DUEL 2 NEWSLETTER Date : 11/28/2011 Duedate: 12/10/2011 NIANIA ARENA DM-2 TURN-572 This Weeks Top Honors THE DUELMASTER IS BIG BIRD THE FUNNY FARM (409) (2-5703) [14-6-2,112] Chartered Recognition Leader Unchartered Recognition Leader BIG BIRD POSITION IS EMPTY THE FUNNY FARM (409) (2-5703) [14-6-2,112] Popularity Leader This Weeks Favorite KINTHIRA RATTLER THE GOLDEN FISH (147) SERPENTS HOLD (664) (2-5705) [13-9-0,67] (2-5766) [1-1-0,14] THE CURRENT TOP TEAM HAMOI TONG (469) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE RUNAROUND (381) 46 2. HAMOI TONG (469) 38 042909A (659) 3. THE FUNNY FARM (409) 17 Unchartered Team 4. 042909A (659) 9 5. MEDAL OF HONOR A1 (646) 6 ASSASINS (115) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 2 042909A (659) 84 24 2 77.8 1/ 1 HAMOI TONG (469) 10 3 0 2/ 3 THE FUNNY FARM (409) 136 96 6 58.6 2/ 2 THE GOLDEN FISH (147) 7 8 0 3/ 0 MEDAL OF HONOR A1 (646) 31 24 1 56.4 3/ 3 GNU TEAM (670) 6 9 0 4/ 4 THE GOLDEN FISH (147) 868 911 24 48.8 4/ 7 THE RUNAROUND (381) 5 6 0 5/ 5 GNU TEAM (670) 59 65 6 47.6 5/ 4 THE FUNNY FARM (409) 4 8 1 6/ 8 THE RUNAROUND (381) 19 23 1 45.2 6/ 5 042909A (659) 2 0 0 7/ 6 SERPENTS HOLD (664) 47 58 1 44.8 7/ 0 MEDAL OF HONOR A1 (646) 1 0 0 8/ 7 HAMOI TONG (469) 41 52 3 44.1 8/ 6 SERPENTS HOLD (664) 1 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 689): WHISKEY of BOOZE (Papa Bear, mgr.) DM 2 NIANIA (turn 571): BIG BIRD of THE FUNNY FARM (Buri, mgr.) DM 3 OSKSI (turn 694): FENRIS of AESIR (Buri, mgr.) DM 4 JHELUM (turn 666): POSITION IS EMPTY DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.) DM 6 TRANSEL (turn 685): KAIARI of SOUL STRIPPERS II (Savory Jack, mgr.) DM 7 BONSUR (turn 293): NIKKI NAILS of TOOL SHED (Leprechaun, mgr.) DM 10 KOLACT (turn 678): WILD THINGS of BACON MAKIN' (Sherlock, mgr.) DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.) DM 21 SUNSET (turn 678): BLAKSKUL of GRIM FANDANGO (Stik, mgr.) DM 36 JHANS (turn 644): IRINA JINZ of MIDDLE WAY 17 (Jorja, mgr.) DM 38 CLIFFHOME (turn 633): UNCUT HARE of HOLMES ON THE RANGE (Sherlock, mgr.) DM 39 XOCHITHLAN (turn 292): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.) DM 42 RODEKI (turn 626): ARMORED ECHO of COLOR ME SUAVE (Suave, mgr.) DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.) DM 54 TROCAR (turn 274): WERE BEAR of FERAL LEGION (Seraphim, mgr.) DM 59 ILLIS (turn 267): FAIRYFIRE of IMPROVED ILLUSION (Master Darque, mgr.) DM 62 VALAMANTIS (turn 523): INFERNO of DISASTERS (Papa Bear, mgr.) DM 72 DRAGONHEAD (turn 243): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.) ADM 104 DARKHOLM (turn 571): RUGEN THE JELLYFISH of HANNAH'S PALS (The Upright Man) Top Teams --------- DM 1 MORDANT (turn 689): CLUELESS (Sherlock, mgr.) DM 2 NIANIA (turn 571): HAMOI TONG (Froot E. Bowl, mgr.) DM 3 OSKSI (turn 694): STATE OF MIND (Marma Duke, mgr.) DM 4 JHELUM (turn 666): DOGS OF WAR (Jorja, mgr.) DM 5 KALTOS (turn 690): THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 685): SOUL STRIPPERS II (Savory Jack, mgr.) DM 7 BONSUR (turn 293): POSITION IS EMPTY DM 10 KOLACT (turn 678): THE CLUB (Buri, mgr.) DM 18 TALCAMA (turn 679): CENTER FOR OLDS (Suave, mgr.) DM 21 SUNSET (turn 678): OMINOUS REIGN (Archaic Elf, mgr.) DM 36 JHANS (turn 644): MIDDLE WAY 17 (Jorja, mgr.) DM 38 