DUELMASTERS NEWSLETTER

Date   : 04/05/2004    Duedate: 04/17/2004

MORDANT ARENA

DM-1    TURN-493

This Weeks Top Honors

THE DUELMASTER IS

SMEDS
THE BLACK COMPANY (544)
(1-7358) [16-6-0,93]

Chartered Recognition Leader   Unchartered Recognition Leader

SMEDS                          TALON
THE BLACK COMPANY (544)        FLOYDS FAN CLUB (552)
(1-7358) [16-6-0,93]           (1-7413) [4-2-0,44]

Popularity Leader              This Weeks Favorite

SYLITH                         WISPER
THE BLACK COMPANY (544)        SWEORDMASTERS (138)
(1-7357) [14-7-1,78]           (1-5753) [12-6-2,83]

THE CURRENT TOP TEAM

HOMICIDAL MANIACS (121)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE BLACK COMPANY (544)     26
2. KING'S TEN (553)            23BLOOD OF THE SPIDER (540)
3. BLOOD OF THE SPIDER (540)   18      Unchartered Team
4. MANNEQUIN'S BEST (537)      14
5. FLOYDS FAN CLUB (552)       10      FLOYDS FAN CLUB (552)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2*FLOYDS FAN CLUB (552)      4   2  0 66.7   1/ 1 HOMICIDAL MANIACS (121)   8  7 0
 2- 1 CARNIVAL FREAKS (192)     48  26  0 64.9   2/ 3 KING'S TEN (553)          7  6 1
 3/ 3 BLOOD OF THE SPIDE (540)  31  21  1 59.6   3/ 2 THE BLACK COMPANY (544)   6  6 0
 4/ 4 THE BLACK COMPANY (544)  352 300 26 54.0   4/ 4 BLOOD OF THE SPIDE (540)  4  4 0
 5/ 5 KING'S TEN (553)          27  24  2 52.9   5/ 6*FLOYDS FAN CLUB (552)     3  0 0
 6/ 6 SWEORDMASTERS (138)      302 318 38 48.7   6/ 5 MANNEQUIN'S BEST (537)    3  4 0
 7/ 7 LAB EXPERIMENTS (261)    226 281 23 44.6   7/ 8 SWEORDMASTERS (138)       2  7 0
 8/ 8 MANNEQUIN'S BEST (537)    61  84  6 42.1   8/ 7 LAB EXPERIMENTS (261)     1  2 0
 9/ 9 HOMICIDAL MANIACS (121)  338 524 11 39.2   9- 9 CARNIVAL FREAKS (192)     0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

          + ]H[ + ---:--- + ]H[ The Dark Federation #5 ]H[ + ---:--- + ]H[ +

Rodeki:

