Date   : 06/14/2004    Duedate: 06/26/2004


DM-1    TURN-498

This Weeks Top Honors


(1-7386) [10-1-2,98]

Chartered Recognition Leader   Unchartered Recognition Leader

JEJUNE                         POSITION IS EMPTY
MANNEQUIN'S BEST (537)         
(1-7386) [10-1-2,98]           

Popularity Leader              This Weeks Favorite

HAYDAN                         GOOEYDUCK
(1-7356) [8-22-1,47]           (1-7434) [5-1-0,54]



Team Name                  Point Gain  Chartered Team
1. CLAN BATTLEAXE (465)        34
2. MANNEQUIN'S BEST (537)      26      FLOYDS FAN CLUB (552)
3. LAB EXPERIMENTS (261)       17      Unchartered Team
4. SWEORDMASTERS (138)         12
5. THE BLACK COMPANY (544)      3      OF WOLF AND MAN 7 (473)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 THE REVELATION (222)     105  54  5 66.0   1/ 3 SWEORDMASTERS (138)       9  4 2
 2- 3 THE MOTHERSHIP 4 (476)    10   7  1 58.8   2/ 2 LAB EXPERIMENTS (261)     7  3 0
 3/ 2 FLOYDS FAN CLUB (552)      6   5  0 54.5   3/ 1 THE BLACK COMPANY (544)   7  4 1
 4/ 4 THE BLACK COMPANY (544)  363 310 28 53.9   4- 4 THE TANK (502)            5  5 1
 5- 5 KING'S TEN (553)          34  32  2 51.5   5/ 7 MANNEQUIN'S BEST (537)    5  6 1
 6/ 7 SWEORDMASTERS (138)      313 325 40 49.1   6- 5 THE REVELATION (222)      4  1 0
 7/ 0 CLAN BATTLEAXE (465)      18  19  1 48.6   7/ 0 CLAN BATTLEAXE (465)      3  1 0
 8- 8*BEASTIE BOYS (560)         7   8  2 46.7   8- 9*BEASTIE BOYS (560)        3  2 1
 9- 9 OF WOLF AND MAN (478)     20  23  0 46.5   9/ 8 HOMICIDAL MANIACS (121)   3 12 0
10-10 THE TANK (502)            24  29  5 45.3  10-10 OF WOLF AND MAN (478)     2  0 0
11/11 LAB EXPERIMENTS (261)    236 286 23 45.2  11-12 THE MOTHERSHIP 4 (476)    1  1 0
12/12 MANNEQUIN'S BEST (537)    67  93  7 41.9  12/11 FLOYDS FAN CLUB (552)     1  2 0
13/13 HOMICIDAL MANIACS (121)  345 542 11 38.9  13- 6 KING'S TEN (553)          0  5 0
14-14*KIDS GONE BAD (275)        0   3  0  0.0  14-13*KIDS GONE BAD (275)       0  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Delarquan Edition

Old Valamantis:

