Date   : 02/09/2004    Duedate: 02/21/2004


DM-1    TURN-489

This Weeks Top Honors


(1-7268) [19-7-1,114]

Chartered Recognition Leader   Unchartered Recognition Leader

FACELESS                       DOGMAN
THE BLACK COMPANY (544)        KING'S TEN (553)
(1-7268) [19-7-1,114]          (1-7430) [4-3-0,33]

Popularity Leader              This Weeks Favorite

FACELESS                       SWALLOWTAIL
(1-7268) [19-7-1,114]          (1-7387) [5-4-0,33]



Team Name                  Point Gain  Chartered Team
1. LAB EXPERIMENTS (261)       67
2. MANNEQUIN'S BEST (537)      33      CARNIVAL FREAKS (192)
3. TASTE THE PAIN (217)        23      Unchartered Team
4. THE BLACK COMPANY (544)     20
5. KING'S TEN (553)            12      KING'S TEN (553)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0 CARNIVAL FREAKS (192)     47  23  0 67.1   1/ 1 THE BLACK COMPANY (544)  12  3 2
 2- 3 THE MOTHERSHIP 4 (476)     9   6  1 60.0   2/ 2*KING'S TEN (553)          9  6 1
 3- 4 BLOOD OF THE SPIDE (540)  25  17  1 59.5   3/ 3 HOMICIDAL MANIACS (121)   5 10 0
 4- 5 HAWKS (466)              313 223 18 58.4   4/ 8 LAB EXPERIMENTS (261)     3  2 0
 5/ 6 THE BLACK COMPANY (544)  343 292 26 54.0   5/ 0 TASTE THE PAIN (217)      2  0 0
 6/ 7*KING'S TEN (553)          18  16  1 52.9   6- 6 BLOOD OF THE SPIDE (540)  2  0 0
 7/ 0 TASTE THE PAIN (217)      63  60  3 51.2   7/ 4 MANNEQUIN'S BEST (537)    2  2 1
 8/ 1*FLOYDS FAN CLUB (552)      1   1  0 50.0   8/10 SWEORDMASTERS (138)       2  3 1
 9/ 8 SWEORDMASTERS (138)      299 307 38 49.3   9/ 0 CARNIVAL FREAKS (192)     1  1 0
10/ 9 LAB EXPERIMENTS (261)    224 276 23 44.8  10/ 7*FLOYDS FAN CLUB (552)     1  1 0
11/10 MANNEQUIN'S BEST (537)    56  79  6 41.5  11-11 HAWKS (466)               1  4 0
12/11 HOMICIDAL MANIACS (121)  327 515 11 38.8  12- 9 THE MOTHERSHIP 4 (476)    0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

          + ]H[ + ---:--- + ]H[ The Dark Federation #4 ]H[ + ---:--- + ]H[ +


     Tirisha Dulake looked around the suite--the one hotel's best suite--and sighed.
It wasn't what she was used to, but until she and her husband could move into the
governor's mansion, it would have to do.  She glanced at her husband and her lush
mouth flattened in annoyance.  He had been the governor of Rodeki before--before
Gryzash--so why couldn't he accept that she would make him governor again?  She would
make him PRINCE of Rodeki, if he would just stop worrying!
     She sighed faintly and moved toward him, to explain--again--why this was a good
thing to do.

     In the anteroom of the suite, Sue E Syde, Lady Protector from Xochithlan and
escort of Princess Tirisha, sighed also.  Not that she knew what was going on in the
room behind her.  Or cared.  Her job was to guard King Feyen's cousin.  Or maybe she
was his sister.  Arenamaster Xoron hadn't been clear about that.  Or maybe Tirisha
was both his sister and his cousin.  Elves were like that; everyone said so.  Not
that it mattered.
     What mattered was the job.  And the people she had to work with.  Her teammate,
Lord Protector Rob A Ree, for instance.  Not the person she would have chosen to work
with.  Too full of himself, Rob was.  But at that, he was better than the Rodekian
Lord Protector Adabemis & Balmador.  The man was a fruitcake, and no two ways about

     "The whole shape of the Federation is changing, Devon," Tirisha said urgently.
"It's as though Gryzash was the keystone of an arch, and now that he's gone, the
lines of power are shifting.  Everything is changing.  Rodeki could be the center of
the shift, the point around which the new structure forms--and you could be--"
     Dulake shook his head.  "Rodeki?  Not a chance, it's a backwater.  Important as
a mining center, but it would never be the heart of the Federation, or even of the
Mordanti Alliance.  Besides, Queen Talissen wouldn't like it.  She'd be angry, really
angry.  And she's got a man here already, Gryzash's deputy, uh, Milvares, I think his
name is...."
     Tirisha could have shrieked and stamped her rage at her husband's over-caution,
but she held it in.  He never responded properly to such displays.  "A flunky."  The
elven woman dismissed Milvares with a contemptuous gesture.  "He will be dealt with."

     Sue E Syde looked up as the captain of Princess Tirisha's personal guards
emerged from deeper in the suite.  Captain Shirivien was an elf, of course, just like
the princess herself.  Well, Sue could live with that, as long as the man was
competent.  As he seemed to be.  But right now, he also looked annoyed.
     "Get the rest of the gladiators," Captain Shirivien snapped.  "We have a
     Sue raised an eyebrow in question.  Until she knew what had the man wound up,
she wouldn't know how to deal with it, and with him.
     Shirivien grimaced sourly.  "We're going to arrest the governor of Rodeki."
     The gladiatrix's other eyebrow joined the first.  "On what grounds and with what
authority?" she asked.  She had nothing against arresting a governor, generally
speaking, but if it was going to cause trouble, she wanted to know which direction to
watch to see that trouble coming.
     The captain's frown deepened.  "On the grounds that Princess Tirisha wants him
arrested, and by her authority."
     Definitely trouble coming.  "Does this governor have any guards of his own?" Sue
     "Of course he does."  Shirivien released his scowl suddenly and sighed.  "This
is going to make a lot of trouble."


