DUEL 2 NEWSLETTER

Date   : 08/17/2015    Duedate: 08/29/2015

NIANIA ARENA

DM-2    TURN-669

This Weeks Top Honors

THE DUELMASTER IS

LUCY
MENTOR DEMENTOR (697)
(2-6090) [16-3-0,137]

Chartered Recognition Leader   Unchartered Recognition Leader

LUCY                           IN VINCULIS
MENTOR DEMENTOR (697)          DOLI CAPAX (706)
(2-6090) [16-3-0,137]          (2-6155) [1-0-0,25]

Popularity Leader              This Weeks Favorite

LUCY                           CHAZZ
MENTOR DEMENTOR (697)          MENTOR DEMENTOR (697)
(2-6090) [16-3-0,137]          (2-6132) [6-1-0,54]

THE CURRENT TOP TEAM

MENTOR DEMENTOR (697)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DOLI CAPAX (706)            59
2. SPRINGTIME IV (709)         10      MENTOR DEMENTOR (697)
3. THE RUNAROUND (381)          9      Unchartered Team
4. MENTOR DEMENTOR (697)        8
5. SATAN'S SUPPER (705)         8      SATAN'S SUPPER (705)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*SATAN'S SUPPER (705)       2   0  0  100   1/ 1 MENTOR DEMENTOR (697)     9  3 0
 2/ 0*SPRINGTIME IV (709)        1   0  0  100   2/ 3*SATAN'S SUPPER (705)      2  0 0
 3/ 2 MENTOR DEMENTOR (697)     57  33  2 63.3   3/ 0*DOLI CAPAX (706)          2  3 0
 4/ 0 DELINQUENTZ (511)          9   6  0 60.0   4/ 0*SPRINGTIME IV (709)       1  0 0
 5/ 3 THE RUNAROUND (381)      119 126 13 48.6   5/ 2 THE RUNAROUND (381)       1  8 0
 6/ 0*DOLI CAPAX (706)           2   3  0 40.0   6/ 0 DELINQUENTZ (511)         0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     It is I, Novgorodny Vir, Spymaster of Spymasters.  Look on my work, ye mighty, 
and despair!  DOLI CAPAX had cause to celebrate, after IN VINCULIS got 25 points by 
beating JOSHUA.  LUCY successfully staved off a grab for the roses by GENERAL PATTERN 
of THE RUNAROUND.  Does NIANIA have no one talented enough to dethrone her?  So who's 
the team that's been walking into taverns last week and ordering milk?  Sounds like a 
PR stunt to me.   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!  To quell some nasty rumors, the guys 
in THE RUNAROUND are not carrying any incurable diseases.  No need to avoid 'em.  The 
warriors of THE RUNAROUND found their efforts at combat frustrated as MENTOR DEMENTOR 
apparently had more important things to do than fight.   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Questions are being raised about the disposing of severed body parts in the 
arena.  A certain tavern in NIANIA would I avoid!   
     All good things must come to an end.  Keep those sands bloody and the buzzards 
fat!  Do not despair!  I shall return!-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LUCY 6090                    16   3  0   137       MENTOR DEMENTOR (697)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SEDAN OF BAN 6112            10   8  1    95       THE RUNAROUND (381)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 GENERAL PATTERN 5955         18  23  2    88       THE RUNAROUND (381)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 GWAR 6074                    13   9  1    66       MENTOR DEMENTOR (697)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 CHAZZ 6132                    6   1  0    54       MENTOR DEMENTOR (697)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 CRYINARA 6131                 6   8  1    30       THE RUNAROUND (381)
 IN VINCULIS 6155              1   0  0    25       DOLI CAPAX (706)
-EAU DE PERE 5789              2  18  0    24       THE RUNAROUND (381)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 UNDIVINE BOVINE 6147          2   0  0    21       SATAN'S SUPPER (705)
 LOSER #3 6157                 1   0  0    13       DOLI CAPAX (706)
 ACCUSED FAUN 6176             1   0  0    10       SPRINGTIME IV (709)
 CUJO 6186                     0   1  0     1       MENTOR DEMENTOR (697)
 JOSHUA 4463                   0   1  0     1       DELINQUENTZ (511)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
*TOSHA 4391             5  3 0 DELINQUENTZ 511      GWAR 6074             665  NOT REVENGED
DORK ARENA 6168         0  1 0 DOLI CAPAX 706       CLARENCE S. VOLE      669  NONE
LOSER #1 6153           0  1 0 DOLI CAPAX 706       WURM KIN              669  NONE
LOSER #2 6158           0  1 0 DOLI CAPAX 706       BANDIT PRINCE         669  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

