AD Date : 10/18/2016 Duedate: 10/31/2016 STORM ROCK ARENA DM 107 TURN 134 RANK TEAMS W L K % RANK TEAMS W L K % 1 BIG LAKE BAN 33/409 45 26 2 63.4 DARQUE KNIGHTS 20/418 BIG LAKE OUTCASTS 81/410 5 SENTINELS 7/354 190 213 3 47.1 2 ARGONAUTS 74/422 3 2 0 60.0 NOMADIC TRIBE 21/310 3 COLOR ME SUA 42/365 552 397 2 58.2 6 BASHAHOLICS 59/375 271 338 5 44.5 CENTER FOR OLDS 18/364 BASH BROS CHILDREN 38/407 4 DARQUE AGES 81/335 139 138 4 50.2 7-BAD SIGNS 83/397 9 24 0 27.3 DARQUE ANGELS 39/420 PARTY ANIMALS 5/301 DARQUE FORCES 31/318 WAY TO GO! II 73/333 WARRIOR SPOTLIGHT Due to weather, this Spy Report was omitted from last turn's newsletter. Greetings to you, heroes of Storm Rock! Today there were no challenges. Burm Wolfsnarl did avoid the Mongoloids. I cannot say whether this was wise of him, or not. For myself, though I am accounted recklessly brave by my people, I make it a policy to avoid all manner of physical contests. For those who are not made of wind, it is a different matter. There were eleven fights, which is one more than last time, so that is good. This time, the Champion of the Horn fought a true gladiator instead of a stand-in. 1977 AMC MATADOR (42-4116) (108-83-0,230) of COLOR ME SUAVE fought OBROJOBO (7-5869) (70-55-2,204) of SENTINELS. 1977 AMC MATADOR was devastated by OBROJOBO in a 2 minute mismatched Title fight. Amazing! Thus, we have a new Champion. Well done, Obrojobo! I must report that Obrojobo is our most highly recognized Slasher, while the Matador is no longer our representative Wall of Steel, having lost that honor to Almost Pretty. And here is that fight. ALMOST PRETTY (42-4496) (124-66-0,223) of COLOR ME SUAVE fought TELGOR (107-27) (0-0-0,200) of . ALMOST PRETTY subdued TELGOR in an exciting 3 minute melee. She is the top-ranked Wall of Steel, while Telgor is a stand-in. BEDDER (18-10043) (52-95-3,184) of CENTER FOR OLDS fought OZAWINDIB (7-6212) (39-44- 0,175) of SENTINELS. BEDDER overpowered OZAWINDIB in a crowd pleasing 3 minute mismatched duel. Sometimes a warrior's name, spelled backwards, has a secret meaning, so... Bidniwazo... no, I think not. However, Bedder is the top-ranked Striker in Storm Rock at the moment, as well as being the overall popularity leader. THE HYPHEN-DASH (42-4499) (75-76-1,203) of COLOR ME SUAVE fought VERMICIOUS KNID (107- 30) (0-0-0,240) of . THE HYPHEN-DASH savagely defeated VERMICIOUS KNID in an exciting 3 minute bloody fight. The Hyphen-Dash is top Lunger, and was also voted this turn's favorite fighter. The Knid is disgusting. JELLO KNUCKLES (42-4554) (82-81-0,201) of COLOR ME SUAVE fought RIRORNI CAPTAIN (107- 26) (0-0-0,200) of . JELLO KNUCKLES viciously subdued RIRORNI CAPTAIN in a 2 minute gory duel. Jello Knuckles is, once again, our arena's best Total Parry. MAULI LAMA (7-6292) (25-34-2,172) of SENTINELS fought INIGO MONTOYA (33-8054) (30-15- 2,116) of BIG LAKE BANDITS. MAULI LAMA was devastated by INIGO MONTOYA in a 1 minute mismatched match. Mauli Lama is the highest ranked Basher, despite losing to Mr. Montoya. SYE THE BEARDED (81-801) (31-13-1,101) of BIG LAKE OUTCASTS fought OUT FOR A DUCK (83- 275) (20-29-0,97) of BAD SIGNS. SYE THE BEARDED was handily defeated by OUT FOR A DUCK in a 1 minute uneven melee. Out for a Duck is this arena's premier Aimed Blow. I am pleased to report that Burm Wolfsnarl was not forced to fight a Mongoloid. BURM WOLFSNARL (81-113) (30-19-0,100) of BIG LAKE OUTCASTS fought DIRTY DIAPERS (38-5071) (29-40-1,47) of