     Faceless, a gladiator of The Black Company of Mordant, settled onto the small
ledge and leaned back against sun-warmed stone.  There was room here for her to sit
comfortably, and for a small satchel beside her (today it contained a bottle of beer
and a few slabs of bread and cheese), and a small but powerful crossbow on her other
side.  That was enough.  Her stint on watch here was only a few hours, after all.
And nothing was likely to happen.  Oh, sure, there were RUMORS, but you couldn't
count on a rumor to produce a good fight.  Her position had been formed by the
ornamental stonework on an old mansion overlooking the Feyranse River where it flowed
through Mordant.  Just across the river was the Queen's palace.  That was what she
was watching--the palace.  There were rumors of an intention to assassinate the
Queen, and Her Majesty's Herald, Allech Rabo, had taken the rumors seriously and
enrolled gladiators along with his regular men to cover the possible approaches.
     The Queen's official guards hadn't been pleased!  Faceless grinned, remembering.
Especially, it hadn't pleased that part of the Royal Guard which was composed of the
younger sons of Mordanti noble families.  Very insulted, they'd been.  Young snots.
It served them right, they'd had things too easy all their lives.  THEY didn't have
to enter the arena to make a place for themselves in the world.
     There'd been one especially, Ferris Kor, younger son of the Duke of Sharm.  Not
bad looking, if he'd ever had a pleasant expression on his face.  Which he probably
never did.  One of the other gladiators on guard, the Homicidal Maniac Babyface, had
told her that Ferris's older brother had wanted to marry Queen Talissen himself.  And
Ferris acted like that had actually happened, like he was royal himself.  What a
     But while her thoughts had wandered, Faceless's attention had stayed strictly on
the job, and she now heard someone making a quiet approach to her position over the
mansion's roof.  Faceless levered the crossbow to full cock and braced one foot under
herself in case she had to move quickly.
     "A friend coming."  The voice was low but familiar.  Marian of Ravenskeep, who
had graduated from Mordant arena and gone on to Lirith Kai.
     Faceless glanced quickly toward the voice.  It was Marian, all right.  She
lowered the crossbow as the woman settled into the angle beside a dormer window, the
nearest place to Faceless's little ledge that a person could sit.
     "Something may be happening," Marian said quietly.  "Word's come along that
there's someone on the river who isn't acting normally."
     Faceless quickly scanned all the river she could see.  There was a lot of
activity; there was always a lot of activity.  Barges hauling grain or coal or who-
knew-what.  Yachts belonging to noblemen.  Smaller boats, all the way down to canoes,
coming in from the swamp, or up or down the river from one of the outlying villages,
or just darting around on mysterious business of their own.  How could you tell who
was "acting normally"?
     "We're all supposed to watch for a green houseboat with a patched tarp over the
roof," Marian went on.  "If it goes on by, that's fine, but if it tries to land
anywhere along here," she hesitated, "well, we're to treat it like a proven enemy.
That's the order, anyway."
     "There it is!"  Faceless watched for a moment.  "Yes, that must be it, just
coming into sight around the coal barge."  The boat was barely moving, drifting with
the current; although one man stood at the stern sweep, he was steering rather than
driving the boat ahead.  He was keeping it well out into the center of the river,
too.  She tracked its slow progress down the river, sometimes losing sight of it for
a moment as it passed one of the larger barges.  At no point did it swerve closer to
the shore--either shore--or change its speed.  A false alarm....
     A faint movement, barely glimpsed from the corner of her eye.  Her gaze raced
back to the palace.  HAD something moved, something that should be there?  Something
along the waterline...something near the lower end where there was a low watergate
into the palace grounds.  Into the dungeons, more likely, but it must connect
     Her crossbow moved without her conscious thought.  The string slapped against
the arms and a bolt sped across and downward.  Faceless dropped another bolt into the
slot and searched the shore again while she levered back the heavy bowstring.
     "What was it?" Marian asked, peering across the river as intently.  "I don't
     "I'm not sure, but something moved near the watergate.  Could've been a muskrat,
but what if it wasn't?"
     "You're thinking someone might have dropped over the side of the boat where we
couldn't see?"  The older woman was already signaling to one of the other gladiators
on watch.
     The signal was relayed with mirrors, and presently a shape moved in the shadow
behind the watergate.  Opened it.  Two men in the uniform of Royal Guards stepped
through and looked around.  One knelt and reached into the water, dragging a body to
the surface.  Faceless could see her bolt sticking out of the man's back.
     "Good work," Marian muttered.

