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Date   : 04/18/2017    Duedate: 05/01/2017

STORM ROCK ARENA

DM 107    TURN 147

RANK TEAMS                 W    L   K    %  RANK TEAMS                 W    L   K    % 
  1 HOYT FOUNDATI 8/427   62   42   2 59.6      CENTER FOR OLDS 18/364
    BIG LAKE BANDITS 33/409                   3 RHYME TYME 55/385    377  317   3 54.3
    BIG LAKE OUTCASTS 81/410                  4 BASHAHOLICS  59/375  282  353   6 44.4
  2 COLOR ME SUA 42/365  613  440   2 58.2      BASH BROS CHILDREN 38/407

                                 THE GUARDIAN'S FORUM
                       Reflections by the Champion of the Horn

     Storm Rock,  
     I sit atop your throne. 
     Although you might squawk, I rock.  
     You don't, because I own
     This stone. 
     Ha.

                                          -- Mod Cod

                             REPORT FROM WITHIN THE TOWER

Salutations, O Brave Ones!
     There were ten fights in the arena today, and just one outside of the arena.  No 
one challenged anyone.  Six fights were against stand-ins. All in all, it was not a 
very exciting day, but perhaps the great warriors of Storm Rock are husbanding their 
energies for a much more spectacular showing next turn!
     MOD COD (55-2638) (272-188-4,278) of RHYME TYME fought ALMOST PRETTY (42-4496) 
(134-70-0,225) of COLOR ME SUAVE.  MOD COD devastated ALMOST PRETTY in a 1 minute 
mismatched Title fight.  Of course, Mod Cod is Storm Rock's most admired Lunger, as 
well as being the Champion of the Horn.
     1977 AMC MATADOR (42-4116) (118-87-0,243) of COLOR ME SUAVE fought GOJIRO (107-
31) (0-0-0,220) of  .  1977 AMC MATADOR slimly lost to GOJIRO in an action packed 3 
minute brutal battle.  The valiant Matador was voted the favorite fighter this turn.
     THE HYPHEN-DASH (42-4499) (85-80-1,257) of COLOR ME SUAVE fought ARENAMASTER 
SANDAVOL (107-28) (0-0-0,200) of  .  THE HYPHEN-DASH overpowered ARENAMASTER SANDAVOL 
in a 1 minute mismatched duel.  Defeating the Arenamaster is quite an impressive feat!  
Well done, well done!
     JELLO KNUCKLES (42-4554) (92-85-0,210) of COLOR ME SUAVE fought RIRORNI CAPTAIN 
(107-26) (0-0-0,200) of  .  JELLO KNUCKLES defeated RIRORNI CAPTAIN in a 2 minute 
match.  Jello Knuckles is this arena's most recognized Total Parry, and quite 
impressive at that.
     BEDDER (18-10043) (60-101-3,183) of CENTER FOR OLDS fought SYE THE BEARDED (81-
801) (37-19-1,180) of BIG LAKE OUTCASTS.  BEDDER devastated SYE THE BEARDED in a 
popular 1 minute uneven brawl.  Bedder is the arena's bes Striker, also the overall 
popularity leader here.
     CHATROOMMATE (18-10034) (35-31-0,157) of CENTER FOR OLDS fought BURM WOLFSNARL 
(81-113) (39-22-0,163) of BIG LAKE OUTCASTS.  CHATROOMATE was devastated by BURM 
WOLFSNARL in a 1 minute mismatched match.  Chatroommate is our top Parry-Lunge.
     HARD KNOCKS (42-4555) (31-28-0,167) of COLOR ME SUAVE fought RIRORNI CAPTAIN 
(107-26) (0-0-0,200) of  .  HARD KNOCKS was handily defeated by RIRORNI CAPTAIN in a 1 
minute uneven fight.  Hard Knocks is still, of course, our most dangerous Aimed Blow.
     Inigo Montoya is our most highly celebrated Slasher.  INIGO MONTOYA (33-8054) 
(33-24-2,137) of BIG LAKE BANDITS fought TANTRUM YOGA (42-4563) (33-27-2,125) of COLOR 
ME SUAVE.  INIGO MONTOYA was vanquished by TANTRUM YOGA in a popular 1 minute uneven 
duel.
     I'M POWERLESS (59-2629) (32-59-0,28) of BASHAHOLICS ANON fought RIRORNI SOLDIER 
(107-3) (0-0-0,30) of  .  I'M POWERLESS was vanquished by RIRORNI SOLDIER in a 1 
minute one-sided duel.
     DIRTY DIAPERS (38-5071) (34-49-1,34) of BASH BROS CHILDREN fought CAPTURED PIRATE 
KING (107-2) (0-0-0,30) of  .  DIRTY DIAPERS assassinated CAPTURED PIRATE KING in a 
popular 1 minute uneven match.  Dirty Diapers is Storm Rock's top Basher, and what a 
disturbing image that presents.
     And that, my Storm Rockers, is all there is to say this turn.  Let us fervently 
hope that the next two weeks bring us a surfeit of thrilling combat!

