Date   : 02/26/2021    Duedate: 03/11/2021


DM 93    TURN 577

This Week's Top Honors


(93-10579) [5-1-0,76]

Chartered Recognition Leader   Unchartered Recognition Leader

ERIC                           PETS
(93-10521) [6-4-0,48]          (93-10579) [5-1-0,76]

Popularity Leader              This Week's Favorite

MAZIKEEN                       GRUNTER
(93-10525) [5-5-0,37]          (93-10563) [2-1-1,12]



Team Name                  Point Gain  Chartered Team
1. BASH BROS QUARANTINE (1808)   73 
2. RIPPERS R US (1805)           25 PRAE DELORE SINCERAM (1800)
3. DISTINCT COLORS (1807)        21    Unchartered Team
4. SLAUGHTERFEST (1803)          21 
5. 5 CARD DRAW (1809)            6     DISTINCT COLORS (1807)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*DISTINCT COLORS (1807)    17   8  0 68.0   1/ 1*DISTINCT COLORS (1807)   12  3 0
 2/ 2*BASH BROS QUARANTI (1808) 19  11  2 63.3   2/ 2*BASH BROS QUARANTI (1808)10  5 2
 3/ 6*RIPPERS R US (1805)        8   6  1 57.1   3/ 3 PRAE DELORE SINCER (1800)10  5 0
 4/ 4 PRAE DELORE SINCER (1800) 28  22  2 56.0   4/ 5*5 CARD DRAW (1809)        8  7 0
 5/ 3*5 CARD DRAW (1809)         8   7  0 53.3   5/ 4*THIRD HIWAY 2 (1679)      5 10 0
 6/ 5*THIRD HIWAY 2 (1679)      15  23  0 39.5   6/ 6*RIPPERS R US (1805)       4  5 0
 7- 7*THE REFORMERS (1801)       3   9  0 25.0   7- 7*THE REFORMERS (1801)      1  1 0
 8/ 9*SLAUGHTERFEST (1803)       1   3  0 25.0   8/ 9*SLAUGHTERFEST (1803)      1  2 0
 9- 8*MEAL TEAM 6 (1810)         1  11  1  8.3   9- 8*MEAL TEAM 6 (1810)        0  7 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                           Assur's Guide to Pure Offensives

Offensives are the easiest type of warrior to design, run, and master.  The idea of a 
pure offensive is that you are going to come out fast and overwhelm your opponent with 
your offensive abilities.

1) Design
     When you are making a pure offensive, the things that matter most are:

 Damage, Endurance, Attack skills, Decise skills, Initiative skills, and wit.

While other attributes and skills are nice, especially if you want to try fighting 
differently, the pure offensive doesn't care much about them.

Damage is dictated by Strength and Size.

Endurance is dicated by Strength, Constitution, and Will (especially Will)

You get attack skills at:
 Str: 5, 7, 15, 17, 21, 21 Wit: 5, 7, 9, 11, 11, 13, 15, 17, 21, 21
 Wil: 5, 7, 15, 17, 21, 21 Dft: 5, 7, 9, 11, 11, 13, 15, 17, 21, 21

You get decise skills at:
 Wit: 5, 7, 17, 21 Wil: 5, 7, 9, 15, 17, 21 Spd: All even values

You get init skills at:
 Siz: 5, 7, 15, 17, 21, 21 Wit: 5, 7, 9, 11, 11, 11, 11, 13, 15, 17, 21, 21
 Spd: 6, 9, 12, 15, 18, 21, 21 Dft: 5, 7, 7, 15, 15, 17, 21, 21

Wit helps you learn more skills and as you'll notice contributes to each of the skills 
that you care about (attack, decise, and init).  The only other thing to seriously 
consider is your weapon selection.