            + ]H[ + ---:--- + ]H[ Out of the Past #1 ]H[ + ---:--- + ]H[ +

Off the coast of Andoria:

     Towers rising out of the misty dawn.  They had sailed due east from Skaithvarn,
so that had to be the coast of Andoria, but Raoul couldn't remember any coastal city
with such slender, pearl-colored spires.  Those looked more like the skyline of a
dream than practical stonework.  They caught the growing light and glowed.  They were
beautiful, but unearthly.  Unreal.  Not residences for practical folk.  Raoul thought
it a fitting destination for the boat Khaldren had made with his magic, though.  The
boat was, in its way, as dreamlike as the city ahead;  The hull was mother of pearl,
the sails were webs of cloud.  Magic, of course.  Powerful magic.  Raoul wondered
uneasily what Khaldren had done to assemble that power.
     The exiled Kraelian had already demonstrated that he was ruthless in pursuit of
his goals.  Raoul shifted slightly, uneasily aware of the waves of magic that seethed
throughout the uncanny vessel.  Khaldren had not hesitated to cast a spell on the
three gladiators when they entered his tower in Skaithvarn.  A binding of loyalty and
obedience, the Lord Protector guessed.  He had not resisted at the time.  In truth,
he had been taken completely by surprise.  But he sensed that the spell had not
gripped him so thoroughly as the wizard intended.  He was fairly sure he could break
it, and very sure that he wanted to be further away from Khaldren when he did that--
THIS spell, he could break, but what if the wizard immediately countered with
something stronger?  And the fate of the two women with him was unknown; they might
be as lightly held as he was, or belong to Khaldren body and soul.
     "That is Zorpunt," Jeri Northwind said.  Her voice was calm, emotionless.  Very
     Zorpunt?  Raoul blinked and controlled his impulse to question that statement.
True, there were towers in the coastal city, but nothing like those slender spires of
glass!  Without turning his head, Raoul looked sideways at the wizard.
     Khaldren's face was set in lines of effort, sheened with sweat.  Using his magic
to turn the work-a-day port city into this dream?  Wasteful of energy...unless he had
some inexhaustible source at hand.  And why?  "Krael shall be reborn," he muttered
through clenched teeth, "and Celestinvael, and Orgillat in the south.  But this shall
be my seat of power in the new world that will be...."
     The ship of pearl glided to a stop beside a dock that had been transformed
into...agate, Raoul decided.  Or something like that.  It was the kind of thing the 
Chaos contamination might have done in the recent past.  Maybe that was part of
Khaldren's power, that he could harness the residual Chaos energy?  Not a comfortable
thought, although the gladiator supposed it was better than using lives to fuel
magic.  So long as it didn't get loose.
     There was no one on the dock, no one moving anywhere in sight.  Khaldren stepped
ashore as an emperor might step ashore in conquered province.  The gladiators
followed, and the ship dissolved into mist behind them.
     The Assassins' Guild's Black Book appeared in the wizard's hands, and he smiled
at it coldly.  "I note that 'Arenamaster Kai' has a secret he would not like
advertised," Khaldren murmured.  "For a price, I will keep his secret between these
covers.  Bring him to me."  He didn't look at the gladiators at any point while he
     Raoul felt the magic sliding around him, urging him forward, and he was willing
to go.  Once out of the wizard's sight, he would test the binding, but not here.  He
and the two women walked quietly into the city.  Jeri, a native of Zorpunt, was
slightly ahead of the older gladiators.
     The streets were filled with mist even though the sun must now be up.  The
buildings, even the street underfoot, showed the effects of transforming magic.  They
were ethereal, idealized.  Unreal.  Nothing and no one moved that Raoul could see.
     Jeri turned a corner.  Looking up the cross street, Raoul saw what he guessed
was the arena, although no arena of his experience had ever had those delicate arches
of gold-veined marble.
     Raoul stopped, setting his feet firmly when the magic tried to force him onward.
It scrabbled at his mind, feeling like a handful of energetic bugs.  But he wasn't a
puppet.  He would not BE a puppet, especially not for a man who should have been dead
centuries ago!  He served his manager Generalissimo Puerco, King Mickeal of Andoria,
and Sheila Greywand.  The oath he had taken when he first reached the Isle shimmered
in his mind.  Khaldren's magic shrieked against it, fingernails on a slate, then fell
away.  The wizard would--must--know that he'd broken free.  Raoul turned set off at a
run down the first street he saw.  A real street, this one, with cracked paving
stones, and rubbish piled against the curbs.
     Someone was running and panting beside him.  He risked a glance.  Hallie O'Dene,
the Delarquan Lady Protector.  But not Jeri.
     They ran for several minutes, but at the first sign of people ahead, living
people, they dropped to a walk without needing to discuss it.  Running people are
conspicuous.  Neither of them spoke of their problem, either.  Time enough for that
when they were out of the city.  Zorpunt was a narrow city, stretched along its
river; and they were crossing its axis.  There was a bridge ahead, which would put
them on the south bank and that much farther from the arena and the dock where they
had left Khaldren..  That much closer to the countryside.
                       ***     *****     ***     *****     ***
     Hallie O'Dene leaned back against one of the trees at the edge of the road.  She
was breathing hard.  "Do you think we're far enough away?"
     Raoul dropped onto the grass beside her and glanced back toward Zorpunt.  The
city's skyline, barely visible in the distance, shimmered slightly but otherwise
looked normal.  "I think so, doll," he answered.  "I hope so!"
     After a minute, Hallie sat up straighter.  "I wish we could have brought Jeri
away, too!  I didn't realize until it was too late that she wasn't with us."
     "I don't think we could've done it, doll," Raoul said quietly.  He took off his
hat and stared at the dusty crown for a moment, then put it back on.  "I think it's
Lady Greywand's magic that saved us--the oath we took when we got to the Isle.  Jeri
might be a Lady Protector, but she never went to the Isle.  She had no defense
against...his spell."  He found himself reluctant to speak the wizard's name here, as
though it might draw the man's attention.
     "People have to be warned--"
     "And there's only us to do it," Raoul agreed.  "I'm heading for Andor by the
fastest road."
     "And I for Delarq Tor.  We are menaced, too.  Celestinvael and Orgillat!  Gods 
protect us.  If they're anything like the histories say...."  She shook her head.
     "I've heard of Celestinvael," Raoul said slowly.  "It was between Ardivent and
the Federation, and it existed at about the same time as Krael.  But Orgillat?"
     "Near the mouth of the Selwin river," Hallie said.  "It was of the same time.
We remember it--when we must--as a place of power and fear.  If...that man would
recreate the Empire of Skorlos, he must be stopped!  By any means that we can."
     Raoul nodded.  "The legends of Krael are dark legends, too.  I should be able to
reach King Mickael with the warning.  Who would be equivalent in the Delarquan
     "No one has complete power," Hallie said, frowning.  "Princess Chrysanth, maybe,
but...."  She sighed and shrugged.  "It's a place to start."  She got to her feet and
held out her hand as Raoul rose also.  "Good luck."
     "To both of us, we'll need it," Raoul agreed, standing.  He grasped her hand
warmly for a moment.  "May all your gods go with you."
                       ***     *****     ***     *****     ***
     Arenamaster Kai of Zorpunt glared at the stranger, hands twitching with the urge
to reach for his sword.  But the damned wizard had already demonstrated that he could
get a spell off faster than even an arenamaster could attack.  At least, Kai supposed
it was a spell, even if it was like nothing he'd ever seen before.  And nothing he
ever wanted to experience again.  "What do you want?" he croaked.
     "Your obedience.  This 'arena'--it will now be run for me, instead of Sheila of
the Grey Wand.  The blood will be spilled in my name, not hers, the power from that
blood will come to me, not to her.  This will be the beginning of a new Alastari, and
I will rule it!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

