DUEL 2 NEWSLETTER Date : 04/10/2017 Duedate: 04/22/2017 NIANIA ARENA DM-2 TURN-709 This Weeks Top Honors THE DUELMASTER IS COOL RUN-IN THE RUNAROUND (381) (2-6213) [17-16-3,97] Chartered Recognition Leader Unchartered Recognition Leader COOL RUN-IN EVIL LINT THE RUNAROUND (381) SATAN'S LINT (712) (2-6213) [17-16-3,97] (2-6280) [6-3-0,63] Popularity Leader This Weeks Favorite COOL RUN-IN COOL RUN-IN THE RUNAROUND (381) THE RUNAROUND (381) (2-6213) [17-16-3,97] (2-6213) [17-16-3,97] THE CURRENT TOP TEAM SATAN'S LINT (712) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE RUNAROUND (381) 21 2. SATAN'S LINT (712) 19 SPRINGTIME IV (709) 3. FAVORITE SAYINGS (699) 0 Unchartered Team 4. SPRINGTIME IV (709) -9 SATAN'S LINT (712) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 SPRINGTIME IV (709) 11 4 1 73.3 1/ 4*SATAN'S LINT (712) 2 0 0 2/ 2*SATAN'S LINT (712) 6 3 0 66.7 2/ 3 THE RUNAROUND (381) 2 5 0 3- 3*FAVORITE SAYINGS (699) 11 8 0 57.9 3- 1*FAVORITE SAYINGS (699) 1 2 0 4/ 4 THE RUNAROUND (381) 163 212 18 43.5 4/ 2 SPRINGTIME IV (709) 1 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT The sages err'd not in their foretelling of a god descending upon NIANIA, for I, Novgorodny Vir, have returned! The boys at FAVORITE SAYINGS left the arena dejected, after being kicked out of the top spot by SATAN'S LINT. Good show! What's a move up by 3 you ask? (alright, maybe you didn't ask) Cause for celebration, according to SATAN'S LINT. SATAN'S LINT had cause to celebrate, after EVIL LINT got 19 points by beating ACCUSED FAUN. ACCUSED FAUN certainly had a baffled expression on its face, after losing to EVIL LINT and losing 9 points in the process! KHALHUMS DWARF found out that NIANIA isn't a democracy. You've gotta be the best to be Duelmaster here! So who's the team that's been walking into taverns last week and ordering milk? Sounds like a PR stunt to me. And how sociable are NIANIA's warriors? Come, let us see. To quell some nasty rumors, the guys in FAVORITE SAYINGS are not carrying any incurable diseases. No need to avoid 'em. Like a pup with its tail between its legs, SATAN'S LINT scurried away from FAVORITE SAYINGS. Oh, the shame! The moving sword slashes, and having slashed, moves on... Ask not a spymaster for counsel, for he will pontificate long after you have fallen into an unconscious stupor. Leave me now, you base fools! Keep those sands bloody and the buzzards fat! NIANIA, I leave you now. The Duelmaster has agreed to foot my bill at Jim's Tap Room. 'Til next time-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME COOL RUN-IN 6213 17 16 3 97 THE RUNAROUND (381) CHALLENGER ADEPTS W L K POINTS TEAM NAME EVIL LINT 6280 6 3 0 63 SATAN'S LINT (712) -SPRING CHICKEN 6085 4 1 0 57 FAVORITE SAYINGS (699) ADEPTS W L K POINTS TEAM NAME ACCUSED FAUN 6176 11 4 1 52 SPRINGTIME IV (709) -EAU DE PERE 5789 3 30 0 39 THE RUNAROUND (381) CHALLENGER INITIATES W L K POINTS TEAM NAME -TRUE COLOURS 6087 4 1 0 33 FAVORITE SAYINGS (699) INITIATES W L K POINTS TEAM NAME -SWEET TOOTH 6306 2 0 0 17 FAVORITE SAYINGS (699) -LIL LEGS 6304 1 0 0 16 THE RUNAROUND (381) -HIGH FIVE 6305 1 0 0 13 FAVORITE SAYINGS (699) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DA1 6337 0 1 0 THE RUNAROUND 381 ARENAMISTRESS VO 709 NONE PERSONAL ADS LAST WEEK'S FIGHTS DA1 was butchered by ARENAMISTRESS VORA in a 1 minute Dark Arena fight. COOL RUN-IN viciously subdued KHALHUMS DWARF in a 3 minute veteran's Title duel. ACCUSED FAUN was defeated by EVIL LINT in a crowd pleasing 1 minute duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 1 AIMED BLOW 12 - 6 - 1 67 | |STRIKING ATTACK 1 LUNGING ATTACK 6 - 3 - 0 67 | |AIMED BLOW 1 STRIKING ATTACK 11 - 10 - 0 52 | |BASHING ATTACK 1 TOTAL PARRY 1 - 1 - 0 50 | |PARRY-LUNGE 0 PARRY-STRIKE 0 - 0 - 0 0 | |PARRY-STRIKE 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 | |SLASHING ATTACK 0 WALL OF STEEL 0 - 0 - 0 0 | |TOTAL PARRY 0 SLASHING ATTACK 0 - 4 - 0 0 | |WALL OF STEEL 0 BASHING ATTACK 0 - 4 - 0 0 | Turn 709 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 1 - 0 AIMED BLOW 0 - 1 4 AIMED BLOW STRIKING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 3 STRIKING ATTACK PARRY-STRIKE 0 - 0 1 LUNGING ATTACK PARRY-RIPOSTE 0 - 0 1 TOTAL PARRY SLASHING ATTACK 0 - 0 BASHING ATTACK 0 - 1 TOTAL PARRY 0 - 0 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK COOL RUN-IN 6213 17 16 3 97 THE RUNAROUND (381) LUNGING ATTACK EVIL LINT 6280 6 3 0 63 SATAN'S LINT (712) AIMED BLOW ACCUSED FAUN 6176 11 4 1 52 SPRINGTIME IV (709) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is COOL RUN-IN 6213. The most popular warrior this turn was COOL RUN-IN 6213. The ten other most popular fighters were EVIL LINT 6280, ACCUSED FAUN 6176, DA1 6337, 0, 0, 0, 0, 0, 0, and 0. The least popular fighter this week was DA1 6337. The other ten least popular fighters were ACCUSED FAUN 6176, EVIL LINT 6280, COOL RUN-IN 6213, 0, 0, 0, 0, 0, 0, and 0. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!