DUEL 2 NEWSLETTER
Date : 04/03/2026 Duedate: 04/16/2026
NOBLISH ISLAND ARENA
DM 93 TURN 710
This Week's Top Honors
THE DUELMASTER IS
CORNET
BRASS BAND (1968)
(93-11538) [6-1-0,80]
Chartered Recognition Leader Unchartered Recognition Leader
KYLER MAR CORNET
MERCENARIES INC. (1963) BRASS BAND (1968)
(93-11510) [5-5-3,44] (93-11538) [6-1-0,80]
Popularity Leader This Week's Favorite
CHAIM ANG CHAIM ANG
MERCENARIES INC. (1963) MERCENARIES INC. (1963)
(93-11509) [2-7-0,13] (93-11509) [2-7-0,13]
THE CURRENT TOP TEAM
BRASS BAND (1968)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. GHOST BEARS! (1970) 33
2. MERCENARIES INC. (1963) 23 MERCENARIES INC. (1963)
3. BRASS BAND (1968) 10 Unchartered Team
BRASS BAND (1968)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*BRASS BAND (1968) 25 10 0 71.4 1/ 2*BRASS BAND (1968) 11 4 0
2/ 2*GHOST BEARS! (1970) 16 8 1 66.7 2/ 1*GHOST BEARS! (1970) 9 5 0
3/ 3 MERCENARIES INC. (1963) 25 24 4 51.0 3/ 3 MERCENARIES INC. (1963) 6 9 1
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
CHALLENGE AND AVOID
YOUR PARTNERS IN CRIME
A STRATEGIC ADVANTAGE
Challenges, and their partner "avoids" are underused strategic weapons. Don't be
left home without them!
An avoid is an attempt to prevent a warrior from challenging you. Why allow a
warrior the advantage of selecting you for a match? Why allow a warrior to decide on a
special strategy just for you? One great thing about avoids is that you may avoid THE
WHOLE TEAM of any warrior you want to avoid. You are allowed to avoid two whole teams.
There is no use double-avoiding as it does not improve your chances to avoid that one
individual team.
A challenge is an attempt to fight a specific warrior. Why not attempt to fight a
specific warrior of choice? Why leave the opponent selection to the MUGS (match-up
gods) or, worse yet, an opponent who chooses/challenges you? You are allowed to
challenge two warriors. You may, indeed, challenge the same warrior twice (a double
challenge). It DOES improve your chances of a match to double challenge a same
warrior.
Of utmost importance is to understand that you must challenge and avoid NUMBERS,
not names. Challenge warrior NUMBERS. Avoid team NUMBERS. Challenge individual
warriors; avoid whole teams.
No challenge or avoid is 100 percent effective. Challenges can be further
enhanced by winning a TV or TC (Tournament Victor; Tournament Champion) in a Mailer or
Face-to-Face Tournament. The TV/TC effectiveness lasts six months. So, in a normal
arena, the warrior who won the TV gets 12 or 13 turns of enhanced challenging. The
most effective challenge, The BloodFeud, is nearly, but not quite, 100 percent
effective. A four turn BLOODFEUD is awarded to your TEAM (Any team member can use it
each turn.) when an opposing warrior kills one of yours. BloodFeuds transcend classes
(e.g., a Challenger can BLOODFEUD an Adept or an Initiate can BLOODFEUD a Challenger
Champion, etc.) To use a TV or BloodFeud, simply write BF or TV on the challenge line
with the to be challenged warrior number and circle it all for emphasis.
How does one choose whom to challenge and what to avoid? That's a good question
and like many decisions, the answers are more of an art than a technology. This is the
methodology used by The Consortium managers. It works well for them.
1. Always avoid two different teams
2. Actively seek to challenge twice. (If only one good choice is available, double
challenge.)
