DUELMASTERS NEWSLETTER Date : 04/05/2004 Duedate: 04/17/2004 MORDANT ARENA DM-1 TURN-493 This Weeks Top Honors THE DUELMASTER IS SMEDS THE BLACK COMPANY (544) (1-7358) [16-6-0,93] Chartered Recognition Leader Unchartered Recognition Leader SMEDS TALON THE BLACK COMPANY (544) FLOYDS FAN CLUB (552) (1-7358) [16-6-0,93] (1-7413) [4-2-0,44] Popularity Leader This Weeks Favorite SYLITH WISPER THE BLACK COMPANY (544) SWEORDMASTERS (138) (1-7357) [14-7-1,78] (1-5753) [12-6-2,83] THE CURRENT TOP TEAM HOMICIDAL MANIACS (121) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE BLACK COMPANY (544) 26 2. KING'S TEN (553) 23BLOOD OF THE SPIDER (540) 3. BLOOD OF THE SPIDER (540) 18 Unchartered Team 4. MANNEQUIN'S BEST (537) 14 5. FLOYDS FAN CLUB (552) 10 FLOYDS FAN CLUB (552) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 2*FLOYDS FAN CLUB (552) 4 2 0 66.7 1/ 1 HOMICIDAL MANIACS (121) 8 7 0 2- 1 CARNIVAL FREAKS (192) 48 26 0 64.9 2/ 3 KING'S TEN (553) 7 6 1 3/ 3 BLOOD OF THE SPIDE (540) 31 21 1 59.6 3/ 2 THE BLACK COMPANY (544) 6 6 0 4/ 4 THE BLACK COMPANY (544) 352 300 26 54.0 4/ 4 BLOOD OF THE SPIDE (540) 4 4 0 5/ 5 KING'S TEN (553) 27 24 2 52.9 5/ 6*FLOYDS FAN CLUB (552) 3 0 0 6/ 6 SWEORDMASTERS (138) 302 318 38 48.7 6/ 5 MANNEQUIN'S BEST (537) 3 4 0 7/ 7 LAB EXPERIMENTS (261) 226 281 23 44.6 7/ 8 SWEORDMASTERS (138) 2 7 0 8/ 8 MANNEQUIN'S BEST (537) 61 84 6 42.1 8/ 7 LAB EXPERIMENTS (261) 1 2 0 9/ 9 HOMICIDAL MANIACS (121) 338 524 11 39.2 9- 9 CARNIVAL FREAKS (192) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Dark Federation #5 ]H[ + ---:--- + ]H[ + Rodeki: There were just the four of them, or five if you counted Adabemis & Balmador as two separate people, which Sue E. Syde didn't. Not much of an army to arrest a governor. And just because "Princess Tirisha wants it done." What did the woman expect them to DO? It was beginning to look like Adabemis & Balmador wasn't the only crazy person around. She glanced at her companions and wondered if there was any point in commenting on this. Not to the Dwarf with his two personalities, although if one or the other didn't happen to like Tirisha.... No, not to him, or them. And she had a good idea that Captain Shirivien already knew it and didn't care, at least, not enough to run counter to Tirisha's commands. And her teammate Rob A. Ree...she shook her head. Better just to keep quiet for now. The streets of Rodeki were quiet, too. Very few people were out, and they were keeping close to the sides of buildings and fading down alleys at first sight of the group from Xochithlan. Expecting trouble, Sue guessed. The governor's palace in Rodeki was not as impressive as Sue had expected. Large, yes, but so...ordinary. It looked more like an office building than it did a palace. It was built against the side of the mountain that closed in Rodeki on the north, maybe even built back into the mountain, and it went up three stories with a sort of tower climbing higher back along the slope. There were no majestic pillars, no statues in niches (no niches), and only one balcony. And it was grubby. The stone might have been light-colored originally, but years of the smelter smoke that sometimes filled the valley had turned it blotched dark brown and sooty black. Tirisha wasn't going to like this place at all; Sue E. Syde couldn't imagine her living in it. But that wasn't today's problem. Today's problem was taking it away from Governor Milvares. Who wasn't likely to be taken by surprise.... One side of the big double door opened as the gladiators and Sirivien started up the steps. She didn't recognize the man who came out--a Kannar, late middle age, looked like a man used to wielding authority. It might be the governor himself. When they were close enough to hear him without shouting, he said, "Why have you come here?" The gladiators instinctively looked toward Captain Shirivien. "On the order of our lady, Princess Tirisha of Xochithlan," he