DUEL 2 NEWSLETTER
Date : 08/11/2026 Duedate: 09/07/2026
TELORINTHE ARENA
DM 83 TURN 250
This Week's Top Honors
THE DUELMASTER IS
6AM ALARM
BAD SIGNS (24)
(83-706) [28-18-0,112]
Chartered Recognition Leader Unchartered Recognition Leader
6AM ALARM POSITION IS EMPTY
BAD SIGNS (24)
(83-706) [28-18-0,112]
Popularity Leader This Week's Favorite
REDNOW WOMAN RAAM
CIXELSID HEROES (11) SORCERER KINGS (66)
(83-917) [16-13-0,93] (83-930) [10-11-0,75]
THE CURRENT TOP TEAM
CIXELSID HEROES (11)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BAD SIGNS (24) 40
2. SORCERER KINGS (66) 31 CIXELSID HEROES (11)
3. CIXELSID HEROES (11) 14 Unchartered Team
4. RIFF-RAFF CREW (69) -13
NICK NAMES (88)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 CIXELSID HEROES (11) 137 81 0 62.8 1/ 1 CIXELSID HEROES (11) 11 4 0
2/ 2 BAD SIGNS (24) 478 321 34 59.8 2/ 3 SORCERER KINGS (66) 9 6 1
3/ 3 RIFF-RAFF CREW (69) 158 158 6 50.0 3/ 4 BAD SIGNS (24) 9 6 0
4/ 4 SORCERER KINGS (66) 254 260 15 49.4 4/ 2 RIFF-RAFF CREW (69) 8 7 2
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
DUELMASTER'S COLUMN
Notes from the arena champ.
Good to see (almost) everyone at the Charlotte gathering. Interesting that this no-
tourney arena is almost all regular tourney players now. For some reason, Charlotte
makes me think of Goldilocks and the 3 bears. The 3 Bears were in attendance, but
Goldilocks was not. Boo Hoo!
-- Dark Oracle (on behalf of 6am Alarm, who is still sleeping)
SPY REPORT
Telorinthe! Turn 250, and I do hope someone brought cushions, because 6am Alarm
decided the best way to defend the throne was to make everyone sit through twenty-one
minutes of it! He challenged Kluh for the title and eventually outwaited him, keeping
the Duelmaster's seat with a 28-18-0 record and 112 recognition. Bad Signs had a good
turn besides, going 3-2 and gaining 40 points, the biggest jump in the arena. Cixelsid
Heroes still hold the top team spot, though, after a very tidy 4-1 round that left
them 11-4 over the last three turns.
The Cixelsid Heroes were nearly everywhere near the top. Ecaps Ghost defeated Raam in
three minutes, Namrepus spent nine gruesome minutes putting away the Veteran
Mercenary, Namtab took eight against the Convicted Assassin, and Rednow Woman needed
only one minute to flatten another Veteran Mercenary. Kluh spoiled the sweep by losing
the title challenge, but four wins from five fights is still enough to make everyone
else check whether those backward names contain some sort of enchantment. Rednow Woman
also remains Telorinthe's overall popularity leader, while Raam somehow became this
turn's favorite despite losing. Crowds are strange. Delightfully strange, but strange.
Spittin' Chiclets provided the turn's most impressive challenge, jumping eighteen
recognition points to face Broligarch and then vanquishing him in only a minute. That
carried Spittin' Chiclets all the way to 62 points. Dregoth was the warrior everyone
seemed most interested in challenging, though Keep Out may now wish everyone had been
a little less interested. Dregoth devastated him in a single minute and remained
perfect at 3-0. Sorcerer Kings were the most avoided team this turn, and Riff-Raff
Crew did the most avoiding. Apparently even riff-raff know when a doorway has a dragon
painted on it.
The turn did have one much sadder moment. Tradwife challenged Gulg and fought him for
six bloody minutes before Gulg finally killed her, leaving Riff-Raff Crew with a
warrior dead at 7-5. Appstinent answered with a kill of his own later in the turn,
though his victim was only the Persistent Beggar, so I am not certain anyone will be
composing heroic ballads about it. Sorcerer Kings finished 3-2-1 for the round, while
Riff-Raff Crew stumbled to 2-3-1.