3. Challenge for these situations
a. A probable easy opponent
b. A warrior you have beaten before
c. To tie up a warrior you do not want to fight one of your fellow warriors,
such as your Duelmaster
d. To take advantage of a BloodFeud (4 rounds)
e. For a good style match up.
4. Avoid for these situations -- always:
a. Emphasis on a team who is bloodfeuding you
b. Emphasis on a team who just beat your warrior
c. Emphasis on a team with warriors in range who are far more experienced or
skilled than you
d. Emphasis on a team you just cannot seem to beat.
e. Emphasis on teams with warriors whose styles are difficult for your style
Often there will be more warriors to challenge or more teams to avoid than the
strategy sheets allow. Choose wisely, but choose for sure.
Most of the circumstances are straightforward, and it is easy to select the
challenges and avoids. However, in many cases, especially those with little knowledge
of nearby opponents, it will come down to what style or type of warrior is best to
challenge/avoid.
There are available charts "out there" which prioritize which styles have
advantages over other styles. Beware of them. The data is based on warriors over the
years and those managers who submitted data for those charts. The warning: today's
lunger is not yesterday's lunger, and my aimed blow is not your aimed blow, and
today's basher is not yesteryear's basher, and a tourney warrior is not necessarily an
arena warrior, etc, etc, etc. The Consortium offers their generic style considerations
for challenges and avoids: (This advice is for DM, but not necessarily for ADM.)
1. Fast offensives challenge AB, slower BA and SL, and known slower ST
2. Aimers challenge scummy/tanky warriors especially TPs
3. Scums challenge LU and softer hitting/smaller offensives
4. Scum hunters (need special strategy) are good damage/endu LU, hard hitting BA,
critting or hard hitting ST, hard hitting SL with good endu, good PS
5. Consortium-style wastes challenge LU and softer hitting/smaller offensives
6. Lungers challenge AB, PR, PS
7. Rippers, if skilled, challenge ST, faster BA's
The Consortium always avoids and almost always challenges. (Did I make that clear?)
One final note. The challenging will bring into play and discussion: What is an
appropriate challenge?" The "rules"/"D2 system" allow you to challenge anyone in your
class and the class just above you. Your class is defined, interestingly, as Inits,
Adepts, Champs, and Duelmaster. A "Challenger" Init is an Init for challenge-wise
purposes. A "Challenger" Champ is a Champ for challenge-wise purposes. Hence the
higher level Challenger category can challenge the lower level "non challenger" class.
(Simply put, a Challenger Init can challenge an Init, a Challenger Init, and an Adept.
An Adept can challenge Adepts or Challenger Adepts.) This system can allow/cause
challenges from very high experience and recognition point warriors to very low
recognition point and experience warriors. Some regular arenas foster the belief that
challenges may/should ONLY be parallel or up in recognition points. These are usually
Andorian arenas. The rules/system may allow otherwise, but the environment and the
beliefs of sportsmanship of Andorian types differ. This can cause some "discussion
altercations" or even bring the rest of the arena Managers "down" on you.
Challenges and avoids are there to be used to your advantage. Do so.
-- Music Man of Brass Band (Consortium affiliated)
DUELMASTER'S COLUMN
Notes from the arena champ.
As I play the revelry, I think to myself, watch out for killer Tyler Mar, a
dangerous, dangerous basher of a fellow.
Good luck to all.
-- Cornet DMI
SPY REPORT
Ready for some action-packed adventure, some thrills, chills and spills? Well
fergit it, cause this is the Spyreport for NOBLISH ISLAND. Too bad, GHOST BEARS!,
but BRASS BAND was just too good to be stopped. MVP award for STORMCROW? GHOST
BEARS!'s proud of him after beating FRENCH HORN and getting 18 points. Talk about
yer major upsets! FRENCH HORN's match with STORMCROW cost it a loss of 12 points!
Don't you think the Duelmaster is being unfair? I think CORNET should let VENEMOUS
CONCUBINE be Duelmaster for a while, without fighting about it. Is the Duelmaster
really being a real snob to his teammates? Don't ask me!