Damage is probably the most important attribute, followed by decise and then attack. 
Wit is also very important as you need to learn your offensive skills enough to keep 
up your ability to overwhelm your opponents.  One of the most common Bloodgames 
designs for pure offensives is 17-3-3-21-21-8-11 (when a manager can dictate his 
warriors' exact designs)

2) Style Choice
     Strikers are the 'best' pure offensive style.  They conserve endurance, learn the 
best skills naturally (decise and attack), and can use all the good weapons.  Their 
only real negative is that they have fewer attack skills than the other pure offensive 
     Bashers are the next best choice.  They learn the right skills (but learn attack 
more than decise) and have more attack than strikers.  However, their weapon choices 
are not as good as strikers (which makes damage rating very important for bashers) and 
do not conserve endurance like strikers.
     Slashers are the last of the styles that are naturally a pure offensive.  They do 
not learn decise fast naturally, though, so while they are great with their attack and 
initiative, they are generally slower than their counterparts.  They have access to 
most of the best weapons in the game, but do not have a great speed weapon.
     Parry Strikers can also be run naturally as a pure offensive.  They learn lots of 
decise skills, but learn parry skills to go with it.  They can use almost any weapon 
and can make fine pure offensives.
     None of the other styles learn decise naturally, so while it can be a favorite 
learn for any other style, you can't count learning them, so speed can be an issue. 
Other styles' strengths are not in the pure offensive category, but there is nothing 
wrong with running other styles as pure offensives.  Recommend HIGH WIT for these! 
Many managers run Lungers as pure offensives and because of their natural high 
favorite rhythms and high skill base it works just fine.  But it is Assur's opinion 
that Lungers' natural strengths do not make them the best choice for a pure offensive. 
Aimed Blows with their incredible attack and endurance conservation are also often run 
as pure offensives.

3) Weapon Selection (with requirements)
     The following are my recommendations.  Feel free to try other weapons.

Speed Weapons (best chance to attack first):
 Short Spear (9 Str, 5 Wit, 7 Dft)
 Quarterstaff (11 Str, 9 Siz, 11 Wit, 11 Dft)
 War Hammer (13 Str, 5 Wit, 7 Dft)
 Hatchet (7 Str, 5 Wit, 7 Dft)

Damage Weapons: (When damage is what you really care about)
 Battle Axe (15 Str, 7 Wit, 9 Dft -- If using an off-hand weapon, also 9 Siz)
 Scimitar (9 Str, 11 Wit, 11 Dft)
 Broadsword (11 Str, 9 Wit, 7 Dft)
 Halberd (17 Str, 9 Siz, 9 Wit, 11 Dft)
 Greatsword (15 Str, 9 Siz, 9 Wit, 11 Dft)

Other Good All Purpose Weapons:
 Longsword (11 Str, 13 Wit, 11 Dft)
 Maul (15 Str, 9 Siz, 5 Wit, 7 Dft)
 Great Axe (13 Str, 9 Wit, 11 Dft)
 Dagger (3 Str, 7 Wit, 7 Dft)

4) Strategy and Tactics
     The most common strategy used by pure offensives is run hot.  Hot means high 
offensive effort (OE) and activity level (AL).  10 OE and 10 AL is very common. 
Realize the hotter you run, the faster you will use your endurance.  Most of the time 
Assur lowers Activity level before Offensive Effort when trying to lower from the 
tried and true 10-10-x strategy.
     If you're fighting a pure defensive, they want you to use all your endurance, so 
running this hot might not be a good idea.  Running 1 AL is not a bad idea (they are 
not going to try to attack you).
     Also realize that every warrior has a favorite rhythm (favorite OE and AL) which 
will make them fight 'better.'  Some warriors don't like running super hot (or aren't) 
as well suited to run super hot.  Until you get to Advanced Duel2, you won't know for 
sure what your favorite rhythm is.  But you can experiment and sometimes get a feel 
that your warrior runs very well as certain numbers.  For each warrior you run, you 
must decide if favorites will help you win more than using the 'tried and true' 
     I am not a fan of using tactics.  They hurt you as much as they help you.  That 
said, the Decise tactic is great for making you faster.  It is easily countered by a 
warrior using the Response tactic.  I've won ridiculous fights (new warriors beating 
20 fight warriors) by using the response tactic.  The response tactic is a great way 
to counter another offensive using the decise tactic.
     I do not use Bash, Slash, or Lunge very often.

5) Armor
     No armor is recommended.  But death is a high risk.  Even using the lightest 
armor (ALE/L) protects against death in a major way compared to no armor.  If you know 
you're fighting someone faster than you, wearing armor may very well be a good idea 
(While who attacks first is dictated largely by luck, I'd rather not depend on luck if 
I have another choice.)