said. "She has commanded us to arrest Governor Milvares." "On what grounds?" The man's voice was still calm, but there was steel in it. Shirivien hesitated. "The Princess has not offered us explanation. It is not our place to question, only to obey." A voice from overhead said, "We could drop things on them from here, even though we don't have proper stuff like boiling lead." Sue glanced up. There was a short woman in a Dwarven helmet on the balcony. A tall man in arena-issue mail came up behind her. "Not yet, Gate Witch." He added something that the people on the steps couldn't hear, but the Dwarven woman grinned and punched him on the arm. The man in the doorway reclaimed their attention, saying, "Your princess would be better served if the people around her asked for explanations and offered advice. She would be wise to return to Xochithlan." "Are you threatening Princess Tirisha?" Adabemis or Balmador demanded. "No, I'm offering her sound advice. It would be a good move for her to leave Rodeki. She has no place here." "It sounds like a threat to ME." That was definitely Balmador, the more hostile of the two personalities. "If you think in terms of threats," the man said, "all things sound like threats." Balmador opened his mouth to make a retort, but She and Shirivien moved in on him from either side, and Sue put a hand over his mouth. "Your advice may be good," she said, "but we have our orders." The man made a sort of half bow and stepped back, pulling the door closed behind him. From the balcony, Gate Witch said, "NOW can we drop things on them, John?" "I thought you were looking forward to fighting them in the halls," the man replied. "If you drop things on them now, they'll never make it into the halls. Which might not be a bad thing, when one comes to think about it...." "Spoilsport!" Both gladiators on the balcony withdrew, and pulled that door shut behind them also. Rob A. Ree, whose many flaws did not include major stupidity, looked at the closed door of the palace, and at the windows on either side, which were fifteen feet above the ground in front of them and barred, and said, "Anybody got a pocket battering ram?" "I thought we were supposed to be able to just walk in," Adabemis added. "Now what?" + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ + Near Fratsfa: Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu to the Isle of the Eye. Some came as tourists, some as newly-graduated warriors, some to attend and participate in the Spring Tourney. This was a steady source of income for boatmen, and many of them made the trip two or three times a month; the river and its shores were well known to them. "I don't remember a castle on that hill," one sailor muttered, squinting at the shore. "And I was along here just last week...." "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa confirmed. "And a week is certainly not long enough to build one!" "There was one...eight hundred years ago," a voice murmured behind her. The statuesque manager glanced back at her gladiatress, Nasty Nasturtium. The woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was possible that Nasturtium actually REMEMBERED a castle there, but she hoped not. The thought of having a warrior that old was unsettling. "You're sure, Nasty?" The elfin blonde nodded firmly. "Yes, my mother told me about it--one of her brothers helped to bring the castle down. The Castle of Storms, that was its name, a place of the darkest arts. It was the stronghold of Prince Illrienherthinil Silverthorn, who was called the Ill Rain." Lady Fern glanced at the sky automatically. It WAS getting cloudy, but that was, must be, coincidence. After all, changeable weather was common at this time of year. "That wasn't on Khaldren's list." The short, stocky man removed his bowler and extended a hand to Lady Fern. "Raoul, Lord Protector In Gerfel We Trust." "Kennelworth has spoken of you," Lady Fern