So just why would someone becomes a warrior anyway? It can't be for these
really neat Spyreports can it? MERCENARIES INC. was NOBLISH ISLAND's most avoided
team. Is there some award for that? Hhmph! What kind of warriors are BRASS BAND?
MERCENARIES INC., an easy team to beat if I ever saw one, can't get them to accept an
invitation!
What does a fighter fight for? I mean, the crowds don't give a hoot if someone
gets killed. Not after four more fights. What if they had a fight and nobody showed
up? I'd be out of a job, that's what!!!
I really didn't, you know, study when I was a kid. Who would've guessed I'd be
a famous Spyreporter? I'm getting tired of writing this stuff, so I'm calling it
quits. Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte
DUELMASTER W L K POINTS TEAM NAME
CORNET 11538 6 1 0 80 BRASS BAND (1968)
ADEPTS W L K POINTS TEAM NAME
KYLER MAR 11510 5 5 3 44 MERCENARIES INC. (1963)
DARRIAN NUV 11511 7 3 1 42 MERCENARIES INC. (1963)
STORMCROW 11551 4 1 0 42 GHOST BEARS! (1970)
BUGLE 11536 6 1 0 39 BRASS BAND (1968)
CHALLENGER INITIATES W L K POINTS TEAM NAME
FRENCH HORN 11535 4 3 0 33 BRASS BAND (1968)
ADDER 11548 3 2 1 31 GHOST BEARS! (1970)
TUBA 11537 6 1 0 27 BRASS BAND (1968)
GIGI ASHBLIGHT 11513 5 5 0 27 MERCENARIES INC. (1963)
INITIATES W L K POINTS TEAM NAME
DIETHEN DUNDAB 11512 6 4 0 22 MERCENARIES INC. (1963)
KIT FOX 11549 3 2 0 22 GHOST BEARS! (1970)
WARDEN 11558 2 0 0 22 GHOST BEARS! (1970)
-JENNER JENNY 11552 1 1 0 21 GHOST BEARS! (1970)
TROMBONE 11534 3 4 0 17 BRASS BAND (1968)
CHAIM ANG 11509 2 7 0 13 MERCENARIES INC. (1963)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
FIRE MOTH 11547 2 1 0 GHOST BEARS! 1970 KYLER MAR 11510 708
MAD CAT 11550 1 1 0 GHOST BEARS! 1970 KYLER MAR 11510 707
PERSONAL ADS
Feel free to ask questions, seek advice, or merely chat in the personal ads of Noblish
Isle. You will receive answers and comments. -- Music Man
The Cornet is a brass instrument similar to the trumpet but distinguished from it by
its conical bore, more compact shape, and mellower tone quality. That's me! -- Cornet,
your temporary Duelmaster
LAST WEEK'S FIGHTS
CORNET devastated VENEMOUS CONCUBINE in a 1 minute mismatched Title fight.
KYLER MAR won victory over ADDER in a action packed 3 minute brutal battle.
DARRIAN NUV savagely defeated TUBA in a 2 minute bloody duel.
FRENCH HORN was bested by STORMCROW in a popular 3 minute fight.
BUGLE demolished DIETHEN DUNDAB in a action packed 1 minute mismatched competition.
TROMBONE was narrowly defeated by GIGI ASHBLIGHT in a 2 minute struggle.
CHAIM ANG was overpowered by WARDEN in a popular 5 minute mismatched brawl.