BASH BROS CHILDREN. BURM WOLFSNARL viciously subdued DIRTY DIAPERS in a popular 3 minute gruesome duel. BARBAROSSA (81-2098) (24-28-0,95) of DARQUE AGES fought CHATROOMMATE (18-10034) (26- 26-0,71) of CENTER FOR OLDS. BARBAROSSA was vanquished by CHATROOMMATE in an exciting 1 minute one-sided fight. And Chatroommate is the highest rated Parry-Lunge. MAGUVIAL (20-129) (19-13-2,72) of DARQUE KNIGHTS fought TANTRUM YOGA (42-4563) (27-19- 2,62) of COLOR ME SUAVE. MAGUVIAL was handily defeated by TANTRUM YOGA in a 2 minute brutal one-sided bout. Maguvial is our primary Parry-Strike, despite losing this fight. SPAWN'S BLUE BEER (83-403) (20-11-0,52) of BAD SIGNS fought SHADOWDANCER (20-132) (18- 14-0,38) of DARQUE KNIGHTS. SPAWN'S BLUE BEER was demolished by SHADOWDANCER in a 1 minute mismatched competition. VLAD TEPES (81-1979) (19-7-1,65) of DARQUE AGES fought HARD KNOCKS (42-4555) (23-22- 0,87) of COLOR ME SUAVE. VLAD TEPES was savagely defeated by HARD KNOCKS in a 2 minute gory brawl. The spectators did not like Mr. Tepes' performance in this fight. I'M POWERLESS (59-2629) (26-51-0,65) of BASHAHOLICS ANON fought SOVEREIGN (39-3893) (20-7-0,67) of DARQUE ANGELS. I'M POWERLESS was overcome by SOVEREIGN in a 2 minute conflict. I'm Powerless has been supplanted as top Basher by Mauli Lama. This is all that I, in my humble opinion, found to be of note in this turn's fights. May you all fare well until next time. -- Adonis tel Edekin Kalaniah the Ever-Prepared REPORT FROM WITHIN THE TOWER Greetings, brave ones! To avoid confusion, I should mention that the report this humble author submitted last turn was omitted from the glorious account of the arena's activities, and so it has been included this time as a team spotlight. Two challenges were made this time (not counting a pair of challenges that were nullified by the challenged parties not fighting), and two avoids. There were twelve fights altogether. INIGO MONTOYA (33-8054) (31-15-2,157) of BIG LAKE BANDITS challenged 1977 AMC MATADOR (42-4116) (108-84-0,194) of COLOR ME SUAVE. INIGO MONTOYA was devastated by 1977 AMC MATADOR in a 1 minute Challenge fight. No doubt in order to insure that his challenge went through, Mr. Montoya avoided the Sentinels. It was a very brave challenge. SYE THE BEARDED (81-801) (31-14-1,89) of BIG LAKE OUTCASTS challenged I'M POWERLESS (59-2629) (26-52-0,66) of BASHAHOLICS ANON. SYE THE BEARDED was subdued by I'M POWERLESS in an exciting 1 minute Challenge melee. OBROJOBO (7-5869) (71-55-2,230) of SENTINELS fought ALMOST PRETTY (42-4496) (125-66- 0,231) of COLOR ME SUAVE. OBROJOBO defeated ALMOST PRETTY in a crowd pleasing 1 minute bloody Title duel. Obrojobo is our most glorious Slasher, while, alas, the lovely and misnamed "Almost Pretty" is not at the top of any style. THE HYPHEN-DASH (42-4499) (76-76-1,211) of COLOR ME SUAVE fought CRYSALIS GUARD (107- 29) (0-0-0,200) of . THE HYPHEN-DASH overpowered CRYSALIS GUARD in a 1 minute one- sided fight. The Hyphen-Dash is our most highly recognized representative of the Lunging style. JELLO KNUCKLES (42-4554) (83-81-0,207) of COLOR ME SUAVE fought ANZAHANZEK (7-6204) (36-39-0,186) of SENTINELS. JELLO KNUCKLES vanquished ANZAHANZEK in an exciting 7 minute bloody mismatched fight. Mr. Knuckles is our most celebrated Total Parry, a style after my own heart. Anzahanzek is the most highly rated Parry-Strike. BEDDER (18-10043) (53-95-3,195) of CENTER FOR OLDS fought WALLI WEEBLE (21-6935) (45- 