DUEL 2 NEWSLETTER
Date : 02/04/2013 Duedate: 02/16/2013
NIANIA ARENA
DM-2 TURN-603
This Weeks Top Honors
THE DUELMASTER IS
POLISH CAVALRY
MISNOMERS (672)
(2-5761) [15-7-0,92]
Chartered Recognition Leader Unchartered Recognition Leader
POLISH CAVALRY CUTPURSE
MISNOMERS (672) DUNGEON CELL (685)
(2-5761) [15-7-0,92] (2-5920) [1-0-1,21]
Popularity Leader This Weeks Favorite
ELINTERRI ELINTERRI
THE GOLDEN FISH (147) THE GOLDEN FISH (147)
(2-5794) [13-17-0,80] (2-5794) [13-17-0,80]
THE CURRENT TOP TEAM
MISNOMERS (672)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. DUNGEON CELL (685) 48
2. F WORDS (671) 15 MISNOMERS (672)
3. MISNOMERS (672) 10 Unchartered Team
4. NABOO ZOO (673) 0
5. THE RUNAROUND (381) 0 F WORDS (671)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*F WORDS (671) 1 0 0 100 1/ 2 MISNOMERS (672) 6 0 0
2/ 1 MISNOMERS (672) 30 13 0 69.8 2/ 1 THE GOLDEN FISH (147) 6 9 2
3- 2*NABOO ZOO (673) 1 1 0 50.0 3/ 0*F WORDS (671) 1 0 0
4/ 3 THE GOLDEN FISH (147) 932 %1002 26 48.2 4- 3*NABOO ZOO (673) 1 1 0
5- 4 THE RUNAROUND (381) 29 45 2 39.2 5/ 0*DUNGEON CELL (685) 1 4 1
6/ 0*DUNGEON CELL (685) 1 4 1 20.0 6- 4 THE RUNAROUND (381) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 720): ERBIN PARNAN of LOW ROAD 3 (Jorja, mgr.)
DM 2 NIANIA (turn 602): FORBIDDEN FRUIT of MISNOMERS (Mannequin, mgr.)
DM 3 OSKSI (turn 725): FENTANAYL of F IS FOR... 2 (slugbait, mgr.)
DM 4 JHELUM (turn 697): ELDERLY WOMAN of PEARL JAM (Howlin' Wolf, mgr.)
DM 5 KALTOS (turn 721): NEWLIN PARRIT of THE MIDDLE WAY 5 (Jorja, mgr.)
DM 6 TRANSEL (turn 716): SKIP JAMES of BLACK AND BLUES (Howlin' Wolf, mgr.)
DM 7 BONSUR (turn 724): ANNIE AWL of TOOL SHED (Leprechaun, mgr.)
DM 10 KOLACT (turn 709): JAGABORG of VIKINGS (Nomad, mgr.)
DM 18 TALCAMA (turn 710): KILL KITTEN of ARDUIN GRIMOIRE (Rascally Rabbit, mgr.)
DM 21 SUNSET (turn 709): GEORGE OF THE JUNGLE of TOON INN (Chuck, mgr.)
DM 36 JHANS (turn 675): FANG of SERPENTS HOLD (Khisanth, mgr.)
DM 38 CLIFFHOME (turn 664): NORVANDARRO KREN of JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 308): MASSEY of KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 657): ELIFAS KENT of DELVERS (Harby, mgr.)
DM 51 TRICORUS (turn 608): MOONDARK of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 290): DIAN WEI of ASIAN INVASION (Pec Killer, mgr.)
DM 59 ILLIS (turn 283): COCO NUTTAL of ISLANDERS (Jorja, mgr.)
DM 62 VALAMANTIS (turn 554): HARBERT KREIGH of MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 259): TOO SHORT of BASH BROS HAIR CUT (Assurnasirbanipal)
ADM 104 DARKHOLM (turn 602): CRYSOPRASE of ILLFANG PACT (She-Puppy, mgr.)
Top Teams
---------
DM 1 MORDANT (turn 720): HOMICIDAL MANIACS (Jorja, mgr.)
DM 2 NIANIA (turn 602): THE GOLDEN FISH (Jorja, mgr.)
DM 3 OSKSI (turn 725): GAMES LIBRARY (Jorja, mgr.)
DM 4 JHELUM (turn 697): DOGS OF WAR (Jorja, mgr.)
