DUEL 2 NEWSLETTER
Date : 06/21/2004 Duedate: 07/03/2004
NIANIA ARENA
DM-2 TURN-384
This Weeks Top Honors
THE DUELMASTER IS
TOOFLESS
GLORY BOUND TROLLS (599)
(2-5103) [28-4-0,149]
Chartered Recognition Leader Unchartered Recognition Leader
TOOFLESS TALON
GLORY BOUND TROLLS (599) BLACK/RED KLK (617)
(2-5103) [28-4-0,149] (2-5250) [1-0-0,16]
Popularity Leader This Weeks Favorite
ABALONEA DESPAIR
THE GOLDEN FISH (147) DARK ANGELS (605)
(2-5032) [11-41-0,78] (2-5170) [8-2-0,103]
THE CURRENT TOP TEAM
GLORY BOUND TROLLS (599)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BLACK/RED KLK (617) 45
2. GLORY BOUND TROLLS (599) 44 DARK ANGELS (605)
3. THE GOLDEN FISH (147) 19 Unchartered Team
4. KNOT WHOLE (443) 10
5. DARK ANGELS (605) 5 BLACK/RED KLK (617)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 DARK ANGELS (605) 8 2 0 80.0 1/ 1 GLORY BOUND TROLLS (599) 13 0 0
2/ 2 GLORY BOUND TROLLS (599) 70 19 0 78.7 2/ 2 THE GOLDEN FISH (147) 5 10 0
3- 3 OF WOLF AND MAN 6 (530) 11 6 0 64.7 3/ 0*BLACK/RED KLK (617) 3 2 0
4/ 0*BLACK/RED KLK (617) 3 2 0 60.0 4/ 4 KNOT WHOLE (443) 2 1 0
5/ 4 RESURRECTION (570) 193 189 17 50.5 5/ 3 DARK ANGELS (605) 2 1 0
6/ 6 KNOT WHOLE (443) 16 19 2 45.7 6/ 6 RESURRECTION (570) 1 2 0
7/ 5*BLITZKRIEG II (612) 3 4 1 42.9 7/ 7*BLITZKRIEG II (612) 0 2 0
8/ 7 THE GOLDEN FISH (147) 325 529 9 38.1 8- 5 OF WOLF AND MAN 6 (530) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
HAMMERZ HERALD
Death Fest Dada Data Edition/Diabolical Delarq Declaration
by Hammer
Behold, they belch out [insults] with their mouths; swords [of sarcasm,
ridicule, slander, and lies] are in their lips, for who, they think, hear us? --
Psalms 59:7 Amplified Bible
Sensational News about Hammer negotiating the Re-Opening of Delarq Tor DM 58 as
a Slow Arena "Prize Package" for the DM 59 Death Fest Illis Iron Stable Award Winners
was spreading all across the Delarq Federation quicker than Dragon Fire!!!!!
Delarq Tor DM 58 would be Re-Opened as a Slow Arena by the Gladiatorial
Commission as a Special Prize Awarded to the Illis Iron Stable Award Winners on the
following conditions:
1. At least 20 of the stables entered in the DM 59 Delarq Death Fest beginning
July 29th Must Complete a Minimum of 67 of a possible 75 fights over the course of 15
rounds
2. At least 20 of those Iron Stable Managers Must Enter a New Team Roll Up into
DM 58 Delarq Tor Without Cannibalizing Any of Their Active Stables
3. A Minimum of 15 Stables are Required to Remain Active Each Cycle for the
First Six Months to Ensure Exclusive Competition for the Duel Master and Team Awards
[Free Fights!] Without Any Other Stables Being Allowed to Enter the Newly Re-Opened
DM 58 Slow Arena [Until the First Six Months Have Expired in May 2006].
Hammer was Alerting the entire Delarq Federation Regular and Slow Arenas; as
well as the Andorian and Free Blades Slow Arenas; Extending to Every Manager from
Newbie to Jaded Veteran His Personal Invitation to Compete in the DM 59 Delarq Death
Fest; with the Understanding that Delarq Tor DM 58 would be Re-Opened as a Slow Arena
[If More Than Enough Managers Would Compete for the Opportunity to Re-Open Delarq
Tor!]; Thus Carving a New Chapter in the Alastari Historical Archives; While
Fulfilling Their Own Delarq Dueling Destiny!