admitted. "But what do you know of this Castle of Storms?" "Not a thing, doll. But I'm wondering if Khaldren's magic isn't raising more ruins than he planned on--anyplace with enough of the wrong kind of magic concentrated in it." "This Khaldren is...?" Nasturtium asked. "A wizard who escaped the sinking of Krael," Raoul explained. "He wants to bring Krael forward in time, or back from the dead, or something. And other places he knows about from that era." "That would take a great magic," Nasturtium protested. "With the Arcanum in the current low state, it should not be possible." "Adie in Aruak City says he could be using blood magic based on the arena deaths, doll. She seems to think that'd do it for him." The elf recoiled. "It would!" she whispered, "and that would call to all sites where dark magic has sunk deep. This must be stopped!" "Well, I'm taking the warning to Lady Sheila--" "She can do nothing, even if she would," Nasturtium snapped. "She dares not touch blood magic, even to fight it, except in the most indirect fashion, and indirection will not serve! Not soon enough, anyway." "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily. He took a deep breath and put his hat back on. "And until he's stopped, we will fight everything he brings up from the past." "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be easy." Valamantis: Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to take ship at Valamantis. But the port city was not as he had expected. There was always bustle, but now...it reminded him of a disturbed anthill. And where had those towers on the landward side come from? They weren't something that could have been built in a day, or even a year, and he'd been through here four months ago. "It's Old Valamantis," Arenamistress Sitalva said grimly. "We've had word of some kind of magic afoot aimed at ruined cities, and with all the blood spilled in the recent Bloodgames, it would have been more surprising if something had NOT happened there. But understanding why doesn't help us now. The oldest levels of Old Valamantis," she said grimly, "were Folstrom. NOBODY wants to see the Folstrom loose in the world again." "Bringing the ruins back is one thing," the tall gladiator argued, "but the people...? Surely Ahringol won't release their souls because of a spell and some blood." Sitalva watched the slight wavering of the resurrected towers and shivered, though the day was already warm. "We'll find out, when the city stabilizes. The Silver Mage says sometime in the next week and a half or two weeks. But we can see people moving around in there. And even if they're zombies, it isn't going to be good." Iaye: The fishing boats that had fled Iaye when the earthquakes began crept back one by one as the Trier grew calm again. Most of them followed the coast down toward Point, not because they needed the guidance but to see for themselves if drowned Krael had truly risen from the waves. It had. Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently rocking deck of his boat and stared through a spyglass at the rampart of buildings that blocked what had been the strait between Iaye and Point. He wasn't sure what he had expected, but not this. Krael stood above the water, but not as it must once have looked. Many of the taller buildings showed broken tops, and all was slimed with mud and weed. Here and there, decaying wrecks lay in the streets or even on the roofs of houses. The smell of dead fish was obvious even from a mile away. Krael LOOKED like a city that had spent centuries under water. The people who moved among those ruins didn't. There weren't enough of them to represent the entire population of the city at the time of its disaster, he guessed at no more than two hundred. But they looked...normal. Alive. And their activity--they seemed to be trying to clear one section of the city of its mud and debris--were just what you'd expect. And they seemed to