So 6am Alarm keeps the crown, Cixelsid Heroes keep control of the team race, and Bad
Signs made the biggest leap forward. There are only four active teams right now, but
they gave us a title fight, an eighteen-point up-challenge, a death, and enough
bruises to keep the healers busy until next turn. Not bad at all! Now, if someone
could convince 6am Alarm that a Duelmaster defense does not actually have to last
until breakfast, I think we would all be very grateful.
Until next time, Telorinthe! Keep your blades bright, your feet quick, and if a fight
reaches its twentieth minute, please check on the spy reporter. I may have wandered
off looking for pastries.
-- Ori Starbloom
DUELMASTER W L K POINTS TEAM NAME
6AM ALARM 706 28 18 0 112 BAD SIGNS (24)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
NAMREPUS 75 27 17 0 99 CIXELSID HEROES (11)
NAMTAB 73 25 19 0 94 CIXELSID HEROES (11)
ECAPS GHOST 76 25 19 0 94 CIXELSID HEROES (11)
REDNOW WOMAN 917 16 13 0 93 CIXELSID HEROES (11)
CHAMPIONS W L K POINTS TEAM NAME
KLUH 929 17 3 0 90 CIXELSID HEROES (11)
GULG 928 13 14 2 76 SORCERER KINGS (66)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
RAAM 930 10 11 0 75 SORCERER KINGS (66)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
SPITTIN' CHICLETS 933 7 8 0 62 BAD SIGNS (24)
ADEPTS W L K POINTS TEAM NAME
STRAIGHT F STUDENT 949 4 3 0 42 BAD SIGNS (24)
BROLIGARCH 939 6 6 2 40 RIFF-RAFF CREW (69)
TIMELINE CLEANSE 948 6 2 0 34 RIFF-RAFF CREW (69)
CHALLENGER INITIATES W L K POINTS TEAM NAME
DREGOTH 954 3 0 0 32 SORCERER KINGS (66)
BUFFARILLA 935 7 8 0 30 RIFF-RAFF CREW (69)
UYNESS 947 4 4 0 28 SORCERER KINGS (66)
APPSTINENT 953 3 1 1 26 RIFF-RAFF CREW (69)
INITIATES W L K POINTS TEAM NAME
YARAMUKE 950 4 3 0 18 SORCERER KINGS (66)
BEWARE OF DOUG! 942 4 4 1 17 BAD SIGNS (24)
KEEP OUT 943 2 6 0 12 BAD SIGNS (24)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSISTANT BEGGA 0 0 0 APPSTINENT 953 250 NONE
TRADWIFE 938 7 5 0 RIFF-RAFF CREW 69 GULG 928 250
PERSONAL ADS
LAST WEEK'S FIGHTS
6AM ALARM outwaited KLUH in a crowd boring 21 minute mismatched Challenge Title fight.
TRADWIFE was narrowly killed by GULG in a exciting 6 minute gory Challenge melee.
SPITTIN' CHICLETS vanquished BROLIGARCH in a 1 minute mismatched Challenge brawl.
BEWARE OF DOUG! was overpowered by UYNESS in a 1 minute one-sided Challenge fight.
KEEP OUT was devastated by DREGOTH in a 1 minute uneven Challenge brawl.
ECAPS GHOST defeated RAAM in a crowd pleasing 3 minute veteran's struggle.
NAMREPUS viciously subdued VETERAN MERCENARY in a 9 minute gruesome uneven fight.
NAMTAB viciously subdued CONVICTED ASSASSIN in a 8 minute gory uneven duel.
REDNOW WOMAN vanquished VETERAN MERCENARY in a 1 minute gory one-sided duel.
BUFFARILLA was beaten by STRAIGHT F STUDENT in a popular 1 minute melee.
TIMELINE CLEANSE defeated YARAMUKE in a 3 minute brutal match.