One of the things Hammer enjoyed most about Hosting/Promoting New Contests
Was/Is the Transformation/Enlargement of the Chosen Arena Site; Especially
Anticipating the New Stable Names/Managers Who Answer the Call to Cross Blades and
Match Wits in a Hammer Hosted/Sponsored Contest.
Offering 25 points to each Death Fest competitor who writes a minimum 15
paragraph Team Spotlight [including their Stable Name and Managerial Alias]; while
Highlighting a Storyline of their own choosing as they Answer the Call to Cross
Blades and Match Wits in a Hammer Sponsored Slow Arena Contest; would be One of
Hammer's Most Anticipated Aspects of Hosting the Delarq Death Fest in DM 59.
It would be Interesting to see Who was able to Write their Spotlight and Email
it in a Format that would NOT be Cut Off by HAL; plus Who would be able to Submit
their Hand Written [or Typed] Spotlight in Time for the RSI Typist to have Time to
Type It into the DM 59 T-172 Newsletter; Otherwise, those 25 points would be
Forfeited Due to the Fact that Hammer and Other Interested Persons would be Deprived
of the Pleasure of the Potential Entertainment of Reading Countless Team Spotlights
on the Opening Round of the Delarq Death Fest [because of Missing or Partial Team
Spotlights!].
Hammer also was Interested in Who would have the Foresight to Place Their Stable
on Team Maintenance or Warrior Maintenance to Ensure Their Stable Would NOT Miss a
Death Fest Round; thus Forfeiting Both an Additional 25 points for fighting 67 of a
possible 75 fights over the course of 15 rounds AND the Opportunity to Start a New
Stable in Delarq Tor DM 58 as an Illis Iron Stable Award Winner; Once the Death Fest
Contest Concluded in August 2005 and Qualified Managers were Listed with the
Gladiatorial Commission to Send RSI a New Team Roll Up to Register a New Stable in DM
58 Delarq Tor:
Thus Qualifying those New Stables to Compete in the Rookies 2005 Fall Mailer
Tourney Before Competing in the Historic First Turn of the Newly Re-Opened Delarq Tor
DM 58 Slow Arena on November 3rd 2005.
Hammer Had Done His Best to Send Out the Call for the Devious, the Diabolical,
the Dangerous and the Down Challenging to Cross Blades and Match Wits in Competition
for the Top 10 Prize Categories and Illis Iron Stable Award [Where Everyone Wins the
Right to Compete in the Newly Re-Opened Delarq Tor DM 58 Slow Arena on November 3rd
2005] All Sanctioned by the Gladiatorial Commission!
Delarq Tor DM 58 Awaits Those Who are Brave Enough to Endure the Delarq Death
Fest in DM 59 [Beginning July 29th 2004 T-172; Concluding August 25th 2005 T-186] By
Completing a Minimum of 67 Fights Out of a Possible 75 Fights Over the Course of 15
Rounds of Dastardly Delarq Dog-Fighting!
***** Consult the DM 59 T-171 Newsletter Team Spotlight by Hammer for a Complete
Listing of Death Fest Rules/Prize Allocations! *****
The New Merriam-Webster Dictionary Definitions:
Dada: A movement in art and literature based on deliberate irrationality and
negation of traditional artistic values.
Data: Factual information (as measurements or statistics) used as a basis for
reasoning, discussion, or calculation.
Diabolical: Devilish, Fiendish.
Declaration: To make known formally or explicitly.
"May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest Host/
Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension Family in
DM 28
+ ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
Delarquan Edition
Old Valamantis:
The group of gladiators moved toward the edge of the risen city as slowly and
carefully as they would have approached a sleeping dragon... that maybe wasn't
sleeping after all. There was a partial wall separating the buildings from the
countryside around them, but it must be outside the area of effect, because it was
not in good condition. There were gaps and fallen stones, even trees growing between
them where the ages had trapped dirt.
