DUEL 2 NEWSLETTER Date : 06/08/2015 Duedate: 06/20/2015 NIANIA ARENA DM-2 TURN-664 This Weeks Top Honors THE DUELMASTER IS DEPP MENTOR DEMENTOR (697) (2-6071) [14-1-0,144] Chartered Recognition Leader Unchartered Recognition Leader DEPP POSITION IS EMPTY MENTOR DEMENTOR (697) (2-6071) [14-1-0,144] Popularity Leader This Weeks Favorite DEPP DEPP MENTOR DEMENTOR (697) MENTOR DEMENTOR (697) (2-6071) [14-1-0,144] (2-6071) [14-1-0,144] THE CURRENT TOP TEAM WEIRD STUDENTS (704) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE RUNAROUND (381) 26 2. MENTOR DEMENTOR (697) 24 DELINQUENTZ (511) 3. WEIRD STUDENTS (704) 15 Unchartered Team 4. DELINQUENTZ (511) 6 5. INQUISITION SL5 (631) 6 WEIRD STUDENTS (704) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*WEIRD STUDENTS (704) 13 2 0 86.7 1/ 1*WEIRD STUDENTS (704) 13 2 0 2/ 2 DELINQUENTZ (511) 9 4 0 69.2 2/ 2 MENTOR DEMENTOR (697) 9 3 0 3/ 3 INQUISITION SL5 (631) 33 17 1 66.0 3/ 3 THE RUNAROUND (381) 3 6 1 4/ 4 MENTOR DEMENTOR (697) 43 27 1 61.4 4/ 7 DELINQUENTZ (511) 2 1 0 5/ 5 HOMUNCULUS (695) 13 11 1 54.2 5/ 5 INQUISITION SL5 (631) 1 0 0 6/ 6 THE RUNAROUND (381) 115 115 13 50.0 6- 6*SERPENTS HOLD (700) 1 0 0 7- 7*SERPENTS HOLD (700) 1 1 0 50.0 7/ 8 HOMUNCULUS (695) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Greetings, Warriors of NIANIA. Allow this humble servant Novgorodny Vir to give you a respite from the fights in the form of this Spyreport. Nothing works for a team like victory (How's that for a perceptive observation?) as DELINQUENTZ can attest... Say what you will about blind luck and dirty fighting, but MENTOR DEMENTOR will tell you 43-27-1 is nothing to laugh at... THE RUNAROUND had cause to celebrate, after SEDAN OF BAN got 25 points by beating CORTICAL GIANT. A certain someone should cut down on the drinking and practice more, after losing 5 points to GOLDEN DRAKE. (Discrete enough, VERSATILE VINNY?) Those who hoped for a new Duelmaster were disappointed by GENERAL PATTERN, of THE RUNAROUND, who despite a 17-19-2 couldn't overcome NIANIA's Number 1. Word has it one team in NIANIA is using psychics to predict wins. They lead a charmed life! My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! To quell some nasty rumors, the guys in HOMUNCULUS are not carrying any incurable diseases. No need to avoid 'em. The warriors of HOMUNCULUS found their efforts at combat frustrated as MENTOR DEMENTOR apparently had more important things to do than fight. Everyone is famous for fifteen minutes, and GENERAL PATTERN is it right now. Most challenged warrior. Isn't THE RUNAROUND proud! Is there life after death? Pragmatics (and warriors) know there is death after life! Death (in the form of SEDAN OF BAN of THE RUNAROUND) knocked on CORTICAL GIANT's door. What will HOMUNCULUS do? The suspense is killing me. Ask not for whom the sword slashes; it slashes for thee. Do not think spyreporting in NIANIA is the highlight of my life. My fingers tire and I fear my incessant prattling may cause unfair judgement upon my impeccable character. Like a mixed metaphor, and an overtaxed simile, I now bid NIANIA farewell-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME DEPP 6071 14 1 0 144 MENTOR DEMENTOR (697) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SEDAN OF BAN 6112 9 4 1 107 THE RUNAROUND (381) LUCY 6090 11 3 0 97 MENTOR DEMENTOR (697) GENERAL PATTERN 5955 17 19 2 91 THE RUNAROUND (381) CHALLENGER ADEPTS W L K POINTS TEAM NAME GWAR 6074 11 6 0 65 MENTOR DEMENTOR (697) ADEPTS W L K POINTS TEAM NAME GOLDEN DRAKE 5970 2 1 0 53 INQUISITION SL5 (631) *TOSHA 4391 5 2 0 42 DELINQUENTZ (511) CHALLENGER INITIATES W L K POINTS TEAM NAME LOVABLE LARRY 6136 3 0 0 28 WEIRD STUDENTS (704) BITTER