     The group of gladiators moved toward the edge of the risen city as slowly and
carefully as they would have approached a sleeping dragon... that maybe wasn't
sleeping after all.  There was a partial wall separating the buildings from the
countryside around them, but it must be outside the area of effect, because it was
not in good condition.  There were gaps and fallen stones, even trees growing between
them where the ages had trapped dirt.
     Smeds of Mordant patted one of the stones thoughtfully.  "Honest stonework
here," he murmured.
     "And more recent than the ruins," Shamu of Cliffhome agreed.  "Six hundred
years, I'd say."  He glanced at Smeds, and the other Dwarf nodded agreement.
     "Built just before the most recent Chaos War," the Silver Mage said, "to keep
things in the ruins from getting out.  Brought down by that war, at least in part.
But..." he touched several stones lightly and smiled a little, "not completely
useless even now and against this enemy.  Honest stonework, as you say, but there is
a barrier spell bound within the stones, and it remains."
     "If the spell is still working, why are we worrying about the ruins?" Smeds of
Mordant demanded.
     "Because the spell will not keep working much longer."  Tensekai frowned across
the wall into the city.  "It was a good wall and a good spell, but it won't hold
Folstrom forever.  Nothing--"  He stopped and looked uncomfortable.
     "You were going to say that nothing will hold the Folstrom forever?" Sputter of
Dwes Eg asked.
     Tensekai shrugged.  "No absolute statement like that should be trusted, but I
can honestly say that nothing we've found so far, except raw Chaos, will stop them.
We have new spells, of course, but what was there to test them on?  We don't know."
     "Yes, okay, but what are we supposed to be DOING here, then?" Lavender Lance of
Illis asked.
     "You must observe," the Silver Mage answered promptly.  "And I must go with you,
because there are some things ONLY a mage can observe.  If we can find the keystone
of the spell that holds the towers up, we could destroy it, yes, and it might be a
good thing to do so, but the towers are just a symptom.  There are more dangerous
things in Old Valamantis than just the towers."
     "Those things being?" Smeds cut in.
     "The wizards, obviously," Lavender Lance snapped.
     "Again, just a symptom," Tensekai said.  "Dangerous, yes, very dangerous,
     Ka D'Argo, who had never been described as stupid, even by his enemies, nodded
slightly.  "The wizards in Old Valamantis were resurrected along with the city," he
said slowly.  "You think there might be some way for them to reach other wizards,
other Folstrom, of THIS time, don't you?  That's what we have to prevent."
     Tensekai nodded.
     "How?" Smeds demanded.
     "I'm not sure," the Silver Mage admitted.  "Killing the resurrected wizards
might do it."
     "But you don't think that's enough, do you?" Goblin said.
     "No.  I think we'll have to destroy the old city again," Tensekai answered.
"And that won't be easy with all the blood that's been spilled there.  Not when blood
magic is at its strongest, as now."
     "But it can be done?" Smeds asked.
     "To get rid of bloodstains, soak in cold water and hand-wash," Lavender Lance
     Tensekai turned toward her slowly, eyes wide.  "WHAT did you say?"
     The Illisni gladiator backed up a couple of steps in the face of his intensity.
"It's how you get bloodstains out of cloth.  Soak it in cold water--"
     "Yes!"  The mage stared around almost feverishly.  "We'll need a LOT of cold
     "Ice," Smeds suggested.  "From the mountains above Khalhums.  Dwarves can do
that."  He glanced at Shamu, who nodded.  "We're on it."  The two Dwarves stepped
aside, muttering together about sledges and sawdust.
     "If the wizards now in Old Valamantis realize we're trying to... quench the
blood magic, they'll move to stop us," Ka D'Argo said.  "So securing the arena and a
route of access will be our job."
     "And if any wizards get killed in the process..." Goblin bared his fangs, "too
bad for them."

            + ]H[ + ---:--- + ]H[ Out of the Past #8 ]H[ + ---:--- + ]H[ +
                                   Delarquan Edition

Old Valamantis:

     Smeds of Mordant and Shamu of Cliffhome, both Dwarves, drew off to the side from
the rest of the group.  Harvesting and transporting tons of ice from the peaks above
Khalhums was the kind of technical problem they relished, a true Dwarven sort of
problem.  Let the others worry about fighting resurrected wizards.
     "Can we quarry ice like stone?" Smeds wondered.  "There's always heat associated
with breaking rock, what if it melts the ice?"
     "It'd only melt some," Shamu guessed, "and we could stand that, especially if it
made things go a little faster.  And there are plenty of Dwarves in Khalhums who'd be
glad of a little work these days."
     "Closing the arena didn't close down the town!" Smeds protested.
     "Up to a point," Shamu agreed, squinting into the distance.  With the heat and
humidity over the Feyranse basin, the mountains weren't visible, but any Dwarf could
sense them.  Why, they probably weren't much more than a hundred miles away!  Well,
no more than two hundred, anyway.  "But how are we going to HAUL all that ice down
here before it melts?"
     "Wagons.  One thing that did drop to a trickle in the last couple of years is
trade through the mountains," Smeds answered.  "I've got friends up there, and I've
heard.  There are LOTS of carters eager for a load."
     "Right, and woodcutters in Caer who'd be glad to supply sawdust to pack it in, I
bet." Shamu agreed.  "We can do this!"