DORK ARENA was butchered by CLARENCE S. VOLE in a 1 minute bloody Dark Arena fight.
LOSER #2 was viciously butchered by BANDIT PRINCE in a 2 minute Dark Arena battle.
LOSER #1 was murdered by WURM KIN in a 1 minute Dark Arena fight.
LUCY won victory over GENERAL PATTERN in a popular 2 minute master's Title brawl.
SEDAN OF BAN narrowly defeated GWAR in a crowd pleasing 2 minute bloody match.
CHAZZ viciously subdued CRYINARA in a crowd pleasing 3 minute brutal fight.
UNDIVINE BOVINE devastated MORDANT DESERTER in a 1 minute one-sided competition.
LOSER #3 outwaited CONVICTED THIEF in a crowd boring 7 minute melee.
IN VINCULIS vanquished JOSHUA in a 1 minute one-sided duel.
ACCUSED FAUN vanquished CUJO in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       4         LUNGING ATTACK    10 -   1 -  0      91  |
|BASHING ATTACK                   3         WALL OF STEEL      6 -   1 -  0      86  |
|WALL OF STEEL                    2         AIMED BLOW        26 -  13 -  1      67  |
|TOTAL PARRY                      2         STRIKING ATTACK    4 -   2 -  0      67  |
|PARRY-RIPOSTE                    1         BASHING ATTACK    13 -  15 -  2      46  |
|LUNGING ATTACK                   1         TOTAL PARRY        7 -  10 -  0      41  |
|SLASHING ATTACK                  1         SLASHING ATTACK    5 -  11 -  1      31  |
|STRIKING ATTACK                  1         PARRY-STRIKE       0 -   0 -  0       0  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      0 -   2 -  0       0  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 669 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

WALL OF STEEL      2 -  0     BASHING ATTACK     1 -  2         5  AIMED BLOW     
AIMED BLOW         3 -  1     PARRY-LUNGE        0 -  0         2  TOTAL PARRY    
TOTAL PARRY        1 -  1     PARRY-STRIKE       0 -  0         2  WALL OF STEEL  
                              PARRY-RIPOSTE      0 -  1         1  BASHING ATTACK 
                              LUNGING ATTACK     0 -  1         1  SLASHING ATTACK
                              SLASHING ATTACK    0 -  1     
                              STRIKING ATTACK    0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       LUCY 6090                  16   3  0  137 MENTOR DEMENTOR (697)
BASHING ATTACK   SEDAN OF BAN 6112          10   8  1   95 THE RUNAROUND (381)
WALL OF STEEL    CHAZZ 6132                  6   1  0   54 MENTOR DEMENTOR (697)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LUCY 6090.  The most popular warrior this turn was 
CHAZZ 6132.  The ten other most popular fighters were LUCY 6090, SEDAN OF BAN 6112, 
GWAR 6074, IN VINCULIS 6155, LOSER #2 6158, GENERAL PATTERN 5955, ACCUSED FAUN 6176, 
CRYINARA 6131, UNDIVINE BOVINE 6147, and DORK ARENA 6168.

The least popular fighter this week was LOSER #3 6157.  The other ten least popular 
fighters were CUJO 6186, JOSHUA 4463, LOSER #1 6153, DORK ARENA 6168, UNDIVINE BOVINE 
6147, CRYINARA 6131, ACCUSED FAUN 6176, GENERAL PATTERN 5955, LOSER #2 6158, and IN 
VINCULIS 6155.

