DUEL 2 NEWSLETTER

Date   : 05/10/2010    Duedate: 05/22/2010

MORDANT ARENA

DM-1    TURN-649

This Weeks Top Honors

THE DUELMASTER IS

VAN DERMINT
BOOZE (605)
(1-8203) [11-7-2,91]

Chartered Recognition Leader   Unchartered Recognition Leader

VAN DERMINT                    POSITION IS EMPTY
BOOZE (605)                    
(1-8203) [11-7-2,91]           

Popularity Leader              This Weeks Favorite

RANDOM MANIAC                  HONOR
HOMICIDAL MANIACS (121)        MIGHTY MORALS II (569)
(1-7800) [7-26-1,48]           (1-7698) [4-2-0,37]

THE CURRENT TOP TEAM

MIGHTY MORALS II (569)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MIGHTY MORALS II (569)      26
2. BOOZE (605)                 19      BOOZE (605)
3. FULL SPECTRUM (611)          0      Unchartered Team
4. HOMICIDAL MANIACS (121)    -21
                                       MIGHTY MORALS II (569)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2*MIGHTY MORALS II (569)    14   4  1 77.8   1/ 2*MIGHTY MORALS II (569)    7  2 0
 2- 1 FULL SPECTRUM (611)       10   3  0 76.9   2/ 1 HOMICIDAL MANIACS (121)   5 10 0
 3/ 0 BOOZE (605)               55  76 11 42.0   3/ 0 BOOZE (605)               2  1 0
 4/ 3 HOMICIDAL MANIACS (121)  489 740 14 39.8   4- 3 FULL SPECTRUM (611)       1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                  Mighty Morals II

     After a successful run in Tricorus, I opened this second stable to champion
morality and model to the Delarquan Federation a way of living that is its own
reward.  The Mighty Morals, while they cannot ever be executed perfectly, overcome
adversity and cannot be defeated.  They can, however, be ignored, reversed, or
misunderstood.  Here in Mordant, I reveal...

Honor -- Random Maniac is correct that honor is not as well defined as some of the
Mighty Morals.  But while the line that defines honor is not clear, over time,
actions reveal the difference between the honorable and dishonorable.  To represent
honor you must respect others in word and action, plain and simple.

Honesty -- To some, a slippery slope, but the truth is black and white.  You can
hide, mislead, or even lie, but it does not change the actual truth.  Those who
reveal truth are a light to the world and truly belong to the concept and practice of
a Mighty Moral!

Joy -- The greatest moral I've attempted to represent yet in Tricorus or Mordant is
joy!  True joy is infectious and unconquerable.  Joy is independent of circumstances.
Joy is a power that makes most of the Mighty Morals seem insignificant (though there
is at least one greater).  Those who experience joy want nothing else.  Those who've
lost it cannot live.  Those who've never had it, ignorant.

     As I said, I cannot hope to perfectly display these Mighty Morals, but I can
attempt to spread them.  Perhaps it is fitting that I find myself surrounded by
Homicidal Maniacs.  The two are in direct conflict with each other - The Mighty
Morals against The Homicidal Maniacs.  The larger danger, though, is not direct
conflict.  Direct conflict reveals and displays to all the Mighty Morals.  Apathy,
ignorance, and misdirection are far greater foes to Morality, because just as
guerrilla warfare avoids conflict and seeks to win a war without a fight, these foes
attempt to undermine the Mighty Morals without a fight.  My job and goal is to keep
the Mighty Morals alive and well! -- Assurnasirbanipal

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                    Blood on a Purple Robe: A Bloodgames Primer
                                by One Armed Bandit