44-0,196) of NOMADIC TRIBE. BEDDER viciously subdued WALLI WEEBLE in an action packed 8 minute gruesome fight. Bedder is the most aggressive, and most highly rated, Striker in Storm Rock, as well as being the overall popularity leader. He is also this turn's favorite fighter. Well done! BURM WOLFSNARL (81-113) (31-19-0,102) of BIG LAKE OUTCASTS fought HARD KNOCKS (42- 4555) (24-22-0,93) of COLOR ME SUAVE. BURM WOLFSNARL was vanquished by HARD KNOCKS in a 1 minute uneven duel. I note that Burm Wolfsnarl avoided The Mongoloids. He probably posted one of the challenges that went to a non-present gladiator. His manager seems to be the one paying the most attention in Storm Rock. CHATROOMMATE (18-10034) (27-26-0,94) of CENTER FOR OLDS fought VLAD TEPES (81-1979) (19-8-1,67) of DARQUE AGES. CHATROOMMATE overpowered VLAD TEPES in a 1 minute uneven duel. Chatroommate is the top-rated Parry-Lunge. Have you noticed how many stylemasters work for Suave? Six out of nine. It is quite impressive. DIRTY DIAPERS (38-5071) (29-41-1,61) of BASH BROS CHILDREN fought MAGUVIAL (20-129) (19-14-2,59) of DARQUE KNIGHTS. DIRTY DIAPERS was overpowered by MAGUVIAL in an action packed 1 minute one-sided fight. SHADOWDANCER (20-132) (19-14-0,61) of DARQUE KNIGHTS fought TANTRUM YOGA (42-4563) (28-19-2,81) of COLOR ME SUAVE. SHADOWDANCER was overpowered by TANTRUM YOGA in a 1 minute one-sided fight. Shadowdancer was voted this arena's least popular fighter for this turn. I doubt he deserved that. BARBAROSSA (81-2098) (24-29-0,73) of DARQUE AGES fought ALASTARIAN DESERTER (107-1) (0-0-0,30) of . BARBAROSSA was demolished by ALASTARIAN DESERTER in a 2 minute mismatched competition. SOVEREIGN (39-3893) (21-7-0,72) of DARQUE ANGELS fought UNEMPLOYED PERSON (107-5) (0- 0-0,70) of . SOVEREIGN was demolished by UNEMPLOYED PERSON in a popular 1 minute mismatched match. Perhaps the Unemployed Person will be able to get a job with one of the guilds? For this turn, that is all I can say. I wish you a joyous and productive two weeks until we meet again! -- Adonis tel Edekin Kalaniah the Ever-Prepared CHAMPION OF THE HORN W L K PNTS TEAM NAME CITY OBROJOBO 7-5869 72 55 2 266 SENTINELS (354) BONSUR GRAND CHALLENGER CHAMPIONS W L K PNTS TEAM NAME CITY THE HYPHEN-DASH 42-4499 77 76 1 224 COLOR ME SUAVE (365) RODEKI JELLO KNUCKLES 42-4554 84 81 0 216 COLOR ME SUAVE (365) RODEKI GRAND CHAMPIONS W L K PNTS TEAM NAME CITY BEDDER 18-10043 54 95 3 205 CENTER FOR OLDS (364) TALCAMA 1977 AMC MATADOR 42-4116 109 84 0 204 COLOR ME SUAVE (365) RODEKI GRAND CHAMPIONS W L K PNTS TEAM NAME CITY ALMOST PRETTY 42-4496 125 67 0 200 COLOR ME SUAVE (365) RODEKI WALLI WEEBLE 21-6935 45 45 0 193 NOMADIC TRIBE (310) SUNSET ANZAHANZEK 7-6204 36 40 0 184 SENTINELS (354) BONSUR GRAND CHALLENGER ADEPTS W L K PNTS TEAM NAME CITY -OZAWINDIB 7-6212 39 45 0 168 SENTINELS (354) BONSUR INIGO MONTOYA 33-8054 31 16 2 163 BIG LAKE BANDITS (409) NIATOLI ISLAND GRAND ADEPTS W L K PNTS TEAM NAME CITY -MAULI LAMA 7-6292 25 35 2 138 SENTINELS (354) BONSUR -OUT FOR A DUCK 83-275 21 29 0 118 BAD SIGNS (397) TELORINTHE HARD KNOCKS 42-4555 25 22 0 115 COLOR ME SUAVE (365) RODEKI CHATROOMMATE 18-10034 28 26 0 104 CENTER FOR OLDS (364) TALCAMA GRAND CHALLENGER INITIATES W L K PNTS TEAM NAME CITY I'M POWERLESS 59-2629 27 52 0 92 BASHAHOLICS ANON (375) ILLIS GRAND INITIATES W L K PNTS TEAM NAME CITY TANTRUM YOGA 42-4563 29 19 2 90 COLOR ME SUAVE (365) RODEKI BURM WOLFSNARL 81-113 31 20 0 88 