DUEL 2 NEWSLETTER
Date : 12/02/2025 Duedate: 12/29/2025
TELORINTHE ARENA
DM 83 TURN 241
This Week's Top Honors
THE DUELMASTER IS
RIDE OR DIE
RIFF-RAFF CREW (69)
(83-635) [30-20-0,144]
Chartered Recognition Leader Unchartered Recognition Leader
RIDE OR DIE POSITION IS EMPTY
RIFF-RAFF CREW (69)
(83-635) [30-20-0,144]
Popularity Leader This Week's Favorite
NOTHINGBURGER NOTHINGBURGER
RIFF-RAFF CREW (69) RIFF-RAFF CREW (69)
(83-700) [19-24-0,95] (83-700) [19-24-0,95]
THE CURRENT TOP TEAM
RIFF-RAFF CREW (69)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. CIXELSID HEROES (11) 54
2. BAD SIGNS (24) 33 CIXELSID HEROES (11)
3. RIFF-RAFF CREW (69) 27 Unchartered Team
4. SORCERER KINGS (66) 6
5. AAAARRGH HAMMERZ (3) -4 NICK NAMES (88)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 2 CIXELSID HEROES (11) 105 68 0 60.7 1/ 2 RIFF-RAFF CREW (69) 11 4 0
2/ 1 BAD SIGNS (24) 461 303 34 60.3 2/ 3 CIXELSID HEROES (11) 9 6 0
3/ 4 RIFF-RAFF CREW (69) 134 137 3 49.4 3/ 1 AAAARRGH HAMMERZ (3) 6 9 0
4/ 3 SORCERER KINGS (66) 230 239 14 49.0 4/ 4 SORCERER KINGS (66) 6 9 0
5/ 5 AAAARRGH HAMMERZ (3) 93 121 7 43.5 5/ 5 BAD SIGNS (24) 2 3 1
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
CONTEST ANNOUNCEMENT -- Kolact DM 10 and Stormcrowe DM 45
Masked Mayhem Approaches! Choose Your Champion? If You Dare!
Attention, warriors and managers of ALASTARI!
A new game begins--not of brute strength alone, but of wits, will, and whispers. The
Masked Mayhem contest begins on Turn 1046 in Kolact (DM 10)! Each manager will
secretly select one of their warriors to don the metaphorical mask and fight for glory
in the shadows.
Double points await your masked gladiator--but beware! No one will know who walks
masked among us until the contest ends... Will your foes guess your masked warrior and
try to bring them down? Or will you distract them with feints and fodder?
To get started, send your masked gladiator selection (include warrior name and ID#) to
Master Darque at darquesorcery@gmail.com before Turn 1046 (DUE February 9, 2026), and
submit TWO (2) Team Roll Up Certificates (contact RSI by email CSR@reality.com). Then,
make sure your masked fighter shows up each round--they can't earn double points if
they--re sitting in the infirmary. Team maintenance is recommended for all
participating teams.
Will your mystery fighter rise in blood-soaked triumph? Or fall in obscurity?
Let the shadows stir, and the games begin?
Thanks,
Master Darque
Contest Coordinator
**********************************************************
RULES and ENTRY GUIDELINES
A. CONTEST SCHEDULE
1. Duration: 12 turns
2. Start: Turn 1046 (due February 9, 2026)
3. End: Turn 1057 (due July 13, 2026)
4. Submissions Needed:
a. Masked Gladiators (your team champion) must be sent to Master Darque no later
than February 9, 2026. Teams may participate without declaring a champion,
but it will be impossible for these teams to receive the bonus modifier.
Please send to darquesorcery@gmail.com.
b. Submit two (2) Team Roll-Up Certificates to Master Darque via RSI CSR.
5. Reveal: Masked Gladiators will be revealed in the Turn 1057 newsletter.
B. SCORING
1. Win: +3
2. Kill: +1
3. Lose: -1
4. Death: -1
Masked Gladiators score X2 each turn. (e.g. Masked Gladiator wins and kills his
opponent, so he would earn (+3 Win + 1 Kill) x 2 = 8 points. Similarly, a Masked
Gladiator for another team died. His point total would be (-1 Lose + -1 Death) x 2 = -
4 points.)
C. ADDENDA
1. If a Masked Gladiator dies during the course of the contest, all is not lost!
Managers may designate a second Masked Gladiator; however, their scoring will only
offer a multiplier of 1.5 for the duration of the contest.