CLIFFHOME (turn 633): JINDA-BAN (Jorja, mgr.) DM 39 XOCHITHLAN (turn 292): DARQUE ANGELS (Master Darque, mgr.) DM 42 RODEKI (turn 626): COLOR ME SUAVE (Suave, mgr.) DM 51 TRICORUS (turn 577): DARK HORSEMEN (Jorja, mgr.) DM 54 TROCAR (turn 274): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 267): IMPROVED ILLUSION (Master Darque, mgr.) DM 62 VALAMANTIS (turn 523): MIDDLE WAY 10 (Jorja, mgr.) DM 72 DRAGONHEAD (turn 243): BASH BROS SOCCER (Assurnasirbanipal, mgr.) ADM 104 DARKHOLM (turn 571) STREET PIZZA et al (The Upright Man, mgr.) Recent Graduates ----------------- DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.) DM 6 TRANSEL (turn 684): FAINTLY FRANNIE of PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 293): LUAU LILA of BEACH BABES (Jorja, mgr.) (turn 292): FATALITY of BRUTAL LEGION (Seraphim, mgr.) DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.) DM 21 SUNSET (turn 677): ZOLDIVAR of GREDAN (The Plansman, mgr.) DM 39 XOCHITHLAN (turn 291): QUITA ROSALA of THE MIDDLE WAY (Jorja, mgr.) DM 42 RODEKI (turn 625): DORSAL FINN of NATIONAL GEOGRAPHIC (Crip, mgr.) DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.) WHY of QUESTIONS (Sherlock, mgr.) (turn 576): WHO of QUESTIONS (Sherlock, mgr.) DM 54 TROCAR (turn 273): ALBERT of KIWI CONNECTI0N (The Mun, mgr.) DM 59 ILLIS (turn 267): UNCLE FESTER of TALL TALES (A-Sop, mgr.) DM 72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.) SPY REPORT Thankyouthankyou. It's great for me, The Unknown Spymaster to be back in NIANIA. Hope you enjoy the show. Oh, who am I kidding? I already got paid! Coming up with a solid 4-1-0 outing, THE RUNAROUND has advanced 3 places in the rankings. Hey everybody, watch out for GRAPE APE, who flew up 18 points in the rankings after mashing KESTRALINE like a melon. Keep your eye on this guy. Ya know, some days it doesn't pay to walk out on the sands. GNU RECRUIT was subdued by PAPEWAIO and drops 13 points. Well, everybody's pal BIG BIRD moved his record to 14-6-2 by defeating VETERAN MERCENARY in the Duelmaster's Title Bout and gaining 6 recognition points. 4 out of 5 gladiators surveyed protect the body, so try and avoid aiming at that location. Let's dig a little deeper into what's happening in the NIANIA arena. Did you hear that THE FUNNY FARM was most avoided team this week? Well, knowing the personal hygiene of THE FUNNY FARM's warriors, I'm not surprised! For those of you who like math, try this one: THE FUNNY FARM + Weapons That go Boom = HAMOI TONG + Avoid City. Well dang howdy, but if challenges were votes, KINTHIRA would be president. Although it may be a contest she doesn't want to win. Challenging down 18 points was SKIDMARK BUG. Pretty soon he'll be using two shields and selling 'T.P.: The only way to clean up' pins. Definition of petty: SKIDMARK BUG subdued KINTHIRA, a mismatch of 18 points. In a touching display by a 'touched' warrior, TASAIO went after GNU I KNEW, who was higher by 24 points. Well, when the dust settled, TASAIO was beat by GNU I KNEW. Being a spy is great--other people die and you spend the rest of the day drinking to their memory. Better tanked than dead! Too bad SERPENTS HOLD won't be eating any crow this week because of FANG's bloodfeud passing. Why? No bloodfeud, no fowl (Drumroll, Groans). Here's some advice: warriors with little wit and will may encounter problems on the trail to the Isle. Well, there's the manager of the NIANIA giving me the 'cut' sign (or is that 'They're going to strangle you in the alley?). Well, there goes another Spy Report. Good luck in next week's fights. Its been real, and its been fun, but it hasn't been real fun...