Smeds of Mordant patted one of the stones thoughtfully. "Honest stonework
here," he murmured.
"And more recent than the ruins," Shamu of Cliffhome agreed. "Six hundred
years, I'd say." He glanced at Smeds, and the other Dwarf nodded agreement.
"Built just before the most recent Chaos War," the Silver Mage said, "to keep
things in the ruins from getting out. Brought down by that war, at least in part.
But..." he touched several stones lightly and smiled a little, "not completely
useless even now and against this enemy. Honest stonework, as you say, but there is
a barrier spell bound within the stones, and it remains."
"If the spell is still working, why are we worrying about the ruins?" Smeds of
Mordant demanded.
"Because the spell will not keep working much longer." Tensekai frowned across
the wall into the city. "It was a good wall and a good spell, but it won't hold
Folstrom forever. Nothing--" He stopped and looked uncomfortable.
"You were going to say that nothing will hold the Folstrom forever?" Sputter of
Dwes Eg asked.
Tensekai shrugged. "No absolute statement like that should be trusted, but I
can honestly say that nothing we've found so far, except raw Chaos, will stop them.
We have new spells, of course, but what was there to test them on? We don't know."
"Yes, okay, but what are we supposed to be DOING here, then?" Lavender Lance of
Illis asked.
"You must observe," the Silver Mage answered promptly. "And I must go with you,
because there are some things ONLY a mage can observe. If we can find the keystone
of the spell that holds the towers up, we could destroy it, yes, and it might be a
good thing to do so, but the towers are just a symptom. There are more dangerous
things in Old Valamantis than just the towers."
"Those things being?" Smeds cut in.
"The wizards, obviously," Lavender Lance snapped.
"Again, just a symptom," Tensekai said. "Dangerous, yes, very dangerous,
but...."
Ka D'Argo, who had never been described as stupid, even by his enemies, nodded
slightly. "The wizards in Old Valamantis were resurrected along with the city," he
said slowly. "You think there might be some way for them to reach other wizards,
other Folstrom, of THIS time, don't you? That's what we have to prevent."
Tensekai nodded.
"How?" Smeds demanded.
"I'm not sure," the Silver Mage admitted. "Killing the resurrected wizards
might do it."
"But you don't think that's enough, do you?" Goblin said.
"No. I think we'll have to destroy the old city again," Tensekai answered.
"And that won't be easy with all the blood that's been spilled there. Not when blood
magic is at its strongest, as now."
"But it can be done?" Smeds asked.
"To get rid of bloodstains, soak in cold water and hand-wash," Lavender Lance
muttered.
Tensekai turned toward her slowly, eyes wide. "WHAT did you say?"
The Illisni gladiator backed up a couple of steps in the face of his intensity.
"It's how you get bloodstains out of cloth. Soak it in cold water--"
"Yes!" The mage stared around almost feverishly. "We'll need a LOT of cold
water...."
"Ice," Smeds suggested. "From the mountains above Khalhums. Dwarves can do
that." He glanced at Shamu, who nodded. "We're on it." The two Dwarves stepped
aside, muttering together about sledges and sawdust.
"If the wizards now in Old Valamantis realize we're trying to... quench the
blood magic, they'll move to stop us," Ka D'Argo said. "So securing the arena and a
route of access will be our job."
"And if any wizards get killed in the process..." Goblin bared his fangs, "too
bad for them."
+ ]H[ + ---:--- + ]H[ Out of the Past #8 ]H[ + ---:--- + ]H[ +
Delarquan Edition
Old Valamantis:
Smeds of Mordant and Shamu of Cliffhome, both Dwarves, drew off to the side from
the rest of the group. Harvesting and transporting tons of ice from the peaks above
Khalhums was the kind of technical problem they relished, a true Dwarven sort of
problem. Let the others worry about fighting resurrected wizards.
"Can we quarry ice like stone?" Smeds wondered. "There's always heat associated
with breaking rock, what if it melts the ice?"
"It'd only melt some," Shamu guessed, "and we could stand that, especially if it
made things go a little faster. And there are plenty of Dwarves in Khalhums who'd be
glad of a little work these days."