2. If a Masked Gladiator GRADUATES during the course of the contest, managers may
designate a second Masked Gladiator. The multiplier will be reduced to 1.5 for the
duration of the contest.
3. Teams may not designate more than TWO (2) Masked Gladiators during the course of
the contest.
4. Once a gladiator is chosen as the Masked Gladiator, managers may NOT alter their
selection unless the designated warrior dies or graduates.
5. Masked Mayhem is a SINGLE-MANAGER event. You do not need a partner or team to
participate. It is every man and woman for themselves!
6. Managers may only field ONE (1) team in the contest.
D. Prizes
1. Endurance Award - Every participating Team will receive one (1) +1 Bonus Potion for
participating in all 12 rounds of the contest and in at least 55 of the 60
scheduled fights.
In addition, teams that participate in ALL the scheduled 60 fights will receive a
single ZAP Potion.
2. First Place Manager (choose 3 from the following)
a. LIMITED Max Damage (one-time only; not perpetual; warrior must be from DM 10
and have participated in the contest)
b. Move a warrior from another team (that you own) to your DM 10 squad (warrior
must be NATURAL and UNMODIFIED; there must be an open spot via death/dark
arena or graduation, warrior must be alive)
c. Know Favorites (Initiates classed warrior or above)
d. Reroll one (1) warrior's favorite LEARN
e. Limited Immortality (one (1) resurrection following death in DM 10)
f. Two (2) +1 Skill Pots (added to warrior's base; no out of bound warriors)
g. Reroll one (1) warrior's Endurance (keeping the roll only if it improves)
3. Second Place Manager (choose 2 of the following)
a. LIMITED Max Damage (one-time only; not perpetual; warrior must be from DM 10
and have participated in the contest)
b. Know Favorites (Initiates classed warrior or above)
c. Reroll one (1) warrior's favorite LEARN
d. Two (2) +1 Skill Pots (added to warrior's base; no out-of-bound warriors)
e. Reroll one (1) warrior's Endurance (keeping the roll only if it improves)
4. Third Place Manager (choose 1 of the following)
a. Reroll one (1) warrior's favorite LEARN
b. Two (2) +1 Skill Pots (added to warrior's base; no out-of-bound warriors)
c. Reroll one (1) warrior's Endurance (keeping the roll only if it improves)
5. Roll-Up Certificates
a. 40% - First Place Manager
b. 30% - Second Place Manager
c. 20% - Third Place Manager
d. 10% - Masked Gladiator Champion (scored the most points during the contest)
i. Tie Breaker 1: Win/Loss Percentage
ii. Tie Breaker 2: Kills
iii. Tie Breaker 3: Head-to-Head Win/Loss vs. other team(s)
iv. Tie Breaker 4: Thunderdome! Two men enter; One man leaves! Let's hope it
doesn't come this far!
** Note: This contest will also be offered in DM 45. You may sign up for either or
both. DM 45 will be the same, but it will only run for 10 turns rather than 12.
DUELMASTER'S COLUMN
Notes from the arena champ.
If I've said it before, now I've said it twice: After waiting this long for the
throne, you'd think I'd have more to say.
Nice try, Abalach-Re. Let's see what you've got on the rematch. Now that I've met
all the graduation gatekeepers, I just have to survive in order to become immortal.*
Looks around for wood to knock on *I started 16-14-8-5-20-11-10. Probably would have
done better if 13 of my 11 starting skills (yes, you read that right) weren't in Parry
and Decis. But it's too late now.
I've never liked that "Die" was in my name. Not that anyone cares.
-- RoD
SPY REPORT
Hiiiii Telorinthe! Oh my goodness, what a wonderfully relaxing day of slow-paced
mayhem we've just had! I love this arena's gentle tempo, like a cozy, comfortable
stroll through a garden where all the flowers are trying to stab you! Isn't it
delightful? So, grab your favorite warm beverage and settle in, and let me sprinkle
some shine across this turn's battles.
Eeeee! Ride or Die is still the Duelmaster and still amazing! Thirty wins, twenty
losses, and a record as shiny as that armor he is wearing! Well, most of it. The
section under the armpit seems questionable. He held off Abalach-Re in a close 3-
minute scramble of skill, sweat, and endless checks with mirrors to see if he
gladiator was still breathing. Congrats to Ride or Die!