take the whole situation for granted. They must KNOW, from the state of Krael now, what had happened, but they just calmly went about cleaning up. That was the most unnerving thing of all. Xochithlan: There were no ruins around Xochithlan to rise up at the wizard's call, because the modern city was the old city, continuously lived in for longer than most Alastarian cities had existed. There was, perhaps, a tendency for certain long- buried residents to stir in their graves, but if any came out to walk the streets, it was not immediately obvious. What was obvious was the forest. There had been a forest around Xochithlan for a long time, but it had been burned away during the Rirorni War. Replanting efforts had been ongoing for the last eight years, but eight years is not long enough to bring back a major forest. And what surrounded the city now, pressing in against the walls and disturbing the newer suburbs, was a major forest. Not, however, a forest such as the Xochithlani remembered. This was a Forest Primeval. This was a forest that might hide...anything. And according to the scholars of ancient texts consulted by King Feyen of Xochithlan, it probably did. Zuwayza: Zuwayza was as old as Xochithlan, and there were as many dark secrets buried under its streets. The foundation of the city, Vekhirn knew, went back to the days before the first humans. There were Folstrom traces, but there was also something older. Maybe more than one something. And they were all stirring. Too much blood had been spilled here, especially in the years since the invasion--during the invasion itself, and in the slow beating back of the Eastern forces. And in other ways, or for other causes, as well. The court wizard had sensed a new feeling in the people of the old city. Harder. Crueler, perhaps. Less patient, less tolerant--and the Glorious Empire had never been noted for tolerance. The woman Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious apotheosis, had that been the start of this dark bitterness that gripped the people? He shrugged that off. Whatever the cause for the change of heart, blood had been spilled. And somewhere, someone had called on spilled blood to raise old evils, and spilled blood everywhere had answered. Aruak City: Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair between nervous fingers. Nothing she was Seeing was good. Not that the mirror was the best way to See, but it was the only scrying device she had that was still working. There was a bloody film over the glass that could not be washed off, and that, she suspected, was a sign of just how bad things were. Blood magic, used to excess, tainted everything. There was no doubt that the wizard in Zorpunt was strong and ruthless, but what he had started seemed to be taking on a life of its own. And no one, so far, seemed able to stop him. She would have to take steps herself. + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ + Dal Shang: From the top tier of the arena, you could see a long way out to sea, because the arena was built on a cliff above the harbor. So was a lot of the rest of Dal Shang, but except for the governor's palace, it mostly wasn't as high as the arena. Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost that beleaguered arena, was sitting on the top tier brooding. The arena was shrinking faster than a pool of water in the desert. Promising warriors who were looking for a career in the arena were not looking in THIS arena. Fourteen active warriors last time, and two of them had been retiring by way of a Dark Arena appearance. His own team, even, had gone inactive! Something had to be done, but he had no idea what. Even the fans had deserted Dal Shang arena. With a sigh, he turned away from the empty arena to look out to sea. And so he saw the waters of the lake heave as though they were boiling, and a new--or very old--island rise like a black reef no more than five miles off