-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME BIG BIRD 5703 14 6 2 112 THE FUNNY FARM (409) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -SERPENT2 5684 14 5 1 105 SERPENTS HOLD (664) SKIDMARK BUG 5711 8 3 0 98 042909A (659) CHAMPIONS W L K POINTS TEAM NAME GNU I KNEW 5722 15 12 1 87 GNU TEAM (670) KINTHIRA 5705 13 9 0 67 THE GOLDEN FISH (147) HAROLD MOON 5500 5 2 0 67 MEDAL OF HONOR A1 (646) CHALLENGER ADEPTS W L K POINTS TEAM NAME TASAIO 4055 8 6 1 63 HAMOI TONG (469) CHAKTIRI 4118 7 3 0 59 HAMOI TONG (469) ADEPTS W L K POINTS TEAM NAME STUPID GNUS 5723 12 15 0 52 GNU TEAM (670) UETHINRIA 5718 11 7 0 47 THE GOLDEN FISH (147) MAUL ON WHEELS 2938 5 3 0 45 THE RUNAROUND (381) -YUKIO OKUTSU 5460 8 11 1 42 MEDAL OF HONOR A1 (646) TOOTH PICK 2939 5 5 1 40 THE RUNAROUND (381) GNUTON 5770 5 2 0 37 GNU TEAM (670) PAPEWAIO 4124 8 1 0 35 HAMOI TONG (469) CHALLENGER INITIATES W L K POINTS TEAM NAME ROBOT CHICKEN 5728 6 7 0 31 THE FUNNY FARM (409) CHALLENGER INITIATES W L K POINTS TEAM NAME KORBRIZT HORON 5742 6 8 0 26 THE GOLDEN FISH (147) GNU RECRUIT 5721 4 14 0 26 GNU TEAM (670) INITIATES W L K POINTS TEAM NAME GRAPE APE 5790 1 0 0 18 THE FUNNY FARM (409) GHUDA III 5786 2 0 0 17 HAMOI TONG (469) ARCHED EYELID 5775 2 0 0 16 THE RUNAROUND (381) RED LIZARD 5769 3 5 0 14 THE GOLDEN FISH (147) RATTLER 5766 1 1 0 14 SERPENTS HOLD (664) EAU DE PERE 5789 1 1 0 13 THE RUNAROUND (381) KESTRALINE 5783 3 2 0 11 THE GOLDEN FISH (147) GNUMA GNUMA 5771 1 6 1 10 GNU TEAM (670) JIRO 5785 1 1 0 8 HAMOI TONG (469) STARVING FACE 5751 0 2 0 2 THE RUNAROUND (381) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? FANG 5697 12 7 0 SERPENTS HOLD 664 BIG BIRD 5703 568 NOT REVENGED THUMPER 5788 0 2 0 THE FUNNY FARM 409 BANDIT PRINCE 572 NONE PERSONAL ADS Gnu Recruit -- I feel like I have Deja Vu for some reason, but I like the result! -- Tasaio Maul on Wheels -- That one was very close. You are a heck of a teacher, maybe we'll try it again soon -- Chaktiri Gnuma Gnuma -- We keep getting matched up... and I keep getting new dents in my armor. -- Papewaio Rattler -- Okay, I think you copied my strategy, but did it a little better than me. -- Jiro Eau De Pere -- I don't quite know what to think of you, but next time I'll bring a different weapon. -- Ghuda III Hamoi Tong -- Debby Tonte seems to think we should be embarrassed to have lost the top spot. As if! Up there on top, you're a target, you know? A little farther down, we can relax. -- Jorja, the Golden Fish Indeed, the tourneys are often the grave of great expectations. We salute and bid peaceful rest ot Ghuda Jr. -- Jorja and the Golden Fish Robot Chicken -- Ergh, you again. Well, I'm glad I was ready, even though the janitors are complaining about "steel pinfeathers" all over the place. -- Kinthira P.S. The crowd seems to have enjoyed that match. Odd people, crowds. P.P.S. I bet you could make some kind of armor out of steel pinfeathers. You