                                 CHALLENGE AND AVOID
                                A STRATEGIC ADVANTAGE

     Challenges, and their partner "avoids" are underused strategic weapons. Don't be 
left home without them!
     An avoid is an attempt to prevent a warrior from challenging you. Why allow a 
warrior the advantage of selecting you for a match? Why allow a warrior to decide on a 
special strategy just for you? One great thing about avoids is that you may avoid THE 
WHOLE TEAM of any warrior you want to avoid. You are allowed to avoid two whole teams. 
There is no use double-avoiding as it does not improve your chances to avoid that one 
individual team.
     A challenge is an attempt to fight a specific warrior. Why not attempt to fight a 
specific warrior of choice? Why leave the opponent selection to the MUGS (match-up 
gods) or, worse yet, an opponent who chooses/challenges you? You are allowed to 
challenge two warriors. You may, indeed, challenge the same warrior twice. (Double 
challenge) It DOES improve your chances of a match to double challenge a same warrior.
     Of utmost importance is to understand that you must challenge and avoid NUMBERS, 
not names. Challenge warrior NUMBERS. Avoid team NUMBERS. Challenge individual 
warriors; avoid whole teams.
     No challenge or avoid is 100 percent effective. Challenges can be further 
enhanced by winning a TV or TC (Tournament Victor; Tournament Champion) in a Mailer or 
Face-to-Face Tournament. The TV/TC effectiveness lasts six months. So, in a normal 
arena, the warrior who won the TV gets 12 or 13 turns of enhanced challenging. The 
most effective challenge, The Blood Feud, is nearly, but not quite, 100 percent 
effective. A four turn BLOOD FEUD is awarded to your TEAM (Any team member can use it 
each turn.) when an opposing warrior kills one of yours. Blood feuds transcend 
classes. (E.g. a Challenger can BLOOD FEUD an Adept or an Initiate can BLOOD FEUD a 
Challenger Champion, etc.) To use a TV or Blood Feud, simply write BF or TV on the 
challenge line with the to be challenged warrior number and circle it all for 
     How does one choose whom to challenge and what to avoid? That's a good question 
and like many decisions, the answers are more of an art than a technology. This is the 
methodology used by The Consortium managers. It works well for them.

1. Always avoid two different teams
2. Actively seek to challenge twice. (If only one good choice is available, double 
3. Challenge for these situations
   a. A probable easy opponent
   b. A warrior you have beaten before
   c. To tie up a warrior you do not want to fight one of your fellow warriors, such 
      as your Duelmaster
   d. To take advantage of a Blood Feud (4 rounds)
   e. For a good style match up.
2. Avoid for these situations -- always
   a. Emphasis on a team who is bloodfeuding you
   b. Emphasis on a team who just beat your warrior
   c. Emphasis on a team with warriors in range who are far more experienced or 
      skilled than you
   d. Emphasis on a team you just cannot seem to beat.
   e. Emphasis on teams with warriors whose styles are difficult for your style

     Often there will be more warriors to challenge or more teams to avoid than the 
strategy sheets allow. Choose wisely, but choose for sure. Most of the circumstances 
are straightforward, and it is easy to select the challenges and avoids. However, in 
many cases, especially those with little knowledge of nearby opponents, it will come 
down to what style or type of warrior is best to challenge/avoid.
     There are available charts "out there" which prioritize which styles have 
advantages over other styles. Beware of them. The data is based on warriors over the 
years and those managers who submitted data for those charts. The warning b" today's 
lunger is not yesterday's lunger, and my aimed blow is not your aimed blow, and 
today's basher is not yesteryear's basher, and a tourney warrior is not necessarily an 
arena warrior, etc, etc, etc. The Consortium offers their generic style considerations 
for challenges and avoids: (This advice is for DM, but not necessarily for ADM.)

