DUEL 2 NEWSLETTER Date : 03/13/2017 Duedate: 03/25/2017 NIANIA ARENA DM-2 TURN-707 This Weeks Top Honors THE DUELMASTER IS COOL RUN-IN THE RUNAROUND (381) (2-6213) [15-16-3,79] Chartered Recognition Leader Unchartered Recognition Leader COOL RUN-IN TRUE COLOURS THE RUNAROUND (381) FAVORITE SAYINGS (699) (2-6213) [15-16-3,79] (2-6087) [4-1-0,33] Popularity Leader This Weeks Favorite COOL RUN-IN ACCUSED FAUN THE RUNAROUND (381) SPRINGTIME IV (709) (2-6213) [15-16-3,79] (2-6176) [11-2-1,68] THE CURRENT TOP TEAM FAVORITE SAYINGS (699) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. FAVORITE SAYINGS (699) 15 2. SPRINGTIME IV (709) 9 SPRINGTIME IV (709) 3. SATAN'S LINT (712) 0 Unchartered Team 4. SUPER HEROES (707) 0 5. THE RUNAROUND (381) -8 FAVORITE SAYINGS (699) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 SPRINGTIME IV (709) 11 2 1 84.6 1/ 1*FAVORITE SAYINGS (699) 5 2 0 2/ 2*FAVORITE SAYINGS (699) 11 8 0 57.9 2/ 2 SPRINGTIME IV (709) 3 0 0 3- 3*SATAN'S LINT (712) 4 3 0 57.1 3/ 3 THE RUNAROUND (381) 2 3 0 4/ 4 THE RUNAROUND (381) 161 209 18 43.5 4- 0*SUPER HEROES (707) 0 2 0 5- 0*SUPER HEROES (707) 0 4 0 0.0 5- 4*SATAN'S LINT (712) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT So why do I have this bag over my head? Because I am The Unknown Spymaster and I'm going to give you a spy report!. Hey everybody, watch out for ACCUSED FAUN, who flew up 9 points in the rankings after mashing DANGEROUS CRIMINAL like a melon. Keep your eye on this beast. Our Duelmaster has lost, folks, lost to INSURANCE SALESMAN, BUT COOL RUN-IN is still the Duelmaster because he has the most recognition points! Advice to bashers--never force anything, just get a bigger halberd! Let's dig a little deeper into what's happening in the NIANIA arena. Remember that an arena is not always a safe place to be, but it is one of the most interesting, though! Here's some advice: warriors with little wit and will may encounter problems on the trail to the Isle. Well, there's the manager of the NIANIA giving me the 'cut' sign (or is that 'They're going to strangle you in the alley?). C'mon, Leadfoot, let's make some tracks. Its been fun, and I'm sure you enjoyed it (boos). Now that I've got you worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME COOL RUN-IN 6213 15 16 3 79 THE RUNAROUND (381) CHAMPIONS W L K POINTS TEAM NAME ACCUSED FAUN 6176 11 2 1 68 SPRINGTIME IV (709) CHALLENGER ADEPTS W L K POINTS TEAM NAME -SPRING CHICKEN 6085 4 1 0 57 FAVORITE SAYINGS (699) ADEPTS W L K POINTS TEAM NAME -EAU DE PERE 5789 3 29 0 39 THE RUNAROUND (381) CHALLENGER INITIATES W L K POINTS TEAM NAME TRUE COLOURS 6087 4 1 0 33 FAVORITE SAYINGS (699) -EVIL LINT 6280 4 3 0 27 SATAN'S LINT (712) INITIATES W L K POINTS TEAM NAME SWEET TOOTH 6306 2 0 0 17 FAVORITE SAYINGS (699) -LIL LEGS 6304 1 0 0 16 THE RUNAROUND (381) -HIGH FIVE 6305 1 0 0 13 FAVORITE SAYINGS (699) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DA1 6307 0 1 0 FAVORITE SAYINGS 699 CLARENCE S. VOLE 707 NONE DA1 6327 0 1 0 THE RUNAROUND 381 HIGH ELF 707 NONE PERSONAL ADS LAST WEEK'S FIGHTS DA1 was butchered by HIGH ELF in a 1 minute Dark Arena fight. DA1 was butchered by CLARENCE S. VOLE in a 1 minute Dark Arena duel. COOL RUN-IN was subdued by INSURANCE SALESMAN in a 4 minute Title melee. ACCUSED FAUN demolished DANGEROUS CRIMINAL in a 2 minute uneven fight. TRUE COLOURS was viciously subdued by AMBITIOUS GUARD in a 2 minute gory contest. SWEET TOOTH defeated PERSISTENT BEGGAR in a 1 minute amateur's match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 2 LUNGING ATTACK 6 - 3 - 0 67 | |STRIKING ATTACK 2 AIMED BLOW 17 - 9 - 3 65 | |SLASHING ATTACK 1 TOTAL PARRY 1 - 1 - 0 50 | |TOTAL PARRY 1 STRIKING ATTACK 11 - 13 - 1 46 | |PARRY-LUNGE 0 PARRY-STRIKE 0 - 0 - 0 0 | |PARRY-STRIKE 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 | |LUNGING ATTACK 0 WALL OF STEEL 0 - 0 - 0 0 | |BASHING ATTACK 0 SLASHING ATTACK 0 - 4 - 0 0 | |WALL OF STEEL 0 BASHING ATTACK 0 - 3 - 0 0 | Turn 707 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 2 - 0 PARRY-LUNGE 0 - 0 4 AIMED BLOW PARRY-STRIKE 0 - 0 3 STRIKING ATTACK PARRY-RIPOSTE 0 - 0 1 TOTAL PARRY LUNGING ATTACK 0 - 0 1 LUNGING ATTACK SLASHING ATTACK 0 - 1 STRIKING ATTACK 0 - 2 BASHING ATTACK 0 - 0 TOTAL PARRY 0 - 1 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW ACCUSED FAUN 6176 11 2 1 68 SPRINGTIME IV (709) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is