                                       -- Adonis tel Edekin Kalaniah the Ever-Prepared

CHAMPION OF THE HORN           W   L  K PNTS  TEAM NAME                  CITY           
 MOD COD 55-2638             273 188  4  320  RHYME TYME (385)           KHALANI

GRAND CHALLENGER CHAMPIONS     W   L  K PNTS  TEAM NAME                  CITY           
 THE HYPHEN-DASH 42-4499      86  80  1  268  COLOR ME SUAVE (365)       RODEKI
 JELLO KNUCKLES 42-4554       93  85  0  216  COLOR ME SUAVE (365)       RODEKI

GRAND CHAMPIONS                W   L  K PNTS  TEAM NAME                  CITY           
 ALMOST PRETTY 42-4496       134  71  0  210  COLOR ME SUAVE (365)       RODEKI
 BEDDER 18-10043              61 101  3  202  CENTER FOR OLDS (364)      TALCAMA
 1977 AMC MATADOR 42-4116    118  88  0  198  COLOR ME SUAVE (365)       RODEKI

GRAND CHALLENGER ADEPTS        W   L  K PNTS  TEAM NAME                  CITY           
 BURM WOLFSNARL 81-113        40  22  0  173  BIG LAKE OUTCASTS (410)    SHADOWSPIRE
 SYE THE BEARDED 81-801       37  20  1  171  BIG LAKE OUTCASTS (410)    SHADOWSPIRE
 HARD KNOCKS 42-4555          31  29  0  166  COLOR ME SUAVE (365)       RODEKI
 CHATROOMMATE 18-10034        35  32  0  154  CENTER FOR OLDS (364)      TALCAMA

GRAND ADEPTS                   W   L  K PNTS  TEAM NAME                  CITY           
 TANTRUM YOGA 42-4563         34  27  2  147  COLOR ME SUAVE (365)       RODEKI
 INIGO MONTOYA 33-8054        33  25  2  123  BIG LAKE BANDITS (409)     NIATOLI ISLAND

GRAND INITIATES                W   L  K PNTS  TEAM NAME                  CITY           
-THE ANXIOUS MAN 8-5589       18  13  1   68  HOYT FOUNDATION (427)      ARKERS
 DIRTY DIAPERS 38-5071        35  49  2   45  BASH BROS CHILDREN (407)   CLIFFHOME
 I'M POWERLESS 59-2629        32  60  0   19  BASHAHOLICS ANON (375)     ILLIS

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W   L  K TEAM NAME              SLAIN BY                  TURN
CAPTURED PIRATE KING       0   0  0                        DIRTY DIAPERS 38-5071     147