shore. Five miles is too far away to see the details, but there was something disturbingly regular about the broken ridgeline of that island. Like buildings.... A note for the people of the Free Cities and Lirith Kai: Some people say that if you get rid of magic, the world will be much simpler. Some people say that the destabilization of the Arcanum will get rid of magic. Ha! High Magic, the stuff that highly educated wizards do, falters as the Arcanum weakens. But there are other kinds of magic. Older. Cruder. Less vulnerable. There's Blood Magic. Spilling blood releases power. The more blood, the more power. And a very powerful wizard of several centuries ago, Khaldren of Krael, who decided that he didn't want to die when the city around him was dying, has come to the present. He's made a spell to bring Krael back from ruins, and he's tied it to Blood Magic. But there's more blood being spilled around Alastari than he realized, and a lot of Lost Cities that want to live again. If you have some old ruins near your house, and there's an arena where people are bleeding and dying, you've got trouble coming. This is now your story, too. It's all a plot, and probably a dark one. Where is Daylight Savings time when you need it? * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 492): WISPER of SWEORDMASTERS (Mannequin, mgr.) DM 2 NIANIA (turn 377): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.) DM 3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.) DM 4 JHELUM (turn 493): CHASM OF IGNORANCE of UTOPIA RELIGIOSO (Neon Necromancer) DM 5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.) DM 6 TRANSEL (turn 496): MEDUSA of BATTLE BEASTS (Sensei Jan, mgr.) DM 7 BONSUR (turn 493): DIGGER WASP of FLAGG'S CHAMPIONS (Flagg, mgr.) DM 10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.) DM 18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.) DM 21 SUNSET (turn 478): KITTY CHOWDER of CARNAGE CANARIES (C. Canary, mgr.) DM 36 JHANS (turn 452): HALO 14 of BLIND HYPOCRISY (Jekyll, mgr.) DM 38 CLIFFHOME (turn 443): HARI CANE of JINDA-BAN (Zin, mgr.) DM 39 XOCHITHLAN (turn 193): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.) DM 42 RODEKI (turn 430): GATE WITCH of FLAGG'S FIVE (Flagg, mgr.) DM 51 TRICORUS (turn 378): APPLE of FRUITS (Assurnasirbanipal, mgr.) DM 54 TROCAR (turn 179): MERGEN of THE BLACK COMPANY (Woelfe, mgr.) DM 59 ILLIS (turn 167): MACAULIFFE of THE EXPLORERS (Kellog, mgr.) DM 62 VALAMANTIS (turn 328): AKLAR of MITHRAL HALO (Barnabas, mgr.) DM 72 DRAGONHEAD (turn 144): CONSTANTINE of AGELESS WONDER (Belyn, mgr.) ADM 104 DARKHOLM (turn 371): DOONE of FLAGG 16 from RODEKI (Flagg, mgr.) Top Teams --------- DM 1 MORDANT (turn 492): HOMICIDAL MANIACS (Nick, mgr.) DM 2 NIANIA (turn 377): RESURRECTION (Shocking Toad, mgr.) DM 3 OSKSI (turn 497): THE NUKES (Fusion, mgr.) DM 4 JHELUM (turn 493): THE DREIHDENS 2 (Dreihdenflahg, mgr.) DM 5 KALTOS (turn 492): THE MIDDLE WAY 5 (Nick, mgr.) DM 6 TRANSEL (turn 496): BATTLE BEASTS (Sensei Jan, mgr.) DM 7 BONSUR (turn 493): FLOWER CHILDREN (Ebenezer Frothingslosh, mgr.) DM 10 KOLACT (turn 488): MEGAWARRIORS (Matrix, mgr.) DM 18 TALCAMA (turn 479): CENTER FOR OLDS (Suave, mgr.) DM 21 SUNSET (turn 478): CARNAGE CANARIES (C. Canary, mgr.) DM 36 JHANS (turn 452): KAMIKAZI (?, mgr.) DM 38 CLIFFHOME (turn 443): JINDA-BAN (Zin, mgr.) DM 39 XOCHITHLAN (turn 193): CHEAP SHOTS (?, mgr.) DM 42 RODEKI (turn 430): DELVERS (Nick, mgr.) DM 51 TRICORUS (turn 378): DARK HORSEMEN (Nick, mgr.) DM 54 TROCAR (turn 179): none DM 59 ILLIS (turn 167): COLOUR GUARDS (Captain Crayola, mgr.) DM 62 VALAMANTIS (turn 328): MITHRAL HALO (Barnabas, mgr.) DM 72 DRAGONHEAD (turn 144): none ADM 104 DARKHOLM (turn 371): LEGENDS OF STEELE (Doc Steele, mgr.) Recent Graduates ----------------- DM 3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.) DM 5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.) DM 