DUEL 2 NEWSLETTER Date : 05/25/2009 Duedate: 06/06/2009 MORDANT ARENA DM-1 TURN-624 This Weeks Top Honors THE DUELMASTER IS MIASMA SWEORDMASTERS (138) (1-8104) [32-12-0,111] Chartered Recognition Leader Unchartered Recognition Leader MIASMA DOOMTAIL SWEORDMASTERS (138) EVIL BEAVERS (610) (1-8104) [32-12-0,111] (1-8249) [4-2-0,55] Popularity Leader This Weeks Favorite WYRD RUM RUNNER SWEORDMASTERS (138) SEA DOGS (575) (1-8156) [17-14-0,87] (1-8296) [12-11-1,88] THE CURRENT TOP TEAM LAB EXPERIMENTS (261) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. MANNEQUIN'S BEST (537) 26 2. SWEORDMASTERS (138) 19 SWEORDMASTERS (138) 3. EVIL BEAVERS (610) 18 Unchartered Team 4. LAB EXPERIMENTS (261) 15 5. BOOZE (605) 6 EVIL BEAVERS (610) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 2*EVIL BEAVERS (610) 4 2 0 66.7 1/ 3 LAB EXPERIMENTS (261) 8 2 1 2/ 3 SWEORDMASTERS (138) 561 499 60 52.9 2/ 1 SEA DOGS (575) 7 8 0 3/ 4 SEA DOGS (575) 191 183 9 51.1 3/ 2 SWEORDMASTERS (138) 6 8 0 4/ 5 MANNEQUIN'S BEST (537) 311 299 53 51.0 4/ 4 MANNEQUIN'S BEST (537) 4 9 1 5/ 6 LAB EXPERIMENTS (261) 448 436 57 50.7 5/ 8*EVIL BEAVERS (610) 1 1 0 6/ 8 BOOZE (605) 40 61 8 39.6 6/ 5*FAMILY HORDE (616) 1 2 0 7/ 7*FAMILY HORDE (616) 1 2 0 33.3 7/ 6 BOOZE (605) 0 6 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.) DM 2 NIANIA (turn 506): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.) DM 3 OSKSI (turn 629): KOVARAMANN VOTH of GAMES LIBRARY (Jorja, mgr.) DM 5 KALTOS (turn 624): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 628): CANDY CANE of CHURCH LADIES (Papa Bear, mgr.) DM 10 KOLACT (turn 617): DEIMOS of THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 614): SPARE ANCHOR of SEA DOGS (One Armed Bandit, mgr.) DM 21 SUNSET (turn 613): WHITMAN of LITERATE LOONS (?, mgr.) DM 36 JHANS (turn 585): THE AZURE NYMPH of HOUSE OF RATS (?, mgr.) DM 38 CLIFFHOME (turn 577): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 260): D'URVILLE of KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 561): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.) DM 51 TRICORUS (turn 512): PHAEDRA of AMAZON ELITE (?, mgr.) DM 54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 211): THE TRUNK MONKEY of BARBARIAN HORDE (?, mgr.) ADM 104 DARKHOLM (turn 505): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.) Top Teams --------- DM 1 MORDANT (turn 623): SEA DOGS (One Armed Bandit, mgr.) DM 2 NIANIA (turn 506): THE GOLDEN FISH (Jorja, mgr.) DM 3 OSKSI (turn 629): GAMES LIBRARY (Jorja, mgr.) DM 5 KALTOS (turn 624): THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 624): PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 628): SENTINELS (Nomad, mgr.) DM 10 KOLACT (turn 617): THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 614): SEA DOGS (One Armed Bandit, mgr.) DM 21 SUNSET (turn 613): POSITION IS EMPTY DM 36 JHANS (turn 585): GIRLS X3 (Non?, mgr.) DM 38 CLIFFHOME (turn 577): U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 260): KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 561): DUNGEON CELL (One Armed Bandit, mgr.) DM 51 TRICORUS (turn 512): AMAZON ELITE (?, mgr.) DM 54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 211): FEARSOME LEGENDS (?, mgr.) ADM 104 DARKHOLM (turn 505) 0729205R et al (The Muffin Man, mgr.) Recent Graduates ----------------- DM 1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.) WAYWARD SON of MANNEQUIN'S BEST (Mannequin, mgr.) DM 6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.) DM 10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.) DM 21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.) DM 39 XOCHITHLAN (turn 260): D'URVILLE of KIWI CONNECTION (The Mun, mgr.) DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.) (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.) SPY