APPSTINENT butchered PERSISTANT BEGGAR in a 1 minute mismatched conflict.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|TOTAL PARRY 6 WALL OF STEEL 9 - 1 - 0 90 |
|SLASHING ATTACK 4 PARRY-LUNGE 4 - 1 - 0 80 |
|AIMED BLOW 3 TOTAL PARRY 38 - 21 - 0 64 |
|STRIKING ATTACK 2 LUNGING ATTACK 11 - 8 - 3 58 |
|LUNGING ATTACK 2 PARRY-RIPOSTE 6 - 5 - 1 55 |
|PARRY-RIPOSTE 1 AIMED BLOW 18 - 16 - 0 53 |
|BASHING ATTACK 1 SLASHING ATTACK 13 - 14 - 0 48 |
|WALL OF STEEL 1 STRIKING ATTACK 8 - 10 - 0 44 |
|PARRY-LUNGE 0 BASHING ATTACK 3 - 8 - 1 27 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 1 - 0 0 |
Turn 250 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 1 - 0 AIMED BLOW 1 - 2 5 TOTAL PARRY
BASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 STRIKING ATTACK
WALL OF STEEL 1 - 0 PARRY-STRIKE 0 - 0 1 WALL OF STEEL
SLASHING ATTACK 3 - 1 LUNGING ATTACK 0 - 2 1 PARRY-RIPOSTE
TOTAL PARRY 4 - 2 1 SLASHING ATTACK
STRIKING ATTACK 1 - 1 1 LUNGING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY 6AM ALARM 706 28 18 0 112 BAD SIGNS (24)
WALL OF STEEL REDNOW WOMAN 917 16 13 0 93 CIXELSID HEROES (11)
SLASHING ATTACK STRAIGHT F STUDENT 949 4 3 0 42 BAD SIGNS (24)
AIMED BLOW TIMELINE CLEANSE 948 6 2 0 34 RIFF-RAFF CREW (69)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is REDNOW WOMAN 917. The most popular warrior this
turn was RAAM 930. The ten other most popular fighters were TRADWIFE 938, STRAIGHT F
STUDENT 949, SPITTIN' CHICLETS 933, ECAPS GHOST 76, UYNESS 947, DREGOTH 954, REDNOW
WOMAN 917, BUFFARILLA 935, TIMELINE CLEANSE 948, and APPSTINENT 953.
The least popular fighter this week was 6AM ALARM 706. The other ten least popular
fighters were KLUH 929, NAMREPUS 75, YARAMUKE 950, NAMTAB 73, KEEP OUT 943, BEWARE OF
DOUG! 942, BROLIGARCH 939, GULG 928, APPSTINENT 953, and TIMELINE CLEANSE 948.
BLOODGAMES 2026
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the winter and
summer Face-to-Face tournaments.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Bloodgames Turn 1 is due by Fri at 9pm at the hotel
(Winter: DM 96, Summer: DM 98) Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Bloodgames Turn 1 is by Sat at 9pm at the hotel
(Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds September 24
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.
T-shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
Here are the Stylemasters for Face-to-Face 75. They have earned 1 zap potion
(except for the TC in each class). Congrats to all!
DM 200 STYLEMASTERS
PARRY-STRIKE DOMINION 22-5043 ZOMBIE SQUAD III
SLASHING ATTACK SHOTGUN GANDHI 11-6760 ARMED & GREGARIOUS
STRIKING ATTACK WORKS 4 EVIL EMPIRE 82-331 SUPERIOR FATHER
TOTAL PARRY BOSOMY GOLDMINE 1-8537 SUPER STARS R US
BASHING ATTACK NO QUAM HERE 12-3729 EASTERN HORDE
PARRY-RIPOSTE MAXIMILLIAN 96-5272 KILLER MACHINES F2
WALL OF STEEL WHIRLING FURY 6-3891 DARK PANTHEON
LUNGING ATTACK MENDELSSOHN 9-2894 WASTELANDERS II
PARRY-LUNGE GEOMANCER 18-4166 THUNDR + LITENING
AIMED BLOW BOBS AND DOGS 82-55985 SOFT DRINKS
DM 201 STYLEMASTERS
STRIKING ATTACK OH WELL 10-2205 THE MENTORS
SLASHING ATTACK RARITY 45-5100 PONY BRIGADE
PARRY-LUNGE AFTER 10 BEERS! 84-21651 ANYTHING'S POSSIBLE
BASHING ATTACK ONUPHRE 31-3385 WHAMMO & THUDDA 4U!