"Closing the arena didn't close down the town!" Smeds protested.
"Up to a point," Shamu agreed, squinting into the distance. With the heat and
humidity over the Feyranse basin, the mountains weren't visible, but any Dwarf could
sense them. Why, they probably weren't much more than a hundred miles away! Well,
no more than two hundred, anyway. "But how are we going to HAUL all that ice down
here before it melts?"
"Wagons. One thing that did drop to a trickle in the last couple of years is
trade through the mountains," Smeds answered. "I've got friends up there, and I've
heard. There are LOTS of carters eager for a load."
"Right, and woodcutters in Caer who'd be glad to supply sawdust to pack it in, I
bet." Shamu agreed. "We can do this!"
"But I don't know ANYTHING about magic!" Lavender Lance of Illis was protesting,
again.
"That's all right, I know lots about magic," Tensekai the Silver Mage said. He
patted her back in what he hoped was a soothing manner. "You've got something just
as good in a situation like this: you're a lucky guesser. Between my knowledge and
your luck, we should do well. Now..." he glanced around at the other gladiators, Ka
D'Argo, Sputter, and Goblin, "you do all understand the plan?"
"Kill everybody in Old Valamantis who isn't us," Goblin answered promptly.
Ka D'Argo suppressed a sigh and glanced sideways at the gladiator from Kaltos.
To Tensekai, he said, "We're to secure the Bloodgames arena and a corridor of
approach, hold it till the ice gets here, keeping the wizards out."
"It's the part about keeping the wizards out that worries me," Sputter of Dwes
Eg muttered. "Easy to SAY that, but they're WIZARDS. How are we supposed to stop
them?"
Xochithlan:
There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed. There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
What was obvious was the forest.
There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War. Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest. And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
Not, however, a forest such as the Xochithlani remembered.
This was a Forest Primeval.
This was a forest that might hide...anything.
And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.
"But I don't trust gladiators!" King Feyen protested. "Why should I give them
this important job?"
"Because no one else will take it," Chancellor Leldys said. "The merchants will
not set their guards to clearing the road, each one fears that the others will hold
back men and attack those who strip their Houses of defense."
"The army, then," Feyen said. "What do I pay them for, anyway?"
"You pay them to defend Xochithlan and your dynasty, Sire. We dare not set the
army to the task of clearing the road, thus leaving the palace defenses understrength
now, when your half-brother Ferhis is showing his teeth. An army could be lost in
that Forest...or could change allegiance to avoid going into it. No, gladiators are
your best resource for this. Set them to clearing the Forest back from the road so
that we can resume our regular coming and going with the rest of the Federation--"
The king scowled and stroked his thin mustache. "I notice there hasn't been any
problem with THEM getting in contact with us--the Shagair."
The chancellor shrugged. "Their methods are not something I would recommend.
To use the old magic so freely...dangerous. Very dangerous. And surely you don't
want to see the Shagair as our only contact with the rest of the world!"
"Well, they ARE our kin."
"I have kin I wouldn't trust. And the Shagairn ideas of what constitutes proper
payment for the Rirorni War Debt is not...."
"Not something we can pay. I know." Feyen sighed. "Oh, all right, we'll ask
the gladiators to clear the road. Land grants for every ten-mile stretch cleared to
a bow-shot back on each side...."
The chancellor blanched. "Land grants? Sire, you can't go handing out land as
though it was an endless resource! You--"
"SMALL landgrants, Leldys. I am NOT an idiot, you know. If you're thinking of
the unfortunate incident with the oryx and the lotus tank, I assure you that it was
all Tirisha's doing!"
"And I believe you, of course," the chancellor murmured. "But things would be
so much easier, Sire, if you had an heir--"
"I am NOT going to get married just to make things easier for you," Feyen cut
in. "There's plenty of time. Let's think about getting the road cleared first."
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 498): JEJUNE of MANNEQUIN'S BEST (Mannequin, mgr.)
DM 2 NIANIA (turn 383): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
DM 3 OSKSI (turn 503): HARALDUR of AESIR (Buri, mgr.)