1. Fast offensives challenge AB, slower BA and SL, and known slower ST
2. Aimers challenge scummy/tanky warriors especially TPs
3. Scums challenge LU and softer hitting/smaller offensives
4. Scum hunters (need special strategy ) are good damage/endu LU, hard hitting BA, 
   critting or hard hitting ST, hard hitting SL with good endu, good PS
5. Consortium-style wastes challenge LU and softer hitting/smaller offensives
6. Lungers challenge AB, PR, PS
7. Rippers, if skilled, challenge ST, faster BA's

     The Consortium always avoids and almost always challenges. (Did I make that 
     One final note. The challenging will bring into play and discussion: What is an 
appropriate challenge?" The "rules"/"D2 system" allow you to challenge anyone in your 
class and the class just above you. Your class is defined, interestingly, as Inits, 
Adepts, Champs, and Duelmaster. A "Challenger" Init is an Init for challenge wise 
purposes. A "Challenger" Champ is a Champ for challenge wise purposes. Hence the 
higher level challenger category can challenge the lower level "non challenger" class.  
(Simply put, a Challenger Init can challenge an Init, a challenger Init, and an Adept. 
An Adept can challenge Adepts or Challenger Adepts.) This system can allow/cause 
challenges from very high experience and recognition point warriors to very low 
recognition point and experience warriors.  Some regular arenas foster the belief that 
challenges may/should ONLY be parallel or up in recognition points. These are usually 
Andorian arenas. The rules/system may allow otherwise, but the environment and the 
beliefs of sportsmanship of Andorian types differ. This can cause some "discussion 
altercations" or even bring the rest of the arena Managers "down" on you.
     Challenges and avoids are there to be used to your advantage. Do so.

                                  -- Whitey of Distinct Colors (Consortium affiliated)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

So far, I'm perfect on the sands.  The secret?

Any fight where I attack is a fight I have a chance to win.  I already have an 
advanced expert in attack and do good damage.

That combination is not too shabby.  At 4 fights?!?  Fantastic.  AB's have lots of 
attack (assuming they start with 21 deftness) and naturally learn it faster than any 
other skill.

So, here I am with lots of attack, so if I can get a chance to attack, I will continue 
to have chances to win.

Speaking of ratings...
     An expert rating is the equivalent of 16 skills in that area.
     An advanced expert rating is 20 skills.
     Master is 26.
     Advanced Master is 34 (though very few warriors get this high before they get to 
     'Advanced Duel 2')

Warriors typically start with 0-16 skills in an area depending on style and stats.  
Then you get a random roll that adds or subtracts 4 from the starting value.

If I'm here next turn, I'll talk about Advanced Duel 2. Time to take the dog for a 

                                          -- Pets

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
NOBLISH ISLAND brutes like you, you'd be grouchy, too.  Now let's all watch BASH BROS 
QUARANTINE's heads swell from their 4-1-1 this turn.  Haa ha ha ha!  Big shots, big 
talk, big deal.  Of course, we're all terribly impressed to see ERIC win a fight and 
gain 22 points, terribly.  Tsk, tsk, ERIC beat BENNY STREETER and BENNY STREETER lost 
18 points.  You're breakin' my heart.  And if variety is the spice of life, NOBLISH 
ISLAND may be getting bland, as PETS stays top dog in the city.  Kickbacks and 
bribes, kickbacks and bribes, how else do you think some of these guys win their 
fights?  Skill?  Ha!   
     My mother always told me, 'If you don't have anything nice to say, start 
talking.' I loved that woman.  NOBLISH ISLAND, I am losing what little hope I had in 
you.  PRAE DELORE SINCERAM the most avoided team?  What insult will suffice, I cannot 
say.  And who led the way in this mass act of cowardice?  Let's see, well, whatcha 
know?  It was DISTINCT COLORS.  Ha ha ha ha!   
     Ah, now we come to my favorite part, where we see all the guys who are dead and 
gone, and get to see if their team cared.  And now a passing thought on a warrior 
dying young (AQUA of DISTINCT COLORS):  You had your chance and now you're dead.  Oh 
well...  We're all going to die in the end, so why worry if the fate catches up with 
you sooner that later?   
     What does the NOBLISH ISLAND arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Well, I've had enough of this 
drivel, and I'm sure you have too.  Off like a dirty shirt of padded leather.  Paste 
this one in your scrapbooks, you'll need the kindling come this winter-- Snide 

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 PETS 10579                    5   1  0  76         BASH BROS QUARANTIN (1808)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ERIC 10521                    6   4  0  48         PRAE DELORE SINCERA (1800)
 DELIVERIES 10580              5   1  1  48         BASH BROS QUARANTIN (1808)
 ONE EYED JACK 10586           3   0  0  47         5 CARD DRAW (1809)        
 FAMILY 10581                  5   1  0  42         BASH BROS QUARANTIN (1808)
 MAZIKEEN 10525                5   5  0  37         PRAE DELORE SINCERA (1800)
 MORNING STAR 10524            6   4  1  35         PRAE DELORE SINCERA (1800)
 PYKE 10523                    6   4  0  35         PRAE DELORE SINCERA (1800)
 ORANGE 10573                  4   1  0  35         DISTINCT COLORS (1807)    