REPORT Busy, busy, busy, lots of things happening in MORDANT this turn, and let's start with a look at some of the teams. It seems the training can make the difference, as SEA DOGS is pushed out of top team by LAB EXPERIMENTS, who came from 3rd with a 3-1-0 this turn. EVIL BEAVERS stable has parlayed this turn's 1-0-0 into a 3 space move up the rankings. This brings them up to 5th place. Good work, guys! The LAB EXPERIMENTS guild has had a 3-1-0 turn and deserves to be watched in the future. You never know where this kind of thing can lead. And let's see, DOOMTAIL fought CRATER FACE and gained 18 points and contributed to EVIL BEAVERS' 1-0-0. CRATER FACE has lost to DOOMTAIL, falling 11 points, while helping make LAB EXPERIMENTS a 3-1-0 turn. This week's Duelmaster bout was between SHEWISH GIANT and our Duelmaster POOP DECK GUY, making a Dark Arena Challenge. The crowds were amazed this turn, as SHEWISH GIANT killed the Duelmaster, POOP DECK GUY, leaving SEA DOGS in mourning. This incredible death has allowed, I might add, MIASMA from SWEORDMASTERS to ascend to the throne of Duelmaster, and I hear DARK ARENA is not happy. Can someone confirm a rumor for me? I hear the top team makes their losing fighters do dishes at Conan's Place until they win. Maybe? Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' Inscrutable, but true. I also notice that the SEA DOGS stable was the most avoided team this turn. Come on MORDANT, what are you afraid of? And avoiding SEA DOGS more than any other team we find EVIL BEAVERS. MORDANT, are we going to accept, or respect this sort of thing? A coward dies a thousand deaths, a brave man only once. Wise men know this to be true. Had I not seen it, it would be hard to believe. WAYWARD SON was sent to the Dark Arena and lived to tell about it! Makes you think, no? We'd like to remind certain teams not to rob the graves of their enemies. You know who you are; and it's considered rude. I like this place, MORDANT, the taverns have old wine, and young serving girls. Who could ask for more? Always good to rest in MORDANT, but never good to wear out my welcome. Look for me in future turns. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME MIASMA 8104 32 12 0 111 SWEORDMASTERS (138) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -HONEST JILES 7576 12 2 0 115 LAB EXPERIMENTS (261) MAJOR PAYNE 8295 17 6 3 99 LAB EXPERIMENTS (261) CHAMPIONS W L K POINTS TEAM NAME RUM RUNNER 8296 12 11 1 88 SEA DOGS (575) WYRD 8156 17 14 0 87 SWEORDMASTERS (138) VAN DERMINT 8203 7 5 1 74 BOOZE (605) CHALLENGER ADEPTS W L K POINTS TEAM NAME LANDLUBBER 8309 10 13 0 66 SEA DOGS (575) ADEPTS W L K POINTS TEAM NAME DOOMTAIL 8249 4 2 0 55 EVIL BEAVERS (610) SPEARFISHER 8343 5 2 0 54 SEA DOGS (575) CRATER FACE 8340 6 1 0 40 LAB EXPERIMENTS (261) CHALLENGER INITIATES W L K POINTS TEAM NAME BALL PEIN 8379 3 1 1 25 MANNEQUIN'S BEST (537) INITIATES W L K POINTS TEAM NAME -GREY GOOSE 8349 3 0 1 23 BOOZE (605) SCARLET SMILE 8362 2 0 1 23 LAB EXPERIMENTS (261) NAILING 8305 2 1 0 20 SWEORDMASTERS (138) MCLOVIN 8397 2 0 0 16 LAB EXPERIMENTS (261) -ERIC SAMUELS 8389 0 1 0 11 FAMILY HORDE (616) ZULFIQAR 8367 2 2 0 8 SWEORDMASTERS (138) ALICE SAMUELS 8385 1 1 0 7 FAMILY HORDE (616) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? TEQUILLA 8393 0 2 0 BOOZE 605 DARK CHAMPION 624 NONE 1071017111811 8401 0 1 0 MANNEQUIN'S BEST 537 MOUNTAIN TROLL 624 NONE 13917179127 8403 0 1 0 MANNEQUIN'S BEST 537 MOUNTAIN TROLL 624 NONE 15418158321 8402 0 1 0 MANNEQUIN'S BEST 537 SHEWISH GIANT 624 NONE LURE 8390 1 2 0 SEA DOGS 575 BLACK ORC 624 NONE POOP DECK GUY 8274 12 11 2 SEA DOGS 575 SHEWISH GIANT 624 NONE 12101615101011 8404 0 1 0 SWEORDMASTERS 138 BLACK ORC 624 NONE PERSONAL ADS 29 April 09 Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my arena to find only two other teams there. Terrible! I'm calling on all you managers out there who have inactive teams in Niatoli to put them back in the game. Also, anyone else who wants to come check out our little island are welcome. Good food and a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and his band of Ravaged Queens. Great fun. Come one, come all! 