DUEL 2 NEWSLETTER
Date : 09/08/2026 Duedate: 10/05/2026
TELORINTHE ARENA
DM 83 TURN 251
This Week's Top Honors
THE DUELMASTER IS
NAMREPUS
CIXELSID HEROES (11)
(83-75) [28-17-0,103]
Chartered Recognition Leader Unchartered Recognition Leader
NAMREPUS GRUGGA
CIXELSID HEROES (11) ICELAND (89)
(83-75) [28-17-0,103] (83-956) [1-0-0,20]
Popularity Leader This Week's Favorite
REDNOW WOMAN RAAM
CIXELSID HEROES (11) SORCERER KINGS (66)
(83-917) [17-13-0,95] (83-930) [11-11-0,101]
THE CURRENT TOP TEAM
CIXELSID HEROES (11)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. ICELAND (89) 63
2. SORCERER KINGS (66) 60 CIXELSID HEROES (11)
3. CIXELSID HEROES (11) 15 Unchartered Team
4. RIFF-RAFF CREW (69) -8
ICELAND (89)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*ICELAND (89) 4 1 0 80.0 1/ 1 CIXELSID HEROES (11) 12 3 0
2/ 1 CIXELSID HEROES (11) 141 82 0 63.2 2/ 2 SORCERER KINGS (66) 10 5 1
3- 2 BAD SIGNS (24) 478 321 34 59.8 3/ 4 RIFF-RAFF CREW (69) 7 8 1
4/ 4 SORCERER KINGS (66) 259 260 15 49.9 4- 3 BAD SIGNS (24) 6 4 0
5/ 3 RIFF-RAFF CREW (69) 159 162 6 49.5 5/ 0*ICELAND (89) 4 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
DUELMASTER'S COLUMN
Notes from the arena champ.
Another month, another so-called superhero who lacks the wit to spell his name
correctly.
I'm going to assume the same thing again this coming month.
The more things change, the more they stay the same.
-- 6AM Alarm
Bad Signs
3-time Duelmaster of Telorinthe
SPY REPORT
Greetings, Telorinthe!
Ori Starbloom here, fluttering in with ink on my fingers, sand in my boots, and the
very important news that we have NEW PEOPLE! Welcome to Iceland! They marched into
Telorinthe with Grugga, Gilja, Huldu, Snorri, and Skelmir and promptly went 4-1. That
is a rather impressive way to knock on the door. Grugga, Gilja, Huldu, and Snorri all
collected victories, while poor Skelmir drew Lookmaxxer for his first dance upon the
sands and came away with the loss. Still, four wins out of five is enough to put
Iceland atop the teams on the move with a whopping 63-point gain. Since you are new,
Iceland, please wander over to the personal ads and introduce yourselves! We like
knowing who has moved into the neighborhood before we start borrowing sugar,
sharpening stones, or emergency healing potions.
We also have a new Duelmaster! Namrepus claimed the throne after 6am Alarm stayed home
this turn, then made the title look properly occupied by defeating the Veteran
Mercenary. It took nine minutes, which is less a duel and more an entire afternoon
appointment, but Namrepus came through with the victory and now sits atop Telorinthe
at 103 recognition. Congratulations to Namrepus and the Cixelsid Heroes!
The Sorcerer Kings had themselves a positively sparkly turn, going a perfect 5-0. Raam
supplied the loudest bit of thunder by vanquishing Namtab in two minutes, earning 26
points and becoming this week's favorite warrior. Dregoth remained unbeaten at 4-0 by
knocking off Broligarch, Uyness handled Buffarilla, and Yaramuke made very short work
of Appstinent. Then there was Gulg, who faced Timeline Cleanse in a bloodfeud over
Tradwife's death last turn. Timeline Cleanse came looking for vengeance, but Gulg
survived the four-minute bloody affair and sent the challenger home empty-handed.
Apparently vengeance is one of those dishes that occasionally gets dropped on the way
to the table.
