DUEL 2 NEWSLETTER

Date   : 09/08/2026    Duedate: 10/05/2026

TELORINTHE ARENA

DM 83    TURN 251

This Week's Top Honors

THE DUELMASTER IS

NAMREPUS
CIXELSID HEROES (11)
(83-75) [28-17-0,103]

Chartered Recognition Leader   Unchartered Recognition Leader

NAMREPUS                       GRUGGA
CIXELSID HEROES (11)           ICELAND (89)
(83-75) [28-17-0,103]          (83-956) [1-0-0,20]

Popularity Leader              This Week's Favorite

REDNOW WOMAN                   RAAM
CIXELSID HEROES (11)           SORCERER KINGS (66)
(83-917) [17-13-0,95]          (83-930) [11-11-0,101]

THE CURRENT TOP TEAM

CIXELSID HEROES (11)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ICELAND (89)                  63 
2. SORCERER KINGS (66)           60    CIXELSID HEROES (11)
3. CIXELSID HEROES (11)          15    Unchartered Team
4. RIFF-RAFF CREW (69)           -8 
                                       ICELAND (89)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*ICELAND (89)               4   1  0 80.0   1/ 1 CIXELSID HEROES (11)     12  3 0
 2/ 1 CIXELSID HEROES (11)     141  82  0 63.2   2/ 2 SORCERER KINGS (66)      10  5 1
 3- 2 BAD SIGNS (24)           478 321 34 59.8   3/ 4 RIFF-RAFF CREW (69)       7  8 1
 4/ 4 SORCERER KINGS (66)      259 260 15 49.9   4- 3 BAD SIGNS (24)            6  4 0
 5/ 3 RIFF-RAFF CREW (69)      159 162  6 49.5   5/ 0*ICELAND (89)              4  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Another month, another so-called superhero who lacks the wit to spell his name 
correctly. 

I'm going to assume the same thing again this coming month.   

The more things change, the more they stay the same.

                                          -- 6AM Alarm
                                             Bad Signs
                                             3-time Duelmaster of Telorinthe

                                      SPY REPORT

Greetings, Telorinthe!

Ori Starbloom here, fluttering in with ink on my fingers, sand in my boots, and the 
very important news that we have NEW PEOPLE! Welcome to Iceland! They marched into 
Telorinthe with Grugga, Gilja, Huldu, Snorri, and Skelmir and promptly went 4-1. That 
is a rather impressive way to knock on the door. Grugga, Gilja, Huldu, and Snorri all 
collected victories, while poor Skelmir drew Lookmaxxer for his first dance upon the 
sands and came away with the loss. Still, four wins out of five is enough to put 
Iceland atop the teams on the move with a whopping 63-point gain. Since you are new, 
Iceland, please wander over to the personal ads and introduce yourselves! We like 
knowing who has moved into the neighborhood before we start borrowing sugar, 
sharpening stones, or emergency healing potions.

We also have a new Duelmaster! Namrepus claimed the throne after 6am Alarm stayed home 
this turn, then made the title look properly occupied by defeating the Veteran 
Mercenary. It took nine minutes, which is less a duel and more an entire afternoon 
appointment, but Namrepus came through with the victory and now sits atop Telorinthe 
at 103 recognition. Congratulations to Namrepus and the Cixelsid Heroes!

The Sorcerer Kings had themselves a positively sparkly turn, going a perfect 5-0. Raam 
supplied the loudest bit of thunder by vanquishing Namtab in two minutes, earning 26 
points and becoming this week's favorite warrior. Dregoth remained unbeaten at 4-0 by 
knocking off Broligarch, Uyness handled Buffarilla, and Yaramuke made very short work 
of Appstinent. Then there was Gulg, who faced Timeline Cleanse in a bloodfeud over 
Tradwife's death last turn. Timeline Cleanse came looking for vengeance, but Gulg 
survived the four-minute bloody affair and sent the challenger home empty-handed. 
Apparently vengeance is one of those dishes that occasionally gets dropped on the way 
to the table.