DM 4 JHELUM (turn 499): STANLEY'S CUP of SPORTZ! (Guardian, mgr.)
DM 5 KALTOS (turn 498): FRIED TWINKIE of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
DM 6 TRANSEL (turn 502): SERENGETI of BATTLE BEASTS (Sensei Jan, mgr.)
DM 7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
DM 10 KOLACT (turn 494): LENNY BAXTER of TOWNSVILLAINS (The Narrator, mgr.)
DM 18 TALCAMA (turn 485): HIS PROCTOLOGIST of DOC STEELE FAN CLUB (PTFT, mgr.)
DM 21 SUNSET (turn 484): MAINE COON CAT of MEOW MIX (Sylvester Frothingslosh, mgr.)
DM 36 JHANS (turn 458): PINK BEAR of LITTLE GIRLS LIKE... (Shocking Toad, mgr.)
DM 38 CLIFFHOME (turn 449): STEVEN SCIMITAR of EAGLES CLAW (Talon Volksie, mgr.)
DM 39 XOCHITHLAN (turn 196): DUCK TAPE of DUCKS UNLIMITED (Crip, mgr.)
DM 42 RODEKI (turn 436): GUNSLINGER of KING'S KREW (King Ralph, mgr.)
DM 51 TRICORUS (turn 384): APPLE of FRUITS (Assurnasirbanipal, mgr.)
DM 54 TROCAR (turn 182): MOUSETRAP of USELESS TOOLS (Crip, mgr.)
DM 59 ILLIS (turn 170): HOFFA WITH HAIR of IMPROVED ILLUSION (Phantasm, mgr.)
DM 62 VALAMANTIS (turn 334): YOU of SRETSAMLEUD (Phat Phat, mgr.)
DM 72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)
ADM 104 DARKHOLM (turn 377): SLEEPLESS PARANOIA of PARENTHOOD from DWES EG (TUM)
Top Teams
---------
DM 1 MORDANT (turn 498): SWEORDMASTERS (Mannequin, mgr.)
DM 2 NIANIA (turn 383): GLORY BOUND TROLLS (DeGotti, mgr.)
DM 3 OSKSI (turn 503): AESIR (Buri, mgr.)
DM 4 JHELUM (turn 499): ORCCON THUGS (DMobster, mgr.)
DM 5 KALTOS (turn 498): THE TAKEN (Silver Stroke, mgr.)
DM 6 TRANSEL (turn 502): BATTLE BEASTS (Sensei Jan, mgr.)
DM 7 BONSUR (turn 499): SUGAR AND SPICE (Mannequin, mgr.)
DM 10 KOLACT (turn 494): PRAETORIAN GUARD (Shocking Toad, mgr.)
DM 18 TALCAMA (turn 485): BURN N' PILLAGE (Jolly, mgr.)
DM 21 SUNSET (turn 484): CARNAGE CANARIES (Carnage Canary, mgr.)
DM 36 JHANS (turn 458): SUICIDAL DREAMS (Bookie, mgr.)
DM 38 CLIFFHOME (turn 449): DENNY'S BKFAST (T'Loi, mgr.)
DM 39 XOCHITHLAN (turn 196): ATMAN PROJECT (Kosmos, mgr.)
DM 42 RODEKI (turn 436): HIGHER PURPOSE (Angus, mgr.)
DM 51 TRICORUS (turn 384): FRUITS (Assurnasirbanipal, mgr.)
DM 54 TROCAR (turn 182): THE MUPPETS (Keldon Blackfang, mgr.)
DM 59 ILLIS (turn 170): ISLANDERS (Nick, mgr.)
DM 62 VALAMANTIS (turn 334): SRETSAMLEUD (Phat Phat, mgr.)
DM 72 DRAGONHEAD (turn 147): X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 377): BLACK PRIMERS, etc. (Doc Steele, mgr.)
Recent Graduates
-----------------
DM 1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
DM 4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
DM 7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
DM 10 KOLACT (turn 494): LENNY BAXTER of TOWNSVILLAINS (The Narrator, mgr.)
DM 21 SUNSET (turn 483): MR. TWISTER of IRONIC TAILS (Mr. Twister, mgr.)
DM 36 JHANS (turn 457): KATHLEEN of BABES (Papa Bear, mgr.)
DM 38 CLIFFHOME (turn 448): UHLEK of DARK TOADS (TigToad, mgr.)
DM 39 XOCHITHLAN (turn 196): MISS CON DUCK of DUCKS UNLIMITED (Crip, mgr.)
DM 42 RODEKI (turn 436): GUNSLINGER of KING'S KREW (King Ralph, mgr.)
(turn 435): ANN ARTICHOKE of DELVERS (Nick, mgr.)
YANKEE DAN of CLOWNING AROUND (Assurnasirbanipal, mgr.)
DM 54 TROCAR (turn 182): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
DM 72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)
SPY REPORT
So why do I have this bag over my head? Because I am The Unknown Spymaster and
I'm going to give you a spy report!. Hey everybody, watch out for TALON, who flew up
16 points in the rankings after mashing EMBEZZLING SCRIBE like a melon. Keep your
eye on this guy. What does the Duelmaster and Piltdown Man have in common? They are
both the most challenged apes in human history! Heyheyhey! Drawing on all of his
experience as a 8-1-0 warrior, DESPAIR went for the Duelmastership against TOOFLESS
this week. Our battling duelmaster TOOFLESS has managed to hold the title, fending
off DESPAIR's none too subtle advances. Better luck next time, DARK ANGELS. Can you
believe they are paying me 10 gold to deliver this stuff?
Here is other news that is of note. Here's a song for you: Who's afraid of the
big, bad RESURRECTION? Big bad RESURRECTION. Big bad RESURRECTION. NIANIA's afraid
of the big bad RESURRECTION. Tra la la la la! Okay, so I may not be funny, but
catch GLORY BOUND TROLLS' act in the arena. Those acrobats seem to be fairly deft at
running from RESURRECTION. In a touching display by a 'touched' warrior, UPUP went
after XENOTH CLY, who was higher by 19 points. Well, when the dust settled, UPUP
overcame XENOTH CLY.
Remember that an arena is not always a safe place to be, but it is one of the
most interesting, though! Ask not the elves for counsel, for they will say both yes
and no. Silly buggers, eh?
Well, that wasn't too bad; Alarond told me that the people in NIANIA have no
sense of humor. Or maybe that they were senseless. Well, there goes another Spy
Report. Good luck in next week's fights. Hasta la bye-bye. (Loud choruses of 'Beat
it, ya bum!')-- The Unknown Spymaster
DUELMASTER W L K POINTS TEAM NAME
TOOFLESS 5103 28 4 0 149 GLORY BOUND TROLLS (599)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
ONE BROW 5101 18 2 0 142 GLORY BOUND TROLLS (599)
DESPAIR 5170 8 2 0 103 DARK ANGELS (605)
JARCK 5132 17 8 0 102 RESURRECTION (570)
-TOLDERST 5159 14 4 0 95 RESURRECTION (570)
CHAMPIONS W L K POINTS TEAM NAME
ANALIRA 5087 16 25 1 84 THE GOLDEN FISH (147)
-YOBER 4537 8 3 0 84 OF WOLF AND MAN 6 (530)
ABALONEA 5032 11 41 0 78 THE GOLDEN FISH (147)
YELLOW PIKE 5031 11 41 1 76 THE GOLDEN FISH (147)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-FORMIDABLE 5177 4 2 2 64 KNOT WHOLE (443)
NELLISTHA 5156 14 13 1 63 THE GOLDEN FISH (147)
LUBAYA 5126 15 17 0 62 THE GOLDEN FISH (147)
PROWESS 5155 8 12 0 62 KNOT WHOLE (443)
CHALLENGER INITIATES W L K POINTS TEAM NAME
OOZE-O 5277 3 0 0 33 GLORY BOUND TROLLS (599)
PIP 5286 2 0 0 26 GLORY BOUND TROLLS (599)
INITIATES W L K POINTS TEAM NAME
CHYLEYA 5225 4 4 0 21 RESURRECTION (570)
UPUP 5105 2 0 0 18 GLORY BOUND TROLLS (599)
TALON 5250 1 0 0 16 BLACK/RED KLK (617)
-QUEMBY 5265 1 1 0 15 RESURRECTION (570)
-UGLY KID 5223 1 0 1 14 BLITZKRIEG II (612)
SIK 5253 1 0 0 14 BLACK/RED KLK (617)
XENOTH CLY 5266 3 3 0 12 RESURRECTION (570)
AZRAEL 5249 1 0 0 11 BLACK/RED KLK (617)
INITIATES W L K POINTS TEAM NAME
-BWA HA 3650 1 2 0 7 KNOT WHOLE (443)
-HANGMAN 5224 1 0 0 6 BLITZKRIEG II (612)
-NEVER AGAIN 5222 1 0 0 3 BLITZKRIEG II (612)
BRICK HOUSE 5220 0 3 0 3 BLITZKRIEG II (612)
-RAINING PAYNE 5221 0 1 0 1 BLITZKRIEG II (612)
HOSS 5251 0 1 0 1 BLACK/RED KLK (617)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
P-DIDDI 5252 0 1 0 BLACK/RED KLK 617 WURM KIN 27 384 NONE
PERSONAL ADS
Despair -- Dark, yes. Angelic, I dunno about that. -- Yellow Pike, just a fish when
you come right down to it
Toofless -- (wincing) Those sure look like toofs to me! -- Abalonea
P.S. And they FELT like toofs.
One Brow -- I was intimidated. -- Analira
P.S. By your scowl.
Prowess -- Indeed, you are the very image of a superb female prow! -- Nellistha
Captured Orc? Where'd they FIND this doofus? In the kiddies' class? -- Lubaya
25 May 2004
TEN TURNS OF HELL:
The KLK Capture The Flag Competition
In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition. The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:) We are announcing this contest early to allow managers time to prep.
Rules:
-- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
-- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
-- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
-- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
-- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
-- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
-- Scoring as follows for each turn:
2 pts -- possession of your own team flag
1 pt -- possession any other flag
1 pt -- for each win
1 pt -- for each kill
1 pt -- for each award you receive in the newsletter
-- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
-- Tie-Breaker goes to the team that had the most points from flags.
-- If still tied the tie-breaker will be the team that had the most points from
kills. (It's the Delarq way.)
-- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)
Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*
* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.
How's that for paying out? (grin) Even if you think that it's all about the TC,
these prizes should be enough to draw you in. (You know who you are.)
I hope to see friend and foe alike come to Jhans. Legion, Froths, and all the
others...this is your personal invite. Can you win? Can you survive 10 turns of
Hell in Jhans?
Note: Special thanks to RSI for helping make this contest possible. Thanks
guys!
Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life
16 June 2004
Death Fest Begins July 29/DM 59 T-172
"You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena
exclusively for a period of six months to those Death Fest contestants who fight
their stables at least 67 times out of a possible 75 during the 15 rounds of Death
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable
Award at the conclusion of the Death Fest and those qualifying managers send a New
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other
arenas where they have active stables!"
Hammer felt a certain sense of satisfaction as he studied the ghoulish grin
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission
papers authenticating the arrangement agreed upon by the two parties presiding.
"You and the Gladiatorial Commission also drive a hard bargain," Hammer replied
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow
Arena with at least 20 New Stables by the Managers who fight their stables at least
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables
Active each cycle. That is a fair bargain for the opportunity to battle for the
Duelmaster Throne each of those six months before Other New Stables are allowed to
enter Delarq Tor."
This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67
fights out of a possible 75; then for the price of running a stable in a Regular
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow
Arena on November 3rd, 2005.
Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron
Stable Award Winners enough time to be registered with the Gladiatorial Commission;
whereupon they would be able to submit a New Team Roll Up to the GC to start a New
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death
Fest Designation for which Top Ten Finishers re-name which characters!]
Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to
the Profits to be made by the local Illis business merchants and surrounding
community from the Anticipated Influx into Illis by the Veteran and Newbie
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
Nor could Hammer conceal his jubilation regarding the Call Across Alistari being
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to
Fulfill their Delarq Dueling Destiny!
REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to
those who write a minimum 15 paragraph Team Spotlight [including Stable Name &
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
"May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension
Family in DM 28
LAST WEEK'S FIGHTS
P-DIDDI was butchered by WURM KIN in a 1 minute Dark Arena fight.
DESPAIR was outwaited by TOOFLESS in a exciting 8 minute Challenge Title duel.
OOZE-O overcame CHYLEYA in a popular 1 minute Challenge match.
UPUP unbelievably bested XENOTH CLY in a crowd pleasing 9 minute gory Challenge brawl.
JARCK overpowered YELLOW PIKE in a crowd pleasing 1 minute gruesome mismatched match.
ONE BROW overpowered ABALONEA in a crowd pleasing 1 minute one-sided struggle.
ANALIRA handily defeated M. CHARDINEE in a 1 minute uneven fight.
LUBAYA lost to PROWESS in a 5 minute expert's duel.
NELLISTHA vanquished DANGEROUS CRIMINAL in a action packed 1 minute uneven fight.
BRICK HOUSE was overpowered by AZRAEL in a 1 minute gruesome one-sided fight.
PIP overpowered HOSS in a 1 minute one-sided fight.
SIK demolished CONVICTED THIEF in a 1 minute mismatched competition.
TALON viciously subdued EMBEZZLING SCRIBE in a 2 minute bloody novice's battle.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|WALL OF STEEL 5 TOTAL PARRY 25 - 8 - 0 76 |
|LUNGING ATTACK 3 SLASHING ATTACK 10 - 6 - 0 63 |
|TOTAL PARRY 3 STRIKING ATTACK 9 - 6 - 2 60 |
|SLASHING ATTACK 3 LUNGING ATTACK 17 - 12 - 2 59 |
|PARRY-STRIKE 2 PARRY-RIPOSTE 9 - 8 - 0 53 |
|PARRY-RIPOSTE 2 WALL OF STEEL 21 - 20 - 0 51 |
|AIMED BLOW 1 PARRY-LUNGE 2 - 8 - 0 20 |
|PARRY-LUNGE 1 PARRY-STRIKE 2 - 10 - 0 17 |
|STRIKING ATTACK 1 AIMED BLOW 0 - 3 - 0 0 |
|BASHING ATTACK 0 BASHING ATTACK 0 - 4 - 0 0 |
Turn 384 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 3 - 0 AIMED BLOW 0 - 1 3 WALL OF STEEL
TOTAL PARRY 3 - 0 PARRY-LUNGE 0 - 1 3 LUNGING ATTACK
SLASHING ATTACK 2 - 1 PARRY-RIPOSTE 0 - 2 2 TOTAL PARRY
WALL OF STEEL 3 - 2 STRIKING ATTACK 0 - 1 1 STRIKING ATTACK
PARRY-STRIKE 1 - 1 BASHING ATTACK 0 - 0 1 PARRY-STRIKE
1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY TOOFLESS 5103 28 4 0 149 GLORY BOUND TROLLS (599)
WALL OF STEEL ONE BROW 5101 18 2 0 142 GLORY BOUND TROLLS (599)
STRIKING ATTACK DESPAIR 5170 8 2 0 103 DARK ANGELS (605)
LUNGING ATTACK JARCK 5132 17 8 0 102 RESURRECTION (570)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is ABALONEA 5032. The most popular warrior this turn
was DESPAIR 5170. The ten other most popular fighters were XENOTH CLY 5266, TOOFLESS
5103, JARCK 5132, ONE BROW 5101, TALON 5250, OOZE-O 5277, NELLISTHA 5156, PIP 5286,
SIK 5253, and AZRAEL 5249.
The least popular fighter this week was UPUP 5105. The other ten least popular
fighters were HOSS 5251, BRICK HOUSE 5220, YELLOW PIKE 5031, PROWESS 5155, LUBAYA
5126, ANALIRA 5087, ABALONEA 5032, CHYLEYA 5225, P-DIDDI 5252, and AZRAEL 5249.
The following warriors will travel to AD after next turn:
ONE BROW (2-5101) GLORY BOUND TROLLS (599)