10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.) DM 18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.) PAUL of SHEPHERDS (Assurnasirbanipal, mgr.) (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.) BOOTER of BURN N' PILLAGE (Jolly, mgr.) DM 21 SUNSET (turn 477): SONJA BLOODBANE of THE BLOODBANES (Stik, mgr.) SPY REPORT The sages err'd not in their foretelling of a god descending upon MORDANT, for I, Novgorodny Vir, have returned! Practice pays for WAR MACHINE, who pummelled THINREDONE, to pocket 11 points. THINREDONE certainly had a baffled expression on its face, after losing to WAR MACHINE and losing 7 points in the process! Now I can't insult SMEDS, as he has gloriously dueled to the top. Oh great new Duelmaster!!! (Stop me if I lay it on too thick) Word has it one team in MORDANT is using psychics to predict wins. They lead a charmed life! My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! To quell some nasty rumors, the guys in SWEORDMASTERS are not carrying any incurable diseases. No need to avoid 'em. The warriors of SWEORDMASTERS found their efforts at combat frustrated as KING'S TEN apparently had more important things to do than fight. Everyone is famous for fifteen minutes, and WAR MACHINE is it right now. Most challenged warrior. Isn't BLOOD OF THE SPIDER proud! Willing to win at any cost is SWALLOWTAIL, who challenged HAYDAN, 8 points junior. Our sympathies, HAYDAN! I thought SWALLOWTAIL showed great skill and promise when she won victory over HAYDAN. All right, so I slept through it! Big deal! The moving sword slashes, and having slashed, moves on... Ask not for whom the sword slashes; it slashes for thee. Leave me now, you base fools! As the seasons change, and the creatures of the wild change also, so do I feel a yearning to leave this place. Like a mixed metaphor, and an overtaxed simile, I now bid MORDANT farewell-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME SMEDS 7358 16 6 0 93 THE BLACK COMPANY (544) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -DARK HELM 7242 8 3 0 95 BLOOD OF THE SPIDER (540) CHAMPIONS W L K POINTS TEAM NAME WISPER 5753 12 6 2 83 SWEORDMASTERS (138) SYLITH 7357 14 7 1 78 THE BLACK COMPANY (544) CHALLENGER ADEPTS W L K POINTS TEAM NAME -DOGMAN 7430 7 3 0 61 KING'S TEN (553) DEMONKIN 7240 6 5 0 59 BLOOD OF THE SPIDER (540) WAR MACHINE 7241 7 5 0 57 BLOOD OF THE SPIDER (540) ADEPTS W L K POINTS TEAM NAME SWALLOWTAIL 7387 8 5 0 56 MANNEQUIN'S BEST (537) -JEJUNE 7386 6 1 1 49 MANNEQUIN'S BEST (537) THINREDONE 5751 6 4 0 46 LAB EXPERIMENTS (261) TALON 7413 4 2 0 44 FLOYDS FAN CLUB (552) -2000 YR. OLD MAN 4521 7 5 0 43 CARNIVAL FREAKS (192) HAYDAN 7356 7 18 1 40 HOMICIDAL MANIACS (121) -TWO-HEADED FERRET 7193 4 1 0 40 CARNIVAL FREAKS (192) -FURIE 7244 4 3 1 39 BLOOD OF THE SPIDER (540) GREY GHOST 7243 6 5 0 37 BLOOD OF THE SPIDER (540) SILENT WIND 7447 6 4 1 36 KING'S TEN (553) -DAISY DUKE 4292 3 1 0 36 CARNIVAL FREAKS (192) FISH BOWL MAN 7429 5 5 0 34 KING'S TEN (553) ADEPTS W L K POINTS TEAM NAME -DOO-DOO THE CLOWN 7237 4 0 0 34 CARNIVAL FREAKS (192) CHALLENGER INITIATES W L K POINTS TEAM NAME -BOBO THE DOG BOY 7229 4 3 0 29 CARNIVAL FREAKS (192) NUMBER TWO 7422 3 12 0 27 HOMICIDAL MANIACS (121) -AEGLOS 7468 2 0 1 25 SWEORDMASTERS (138) -GOOEYDUCK 7434 2 0 0 25 LAB EXPERIMENTS (261) INITIATES W L K POINTS TEAM NAME OUTLAW INLAW 7424 4 10 0 22 HOMICIDAL MANIACS (121) ROTTEN HEADCOLD 7511 3 1 0 22 HOMICIDAL MANIACS (121) BRICK WALL 7478 5 2 0 17 HOMICIDAL MANIACS (121) DESTINY 7506 1 3 0 14 SWEORDMASTERS (138) JULIA 7504 2 2 0 11 KING'S TEN (553) -OPIUM DREAM 7456 1 0 0 9 LAB EXPERIMENTS (261) CASE 7529 0 1 0 1 THE BLACK COMPANY (544) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? WILLIAM TOLD 7487 1 1 0 HOMICIDAL MANIACS 121 AEGLOS 7468 489 NOT REVE KING 7431 3 4 0 KING'S TEN 553 JEJUNE 7386 489 NOT REVE 710106211317 7531 0 1 0 MANNEQUIN'S BEST 537 HIGH ELF 564 493 NONE 121415159811 7532 0 1 0 SWEORDMASTERS 138 