DM 5 KALTOS (turn 721): THE MIDDLE WAY 5 (Jorja, mgr.)
DM 6 TRANSEL (turn 716): PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 724): SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 709): VIKINGS (Nomad, mgr.)
DM 18 TALCAMA (turn 710): CENTER FOR OLDS (Suave, mgr.)
DM 21 SUNSET (turn 709): TOON INN (Chuck, mgr.)
DM 36 JHANS (turn 675): SERPENTS HOLD (Khisanth, mgr.)
DM 38 CLIFFHOME (turn 664): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 308): KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 657): FLAGG'S FIVE (Flagg, mgr.)
DM 51 TRICORUS (turn 608): DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 290): TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 283): IMPROVED ILLUSION (Phantasm, mgr.)
DM 62 VALAMANTIS (turn 554): MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 259): MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 602) DYSLEXICS UNTIE! II (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 1 MORDANT (turn 720): ERBIN PARNAN of LOW ROAD 3 (Jorja, mgr.)
(turn 719): PHIL HELLMUTH of POKER GREATS (?, mgr.)
CEREAL KILLER of HOMICIDAL MANIACS (Jorja, mgr.)
DM 2 NIANIA (turn 602): FORBIDDEN FRUIT of MISNOMERS (Mannequin, mgr.)
DM 4 JHELUM (turn 695): JAEGER of DOGS OF WAR (Jorja, mgr.)
DM 6 TRANSEL (turn 715): HARD CORE of INK & STEEL FOREVER (Floyd, mgr.)
DM 10 KOLACT (turn 709): JAGABORG of VIKINGS (Nomad, mgr.)
DM 18 TALCAMA (turn 710): DERRY DARLIN of RYAN'S HENCHMEN (Leprechaun, mgr.)
DM 21 SUNSET (turn 708): SPOONFUL of THE BLUES (Buri, mgr.)
DAGAN of BLOOD AND SAND (Deep Thought, mgr.)
DM 39 XOCHITHLAN (turn 306): WOXTON of KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 657): COMMON SENSE of INTELLECTS OF HIPHOP (Howlin' Wolf, mgr.)
ARMORED ECHO of COLOR ME SUAVE (Suave, mgr.)
DM 62 VALAMANTIS (turn 553): NEEVAN POVAR of MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 259): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.)
SPY REPORT
Greetings, warriors of NIANIA! Once again I've been called out of retirement
for my abilities and insights into Spyreporting. Bein' on top is great while it
lasts, THE GOLDEN FISH. But how many friends do you have now? What's with CUTPURSE?
He actually beat NIANIA's EMBEZZLING SCRIBE, and walked away with 21 more points from
the fight. Laughs were big at NIANIA while they watched THE USEROUS MERCHANT clobber
THE GOLDEN SHRIMP. She lost 7 points and got bruised from objects thrown from the
stands. KESTRALINE was reminded on the sands why FORBIDDEN FRUIT is Duelmaster.
Wouldn't it be nice to have live subjects to practice on? I hear some team is
looking into the uses of convicted prisoners.
If at first you don't succeed, avoid. That'll get you in the Spyreports.
A fighter's lot is filled with strife, revenge, and killing. Some fighters
don't accept this. The best do. Is it my imagination, or are fighters getting
younger every day? To die so young, so gloriously!
Who knows what the future holds for a warrior. More fights, there's no doubt.