     Twice a year, there is a great gathering.  These tiny men with their stained
clothing and great intellects do not look like your traditional gladiators, but they
will meet and compete for a chance at Duel-2 immortality.  No, no, I'm not talking
about the managers at the Face-to-Face.  I'm talking about the murderous dwarves of
the Bloodgames.
     It's probably the worst advertised event in Duel-2 history.  It happens twice a
year, in January and July, and you don't have to fly across the country to
participate.  For some, the Bloodgames are just a distant memory of a t-shirt that
never arrived, newer managers may have never even heard of it.  For others, though,
it is a way of life.  And it can be yours, too.
     The cost:  $10 to roll up the team, $49 to run them.  At each Face-To-Face
tourney, two Bloodgames arenas are run.  One of them (called the FtF Bloodgames) gets
run round-by-round for ten rounds, and warriors are allowed to change their
strategies, avoid, and make Bloodfeud challenges.  For the other arena (called the
Mail-In Bloodgames), there are no bloodfeuds or avoids and each warrior must use the
same strategy and train for all ten rounds.  You can participate in both even if you
don't attend the FtF, but you'll be at a slight disadvantage in the FtF Bloodgames
(the Mail-In Bloodgames is a perfectly level playing field).
     The teams:  Each team consists of TEN warriors, one of EACH style.  You can
design each warrior however you want, as long as the stats add up to 84 points and no
stat is lower than a 3 or higher than a 21 (referred to as DYOs or design-your-own
warriors).  Simply write down the following information on a piece of paper and mail
it to RSI (or email it to csr@reality.com): your name, your account number, the words
"Mail-In Bloodgames" or "FtF Bloodgames", the team name, and all ten warriors (name,
style, gender, ST-CN-SZ-WT-WL-SP-DF).  If you submit them early enough you will
probably get a chance to see the overviews before sending in strategies for each of
them (using a normal strategy sheet, remember only one strategy and one train for the
entire event).  If you want to play it safe, however, you can submit strategies along
with the team information, just write "NEW" in each of the Warrior ID spots and
either "MI BG" or "FTF BG" in the Game # spot.  Some managers who are especially
ambitious will roll up each team more than once, and look over the overviews to
determine which team had the best luck in the roll-up process.  Just remember, it
costs $10 each time you roll them up.
     The rules:  So what's the catch? $59 for 10 design-your-own warriors?  Not so
fast, buddy.  At the end of ten rounds, the top three warriors of different styles
from each arena will be granted immortality, trained up to the minimum ADM
requirements, and will graduate to ADM.  Every other warrior will be gone forever.
Executed, freed, or retired to a quiet life on the farm like your childhood dog
Buster, if that helps you sleep at night.  If the 1st, 2nd, and 3rd ranked warriors
are a LU, a WS, and an AB, then those three will win the prizes.  However, if the
1st, 2nd, and 3rd ranked warriors are a LU, a LU, and a WS, the 2nd place LU is out
of luck, his prize will drop down to the highest ranking member of a style that isn't
LU or WS.  So what does it take to be one of the top ranked warriors?  Warriors are
ranked based on number of kills, first and foremost, with their record and
recognition points being the tie breakers.  Oh, did I mention that the chances of
dying are FIVE TIMES that of a normal arena?
     What to expect:  You will run into many opponents who are SZ 3, who have 21 WT
and 21 WL, who are using a 10 KD and aiming for the vitals, who are using unusual
weapons that Duel-2 folklore says have a greater chance of delivering that killing
blow, such as the Battle Axe.  You may run into such classic archetypes as the 17-3-
3-21-21-8-11 ST or the 17-16-3-3-21-3-21 AB.
     So why should you play?  There are many reasons.  You don't have to feel guilty
about killing your friend's warrior, for starters, because that's the whole
objective.  Unique kill text make it all the sweeter, too.  You won't see anyone get
"pierced completely through" or "skewered through their vital organs" anywhere else
(at least I hope not).  Not only is it exciting to read, but my most rewarding
warrior came from the Bloodgames and yours could, too.  Whether you are a tournament
player or an arena player, if your warrior is tough enough to survive the Bloodgames,
he's tough enough for whatever task you set him to.  My first Bloodgames graduate was
a warrior named Sushi Slinger of Sea Dogs: 17-3-3-21-21-12-7 SL.  He left Old
Valamantis with a 10-0-3 record and immortality.  Since then, he has been a
Tournament Victor in the Freshman tourney, a Runner-Up in the ADM tourney, and a
three-time Tournament Victor in the Eligibles tourney.  He is now fighting in Primus
against the best of the best and holding his own.  Your Bloodgames graduate could
join him in Primus, too.