     "But I don't know ANYTHING about magic!" Lavender Lance of Illis was protesting,
     "That's all right, I know lots about magic," Tensekai the Silver Mage said.  He
patted her back in what he hoped was a soothing manner.  "You've got something just
as good in a situation like this:  you're a lucky guesser.  Between my knowledge and
your luck, we should do well.  Now..." he glanced around at the other gladiators, Ka
D'Argo, Sputter, and Goblin, "you do all understand the plan?"
     "Kill everybody in Old Valamantis who isn't us," Goblin answered promptly.
     Ka D'Argo suppressed a sigh and glanced sideways at the gladiator from Kaltos.
To Tensekai, he said, "We're to secure the Bloodgames arena and a corridor of
approach, hold it till the ice gets here, keeping the wizards out."
     "It's the part about keeping the wizards out that worries me," Sputter of Dwes
Eg muttered.  "Easy to SAY that, but they're WIZARDS.  How are we supposed to stop


     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

     "But I don't trust gladiators!" King Feyen protested.  "Why should I give them
this important job?"
     "Because no one else will take it," Chancellor Leldys said.  "The merchants will
not set their guards to clearing the road, each one fears that the others will hold
back men and attack those who strip their Houses of defense."
     "The army, then," Feyen said.  "What do I pay them for, anyway?"
     "You pay them to defend Xochithlan and your dynasty, Sire.  We dare not set the
army to the task of clearing the road, thus leaving the palace defenses understrength
now, when your half-brother Ferhis is showing his teeth.  An army could be lost in
that Forest...or could change allegiance to avoid going into it.  No, gladiators are
your best resource for this.  Set them to clearing the Forest back from the road so
that we can resume our regular coming and going with the rest of the Federation--"
     The king scowled and stroked his thin mustache.  "I notice there hasn't been any
problem with THEM getting in contact with us--the Shagair."
     The chancellor shrugged.  "Their methods are not something I would recommend.
To use the old magic so freely...dangerous.  Very dangerous.  And surely you don't
want to see the Shagair as our only contact with the rest of the world!"
     "Well, they ARE our kin."
     "I have kin I wouldn't trust.  And the Shagairn ideas of what constitutes proper
payment for the Rirorni War Debt is not...."
     "Not something we can pay.  I know."  Feyen sighed.  "Oh, all right, we'll ask
the gladiators to clear the road.  Land grants for every ten-mile stretch cleared to
a bow-shot back on each side...."
     The chancellor blanched.  "Land grants?  Sire, you can't go handing out land as
though it was an endless resource!  You--"
     "SMALL landgrants, Leldys.  I am NOT an idiot, you know.  If you're thinking of
the unfortunate incident with the oryx and the lotus tank, I assure you that it was
all Tirisha's doing!"
     "And I believe you, of course," the chancellor murmured.  "But things would be
so much easier, Sire, if you had an heir--"
     "I am NOT going to get married just to make things easier for you," Feyen cut
in.  "There's plenty of time.  Let's think about getting the road cleared first."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

 DM   1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 383): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 502): HARALDUR of AESIR (Buri, mgr.)
 DM   4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
 DM   5 KALTOS (turn 497): FRIED TWINKIE of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 501): SERENGETI of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 493): HOLY BULL of THOROUGHBREDS (DRF, mgr.)
 DM  21 SUNSET (turn 484): MAINE COON CAT of MEOW MIX (Sylvester Frothingslosh, mgr.)
 DM  36 JHANS (turn 458): PINK BEAR of LITTLE GIRLS LIKE... (Shocking Toad, mgr.)
 DM  38 CLIFFHOME (turn 449): STEVEN SCIMITAR of EAGLES CLAW (Talon Volksie, mgr.)
 DM  39 XOCHITHLAN (turn 195): DUCK TAPE of DUCKS UNLIMITED (Crip, mgr.)
 DM  42 RODEKI (turn 435): GUNSLINGER of KING'S KREW (King Ralph, mgr.)
 DM  51 TRICORUS (turn 384): APPLE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): MOUSETRAP of USELESS TOOLS (Crip, mgr.)
 DM  59 ILLIS (turn 170): HOFFA WITH HAIR of IMPROVED ILLUSION (Phantasm, mgr.)
 DM  62 VALAMANTIS (turn 333): BET OR NOT DIE of SRETSAMLEUD (Phat Phat, mgr.)
 DM  72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)