BRANDI 6139 2 1 0 28 WEIRD STUDENTS (704) DIZZY DAN 6135 3 0 0 27 WEIRD STUDENTS (704) -CHAZZ 6132 3 1 0 25 MENTOR DEMENTOR (697) -EAU DE PERE 5789 2 18 0 24 THE RUNAROUND (381) INITIATES W L K POINTS TEAM NAME LOVELY LINDA 6138 3 0 0 21 WEIRD STUDENTS (704) VERSATILE VINNY 6137 2 1 0 21 WEIRD STUDENTS (704) -MAMBA 6100 1 1 0 21 SERPENTS HOLD (700) CRYINARA 6131 4 5 1 18 THE RUNAROUND (381) -SCALE MODEL 6039 1 3 0 6 HOMUNCULUS (695) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? CORTICAL GIANT 6042 12 8 1 HOMUNCULUS 695 SEDAN OF BAN 6112 664 DEXTER 6140 3 4 0 MENTOR DEMENTOR 697 ARENAMISTRESS VO 664 NONE PERSONAL ADS LAST WEEK'S FIGHTS DEXTER was butchered by ARENAMISTRESS VORA in a 1 minute bloody Dark Arena fight. CORTICAL GIANT was slaughtered by SEDAN OF BAN in a 1 minute uneven Challenge battle. BITTER BRANDI was subdued by *TOSHA in a 1 minute beginner vs. master Challenge fight. DEPP defeated GENERAL PATTERN in a 2 minute veteran's Title fight. LUCY devastated VENOMOUS CONCUBINE in a 1 minute uneven brawl. GWAR overpowered CAPTURED ORC in a crowd pleasing 1 minute one-sided struggle. GOLDEN DRAKE handily defeated VERSATILE VINNY in a 1 minute uneven fight. LOVELY LINDA vanquished PERSISTENT BEGGAR in a 4 minute uneven duel. CRYINARA lost to DIZZY DAN in a 2 minute gruesome fight. LOVABLE LARRY vanquished PERSISTENT BEGGAR in a 2 minute brutal one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 5 LUNGING ATTACK 13 - 4 - 0 76 | |BASHING ATTACK 4 WALL OF STEEL 7 - 3 - 0 70 | |TOTAL PARRY 2 AIMED BLOW 30 - 15 - 0 67 | |SLASHING ATTACK 2 BASHING ATTACK 24 - 13 - 2 65 | |LUNGING ATTACK 1 TOTAL PARRY 9 - 16 - 0 36 | |STRIKING ATTACK 1 SLASHING ATTACK 8 - 15 - 1 35 | |PARRY-LUNGE 0 STRIKING ATTACK 4 - 12 - 0 25 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 1 - 0 0 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 2 - 0 0 | |WALL OF STEEL 0 PARRY-LUNGE 0 - 1 - 0 0 | Turn 664 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 5 - 0 PARRY-LUNGE 0 - 0 5 AIMED BLOW LUNGING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 BASHING ATTACK BASHING ATTACK 2 - 2 PARRY-RIPOSTE 0 - 0 1 LUNGING ATTACK TOTAL PARRY 1 - 1 SLASHING ATTACK 0 - 2 1 TOTAL PARRY STRIKING ATTACK 0 - 1 1 STRIKING ATTACK WALL OF STEEL 0 - 0 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK DEPP 6071 14 1 0 144 MENTOR DEMENTOR (697) BASHING ATTACK SEDAN OF BAN 6112 9 4 1 107 THE RUNAROUND (381) AIMED BLOW LUCY 6090 11 3 0 97 MENTOR DEMENTOR (697) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is DEPP 6071. The most popular warrior this turn was DEPP 6071. The ten other most popular fighters were GWAR 6074, DIZZY DAN 6135, *TOSHA 4391, LUCY 6090, LOVABLE LARRY 6136, BITTER BRANDI 6139, GENERAL PATTERN 5955, GOLDEN DRAKE 5970, SEDAN OF BAN 6112, and CRYINARA 6131. The least popular fighter this week was LOVELY LINDA 6138. The other ten least popular fighters were VERSATILE VINNY 6137, CORTICAL GIANT 6042, DEXTER 6140, CRYINARA 6131, SEDAN OF BAN 6112, GOLDEN DRAKE 5970, GENERAL PATTERN 5955, BITTER BRANDI 6139, LOVABLE LARRY 6136, and LUCY 6090. BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils! NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, several additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. MR. GHERKIN'S MERKIN (38-4993) WHAT? (412) NY STATE OF MIND (11-7402) ILLMATIC (626) ESTRADA (82-31507) EX-PHILLIS (5190) POPE BOB (82-43134) BLESS US, EVERYONE (7220) MOPE (82-39892) 4 LETTER ACTIVITIES (6637) TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395) MICRO (84-42149) BLOOD IN, BLOOD OUT (7326) CARDIO (84-18131) ZOMBIE SQUAD 127 (3216) TINGO (1-9057) SERPENTS' HOLD (642) Congrats to the grads. -- Green Eyes