KIT FOX overcame PERSISTANT BEGGAR in a 2 minute beginner's melee.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 3 TOTAL PARRY 12 - 2 - 0 86 |
|PARRY-STRIKE 2 SLASHING ATTACK 11 - 4 - 1 73 |
|SLASHING ATTACK 2 WALL OF STEEL 13 - 5 - 1 72 |
|STRIKING ATTACK 2 BASHING ATTACK 17 - 9 - 3 65 |
|TOTAL PARRY 2 PARRY-LUNGE 5 - 3 - 0 63 |
|PARRY-LUNGE 1 AIMED BLOW 12 - 10 - 0 55 |
|WALL OF STEEL 1 STRIKING ATTACK 12 - 10 - 0 55 |
|LUNGING ATTACK 1 PARRY-STRIKE 9 - 9 - 0 50 |
|AIMED BLOW 0 LUNGING ATTACK 6 - 8 - 0 43 |
|PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 2 - 0 0 |
Turn 710 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 AIMED BLOW 0 - 0 2 BASHING ATTACK
WALL OF STEEL 1 - 0 PARRY-RIPOSTE 0 - 0 2 SLASHING ATTACK
BASHING ATTACK 2 - 1 LUNGING ATTACK 0 - 1 2 STRIKING ATTACK
PARRY-STRIKE 1 - 1 2 LUNGING ATTACK
SLASHING ATTACK 1 - 1 1 AIMED BLOW
STRIKING ATTACK 1 - 1 1 PARRY-LUNGE
TOTAL PARRY 1 - 1 1 TOTAL PARRY
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
BASHING ATTACK CORNET 11538 6 1 0 80 BRASS BAND (1968)
WALL OF STEEL DARRIAN NUV 11511 7 3 1 42 MERCENARIES INC. (1963)
PARRY-LUNGE STORMCROW 11551 4 1 0 42 GHOST BEARS! (1970)
SLASHING ATTACK BUGLE 11536 6 1 0 39 BRASS BAND (1968)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is CHAIM ANG 11509. The most popular warrior this turn
was CHAIM ANG 11509. The ten other most popular fighters were ADDER 11548, FRENCH
HORN 11535, BUGLE 11536, TROMBONE 11534, CORNET 11538, KYLER MAR 11510, STORMCROW
11551, KIT FOX 11549, DARRIAN NUV 11511, and GIGI ASHBLIGHT 11513.
The least popular fighter this week was WARDEN 11558. The other ten least popular
fighters were TUBA 11537, DIETHEN DUNDAB 11512, GIGI ASHBLIGHT 11513, DARRIAN NUV
11511, KIT FOX 11549, STORMCROW 11551, KYLER MAR 11510, CORNET 11538, TROMBONE 11534,
and BUGLE 11536.
SUMMER FACE-TO-FACE IN CHARLOTTE!
We hope you will join us at our summer FTF in Charlotte, NC July 17-19, 2026! It
will be held at the DoubleTree Suites Charlotte - SouthPark at 6300 Carnegie Blvd,
Charlotte NC 28211 (704-364-2400). Room rates are $169.00 per night, 1-2 occupancy.
There's free wifi, a restaurant and lounge, fitness center, business center, outdoor
pool, and free parking. The rooms are blocked (no code, but you can tell them you're
with RSI if you call).
The official block cutoff is mid-June so make your reservations ASAP!
The hotel reservation site is: https://tinyurl.com/FF75inCharlotte
As always, if the block appears full or the reservation site isn't working correctly,
please make your reservation the best you can **through the website** and then let us
know and we'll work with the sales office to get them to correct your reservation.
(IMPORTANT: Do not prepay or use any other booking site to reserve your rooms,
because they can't be corrected! Corrections should be done before mid-June and
absolutely can't be done after you check in.)
Minioverviews and the tournament announcement will be out in June.
We look forward to seeing you in July! -- RSI
STYLEMASTERS for FACE-TO-FACE 74
The prize for the managers of each of these stylemasters (except the tournament
champions) is a single bonus skill potion. Primus bonus potions must be used on a
Primus warrior of the same style; ADM bonus potions must be used on an ADM warrior of
the same style; basic DM potions may be used on any living warrior on the same team.
Stylemaster potions may be traded 1:1 but may not be sold. Unused stylemaster prizes
expire after six months. Congrats to the winners!