 DM   1 MORDANT (turn 488): MURGEN of THE BLACK COMPANY (Darkfist, mgr.)
 DM   2 NIANIA (turn 374): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 493): THOR of AESIR (Buri, mgr.)
 DM   4 JHELUM (turn 489): G.A. CUSTER of DOGS OF WAR (Nick, mgr.)
 DM   5 KALTOS (turn 488): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 492): DARK THUNDER of DARK PANTHEON (Doc Steele, mgr.)
 DM   7 BONSUR (turn 489): ADAM of MORGAN'S BOYS (A-Sop, mgr.)
 DM  10 KOLACT (turn 484): SHYLAYLA MINOR of PRAETORIAN GUARD (Shocking Toad, mgr.)
 DM  18 TALCAMA (turn 476): CADEX CFM of THE BIKE SHOP (Malaquar, mgr.)
 DM  21 SUNSET (turn 474): TAISHO of YAKUZA (Sensei Jan, mgr.)
 DM  36 JHANS (turn 448): TARGEN of IRON TIGERS (Jinx, mgr.)
 DM  38 CLIFFHOME (turn 439): NUTCRACKER of ALL FINESSE (Mannequin, mgr.)
 DM  39 XOCHITHLAN (turn 191): ZOOLANDER of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 426): PROBLEMATIC of FLAGG'S FIVE (Flagg, mgr.)
 DM  51 TRICORUS (turn 374): TSOMEGH of DARK HORSEMEN (Nick, mgr.)
 DM  54 TROCAR (turn 177): RUBBER BULLET of USELESS TOOLS (Crip, mgr.)
 DM  59 ILLIS (turn 165): MACAULIFFE of THE EXPLORERS (Kellog, mgr.)
 DM  62 VALAMANTIS (turn 324): DOZER of THE DEN OF SWORDS (TMoney, mgr.)
 DM  72 DRAGONHEAD (turn 142): MISSY MAYHAM of ANGELS OF CHAOS (Lord Chaos, mgr.)
ADM 104 DARKHOLM (turn 367): LARGE SPINNY GUY of DIABLO TOO from TI (The Muffin Man)

                                      Top Teams
 DM   1 MORDANT (turn 488): THE BLACK COMPANY (Darkfist, mgr.)
 DM   2 NIANIA (turn 374): THE GOLDEN FISH (Nick, mgr.)
 DM   3 OSKSI (turn 493): THE NUKES (Fusion, mgr.)
 DM   4 JHELUM (turn 489): DOGS OF WAR (Nick, mgr.)
 DM   5 KALTOS (turn 488): THE TAKEN (Silver Stroke, mgr.)
 DM   6 TRANSEL (turn 492): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 489): SUGAR AND SPICE (Mannequin, mgr.)
 DM  10 KOLACT (turn 484): TOWNSVILLAINS (The Narrator, mgr.)
 DM  18 TALCAMA (turn 476): none
 DM  21 SUNSET (turn 474): YAKUZA (Sensei Jan, mgr.)
 DM  36 JHANS (turn 448): BLITZKRIEG (Polarius, mgr.)
 DM  38 CLIFFHOME (turn 439): ALL FINESSE (Mannequin, mgr.)
 DM  39 XOCHITHLAN (turn 191): CHEAP SHOTS (?, mgr.)
 DM  42 RODEKI (turn 426): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 374): ALL-UGLY TEAM (The Sentinel, mgr.)
 DM  54 TROCAR (turn 177): USELESS TOOLS (Crip, mgr.)
 DM  59 ILLIS (turn 165): THE EXPLORERS (Kellog, mgr.)
 DM  62 VALAMANTIS (turn 324): SRETSAMLEUD (Phat Phat, mgr.)
 DM  72 DRAGONHEAD (turn 142): EPOCHOLYPSE (Brewmaster, mgr.)
ADM 104 DARKHOLM (turn 367): DARK PANTHEON (Doc Steele, mgr.)