Cixelsid Heroes still hold the current top-team honors, and despite surrendering a
fight to the Sorcerer Kings, they had plenty to smile about. Rednow Woman and Ecaps
Ghost both beat veteran standbys, while Kluh outlasted M. Chardinee in an eleven-
minute fight that the newsletter rather unkindly called unpopular. Eleven minutes! I
think anyone still swinging a weapon after that long deserves at least polite applause
and perhaps a sandwich.
Elsewhere, Bad Signs took the turn off but somehow remained scary enough to become
Telorinthe's most avoided team. Cixelsid Heroes were apparently the chief culprits in
deciding discretion was the better part of valor. Ecaps Ghost received the most
challenges, though none of those invitations turned into a challenge fight this time
around.
So Turn 251 leaves us with Namrepus on the throne, Sorcerer Kings celebrating a
spotless record, and Iceland bursting through Telorinthe's gates with four victories
and a great deal of momentum. Not bad for a first appearance!
Once again, welcome to Iceland. Do drop us a note in the personal ads and tell
Telorinthe who you are. Names, manager, grand ambitions, mysterious grudges, favorite
pastry... whatever seems appropriate.
-- Ori Starbloom
DUELMASTER W L K POINTS TEAM NAME
NAMREPUS 75 28 17 0 103 CIXELSID HEROES (11)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-6AM ALARM 706 28 18 0 112 BAD SIGNS (24)
RAAM 930 11 11 0 101 SORCERER KINGS (66)
ECAPS GHOST 76 26 19 0 100 CIXELSID HEROES (11)
NAMTAB 73 25 20 0 95 CIXELSID HEROES (11)
REDNOW WOMAN 917 17 13 0 95 CIXELSID HEROES (11)
KLUH 929 18 3 0 92 CIXELSID HEROES (11)
CHAMPIONS W L K POINTS TEAM NAME
GULG 928 14 14 2 78 SORCERER KINGS (66)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-SPITTIN' CHICLETS 933 7 8 0 62 BAD SIGNS (24)
ADEPTS W L K POINTS TEAM NAME
-STRAIGHT F STUDENT 949 4 3 0 42 BAD SIGNS (24)
DREGOTH 954 4 0 0 42 SORCERER KINGS (66)
TIMELINE CLEANSE 948 6 3 0 41 RIFF-RAFF CREW (69)
UYNESS 947 5 4 0 35 SORCERER KINGS (66)
CHALLENGER INITIATES W L K POINTS TEAM NAME
YARAMUKE 950 5 3 0 33 SORCERER KINGS (66)
BROLIGARCH 939 6 7 2 32 RIFF-RAFF CREW (69)
BUFFARILLA 935 7 9 0 30 RIFF-RAFF CREW (69)
INITIATES W L K POINTS TEAM NAME
GRUGGA 956 1 0 0 20 ICELAND (89)
-BEWARE OF DOUG! 942 4 4 1 17 BAD SIGNS (24)
GILJA 957 1 0 0 15 ICELAND (89)
APPSTINENT 953 3 2 1 14 RIFF-RAFF CREW (69)
SNORRI 960 1 0 0 14 ICELAND (89)
HULDU 958 1 0 0 13 ICELAND (89)
-KEEP OUT 943 2 6 0 12 BAD SIGNS (24)
LOOKSMAXXER 955 1 0 0 5 RIFF-RAFF CREW (69)
SKELMIR 959 0 1 0 1 ICELAND (89)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
TRADWIFE 938 7 5 0 RIFF-RAFF CREW 69 GULG 928 250
PERSONAL ADS
LAST WEEK'S FIGHTS
TIMELINE CLEANSE was bested by GULG in a 4 minute bloody Bloodfeud fight.
NAMTAB was vanquished by RAAM in a exciting 2 minute gory uneven battle.
NAMREPUS vanquished VETERAN MERCENARY in a popular 9 minute mismatched Title brawl.