NIANIA is a nice place to live, but I don't like to live in nice places. Time for my
medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
POLISH CAVALRY 5761 15 7 0 92 MISNOMERS (672)
CHAMPIONS W L K POINTS TEAM NAME
ELINTERRI 5794 13 17 0 80 THE GOLDEN FISH (147)
KESTRALINE 5783 18 18 0 79 THE GOLDEN FISH (147)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-MAUL ON WHEELS 2938 8 5 0 59 THE RUNAROUND (381)
ADEPTS W L K POINTS TEAM NAME
THE GOLDEN SHRIMP 5923 4 2 0 43 THE GOLDEN FISH (147)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-ARCHED EYELID 5775 5 3 0 27 THE RUNAROUND (381)
BARRUK 5924 4 2 2 25 THE GOLDEN FISH (147)
INITIATES W L K POINTS TEAM NAME
CUTPURSE 5920 1 0 1 21 DUNGEON CELL (685)
-WOMP RAT 5799 1 0 0 19 NABOO ZOO (673)
FAUX 5752 1 0 0 15 F WORDS (671)
-EAU DE PERE 5789 1 6 0 9 THE RUNAROUND (381)
PIKESTAVE 5930 1 2 0 5 THE GOLDEN FISH (147)
-GUNDARK 5797 0 1 0 3 NABOO ZOO (673)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
EMBEZZLING SCRIB 0 0 0 CUTPURSE 5920 603 NONE
PERSISTENT BEGGA 0 0 0 BARRUK 5924 603 NONE
PRISONER 1 5919 0 1 0 DUNGEON CELL 685 CLARENCE S. VOLE 603 NONE
PRISONER 2 5917 0 1 0 DUNGEON CELL 685 ARENAMISTRESS VO 603 NONE
PRISONER 3 5918 0 1 0 DUNGEON CELL 685 WURM KIN 603 NONE
PRISONER 4 5921 0 1 0 DUNGEON CELL 685 STONE GOLEM 603 NONE
PERSONAL ADS
Well, the groundhog saw his shadow today. I'm not sure what that means. That he was
standing in front of the light? I sometimes wonder when and where that bit of folk
wisdom made sense, and what exactly it meant. -- Jorja, having an idle thought
Probably better not to have idle thoughts. Put them to work! Idle thoughts are
the devil's tempters.
Our congratulations to Forbidden Fruit. -- Jorja and the school of Golden Fish
Forbidden Fruit -- I find you embarrassing. I find myself wondering (it's been an
iconoclastic week) whether you could have graduated twenty years ago, back when the
basic arenas were more Darwinian. I'd probably have died, so I'm glad *I* wasn't
back then. -- Kestraline
Polish Cavalry -- Ah! Trampled under your hooves! -- Elinterri
P.S. SLOWLY trampled, which is the worst way.
The Userous Merchant, a PIG of the first order, actually came out for the fight with
a bucket of shrimp sauce! -- The Golden (and outraged) Shrimp
Womp Rat? What's a womp rat? Seriously, never heard of you. -- Pikestave
Gundark -- Something low to the ground and nasty, I can see that. -- Barruk
LAST WEEK'S FIGHTS
PRISONER 2 was butchered by ARENAMISTRESS VORA in a 1 minute bloody Dark Arena fight.
PRISONER 3 was slaughtered by WURM KIN in a action packed 1 minute Dark Arena battle.
PRISONER 1 was assassinated by CLARENCE S. VOLE in a 1 minute bloody Dark Arena duel.
PRISONER 4 was butchered by STONE GOLEM in a slow 3 minute Dark Arena fight.
FORBIDDEN FRUIT demolished KESTRALINE in a 1 minute mismatched competition.
ELINTERRI was outwaited by POLISH CAVALRY in a exciting 9 minute master's Title fight.
THE GOLDEN SHRIMP was unbelievably bested by THE USEROUS MERCHANT in a 6 minute fight.
BARRUK put to death PERSISTENT BEGGAR in a 1 minute melee.
PIKESTAVE lost to FAUX in a 4 minute gruesome duel.
CUTPURSE assassinated EMBEZZLING SCRIBE in a 1 minute gory uneven duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|PARRY-RIPOSTE 3 AIMED BLOW 8 - 1 - 0 89 |
|STRIKING ATTACK 2 BASHING ATTACK 12 - 7 - 3 63 |
|BASHING ATTACK 2 PARRY-RIPOSTE 14 - 10 - 0 58 |
|TOTAL PARRY 2 TOTAL PARRY 10 - 8 - 0 56 |
|PARRY-STRIKE 2 STRIKING ATTACK 9 - 8 - 1 53 |
|AIMED BLOW 1 LUNGING ATTACK 7 - 8 - 1 47 |
|SLASHING ATTACK 1 WALL OF STEEL 1 - 2 - 0 33 |
|PARRY-LUNGE 0 PARRY-STRIKE 3 - 8 - 0 27 |
|LUNGING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 |
|WALL OF STEEL 0 SLASHING ATTACK 0 - 2 - 0 0 |
Turn 603 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 PARRY-RIPOSTE 1 - 2 2 TOTAL PARRY
STRIKING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 2 WALL OF STEEL
BASHING ATTACK 1 - 1 PARRY-STRIKE 0 - 2 2 PARRY-RIPOSTE
TOTAL PARRY 1 - 1 LUNGING ATTACK 0 - 0 2 AIMED BLOW
SLASHING ATTACK 0 - 1 1 PARRY-STRIKE
WALL OF STEEL 0 - 0 1 BASHING ATTACK
1 STRIKING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY POLISH CAVALRY 5761 15 7 0 92 MISNOMERS (672)
PARRY-RIPOSTE THE GOLDEN SHRIMP 5923 4 2 0 43 THE GOLDEN FISH (147)
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is ELINTERRI 5794. The most popular warrior this turn
was ELINTERRI 5794. The ten other most popular fighters were THE GOLDEN SHRIMP 5923,
POLISH CAVALRY 5761, FAUX 5752, BARRUK 5924, PIKESTAVE 5930, CUTPURSE 5920, PRISONER
2 5917, PRISONER 3 5918, PRISONER 1 5919, and KESTRALINE 5783.