PARRY-STRIKE LOCKLEAR 56-4721 MEN OF STEEL
PARRY-RIPOSTE CHOOSE GOOSE 40-4592 ADVENTURE TIME 2
WALL OF STEEL FURIOUS GORGE 3-6923 IRATE FORMATIONS
TOTAL PARRY SPARE ANCHOR 18-9610 SEA DOGS
LUNGING ATTACK CONNIE 3-7757 STEVEN UNIVERSE
AIMED BLOW DEVIL DOG 41-4479 LAZY SUNDAY
DM 202 STYLEMASTERS
STRIKING ATTACK HAVOK TWELVE 82-48504 040707H
PARRY-STRIKE AWAY DEFEATER 85-12067 JAN 16O
SLASHING ATTACK SGT. PEPPER 70-3497 TMF
WALL OF STEEL BOOZEFIGHTERS 84-26823 GREAT LAKES WEBL
BASHING ATTACK CYCLOPS 7-4625 BIG BAD
PARRY-LUNGE ARUTHA 56-4723 MEN OF STEEL
PARRY-RIPOSTE GZA 84-27225 ENTER THE WU
LUNGING ATTACK EMBERFANG 60-4963 RIDDLE OF STEELE
TOTAL PARRY THE THING 98-6975 MONSTERS II
AIMED BLOW UNCONTROLLABLE 72-9129 BASH BROS FEELINGS
DM 203 STYLEMASTERS
WALL OF STEEL DOBBIE 84-30850 PEEP SHOW
PARRY-STRIKE CUP O'PIZZA 10-5397 THE JERKS
PARRY-LUNGE FAKE SALE PRICE 72-7775 BB INFOMERCIAL
PARRY-RIPOSTE PARAGON ORCA 13-5573 7TH SANCTUM
LUNGING ATTACK IRONSTORM 85-52056 STEELE RISING 73
TOTAL PARRY GORDONS 28-5337 BIG SHOTS
SLASHING ATTACK LEAPS INTO THE AIR 75-85 CRITICALS
STRIKING ATTACK INTEGER YELP 84-14491 060310AB
BASHING ATTACK BIG BIKER 62-4975 STRIKER FORCE
AIMED BLOW SHARDAVAN 84-41771 A LOT TO LAUGH
DM 204 STYLEMASTERS
PARRY-STRIKE ALURA 36-2084 IRON DAMSELS
PARRY-LUNGE SCARLET ORCA 86-30429 TEMERE NOMEN 5
LUNGING ATTACK IVY MANIAC 85-20516 SBLI 32
PARRY-RIPOSTE TRAFIEL 62-5134 WRATHMEN 20-14
BASHING ATTACK TRADICK 84-16620 SUPE FORCES AA08
AIMED BLOW BARBAROSSA 81-2098 DARQUE AGES
SLASHING ATTACK MATTHEW PATEL 25-6215 LEAGUE OF EVIL EX'S
WALL OF STEEL BRONZE ROSE 86-30437 TEMERE NOMEN 6
STRIKING ATTACK EASIEST EXALTATION 17-7918 TMM EXPERIMENTS 73
TOTAL PARRY KATAMARI FOREVER 17-7910 TMM EXPERIMENTS 73
DM 205 STYLEMASTERS
BASHING ATTACK CRACKED 72-7951 BASH BROS MIRROR
PARRY-LUNGE RODMAN 86-22633 HOWLIN SERPENTS
WALL OF STEEL EZIZH 85-46453 SUP FORCES 7527
TOTAL PARRY SLAPSTICK 85-23588 STYLISH NAMES
STRIKING ATTACK FUEL 84-18477 ROOKIE METALLICA 2
PARRY-STRIKE WEAK STORY 22-7417 BASH BROS FICTION
SLASHING ATTACK ROBERT PAULSON 1185 86-113 PROJECT MAYHEM 494
PARRY-RIPOSTE ROBERT PAUSLON 770 85-4971 PROJECT MAYHEM 358
AIMED BLOW CAKE 41-5561 ADVENTURE TIME 3
LUNGING ATTACK LIVE CATTLE 45-5253 HOWLIN SLAUGHTER
DM 206 STYLEMASTERS
PARRY-STRIKE NO WAY OUT 86-24295 BETTER OFF DEAD
WALL OF STEEL WELLS OF WRATH 86-46813 EARLS AND TRADESMEN
SLASHING ATTACK FULL PROOF 1-10447 1792
PARRY-RIPOSTE INESTIMABLE SECRET 86-3495 WANT OF LIGHT
AIMED BLOW COW PIE 11-8942 BULLDOGS
PARRY-LUNGE TALLENE MYRE 86-51119 FAR TRAVELERS 2485
TOTAL PARRY CLUELESS 86-30369 PR BRONCS 73
BASHING ATTACK MORONICA 82-17138 EASTERN HORDE 5
STRIKING ATTACK LORA 1 86-14078 ERRATA 53
LUNGING ATTACK DOWN TO EARTH 86-41070 GRAVITY
DM 207 STYLEMASTERS
BASHING ATTACK DONUT CAKE 86-36740 REEVE'S B-DAY
WALL OF STEEL FIVE ROSES 72-8605 PARK AT ROSEMONT
PARRY-STRIKE URSULANA 87-3093 FAR TRAVELERS 2530
PARRY-LUNGE EUPHRATES 26-5780 FAR TRAVELERS
PARRY-RIPOSTE VATHOR 74-5158 GEMSTONE CREATIONS
TOTAL PARRY CONSTABLE QUARK 18-11721 MAD SCIENTISTS
AIMED BLOW SAL 3-8275 ERRATA
SLASHING ATTACK RUTABAGA 17-8666 WRATHMEN 25-112
STRIKING ATTACK NIIRSHA 32-7972 GEMSTONE BEASTS
LUNGING ATTACK RE-AGITATOR 56-5187 MEN OF STEEL
DM 208 STYLEMASTERS
PARRY-LUNGE CRIDHE 87-3767 FAR TRAVELERS 2511
PARRY-RIPOSTE ALL YOUR BASE 86-34274 MEMES
BASHING ATTACK GREAT BEYOND 86-50819 NEON REAPERS
WALL OF STEEL THE ICK 87-1283 TURN OFFS
TOTAL PARRY SARIEL 73-11229 JUDGEMENT 38
PARRY-STRIKE IYKYK 87-1205 THIS MODERN WORLD 13
SLASHING ATTACK SOCIAL CUTTING 87-3692 THIS MODERN WORLD 31
LUNGING ATTACK BUTLER 87-8861 RANDOMNESS 108
AIMED BLOW VEEP EYELINER 87-13304 THIS MODERN WORLD 31
STRIKING ATTACK LITHOBOLA 87-16851 WAR MACHINES 3
DM 209 STYLEMASTERS
PARRY-RIPOSTE DEVON 87-8747 RANDOMNESS 64
PARRY-LUNGE WITTYBON MOT 86-52062 MEN OF CHATZY
BASHING ATTACK TUVOK 1-10563 ENTERPRISE
PARRY-STRIKE DRAGONZOLA CHEESE 78-3747 SATAN'SGRUBMONSTERS
WALL OF STEEL AUTAG 13 87-17488 THE REDACTED 15
SLASHING ATTACK IT BURNS PRECIOUS 87-3551 THIS MODERN WORLD 25
LUNGING ATTACK PEEP SHOW 87-17356 EASTER HORDE
AIMED BLOW THE CLEANER 87-4950 ERR 20
TOTAL PARRY RANGER SMITH 74-5208 DUNGEON CRAWL
STRIKING ATTACK SMART 9-6773 RAVENCLAW
DM 210 STYLEMASTERS
PARRY-STRIKE ZOOLANDER 87-16345 FAR TRAVELER 2613
PARRY-RIPOSTE VAREK HOLLOW 17-8744 OF WOLF & MAN
LUNGING ATTACK THE DORK ONE 88-3910 CHARLOTTE ART
PARRY-LUNGE MATRICHUK 87-16363 FAR TRAVELERS 2617
WALL OF STEEL ROBOBORG 87-16571 TEMERE 25
BASHING ATTACK CHANGED TEAMS 72-12785 BB OFF SEASON
TOTAL PARRY KUNG FU CHEATER 72-11522 BB STAND INS
AIMED BLOW CIRIC 18-11860 OF WOLF AND MAN
SLASHING ATTACK JAMAICA ME CRAZY 25-6854 LITTLE LEO CRUSH
STRIKING ATTACK GARGOYLE 87-19397 SATAN'S STATUES