     There were just the four of them, or five if you counted Adabemis & Balmador as
two separate people, which Sue E. Syde didn't.  Not much of an army to arrest a
governor.  And just because "Princess Tirisha wants it done."  What did the woman
expect them to DO?  It was beginning to look like Adabemis & Balmador wasn't the only
crazy person around.  She glanced at her companions and wondered if there was any
point in commenting on this.  Not to the Dwarf with his two personalities, although
if one or the other didn't happen to like Tirisha....  No, not to him, or them.  And
she had a good idea that Captain Shirivien already knew it and didn't care, at least,
not enough to run counter to Tirisha's commands.  And her teammate Rob A. Ree...she
shook her head.  Better just to keep quiet for now.
     The streets of Rodeki were quiet, too.  Very few people were out, and they were
keeping close to the sides of buildings and fading down alleys at first sight of the
group from Xochithlan.  Expecting trouble, Sue guessed.
     The governor's palace in Rodeki was not as impressive as Sue had expected.
Large, yes, but so...ordinary.  It looked more like an office building than it did a
palace.  It was built against the side of the mountain that closed in Rodeki on the
north, maybe even built back into the mountain, and it went up three stories with a
sort of tower climbing higher back along the slope.  There were no majestic pillars,
no statues in niches (no niches), and only one balcony.  And it was grubby.  The
stone might have been light-colored originally, but years of the smelter smoke that
sometimes filled the valley had turned it blotched dark brown and sooty black.
Tirisha wasn't going to like this place at all; Sue E. Syde couldn't imagine her
living in it.
     But that wasn't today's problem.  Today's problem was taking it away from
Governor Milvares.  Who wasn't likely to be taken by surprise....
     One side of the big double door opened as the gladiators and Sirivien started up
the steps.  She didn't recognize the man who came out--a Kannar, late middle age,
looked like a man used to wielding authority.  It might be the governor himself.
When they were close enough to hear him without shouting, he said, "Why have you come
here?"
     The gladiators instinctively looked toward Captain Shirivien.  "On the order of
our lady, Princess Tirisha of Xochithlan," he said.  "She has commanded us to arrest
Governor Milvares."
     "On what grounds?"  The man's voice was still calm, but there was steel in it.
     Shirivien hesitated.  "The Princess has not offered us explanation.  It is not
our place to question, only to obey."
     A voice from overhead said, "We could drop things on them from here, even though
we don't have proper stuff like boiling lead."
     Sue glanced up.  There was a short woman in a Dwarven helmet on the balcony.
     A tall man in arena-issue mail came up behind her.  "Not yet, Gate Witch."  He
added something that the people on the steps couldn't hear, but the Dwarven woman
grinned and punched him on the arm.
     The man in the doorway reclaimed their attention, saying, "Your princess would
be better served if the people around her asked for explanations and offered advice.
She would be wise to return to Xochithlan."
     "Are you threatening Princess Tirisha?" Adabemis or Balmador demanded.
     "No, I'm offering her sound advice.  It would be a good move for her to leave
Rodeki.  She has no place here."
     "It sounds like a threat to ME."  That was definitely Balmador, the more hostile
of the two personalities.
     "If you think in terms of threats," the man said, "all things sound like
threats."
     Balmador opened his mouth to make a retort, but She and Shirivien moved in on
him from either side, and Sue put a hand over his mouth.
     "Your advice may be good," she said, "but we have our orders."
     The man made a sort of half bow and stepped back, pulling the door closed behind
him.
     From the balcony, Gate Witch said, "NOW can we drop things on them, John?"
     "I thought you were looking forward to fighting them in the halls," the man
replied.  "If you drop things on them now, they'll never make it into the halls.
Which might not be a bad thing, when one comes to think about it...."
     "Spoilsport!"  Both gladiators on the balcony withdrew, and pulled that door
shut behind them also.
     Rob A. Ree, whose many flaws did not include major stupidity, looked at the
closed door of the palace, and at the windows on either side, which were fifteen feet
above the ground in front of them and barred, and said, "Anybody got a pocket
battering ram?"
     "I thought we were supposed to be able to just walk in," Adabemis added.  "Now
what?"

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

     It's all a plot, and probably a dark one.  Where is Daylight Savings time when
you need it?

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 492): WISPER of SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 377): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   4 JHELUM (turn 493): CHASM OF IGNORANCE of UTOPIA RELIGIOSO (Neon Necromancer)
 DM   5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 496): MEDUSA of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 493): DIGGER WASP of FLAGG'S CHAMPIONS (Flagg, mgr.)
 DM  10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.)
 DM  21 SUNSET (turn 478): KITTY CHOWDER of CARNAGE CANARIES (C. Canary, mgr.)
 DM  36 JHANS (turn 452): HALO 14 of BLIND HYPOCRISY (Jekyll, mgr.)
 DM  38 CLIFFHOME (turn 443): HARI CANE of JINDA-BAN (Zin, mgr.)
 DM  39 XOCHITHLAN (turn 193): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 430): GATE WITCH of FLAGG'S FIVE (Flagg, mgr.)
 DM  51 TRICORUS (turn 378): APPLE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 179): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
 DM  59 ILLIS (turn 167): MACAULIFFE of THE EXPLORERS (Kellog, mgr.)
 DM  62 VALAMANTIS (turn 328): AKLAR of MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 144): CONSTANTINE of AGELESS WONDER (Belyn, mgr.)
ADM 104 DARKHOLM (turn 371): DOONE of FLAGG 16 from RODEKI (Flagg, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 492): HOMICIDAL MANIACS (Nick, mgr.)
 DM   2 NIANIA (turn 377): RESURRECTION (Shocking Toad, mgr.)
 DM   3 OSKSI (turn 497): THE NUKES (Fusion, mgr.)
 DM   4 JHELUM (turn 493): THE DREIHDENS 2 (Dreihdenflahg, mgr.)
 DM   5 KALTOS (turn 492): THE MIDDLE WAY 5 (Nick, mgr.)
 DM   6 TRANSEL (turn 496): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 493): FLOWER CHILDREN (Ebenezer Frothingslosh, mgr.)
 DM  10 KOLACT (turn 488): MEGAWARRIORS (Matrix, mgr.)
 DM  18 TALCAMA (turn 479): CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 478): CARNAGE CANARIES (C. Canary, mgr.)
 DM  36 JHANS (turn 452): KAMIKAZI (?, mgr.)
 DM  38 CLIFFHOME (turn 443): JINDA-BAN (Zin, mgr.)
 DM  39 XOCHITHLAN (turn 193): CHEAP SHOTS (?, mgr.)
 DM  42 RODEKI (turn 430): DELVERS (Nick, mgr.)
 DM  51 TRICORUS (turn 378): DARK HORSEMEN (Nick, mgr.)
 DM  54 TROCAR (turn 179): none
 DM  59 ILLIS (turn 167): COLOUR GUARDS (Captain Crayola, mgr.)
 DM  62 VALAMANTIS (turn 328): MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 144): none
ADM 104 DARKHOLM (turn 371): LEGENDS OF STEELE (Doc Steele, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.)
                            PAUL of SHEPHERDS (Assurnasirbanipal, mgr.)
                (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.)
                            BOOTER of BURN N' PILLAGE (Jolly, mgr.)
 DM  21 SUNSET (turn 477): SONJA BLOODBANE of THE BLOODBANES (Stik, mgr.)