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS POOP DECK GUY was dealt death by SHEWISH GIANT in a 2 minute Dark Arena fight. WAYWARD SON murdered THE AMAZON in a 1 minute Dark Arena melee. TEQUILLA was killed by DARK CHAMPION in a 1 minute Dark Arena fight. LURE was slaughtered by BLACK ORC in a crowd pleasing 1 minute Dark Arena brawl. 13917179127 was assassinated by MOUNTAIN TROLL in a 1 minute Dark Arena fight. 15418158321 was killed by SHEWISH GIANT in a 1 minute Dark Arena competition. 1071017111811 was slain by MOUNTAIN TROLL in a exciting 1 minute Dark Arena struggle. 12101615101011 was dealt death by BLACK ORC in a 1 minute Dark Arena competition. DOOMTAIL savagely defeated CRATER FACE in a action packed 8 minute Challenge melee. MIASMA won victory over RUM RUNNER in a action packed 5 minute veteran's Title duel. MAJOR PAYNE overpowered VAN DERMINT in a 1 minute one-sided fight. WYRD overcame LANDLUBBER in a exciting 1 minute veteran's bout. SPEARFISHER demolished LIEUTENANT WOREL in a 1 minute mismatched competition. NAILING subdued FIORENZE OF FRATSFA in a 1 minute brawl. BALL PEIN overpowered GRALL THE DESERTER in a 1 minute mismatched conflict. ALICE SAMUELS was savagely defeated by MCLOVIN in a 4 minute bloody novice's duel. ZULFIQAR was vanquished by GRALL THE DESERTER in a 1 minute one-sided fray. SCARLET SMILE devastated CONVICTED THIEF in a 1 minute mismatched brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 5 TOTAL PARRY 15 - 5 - 0 75 | |LUNGING ATTACK 4 PARRY-RIPOSTE 3 - 2 - 0 60 | |BASHING ATTACK 3 SLASHING ATTACK 10 - 7 - 2 59 | |STRIKING ATTACK 3 WALL OF STEEL 4 - 3 - 1 57 | |PARRY-RIPOSTE 2 LUNGING ATTACK 22 - 19 - 0 54 | |SLASHING ATTACK 2 AIMED BLOW 18 - 24 - 1 43 | |TOTAL PARRY 2 PARRY-STRIKE 5 - 8 - 2 38 | |PARRY-STRIKE 1 PARRY-LUNGE 1 - 2 - 0 33 | |WALL OF STEEL 1 BASHING ATTACK 4 - 21 - 1 16 | |PARRY-LUNGE 0 STRIKING ATTACK 3 - 16 - 0 16 | Turn 624 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 2 - 0 AIMED BLOW 2 - 3 3 TOTAL PARRY LUNGING ATTACK 3 - 1 BASHING ATTACK 1 - 2 3 LUNGING ATTACK SLASHING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 2 BASHING ATTACK TOTAL PARRY 1 - 1 PARRY-STRIKE 0 - 1 1 PARRY-STRIKE STRIKING ATTACK 0 - 3 1 AIMED BLOW WALL OF STEEL 0 - 1 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY MIASMA 8104 32 12 0 111 SWEORDMASTERS (138) LUNGING ATTACK MAJOR PAYNE 8295 17 6 3 99 LAB EXPERIMENTS (261) PARRY-STRIKE RUM RUNNER 8296 12 11 1 88 SEA DOGS (575) AIMED BLOW WYRD 8156 17 14 0 87 SWEORDMASTERS (138) PARRY-RIPOSTE DOOMTAIL 8249 4 2 0 55 EVIL BEAVERS (610) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is WYRD 8156. The most popular warrior this turn was RUM RUNNER 8296. The ten other most popular fighters were DOOMTAIL 8249, 1071017111811 8401, WYRD 8156, 15418158321 8402, MIASMA 8104, LANDLUBBER 8309, SPEARFISHER 8343, NAILING 8305, ALICE SAMUELS 8385, and 12101615101011 8404. The least popular fighter this week was ZULFIQAR 8367. The other ten least popular fighters were CRATER FACE 8340, 13917179127 8403, BALL PEIN 8379, VAN DERMINT 8203, LURE 8390, TEQUILLA 8393, SCARLET SMILE 8362, MCLOVIN 8397, MAJOR PAYNE 8295, and 12101615101011 8404. The following warriors have traveled to AD after fighting this turn: WAYWARD SON (1-8180) MANNEQUIN'S BEST (537) POOP DECK GUY (1-8274) SEA DOGS (575)