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 LAVENDER 10575                4   1  0  32         DISTINCT COLORS (1807)    
 THE BLIGHT 10522              5   5  1  30         PRAE DELORE SINCERA (1800)
 YELLOW 10574                  4   1  0  29         DISTINCT COLORS (1807)    
 FRIENDS 10577                 2   4  1  27         BASH BROS QUARANTIN (1808)
 BENNY STREETER 9790           5   3  0  25         THIRD HIWAY 2 (1679)      

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BRUGAR 10542                  1   2  0  22         SLAUGHTERFEST (1803)      
 ED ALLEY 9793                 3   4  0  16         THIRD HIWAY 2 (1679)      
 BURGANDY 10572                2   3  0  16         DISTINCT COLORS (1807)    
 AMBER CLAD 10561              2   1  0  14         RIPPERS R US (1805)       
 DAR CINDER 10562              2   1  0  14         RIPPERS R US (1805)       
 DORA LANE 9792                3   4  0  13         THIRD HIWAY 2 (1679)      
 GRUNTER 10563                 2   1  1  12         RIPPERS R US (1805)       
 CHARLENE WAYE 9791            2   6  0  12         THIRD HIWAY 2 (1679)      
 ANDREA RHODES 9789            2   6  0  12         THIRD HIWAY 2 (1679)      
 JACK OF DIAMONDS 10583        1   2  0  12         5 CARD DRAW (1809)        
 QUEEN OF HEARTS 10587         2   1  0  11         5 CARD DRAW (1809)        
 INDOORS 10578                 2   4  0  10         BASH BROS QUARANTIN (1808)
 FEAR MONGER 10564             2   1  0  10         RIPPERS R US (1805)       
-JOHN HOOPER 10559             1   0  0   9         THE REFORMERS (1801)      
 QUEEN OF CLUBS 10585          1   2  0   5         5 CARD DRAW (1809)        
 WILD CARD JOKER 10584         1   2  0   5         5 CARD DRAW (1809)        
 HERJANN 10541                 0   1  0   1         SLAUGHTERFEST (1803)      
 SHELL SHELL 10599             0   1  0   1         RIPPERS R US (1805)       

INITIATES                      W   L  K POINTS      TEAM NAME                  
-WILLIAM FOSTER 10582          0   1  0   1         THE REFORMERS (1801)      

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
AQUA 10576              3  2 0 DISTINCT COLORS 1807 FRIENDS 10577         577   
HAVYSCEEN 10591         0  1 0 MEAL TEAM 6 1810     GRUNTER 10563         574   
MRGRAVYSEAL2U 10598     0  1 0 MEAL TEAM 6 1810     DELIVERIES 10580      576   
STELLA 10560            0  1 0 RIPPERS R US 1805    TTRAINE 10590         574  NONE

                                     PERSONAL ADS

In the DM Column I said there is a random roll added to skills.  That should have read 
a random number from -4 to +4 to skills.  Most commonly the number is 0, but there is 
approximately a 5% chance for each positive roll (+1, +2, +3, +4) and I believe about 
half of that for each negative roll (-1, -2, -3, -4) -- Assur

Hammer -- I run here like I do in every other arenas under the 'Assur' banner: 5 Kill 
Desire and attack limbs.  I have no desire to kill other people's warriors.
Though I'm happy to have warriors that are thugs in all other ways. -- Assur

Wealth of knowledge!?! -- How about this:
Please challenge my warriors with:
     6 Large Shields (Main hand, 2 backups, Off hand, 2 backups)
     Plate Armor
     Full Helm
     Strategy:  10 offensive effort in all minutes
                10 activity level in all minutes
               Lunge tactic in all minutes
               Dodge tactic in all minutes
It is a very entertaining strategy.  Not good for winning, but good for a laugh.  
Especially for warriors that have low strength or low carry ability. -- Assur

New Players -- It looks like the gang is all here! My 5 Card Draw stable finally 
showed up! Consortium has his Distinct Colors! Assur has his Bash Bros Quarantine! 
Plus, we have Jorja with her Meal Team 6 stable! -- Hammer, Duel 2 Sponsor, mgr of 5 
Card Draw

PS: Make sure you glean some useful information from Consortium aka Whitey, Assur or 
Jorja while you are learning the ropes of managing gladiators here!