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon MORDANT, for 
I, Novgorodny Vir, have returned!  Practice pays for WAR MACHINE, who pummelled 
THINREDONE, to pocket 11 points.  THINREDONE certainly had a baffled expression on 
its face, after losing to WAR MACHINE and losing 7 points in the process!  Now I 
can't insult SMEDS, as he has gloriously dueled to the top.  Oh great new 
Duelmaster!!!  (Stop me if I lay it on too thick) Word has it one team in MORDANT is 
using psychics to predict wins.  They lead a charmed life!   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!  To quell some nasty rumors, the guys 
in SWEORDMASTERS are not carrying any incurable diseases.  No need to avoid 'em.  The 
warriors of SWEORDMASTERS found their efforts at combat frustrated as KING'S TEN 
apparently had more important things to do than fight.  Everyone is famous for 
fifteen minutes, and WAR MACHINE is it right now.  Most challenged warrior.  Isn't 
BLOOD OF THE SPIDER proud!  Willing to win at any cost is SWALLOWTAIL, who challenged 
HAYDAN, 8 points junior.  Our sympathies, HAYDAN!  I thought SWALLOWTAIL showed great 
skill and promise when she won victory over HAYDAN.  All right, so I slept through 
it!  Big deal!   
     The moving sword slashes, and having slashed, moves on...  Ask not for whom the 
sword slashes; it slashes for thee.   
     Leave me now, you base fools!  As the seasons change, and the creatures of the 
wild change also, so do I feel a yearning to leave this place.  Like a mixed 
metaphor, and an overtaxed simile, I now bid MORDANT farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SMEDS 7358                   16   6  0    93       THE BLACK COMPANY (544)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-DARK HELM 7242                8   3  0    95       BLOOD OF THE SPIDER (540)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 WISPER 5753                  12   6  2    83       SWEORDMASTERS (138)
 SYLITH 7357                  14   7  1    78       THE BLACK COMPANY (544)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-DOGMAN 7430                   7   3  0    61       KING'S TEN (553)
 DEMONKIN 7240                 6   5  0    59       BLOOD OF THE SPIDER (540)
 WAR MACHINE 7241              7   5  0    57       BLOOD OF THE SPIDER (540)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SWALLOWTAIL 7387              8   5  0    56       MANNEQUIN'S BEST (537)
-JEJUNE 7386                   6   1  1    49       MANNEQUIN'S BEST (537)
 THINREDONE 5751               6   4  0    46       LAB EXPERIMENTS (261)
 TALON 7413                    4   2  0    44       FLOYDS FAN CLUB (552)
-2000 YR. OLD MAN 4521         7   5  0    43       CARNIVAL FREAKS (192)
 HAYDAN 7356                   7  18  1    40       HOMICIDAL MANIACS (121)
-TWO-HEADED FERRET 7193        4   1  0    40       CARNIVAL FREAKS (192)
-FURIE 7244                    4   3  1    39       BLOOD OF THE SPIDER (540)
 GREY GHOST 7243               6   5  0    37       BLOOD OF THE SPIDER (540)
 SILENT WIND 7447              6   4  1    36       KING'S TEN (553)
-DAISY DUKE 4292               3   1  0    36       CARNIVAL FREAKS (192)
 FISH BOWL MAN 7429            5   5  0    34       KING'S TEN (553)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-DOO-DOO THE CLOWN 7237        4   0  0    34       CARNIVAL FREAKS (192)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-BOBO THE DOG BOY 7229         4   3  0    29       CARNIVAL FREAKS (192)
 NUMBER TWO 7422               3  12  0    27       HOMICIDAL MANIACS (121)
-AEGLOS 7468                   2   0  1    25       SWEORDMASTERS (138)
-GOOEYDUCK 7434                2   0  0    25       LAB EXPERIMENTS (261)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 OUTLAW INLAW 7424             4  10  0    22       HOMICIDAL MANIACS (121)
 ROTTEN HEADCOLD 7511          3   1  0    22       HOMICIDAL MANIACS (121)
 BRICK WALL 7478               5   2  0    17       HOMICIDAL MANIACS (121)
 DESTINY 7506                  1   3  0    14       SWEORDMASTERS (138)
 JULIA 7504                    2   2  0    11       KING'S TEN (553)
-OPIUM DREAM 7456              1   0  0     9       LAB EXPERIMENTS (261)
 CASE 7529                     0   1  0     1       THE BLACK COMPANY (544)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
WILLIAM TOLD 7487      1  1 0 HOMICIDAL MANIACS 121 AEGLOS 7468           489 NOT REVE
KING 7431              3  4 0 KING'S TEN 553        JEJUNE 7386           489 NOT REVE
710106211317 7531      0  1 0 MANNEQUIN'S BEST 537  HIGH ELF 564          493 NONE    
121415159811 7532      0  1 0 SWEORDMASTERS 138     MOUNTAIN TROLL 563    493 NONE    
SIMPLYSARA 7479        1  3 0 SWEORDMASTERS 138     SILENT WIND 7447      492         