DM 200 STYLEMASTERS
PARRY-STRIKE CARTMAN 7-4034 2 3 0 WASTELAND II
STRIKING ATTACK WORKS 4 EVIL EMPIRE 82-331 2 3 0 SUPERIOR FATHER
PARRY-RIPOSTE SIKAMIKANICO 7-2681 3 3 0 DANGEROUS PUPPETS
LUNGING ATTACK TARAD 18-181 3 3 0 THUNDR + LITENING
TOTAL PARRY BOSOMY GOLDMINE 1-8537 3 3 0 SUPER STARS R US
BASHING ATTACK NO QUAM HERE 12-3729 3 3 0 EASTERN HORDE
WALL OF STEEL EARL OF LEMONGRAB 40-4564 4 3 0 ADVENTURE TIME 2
SLASHING ATTACK SHOTGUN GANDHI 11-6760 5 3 0 ARMED & GREGARIOUS
PARRY-LUNGE MIPHON 10-2706 6 3 0 LIQUID CARNAGE
AIMED BLOW JOHN ASHCROFT 24-4355 16 2 0 DOH!
DM 201 STYLEMASTERS
STRIKING ATTACK BLOOD-RAT 2-3 1 4 0 RAT PAK
SLASHING ATTACK SLITHERING IDIOT 98-6021 3 3 0 SERPENTS HOLD 6
BASHING ATTACK 5 GOLDEN WARRIORS 65-6624 3 3 0 GOT IT FOR CHRISTMAS
PARRY-STRIKE LOCKLEAR 56-4721 5 3 0 MEN OF STEEL
PARRY-RIPOSTE CYCLOTRON PAJAMAS 84-27697 5 3 0 011312F
TOTAL PARRY ZOMBIE STOMP 82-2617 5 3 0 NO MORE TEARS
LUNGING ATTACK WORTH THE EFFORT 4-7308 8 3 0 TMM'S JUNK 8
PARRY-LUNGE PIZZA PASTA 18-3397 8 3 0 WASTELAND
WALL OF STEEL ORANGE CRANBERRY 97-4962 10 3 0 MUFFINS TO DIE FOR
AIMED BLOW MR. GHERKIN'S MERKIN 38-49 16 1 0 WHAT?
DM 202 STYLEMASTERS
WALL OF STEEL CHASM OF IGNORANCE 4-4186 2 3 0 BARREN EARTH
PARRY-STRIKE AWAY DEFEATER 85-12067 3 3 0 JAN 16O
PARRY-LUNGE PEL ATWILL 36-1017 4 3 0 IRON DAMSELS
BASHING ATTACK COUNT IN THE CELLAR 18-840 4 3 0 NEXT GENERATION
TOTAL PARRY IMA PASS 26-5109 6 3 0 FIST
STRIKING ATTACK HAVOK TWELVE 82-48504 6 3 0 040707H
SLASHING ATTACK DOUBLE TRUE 41-4585 6 3 0 LAZY SUNDAY
LUNGING ATTACK CHARLES MURRAY, JR 33-8090 9 3 1 MOH
PARRY-RIPOSTE ICE WIND 47-7758 10 3 0 BASH BROS PARK
AIMED BLOW QUINSY CONCH 85-568 14 1 0 GREAT TEAM 9
DM 203 STYLEMASTERS
PARRY-STRIKE HOGSHEAD 74-4372 5 2 0 COUNTRY PIE
STRIKING ATTACK INFERNAL SNIT 84-44010 5 3 0 APRIL MAIL-IN 14A
SLASHING ATTACK TANTRIC 82-12134 7 3 0 THE BROTHERHOOD 2
BASHING ATTACK BIG BIKER 62-4975 7 3 0 STRIKER FORCE
AIMED BLOW MENACING FURY 75-3859 7 3 0 CRITICALS