                                   Recent Graduates
 DM   1 MORDANT (turn 488): MURGEN of THE BLACK COMPANY (Darkfist, mgr.)
                            MUMPHY CHICK of LEGENDS OF STEELE (Doc Steele, mgr.)
 DM   3 OSKSI (turn 493): THOR of AESIR (Buri, mgr.)
 DM   4 JHELUM (turn 489): G.A. CUSTER of DOGS OF WAR (Nick, mgr.)
 DM   6 TRANSEL (turn 492): DARK THUNDER of DARK PANTHEON (Doc Steele, mgr.)
                (turn 491): SPONGEBOB of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 488): JAKUCHU ITO of NINJAS (Shocking Toad, mgr.)
                           RAISON D'ETRE of BATHTUB ARMADA (Mannequin, mgr.)
 DM  10 KOLACT (turn 484): SHYLAYLA MINOR of PRAETORIAN GUARD (Shocking Toad, mgr.)
 DM  18 TALCAMA (turn 476): HE HATE ME of WASTELAND (The Muffin Man, mgr.)
                            PEON NECROMANCER of SRETSAMLEUD (Phat Phat, mgr.)
                (turn 475): NEOSPHINCTER of WASTELAND (The Muffin Man, mgr.)
 DM  21 SUNSET (turn 474): VEG-O-MATIC of TRANSGRESSORS (?, mgr.)
               (turn 475): TSUNAMI of STORM WARNING (Abarsis, the Slaughter Priest)
 DM  38 CLIFFHOME (turn 438): HEBEE of ALL FINESSE (Mannequin, mgr.)
 DM  39 XOCHITHLAN (turn 191): ZOOLANDER of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 425): SNAPPY GEORGE of COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 373): DROGOI of DARK HORSEMEN (Nick, mgr.)
 DM  72 DRAGONHEAD (turn 142): MISSY MAYHAM of ANGELS OF CHAOS (Lord Chaos, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Well it's here:  For the curious I'm 11-11(2)-8-17-17-11-11 Master Dec/Par, Adex Att,
Ex Init/Def, fav BS, learns Parry....  Very Low/Very Low?  I don't think so!  No good
opponents around, think I'll see what the Dark Arena has to offer.  Fare-thee-well!

