DUEL 2 NEWSLETTER Date : 02/26/2021 Duedate: 03/11/2021 NOBLISH ISLAND ARENA DM 93 TURN 577 This Week's Top Honors THE DUELMASTER IS PETS BASH BROS QUARANTINE (1808) (93-10579) [5-1-0,76] Chartered Recognition Leader Unchartered Recognition Leader ERIC PETS PRAE DELORE SINCERAM (1800) BASH BROS QUARANTINE (1808) (93-10521) [6-4-0,48] (93-10579) [5-1-0,76] Popularity Leader This Week's Favorite MAZIKEEN GRUNTER PRAE DELORE SINCERAM (1800) RIPPERS R US (1805) (93-10525) [5-5-0,37] (93-10563) [2-1-1,12] THE CURRENT TOP TEAM DISTINCT COLORS (1807) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BASH BROS QUARANTINE (1808) 73 2. RIPPERS R US (1805) 25 PRAE DELORE SINCERAM (1800) 3. DISTINCT COLORS (1807) 21 Unchartered Team 4. SLAUGHTERFEST (1803) 21 5. 5 CARD DRAW (1809) 6 DISTINCT COLORS (1807) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*DISTINCT COLORS (1807) 17 8 0 68.0 1/ 1*DISTINCT COLORS (1807) 12 3 0 2/ 2*BASH BROS QUARANTI (1808) 19 11 2 63.3 2/ 2*BASH BROS QUARANTI (1808)10 5 2 3/ 6*RIPPERS R US (1805) 8 6 1 57.1 3/ 3 PRAE DELORE SINCER (1800)10 5 0 4/ 4 PRAE DELORE SINCER (1800) 28 22 2 56.0 4/ 5*5 CARD DRAW (1809) 8 7 0 5/ 3*5 CARD DRAW (1809) 8 7 0 53.3 5/ 4*THIRD HIWAY 2 (1679) 5 10 0 6/ 5*THIRD HIWAY 2 (1679) 15 23 0 39.5 6/ 6*RIPPERS R US (1805) 4 5 0 7- 7*THE REFORMERS (1801) 3 9 0 25.0 7- 7*THE REFORMERS (1801) 1 1 0 8/ 9*SLAUGHTERFEST (1803) 1 3 0 25.0 8/ 9*SLAUGHTERFEST (1803) 1 2 0 9- 8*MEAL TEAM 6 (1810) 1 11 1 8.3 9- 8*MEAL TEAM 6 (1810) 0 7 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT Assur's Guide to Pure Offensives Offensives are the easiest type of warrior to design, run, and master. The idea of a pure offensive is that you are going to come out fast and overwhelm your opponent with your offensive abilities. 1) Design When you are making a pure offensive, the things that matter most are: Damage, Endurance, Attack skills, Decise skills, Initiative skills, and wit. While other attributes and skills are nice, especially if you want to try fighting differently, the pure offensive doesn't care much about them. Damage is dictated by Strength and Size. Endurance is dicated by Strength, Constitution, and Will (especially Will) You get attack skills at: Str: 5, 7, 15, 17, 21, 21 Wit: 5, 7, 9, 11, 11, 13, 15, 17, 21, 21 Wil: 5, 7, 15, 17, 21, 21 Dft: 5, 7, 9, 11, 11, 13, 15, 17, 21, 21 You get decise skills at: Wit: 5, 7, 17, 21 Wil: 5, 7, 9, 15, 17, 21 Spd: All even values You get init skills at: Siz: 5, 7, 15, 17, 21, 21 Wit: 5, 7, 9, 11, 11, 11, 11, 13, 15, 17, 21, 21 Spd: 6, 9, 12, 15, 18, 21, 21 Dft: 5, 7, 7, 15, 15, 17, 21, 21 Wit helps you learn more skills and as you'll notice contributes to each of the skills that you care about (attack, decise, and init). The only other thing to seriously consider is your weapon selection. Damage is probably the most important attribute, followed by decise and then attack. Wit is also very important as you need to learn your offensive skills enough to keep up your ability to overwhelm your opponents. One of the most common Bloodgames designs for pure offensives is 17-3-3-21-21-8-11 (when a manager can dictate his warriors' exact designs) 2) Style Choice Strikers are the 'best' pure offensive style. They conserve endurance, learn the best skills naturally (decise and attack), and can use all the good weapons. Their only real negative is that they have fewer attack skills than the other pure offensive styles. Bashers are the next best choice. They learn the right skills (but learn attack more than decise) and have more attack than strikers. However, their weapon choices are not as good as strikers (which makes damage rating very important for bashers) and do not conserve endurance like strikers. Slashers are the last of the styles that are naturally a pure offensive. They