WALL OF STEEL MUDDY HERETIC 84-51491 7 3 0 THIRSTY THUGS 1460
PARRY-LUNGE COREA 12-7086 9 3 0 BLUE NOTE
PARRY-RIPOSTE RUTH 18-10121 10 3 1 SHEPHERDS
LUNGING ATTACK ARCHFIRE 42-5193 14 3 0 STEELE RISING
TOTAL PARRY MAEVE 9-6048 16 1 0 WESTWORLD
DM 204 STYLEMASTERS
PARRY-LUNGE PIGSTY PARSEC 86-2062 5 3 0 PALE SHELTER 32
LUNGING ATTACK BBQ 65-7782 6 3 0 THAT SMELL
WALL OF STEEL BLACKWELL 6-7510 7 3 0 BLACK AND BLUES
PARRY-RIPOSTE QUIVER 36-8275 7 3 0 RIDDLE OF STEELE
SLASHING ATTACK CHARY 85-4551 8 3 0 GLASS CANNON
AIMED BLOW BLAZEMIND 35-4943 9 3 0 SHINING PATH
PARRY-STRIKE SNAKEBITE ANDI 98-6885 11 3 0 THE TRU KNOT
BASHING ATTACK CHI TRIBUNE 19-5711 11 3 0 MADE YOU LOOK
TOTAL PARRY HUGE HEIGHTS 1-9308 14 3 0 RUN DMC
STRIKING ATTACK INTEGER YELP 84-14491 17 0 0 060310AB
DM 205 STYLEMASTERS
BASHING ATTACK BUTCH 82-27889 2 3 0 OVERHYPED
PARRY-STRIKE UNTAMED SAVAGERY 75-4051 3 3 0 CRITICALS
PARRY-LUNGE OATHRIP 85-52081 5 3 0 STEELE RISING 77
PARRY-RIPOSTE HOME SWEET HOME 84-23668 8 3 0 ROOKIE CRUE 3
TOTAL PARRY MAHATMA RUBBISH 85-8109 9 3 0 THIRSTY THUGS 161Z
WALL OF STEEL BONNIE MCMURRAY 86-9826 9 3 0 LETTERKENNY 24
STRIKING ATTACK GIRLFRIED GIRLFRIEND 84-25 10 3 0 102811E
SLASHING ATTACK ROBERT PAULSON 1185 86-113 11 3 0 PROJECT MAYHEM 494
AIMED BLOW NIGHTSHADE 86-22624 15 3 0 HOWLIN SERPENTS
LUNGING ATTACK EDGAR FROG 86-13045 16 2 0 LOST BOYS II
DM 206 STYLEMASTERS
BASHING ATTACK THORN 71-7857 3 3 0 TEA TIME
PARRY-STRIKE RASBERRY BERET 75-4157 3 3 0 PAISLEY PARK
PARRY-LUNGE TASTES GREAT 86-42653 4 3 0 BEER MASCOTS
WALL OF STEEL GNIGHT WHVEN 65-2018 4 3 0 SHADOW LIONS
TOTAL PARRY VORTEX 85-53975 5 3 0 THE PURGE 216
PARRY-RIPOSTE SQUIRTSY 84-57152 6 3 0 SQUID POWER
SLASHING ATTACK CODE BLUE 86-68 6 3 1 THE PURGE 237
STRIKING ATTACK PHAIDOR 85-7476 9 3 1 OF WOLF AND MAN2
AIMED BLOW UBER ALLES 86-1015 11 3 0 HOWLIN OK
LUNGING ATTACK STALKER 86-46406 15 1 0 VORPAL STEELE 36
DM 207 STYLEMASTERS
PARRY-LUNGE BELLA 86-26138 4 3 0 TOP FIVE DONNAS
PARRY-STRIKE SILVER SOMETHING 5-5632 5 3 0 PHILANTHROPISTS!