BIG LAKE OUTCASTS (410) SHADOWSPIRE SYE THE BEARDED 81-801 31 15 1 72 BIG LAKE OUTCASTS (410) SHADOWSPIRE MAGUVIAL 20-129 20 14 2 71 DARQUE KNIGHTS (418) SEAM -K.O. 75-1920 20 8 1 69 SWORD FOR HIRE (165) JADE MOUNTAIN VLAD TEPES 81-1979 19 9 1 65 DARQUE AGES (335) SHADOWSPIRE SHADOWDANCER 20-132 19 15 0 59 DARQUE KNIGHTS (418) SEAM -REGALUS FURY 74-4546 17 4 0 55 ARGONAUTS (422) DAYLA KIV DIRTY DIAPERS 38-5071 29 42 1 52 BASH BROS CHILDREN (407) CLIFFHOME BARBAROSSA 81-2098 24 30 0 41 DARQUE AGES (335) SHADOWSPIRE -SPAWN'S BLUE BEER 83-403 20 12 0 36 BAD SIGNS (397) TELORINTHE '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN PERSONAL CORRESPONDENCE LAST WEEK'S FIGHTS INIGO MONTOYA was devastated by 1977 AMC MATADOR in a 1 minute Challenge fight. SYE THE BEARDED was subdued by I'M POWERLESS in a exciting 1 minute Challenge melee. OBROJOBO defeated ALMOST PRETTY in a crowd pleasing 1 minute bloody Title duel. THE HYPHEN-DASH overpowered CRYSALIS GUARD in a 1 minute one-sided fight. JELLO KNUCKLES vanquished ANZAHANZEK in a exciting 7 minute bloody mismatched fight. BEDDER viciously subdued WALLI WEEBLE in a action packed 8 minute gruesome fight. BURM WOLFSNARL was vanquished by HARD KNOCKS in a 1 minute uneven duel. CHATROOMMATE overpowered VLAD TEPES in a 1 minute uneven duel. DIRTY DIAPERS was overpowered by MAGUVIAL in a action packed 1 minute one-sided fight. SHADOWDANCER was overpowered by TANTRUM YOGA in a 1 minute one-sided fight. BARBAROSSA was demolished by ALASTARIAN DESERTER in a 2 minute mismatched competition. SOVEREIGN was demolished by UNEMPLOYED PERSON in a popular 1 minute mismatched match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 4 WALL OF STEEL 16 - 4 - 0 80 | |AIMED BLOW 3 STRIKING ATTACK 12 - 7 - 0 63 | |PARRY-LUNGE 2 SLASHING ATTACK 8 - 6 - 0 57 | |PARRY-STRIKE 2 PARRY-LUNGE 11 - 9 - 0 55 | |LUNGING ATTACK 2 LUNGING ATTACK 9 - 8 - 1 53 | |SLASHING ATTACK 2 TOTAL PARRY 13 - 12 - 0 52 | |STRIKING ATTACK 2 AIMED BLOW 12 - 16 - 0 43 | |BASHING ATTACK 2 PARRY-STRIKE 2 - 3 - 0 40 | |WALL OF STEEL 2 BASHING ATTACK 6 - 16 - 0 27 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 2 - 0 0 | Turn 134 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 2 - 0 AIMED BLOW 1 - 2 3 TOTAL PARRY PARRY-STRIKE 1 - 1 TOTAL PARRY 1 - 3 2 SLASHING ATTACK LUNGING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 2 WALL OF STEEL SLASHING ATTACK 1 - 1 1 LUNGING ATTACK STRIKING ATTACK 1 - 1 1 STRIKING ATTACK BASHING ATTACK 1 - 1 1 PARRY-STRIKE WALL OF STEEL 1 - 1 1 BASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK OBROJOBO 7-5869 72 55 2 266 SENTINELS (354) LUNGING ATTACK THE HYPHEN-DASH 42-4499 77 76 1 224 COLOR ME SUAVE (365) TOTAL PARRY JELLO KNUCKLES 42-4554 84 81 0 216 COLOR ME SUAVE (365) STRIKING ATTACK BEDDER 18-10043 54 95 3 205 CENTER FOR OLDS (364) WALL OF STEEL 1977 AMC MATADOR 42-4116 109 84 0 204 COLOR ME SUAVE (365) PARRY-STRIKE ANZAHANZEK 7-6204 36 40 0 184 SENTINELS (354) AIMED BLOW HARD KNOCKS 42-4555 25 22 0 115 COLOR ME SUAVE (365) PARRY-LUNGE CHATROOMMATE 18-10034 28 26 0 104 CENTER FOR OLDS (364) BASHING ATTACK I'M POWERLESS 59-2629 27 52 0 92 BASHAHOLICS ANON (375) The overall popularity leader is BEDDER 18-10043. The most popular warrior this turn was BEDDER 18-10043. The ten other most popular fighters were JELLO KNUCKLES 42-4554, ANZAHANZEK 7-6204, WALLI WEEBLE 21-6935, THE HYPHEN-DASH 42-4499, OBROJOBO 7-5869, INIGO MONTOYA 33-8054, ALMOST PRETTY 42-4496, 