Whitey -- As you yourself have experienced first handed, the USPS had something to do 
with my stable arriving here much later than I expected them to! -- Hammer

Whitey -- Noobs is an affectionate word, regarding newbie players, that has somehow 
lost its endearing meaning over the years, since when I first began playing this game! 
-- Hammer

Jorja -- Glad to see you are now active on the Noblish Island arena sands! Looking 
forward to your creative writing in future team spotlights! -- Hammer

Assur -- Applause for Pets perched on the DM 93 throne! -- Hammer

Whitey -- Enjoyed your article regarding your aimer Orange in the January tourney! -- 
P.S. Hopefully, the new players were taking notes!

Mordant Deserter -- Avoid me! -- One Eyed Jack

Traine -- You woke me! -- Queen Of Clubs

Deliveries -- I survived the infirmary! Thanks for the skill learns! -- Jack Of 

Aqua -- At least you did not send me to the infirmary! -- Wild Card Joker

Burgandy -- Enjoyed the sand dance! -- Queen Of Hearts

All -- See you on the sands! -- Hammer

What? Really? Bash Bros Quarantine is avoiding Distinct Colors? Again? Avoiding us 
heavily? I mean really, really avoiding? Assur must be running a bunch of scaredy-
cats. How sad. But I guess I can't blame him I would warn him to "Be afraid. Be very 
afraid." -- Whitey, Distinct Colors

Dora Lane, no, I am distinctly Lavender. -- Lavender, Distinct Colors

Charlene, it's ok, Babe. I am neither positive, nor negative, I am, instead, 
distinctly neuter. -- Orange, Distinct Colors

Friends, it was such a pleasure fighting you. With Assur making all those avoids of 
Distinct Colors, I don't know how we got together. Thanks for the easy win. You are 
quite the friend. -- Aqua, Distinct Colors

William Foster, you were so kind and so nice. Maybe some day you will be able to beat 
me. Maybe after you are reformed? -- Lavender, Distinct Colors

John Hooper, well, I believe you reformed me. Can I call you Uncle? -- Burgandy, 
Distinct Colors

The Blight, well, now, I am quite proud of that win with you so much more experienced 
than me and all. -- Yellow, Distinct Colors

Colors, colors, everywhere. How cool is that? -- Whitey, Mgr. Distinct Colors
P.S. Health. Humility. Honor.

Orange -- You're good at learning, but you don't teach.  Typical of a neuter golem, no 
interests beyond yourself. -- Andrea Rhodes

Queen of Clubs -- You need to train that deficient stat.  If you don't have what is 
needed for that weapon, you're in deep trouble.  If a blow to the thigh leaves you 
dangerously stunned, what are you THINKING with? -- Dora Lane
P.S.  Jorja doesn't carry that in her head, she consults her copy of Duelmasters for 

Morning Star -- Who wants to get up that early?  Thanks for the skills. -- Benny 

Grunter -- Train up the deficient stats or get different weapons. There's no excuse 
for coming out unsuited. -- Ed Alley

Dar Cinder -- Not a weapon Jorja favors for any of us, but what does SHE know? -- 
Charlene Waye

All -- My turn 576 newsletter just showed up today, which is also the due date for 
submitting my turn 577 personal ads! -- Hammer, Duel 2 Sponsor, mgr of 5 Card Draw
P.S. I sent personal ads for the turn 576 newsletter, but HAL did not confirm 
receiving them until the day after the due date! Hopefully these arrive in time!