AIMED BLOW THUNDER HAMMER 18-11640 6 3 0 STORM SHADOWS
BASHING ATTACK NO LIGHT TINGLE 86-46024 7 3 0 EAT NOT SMOKE
WALL OF STEEL SENTRY 47-10725 7 3 1 METALBORN
TOTAL PARRY WARCRY 86-51218 8 3 0 VORPAL STEELE 63
SLASHING ATTACK WARM HEARTED 86-44483 10 3 0 BIG LAKE HONOR
STRIKING ATTACK CRACIOUS 86-14341 11 3 0 WRATHMEN 21-40
LUNGING ATTACK F'NOR 86-37880 15 3 0 WARRIORS OF PERN
PARRY-RIPOSTE MANNE'S LOVE CHILD 78-3695 17 1 0 BECAUSE HA
DM 208 STYLEMASTERS
PARRY-LUNGE BORT 87-6953 4 3 0 OF WOLF & SELKIE
PARRY-STRIKE DELPHI 86-37461 5 3 0 SACRED SITES
BASHING ATTACK ALLURING 18-11706 7 3 0 OF WOLF AND MAN 9
TOTAL PARRY GREW SOME YUPPIE 60-9880 7 3 1 PAPER TIGERS 25.4
PARRY-RIPOSTE BLOODBRAND 87-8508 10 3 0 ECHO OF STEELE 53
SLASHING ATTACK PENTATONIC MAJOR 78-3717 11 3 0 TOP FIVE SCALES
WALL OF STEEL INDIGO EYES 26-5836 12 3 1 JAN 16R
STRIKING ATTACK SSG 2 86-36166 13 3 1 MEDAL OF HONOR J23N
LUNGING ATTACK RE-AGITATOR 56-5187 14 3 0 MEN OF STEEL
AIMED BLOW SEKOTII 12-8168 16 1 0 SAVAGE KINGDOM 2
DM 209 STYLEMASTERS
BASHING ATTACK POX 29-6950 4 3 0 AVOID ME!
LUNGING ATTACK SINGLE BARREL 26-5839 7 3 2 BULLET '25
PARRY-RIPOSTE COSTANZA 87-6238 8 3 0 SHRIN KAGE RYU
WALL OF STEEL AAMON 10-7794 9 3 0 DUREX 2121
PARRY-STRIKE STEVE 36-8853 9 3 0 MINECRAFT
TOTAL PARRY ALTAIS 45-5917 10 3 0 DRACO
AIMED BLOW XXXXXXXXX 88-1826 11 3 0 SUPE FORCES 7Y11
PARRY-LUNGE ABE B. DONN 32-7999 13 3 0 DEVIL ADVOCATES
STRIKING ATTACK ANIMAL CRACKER 10-7801 15 3 0 SHEWISH BAKERY
SLASHING ATTACK BOROMIR 82-58807 16 2 0 YEOMAN JOHNSON
DM 210 STYLEMASTERS
PARRY-LUNGE ROURKE MALLON 87-14233 6 3 0 PEAKY BLINDERS 43
PARRY-STRIKE DELILAH GREEN 87-13278 8 3 0 DOESN'T CARE 2
PARRY-RIPOSTE SNUGGLY BEAR 87-13245 8 3 0 HUGS NOT THUGS
BASHING ATTACK URBAN CRAFT 88-2257 9 3 1 TEMPE 2026
WALL OF STEEL MARRIAGE 43-5684 11 3 0 EH TAYLOR '26
SLASHING ATTACK DOUGIE 88-2771 11 3 0 OF WOLF & MAN2
LUNGING ATTACK VERDICT 15-6274 11 3 1 TRIAL BY JURY
TOTAL PARRY HOTEL BLUE 86-41327 12 3 0 MB PLACES 16
AIMED BLOW DEE STRUCTION 87-13745 15 3 0 THE DEVIL'S DEES
STRIKING ATTACK JIMMY RUSSELL 87-13819 16 2 0 BOURBON HUNTERS