COOL RUN-IN 6213. The most popular warrior this turn was ACCUSED FAUN 6176. The ten other most popular fighters were COOL RUN-IN 6213, SWEET TOOTH 6306, DA1 6327, DA1 6307, TRUE COLOURS 6087, 0, 0, 0, 0, and 0. The least popular fighter this week was TRUE COLOURS 6087. The other ten least popular fighters were DA1 6307, DA1 6327, SWEET TOOTH 6306, COOL RUN-IN 6213, ACCUSED FAUN 6176, 0, 0, 0, 0, and 0. NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, several additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. MOJO'S MONKEY (16-4101) THE FUN BUNCH (396) LEAPING LEPER (33-7940) HALLOWIENERS (635) EMERALD CITY (47-7896) LAND OF OZ (217) SILVERTHORN (60-8840) SUPERIOR FORCES 60 (654) KAYCRON (63-2900) SUPERIOR FORCES (235) MADONNA (63-3068) BAD GIRLS (325) LEAST SHREW (70-6374) SHREW CAN IT BE NOW (529) THE GREAT PUMPKIN (82-4576) LEGENEDS OF TKE 2 (618) HARV (82-35034) MY TCS (5768) PERPETUAL (84-14073) OTTODROME 13 (2485) GEEZER (84-20642) GETTING OLD (3683) LAST STRAW (84-24737) OTTODROME 41 (4393) LINT (84-29649) TUM'S ALL STARS (5238) PROFANELY ABUNDANT (84-42331) WINTER 2013 XIII (7355) ZOMBIE BABY (84-53039) SPIRIT'S SPIRITS (9134) CHILI (85-8953) MADE WITH MEAT (1634) VINEGAR STROKES (85-9814) THE LEAGUE II (1787) Congrats to the grads. -- Green Eyes MAKING YOUR CHALLENGES GO THROUGH First, you need to be sure you are making your challenges correctly. 1. Are you writing down the warrior I.D. number of the warrior you want to challenge? 2. Is your handwriting clear? 3. Is the warrior you are challenging within range of your warrior? Warriors can challenge within their own class and the next higher class, plus the "Challenger" classes can also challenge the next lower class. So, an Adept can challenge Adepts and Challenger Adepts. A Challenger Adept can challenge Adepts, Challenger Adepts, and Champions. (Try not to challenge down, though. Besides being unsportsmanlike and making everyone mad, it isn't advantageous to your warriors. They need to fight more experienced warriors so they will learn.) 4. Are your warriors eligible to make challenges? If they didn't fight within the last two turns, then they can't challenge. 5. Are the warriors they want to fight eligible to receive challenges? If they didn't fight within the last two turns, then they can't be challenged. Next, adjust your choices for the maximum likelihood of getting your challenges. There are several things that will help: 1. Have each of your warriors challenge two different opponents from two different teams. That way, if the first opponent's team doesn't fight that turn, you still might get your second challenge. 2. Use your avoids. Have each warrior avoid the teams of whoever you think might be likely to challenge him. If you can get out of being challenged, that increases your chance of getting your own challenge through. 3. Don't challenge warriors who didn't fight last turn. The odds are higher that they won't be fighting this turn. 4. Don't challenge warriors who might be involved in a bloodfeud (either as the killers, or the avengers). A bloodfeud challenge has priority over all other challenges. 5. Don't challenge Tournament Victors. A TV challenge has priority over all other challenges except bloodfeuds. You'll need to do a little research in back issues of the newsletter to find out who the TVs are. 6. Don't challenge warriors who you know are going to challenge someone else, or are going to get challenged by someone else. Your challenge has a better chance of getting through if it is the only challenge to that particular warrior. 7. Don't challenge the "easy pickings." That is, warriors above you who have way too few fights or very bad records for where they are ranked. They will tend to get challenged a lot. 8. Don't challenge warriors who are likely to be avoiding your team. This includes any warrior your team fought within the last two turns. Well, it sounds like I've eliminated just about everybody, doesn't it? Of course you can challenge opponents who fit into one or more of those categories; just try to find ones who don't. Your idea candidate for a challenge is: A warrior ranked somewhat above your warrior in the same class, or in the next higher class, with a few more fights than your warrior, and a winning record, who isn't a TV and isn't currently at war with anyone. I hope this will be of some help to you. The Rogue She-Puppy