                               PERSONAL CORRESPONDENCE

                                  LAST WEEK'S FIGHTS

MOD COD devastated ALMOST PRETTY in a 1 minute mismatched Title fight.
1977 AMC MATADOR slimly lost to GOJIRO in a action packed 3 minute brutal battle.
THE HYPHEN-DASH overpowered ARENAMASTER SANDAVOL in a 1 minute mismatched duel.
JELLO KNUCKLES defeated RIRORNI CAPTAIN in a 2 minute match.
BEDDER devastated SYE THE BEARDED in a popular 1 minute uneven brawl.
CHATROOMMATE was devastated by BURM WOLFSNARL in a 1 minute mismatched match.
HARD KNOCKS was handily defeated by RIRORNI CAPTAIN in a 1 minute uneven fight.
INIGO MONTOYA was vanquished by TANTRUM YOGA in a popular 1 minute uneven duel.
I'M POWERLESS was vanquished by RIRORNI SOLDIER in a 1 minute one-sided duel.
DIRTY DIAPERS assassinated CAPTURED PIRATE KING in a popular 1 minute uneven match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   2         LUNGING ATTACK    17 -   3 -  0      85  |
|TOTAL PARRY                      2         TOTAL PARRY       13 -   5 -  0      72  |
|PARRY-LUNGE                      2         WALL OF STEEL     14 -   6 -  0      70  |
|STRIKING ATTACK                  2         AIMED BLOW         6 -   6 -  0      50  |
|BASHING ATTACK                   2         STRIKING ATTACK    8 -  10 -  0      44  |
|WALL OF STEEL                    2         PARRY-LUNGE        8 -  12 -  0      40  |
|AIMED BLOW                       1         BASHING ATTACK     7 -  13 -  1      35  |
|SLASHING ATTACK                  1         SLASHING ATTACK    3 -   8 -  0      27  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   2 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 147 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     2 -  0     AIMED BLOW         0 -  1         2  LUNGING ATTACK 
TOTAL PARRY        2 -  0     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
PARRY-LUNGE        1 -  1     PARRY-RIPOSTE      0 -  0         2  WALL OF STEEL  
STRIKING ATTACK    1 -  1     SLASHING ATTACK    0 -  1         2  STRIKING ATTACK
BASHING ATTACK     1 -  1     WALL OF STEEL      0 -  2         2  PARRY-LUNGE    
                                                                1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   MOD COD 55-2638           273 188  4  320 RHYME TYME (385)
TOTAL PARRY      JELLO KNUCKLES 42-4554     93  85  0  216 COLOR ME SUAVE (365)
WALL OF STEEL    ALMOST PRETTY 42-4496     134  71  0  210 COLOR ME SUAVE (365)
STRIKING ATTACK  BEDDER 18-10043            61 101  3  202 CENTER FOR OLDS (364)
AIMED BLOW       HARD KNOCKS 42-4555        31  29  0  166 COLOR ME SUAVE (365)
PARRY-LUNGE      CHATROOMMATE 18-10034      35  32  0  154 CENTER FOR OLDS (364)
SLASHING ATTACK  INIGO MONTOYA 33-8054      33  25  2  123 BIG LAKE BANDITS (409)
BASHING ATTACK   DIRTY DIAPERS 38-5071      35  49  2   45 BASH BROS CHILDREN (407)

The overall popularity leader is BEDDER 18-10043.  The most popular warrior this turn 
was 1977 AMC MATADOR 42-4116.  The ten other most popular fighters were THE 
HYPHEN-DASH 42-4499, JELLO KNUCKLES 42-4554, BEDDER 18-10043, HARD KNOCKS 42-4555, 
TANTRUM YOGA 42-4563, DIRTY DIAPERS 38-5071, MOD COD 55-2638, BURM WOLFSNARL 81-113, 
SYE THE BEARDED 81-801, and CHATROOMMATE 18-10034.

The least popular fighter this week was I'M POWERLESS 59-2629.  The other ten least 
popular fighters were ALMOST PRETTY 42-4496, INIGO MONTOYA 33-8054, CHATROOMMATE 
18-10034, SYE THE BEARDED 81-801, BURM WOLFSNARL 81-113, MOD COD 55-2638, DIRTY 
DIAPERS 38-5071, TANTRUM YOGA 42-4563, HARD KNOCKS 42-4555, and BEDDER 18-10043.

Arena (Number)       W  L K  Arena (Number)       W  L K  Arena (Number)       W  L K  
TALCAMA(18)          1  1 0  RODEKI(42)           3  3 0  ILLIS(59)            0  1 0  
NIATOLI ISLAND(33)   0  1 0  KHALANI(55)          1  0 0  SHADOWSPIRE(81)      1  1 0  
CLIFFHOME(38)        1  0 1  

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 BEDDER 18-10043             61 101  3  202  CENTER FOR OLDS (364)      TALCAMA
 INIGO MONTOYA 33-8054       33  25  2  123  BIG LAKE BANDITS (409)     NIATOLI ISLAND
 DIRTY DIAPERS 38-5071       35  49  2   45  BASH BROS CHILDREN (407)   CLIFFHOME
 THE HYPHEN-DASH 42-4499     86  80  1  268  COLOR ME SUAVE (365)       RODEKI
 MOD COD 55-2638            273 188  4  320  RHYME TYME (385)           KHALANI
 I'M POWERLESS 59-2629       32  60  0   19  BASHAHOLICS ANON (375)     ILLIS

TOP WARRIOR OF EACH ARENA     W   L  K PNTS  TEAM NAME                  CITY           
 BURM WOLFSNARL 81-113       40  22  0  173  BIG LAKE OUTCASTS (410)    SHADOWSPIRE

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!