                 FACE-TO-FACE TOURNEY LV

PRIMUS TOURNEY                         W  L  K         TEAM NAME            
DEADLY BEAR 3688 (201-158-0)           3  3  0         THE  BEARS           
MORTICIAN 3890 (113-35-2)              2  2  0         INTIMIDATING         

CONTENDERS TOURNEY                     W  L  K         TEAM NAME            
BURGLAR 5431 (63-63-0)                10  3  0         INQUISITION SL5      
THE MONARCH 5688 (86-47-0)             7  3  0         042909A              
THE BUNNY GOD 5631 (17-0-0)            2  2  0         042909A              
TRIFFID 3408 (90-89-1)                 2  3  0         CREAM OF THE SLOP    

ADM TOURNEY                            W  L  K         TEAM NAME            
BOLD MR. WASABI 5622 (19-2-0)         10  3  0         042909A              
SKIDMARK BUG 5711 (65-39-2)            7  3  0         042909A              
RATTLER 5654 (63-68-0)                 1  3  0         SERPENTS HOLD        
JORMP JUMPER 5834 (9-2-0)              0  3  0         SAM'S TOYS           

FRESHMEN TOURNEY                       W  L  K         TEAM NAME            
AMBEERDEXTROUS 5618 (50-49-1)          3  3  0         042909A              

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
DEPP 6071 (16-1-0)                     5  3  0         MENTOR DEMENTOR      

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
SKITZO 4989 (1-3-0)                    1  3  0         HATEFUL              

INITIATES TOURNEY                      W  L  K         TEAM NAME            
DIZZY DAN 6135 (4-0-0)                 3  3  0         WEIRD STUDENTS       
BITTER BRANDI 6139 (3-1-0)             2  3  0         WEIRD STUDENTS       
LOVELY LINDA 6138 (3-1-0)              1  3  0         WEIRD STUDENTS       
LOVABLE LARRY 6136 (4-0-0)             0  3  0         WEIRD STUDENTS       

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
MAMBA 6100 (1-1-0)                     2  3  0         SERPENTS HOLD        
NIGHTGLOW 6129 (0-0-0)                 2  3  0         INVISIBLE SUN        
CHAZZ 6132 (3-1-0)                     1  3  0         MENTOR DEMENTOR      
BITTER PILL 6104 (3-0-0)               0  3  0         OBELISK 002          
SHOE THORN 6141 (0-0-0)                0  3  0         HATEFUL              

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
ANGRY DWARF 6120 (0-0-0)               7  3  0         OBELISK 002          
LOSER #3 6157 (0-0-0)                  7  3  0         DOLI CAPAX           
UNDIVINE BOVINE 6147 (0-0-0)           6  3  0         SATAN'S SUPPER       
RAZORS EDGE 6173 (0-0-0)               4  3  1         DEATH PENALTY        
FESCUE 6044 (0-0-0)                    1  3  0         CREAM OF THE SLOP    
GLASS EYE 6174 (0-0-0)                 0  3  0         MENTOR DEMENTOR      

   The Turf Wars are coming. The Turf Wars are coming. Come one; come all. Gather

your alliance or collection of 2-4 teams and join in the competition. Hurry up! While 
Feb 2016 seems so far away, it is only six or so turns away, and it does take a while 
to make sure you have a team in DM47, communicate to find a group, send in certs, 
announce in writing in DM47, etc. etc. Teams of all levels and managers of all types, 
including newbies, find themselves competing quite well in this type of competition. 
Let's make the tenth anniversary (TWX) the biggest and best ever.
     This 10th competition will be hosted and moderated by the triumvirate of Assur, 
Master Darque and Oz The All-Wonderful.    
     Anyone may participate: known alliances, new alliances, or temporary alliances 
created solely to compete in the Turf War!  