1977 AMC MATADOR 42-4116, HARD KNOCKS 42-4555, and CHATROOMMATE 18-10034. The least popular fighter this week was SHADOWDANCER 20-132. The other ten least popular fighters were VLAD TEPES 81-1979, BURM WOLFSNARL 81-113, SOVEREIGN 39-3893, DIRTY DIAPERS 38-5071, BARBAROSSA 81-2098, I'M POWERLESS 59-2629, SYE THE BEARDED 81-801, TANTRUM YOGA 42-4563, MAGUVIAL 20-129, and CHATROOMMATE 18-10034. Arena (Number) W L K Arena (Number) W L K Arena (Number) W L K BONSUR(7) 1 1 0 NIATOLI ISLAND(33) 0 1 0 RODEKI(42) 5 1 0 TALCAMA(18) 2 0 0 CLIFFHOME(38) 0 1 0 ILLIS(59) 1 0 0 SEAM(20) 1 1 0 XOCHITHLAN(39) 0 1 0 SHADOWSPIRE(81) 0 4 0 SUNSET(21) 0 1 0 TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY OBROJOBO 7-5869 72 55 2 266 SENTINELS (354) BONSUR BEDDER 18-10043 54 95 3 205 CENTER FOR OLDS (364) TALCAMA MAGUVIAL 20-129 20 14 2 71 DARQUE KNIGHTS (418) SEAM WALLI WEEBLE 21-6935 45 45 0 193 NOMADIC TRIBE (310) SUNSET INIGO MONTOYA 33-8054 31 16 2 163 BIG LAKE BANDITS (409) NIATOLI ISLAND DIRTY DIAPERS 38-5071 29 42 1 52 BASH BROS CHILDREN (407) CLIFFHOME TOP WARRIOR OF EACH ARENA W L K PNTS TEAM NAME CITY THE HYPHEN-DASH 42-4499 77 76 1 224 COLOR ME SUAVE (365) RODEKI I'M POWERLESS 59-2629 27 52 0 92 BASHAHOLICS ANON (375) ILLIS BURM WOLFSNARL 81-113 31 20 0 88 BIG LAKE OUTCASTS (410) SHADOWSPIRE An Informative Guide to the Parry-Riposte Style composed by Sir Jessie Jest Greetings to all. After many weeks of compiling a database with informationon the parry-riposte, I would like to thank the many managers that donated their time and effort to make this project work. We all hope that many managers benefit from these efforts to further the interest in this style. This article can also be found in the Duel Masters Web page on the internet at: http://www.netis.com/johnh/dm.htm Also, for those of you who have e-mail access, I invite you to join in on the DM discussions on the Roundtable. The roundtable is a forum that discusses anything that has to do with Duelmasters. It is made up of many other DM managers like yourself, and will answer any question you have about the game. To join the Round Table send e- mail to email@example.com with the message "Subscribe Duel-L Your Name". *** *** *** Parry-ripostes, or rippers, can be very deadly if trained and managed effectively. Rippers aren't as widely understood as the more common high skill base styles are. They do draw managers who like more of a challenge. It is not a style for quick fix, so to speak. They start with much less skill and development than many other styles. This means they require a much longer development time before reaching that successful stage. Rippers are not good short-term warriors. They lack what it takes to get many wins early in their career. When you make a ripper, you're in for the long haul. When making a ripper, it is good to think about making him survive through Basic. Rippers have the second highest death rate, with aimed blows being the first. The main reasons for this, I believe, are poor warrior design and/or poor strategy. Rippers, even if designed exactly the same, vary more from one to another than most styles in general. The aimed blow, I believe, is the only other style that varies more widely from one to another than the ripper. Finding your ripper's likes and dislikes may be quite a task, indeed. The first thing to get a good ripper is warrior design. His starting stats will greatly effect his starting skill bases as well. Since rippers starting skill base is lower than some of the other styles, getting as many bonus skills from initial stats is very important. These bonus skills are given most in the WIT and DEFTNESS stats. Odd numbered stats are where most of the bonus skills are at, such as 13, 15, 17 and 21. There are no bonus stats to be gained at 19 in any stat except speed. Good rippers will have a minimum of 32 points between wit and deftness. 