Consortium -- Glad you enjoyed the 'Niche' missive that I wrote! Give my best to 
Sweetie-Pie and Snuffy! Salute! -- Hammer

Burgandy -- Tart am I ha ha ha! Wonderland has more in store for you! -- Queen Of 

Aqua -- Enjoy your win while you can! -- Wild Card Joker

Jorja -- I enjoyed your brief dissertation regarding the business of race! -- Hammer

Dora Lane -- My challenge! Your Win! Salute! -- Queen Of Clubs

Indoors -- My challenge! My victory! Salute! -- One Eyed Jack

Amber Clad -- Glad you survived the infirmary experience! Salute! -- Queen Of Hearts

Family -- Glad that encounter is over! Congrats on your victory! Salute! -- Jack Of 

Embezzling Scribe -- A win is a win! Salute! -- Wild Card Joker

New Players -- Speak up in the personal ads! It will enhance your arena experience! -- 

                                  LAST WEEK'S FIGHTS

BURGANDY viciously subdued INDOORS in a crowd pleasing 3 minute Challenge fight.
YELLOW demolished QUEEN OF HEARTS in a 3 minute one-sided Challenge melee.
LAVENDER overpowered DORA LANE in a 1 minute mismatched Challenge duel.
PETS bested VENEMOUS CONCUBINE in a popular 1 minute Title fight.
PYKE was subdued by ONE EYED JACK in a 2 minute competition.
MAZIKEEN slimly lost to DELIVERIES in a 2 minute gory duel.
BENNY STREETER was devastated by ERIC in a 1 minute mismatched match.
ORANGE handily defeated ANDREA RHODES in a 1 minute uneven fight.
FAMILY vanquished FRATSFA SLAVE in a 1 minute uneven duel.
AQUA was dispatched by FRIENDS in a 2 minute fight.
MORNING STAR viciously subdued ED ALLEY in a 2 minute gory duel.
THE BLIGHT overpowered CHARLENE WAYE in a 1 minute uneven match.
FEAR MONGER beat MORDANT DESERTER in a 1 minute novice's fight.
GRUNTER subdued HERJANN in a crowd pleasing 3 minute amateur's competition.
DAR CINDER subdued PERSISTANT BEGGAR in a 1 minute amateur's match.
AMBER CLAD beat QUEEN OF CLUBS in a 2 minute amateur's conflict.
BRUGAR overpowered WILD CARD JOKER in a 1 minute one-sided duel.
JACK OF DIAMONDS devastated SHELL SHELL in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       7         LUNGING ATTACK    28 -  17 -  3      62  |
|BASHING ATTACK                   6         AIMED BLOW        36 -  24 -  3      60  |
|LUNGING ATTACK                   5         TOTAL PARRY       11 -   8 -  0      58  |
|STRIKING ATTACK                  5         SLASHING ATTACK   20 -  16 -  1      56  |
|SLASHING ATTACK                  3         WALL OF STEEL      7 -   6 -  2      54  |
|PARRY-RIPOSTE                    3         STRIKING ATTACK   24 -  24 -  2      50  |
|WALL OF STEEL                    2         BASHING ATTACK    27 -  32 -  2      46  |
|TOTAL PARRY                      1         PARRY-RIPOSTE      6 -   8 -  0      43  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   4 -  0       0  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   2 -  0       0  |

Turn 577 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        1 -  0     PARRY-RIPOSTE      1 -  2         4  AIMED BLOW     
LUNGING ATTACK     4 -  1     STRIKING ATTACK    1 -  4         4  LUNGING ATTACK 
SLASHING ATTACK    2 -  1     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
BASHING ATTACK     4 -  2     PARRY-STRIKE       0 -  0         1  BASHING ATTACK 
AIMED BLOW         4 -  3     
WALL OF STEEL      1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       PETS 10579                  5   1  0   76 BASH BROS QUARANTINE (1808)
BASHING ATTACK   ERIC 10521                  6   4  0   48 PRAE DELORE SINCERAM (1800)
LUNGING ATTACK   ONE EYED JACK 10586         3   0  0   47 5 CARD DRAW (1809)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MAZIKEEN 10525.  The most popular warrior this turn 
was GRUNTER 10563.  The ten other most popular fighters were BURGANDY 10572, PETS 
10579, ONE EYED JACK 10586, MORNING STAR 10524, INDOORS 10578, QUEEN OF HEARTS 10587, 
MAZIKEEN 10525, DELIVERIES 10580, ERIC 10521, and FRIENDS 10577.

The least popular fighter this week was YELLOW 10574.  The other ten least popular 
fighters were SHELL SHELL 10599, WILD CARD JOKER 10584, CHARLENE WAYE 9791, ED ALLEY 
MONGER 10564, and THE BLIGHT 10522.