To participate, each alliance must:
    a.  Announce the Captain of the alliance in the North Fork (DM 47) newsletter.
    b.  Indicate in the newsletter which Captain/alliance you will join.
    c.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:
    a.  Verifying/authorizing, in the North Fork newsletter those who wish to 
        participate under the banner of their alliance. The confirmation/verification 
        must occur after, or in the same newsletter, but not before, the participant's 
        declaration. (Lack of participant indication of joining and/or subsequent lack 
        of Captain confirmation will delay a team's participation in the Turf War.)
    b.  Distribution of prizes should their alliance win the Turf War.
    c.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may, 
        if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:
    a.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already 
        submitted by Captain. Note: extras will not be returned, but will go into the 
        winning pool of prizes.)
    b.  Announce their intent to compete with manager name, team name, and alliance 
        they will represent in the North Fork (DM 47) newsletter. Announcement made on 
        the D2 Forums or Chatzy will not be accepted.
        1.  No scores will be tabulated until two RSI Gift Certificates are received, 
            and participant indication and captain confirmation are posted in the 
            North Fork newsletter. NO EXCEPTIONS.
        2.  Before a manager can compete, he/she must declare themselves in the North 
            Fork (DM 47) newsletter as stated above AND be verified in the same or 
            subsequent newsletter by the alliance Captain they will represent.
        3.  Only one (1) team per player may compete.  No arena multiple teams or 
            aliases will be allowed.  Violations will result in immediate manager 
            disqualification (including team point adjustments) from the Turf War (so 
            be sure to take any multiple teams OFF of Team Maintenance and be certain 
            not to run any other team warriors).
        4.  Scoring will NOT be retroactive for teams/alliances that do not properly 
            declare or get captain confirmation or fail to send a Gift Certificate by 
            Turn 1.  In other words, if your Gift Certificate is not received until 
            Turn 3 of the Turf War, and you have fought on Turns 1 and 2, your score 
            will not begin until Turn 3.  All conditions must be met before scoring 
            will begin--declaration, verification, and Gift Certificate received.
        5.  No declarations or verifications will be accepted after Turn 3 of the Turf 
            War.

For purposes of scoring, the moderators will score the Turf War and settle any and all 
disputes as they arise.  Their decisions will be final. (Note: the intent is to have a 
very thorough set of rules so that few decisions, if any, are required from the 
moderators.)

Scoring will be as follows for Fights:

Team Points:
    a.  Fights made: (includes DA fights) 
            1 = 0 points,  2 = 0 points,  3 = 1 point,  4 = 3 points,  5 = 5 points
    b.  Wins earned: 
            1 = 1 point,  2 = 3 points,  3 = 6 points,  4 = 10 points,  5 = 15 points
    c.  Champion win = 3 additional points 
    d.  Down Challenge = (-5) points each (DM is exempt from DC rule)
    e.  Team with most wins per round earns 4 additional points
            (If ties, no points awarded)

Alliance Points (Rounds 1 through 5):
    a.  Fights made (DA fights count as a fight made)
            All (each) team of the alliance fights 1 to 3 warriors = 3 points
            All (each) team fights 4+ warriors = 6 points
            All (each) team fights all five warriors = 9
    b.  Alliance with most wins per that round = 5 points
            (If tied, no points awarded.)

Alliance Points (Rounds 6 through 10 as alliance point scoring doubles):
    c.  Fights made (DA fights count as a fight made)
            All (each) team of the alliance fights 1 to 3 warriors = 6 points
            All (each) team fights 4+ warriors = 12 points
            All (each) team fights all five warriors = 18
    d.  Alliance with most wins per that round = 10 points
    e.  (If tied, no points awarded.)
   
Champions:
    a.  A Champion may be declared, but one is not mandatory. It is to the 
        team's/alliance's advantage that you do so.
    b.  Only one Champion allowed per manager at any given time.
    c.  Champions that graduate or are killed by another warrior or the Dark Arena, 
        may be replaced.
    d.  Champions must have fought at least one previous fight in the North Fork (DM47 
        arena) to be able to be declared a champion. 
    e.  A Champion can be declared on any round and point factors will begin that same 
        turn. (Must meet above 4 conditions prior to declaring.)
    f.  Challenges to or by Champions against members of the same alliance shall be 
        scored as a loss for each warrior.