REDNOW WOMAN subdued M. CHARDINEE in a 2 minute bloody competition.
ECAPS GHOST vanquished VETERAN MERCENARY in a 5 minute mismatched fight.
KLUH outlasted M. CHARDINEE in a unpopular 11 minute brawl.
BROLIGARCH was defeated by DREGOTH in a 2 minute expert vs. beginner upset melee.
UYNESS won victory over BUFFARILLA in a popular 1 minute duel.
APPSTINENT was vanquished by YARAMUKE in a 3 minute one-sided duel.
LOOKSMAXXER defeated SKELMIR in a 4 minute gory beginner's match.
GRUGGA overpowered EMBEZZLING SCRIBE in a 1 minute one-sided match.
GILJA bested EMBEZZLING SCRIBE in a 1 minute amateur's conflict.
HULDU demolished MORDANT DESERTER in a 1 minute mismatched match.
SNORRI overpowered MORDANT DESERTER in a 1 minute mismatched conflict.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|TOTAL PARRY 5 PARRY-LUNGE 4 - 0 - 0 100 |
|SLASHING ATTACK 3 WALL OF STEEL 10 - 2 - 0 83 |
|BASHING ATTACK 3 TOTAL PARRY 37 - 19 - 0 66 |
|WALL OF STEEL 3 PARRY-RIPOSTE 6 - 4 - 1 60 |
|LUNGING ATTACK 2 SLASHING ATTACK 15 - 13 - 0 54 |
|AIMED BLOW 2 STRIKING ATTACK 9 - 8 - 0 53 |
|PARRY-RIPOSTE 1 LUNGING ATTACK 9 - 9 - 2 50 |
|STRIKING ATTACK 1 AIMED BLOW 16 - 17 - 0 48 |
|PARRY-LUNGE 0 BASHING ATTACK 5 - 7 - 1 42 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 |
Turn 251 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 1 - 0 AIMED BLOW 0 - 2 5 TOTAL PARRY
SLASHING ATTACK 3 - 0 PARRY-LUNGE 0 - 0 2 STRIKING ATTACK
STRIKING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 SLASHING ATTACK
TOTAL PARRY 4 - 1 1 WALL OF STEEL
BASHING ATTACK 2 - 1 1 PARRY-RIPOSTE
WALL OF STEEL 2 - 1
LUNGING ATTACK 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY NAMREPUS 75 28 17 0 103 CIXELSID HEROES (11)
WALL OF STEEL REDNOW WOMAN 917 17 13 0 95 CIXELSID HEROES (11)
SLASHING ATTACK DREGOTH 954 4 0 0 42 SORCERER KINGS (66)
AIMED BLOW TIMELINE CLEANSE 948 6 3 0 41 RIFF-RAFF CREW (69)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is REDNOW WOMAN 917. The most popular warrior this
turn was RAAM 930. The ten other most popular fighters were APPSTINENT 953, SKELMIR
959, REDNOW WOMAN 917, DREGOTH 954, TIMELINE CLEANSE 948, GULG 928, UYNESS 947,
YARAMUKE 950, SNORRI 960, and BROLIGARCH 939.
The least popular fighter this week was NAMREPUS 75. The other ten least popular
fighters were KLUH 929, LOOKSMAXXER 955, BUFFARILLA 935, ECAPS GHOST 76, NAMTAB 73,
HULDU 958, GILJA 957, GRUGGA 956, BROLIGARCH 939, and SNORRI 960.
BLOODGAMES 2026 -- corrected (dates)
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in September. We also plan our usual Bloodgames arenas at the winter and
summer Face-to-Face tournaments.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Bloodgames Turn 1 is due by Fri at 9pm at the hotel
(Winter: DM 96, Summer: DM 98) Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Bloodgames Turn 1 is by Sat at 9pm at the hotel
(Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds September 23
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.
T-shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!