     "Remember, blood on the purple robe does not change it from a purple robe.
     Dare to fight bravely." - Alarond the Scribe

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 648): CHINA BULL of HOMICIDAL MANIACS (Jorja, mgr.)
 DM   2 NIANIA (turn 531): IGNORANT BAUD of 042709A (The Muffin Man, mgr.)
 DM   3 OSKSI (turn 654): FARFALE of PASTA (Papa Bear, mgr.)
 DM   4 JHELUM (turn 625): PETE MASTIFF of DOGS OF WAR (Jorja, mgr.)
 DM   5 KALTOS (turn 649): MOSQUITO of BLOOD SUCKERS (The Mun, mgr.)
 DM   6 TRANSEL (turn 644): EVE AND EMMA of PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 653): CAJETAN of SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 637): DEMON of ABOMINATION (Chase, mgr.)
 DM  18 TALCAMA (turn 639): SALLANCHE of SUPERIOR FORCES 6N (Manager, mgr.)
 DM  21 SUNSET (turn 638): WEASEL of OMINOUS REIGN (Archaic Elf, mgr.)
 DM  36 JHANS (turn 606): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
 DM  38 CLIFFHOME (turn 598): KARTIKAYA of JINDA-BAN (Jorja, mgr.)
 DM  39 XOCHITHLAN (turn 272): MANN SLAUGHTER of CRIMINAL ELEMENT (Fizban, mgr.)
 DM  42 RODEKI (turn 586): STICKY FINGERS of DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 537): CARGO of SEA DOGS (One Armed Bandit, mgr.)
 DM  54 TROCAR (turn 256): SAMILDAR of TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 247): I'M A BASHER of BASHAHOLICS ANON (Assurnasirbanipal, mgr.)
 DM  62 VALAMANTIS (turn 482): JERANS LA'ROC of MIDDLE WAY 10 (Jorja, mgr.)
 DM  72 DRAGONHEAD (turn 223): TORANS ULRIK of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 530): GATEWAY of ATTACK OF THE CLONES (The Upright Man, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 648): HOMICIDAL MANIACS (Jorja, mgr.)
 DM   2 NIANIA (turn 531): THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 654): STATE OF MIND (Marma Duke, mgr.)
 DM   4 JHELUM (turn 625): TL;DR (?, mgr.)
 DM   5 KALTOS (turn 649): BLOOD SUCKERS (The Mun, mgr.)
 DM   6 TRANSEL (turn 644): PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 653): BEACH BABES (Jorja, mgr.)
 DM  10 KOLACT (turn 637): ABOMINATION (Chase, mgr.)
 DM  18 TALCAMA (turn 639): OF WOLF AND MAN II (Tripwire, mgr.)
 DM  21 SUNSET (turn 638): GRIM FANDANGO (Stik, mgr.)
 DM  36 JHANS (turn 606): MIDDLE WAY 17 (Jorja, mgr.)
 DM  38 CLIFFHOME (turn 598): JINDA-BAN (Jorja, mgr.)
 DM  39 XOCHITHLAN (turn 272): KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 586): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 537): DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 256): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 247): WHAT'S IN A NAME (Storm Lord, mgr.)
 DM  62 VALAMANTIS (turn 482): DETHKLOT (?, mgr.)
 DM  72 DRAGONHEAD (turn 223): MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 530) 0729205R et al (The Muffin Man, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   1 MORDANT (turn 648): DOOMTAIL of EVIL BEAVERS (The Dark One, mgr.)
 DM   3 OSKSI (turn 654): FARFALE of PASTA (Papa Bear, mgr.)
 DM   5 KALTOS (turn 649): CREDIT CARD of BLOOD SUCKERS (The Mun, mgr.)
 DM   7 BONSUR (turn 652): CANDY CANE of CHURCH LADIES (Papa Bear, mgr.)
 DM  10 KOLACT (turn 637): HAGAR BLUETOOTH of VIKINGS (Nomad, mgr.)
 DM  21 SUNSET (turn 635): FAMINE of DARK AT HEART (?, mgr.)
 DM  39 XOCHITHLAN (turn 272): MANN SLAUGHTER of CRIMINAL ELEMENT (Fizban, mgr.)
 DM  59 ILLIS (turn 246): GISBORNE of KIWI CONNECTION (The Mun, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Who is this Tien-Shu of Genrai that I should give heed to him?  Clearly, he is
unfavored by the arena staff, who refused to give him the title.  Hmm.  An
examination of his habits leads me to susspect that he is a kung-fu master!
Definitely unworthy to be duelmaster of Mordant.  We don't do subtle here, and he's
all about subtle.  Or sneaky, not to put too fine a point on it.  He, of course, has
no point at all.  A fool, no doubt of that.

                                    China Bull

                                      SPY REPORT

     Greetings, warriors of MORDANT!  Once again I've been called out of retirement 
for my abilities and insights into Spyreporting.  Bein' on top is great while it 
lasts, HOMICIDAL MANIACS.  But how many friends do you have now?  What's with 
CHIANTI?  He actually beat HOMICIDAL MANIACS' FLOOD SURFER, and walked away with 18 
more points from the fight.  Laughs were big at MIGHTY MORALS II while they watched 
HONESTY clobber CKYNST OAF.  He lost 9 points and got bruised from objects thrown 
from the stands.  I can barely restrain my enthusiam for BOOZE's outstanding member, 
Duelmaster VAN DERMINT.  Advice to fighters with a 1 will--give up fighting!   
     No matter the time or place, men will always duel.  How well I know the feeling 
of being the most challenged warrior, RANDOM MANIAC!  Don't make idle boasts, they 
may come back to haunt you.  I hate going to the effort of writing about the kind of 
fights that JOY gets in.  He fights people like RANDOM MANIAC, 9 points below.  I 
thought JOY showed great skill and promise when he bested RANDOM MANIAC.  All right, 
so I slept through it!  Big deal!   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  So BOOZE sent MARTINI to the Dark Arena.  Big deal.  Plenty 
more fighters where MARTINI came from.  Dime a dozen...  Now, Spyreporters...  Is it 
my imagination, or are fighters getting younger every day?  To die so young, so 
gloriously!   
     Well, I'm pretty much through.  You guys need to get back practicing.  Are you 
as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Time for my medication, so I'll leave now.  Practice, 
practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 VAN DERMINT 8203             11   7  2    91       BOOZE (605)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-BLACK 8252                   10   3  0   118       FULL SPECTRUM (611)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 HONESTY 7699                  5   1  1    64       MIGHTY MORALS II (569)
 JOY 7701                      5   1  0    64       MIGHTY MORALS II (569)
 CHINA BULL 7873              13  14  0    57       HOMICIDAL MANIACS (121)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 RANDOM MANIAC 7800            7  26  1    48       HOMICIDAL MANIACS (121)
 CKYNST OAF 8444               8   9  0    43       HOMICIDAL MANIACS (121)
 HONOR 7698                    4   2  0    37       MIGHTY MORALS II (569)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 LITTLE BEAR 8495              4   3  1    25       HOMICIDAL MANIACS (121)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CHIANTI 8500                  1   0  0    18       BOOZE (605)
 FLOOD SURFER 8508             1   2  0     5       HOMICIDAL MANIACS (121)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MARTINI 8437            4  1 0 BOOZE 605            SHEWISH GIANT         649  NONE
WINTER DRIVER 8496      2  2 0 HOMICIDAL MANIAC 121 HONESTY 7699          646  REVENGED

                                     PERSONAL ADS

Waelgaest / Mannequin -- Congrats! -- Assur & the Mighty Morals

That was a shock.  From 9 teams to 3, including a transfer. -- Assur

     It's probably the weather.