                                     PERSONAL ADS

Wisper -- Now that was more of what I expected from you!  Don't get too comfortable
though, I'm going to try to keep you on your toes.... -- Sylith  (By the way, I see
the rules have changed for the better.  From what I hear it used to be that if there
was a warrior in the challenger champs not fighting, the DM couldn't challenge/be
challenged by the champs.)

Haydan -- Please avoid me until you have more to teach.  Learning one at a time just
takes too long. -- Smeds

Thinredone -- If you perform as well in the next tourney as I expect you to, I'm
toast next time we meet.... -- Smeds

Julia -- My bad, Thai Dei meant to say "Heavens know I'm not fast...." -- Darkfist

Nick -- Thanks for the offer.  Murgen is going to retire but I've got a newly
graduated TP who could use some wins.... -- Darkfist

Jejune -- We understand; we gave it a valiant try, and it wasn't enough.  But we'll
get ours back one day.  Perhaps we'll even cross blades in the tourney. -- King's Ten

War Machine -- Note to self:  Draw backup weapon before continuing to attack. -- Fish
Bowl Man, writing left-handed

Sweordmasters -- SimplySara's death was unintentional, and not meant personally.
Still, take whatever vengeance you feel is appropriate. -- Silent Wind

Destiny -- Even destinies are in trouble when they come up against a... Brick Wall

Smeds -- You're black?  It doesn't show.  Probably only metaphorical, hmm?  It's
unwise to attempt to live a metaphor, you know. -- Haydan
P.S.  Although not as bad as trying to live an allegory.

Mime Worshippers!  They're as bad as my inlaws, maybe WORSE.  In a sort of reverse
way.  My inlaws talk a lot. -- Outlaw Inlaw
P.S.  And their faces are usually red, not white.

I didn't care for the Mime Worshipper, either, but I didn't get a chance to give you
MY views.  Other people come first, as usual, and I'm... Number Two

Grall the Deserter is going to SUFFER. -- Rotten Headcold
P.S.  I like it when that happens.