Riff-Raff Crew zipped into the top spot with a 4-1-0 record. There were also fireworks
from Cixelsid Heroes, who scored a whopping 54 points. Namtab and 6 AM Alarm treated
us to a 17-minute nap... I mean, fight! Namtab slept through the alarm and won the
fight. Hammer's squad had a rough go, dropping matches to Tradwife and Rednow Woman.
Buffarilla and Broligarch had solid wins, which contributed to Riff's stellar turn.
Three brave, but really unlucky warriors marched into the Dark Arena. One met
Spymaster, one faced a giant, and one met DEATH! No wait, their name was literally
DEAD. Well, that aged predictably. Ori's DA Tip of the Day: If your name is DEAD,
don't go to the Dark Arena, no matter how great your manager makes it sound!
Everyone was avoiding Sorcerer Kings. Their whole vibe of "mysterious, dangerous, and
probably cursed" was a contributing factor. Do most insurance policies cover curses
and vexes? Anyway, the team that avoided them the most? Riff-Raff's Crew thwarted any
potential challenges from the bottom of the ranks up to the top. Our most popular
warrior is Nothingburger, which is ironic because he is giving EVERYTHING to the
crowd. The least popular is 6 AM Alarm, which is understandable because no one likes
early mornings, especially in the winter.
Telorinthe is correctly labeled a "slow" arena, but the action is always fast on fight
day! Whether you're dodging hammers, avoiding spears, or jumping away from scimitar
slashes, you are competing and adding to the allure of our arena! Until next turn,
keep smiling and stay sparkly! Bring that energy back with you in 28 days!
-- Ori Starbloom
DUELMASTER W L K POINTS TEAM NAME
RIDE OR DIE 635 30 20 0 144 RIFF-RAFF CREW (69)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
NAMREPUS 75 21 14 0 102 CIXELSID HEROES (11)
ABALACH-RE 899 18 12 0 100 SORCERER KINGS (66)
NOTHINGBURGER 700 19 24 0 95 RIFF-RAFF CREW (69)
CHAMPIONS W L K POINTS TEAM NAME
NAMTAB 73 19 16 0 87 CIXELSID HEROES (11)
6AM ALARM 706 23 16 0 85 BAD SIGNS (24)
ECAPS GHOST 76 19 16 0 85 CIXELSID HEROES (11)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
KLUH 929 11 0 0 62 CIXELSID HEROES (11)
ADEPTS W L K POINTS TEAM NAME
GULG 928 8 10 1 56 SORCERER KINGS (66)
REDNOW WOMAN 917 8 12 0 56 CIXELSID HEROES (11)
HELLO TELO HAMMER 690 9 6 0 51 AAAARRGH HAMMERZ (3)
MANDA TELO HAMMER 753 6 2 1 49 AAAARRGH HAMMERZ (3)
TELO PYKER HAMMER 718 5 6 1 43 AAAARRGH HAMMERZ (3)
RAAM 930 6 6 0 39 SORCERER KINGS (66)
TRADWIFE 938 3 0 0 38 RIFF-RAFF CREW (69)
TELO ZEBRA HAMMER 693 10 5 0 35 AAAARRGH HAMMERZ (3)
BUFFARILLA 935 4 2 0 35 RIFF-RAFF CREW (69)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MANDO TELO HAMMER 702 6 8 1 27 AAAARRGH HAMMERZ (3)
INITIATES W L K POINTS TEAM NAME
KEEP OUT 943 1 0 0 15 BAD SIGNS (24)
SPITTIN' CHICLETS 933 3 5 0 14 BAD SIGNS (24)
BEWARE OF DOUG! 942 1 0 1 14 BAD SIGNS (24)
BROLIGARCH 939 1 2 0 13 RIFF-RAFF CREW (69)
BALIC 936 2 2 0 8 SORCERER KINGS (66)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
CONVICTED THIEF 0 0 0 BEWARE OF DOUG! 942 241 NONE
STOP 941 0 1 0 BAD SIGNS 24 SHEWISH GIANT 241 NONE
DEAD 944 0 1 0 SORCERER KINGS 66 SPYMASTER 241 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
DEAD was butchered by SPYMASTER in a 1 minute Dark Arena fight.
STOP was butchered by SHEWISH GIANT in a exciting 1 minute gruesome Dark Arena duel.