MOUNTAIN TROLL 563 493 NONE SIMPLYSARA 7479 1 3 0 SWEORDMASTERS 138 SILENT WIND 7447 492 PERSONAL ADS Wisper -- Now that was more of what I expected from you! Don't get too comfortable though, I'm going to try to keep you on your toes.... -- Sylith (By the way, I see the rules have changed for the better. From what I hear it used to be that if there was a warrior in the challenger champs not fighting, the DM couldn't challenge/be challenged by the champs.) Haydan -- Please avoid me until you have more to teach. Learning one at a time just takes too long. -- Smeds Thinredone -- If you perform as well in the next tourney as I expect you to, I'm toast next time we meet.... -- Smeds Julia -- My bad, Thai Dei meant to say "Heavens know I'm not fast...." -- Darkfist Nick -- Thanks for the offer. Murgen is going to retire but I've got a newly graduated TP who could use some wins.... -- Darkfist Jejune -- We understand; we gave it a valiant try, and it wasn't enough. But we'll get ours back one day. Perhaps we'll even cross blades in the tourney. -- King's Ten War Machine -- Note to self: Draw backup weapon before continuing to attack. -- Fish Bowl Man, writing left-handed Sweordmasters -- SimplySara's death was unintentional, and not meant personally. Still, take whatever vengeance you feel is appropriate. -- Silent Wind Destiny -- Even destinies are in trouble when they come up against a... Brick Wall Smeds -- You're black? It doesn't show. Probably only metaphorical, hmm? It's unwise to attempt to live a metaphor, you know. -- Haydan P.S. Although not as bad as trying to live an allegory. Mime Worshippers! They're as bad as my inlaws, maybe WORSE. In a sort of reverse way. My inlaws talk a lot. -- Outlaw Inlaw P.S. And their faces are usually red, not white. I didn't care for the Mime Worshipper, either, but I didn't get a chance to give you MY views. Other people come first, as usual, and I'm... Number Two Grall the Deserter is going to SUFFER. -- Rotten Headcold P.S. I like it when that happens. Dogman -- When you spend your spare time barking and chasing cats, what am I supposed to think? -- Haydan Destiny -- (the sound of fireclay laughing) -- Brick Wall 18 March 2004 St. Valentine's Day Massacre Update We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre kill contest in DM 36 is off to a great start. We are also pleased to announce that in addition to the 10 team rollups we are also able to offer the renaming of a dark arena warrior as a prize to the manager with the most kills. The contest is only 2 turns old and is still wide open. There are currently 5 managers tied with one kill each. Anything can still happen so hurry up and get into the arena. On a personal note, no other alliances have entered the arena in force to challenge the kLk dominance. We were expecting The Firm to put up a fight for their supposed home arena. But, they were a no show. Guess they proved what they are really made of. *evil grin* Perhaps another alliance would like to step in to give us a challenge. We are throwing down the gauntlet. Perhaps the Chaos Inc. boys I keep hearing about would like to step in and challenge the kLk for arena dominance. If you don't show up, Chaos, don't feel bad. FAR better managers than you have been invited into Jhans but have chosen to pass on the offer. So if you consider yourself worthy to compete, like fierce competition, and enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM 36. We're already planning our next contest, "Capture the Flag," and have a storyline being actively worked on in the arena. Whatever you like about DM you can find it in JHANS. Bookie mgr. of Suicidal Dreams and Director Jhans Board of Tourism kLk Alliance 27 March 2004 This notice is to inform the DM world that CHAOS INC. has added CHEETO to its ranks. He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member. May your chaotic wings spread disaster and CHAOS for all your days! Welcome CHEETO!! 