     No warrior may be substituted without the proper use of the DA or arena death or 
death in a tournament or graduation. A maximum of five warriors may be on a team at 
any time. (The penalty for such substitution is -10 points.) 

     It is not in the spirit of competition to challenge fellow members of the same 
alliance. Hence, challenges as such will be scored as losses for both warriors.

Downchallenges:
    a.  A downchallenge occurs when a warrior challenges a warrior with lesser 
        recognition points. 
    b.  No challenge or bloodfeud by The Duelmaster shall be deemed a downchallenge. 
    c.  No challenge of the Duelmaster shall be deemed a downchallenge.
    d.  Bloodfeuds against warriors with lesser recognition are deemed downchallenges.

Tournament Considerations:
    a.  Tournament participation is allowed and ENCOURAGED as a great form of 
        recognition for North Fork.
    b.  It is an opportunity to gain skills and preferred challenging within the Turf 
        War.

Special Considerations:
    a.  Each alliance begins the Turf War with zero (0) points.
    b.  There will be NO alliance or team changes once the contest has begun.  If you 
        begin the Turf War with Alliance A, you must end the Turf War with Alliance A.  
        If you begin the Turf War with Team A, you must end the Turf War with Team A.
    c.  There will be a maximum of four (4) teams/managers allowed per alliance for 
        the Turf War VII. The minimum is two (2).
    d.  The Dark Arena may be used at any time without penalty.
    e.  If at any time, the Moderators determine that any non-TW team in the arena is 
        aiding and/or abetting any TW alliance or team, the affected points won by the 
        gifted team/alliance will be disallowed and the aiding non-TW team will be 
        asked to desist from play in the arena until after the Turf War concludes.

Prizes:
     The Turf War is meant to be a "winner takes all" contest.  All prizes, except the 
Endu Award listed below, and 100% of the Gift Certificates will be awarded to the 
Captain of the winning alliance at the end of the competition.  It is the 
responsibility of the Captain to distribute Gift Certificates.  
     Moderators will submit a list of each manager on the winning alliance to RSI at 
the completion of the contest for the non-Certificate prizes.
     All entry fees (rollup certs) are awarded to the winning alliance.  
     The following prizes have been secured from RSI:
        a.  Renaming of the North Fork (DM 47) arena;
        b.  Renaming of all Dark Arena Monsters 
        c.  Known Favorites for one DM47 warrior on each team of the winning alliance 
            (warrior must be ranked Initiate or above, must be alive, and must have at 
            least one DM47 arena fight to receive this award).
        d.  +1 Skill bonus (three) for each manager on the winning alliance.  Bonus 
            potions must be applied to living warriors from DM 47, no more than two 
            skills per warrior.
        e.  +1 Skill bonus potion (one) for each and every individual manager who 
            fights in all 10 rounds AND at least 45 fights of the Turf War.  Bonus 
            potion must be applied to a living warrior from (DM 47) (Endu Award).
        f.  Two additional random rollup sheets or rollup certs for each manager of 
            the winning alliance from RSI.
     These RSI awards will be listed by the Moderator for claiming from RSI (Lee) 
within 4 turns of the end of TW VI. The certs will be mailed to the winning alliance 
by the Moderators within two weeks of the end of the TW.

Moderators:
     The Moderators for this event will be Oz, Master Darque, and Assur (the TWX 
Triumvirate), They will arbitrate all dealings during the course of the contest.  
Their decisions will be final.  Direct questions, comments, and scoring disputes via 
Diplo in DM 47, on the Duel2 site in the Forums/via private message, or via email to:  

                      DM 47 (Diplo)    Duel2 (PM/Forums)   Email 
     Oz:              Land of Oz       "The Consortium"    wfms101@aol.com
     Master Darque:   Darque Forces    "Darque"            rebelnerfherder@yahoo.com
     Assur:           Bash Bros Park   "Assur"             assurnasir@yahoo.com