Cixelsid Heroes still hold the current top-team honors, and despite surrendering a 
fight to the Sorcerer Kings, they had plenty to smile about. Rednow Woman and Ecaps 
Ghost both beat veteran standbys, while Kluh outlasted M. Chardinee in an eleven-
minute fight that the newsletter rather unkindly called unpopular. Eleven minutes! I 
think anyone still swinging a weapon after that long deserves at least polite applause 
and perhaps a sandwich.

Elsewhere, Bad Signs took the turn off but somehow remained scary enough to become 
Telorinthe's most avoided team. Cixelsid Heroes were apparently the chief culprits in 
deciding discretion was the better part of valor. Ecaps Ghost received the most 
challenges, though none of those invitations turned into a challenge fight this time 
around.

So Turn 251 leaves us with Namrepus on the throne, Sorcerer Kings celebrating a 
spotless record, and Iceland bursting through Telorinthe's gates with four victories 
and a great deal of momentum. Not bad for a first appearance!

Once again, welcome to Iceland. Do drop us a note in the personal ads and tell 
Telorinthe who you are. Names, manager, grand ambitions, mysterious grudges, favorite 
pastry... whatever seems appropriate.

                                          -- Ori Starbloom

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 NAMREPUS 75                  28  17  0 103         CIXELSID HEROES (11)      

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-6AM ALARM 706                28  18  0 112         BAD SIGNS (24)            
 RAAM 930                     11  11  0 101         SORCERER KINGS (66)       
 ECAPS GHOST 76               26  19  0 100         CIXELSID HEROES (11)      
 NAMTAB 73                    25  20  0  95         CIXELSID HEROES (11)      
 REDNOW WOMAN 917             17  13  0  95         CIXELSID HEROES (11)      
 KLUH 929                     18   3  0  92         CIXELSID HEROES (11)      

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 GULG 928                     14  14  2  78         SORCERER KINGS (66)       

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-SPITTIN' CHICLETS 933         7   8  0  62         BAD SIGNS (24)            

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-STRAIGHT F STUDENT 949        4   3  0  42         BAD SIGNS (24)            
 DREGOTH 954                   4   0  0  42         SORCERER KINGS (66)       
 TIMELINE CLEANSE 948          6   3  0  41         RIFF-RAFF CREW (69)       
 UYNESS 947                    5   4  0  35         SORCERER KINGS (66)       

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 YARAMUKE 950                  5   3  0  33         SORCERER KINGS (66)       
 BROLIGARCH 939                6   7  2  32         RIFF-RAFF CREW (69)       
 BUFFARILLA 935                7   9  0  30         RIFF-RAFF CREW (69)       

INITIATES                      W   L  K POINTS      TEAM NAME                  
 GRUGGA 956                    1   0  0  20         ICELAND (89)              
-BEWARE OF DOUG! 942           4   4  1  17         BAD SIGNS (24)            
 GILJA 957                     1   0  0  15         ICELAND (89)              
 APPSTINENT 953                3   2  1  14         RIFF-RAFF CREW (69)       
 SNORRI 960                    1   0  0  14         ICELAND (89)              
 HULDU 958                     1   0  0  13         ICELAND (89)              
-KEEP OUT 943                  2   6  0  12         BAD SIGNS (24)            
 LOOKSMAXXER 955               1   0  0   5         RIFF-RAFF CREW (69)       
 SKELMIR 959                   0   1  0   1         ICELAND (89)              

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
TRADWIFE 938            7  5 0 RIFF-RAFF CREW 69    GULG 928               250  