Lord Protector Murgen

                                      SPY REPORT

     Good day, friends and fiends, welcome to your friendly neighborhood spyreport.  
I doubt MORDANT will ever be the same.  LAB EXPERIMENTS stable has parlayed this 
turn's 3-2-0 into a 4 space move up the rankings.  This brings them up to 4th place.  
Good work, guys!  And let's see, GOOEYDUCK fought CONVICTED THIEF and gained 19 
points and contributed to LAB EXPERIMENTS' 3-2-0.  DOGMAN has lost to THINREDONE, 
falling 10 points, while helping make KING'S TEN a 3-2-0 turn.  This turn MURGEN Dark 
Arena Challenged THE AMAZON in what was MORDANT's Title bout.  Defending his title 
for another turn, MURGEN kept DARK ARENA's warrior, THE AMAZON, from claiming the 
throne.  Tell me, is nothing sacred?  I have heard from unimpeachable sources that 
Conan's Place uses trolls in their stew.  Talk about gristle!   
     I tell you, a green quarterstaff lasts longer than a seasoned sapling.  A basher 
friend of mine assures me this is true.  HOMICIDAL MANIACS has cause to stand tall, 
as they were MORDANT's most avoided team.  A smart manager knows this is a team to 
beat.  And guess who avoided HOMICIDAL MANIACS stable the most?  Believe it or not, 
it was KING'S TEN.  Anyone surprised?  Well, sports fans, take notice that OUTLAW 
INLAW from HOMICIDAL MANIACS was MORDANT's most challenged warrior this turn.  I 
don't know about you, but WISPER challenging down 44 points to THE BLACK COMPANY's 
FACELESS, is not really worthy of SWEORDMASTERS.  Well, it only serves justice to see 
that WISPER was beat by FACELESS.  Heh, heh.   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  Had I not seen it, it would be hard 
to believe.  MURGEN was sent to the Dark Arena and lived to tell about it!  Makes you 
think, no?  Is it really true that MORDANT has more dishwashers per capita that 
fighters?  Just thought I'd ask...   
     I like this place, MORDANT, the taverns have old wine, and young serving girls.  
Who could ask for more?  It's been nice chatting with you, until we meet again, keep 
your swords sharp and your hammers heavy.  Until you see my quill in MORDANT again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 FACELESS 7268                19   7  1   114       THE BLACK COMPANY (544)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MR. GOODBAR 6575             10   5  0   112       TASTE THE PAIN (217)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 WISPER 5753                  11   3  2    90       SWEORDMASTERS (138)
 SYLITH 7357                  11   6  1    87       THE BLACK COMPANY (544)
-DENNIS 7068                  16  18  2    75       HAWKS (466)
-DARK HELM 7242                7   3  0    70       BLOOD OF THE SPIDER (540)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SMEDS 7358                   12   6  0    56       THE BLACK COMPANY (544)
 THINREDONE 5751               5   1  0    55       LAB EXPERIMENTS (261)
-GREY GHOST 7243               5   3  0    50       BLOOD OF THE SPIDER (540)
 LE PETIT MORT 6598            8   6  0    49       TASTE THE PAIN (217)
 2000 YR. OLD MAN 4521         7   3  0    42       CARNIVAL FREAKS (192)
 JEJUNE 7386                   4   1  1    42       MANNEQUIN'S BEST (537)
-TWO-HEADED FERRET 7193        4   1  0    40       CARNIVAL FREAKS (192)
-FURIE 7244                    4   3  1    39       BLOOD OF THE SPIDER (540)
-MYGGEN 7360                   8   4  1    38       HAWKS (466)
-DAISY DUKE 4292               3   1  0    36       CARNIVAL FREAKS (192)
 HAYDAN 7356                   6  15  1    34       HOMICIDAL MANIACS (121)
-BIG-HEADED KAT 7110           6   2  0    34       THE MOTHERSHIP 4 (476)
-DEMONKIN 7240                 5   4  0    34       BLOOD OF THE SPIDER (540)
-DOO-DOO THE CLOWN 7237        4   0  0    34       CARNIVAL FREAKS (192)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SWALLOWTAIL 7387              5   4  0    33       MANNEQUIN'S BEST (537)
 DOGMAN 7430                   4   3  0    33       KING'S TEN (553)
 SMUDGE 7427                   4   3  1    32       KING'S TEN (553)
 FISH BOWL MAN 7429            3   3  0    31       KING'S TEN (553)
-WAR MACHINE 7241              4   4  0    30       BLOOD OF THE SPIDER (540)
 THAI DEI 7393                 7   6  1    28       THE BLACK COMPANY (544)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SILENT WIND 7447              4   2  0    23       KING'S TEN (553)
 BOBO THE DOG BOY 7229         3   2  0    23       CARNIVAL FREAKS (192)
 TALON 7413                    1   1  0    20       FLOYDS FAN CLUB (552)
 GOOEYDUCK 7434                1   0  0    19       LAB EXPERIMENTS (261)
-CINNAMON GIRL 6648            3   0  0    16       TASTE THE PAIN (217)
 AEGLOS 7468                   1   0  1    16       SWEORDMASTERS (138)
 OUTLAW INLAW 7424             2   8  0    14       HOMICIDAL MANIACS (121)
 NUMBER TWO 7422               1  10  0    13       HOMICIDAL MANIACS (121)
-PEACHPIT FIEND 6626           2   3  0     9       TASTE THE PAIN (217)
 BRICK WALL 7478               2   1  0     9       HOMICIDAL MANIACS (121)
 SIMPLYSARA 7479               1   0  0     9       SWEORDMASTERS (138)
 OPIUM DREAM 7456              1   0  0     9       LAB EXPERIMENTS (261)
-JULENISSEN 7425               1   3  0     6       HAWKS (466)
-GRIZZLY OLSEN 7433            0   2  0     2       HAWKS (466)
-MIKRO-MIDAS 7446              0   1  0     1       HAWKS (466)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
THE AMAZON 570         0  1 0 DARK ARENA 0          MURGEN 7283           489 NONE    
RICHARD PLANTAGE 6881 19 23 0 DARK TOADS 506        WISPER 5753           485 NOT REVE
WILLIAM TOLD 7487      1  1 0 HOMICIDAL MANIACS 121 AEGLOS 7468           489         
FOOLCATCHER 7445       1  4 0 HOMICIDAL MANIACS 121 SMUDGE 7427           487         
KING 7431              3  4 0 KING'S TEN 553        JEJUNE 7386           489         
11917179615 7493       0  1 0 LAB EXPERIMENTS 261   DARK CHAMPION 569     489 NONE    
VEX 7455               0  1 0 LAB EXPERIMENTS 261   ARENAMASTER KAKAR 568 489 NONE    

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
111514151577 7480      0  1 0 MANNEQUIN'S BEST 537  BLACK ORC 565         489 NONE    
17781191121 7496       0  1 0 MANNEQUIN'S BEST 537  STONE GOLEM 571       489 NONE    
1310171317311 7495     0  1 0 SWEORDMASTERS 138     DARK CHAMPION 569     489 NONE    
710161591611 7494      0  1 0 SWEORDMASTERS 138     SPYMASTER 567         489 NONE    

                                     PERSONAL ADS

Okay...you KNOW there aren't enough warriors fighting when four of them show up on
both the Most Popular and Least Popular lists.  Let's get some activity going here,
people!  Call your friends! -- TigerTiger, King's Ten

Well shoot!  I fight an NPC and don't learn anything.  Until that bout I was close to
2 skills per turn with a 9 wit. -- Sylith

Dogman -- You'd think you would show more respect for a guy who chopped down the
Shewish Giant!  I'll have you know it took 10 hits:  2 terrific, 3 massive, 1
incredible and 1 a massive blow.  Just let me hit you once...if you're a fool! --
Thai Dei

Grammaw -- Yeah, sorry.  My other life just got too hectic about then (and hasn't let
up since, for that matter).  Sorry I missed out on some cookies! -- Darkfist

Hail Ferret! -- My warrior, Ribsplitter lost to you in round two at the FTF.  My
proxy lost that fight.  Could you tell me what learns I picked up?  Thanks! -- GIB
Bickel Soultender DM 43 or gib@thelaughingogre.com

Smudge -- Ack!  Fingerprints all over my armor!  Or maybe that's all over YOUR armor.
Whatever.  Smears, smudges.  Unsightly.  Let's get this cleaned up and put a real
SHINE on it! -- Number Two

Fish Bowl Man -- You've got smudges, too.  Typical. -- Outlaw Inlaw

Grey Ghost -- Spiders bleed?  This seems unreasonable.  They should ichorate,
instead.  If you would ichorate properly, I would have won that fight. -- Haydan

That Grall the Deserter (a Mordanti Deserter, of course!) must be a real creep, if we
BOTH got to beat him up.  I think I kinda like this stuff.  So far, anyway. --
William Told and Brick Wall

10 January 2004
ZalCon2 Updates (1/9/04)

     The contest will be starting on the turn due February 23rd, 2004 and run for 20
     Only one team will be allowed for each manager in the contest, regardless of
whether additional teams are announced as contest entries.  No exceptions for any
     The Style Master points should read that there is +1 point for beating a member
of your own style even if the warrior is not registered for the contest.
     Rolling points for consecutive turns as Style Master means that your warrior
gets the extra point every turn after the first 3 that he continues to hold the
     The points for Quality Wins should be clarified to read the winning warrior is
ranked below by the number of recognition points needed for each bonus point at the
start of the fight.  For example, Warrior A (3-2-0, 17) beats Warrior B (4-1-0, 35)
and receives 2 bonus points under Quality Win for the 18 point difference in the
     I believe that is all the clarifications for the moment, please feel free to
email, diplo, call or write me with any other questions or concerns about the
          Robert Occhipinti aka Zalgor Prigg

10 January 2004
                *     *     *  Third Annual Turf War  *     *      *

     Come one and all to DM 47 (North Fork) for the Third Annual Turf War!  Rules of
the contest will be posted in Turn #208's newsletter (due date Feb. 23).  The contest
will begin on Turn #209 (due date March 22).
     So, get a team there and register!  To register, you must send me a donation of
one (1) rollup CERTIFICATE.  Then, declare your alliance and team in the North Fork
personals.  You may also declare a warrior as champion, and that warrior will earn
(or lose!) double points in the contest!
     Roll-up certs will be *ALL* awarded as prizes, in addition to:

*** Highest Scoring Alliance -- Gets to Rename DM 47 for 6 months!
*** Most returns from DA (Alliance) -- Rename DA monsters for 6 months!
*** Most listings as "Style Masters" (Alliance) -- Pick arena to host the April "05
    Grand Tournament!
*** Warrior with the most awards -- Arenamaster named after him for 6 months!
*** Alliance with the most awards -- Pick the slow arena for TW 4!
*** Team with most "Style Master" listings -- Discover favorites of one warrior on
*** Warrior with most "Style Master" listings -- Fights at my expense for 5 turns!
    (I'll transfer $7.50 to the manager's account)
*** Alliance with the most kills -- Rename the stand-ins for 6 months!
*** Highest scoring Warrior -- Fights at my expense for 5 turns.  (I'll transfer
    $7.50 to their manager's account.)

     The contest will run for 10 turns, with the winners announced on turn #220.  See
the Turn #208 North Fork newsletter for complete rules and scoring system!  Direct
"declarations" to:  A.D. in the personals, and prize pot entry donations to:
                      Jason Mazuch HSP H-2
                      P.O. Box 339 #924385
                      Sparta, GA  31087-0339
     By snail mail or diplo through RSI.
               Bloody Sands!
                    Asmo Dius, TCB

16 January 2004
                                    CHAOTIC WINDS
     Once, long ago, the four Winds of Time descended upon Alastari like a TEMPEST of
epic proportions, they slew everything within their all-encompassing reach.  They
left nothing.  In their wake lay smoldering ruins.
     In their haste they sped towards the center of this great land like a colossal
giant would step across an ocean.  The four storms picked up momentum on their way
towards each other.  A collision was eminent.
     The first storm wind, the oldest and wisest of the four was named APEXALUS.  The
second, FLAGGSTAFF, was the quickest and loudest entity ever created.  The third Wind
of Time was MATRIATIN, neither old or young, quick or slow, but fierce and feisty all
the same.  The forth wind, ASSAMITHIUS, the youngest yet most creative in its means
of destruction.
     When finally they merged at the center of ALASTARI, an incredible destructive
explosion occurred.  And when the smoke and debris cleared they were one.  CHAOS was
     And Chaos spread across the diminished lands reeking havoc and doom with its
passing, and destroying allover again that which already lay in ruin.

F E A R    C H A O S    I N C.

28 January 2004
All -- I send out this invitation to all teams and managers.  A new Alliance has been
formed.  The Living Essences Alliance is being formed to join forces in an effort to
eliminate common foes and to help the joined warriors grow and learn to the best of
their abilities by offering suggestions and advice.  It doesn't matter what arena
you're in, or if you're in another alliance already, as of today.  This Alliance is
open to one and all!  If you are interested in joining, please DIPLO me, or send a
personal ad to DM 93's newsletter.  If you wish to join beyond March 2004, send a PA
to DM 82.  Come join the fun! -- Dagan LifeGiver, mgr. Shadow Warriors (DM 93)

28 January 2004
This notice is to formally introduce our young alliance, CHAOS INC.  We consist of
APEX, FLAGG, MATRIX, ASSAMITE, and now RUDE BUDDHA.  If we aren't already there, we
WILL be coming to an arena near you soon!  Hope to see you all at the ZALCON II.