might want to experiment with that. Not to WEAR, mind, let others do that. But you could maybe sell it and make a little nest egg for your retirement. Look, that Dangerous Criminal is a SERIOUSLY dangerous dude! He doesn't play by the rules, which is downright criminal, as well as being dangerous. Could I get a recount on this? -- Korbrizt Horon P.S. For one thing, he's a six-foot-two dwarf, which is against the rules of dwarfdom, and he's a BERSERK six-foot-two dwarf, besides. A seriously bad egg. Gnuton -- Some days, it doesn't pay to be a young hotshot. -- Uethinria I suspect that the Cult Member had unauthorized assistance from whatever demon he worships. The crowd suspected it, too, I'm sure--did you see the way they booed and hissed when he dragged himself out of the arena? He'll be lucky if he isn't stoned in the streets. -- Red Lizard P.S. If you must be stoned, a private, comfortable location, such as the smoking room of the Belle of the Lakes is better than the street. Starving Face -- Well, of all the rotten luck! Why did your manager--or the mage who designed you, as the case might be--give you that truly repulsive countenance? You won't find it easy to get a date, even with the glamor of being a gladiator. -- Kestraline LAST WEEK'S FIGHTS THUMPER was butchered by BANDIT PRINCE in a 1 minute Dark Arena fight. SKIDMARK BUG devastated KINTHIRA in a action packed 1 minute one-sided Challenge duel. TASAIO was subdued by GNU I KNEW in a 1 minute Challenge fight. CHAKTIRI won victory over UETHINRIA in a 2 minute Challenge brawl. PAPEWAIO viciously subdued GNU RECRUIT in a slow 8 minute brutal Challenge fight. JIRO bested STARVING FACE in a popular 1 minute beginner's Challenge brawl. GHUDA III bested GNUMA GNUMA in a crowd pleasing 1 minute Challenge match. BIG BIRD handily defeated VETERAN MERCENARY in a 1 minute uneven Title fight. HAROLD MOON viciously subdued STUPID GNUS in a popular 3 minute gruesome duel. MAUL ON WHEELS vanquished KORBRIZT HORON in a 1 minute one-sided fight. ROBOT CHICKEN was narrowly defeated by TOOTH PICK in a 3 minute gory melee. GNUTON overpowered OSKSI NOBLE in a 1 minute one-sided match. RATTLER was unbelievably bested by ARCHED EYELID in a 3 minute conflict. RED LIZARD was subdued by EAU DE PERE in a 2 minute gory brawl. KESTRALINE was overcome by GRAPE APE in a 1 minute gruesome novice's conflict. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 6 PARRY-LUNGE 5 - 0 - 0 100 | |BASHING ATTACK 5 AIMED BLOW 14 - 8 - 0 64 | |STRIKING ATTACK 4 SLASHING ATTACK 7 - 4 - 1 64 | |TOTAL PARRY 4 BASHING ATTACK 15 - 10 - 1 60 | |WALL OF STEEL 3 WALL OF STEEL 6 - 5 - 0 55 | |AIMED BLOW 2 PARRY-RIPOSTE 7 - 7 - 0 50 | |PARRY-LUNGE 1 LUNGING ATTACK 23 - 25 - 1 48 | |PARRY-STRIKE 1 TOTAL PARRY 17 - 22 - 0 44 | |PARRY-RIPOSTE 1 STRIKING ATTACK 7 - 18 - 1 28 | |SLASHING ATTACK 0 PARRY-STRIKE 1 - 3 - 0 25 | Turn 572 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 PARRY-RIPOSTE 0 - 1 4 LUNGING ATTACK PARRY-STRIKE 1 - 0 SLASHING ATTACK 0 - 0 1 PARRY-LUNGE WALL OF STEEL 3 - 0 TOTAL PARRY 0 - 4 1 PARRY-RIPOSTE BASHING ATTACK 3 - 2 1 STRIKING ATTACK AIMED BLOW 1 - 1 1 BASHING ATTACK LUNGING ATTACK 3 - 3 1 TOTAL PARRY STRIKING ATTACK 2 - 2 1 AIMED BLOW 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK BIG BIRD 5703 14 6 2 112 THE FUNNY FARM (409) PARRY-LUNGE SKIDMARK BUG 5711 8 3 0 98 042909A (659) PARRY-RIPOSTE KINTHIRA 5705 13 9 0 67 THE GOLDEN FISH (147) STRIKING ATTACK HAROLD MOON 5500 5 2 0 67 MEDAL OF HONOR A1 (646) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK TASAIO 4055 8 6 1 63 HAMOI TONG (469) AIMED BLOW UETHINRIA 5718 11 7 0 47 THE GOLDEN FISH (147) WALL OF STEEL MAUL ON WHEELS 2938 5 3 0 45 THE RUNAROUND (381) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is KINTHIRA 5705. The most popular warrior this turn was RATTLER 5766. The ten other most popular fighters were HAROLD MOON 5500, UETHINRIA 5718, JIRO 5785, BIG BIRD 5703, ROBOT CHICKEN 5728, RED LIZARD 5769, SKIDMARK BUG 5711, GHUDA III 5786, GNUTON 5770, and ARCHED EYELID 5775. The least popular fighter this week was GNU RECRUIT 5721. The other ten least popular fighters were PAPEWAIO 4124, KESTRALINE 5783, KORBRIZT HORON 5742, THUMPER 5788, EAU DE PERE 5789, STUPID GNUS 5723, GNUMA GNUMA 5771, TASAIO 4055, KINTHIRA 5705, and GRAPE APE 5790. The following warriors will travel to AD after next turn: BIG BIRD (2-5703) THE FUNNY FARM (409) MAIL-IN TOURNEY LII CONTENDERS TOURNEY W L K TEAM NAME TRIFFID 3408 (81-85-1) 0 5 0 CREAM OF THE SLOP ELIGIBLES TOURNEY W L K TEAM NAME YOBER 4537 (52-41-1) 5 3 0 OF WOLF AND MAN 6 THE SHOCKER 5356 (33-27-1) 0 2 0 INQUISITION SL5 ADM TOURNEY W L K TEAM NAME TURD BURGLAR 5431 (43-43-0) 12 3 0 INQUISITION SL5 THE BUNNY GOD 5631 (6-0-0) 10 3 0 042909A BOLD MR. WASABI 5622 (12-0-0) 5 3 0 042909A THE MONARCH 5688 (34-18-0) 4 3 0 042909A EEK THE CAT 4110 (30-10-0) 0 2 0 THE FUNNY FARM FRESHMEN TOURNEY W L K TEAM NAME GOPHER BAROQUE 3359 (67-52-0) 5 3 0 CREAM OF THE SLOP HEMLOCK 5654 (21-14-0) 0 2 0 SERPENTS HOLD CHALLENGERS TOURNEY W L K TEAM NAME I. M. WEASEL 4474 (19-1-2) 3 3 1 THE FUNNY FARM CHARLIE HORSE 4427 (19-1-0) 1 3 0 THE FUNNY FARM ADEPTS TOURNEY W L K TEAM NAME SKIDMARK BUG 5711 (6-3-0) 6 3 0 042909A BIG BIRD 5703 (12-5-2) 1 3 0 THE FUNNY FARM MAUL ON WHEELS 2938 (4-2-0) 0 2 0 THE RUNAROUND INITIATES TOURNEY W L K TEAM NAME ROBOT CHICKEN 5728 (6-4-0) 2 3 0 THE FUNNY FARM APPRENTICES TOURNEY W L K TEAM NAME LANACHRONA 5673 (1-0-0) 2 3 0 HARDEDGED 2 ROOKIES TOURNEY W L K TEAM NAME RATTLER 5766 (0-0-0) 7 3 0 SERPENTS HOLD THE LIZARD KING 5763 (0-0-0) 4 3 0 THE FUNNY FARM GHUDA JR 5781 (0-0-0) 1 1 0 DEAD HAMOI TONG DEAD ADEPTS TOURNEY W L K TEAM NAME DUCK DODGERS 5324 (4-2-0) 5 3 0 THE FUNNY FARM DEAD INITIATES TOURNEY W L K TEAM NAME SEMAIZAS 5664 (2-1-0) 3 3 0 HARDEDGED 2 THE ROCKET 5181 (2-2-1) 0 2 0 FAMOUS HURLERS BLOODGAMES at the WINTER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and DM 97: for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds. For DM 97, warriors may not change their strategy from round to round (to make it fair for those who could not attend the F-t-F). There will be no DA challenges. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three surviving gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into A.D. Astute managers will note that this means a slim, but possible chance that a warrior designed from scratch will survive the Bloodgames, win one of the top three places, and go on to glory in A.D. That warrior could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!