34 or more points is preferred. 17 or 21 WT and 17 or 21 DT makes the best rippers. Ripper stats: Strength: 7-11 gives you the range you need for all ripper weapons. Con: 10-14 helps keep your ripper alive and helps with encumbrance. A wise manager would put any left over points here, rather than speed. We'll get to that in a minute. Size: 3-11, no bigger. It's a waste of points and kills your defense, which is one thing that will keep your ripper alive. Wit: 15, 17 or 21 -- No less. You need the bonus skills and the quick learning to make up for the lower skill base. Will: 15+ Not necessary, but to be successful quicker in ADM get at least a 15. Speed: 5-9 Speed is the most disputed thing among ripper managers. It is split 50/50 on its contribution to a rippers success. I believe any extra points left over after adding to odd number WT, WL, and DF should go to CON, not speed. It makes no difference whether you get those skills gained from speed now, or later on. They are still the same number of skills. Those few skills won't make as much difference now, as CON does in keeping the ripper ALIVE. A dead ripper's bases don't matter much, now, do they? ;) Deftness 15,17, or 21 no less. This is a MUST. Deftness gives the most bonus skills out of all the stats. Unlike other styles, which start out with higher bases, a ripper needs all the bonuses he can get. Don't skimp here. Also, many of the rippers weapons require high deftness. The average skill bonuses you get for the parry-riposte style are as follows: (Taken from the "Ween Chart" that includes decimals) Skill Bonus ====== ====== Attack -1.6 Parry -0.1 Defense -3 Initiative 3.1 Decise 1.8 Riposte 4.6 Naturally, rippers get more bonus skills in the riposte area. To help understand that chart, round the numbers up to the nearest whole number. Example, Decise 1.8 = 2 extra decise skills. There is no way to predict exactly what your ripper's starting skills will be. But you can get a good idea when your get your overview back by using the skill chart which is not listed here. There is the luck factor, which is a random number that RSI gives to make sure no two warriors are exactly alike. Some are blessed and get more than average skills, whereas others get considerably less. Rippers in general seem to get LESS more than MORE skill in the luck factor part of character generation. Listed below are some examples of actual rippers in ADM and Primus.Please take note of the + or extra skills these rippers received with thestats they have. Notice the amount of extra skills they received from high WIT and DEFTNESS. The luck factor had some play in these startingbases. These are also examples of when the luck factor gives you MOREstarting base skills. The one at the bottom, with the -2 skills, is an exampleof bad luck. The average skill base totals is +4.8 or 5 skills rounded up.That means that if you get a ripper with more than + 5 skills to his base,he is lucky. Less than + 5 he is unlucky, depending on his stats. If theripper has less than