Homicidal Maniacs -- Are you mad?  Oh, yeah, never mind.  To assist you in
understanding us, we've printed a spotlight. -- Assur

     Good.

Honor -- Chuba Bykk was giubg ti di nt oersibaksm as ge ysyakkt diesm byt ge was tii
wiybd yo wutg bveubg dykenaster ti get ti ut tidat,  Si U;kk gave ti sat ut ntsekfL
giid fuggt! 00 Ckynst Oaf

Honesty -- It may be the best policy... if you're that way inclined, but it's useless
in terrorizing a neighborhood. -- Random Maniac, professional terrorizer of
neighborhoods

Slen Snotnose again?  I find him offensive. -- Little Bear

Grall the Deserter doesn't know how to swim!  Too bad for him, since I kicked him out
of the boat just as the flood crested. -- Flood Surfer

Unsigned Commentor -- My contract specifies the alleys I frequent. -- Random Maniac

     Ah, you negotiated the contract without an agent?

Our congratulations to the absent Doomtail. -- Jorja and the Homicidal Maniacs

                                  LAST WEEK'S FIGHTS

MARTINI was barely slain by SHEWISH GIANT in a 2 minute bloody Dark Arena fight.
HONESTY vanquished CKYNST OAF in a 1 minute uneven Challenge battle.
JOY demolished RANDOM MANIAC in a 1 minute uneven Challenge fight.
HONOR viciously subdued LITTLE BEAR in a 2 minute gory Challenge contest.
CHINA BULL was overpowered by VAN DERMINT in a 1 minute mismatched Title match.
FLOOD SURFER was vanquished by CHIANTI in a 1 minute mismatched fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   6         PARRY-STRIKE       6 -   2 -  2      75  |
|LUNGING ATTACK                   2         SLASHING ATTACK   12 -   5 -  1      71  |
|STRIKING ATTACK                  1         WALL OF STEEL      5 -   3 -  1      63  |
|PARRY-RIPOSTE                    1         TOTAL PARRY        3 -   2 -  0      60  |
|WALL OF STEEL                    1         AIMED BLOW         7 -   5 -  0      58  |
|AIMED BLOW                       0         STRIKING ATTACK    7 -   5 -  0      58  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      4 -   4 -  0      50  |
|PARRY-STRIKE                     0         BASHING ATTACK    24 -  33 -  3      42  |
|SLASHING ATTACK                  0         LUNGING ATTACK     5 -   8 -  1      38  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 649 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    1 -  0     AIMED BLOW         0 -  0         6  BASHING ATTACK 
LUNGING ATTACK     1 -  1     PARRY-LUNGE        0 -  0         2  LUNGING ATTACK 
BASHING ATTACK     3 -  3     PARRY-STRIKE       0 -  0         1  WALL OF STEEL  
                              PARRY-RIPOSTE      0 -  1         1  STRIKING ATTACK
                              SLASHING ATTACK    0 -  0         1  PARRY-RIPOSTE  
                              TOTAL PARRY        0 -  0     
                              WALL OF STEEL      0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   VAN DERMINT 8203           11   7  2   91 BOOZE (605)
BASHING ATTACK   HONESTY 7699                5   1  1   64 MIGHTY MORALS II (569)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is RANDOM MANIAC 7800.  The most popular warrior this 
turn was HONOR 7698.  The ten other most popular fighters were MARTINI 8437, HONESTY 
7699, VAN DERMINT 8203, CHIANTI 8500, JOY 7701, LITTLE BEAR 8495, CHINA BULL 7873, 
CKYNST OAF 8444, RANDOM MANIAC 7800, and FLOOD SURFER 8508.

The least popular fighter this week was FLOOD SURFER 8508.  The other ten least 
popular fighters were RANDOM MANIAC 7800, CKYNST OAF 8444, CHINA BULL 7873, LITTLE 
BEAR 8495, JOY 7701, CHIANTI 8500, VAN DERMINT 8203, HONESTY 7699, MARTINI 8437, and 
HONOR 7698.

The following warriors have traveled to AD after fighting this turn:

DOOMTAIL (1-8249) EVIL BEAVERS (610)

                  MAIL-IN TOURNEY XLIX

PRIMUS TOURNEY                         W  L  K         TEAM NAME            
PATIENCE 2619 (114-94-11)              2  3  0         SUPERIOR FORCES      

ELIGIBLES TOURNEY                      W  L  K         TEAM NAME            
HATCH BATTENER 8014 (41-50-1)          6  3  0         SEA DOGS             
PRODIGAL SON 7937 (80-12-1)            4  3  0         MANNEQUIN'S BEST     
HUGGY 2227 (64-52-3)                   2  3  0         THE BEARS            
WAYWARD SON 8180 (33-6-3)              1  3  0         MANNEQUIN'S BEST     

ADM TOURNEY                            W  L  K         TEAM NAME            
MISS TEAK 8015 (48-40-1)               8  3  0         SEA DOGS             
BLACK BREEZE 6522 (14-6-0)             5  3  0         BLACK JUNTA          
CUDDLY 1900 (59-31-0)                  5  3  0         THE BEARS            
POOP DECK GUY 8274 (34-12-2)           5  3  0         SEA DOGS             

FRESHMEN TOURNEY                       W  L  K         TEAM NAME            
JETSAM 8172 (31-34-1)                  6  3  0         SEA DOGS             
BALLAST 7727 (51-55-0)                 4  3  0         SEA DOGS             

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
HONEST JILES 7576 (12-2-0)             5  3  0         LAB EXPERIMENTS      

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
DOOMTAIL 8249 (11-2-0)                 8  3  0         EVIL BEAVERS         

INITIATES TOURNEY                      W  L  K         TEAM NAME            
WAELGAEST 8422 (6-1-0)                14  2  0         SWEORDMASTERS        
SCARLET SMILE 8362 (4-1-1)             4  3  0         LAB EXPERIMENTS      

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
VERMOUTH 8445 (0-0-0)                  6  3  0         BOOZE                
GUTHWINE 8474 (1-0-0)                  2  1  0  DEAD   SWEORDMASTERS        
MARTINI 8437 (4-0-0)                   1  3  0         BOOZE                

CHAMPIONS FOOLS TOURNEY                W  L  K         TEAM NAME            
CRATER FACE 8340 (14-3-0)              1  3  0         LAB EXPERIMENTS      
VAN DERMINT 8203 (10-7-2)              0  3  0         BOOZE                

ADEPTS FOOLS TOURNEY                   W  L  K         TEAM NAME            
IOSIO 7834 (9-1-0)                     2  3  0         PHILANTHROPISTS      

APPRENTICES FOOL TOURNEY               W  L  K         TEAM NAME            
ABOMINATION 8312 (0-0-0)               1  3  0         BEAUTY OF HELL       

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
CHIANTI 8500 (0-0-0)                   2  3  0         BOOZE                

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 4 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament.  

                 EUGENE FLUCKY (82-41642) of MEDAL OF HONOR 30 (6955)
                             FGC (47-6648) of KAOS (695)
                  PRISONER B91 (82-53433) of DUNGEON CELL B9 (9014)
                   PRISONER 0381 82-42371 of DUNGEON CELL 77 (7085)

Congrats to the grads. -- Green Eyes