Dogman -- When you spend your spare time barking and chasing cats, what am I supposed
to think? -- Haydan

Destiny -- (the sound of fireclay laughing) -- Brick Wall

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

                                  LAST WEEK'S FIGHTS

710106211317 was butchered by HIGH ELF in a 1 minute bloody Dark Arena fight.
121415159811 was dispatched by MOUNTAIN TROLL in a 2 minute Dark Arena battle.
THINREDONE was subdued by WAR MACHINE in a action packed 1 minute Challenge fight.
SWALLOWTAIL devastated HAYDAN in a popular 1 minute one-sided Challenge contest.
GREY GHOST subdued NUMBER TWO in a 1 minute Challenge competition.
WISPER was bested by SMEDS in a 2 minute veteran's Title duel.
SYLITH bested DEMONKIN in a 2 minute match.
TALON devastated OUTLAW INLAW in a 1 minute one-sided competition.
SILENT WIND handily defeated BRICK WALL in a 5 minute gruesome uneven melee.
FISH BOWL MAN won victory over ROTTEN HEADCOLD in a 1 minute fight.
JULIA won victory over CASE in a 2 minute novice's duel.
DESTINY overpowered GRALL THE DESERTER in a 1 minute uneven match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         WALL OF STEEL     11 -   4 -  0      73  |
|PARRY-RIPOSTE                    3         LUNGING ATTACK    43 -  30 -  3      59  |
|SLASHING ATTACK                  3         PARRY-LUNGE       11 -   8 -  0      58  |
|AIMED BLOW                       2         TOTAL PARRY       14 -  12 -  1      54  |
|STRIKING ATTACK                  2         SLASHING ATTACK   17 -  22 -  2      44  |
|TOTAL PARRY                      2         PARRY-RIPOSTE     10 -  13 -  0      43  |
|PARRY-STRIKE                     2         STRIKING ATTACK   16 -  27 -  0      37  |
|PARRY-LUNGE                      1         PARRY-STRIKE       6 -  11 -  1      35  |
|WALL OF STEEL                    1         BASHING ATTACK     9 -  18 -  1      33  |
|BASHING ATTACK                   1         AIMED BLOW         4 -  17 -  0      19  |

Turn 493 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     SLASHING ATTACK    1 -  2         5  LUNGING ATTACK 
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  2         2  SLASHING ATTACK
PARRY-RIPOSTE      2 -  1     BASHING ATTACK     0 -  1         1  WALL OF STEEL  
AIMED BLOW         1 -  1                                       1  STRIKING ATTACK
LUNGING ATTACK     2 -  2                                       1  PARRY-LUNGE    
STRIKING ATTACK    1 -  1                                       1  PARRY-RIPOSTE  
TOTAL PARRY        1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    SMEDS 7358                 16   6  0   93 THE BLACK COMPANY (544)
SLASHING ATTACK  WISPER 5753                12   6  2   83 SWEORDMASTERS (138)
LUNGING ATTACK   SYLITH 7357                14   7  1   78 THE BLACK COMPANY (544)
PARRY-LUNGE      WAR MACHINE 7241            7   5  0   57 BLOOD OF THE SPIDER (540)
PARRY-RIPOSTE    SWALLOWTAIL 7387            8   5  0   56 MANNEQUIN'S BEST (537)
AIMED BLOW       GREY GHOST 7243             6   5  0   37 BLOOD OF THE SPIDER (540)
TOTAL PARRY      SILENT WIND 7447            6   4  1   36 KING'S TEN (553)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SYLITH 7357.  The most popular warrior this turn was 
121415159811 7532.  The ten other most popular fighters were WISPER 5753, SILENT WIND 
7447, JULIA 7504, THINREDONE 5751, SWALLOWTAIL 7387, SYLITH 7357, TALON 7413, WAR 
MACHINE 7241, GREY GHOST 7243, and SMEDS 7358.

The least popular fighter this week was BRICK WALL 7478.  The other ten least popular 
fighters were ROTTEN HEADCOLD 7511, OUTLAW INLAW 7424, NUMBER TWO 7422, 710106211317 
7531, HAYDAN 7356, DESTINY 7506, CASE 7529, FISH BOWL MAN 7429, DEMONKIN 7240, and 
SMEDS 7358.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes