DUEL 2 NEWSLETTER

Date   : 02/04/2013    Duedate: 02/16/2013

NIANIA ARENA

DM-2    TURN-603

This Weeks Top Honors

THE DUELMASTER IS

POLISH CAVALRY
MISNOMERS (672)
(2-5761) [15-7-0,92]

Chartered Recognition Leader   Unchartered Recognition Leader

POLISH CAVALRY                 CUTPURSE
MISNOMERS (672)                DUNGEON CELL (685)
(2-5761) [15-7-0,92]           (2-5920) [1-0-1,21]

Popularity Leader              This Weeks Favorite

ELINTERRI                      ELINTERRI
THE GOLDEN FISH (147)          THE GOLDEN FISH (147)
(2-5794) [13-17-0,80]          (2-5794) [13-17-0,80]

THE CURRENT TOP TEAM

MISNOMERS (672)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DUNGEON CELL (685)          48
2. F WORDS (671)               15      MISNOMERS (672)
3. MISNOMERS (672)             10      Unchartered Team
4. NABOO ZOO (673)              0
5. THE RUNAROUND (381)          0      F WORDS (671)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*F WORDS (671)              1   0  0  100   1/ 2 MISNOMERS (672)           6  0 0
 2/ 1 MISNOMERS (672)           30  13  0 69.8   2/ 1 THE GOLDEN FISH (147)     6  9 2
 3- 2*NABOO ZOO (673)            1   1  0 50.0   3/ 0*F WORDS (671)             1  0 0
 4/ 3 THE GOLDEN FISH (147)    932 %1002 26 48.2   4- 3*NABOO ZOO (673)           1  1 0
 5- 4 THE RUNAROUND (381)       29  45  2 39.2   5/ 0*DUNGEON CELL (685)        1  4 1
 6/ 0*DUNGEON CELL (685)         1   4  1 20.0   6- 4 THE RUNAROUND (381)       0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 720): ERBIN PARNAN of LOW ROAD 3 (Jorja, mgr.)
 DM   2 NIANIA (turn 602): FORBIDDEN FRUIT of MISNOMERS (Mannequin, mgr.)
 DM   3 OSKSI (turn 725): FENTANAYL of F IS FOR... 2 (slugbait, mgr.)
 DM   4 JHELUM (turn 697): ELDERLY WOMAN of PEARL JAM (Howlin' Wolf, mgr.)
 DM   5 KALTOS (turn 721): NEWLIN PARRIT of THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 716): SKIP JAMES of BLACK AND BLUES (Howlin' Wolf, mgr.)
 DM   7 BONSUR (turn 724): ANNIE AWL of TOOL SHED (Leprechaun, mgr.)
 DM  10 KOLACT (turn 709): JAGABORG of VIKINGS (Nomad, mgr.)
 DM  18 TALCAMA (turn 710): KILL KITTEN of ARDUIN GRIMOIRE (Rascally Rabbit, mgr.)
 DM  21 SUNSET (turn 709): GEORGE OF THE JUNGLE of TOON INN (Chuck, mgr.)
 DM  36 JHANS (turn 675): FANG of SERPENTS HOLD (Khisanth, mgr.)
 DM  38 CLIFFHOME (turn 664): NORVANDARRO KREN of JINDA-BAN (Jorja, mgr.)
 DM  39 XOCHITHLAN (turn 308): MASSEY of KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 657): ELIFAS KENT of DELVERS (Harby, mgr.)
 DM  51 TRICORUS (turn 608): MOONDARK of DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 290): DIAN WEI of ASIAN INVASION (Pec Killer, mgr.)
 DM  59 ILLIS (turn 283): COCO NUTTAL of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 554): HARBERT KREIGH of MIDDLE WAY 10 (Jorja, mgr.)
 DM  72 DRAGONHEAD (turn 259): TOO SHORT of BASH BROS HAIR CUT (Assurnasirbanipal)
ADM 104 DARKHOLM (turn 602): CRYSOPRASE of ILLFANG PACT (She-Puppy, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 720): HOMICIDAL MANIACS (Jorja, mgr.)
 DM   2 NIANIA (turn 602): THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 725): GAMES LIBRARY (Jorja, mgr.)
 DM   4 JHELUM (turn 697): DOGS OF WAR (Jorja, mgr.)
 DM   5 KALTOS (turn 721): THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 716): PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 724): SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 709): VIKINGS (Nomad, mgr.)
 DM  18 TALCAMA (turn 710): CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 709): TOON INN (Chuck, mgr.)
 DM  36 JHANS (turn 675): SERPENTS HOLD (Khisanth, mgr.)
 DM  38 CLIFFHOME (turn 664): JINDA-BAN (Jorja, mgr.)
 DM  39 XOCHITHLAN (turn 308): KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 657): FLAGG'S FIVE (Flagg, mgr.)
 DM  51 TRICORUS (turn 608): DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 290): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 283): IMPROVED ILLUSION (Phantasm, mgr.)
 DM  62 VALAMANTIS (turn 554): MIDDLE WAY 10 (Jorja, mgr.)
 DM  72 DRAGONHEAD (turn 259): MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 602) DYSLEXICS UNTIE! II (The Upright Man, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   1 MORDANT (turn 720): ERBIN PARNAN of LOW ROAD 3 (Jorja, mgr.)
                (turn 719): PHIL HELLMUTH of POKER GREATS (?, mgr.)
                            CEREAL KILLER of HOMICIDAL MANIACS (Jorja, mgr.)
 DM   2 NIANIA (turn 602): FORBIDDEN FRUIT of MISNOMERS (Mannequin, mgr.)
 DM   4 JHELUM (turn 695): JAEGER of DOGS OF WAR (Jorja, mgr.)
 DM   6 TRANSEL (turn 715): HARD CORE of INK & STEEL FOREVER (Floyd, mgr.)
 DM  10 KOLACT (turn 709): JAGABORG of VIKINGS (Nomad, mgr.)
 DM  18 TALCAMA (turn 710): DERRY DARLIN of RYAN'S HENCHMEN (Leprechaun, mgr.)
 DM  21 SUNSET (turn 708): SPOONFUL of THE BLUES (Buri, mgr.)
                           DAGAN of BLOOD AND SAND (Deep Thought, mgr.)
 DM  39 XOCHITHLAN (turn 306): WOXTON of KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 657): COMMON SENSE of INTELLECTS OF HIPHOP (Howlin' Wolf, mgr.)
                           ARMORED ECHO of COLOR ME SUAVE (Suave, mgr.)
 DM  62 VALAMANTIS (turn 553): NEEVAN POVAR of MIDDLE WAY 10 (Jorja, mgr.)
 DM  72 DRAGONHEAD (turn 259): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.)

                                      SPY REPORT

     Greetings, warriors of NIANIA!  Once again I've been called out of retirement 
for my abilities and insights into Spyreporting.  Bein' on top is great while it 
lasts, THE GOLDEN FISH.  But how many friends do you have now?  What's with CUTPURSE? 
He actually beat NIANIA's EMBEZZLING SCRIBE, and walked away with 21 more points from 
the fight.  Laughs were big at NIANIA while they watched THE USEROUS MERCHANT clobber 
THE GOLDEN SHRIMP.  She lost 7 points and got bruised from objects thrown from the 
stands.  KESTRALINE was reminded on the sands why FORBIDDEN FRUIT is Duelmaster.  
Wouldn't it be nice to have live subjects to practice on?  I hear some team is 
looking into the uses of convicted prisoners.   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Is it my imagination, or are fighters getting 
younger every day?  To die so young, so gloriously!   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
NIANIA is a nice place to live, but I don't like to live in nice places.  Time for my 
medication, so I'll leave now.  Practice, practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 POLISH CAVALRY 5761          15   7  0    92       MISNOMERS (672)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 ELINTERRI 5794               13  17  0    80       THE GOLDEN FISH (147)
 KESTRALINE 5783              18  18  0    79       THE GOLDEN FISH (147)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-MAUL ON WHEELS 2938           8   5  0    59       THE RUNAROUND (381)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 THE GOLDEN SHRIMP 5923        4   2  0    43       THE GOLDEN FISH (147)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-ARCHED EYELID 5775            5   3  0    27       THE RUNAROUND (381)
 BARRUK 5924                   4   2  2    25       THE GOLDEN FISH (147)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CUTPURSE 5920                 1   0  1    21       DUNGEON CELL (685)
-WOMP RAT 5799                 1   0  0    19       NABOO ZOO (673)
 FAUX 5752                     1   0  0    15       F WORDS (671)
-EAU DE PERE 5789              1   6  0     9       THE RUNAROUND (381)
 PIKESTAVE 5930                1   2  0     5       THE GOLDEN FISH (147)
-GUNDARK 5797                  0   1  0     3       NABOO ZOO (673)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
EMBEZZLING SCRIB        0  0 0                      CUTPURSE 5920         603  NONE
PERSISTENT BEGGA        0  0 0                      BARRUK 5924           603  NONE
PRISONER 1 5919         0  1 0 DUNGEON CELL 685     CLARENCE S. VOLE      603  NONE
PRISONER 2 5917         0  1 0 DUNGEON CELL 685     ARENAMISTRESS VO      603  NONE
PRISONER 3 5918         0  1 0 DUNGEON CELL 685     WURM KIN              603  NONE
PRISONER 4 5921         0  1 0 DUNGEON CELL 685     STONE GOLEM           603  NONE

                                     PERSONAL ADS

Well, the groundhog saw his shadow today.  I'm not sure what that means.  That he was
standing in front of the light?  I sometimes wonder when and where that bit of folk
wisdom made sense, and what exactly it meant. -- Jorja, having an idle thought

     Probably better not to have idle thoughts.  Put them to work!  Idle thoughts are
     the devil's tempters.

Our congratulations to Forbidden Fruit. -- Jorja and the school of Golden Fish

Forbidden Fruit -- I find you embarrassing.  I find myself wondering (it's been an
iconoclastic week) whether you could have graduated twenty years ago, back when the
basic arenas were more Darwinian.  I'd probably have died, so I'm glad *I* wasn't
back then. -- Kestraline

Polish Cavalry -- Ah!  Trampled under your hooves! -- Elinterri
P.S.  SLOWLY trampled, which is the worst way.

The Userous Merchant, a PIG of the first order, actually came out for the fight with
a bucket of shrimp sauce! -- The Golden (and outraged) Shrimp

Womp Rat?  What's a womp rat?  Seriously, never heard of you. -- Pikestave

Gundark -- Something low to the ground and nasty, I can see that. -- Barruk

                                  LAST WEEK'S FIGHTS

PRISONER 2 was butchered by ARENAMISTRESS VORA in a 1 minute bloody Dark Arena fight.
PRISONER 3 was slaughtered by WURM KIN in a action packed 1 minute Dark Arena battle.
PRISONER 1 was assassinated by CLARENCE S. VOLE in a 1 minute bloody Dark Arena duel.
PRISONER 4 was butchered by STONE GOLEM in a slow 3 minute Dark Arena fight.
FORBIDDEN FRUIT demolished KESTRALINE in a 1 minute mismatched competition.
ELINTERRI was outwaited by POLISH CAVALRY in a exciting 9 minute master's Title fight.
THE GOLDEN SHRIMP was unbelievably bested by THE USEROUS MERCHANT in a 6 minute fight.
BARRUK put to death PERSISTENT BEGGAR in a 1 minute melee.
PIKESTAVE lost to FAUX in a 4 minute gruesome duel.
CUTPURSE assassinated EMBEZZLING SCRIBE in a 1 minute gory uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|PARRY-RIPOSTE                    3         AIMED BLOW         8 -   1 -  0      89  |
|STRIKING ATTACK                  2         BASHING ATTACK    12 -   7 -  3      63  |
|BASHING ATTACK                   2         PARRY-RIPOSTE     14 -  10 -  0      58  |
|TOTAL PARRY                      2         TOTAL PARRY       10 -   8 -  0      56  |
|PARRY-STRIKE                     2         STRIKING ATTACK    9 -   8 -  1      53  |
|AIMED BLOW                       1         LUNGING ATTACK     7 -   8 -  1      47  |
|SLASHING ATTACK                  1         WALL OF STEEL      1 -   2 -  0      33  |
|PARRY-LUNGE                      0         PARRY-STRIKE       3 -   8 -  0      27  |
|LUNGING ATTACK                   0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         SLASHING ATTACK    0 -   2 -  0       0  |

Turn 603 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-RIPOSTE      1 -  2         2  TOTAL PARRY    
STRIKING ATTACK    1 -  1     PARRY-LUNGE        0 -  0         2  WALL OF STEEL  
BASHING ATTACK     1 -  1     PARRY-STRIKE       0 -  2         2  PARRY-RIPOSTE  
TOTAL PARRY        1 -  1     LUNGING ATTACK     0 -  0         2  AIMED BLOW     
                              SLASHING ATTACK    0 -  1         1  PARRY-STRIKE   
                              WALL OF STEEL      0 -  0         1  BASHING ATTACK 
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      POLISH CAVALRY 5761        15   7  0   92 MISNOMERS (672)
PARRY-RIPOSTE    THE GOLDEN SHRIMP 5923      4   2  0   43 THE GOLDEN FISH (147)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is ELINTERRI 5794.  The most popular warrior this turn 
was ELINTERRI 5794.  The ten other most popular fighters were THE GOLDEN SHRIMP 5923, 
POLISH CAVALRY 5761, FAUX 5752, BARRUK 5924, PIKESTAVE 5930, CUTPURSE 5920, PRISONER 
2 5917, PRISONER 3 5918, PRISONER 1 5919, and KESTRALINE 5783.

The least popular fighter this week was PRISONER 4 5921.  The other ten least popular 
fighters were KESTRALINE 5783, PRISONER 1 5919, PRISONER 3 5918, PRISONER 2 5917, 
CUTPURSE 5920, PIKESTAVE 5930, BARRUK 5924, FAUX 5752, POLISH CAVALRY 5761, and THE 
GOLDEN SHRIMP 5923.

The following warriors have traveled to AD after fighting this turn:

FORBIDDEN FRUIT (2-5762) MISNOMERS (672)

                           AVOIDS, BLOODFEUDS, & CHALLENGES

                                       by Pagan

     Ever wonder how the whole challenge/avoid thing works?
     Who you fight depends on exactly how it works.  We will never know exactly how it 
works unless we can get a look at the coding for the program, but this is how I think 
it works:

The Situation:
     The system allows a warrior to make two separate challenges and two distinct 
avoids.
     Avoids are distinct in that they MUST indicate a specific team to be avoided, so 
a "double avoid" indicates a single team twice, which by default means you are 
avoiding one team.  In this case, the second avoid is a duplicate and therefore a 
waste of an avoid.
     Challenges are to specific warriors.  You have a first challenge, and then you 
have a second challenge.

The Process:
     First the computer removes all Dark Arena challengers from the list of available 
warriors.
     Second, the computer checks for WHO fights WHO by going though all TVs and 
bloodfeuds, which are 100% sure to go through except in four instances:
     1. the warrior challenged does not fight,
     2. the warrior challenged is also making a bloodfeud or TV challenge and that 
challenge has already been assigned,
     3. the warrior has already been assigned to a Dark Arena fight,
     4. that warrior has declared your team to be one of his warrior's avoids, 
reducing your challenge to 50%.
     Third, the computer assesses all the regular first-challenge warriors and assigns 
fights.  All other challenges are at 100% chance of success except in a few instances:  
warrior challenged is going to the DA, warrior challenged is involved in a previously 
assigned challenge, warrior challenged is not running this turn, or warrior challenged 
has avoided your team at 50% chance to avoid.
     Fourth, the computer assesses and assigns all secondary challenges of warriors 
not so far assigned for bloodfeuds and TVs.
     Fifth, the computer assesses and assigns all the regular second challenges.
     Sixth, the computer assigns random matchups in each available class starting with 
the highest class first.
     Seventh, the computer finds the remaining warriors that have successfully avoided 
all first and second challenges and/or who also did not get randomly assigned, AND for 
whom no more available warriors remain in their class for random pairing.  All of 
these warriors get RSI-generated warriors to fight based on their class.
     So, if I'm right and avoids reduce the chance for a challenge to 50%, then:
     In the absence of an avoid
          single challenge = 100% success
          double challenge = 100% success, then an additional 100% success
     Where an avoid is involved
          single challenge vs avoid = 50% success
          double challenge vs avoid = 75% (chance to avoid is 0.5 * 0.5 = 0.25; 1 - 
0.25 = 75% chance to succeed

     Bloodfeuds and TVs may increase the percentage chance of success above 100%, or 
they may not.  I feel that their increased ability to get through is based solely on 
the way the computer assigns challenges.  They are first, so they are most likely to 
go through.  The 100% chance for a challenge to succeed is 100% if it's a TV bloodfeud 
and you are the first one to get assigned a fight that day because you are also the 
Duelmaster.  But after that the chances start to diminish rapidly.
     The run-through for second challenges theoretically means your challenge should 
be 100% but it's not the case if you are the LAST guy the computer goes to for finding 
challenges.
     If you don't double challenge, you significantly lower your chance to get your 
challenge through.  The second challenge is not equal to the first challenge.

Pagan