a 32 total points WIT and DEFTNESS, his chancesof getting less than +5 is MUCH higher. If you get more than +5 skills withless than 32 points in your WIT and DEFTNESS total, you a very lucky.One exception is when you have a 30 WIT/DEFTNESS total and a 21 WILL.Then you should get +5 or better to your skill base. If not, you are unlucky. ST-CN-SZ-WT-WL-SP-DF BASE: ATT INIT DEC DEF PAR RIP (Bonus +/-) 17-13-4-17-9-9-15 60(0) 60(+4) 30(+2) 40(-1) 45(+1) 65(+5); +11 9-13-8-17-15-5-17 55(-1) 55(+4) 15(0) 30(-4) 55(+3) 70(+6); +8 11-9-12-15-17-5-17 55(0) 35(+2) 20(+1) 30(-3) 45(-1) 75(+9); +8 9-12-5-17-15-9-17 45(-3) 50(+1) 40(+3) 45(-2) 40(0) 70(+5); +4 10-10-9-21-15-4-15 60(-1) 50(+2) 45(+5) 35(-4) 35(0) 65(+5); +7 8-9-7-17-17-9-17 50(-3) 50(-1) 50(+4) 50(-2) 40(+1) 85(+8); +5 8-10-12-17-17-3-17 60(-1) 45(0) 25(+2) 30(-5) 40(+1) 55(+4); +1 8-9-8-15-11-12-21 50(-2) 75(+5) 35(+2) 35(-4) 50(+1) 80(+5); +7 12-10-8-17-11-9-17 40(-3) 45(0) 40(+4) 30(-4) 15(-4) 70(+5); -2 The numbers in the parenthesis are the + or - the projected skill base for that set of numbers. Example: +5 means that he got 5 more than the average projection. Pluses are good and minuses are bad. A simple method to see whether or not your ripper was lucky is to add the WIT and DEFTNESS together. If it is above 32 then you should get + 5 as an average, and any more than +5 is lucky. The higher the WIT/DEFTNESS total the higher the average. This is a quick guesstimate to see if your ripper was unlucky at getting a good number starting skills. It is not an exact way to tell. You can tell more accurately by using the skill chart that lists the skill bonuses, and the style modifiers. Good WIT statements for a good ripper include high order ATTACK, DEFENSE, and PARRY. An initiative statement is nice, but harder to come by for a ripper, unless you give up one of those 3 up there. If you get ATTACK, DEFENSE, PARRY and INITIATIVE high order you have a GREAT ripper. Rippers almost always get some kind of Riposte statement. Riposte isn't really as important as those 4 up there are in the long run. Decise skill is meaningless to a ripper. ARMOR ----------- Rippers should wear heavy armor at the beginning of their career. It is better to run a ripper defensively or `scum' him for awhile until he gains more skill. When he starts getting his experts in defense and parry, then you can take off some armor. Rippers are more like to DIE in their first 10-15 fights than later on when they have more skill and experience. Some people don't like playing defensively, and run them offensively at the beginning. Rippers are long term projects and are not ready for this. They lack the skill and experience to do this in the beginning. For this reason, and the fact most people don't put much armor on them at the start of their career, is why so many rippers DIE. Putting heavy armor on them and playing them defensively, increases the ripper's chance to make it to ADM ALIVE. I've put rippers in ACM and APA in basic for their first 15 fights. It keeps them alive and gets them learns without affecting their performance. Weapons ------------- Your ripper's favorite weapon is VERY important. Rippers have a very limited number of weapons to choose from, but do have some good ones. This is a list of ripper weapons. They are listed in order of which is best to which is worst according to a poll of 58 ripper mgrs. 1. Scimitar -- The best ripper weapon, without question. 2. Longsword 3. Epee -- I wouldn't advise using this weapon in Basic. 4. Shortsword 5. Shortspear 6. Longspear 7. Hatchet Using that chart above, you can tell whether or not your ripper got stuck with a lousy favorite weapon. Down below is more info on ripper's favorite weapons. Out of 44 parry-ripostes, the following is a chart of the favorite weapons they got: EP (11), SC (8), LO (8), LS (4), SS (7), SH (6) Notice that most got the top 3 ripper weapons. Just hope your ripper doesn't get stuck with a lame weapon. Off-hand weapon ------------------------ Rippers do better with 2 weapons than one. In ADM, a ripper can use either one or 2 and still be effective. Shortswords and hatchets are the most effective. Daggers and shields are OK, but not really good in ADM. If you have a ripper with high enough deftness, twin longswords or scimitars can be devastating. Rippers have an unusually high chance of being ambidextrous. Strategy- Using tactics ------------------------------- Rippers in general don't react well to tactics. This is agreed on by most ripper managers. They can use lunge, dodge, response and parry to some effectiveness. Out of 44 rippers, 3 got Lunge, 6 got Riposte, and 3 got Parry as a favorite tactic. Riposte tactic is lame, and should never be used on a ripper. He ripostes well enough without that tactic. All it will do is penalize him in other important areas. Strategy- (favorite rhythms) ------------------------------------- Unlike other styles, the ripper favorite rhythm is used more closely. Most managers use different strategies in basic than they do in ADM for their rippers. They play it more by ear in Basic, and stick mostly to the ripper's favorite rhythms in ADM. Unless, of course, they have very bad rhythms for favorites. Then they may go back to playing it by ear. Below is a graph of 44 Parry - Riposte's favorite rhythms. A. L. -- O. E. VL LO MO HI VH TOTALS VL 3 1 2 0 0 6 LO 2 1 2 2 0 7 MO 2 19 0 1 0 22 HI 2 0 5 2 0 9 VH 0 0 0 0 0 0 TOTALS 9 21 9 5 0 As you can see, most of the favorites for a Parry Riposte fall in the LOW offensive and moderate activity range. To give someone an example of a basic strategy, I will give you an example below. MIN 1 2 3 4 5 6 Desp. OL 2 2 2 4 4 3 7 AL 2 2 2 4 4 2 7 KD 5 5 5 6 6 5 5 Att RA-----------------------------------------------> Pro HE-----------------------------------------------> You can experiment with other strategies, and might even check out how your ripper likes tactics. In ADM, I'd stick with the favorite rhythms, unless they aren't working for him. Best style match-ups for a ripper in basic are: PR, TP, BA, PS, WS. Worst in Basic are : SL, LU, AB, PL, ST. Best style Match-ups in ADM are: TP, PR, BA, ST, PS. Worst in ADM are : LU, SL, WS, PL, AB. Well, that should be enough information to get any manager started with a good ripper. If you need more information about rippers or anything else about DM, contact me. I can be reached via e-mail at 103260.3347@ compuserve.com or you can Diplo me at the Joker's Wild 2 in DM 75. I hope this helped someone. Cheers, Sir Jessie Jest Credits -- Major contributors: Mitch Nakagawa -AKA- Sensei Slowburn Glenn Uren -AKA- Heretic JRK Jeanette Jerles -AKA- Shark Jester Gary Triplett -AKA- Miles The Boss Man The Lunatic Voo-Doo Assurnasirbanipal Soultaker Lord Bosk Buri C.J Caviness -AKA- The Visionist Doctor Scot Manager(Dwayne) Revenant Eric Goche Seeker Rajesh Nanda Johan Behrenfeldt -AKA- Bartender and many others.