6AM ALARM was savagely defeated by NAMTAB in a 17 minute expert's Challenge fight.
TRADWIFE overpowered MANDO TELO HAMMER in a 1 minute one-sided Challenge fight.
REDNOW WOMAN devastated TELO ZEBRA HAMMER in a 1 minute one-sided Challenge duel.
SPITTIN' CHICLETS was overpowered by BUFFARILLA in a 1 minute Challenge brawl.
RIDE OR DIE narrowly defeated ABALACH-RE in a 3 minute expert's Title melee.
NOTHINGBURGER slimly lost to NAMREPUS in a action packed 3 minute gory expert's fight.
ECAPS GHOST defeated VIRGINAL GIGOLO in a popular 4 minute expert's match.
KLUH defeated MANDA TELO HAMMER in a exciting 4 minute match.
HELLO TELO HAMMER bested RAAM in a crowd pleasing 1 minute conflict.
GULG savagely defeated TELO PYKER HAMMER in a crowd pleasing 4 minute gory match.
BALIC was overcome by BROLIGARCH in a action packed 1 minute novice's conflict.
KEEP OUT overpowered PERSISTANT BEGGAR in a 1 minute uneven struggle.
BEWARE OF DOUG! easily killed CONVICTED THIEF in a 1 minute mismatched bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|TOTAL PARRY 8 SLASHING ATTACK 7 - 2 - 1 78 |
|LUNGING ATTACK 3 AIMED BLOW 20 - 8 - 0 71 |
|AIMED BLOW 3 TOTAL PARRY 45 - 33 - 0 58 |
|PARRY-RIPOSTE 2 BASHING ATTACK 8 - 6 - 0 57 |
|SLASHING ATTACK 2 PARRY-STRIKE 4 - 4 - 1 50 |
|STRIKING ATTACK 2 PARRY-RIPOSTE 9 - 9 - 1 50 |
|BASHING ATTACK 2 PARRY-LUNGE 5 - 5 - 0 50 |
|WALL OF STEEL 1 LUNGING ATTACK 12 - 14 - 1 46 |
|PARRY-LUNGE 1 STRIKING ATTACK 10 - 14 - 0 42 |
|PARRY-STRIKE 1 WALL OF STEEL 2 - 13 - 0 13 |
Turn 241 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 3 - 0 PARRY-LUNGE 0 - 1 6 TOTAL PARRY
WALL OF STEEL 1 - 0 PARRY-STRIKE 0 - 1 1 PARRY-LUNGE
AIMED BLOW 2 - 1 STRIKING ATTACK 0 - 2 1 AIMED BLOW
TOTAL PARRY 5 - 3 BASHING ATTACK 0 - 2 1 PARRY-RIPOSTE
PARRY-RIPOSTE 1 - 1 1 WALL OF STEEL
SLASHING ATTACK 1 - 1 1 LUNGING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY RIDE OR DIE 635 30 20 0 144 RIFF-RAFF CREW (69)
PARRY-LUNGE ABALACH-RE 899 18 12 0 100 SORCERER KINGS (66)
LUNGING ATTACK HELLO TELO HAMMER 690 9 6 0 51 AAAARRGH HAMMERZ (3)
SLASHING ATTACK MANDA TELO HAMMER 753 6 2 1 49 AAAARRGH HAMMERZ (3)
AIMED BLOW TRADWIFE 938 3 0 0 38 RIFF-RAFF CREW (69)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is NOTHINGBURGER 700. The most popular warrior this
turn was NOTHINGBURGER 700. The ten other most popular fighters were MANDA TELO
HAMMER 753, TELO PYKER HAMMER 718, ABALACH-RE 899, GULG 928, HELLO TELO HAMMER 690,
TRADWIFE 938, REDNOW WOMAN 917, NAMREPUS 75, BROLIGARCH 939, and BUFFARILLA 935.
The least popular fighter this week was 6AM ALARM 706. The other ten least popular
fighters were NAMTAB 73, DEAD 944, BEWARE OF DOUG! 942, KEEP OUT 943, BALIC 936,
ECAPS GHOST 76, SPITTIN' CHICLETS 933, TELO ZEBRA HAMMER 693, MANDO TELO HAMMER 702,
and STOP 941.
The following warriors will travel to AD after next turn:
RIDE OR DIE (83-635) RIFF-RAFF CREW (69)