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

TIMELINE CLEANSE was bested by GULG in a 4 minute bloody Bloodfeud fight.
NAMTAB was vanquished by RAAM in a exciting 2 minute gory uneven battle.
NAMREPUS vanquished VETERAN MERCENARY in a popular 9 minute mismatched Title brawl.
REDNOW WOMAN subdued M. CHARDINEE in a 2 minute bloody competition.
ECAPS GHOST vanquished VETERAN MERCENARY in a 5 minute mismatched fight.
KLUH outlasted M. CHARDINEE in a unpopular 11 minute brawl.
BROLIGARCH was defeated by DREGOTH in a 2 minute expert vs. beginner upset melee.
UYNESS won victory over BUFFARILLA in a popular 1 minute duel.
APPSTINENT was vanquished by YARAMUKE in a 3 minute one-sided duel.
LOOKSMAXXER defeated SKELMIR in a 4 minute gory beginner's match.
GRUGGA overpowered EMBEZZLING SCRIBE in a 1 minute one-sided match.
GILJA bested EMBEZZLING SCRIBE in a 1 minute amateur's conflict.
HULDU demolished MORDANT DESERTER in a 1 minute mismatched match.
SNORRI overpowered MORDANT DESERTER in a 1 minute mismatched conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      5         PARRY-LUNGE        4 -   0 -  0     100  |
|SLASHING ATTACK                  3         WALL OF STEEL     10 -   2 -  0      83  |
|BASHING ATTACK                   3         TOTAL PARRY       37 -  19 -  0      66  |
|WALL OF STEEL                    3         PARRY-RIPOSTE      6 -   4 -  1      60  |
|LUNGING ATTACK                   2         SLASHING ATTACK   15 -  13 -  0      54  |
|AIMED BLOW                       2         STRIKING ATTACK    9 -   8 -  0      53  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK     9 -   9 -  2      50  |
|STRIKING ATTACK                  1         AIMED BLOW        16 -  17 -  0      48  |
|PARRY-LUNGE                      0         BASHING ATTACK     5 -   7 -  1      42  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   0 -  0       0  |

Turn 251 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  2         5  TOTAL PARRY    
SLASHING ATTACK    3 -  0     PARRY-LUNGE        0 -  0         2  STRIKING ATTACK
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  SLASHING ATTACK
TOTAL PARRY        4 -  1                                       1  WALL OF STEEL  
BASHING ATTACK     2 -  1                                       1  PARRY-RIPOSTE  
WALL OF STEEL      2 -  1     
LUNGING ATTACK     1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      NAMREPUS 75                28  17  0  103 CIXELSID HEROES (11)
WALL OF STEEL    REDNOW WOMAN 917           17  13  0   95 CIXELSID HEROES (11)
SLASHING ATTACK  DREGOTH 954                 4   0  0   42 SORCERER KINGS (66)
AIMED BLOW       TIMELINE CLEANSE 948        6   3  0   41 RIFF-RAFF CREW (69)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is REDNOW WOMAN 917.  The most popular warrior this 
turn was RAAM 930.  The ten other most popular fighters were APPSTINENT 953, SKELMIR 
959, REDNOW WOMAN 917, DREGOTH 954, TIMELINE CLEANSE 948, GULG 928, UYNESS 947, 
YARAMUKE 950, SNORRI 960, and BROLIGARCH 939.

The least popular fighter this week was NAMREPUS 75.  The other ten least popular 
fighters were KLUH 929, LOOKSMAXXER 955, BUFFARILLA 935, ECAPS GHOST 76, NAMTAB 73, 
HULDU 958, GILJA 957, GRUGGA 956, BROLIGARCH 939, and SNORRI 960.

                         BLOODGAMES 2026 -- corrected (dates)

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in September. We also plan our usual Bloodgames arenas at the winter and 
summer Face-to-Face tournaments.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style Bloodgames  Turn 1 is due by Fri at 9pm at the hotel
  (Winter: DM 96, Summer: DM 98) Turns process with the tournament 
                                 Strategy changes allowed, bloodfeud challenges only 

  Mail-in style Bloodgames       Turn 1 is by Sat at 9pm at the hotel
  (Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
                                 No strategy changes; all ten rounds process one
                                 after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):       Turn 1 is due Weds September 23 
                                 Turns process every 28 days
	                         Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.  
T-shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
           When the dust settles, remember:  To the victor goes the spoils!