do not learn decise fast naturally, though, so while they are great with their attack and initiative, they are generally slower than their counterparts. They have access to most of the best weapons in the game, but do not have a great speed weapon. Parry Strikers can also be run naturally as a pure offensive. They learn lots of decise skills, but learn parry skills to go with it. They can use almost any weapon and can make fine pure offensives. None of the other styles learn decise naturally, so while it can be a favorite learn for any other style, you can't count learning them, so speed can be an issue. Other styles' strengths are not in the pure offensive category, but there is nothing wrong with running other styles as pure offensives. Recommend HIGH WIT for these! Many managers run Lungers as pure offensives and because of their natural high favorite rhythms and high skill base it works just fine. But it is Assur's opinion that Lungers' natural strengths do not make them the best choice for a pure offensive. Aimed Blows with their incredible attack and endurance conservation are also often run as pure offensives. 3) Weapon Selection (with requirements) The following are my recommendations. Feel free to try other weapons. Speed Weapons (best chance to attack first): Short Spear (9 Str, 5 Wit, 7 Dft) Quarterstaff (11 Str, 9 Siz, 11 Wit, 11 Dft) War Hammer (13 Str, 5 Wit, 7 Dft) Hatchet (7 Str, 5 Wit, 7 Dft) Damage Weapons: (When damage is what you really care about) Battle Axe (15 Str, 7 Wit, 9 Dft -- If using an off-hand weapon, also 9 Siz) Scimitar (9 Str, 11 Wit, 11 Dft) Broadsword (11 Str, 9 Wit, 7 Dft) Halberd (17 Str, 9 Siz, 9 Wit, 11 Dft) Greatsword (15 Str, 9 Siz, 9 Wit, 11 Dft) Other Good All Purpose Weapons: Longsword (11 Str, 13 Wit, 11 Dft) Maul (15 Str, 9 Siz, 5 Wit, 7 Dft) Great Axe (13 Str, 9 Wit, 11 Dft) Dagger (3 Str, 7 Wit, 7 Dft) 4) Strategy and Tactics The most common strategy used by pure offensives is run hot. Hot means high offensive effort (OE) and activity level (AL). 10 OE and 10 AL is very common. Realize the hotter you run, the faster you will use your endurance. Most of the time Assur lowers Activity level before Offensive Effort when trying to lower from the tried and true 10-10-x strategy. If you're fighting a pure defensive, they want you to use all your endurance, so running this hot might not be a good idea. Running 1 AL is not a bad idea (they are not going to try to attack you). Also realize that every warrior has a favorite rhythm (favorite OE and AL) which will make them fight 'better.' Some warriors don't like running super hot (or aren't) as well suited to run super hot. Until you get to Advanced Duel2, you won't know for sure what your favorite rhythm is. But you can experiment and sometimes get a feel that your warrior runs very well as certain numbers. For each warrior you run, you must decide if favorites will help you win more than using the 'tried and true' strategy. I am not a fan of using tactics. They hurt you as much as they help you. That said, the Decise tactic is great for making you faster. It is easily countered by a warrior using the Response tactic. I've won ridiculous fights (new warriors beating 20 fight warriors) by using the response tactic. The response tactic is a great way to counter another offensive using the decise tactic. I do not use Bash, Slash, or Lunge very often. 