4 February 2004
Greeting from Jhans, DM 36 -- In 2 turns the kLk will host our first annual "St.
Valentines Day Massacre" in Jhans, arena 36.  (Kill Contest)  The contest will begin
on turn 450.  It will run for 10 turns.  On turn 461 the winners will be announced.
There will be 3 separate categories, the team with the most kills, the alliance with
the most kills, and the warrior with the most kills.  For the manager of the team
with the most kills a PRIZE of 10 ROLL-UPS will be rewarded (or $50 deposited into
his account).  No need to declare yourself in the personals.  If you are in DM 36,
you will be part of the contest whether you like it or not.  We encourage as much
trash talk as you'd like.  All teams, managers, and alliances invited.  Please
contact Polarius (mgr. of Blitzkrieg) in DM 36 with questions.  Or you can email me
at jamieptmo@hotmail.com.  Good luck and see you in the sands. -- Polarius

                                  LAST WEEK'S FIGHTS

MURGEN butchered THE AMAZON in a crowd pleasing 1 minute gruesome Dark Arena fight.
1310171317311 was murdered by DARK CHAMPION in a 1 minute brutal Dark Arena melee.
710161591611 was assassinated by SPYMASTER in a 1 minute Dark Arena duel.
11917179615 was viciously butchered by DARK CHAMPION in a 1 minute Dark Arena contest.
111514151577 was murdered by BLACK ORC in a 1 minute bloody Dark Arena competition.
17781191121 was dispatched by STONE GOLEM in a 1 minute Dark Arena fight.
VEX was butchered by ARENAMASTER KAKAR in a 1 minute bloody Dark Arena match.
WISPER was handily defeated by FACELESS in a 1 minute uneven Challenge Title fight.
THINREDONE vanquished DOGMAN in a 1 minute uneven Challenge duel.
SWALLOWTAIL savagely defeated THAI DEI in a 3 minute gruesome Challenge duel.
JEJUNE slew KING in a exciting 2 minute Challenge fight.
SILENT WIND handily defeated OUTLAW INLAW in a 2 minute one-sided Challenge bout.
SYLITH was demolished by MR. GOODBAR in a 1 minute mismatched match.
2000 YR. OLD MAN was outwaited by SMEDS in a 8 minute contest.
LE PETIT MORT demolished HAYDAN in a 1 minute mismatched match.
SMUDGE overpowered NUMBER TWO in a 1 minute mismatched conflict.
FISH BOWL MAN overpowered TALON in a 1 minute one-sided duel.
BOBO THE DOG BOY viciously subdued BRICK WALL in a 2 minute gruesome duel.
WILLIAM TOLD was executed by AEGLOS in a 1 minute mismatched brawl.
OPIUM DREAM bested GRALL THE DESERTER in a 1 minute novice's fight.
GOOEYDUCK demolished CONVICTED THIEF in a 1 minute one-sided bout.
SIMPLYSARA beat CONVICTED THIEF in a crowd pleasing 1 minute amateur's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  11         PARRY-LUNGE       14 -  10 -  1      58  |
|SLASHING ATTACK                  5         WALL OF STEEL     13 -  12 -  0      52  |
|AIMED BLOW                       5         LUNGING ATTACK    44 -  43 -  4      51  |
|STRIKING ATTACK                  3         TOTAL PARRY       12 -  12 -  1      50  |
|TOTAL PARRY                      3         SLASHING ATTACK   18 -  20 -  2      47  |
|PARRY-STRIKE                     2         AIMED BLOW        12 -  14 -  0      46  |
|PARRY-RIPOSTE                    2         STRIKING ATTACK   24 -  36 -  0      40  |
|PARRY-LUNGE                      1         BASHING ATTACK    14 -  21 -  1      40  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      6 -  11 -  0      35  |
|WALL OF STEEL                    1         PARRY-STRIKE       4 -  11 -  1      27  |

Turn 489 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     STRIKING ATTACK    1 -  2         3  SLASHING ATTACK
BASHING ATTACK     1 -  0     TOTAL PARRY        1 -  2         2  LUNGING ATTACK 
WALL OF STEEL      1 -  0     AIMED BLOW         0 -  5         2  STRIKING ATTACK
SLASHING ATTACK    3 -  2                                       1  PARRY-LUNGE    
LUNGING ATTACK     6 -  5                                       1  WALL OF STEEL  
PARRY-STRIKE       1 -  1                                       1  AIMED BLOW     
PARRY-RIPOSTE      1 -  1                                       1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-LUNGE      FACELESS 7268              19   7  1  114 THE BLACK COMPANY (544)
LUNGING ATTACK   MR. GOODBAR 6575           10   5  0  112 TASTE THE PAIN (217)
SLASHING ATTACK  WISPER 5753                11   3  2   90 SWEORDMASTERS (138)
WALL OF STEEL    SMEDS 7358                 12   6  0   56 THE BLACK COMPANY (544)
TOTAL PARRY      2000 YR. OLD MAN 4521       7   3  0   42 CARNIVAL FREAKS (192)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FACELESS 7268.  The most popular warrior this turn 
was KING 7431.  The ten other most popular fighters were SWALLOWTAIL 7387, BOBO THE 
DOG BOY 7229, SILENT WIND 7447, 11917179615 7493, FACELESS 7268, THINREDONE 5751, 
SIMPLYSARA 7479, THAI DEI 7393, JEJUNE 7386, and MR. GOODBAR 6575.

The least popular fighter this week was WILLIAM TOLD 7487.  The other ten least 
popular fighters were TALON 7413, NUMBER TWO 7422, HAYDAN 7356, SMEDS 7358, 2000 YR. 
OLD MAN 4521, SYLITH 7357, DOGMAN 7430, WISPER 5753, VEX 7455, and 111514151577 7480.

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: