges correctly.
     1.  Are you writing down the warrior I.D. number of the warrior you want to 
challenge?
     2.  Is your handwriting clear?
     3.  Is the warrior you are challenging within range of your warrior?  Warriors 
can challenge within their own class and the next higher class, plus the "Challenger" 
classes can also challenge the next lower class.  So, an Adept can challenge Adepts 
and Challenger Adepts.  A Challenger Adept can challenge Adepts, Challenger Adepts, 
and Champions.  (Try not to challenge down, though.  Besides being unsportsmanlike and 
making everyone mad, it isn't advantageous to your warriors.  They need to fight more 
experienced warriors so they will learn.)
     4.  Are your warriors eligible to make challenges?  If they didn't fight within 
the last two turns, then they can't challenge.
     5.  Are the warriors they want to fight eligible to receive challenges?  If they 
didn't fight within the last two turns, then they can't be challenged.

     Next, adjust your choices for the maximum likelihood of getting your challenges.  
There are several things that will help:
     1.  Have each of your warriors challenge two different opponents from two 
different teams.  That way, if the first opponent's team doesn't fight that turn, you 
still might get your second challenge.
     2.  Use your avoids.  Have each warrior avoid the teams of whoever you think 
might be likely to challenge him.  If you can get out of being challenged, that 
increases your chance of getting your own challenge through.
     3.  Don't challenge warriors who didn't fight last turn.  The odds are higher 
that they won't be fighting this turn.
     4.  Don't challenge warriors who might be involved in a bloodfeud (either as the 
killers, or the avengers).  A bloodfeud challenge has priority over all other 
challenges.
     5.  Don't challenge Tournament Victors.  A TV challenge has priority over all 
other challenges except bloodfeuds.  You'll need to do a little research in back 
issues of the newsletter to find out who the TVs are.
     6.  Don't challenge warriors who you know are going to challenge someone else, or 
are going to get challenged by someone else.  Your challenge has a better chance of 
getting through if it is the only challenge to that particular warrior.
     7.  Don't challenge the "easy pickings."  That is, warriors above you who have 
way too few fights or very bad records for where they are ranked.  They will tend to 
get challenged a lot.
     8.  Don't challenge warriors who are likely to be avoiding your team.  This 
includes any warrior your team fought within the last two turns.
     Well, it sounds like I've eliminated just about everybody, doesn't it?  Of course 
you can challenge opponents who fit into one or more of those categories; just try to 
find ones who don't.  Your idea candidate for a challenge is:  A warrior ranked 
somewhat above your warrior in the same class, or in the next higher class, with a few 
more fights than your warrior, and a winning record, who isn't a TV and isn't 
currently at war with anyone.
     I hope this will be of some help to you.

                                                  The Rogue She-Puppy