The least popular fighter this week was PRISONER 4 5921. The other ten least popular
fighters were KESTRALINE 5783, PRISONER 1 5919, PRISONER 3 5918, PRISONER 2 5917,
CUTPURSE 5920, PIKESTAVE 5930, BARRUK 5924, FAUX 5752, POLISH CAVALRY 5761, and THE
GOLDEN SHRIMP 5923.
The following warriors have traveled to AD after fighting this turn:
FORBIDDEN FRUIT (2-5762) MISNOMERS (672)
AVOIDS, BLOODFEUDS, & CHALLENGES
by Pagan
Ever wonder how the whole challenge/avoid thing works?
Who you fight depends on exactly how it works. We will never know exactly how it
works unless we can get a look at the coding for the program, but this is how I think
it works:
The Situation:
The system allows a warrior to make two separate challenges and two distinct
avoids.
Avoids are distinct in that they MUST indicate a specific team to be avoided, so
a "double avoid" indicates a single team twice, which by default means you are
avoiding one team. In this case, the second avoid is a duplicate and therefore a
waste of an avoid.
Challenges are to specific warriors. You have a first challenge, and then you
have a second challenge.
The Process:
First the computer removes all Dark Arena challengers from the list of available
warriors.
Second, the computer checks for WHO fights WHO by going though all TVs and
bloodfeuds, which are 100% sure to go through except in four instances:
1. the warrior challenged does not fight,
2. the warrior challenged is also making a bloodfeud or TV challenge and that
challenge has already been assigned,
3. the warrior has already been assigned to a Dark Arena fight,
4. that warrior has declared your team to be one of his warrior's avoids,
reducing your challenge to 50%.
Third, the computer assesses all the regular first-challenge warriors and assigns
fights. All other challenges are at 100% chance of success except in a few instances:
warrior challenged is going to the DA, warrior challenged is involved in a previously
assigned challenge, warrior challenged is not running this turn, or warrior challenged
has avoided your team at 50% chance to avoid.
Fourth, the computer assesses and assigns all secondary challenges of warriors
not so far assigned for bloodfeuds and TVs.
Fifth, the computer assesses and assigns all the regular second challenges.
Sixth, the computer assigns random matchups in each available class starting with
the highest class first.
Seventh, the computer finds the remaining warriors that have successfully avoided
all first and second challenges and/or who also did not get randomly assigned, AND for
whom no more available warriors remain in their class for random pairing. All of
these warriors get RSI-generated warriors to fight based on their class.
So, if I'm right and avoids reduce the chance for a challenge to 50%, then:
In the absence of an avoid
single challenge = 100% success
double challenge = 100% success, then an additional 100% success
Where an avoid is involved
single challenge vs avoid = 50% success
double challenge vs avoid = 75% (chance to avoid is 0.5 * 0.5 = 0.25; 1 -
0.25 = 75% chance to succeed
Bloodfeuds and TVs may increase the percentage chance of success above 100%, or
they may not. I feel that their increased ability to get through is based solely on
the way the computer assigns challenges. They are first, so they are most likely to
go through. The 100% chance for a challenge to succeed is 100% if it's a TV bloodfeud
and you are the first one to get assigned a fight that day because you are also the
Duelmaster. But after that the chances start to diminish rapidly.
The run-through for second challenges theoretically means your challenge should
be 100% but it's not the case if you are the LAST guy the computer goes to for finding
challenges.
If you don't double challenge, you significantly lower your chance to get your
challenge through. The second challenge is not equal to the first challenge.
Pagan