                                      Top Teams
 DM   1 MORDANT (turn 497): THE BLACK COMPANY (Darkfist, mgr.)
 DM   2 NIANIA (turn 383): GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 502): none
 DM   4 JHELUM (turn 498): ORCCON THUGS (DMobster, mgr.)
 DM   5 KALTOS (turn 497): THE TAKEN (Silver Stroke, mgr.)
 DM   6 TRANSEL (turn 501): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 499): SUGAR AND SPICE (Mannequin, mgr.)
 DM  10 KOLACT (turn 493): DEVIL'S ADVOCATE (Assamite, mgr.)
 DM  18 TALCAMA (turn 485): BURN N' PILLAGE (Jolly, mgr.)
 DM  21 SUNSET (turn 484): CARNAGE CANARIES (Carnage Canary, mgr.)
 DM  36 JHANS (turn 458): SUICIDAL DREAMS (Bookie, mgr.)
 DM  38 CLIFFHOME (turn 449): DENNY'S BKFAST (T'Loi, mgr.)
 DM  39 XOCHITHLAN (turn 195): ATMAN PROJECT (Kosmos, mgr.)
 DM  42 RODEKI (turn 435): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 384): FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): THE MUPPETS (Keldon Blackfang, mgr.)
 DM  59 ILLIS (turn 170): ISLANDERS (Nick, mgr.)
 DM  62 VALAMANTIS (turn 333): MIDDLE WAY 10 (Nick, mgr.)
 DM  72 DRAGONHEAD (turn 147): X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 377): BLACK PRIMERS, etc. (Doc Steele, mgr.)

                                   Recent Graduates
 DM   1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
                (turn 496): SMEDS of THE BLACK COMPANY (Darkfist, mgr.)
 DM   4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
 DM   7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 492): VAPID VANNA of SPRINGBORN (Still, mgr.)
 DM  21 SUNSET (turn 483): MR. TWISTER of IRONIC TAILS (Mr. Twister, mgr.)
 DM  36 JHANS (turn 457): KATHLEEN of BABES (Papa Bear, mgr.)
 DM  38 CLIFFHOME (turn 448): UHLEK of DARK TOADS (TigToad, mgr.)
 DM  39 XOCHITHLAN (turn 194): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 435): ANN ARTICHOKE of DELVERS (Nick, mgr.)
                           YANKEE DAN of CLOWNING AROUND (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
 DM  72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)