27 March 2004 Has anyone seen it in print that the "Goat" is leaving the "Cartel"? There were some diplos to the effect of a special branch of the Cartel being formed, like secret societies, governmental agencies and alliances certain agendas are developed. To obtain the desired effect of any agenda only key personnel can be used. The "Goat" is "Cartel" so until you see it with me announcing that I am not Cartel, remember, "The Agenda of the Core is for you to fight for." I hope this stops the confusion. -- Goat LAST WEEK'S FIGHTS 710106211317 was butchered by HIGH ELF in a 1 minute bloody Dark Arena fight. 121415159811 was dispatched by MOUNTAIN TROLL in a 2 minute Dark Arena battle. THINREDONE was subdued by WAR MACHINE in a action packed 1 minute Challenge fight. SWALLOWTAIL devastated HAYDAN in a popular 1 minute one-sided Challenge contest. GREY GHOST subdued NUMBER TWO in a 1 minute Challenge competition. WISPER was bested by SMEDS in a 2 minute veteran's Title duel. SYLITH bested DEMONKIN in a 2 minute match. TALON devastated OUTLAW INLAW in a 1 minute one-sided competition. SILENT WIND handily defeated BRICK WALL in a 5 minute gruesome uneven melee. FISH BOWL MAN won victory over ROTTEN HEADCOLD in a 1 minute fight. JULIA won victory over CASE in a 2 minute novice's duel. DESTINY overpowered GRALL THE DESERTER in a 1 minute uneven match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 4 WALL OF STEEL 11 - 4 - 0 73 | |PARRY-RIPOSTE 3 LUNGING ATTACK 43 - 30 - 3 59 | |SLASHING ATTACK 3 PARRY-LUNGE 11 - 8 - 0 58 | |AIMED BLOW 2 TOTAL PARRY 14 - 12 - 1 54 | |STRIKING ATTACK 2 SLASHING ATTACK 17 - 22 - 2 44 | |TOTAL PARRY 2 PARRY-RIPOSTE 10 - 13 - 0 43 | |PARRY-STRIKE 2 STRIKING ATTACK 16 - 27 - 0 37 | |PARRY-LUNGE 1 PARRY-STRIKE 6 - 11 - 1 35 | |WALL OF STEEL 1 BASHING ATTACK 9 - 18 - 1 33 | |BASHING ATTACK 1 AIMED BLOW 4 - 17 - 0 19 | Turn 493 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 SLASHING ATTACK 1 - 2 5 LUNGING ATTACK WALL OF STEEL 1 - 0 PARRY-STRIKE 0 - 2 2 SLASHING ATTACK PARRY-RIPOSTE 2 - 1 BASHING ATTACK 0 - 1 1 WALL OF STEEL AIMED BLOW 1 - 1 1 STRIKING ATTACK LUNGING ATTACK 2 - 2 1 PARRY-LUNGE STRIKING ATTACK 1 - 1 1 PARRY-RIPOSTE TOTAL PARRY 1 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL SMEDS 7358 16 6 0 93 THE BLACK COMPANY (544) SLASHING ATTACK WISPER 5753 12 6 2 83 SWEORDMASTERS (138) LUNGING ATTACK SYLITH 7357 14 7 1 78 THE BLACK COMPANY (544) PARRY-LUNGE WAR MACHINE 7241 7 5 0 57 BLOOD OF THE SPIDER (540) PARRY-RIPOSTE SWALLOWTAIL 7387 8 5 0 56 MANNEQUIN'S BEST (537) AIMED BLOW GREY GHOST 7243 6 5 0 37 BLOOD OF THE SPIDER (540) TOTAL PARRY SILENT WIND 7447 6 4 1 36 KING'S TEN (553) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SYLITH 7357. The most popular warrior this turn was 121415159811 7532. The ten other most popular fighters were WISPER 5753, SILENT WIND 7447, JULIA 7504, THINREDONE 5751, SWALLOWTAIL 7387, SYLITH 7357, TALON 7413, WAR MACHINE 7241, GREY GHOST 7243, and SMEDS 7358. The least popular fighter this week was BRICK WALL 7478. The other ten least popular fighters were ROTTEN HEADCOLD 7511, OUTLAW INLAW 7424, NUMBER TWO 7422, 710106211317 7531, HAYDAN 7356, DESTINY 7506, CASE 7529, FISH BOWL MAN 7429, DEMONKIN 7240, and SMEDS 7358. NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, 14 additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament: ABE SIMPSON (9-4453) SPRINGFIELD PB-LEAD (23-4385) ROCK-ETTS IV RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN CHIP (60-4413) RESCUE RANGERS SLAKE (82-12993) WORD OF THE DAY DIS-COMBOBULATE (63-2222) DIS-TEAM RETARD (68-7501) POLITICALLYINCORRECT DARKSIDE (22-2714) LOST SOULS 1 ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES SMOOGIE (82-2247) STREET PIZZAD III ARATHEA (13-3318) THE ELITE PX (82-14364) SUPERIOR FORCES 1203 MIKE, POWERFUL (82-7051) MIKE THE HUNTER DIS-FUNCTIONAL (63-2223) DIS-TEAM -- Green Eyes