5) Armor No armor is recommended. But death is a high risk. Even using the lightest armor (ALE/L) protects against death in a major way compared to no armor. If you know you're fighting someone faster than you, wearing armor may very well be a good idea (While who attacks first is dictated largely by luck, I'd rather not depend on luck if I have another choice.) ***---------*---------*---------*---------**---------*---------*---------*---------*** CHALLENGE AND AVOID A STRATEGIC ADVANTAGE Challenges, and their partner "avoids" are underused strategic weapons. Don't be left home without them! An avoid is an attempt to prevent a warrior from challenging you. Why allow a warrior the advantage of selecting you for a match? Why allow a warrior to decide on a special strategy just for you? One great thing about avoids is that you may avoid THE WHOLE TEAM of any warrior you want to avoid. You are allowed to avoid two whole teams. There is no use double-avoiding as it does not improve your chances to avoid that one individual team. A challenge is an attempt to fight a specific warrior. Why not attempt to fight a specific warrior of choice? Why leave the opponent selection to the MUGS (match-up gods) or, worse yet, an opponent who chooses/challenges you? You are allowed to challenge two warriors. You may, indeed, challenge the same warrior twice. (Double challenge) It DOES improve your chances of a match to double challenge a same warrior. Of utmost importance is to understand that you must challenge and avoid NUMBERS, not names. Challenge warrior NUMBERS. Avoid team NUMBERS. Challenge individual warriors; avoid whole teams. No challenge or avoid is 100 percent effective. Challenges can be further enhanced by winning a TV or TC (Tournament Victor; Tournament Champion) in a Mailer or Face-to-Face Tournament. The TV/TC effectiveness lasts six months. So, in a normal arena, the warrior who won the TV gets 12 or 13 turns of enhanced challenging. The most effective challenge, The Blood Feud, is nearly, but not quite, 100 percent effective. A four turn BLOOD FEUD is awarded to your TEAM (Any team member can use it each turn.) when an opposing warrior kills one of yours. Blood feuds transcend classes. (E.g. a Challenger can BLOOD FEUD an Adept or an Initiate can BLOOD FEUD a Challenger Champion, etc.) To use a TV or Blood Feud, simply write BF or TV on the challenge line with the to be challenged warrior number and circle it all for emphasis. How does one choose whom to challenge and what to avoid? That's a good question and like many decisions, the answers are more of an art than a technology. This is the methodology used by The Consortium managers. It works well for them. 1. Always avoid two different teams 2. Actively seek to challenge twice. (If only one good choice is available, double challenge.) 3. Challenge for these situations a. A probable easy opponent b. A warrior you have beaten before c. To tie up a warrior you do not want to fight one of your fellow warriors, such as your Duelmaster d. To take advantage of a Blood Feud (4 rounds) e. For a good style match up. 2. Avoid for these situations -- always a. Emphasis on a team who is bloodfeuding you b. Emphasis on a team who just beat your warrior c. Emphasis on a team with warriors in range who are far more experienced or skilled than you d. Emphasis on a team you just cannot seem to beat. e. Emphasis on teams with warriors whose styles are difficult for your style Often there will be more warriors to challenge or more teams to avoid than the strategy sheets allow. Choose wisely, but choose for sure. Most of the circumstances are straightforward, and it is easy to select the challenges and avoids. However, in many cases, especially those with little knowledge of nearby opponents, it will come down to what style or type of warrior is best to challenge/avoid. There are available charts "out there" which prioritize which styles have advantages over other styles. Beware of them. The data is based on warriors over the years and those managers who submitted data for those charts. The warning b" today's lunger is not yesterday's lunger, and my aimed blow is not your aimed blow, and today's basher is not yesteryear's basher, and a tourney warrior is not necessarily an arena warrior, etc, etc, etc. The Consortium offers their generic style considerations for challenges and avoids: (This advice is for DM, but not necessarily for ADM.) 1. Fast offensives challenge AB, slower BA and SL, and known slower ST 2. Aimers challenge scummy/tanky warriors especially TPs 3. Scums challenge LU and softer hitting/smaller offensives 4. Scum hunters (need special strategy ) are good damage/endu LU, hard hitting BA, critting or hard hitting ST, hard hitting SL with good endu, good PS 5. Consortium-style wastes challenge LU and softer hitting/smaller offensives 6. Lungers challenge AB, PR, PS 7. Rippers, if skilled, challenge ST, faster BA's The Consortium always avoids and almost always challenges. (Did I make that clear?) One final note. The challenging will bring into play and discussion: What is an appropriate challenge?" The "rules"/"D2 system" allow you to challenge anyone in your class and the class just above you. Your class is defined, interestingly, as Inits, Adepts, Champs, and Duelmaster. A "Challenger" Init is an Init for challenge wise purposes. A "Challenger" Champ is a Champ for challenge wise purposes. Hence the higher level challenger category can challenge the lower level "non challenger" class. (Simply put, a Challenger Init can challenge an Init, a challenger Init, and an Adept. An Adept can challenge Adepts or Challenger Adepts.) This system can allow/cause challenges from very high experience and recognition point warriors to very low recognition point and experience warriors. Some regular arenas foster the belief that challenges may/should ONLY be parallel or up in recognition points. These are usually Andorian arenas. The rules/system may allow otherwise, but the environment and the beliefs of sportsmanship of Andorian types differ. This can cause some "discussion altercations" or even bring the rest of the arena Managers "down" on you. Challenges and avoids are there to be used to your advantage. Do so. -- Whitey of Distinct Colors (Consortium affiliated) DUELMASTER'S COLUMN Notes from the arena champ. So far, I'm perfect on the sands. The secret? Any fight where I attack is a fight I have a chance to win. I already have an advanced expert in attack and do good damage. That combination is not too shabby. At 4 fights?!? Fantastic. AB's have lots of attack (assuming they start with 21 deftness) and naturally learn it faster than any other skill. So, here I am with lots of attack, so if I can get a chance to attack, I will continue to have chances to win. Speaking of ratings... An expert rating is the equivalent of 16 skills in that area. An advanced expert rating is 20 skills. Master is 26. Advanced Master is 34 (though very few warriors get this high before they get to 'Advanced Duel 2') Warriors typically start with 0-16 skills in an area depending on style and stats. Then you get a random roll that adds or subtracts 4 from the starting value. If I'm here next turn, I'll talk about Advanced Duel 2. Time to take the dog for a walk... -- Pets SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of NOBLISH ISLAND brutes like you, you'd be grouchy, too. Now let's all watch BASH BROS QUARANTINE's heads swell from their 4-1-1 this turn. Haa ha ha ha! Big shots, big talk, big deal. Of course, we're all terribly impressed to see ERIC win a fight and gain 22 points, terribly. Tsk, tsk, ERIC beat BENNY STREETER and BENNY STREETER lost 18 points. You're breakin' my heart. And if variety is the spice of life, NOBLISH ISLAND may be getting bland, as PETS stays top dog in the city. Kickbacks and bribes, kickbacks and bribes, how else do you think some of these guys win their fights? Skill? Ha! My mother always told me, 'If you don't have anything nice to say, start talking.' I loved that woman. NOBLISH ISLAND, I am losing what little hope I had in you. PRAE DELORE SINCERAM the most avoided team? What insult will suffice, I cannot say. And who led the way in this mass act of cowardice? Let's see, well, whatcha know? It was DISTINCT COLORS. Ha ha ha ha! Ah, now we come to my favorite part, where we see all the guys who are dead and gone, and get to see if their team cared. And now a passing thought on a warrior dying young (AQUA of DISTINCT COLORS): You had your chance and now you're dead. Oh well... We're all going to die in the end, so why worry if the fate catches up with you sooner that later? What does the NOBLISH ISLAND arena have in common with the inns? It's just as comfortable to sleep in either place. Ha ha ha ha! Well, I've had enough of this drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. Paste this one in your scrapbooks, you'll need the kindling come this winter-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME PETS 10579 5 1 0 76 BASH BROS QUARANTIN (1808) ADEPTS W L K POINTS TEAM NAME ERIC 10521 6 4 0 48 PRAE DELORE SINCERA (1800) DELIVERIES 10580 5 1 1 48 BASH BROS QUARANTIN (1808) ONE EYED JACK 10586 3 0 0 47 5 CARD DRAW (1809) FAMILY 10581 5 1 0 42 BASH BROS QUARANTIN (1808) MAZIKEEN 10525 5 5 0 37 PRAE DELORE SINCERA (1800) MORNING STAR 10524 6 4 1 35 PRAE DELORE SINCERA (1800) PYKE 10523 6 4 0 35 PRAE DELORE SINCERA (1800) ORANGE 10573 4 1 0 35 DISTINCT COLORS (1807) CHALLENGER INITIATES W L K POINTS TEAM NAME LAVENDER 10575 4 1 0 32 DISTINCT COLORS (1807) THE BLIGHT 10522 5 5 1 30 PRAE DELORE SINCERA (1800) YELLOW 10574 4 1 0 29 DISTINCT COLORS (1807) FRIENDS 10577 2 4 1 27 BASH BROS QUARANTIN (1808) BENNY STREETER 9790 5 3 0 25 THIRD HIWAY 2 (1679) INITIATES W L K POINTS TEAM NAME BRUGAR 10542 1 2 0 22 SLAUGHTERFEST (1803) ED ALLEY 9793 3 4 0 16 THIRD HIWAY 2 (1679) BURGANDY 10572 2 3 0 16 DISTINCT COLORS (1807) AMBER CLAD 10561 2 1 0 14 RIPPERS R US (1805) DAR CINDER 10562 2 1 0 14 RIPPERS R US (1805) DORA LANE 9792 3 4 0 13 THIRD HIWAY 2 (1679) GRUNTER 10563 2 1 1 12 RIPPERS R US (1805) CHARLENE WAYE 9791 2 6 0 12 THIRD HIWAY 2 (1679) ANDREA RHODES 9789 2 6 0 12 THIRD HIWAY 2 (1679) JACK OF DIAMONDS 10583 1 2 0 12 5 CARD DRAW (1809) QUEEN OF HEARTS 10587 2 1 0 11 5 CARD DRAW (1809) INDOORS 10578 2 4 0 10 BASH BROS QUARANTIN (1808) FEAR MONGER 10564 2 1 0 10 RIPPERS R US (1805) -JOHN HOOPER 10559 1 0 0 9 THE REFORMERS (1801) QUEEN OF CLUBS 10585 1 2 0 5 5 CARD DRAW (1809) WILD CARD JOKER 10584 1 2 0 5 5 CARD DRAW (1809) HERJANN 10541 0 1 0 1 SLAUGHTERFEST (1803) SHELL SHELL 10599 0 1 0 1 RIPPERS R US (1805) INITIATES W L K POINTS TEAM NAME -WILLIAM FOSTER 10582 0 1 0 1 THE REFORMERS (1801) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? AQUA 10576 3 2 0 DISTINCT COLORS 1807 FRIENDS 10577 577 HAVYSCEEN 10591 0 1 0 MEAL TEAM 6 1810 GRUNTER 10563 574 MRGRAVYSEAL2U 10598 0 1 0 MEAL TEAM 6 1810 DELIVERIES 10580 576 STELLA 10560 0 1 0 RIPPERS R US 1805 TTRAINE 10590 574 NONE PERSONAL ADS In the DM Column I said there is a random roll added to skills. That should have read a random number from -4 to +4 to skills. Most commonly the number is 0, but there is approximately a 5% chance for each positive roll (+1, +2, +3, +4) and I believe about half of that for each negative roll (-1, -2, -3, -4) -- Assur Hammer -- I run here like I do in every other arenas under the 'Assur' banner: 5 Kill Desire and attack limbs. I have no desire to kill other people's warriors. Though I'm happy to have warriors that are thugs in all other ways. -- Assur Wealth of knowledge!?! -- How about this: Please challenge my warriors with: 6 Large Shields (Main hand, 2 backups, Off hand, 2 backups) Plate Armor Full Helm Strategy: 10 offensive effort in all minutes 10 activity level in all minutes Lunge tactic in all minutes Dodge tactic in all minutes It is a very entertaining strategy. Not good for winning, but good for a laugh. Especially for warriors that have low strength or low carry ability. -- Assur New Players -- It looks like the gang is all here! My 5 Card Draw stable finally showed up! Consortium has his Distinct Colors! Assur has his Bash Bros Quarantine! Plus, we have Jorja with her Meal Team 6 stable! -- Hammer, Duel 2 Sponsor, mgr of 5 Card Draw PS: Make sure you glean some useful information from Consortium aka Whitey, Assur or Jorja while you are learning the ropes of managing gladiators here! Whitey -- As you yourself have experienced first handed, the USPS had something to do with my stable arriving here much later than I expected them to! -- Hammer Whitey -- Noobs is an affectionate word, regarding newbie players, that has somehow lost its endearing meaning over the years, since when I first began playing this game! -- Hammer Jorja -- Glad to see you are now active on the Noblish Island arena sands! Looking forward to your creative writing in future team spotlights! -- Hammer Assur -- Applause for Pets perched on the DM 93 throne! -- Hammer Whitey -- Enjoyed your article regarding your aimer Orange in the January tourney! -- Hammer P.S. Hopefully, the new players were taking notes! Mordant Deserter -- Avoid me! -- One Eyed Jack Traine -- You woke me! -- Queen Of Clubs Deliveries -- I survived the infirmary! Thanks for the skill learns! -- Jack Of Diamonds Aqua -- At least you did not send me to the infirmary! -- Wild Card Joker Burgandy -- Enjoyed the sand dance! -- Queen Of Hearts All -- See you on the sands! -- Hammer What? Really? Bash Bros Quarantine is avoiding Distinct Colors? Again? Avoiding us heavily? I mean really, really avoiding? Assur must be running a bunch of scaredy- cats. How sad. But I guess I can't blame him I would warn him to "Be afraid. Be very afraid." -- Whitey, Distinct Colors Dora Lane, no, I am distinctly Lavender. -- Lavender, Distinct Colors Charlene, it's ok, Babe. I am neither positive, nor negative, I am, instead, distinctly neuter. -- Orange, Distinct Colors Friends, it was such a pleasure fighting you. With Assur making all those avoids of Distinct Colors, I don't know how we got together. Thanks for the easy win. You are quite the friend. -- Aqua, Distinct Colors William Foster, you were so kind and so nice. Maybe some day you will be able to beat me. Maybe after you are reformed? -- Lavender, Distinct Colors John Hooper, well, I believe you reformed me. Can I call you Uncle? -- Burgandy, Distinct Colors The Blight, well, now, I am quite proud of that win with you so much more experienced than me and all. -- Yellow, Distinct Colors Colors, colors, everywhere. How cool is that? -- Whitey, Mgr. Distinct Colors P.S. Health. Humility. Honor. Orange -- You're good at learning, but you don't teach. Typical of a neuter golem, no interests beyond yourself. -- Andrea Rhodes Queen of Clubs -- You need to train that deficient stat. If you don't have what is needed for that weapon, you're in deep trouble. If a blow to the thigh leaves you dangerously stunned, what are you THINKING with? -- Dora Lane P.S. Jorja doesn't carry that in her head, she consults her copy of Duelmasters for Dummies. Morning Star -- Who wants to get up that early? Thanks for the skills. -- Benny Streeter Grunter -- Train up the deficient stats or get different weapons. There's no excuse for coming out unsuited. -- Ed Alley Dar Cinder -- Not a weapon Jorja favors for any of us, but what does SHE know? -- Charlene Waye All -- My turn 576 newsletter just showed up today, which is also the due date for submitting my turn 577 personal ads! -- Hammer, Duel 2 Sponsor, mgr of 5 Card Draw P.S. I sent personal ads for the turn 576 newsletter, but HAL did not confirm receiving them until the day after the due date! Hopefully these arrive in time! Consortium -- Glad you enjoyed the 'Niche' missive that I wrote! Give my best to Sweetie-Pie and Snuffy! Salute! -- Hammer Burgandy -- Tart am I ha ha ha! Wonderland has more in store for you! -- Queen Of Hearts Aqua -- Enjoy your win while you can! -- Wild Card Joker Jorja -- I enjoyed your brief dissertation regarding the business of race! -- Hammer Dora Lane -- My challenge! Your Win! Salute! -- Queen Of Clubs Indoors -- My challenge! My victory! Salute! -- One Eyed Jack Amber Clad -- Glad you survived the infirmary experience! Salute! -- Queen Of Hearts Family -- Glad that encounter is over! Congrats on your victory! Salute! -- Jack Of Diamonds Embezzling Scribe -- A win is a win! Salute! -- Wild Card Joker New Players -- Speak up in the personal ads! It will enhance your arena experience! -- Hammer LAST WEEK'S FIGHTS BURGANDY viciously subdued INDOORS in a crowd pleasing 3 minute Challenge fight. YELLOW demolished QUEEN OF HEARTS in a 3 minute one-sided Challenge melee. LAVENDER overpowered DORA LANE in a 1 minute mismatched Challenge duel. PETS bested VENEMOUS CONCUBINE in a popular 1 minute Title fight. PYKE was subdued by ONE EYED JACK in a 2 minute competition. MAZIKEEN slimly lost to DELIVERIES in a 2 minute gory duel. BENNY STREETER was devastated by ERIC in a 1 minute mismatched match. ORANGE handily defeated ANDREA RHODES in a 1 minute uneven fight. FAMILY vanquished FRATSFA SLAVE in a 1 minute uneven duel. AQUA was dispatched by FRIENDS in a 2 minute fight. MORNING STAR viciously subdued ED ALLEY in a 2 minute gory duel. THE BLIGHT overpowered CHARLENE WAYE in a 1 minute uneven match. FEAR MONGER beat MORDANT DESERTER in a 1 minute novice's fight. GRUNTER subdued HERJANN in a crowd pleasing 3 minute amateur's competition. DAR CINDER subdued PERSISTANT BEGGAR in a 1 minute amateur's match. AMBER CLAD beat QUEEN OF CLUBS in a 2 minute amateur's conflict. BRUGAR overpowered WILD CARD JOKER in a 1 minute one-sided duel. JACK OF DIAMONDS devastated SHELL SHELL in a 1 minute uneven duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 7 LUNGING ATTACK 28 - 17 - 3 62 | |BASHING ATTACK 6 AIMED BLOW 36 - 24 - 3 60 | |LUNGING ATTACK 5 TOTAL PARRY 11 - 8 - 0 58 | |STRIKING ATTACK 5 SLASHING ATTACK 20 - 16 - 1 56 | |SLASHING ATTACK 3 WALL OF STEEL 7 - 6 - 2 54 | |PARRY-RIPOSTE 3 STRIKING ATTACK 24 - 24 - 2 50 | |WALL OF STEEL 2 BASHING ATTACK 27 - 32 - 2 46 | |TOTAL PARRY 1 PARRY-RIPOSTE 6 - 8 - 0 43 | |PARRY-LUNGE 0 PARRY-STRIKE 0 - 4 - 0 0 | |PARRY-STRIKE 0 PARRY-LUNGE 0 - 2 - 0 0 | Turn 577 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: TOTAL PARRY 1 - 0 PARRY-RIPOSTE 1 - 2 4 AIMED BLOW LUNGING ATTACK 4 - 1 STRIKING ATTACK 1 - 4 4 LUNGING ATTACK SLASHING ATTACK 2 - 1 PARRY-LUNGE 0 - 0 2 SLASHING ATTACK BASHING ATTACK 4 - 2 PARRY-STRIKE 0 - 0 1 BASHING ATTACK AIMED BLOW 4 - 3 WALL OF STEEL 1 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW PETS 10579 5 1 0 76 BASH BROS QUARANTINE (1808) BASHING ATTACK ERIC 10521 6 4 0 48 PRAE DELORE SINCERAM (1800) LUNGING ATTACK ONE EYED JACK 10586 3 0 0 47 5 CARD DRAW (1809) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MAZIKEEN 10525. The most popular warrior this turn was GRUNTER 10563. The ten other most popular fighters were BURGANDY 10572, PETS 10579, ONE EYED JACK 10586, MORNING STAR 10524, INDOORS 10578, QUEEN OF HEARTS 10587, MAZIKEEN 10525, DELIVERIES 10580, ERIC 10521, and FRIENDS 10577. The least popular fighter this week was YELLOW 10574. The other ten least popular fighters were SHELL SHELL 10599, WILD CARD JOKER 10584, CHARLENE WAYE 9791, ED ALLEY 9793, ANDREA RHODES 9789, BENNY STREETER 9790, DORA LANE 9792, DAR CINDER 10562, FEAR MONGER 10564, and THE BLIGHT 10522.