                                      SPY REPORT

     Oh, hi.  Its just little 'ol Debby Tonte.  Thought I'd check out MORDANT to see 
what's new.  Like, THE BLACK COMPANY had to be so embarrassed when they got kicked 
off #1 spot by SWEORDMASTERS!  Way to go SWEORDMASTERS!  I don't wanna hurt anybody's 
feelings or anything, but KING'S TEN really goofed with their 0-0-0.  MVP award for 
GRIMOR?  CLAN BATTLEAXE's proud of him after beating GRALL THE DESERTER and getting 
15 points.  Talk about yer big time losers!  TALON got smashed by THINREDONE, and 
lost 4 points!  The Duelmaster isn't going to stop just cause she's Number One!  
ARENAMASTER KAKAR knows this.  He was Dark Arena Challenged by the Duelmaster.  The 
crowds were amazed this turn, as ARENAMASTER KAKAR killed the Duelmaster, WISPER, 
leaving SWEORDMASTERS in mourning.  JEJUNE gets to be new Duelmaster.  But doesn't 
this mean people might try to kill it, too?  I hear the top team insists all their 
warriors get nine hours sleep.  They want photogenic fighters for PR photos.   
     I gotta admit I haven't been in "deep con caves" with any spies.  Really, I just 
wing this stuff.   
     What does a fighter fight for?  I mean, the crowds don't give a hoot if someone 
gets killed.  Not after four more fights.  Hey you guys, don't you think your 
families would like to hear from you?  Write!  (Or have someone write for you.)  
     I really didn't, you know, study when I was a kid.  Who would've guessed I'd be 
a famous Spyreporter?  I gotta leave.  MORDANT is like such a dump, and you guys 
smell too much!  Its been really albendranius!  Later, guys-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 JEJUNE 7386                  10   1  2    98       MANNEQUIN'S BEST (537)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-DOGMAN 7430                   9   4  0    96       KING'S TEN (553)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 THINREDONE 5751              10   4  0    70       LAB EXPERIMENTS (261)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-LORD BLEEDS 6520              9   3  0    66       OF WOLF AND MAN (478)
-SNAG 6519                     8   6  0    66       OF WOLF AND MAN (478)
-THE FALSE PROPHET 3809       14   9  0    59       THE REVELATION (222)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SWALLOWTAIL 7387             10   7  0    54       MANNEQUIN'S BEST (537)
 GOOEYDUCK 7434                5   1  0    54       LAB EXPERIMENTS (261)
 AEGLOS 7468                   4   2  1    52       SWEORDMASTERS (138)
-BORN TO DIE 5305             12   5  0    50       THE REVELATION (222)
-BIG-HEADED KAT 7110           7   3  0    49       THE MOTHERSHIP 4 (476)
 HAYDAN 7356                   8  22  1    47       HOMICIDAL MANIACS (121)
-JOHNNY RYALL 7540             3   0  0    47       BEASTIE BOYS (560)
-DEVIL RAY 7003                4   3  1    46       THE TANK (502)
 TALON 7413                    6   5  0    45       FLOYDS FAN CLUB (552)
-BETTA 7106                    5   3  0    44       THE TANK (502)
 DESTINY 7506                  3   5  1    42       SWEORDMASTERS (138)
-SILENT WIND 7447              7   6  1    35       KING'S TEN (553)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 GHAL MHARAZ 6391              4   1  0    32       CLAN BATTLEAXE (465)
-SUNFISH 7108                  4   3  2    31       THE TANK (502)
-JULIA 7504                    4   3  0    31       KING'S TEN (553)
 OUTLAW INLAW 7424             5  14  0    29       HOMICIDAL MANIACS (121)
 BRICK WALL 7478               8   4  0    28       HOMICIDAL MANIACS (121)
 NUMBER TWO 7422               3  17  0    26       HOMICIDAL MANIACS (121)
-SKEWER 7515                   2   0  0    25       SWEORDMASTERS (138)
 ROTTEN HEADCOLD 7511          5   4  0    24       HOMICIDAL MANIACS (121)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-BRASS MONKEY 7536             2   0  2    23       BEASTIE BOYS (560)
 GOSSAMER 7556                 4   0  0    22       THE BLACK COMPANY (544)
 HARDWOOD 7513                 2   2  0    18       LAB EXPERIMENTS (261)
 GRIMOR 6761                   1   3  0    18       CLAN BATTLEAXE (465)
 HELLION 7542                  3   1  1    17       SWEORDMASTERS (138)
-GOD IS A WOMAN 7417           2   0  0    15       THE REVELATION (222)
-MARK OF THE BLESSED 7418      2   0  0    15       THE REVELATION (222)
-GRIZZ FISH 7577               1   0  0    15       THE TANK (502)
-EGG RAID ON MOJO 7568         1   0  0    15       BEASTIE BOYS (560)
-SIAMBARBE 7571                1   1  1    14       THE TANK (502)
 DARAK VIM 6536                1   1  0    13       CLAN BATTLEAXE (465)
-HEADSNAPPER 6576              1   2  0    11       OF WOLF AND MAN (478)
-BLACK FLAG 7533               0   3  0    11       KING'S TEN (553)
 SWEETSPOT 7510                0   4  0    10       MANNEQUIN'S BEST (537)
-SNAPPERHEAD 6561              0   4  0     6       OF WOLF AND MAN (478)
-NUMEROLOGISM 7419             0   2  0     2       THE REVELATION (222)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CASE 7529              2  4 0 THE BLACK COMPANY 544 UNDEAD WARRIOR 572    498 NONE    
VARN KAMAR 6532        0  3 0 CLAN BATTLEAXE 465    HELLION 7542          498         
FISH BOWL MAN 7429     7  6 0 KING'S TEN 553        JEJUNE 7386           496         
174101515167 7578      0  1 0 MANNEQUIN'S BEST 537  SHEWISH GIANT 566     498 NONE    
WISPER 5753           14  8 2 SWEORDMASTERS 138     ARENAMASTER KAKAR 568 498 NONE    
BIG SPOT 7572          0  1 0 THE TANK 502          BRASS MONKEY 7536     496         

                                     PERSONAL ADS

Aeglos -- Who said you could bring a sweord out into the arena?  That sounds like
some kind of weasly deal to ME.  You should be using a proper SWORD, dammit. --
Outlaw Inlaw
P.S.  Does it count against me?

Yep. -- Nick

Big-Headed Kat -- Ah. -- Haydan
P.S.  I suppose the bigness of your head makes it easier to cram in the skills?

Betta -- Apparently a Tank can batter down a Brick Wall.

Talon -- (mournfully)  I don't have fans.  Not even a piece of paper to wave around.
-- Number Two

Hardwood -- You're no match for a... Rotten Headcold

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks

KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

                                  LAST WEEK'S FIGHTS

WISPER was butchered by ARENAMASTER KAKAR in a 1 minute Dark Arena fight.
CASE was murdered by UNDEAD WARRIOR in a 1 minute brutal Dark Arena melee.
174101515167 was slain by SHEWISH GIANT in a 2 minute bloody Dark Arena duel.
AEGLOS devastated HAYDAN in a 1 minute one-sided Challenge fight.
DESTINY demolished OUTLAW INLAW in a 1 minute mismatched Challenge competition.
HARDWOOD was unbelievably bested by GOSSAMER in a 2 minute Challenge fight.
JEJUNE devastated CAPTAIN ELOY in a 2 minute gruesome one-sided Title competition.
THINREDONE vanquished TALON in a 1 minute uneven duel.
SWALLOWTAIL vanquished ROTTEN HEADCOLD in a action packed 1 minute uneven fight.
GOOEYDUCK savagely defeated MONEYBAGS MEFRIN in a exciting 2 minute gruesome fight.
BRICK WALL luckily beat SWEETSPOT in a 3 minute brutal fight.
GHAL MHARAZ subdued NUMBER TWO in a crowd pleasing 1 minute competition.
GRIMOR devastated GRALL THE DESERTER in a 1 minute one-sided battle.
DARAK VIM devastated CONVICTED THIEF in a 1 minute mismatched bout.
VARN KAMAR was easily killed by HELLION in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         WALL OF STEEL     10 -   4 -  0      71  |
|SLASHING ATTACK                  4         PARRY-LUNGE        7 -   4 -  0      64  |
|PARRY-RIPOSTE                    3         LUNGING ATTACK    45 -  32 -  6      58  |
|STRIKING ATTACK                  3         BASHING ATTACK    13 -  10 -  2      57  |
|BASHING ATTACK                   3         TOTAL PARRY       17 -  15 -  1      53  |
|TOTAL PARRY                      2         STRIKING ATTACK   16 -  18 -  1      47  |
|PARRY-STRIKE                     2         PARRY-RIPOSTE     12 -  16 -  1      43  |
|AIMED BLOW                       0         SLASHING ATTACK   20 -  28 -  1      42  |
|PARRY-LUNGE                      0         PARRY-STRIKE       5 -  14 -  1      26  |
|WALL OF STEEL                    0         AIMED BLOW         1 -  12 -  0       8  |

Turn 498 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        2 -  0     STRIKING ATTACK    1 -  2         5  LUNGING ATTACK 
LUNGING ATTACK     5 -  1     BASHING ATTACK     1 -  2         2  SLASHING ATTACK
PARRY-RIPOSTE      2 -  1     SLASHING ATTACK    1 -  3         2  TOTAL PARRY    
                              AIMED BLOW         0 -  0         1  PARRY-LUNGE    
                              PARRY-LUNGE        0 -  0         1  PARRY-RIPOSTE  
                              PARRY-STRIKE       0 -  2     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   JEJUNE 7386                10   1  2   98 MANNEQUIN'S BEST (537)
SLASHING ATTACK  THINREDONE 5751            10   4  0   70 LAB EXPERIMENTS (261)
PARRY-RIPOSTE    SWALLOWTAIL 7387           10   7  0   54 MANNEQUIN'S BEST (537)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HAYDAN 7356.  The most popular warrior this turn was 
GOOEYDUCK 7434.  The ten other most popular fighters were HARDWOOD 7513, JEJUNE 7386, 
SWEETSPOT 7510, 174101515167 7578, SWALLOWTAIL 7387, GHAL MHARAZ 6391, AEGLOS 7468, 

The least popular fighter this week was VARN KAMAR 6532.  The other ten least popular 
fighters were TALON 7413, HAYDAN 7356, CASE 7529, HELLION 7542, DARAK VIM 6536, BRICK 

The following warriors have traveled to AD after fighting this turn: