DUELMASTERS NEWSLETTER

Date   : 04/08/2004    Duedate: 04/21/2004

OSKSI ARENA

DM-3    TURN-498

This Weeks Top Honors

THE DUELMASTER IS

FANDRAL
AESIR (164)
(3-5701) [17-8-0,98]

Chartered Recognition Leader   Unchartered Recognition Leader

FANDRAL                        COMEANDGETSOME
AESIR (164)                    GREEN WITH ENVY (467)
(3-5701) [17-8-0,98]           (3-5334) [4-1-0,28]

Popularity Leader              This Weeks Favorite

GRAPH                          THE GOALIE
GAMES LIBRARY (340)            GAMES LIBRARY (340)
(3-6073) [15-39-0,84]          (3-6229) [4-25-0,37]

THE CURRENT TOP TEAM

THE NUKES (580)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SIMPLY DESSERTS (555)       47
2. GAMES LIBRARY (340)         30      THE NUKES (580)
3. GREEN WITH ENVY (467)       20      Unchartered Team
4. AMERICAN APPRAISAL (559)    18
5. THE BALROGS (121)            0      GREEN WITH ENVY (467)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*VEGGIES (591)              2   1  0 66.7   1/ 1 THE NUKES (580)          10  5 0
 2/ 3 THE NUKES (580)           43  30  2 58.9   2/ 3 AESIR (164)               8  7 1
 3/ 4 SIMPLY DESSERTS (555)    143 112  9 56.1   3/ 4 SIMPLY DESSERTS (555)     7  8 0
 4- 5 THE BALROGS (121)        534 446 22 54.5   4- 2*THE CONFUSED (584)        5  4 1
 5- 6*THE CONFUSED (584)        15  13  3 53.6   5/ 5 GAMES LIBRARY (340)       5 10 0
 6/ 7 AESIR (164)              550 555 40 49.8   6- 6 THE BALROGS (121)         4  1 0
 7/ 0*GREEN WITH ENVY (467)     11  14  0 44.0   7/ 0*GREEN WITH ENVY (467)     3  2 0
 8/ 8 GAMES LIBRARY (340)      333 520  8 39.0   8/ 7 AMERICAN APPRAISAL (559)  3 10 0
 9/ 9 AMERICAN APPRAISAL (559)  76 128  3 37.3   9- 8*VEGGIES (591)             2  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

          + ]H[ + ---:--- + ]H[ The Dark Federation #5 ]H[ + ---:--- + ]H[ +

Rodeki:

     There were just the four of them, or five if you counted Adabemis & Balmador as
two separate people, which Sue E. Syde didn't.  Not much of an army to arrest a
governor.  And just because "Princess Tirisha wants it done."  What did the woman
expect them to DO?  It was beginning to look like Adabemis & Balmador wasn't the only
crazy person around.  She glanced at her companions and wondered if there was any
point in commenting on this.  Not to the Dwarf with his two personalities, although
if one or the other didn't happen to like Tirisha....  No, not to him, or them.  And
she had a good idea that Captain Shirivien already knew it and didn't care, at least,
not enough to run counter to Tirisha's commands.  And her teammate Rob A. Ree...she
shook her head.  Better just to keep quiet for now.
     The streets of Rodeki were quiet, too.  Very few people were out, and they were
keeping close to the sides of buildings and fading down alleys at first sight of the
group from Xochithlan.  Expecting trouble, Sue guessed.
     The governor's palace in Rodeki was not as impressive as Sue had expected.
Large, yes, but so...ordinary.  It looked more like an office building than it did a
palace.  It was built against the side of the mountain that closed in Rodeki on the
north, maybe even built back into the mountain, and it went up three stories with a
sort of tower climbing higher back along the slope.  There were no majestic pillars,
no statues in niches (no niches), and only one balcony.  And it was grubby.  The
stone might have been light-colored originally, but years of the smelter smoke that
sometimes filled the valley had turned it blotched dark brown and sooty black.
Tirisha wasn't going to like this place at all; Sue E. Syde couldn't imagine her
living in it.
     But that wasn't today's problem.  Today's problem was taking it away from
Governor Milvares.  Who wasn't likely to be taken by surprise....
     One side of the big double door opened as the gladiators and Sirivien started up
the steps.  She didn't recognize the man who came out--a Kannar, late middle age,
looked like a man used to wielding authority.  It might be the governor himself.
When they were close enough to hear him without shouting, he said, "Why have you come
here?"
     The gladiators instinctively looked toward Captain Shirivien.  "On the order of
our lady, Princess Tirisha of Xochithlan," he said.  "She has commanded us to arrest
Governor Milvares."
     "On what grounds?"  The man's voice was still calm, but there was steel in it.
     Shirivien hesitated.  "The Princess has not offered us explanation.  It is not
our place to question, only to obey."
     A voice from overhead said, "We could drop things on them from here, even though
we don't have proper stuff like boiling lead."
     Sue glanced up.  There was a short woman in a Dwarven helmet on the balcony.
     A tall man in arena-issue mail came up behind her.  "Not yet, Gate Witch."  He
added something that the people on the steps couldn't hear, but the Dwarven woman
grinned and punched him on the arm.
     The man in the doorway reclaimed their attention, saying, "Your princess would
be better served if the people around her asked for explanations and offered advice.
She would be wise to return to Xochithlan."
     "Are you threatening Princess Tirisha?" Adabemis or Balmador demanded.
     "No, I'm offering her sound advice.  It would be a good move for her to leave
Rodeki.  She has no place here."
     "It sounds like a threat to ME."  That was definitely Balmador, the more hostile
of the two personalities.
     "If you think in terms of threats," the man said, "all things sound like
threats."
     Balmador opened his mouth to make a retort, but She and Shirivien moved in on
him from either side, and Sue put a hand over his mouth.
     "Your advice may be good," she said, "but we have our orders."
     The man made a sort of half bow and stepped back, pulling the door closed behind
him.
     From the balcony, Gate Witch said, "NOW can we drop things on them, John?"
     "I thought you were looking forward to fighting them in the halls," the man
replied.  "If you drop things on them now, they'll never make it into the halls.
Which might not be a bad thing, when one comes to think about it...."
     "Spoilsport!"  Both gladiators on the balcony withdrew, and pulled that door
shut behind them also.
     Rob A. Ree, whose many flaws did not include major stupidity, looked at the
closed door of the palace, and at the windows on either side, which were fifteen feet
above the ground in front of them and barred, and said, "Anybody got a pocket
battering ram?"
     "I thought we were supposed to be able to just walk in," Adabemis added.  "Now
what?"

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

     It's all a plot, and probably a dark one.  Where is Daylight Savings time when
you need it?

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 492): WISPER of SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 377): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   4 JHELUM (turn 493): CHASM OF IGNORANCE of UTOPIA RELIGIOSO (Neon Necromancer)
 DM   5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 496): MEDUSA of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 493): DIGGER WASP of FLAGG'S CHAMPIONS (Flagg, mgr.)
 DM  10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.)
 DM  21 SUNSET (turn 478): KITTY CHOWDER of CARNAGE CANARIES (C. Canary, mgr.)
 DM  36 JHANS (turn 452): HALO 14 of BLIND HYPOCRISY (Jekyll, mgr.)
 DM  38 CLIFFHOME (turn 443): HARI CANE of JINDA-BAN (Zin, mgr.)
 DM  39 XOCHITHLAN (turn 193): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 430): GATE WITCH of FLAGG'S FIVE (Flagg, mgr.)
 DM  51 TRICORUS (turn 378): APPLE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 179): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
 DM  59 ILLIS (turn 167): MACAULIFFE of THE EXPLORERS (Kellog, mgr.)
 DM  62 VALAMANTIS (turn 328): AKLAR of MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 144): CONSTANTINE of AGELESS WONDER (Belyn, mgr.)
ADM 104 DARKHOLM (turn 371): DOONE of FLAGG 16 from RODEKI (Flagg, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 492): HOMICIDAL MANIACS (Nick, mgr.)
 DM   2 NIANIA (turn 377): RESURRECTION (Shocking Toad, mgr.)
 DM   3 OSKSI (turn 497): THE NUKES (Fusion, mgr.)
 DM   4 JHELUM (turn 493): THE DREIHDENS 2 (Dreihdenflahg, mgr.)
 DM   5 KALTOS (turn 492): THE MIDDLE WAY 5 (Nick, mgr.)
 DM   6 TRANSEL (turn 496): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 493): FLOWER CHILDREN (Ebenezer Frothingslosh, mgr.)
 DM  10 KOLACT (turn 488): MEGAWARRIORS (Matrix, mgr.)
 DM  18 TALCAMA (turn 479): CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 478): CARNAGE CANARIES (C. Canary, mgr.)
 DM  36 JHANS (turn 452): KAMIKAZI (?, mgr.)
 DM  38 CLIFFHOME (turn 443): JINDA-BAN (Zin, mgr.)
 DM  39 XOCHITHLAN (turn 193): CHEAP SHOTS (?, mgr.)
 DM  42 RODEKI (turn 430): DELVERS (Nick, mgr.)
 DM  51 TRICORUS (turn 378): DARK HORSEMEN (Nick, mgr.)
 DM  54 TROCAR (turn 179): none
 DM  59 ILLIS (turn 167): COLOUR GUARDS (Captain Crayola, mgr.)
 DM  62 VALAMANTIS (turn 328): MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 144): none
ADM 104 DARKHOLM (turn 371): LEGENDS OF STEELE (Doc Steele, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.)
                            PAUL of SHEPHERDS (Assurnasirbanipal, mgr.)
                (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.)
                            BOOTER of BURN N' PILLAGE (Jolly, mgr.)
 DM  21 SUNSET (turn 477): SONJA BLOODBANE of THE BLOODBANES (Stik, mgr.)

                                      SPY REPORT

     I was going on vacation, see?  Surf, sun...  But what do those bums say?  "Hit 
the road, Debby Tonte.  OSKSI needs a spyreport."  Oh, well.  What was the name of 
that team who got 4-1-0 this turn for a total 143-112-9 you ask?  (Sure)  SIMPLY 
DESSERTS' their name, and fighting's their game!  MVP award for DEWEY?  GAMES 
LIBRARY's proud of him after beating COMEANDGETSOME and getting 19 points.  Talk 
about yer big time losers!  FREDDY FUNGUS got smashed by WOLF SPIDER, and lost 15 
points!  This Duelmaster is like something else!  WHIP SCORPION stopped FANDRAL dead 
in his tracks!  Is the Duelmaster really being a real snob to his teammates?  Don't 
ask me!   
     AAARRGH!!!  I HATE SPYREPORTING!!!  Sorry.  I just had to say it.  The warriors 
of THE NUKES must be getting lonely.  They were the most avoided team.  Do you guys 
know something that I don't?  Is there some deep dark secret why SIMPLY DESSERTS' 
been avoiding THE NUKES so much?  Or is it just that they're too scared?  Like, is 
NOT HOYLE popular, or what?  It was challenged the most in all of OSKSI!  It's got a 
8-23-0, is that good?  SUNBURN must not be a good enough fighter to get in fair 
fights.  She challenged NOT HOYLE.  8 is a big difference.  (Well, that's what they 
tell me.) I thought SUNBURN showed great skill and promise when she subdued NOT 
HOYLE.  All right, so I slept through it!  Big deal!   
     Challenges, revenges, Bloodfeuds.  All OSKSI ever talks about is fighting!  Me, 
I'm more laid back.  Hey you guys, don't you think your families would like to hear 
from you?  Write!  (Or have someone write for you.)  
     I really didn't, you know, study when I was a kid.  Who would've guessed I'd be 
a famous Spyreporter?  I gotta leave.  OSKSI is like such a dump, and you guys smell 
too much!  Remember you guys, ease up sometimes!  Chill out!  Later, Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 FANDRAL 5701                 17   8  0    98       AESIR (164)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-DREUBRA 6092                 17  14  0   110       THE BALROGS (121)
 SIMEARTH 6155                23  20  0    94       GAMES LIBRARY (340)
 HARALDUR 6325                10   4  0    92       AESIR (164)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DAT NGUYEN 6216              15  16  0    88       AMERICAN APPRAISAL (559)
 GRAPH 6073                   15  39  0    84       GAMES LIBRARY (340)
 FROSTY 6314                  10   5  0    80       THE NUKES (580)
 TWITCH 6316                   8   7  0    78       THE NUKES (580)
 SAND CRABS 6308              11   6  2    73       SIMPLY DESSERTS (555)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 JOHN MAHER 6218              12  18  2    66       AMERICAN APPRAISAL (559)
 WOLF SPIDER 6324              9   5  0    66       SIMPLY DESSERTS (555)
-LEFTISTS BLOW 6356            5   1  2    66       THE CONFUSED (584)
 SUNBURN 6345                  6   3  1    63       SIMPLY DESSERTS (555)
-YROHK 6191                   12  10  0    58       THE BALROGS (121)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GOMER 6326                   11   3  0    55       THE NUKES (580)
 FREDDY FUNGUS 6318            9   6  1    51       THE NUKES (580)
 NOT HOYLE 6208                8  23  0    47       GAMES LIBRARY (340)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-WHELM 6261                    8   2  0    46       THE BALROGS (121)
 DEWEY 6363                    5   3  0    43       GAMES LIBRARY (340)
-A. COLMES 6357                3   3  0    42       THE CONFUSED (584)
 DROMI 6408                    5   0  0    41       AESIR (164)
 THE GOALIE 6229               4  25  0    37       GAMES LIBRARY (340)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 COMEANDGETSOME 5334           4   1  0    28       GREEN WITH ENVY (467)
-AMOK 6228                     4  11  1    24       THE BALROGS (121)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-M. MOORE 6354                 4   2  0    22       THE CONFUSED (584)
-BOOKIE 6394                   2   1  0    21       THE CONFUSED (584)
-SQUASH 6418                   1   0  0    20       VEGGIES (591)
 BUD GREEN 5434                2   2  0    18       GREEN WITH ENVY (467)
 MARY JANE 5332                4   1  0    15       GREEN WITH ENVY (467)
 KRONIC BLAZE 6423             1   0  0    12       GREEN WITH ENVY (467)
-FHIRDOK 6413                  1   0  0    12       THE BALROGS (121)
-CARROT 6416                   1   0  0    10       VEGGIES (591)
 JEFF DUNKLE 6391              2   3  0     9       AMERICAN APPRAISAL (559)
 BLAST WAVE 6414               2   1  0     7       THE NUKES (580)
-GREEN BEAN 6419               0   1  0     7       VEGGIES (591)
 BRUENOR 6420                  1   2  1     6       AESIR (164)
-C. SCHUMER 6422               0   1  0     1       THE CONFUSED (584)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
FRODI 6432             0  1 0 AESIR 164             MORDANT DESERTER 606  498 NONE    
DENNIS BRAY 6431       0  1 0 AMERICAN APPRAISA 559 BANDIT PRINCE 629     498 NONE    
DEEANN RAKOVICH 6254   9 12 0 AMERICAN APPRAISA 559 SAND CRABS 6308       494 NOT REVE
ERIC WEITZER 6392      0  4 0 AMERICAN APPRAISA 559 BRUENOR 6420          497         
COREY SPANKE 6412      0  2 0 AMERICAN APPRAISA 559 LEFTISTS BLOW 6356    496         
DIRT WEED 6430         0  1 0 GREEN WITH ENVY 467   DARK CHAMPION 628     498 NONE    
WHIPSNAKE 6344         4  5 0 SIMPLY DESSERTS 555   MOUNTAIN TROLL 622    498 NONE    

                                     PERSONAL ADS

John Maher -- There is a definite evolutionary advantage to stamina, you know. --
SimEarth
P.S.  And to one or the other of us learning SKILLS.  Sheesh.  Nothing?  Ridiculous.

Jeff Dunkle -- Hmm, do I catalog you in the 300s, as a social phenomenon, or in the
500s as a natural occurrence, or the 900s as history?  Decisions, decisions. -- Dewey

Fandral -- LOOK what you did!  When you buried me in the sand, you COMPLETELY messed
up my charts.  The paper is warping, even!  How you expect anyone to keep a proper
map under these circumstances is beyond me. -- Graph

A. Colmes -- It is unreasonable for you to be so short.  Definitely, it is...Not
Hoyle

Gomer -- Gods, man, you're like the Energizer Bunny or something, you just keep on
going and going and going. -- The Goalie, quite exhausted

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

8 April 2004
CLICK (KLK) - Remember, you asked for it.  Chaos is coming....

                                  LAST WEEK'S FIGHTS

WHIPSNAKE was dealt death by MOUNTAIN TROLL in a 1 minute Dark Arena fight.
DIRT WEED was murdered by DARK CHAMPION in a 1 minute Dark Arena melee.
DENNIS BRAY was murdered by BANDIT PRINCE in a 2 minute gruesome Dark Arena fight.
SAND CRABS devastated JOHN MAHER in a 1 minute one-sided Challenge contest.
WOLF SPIDER overpowered FREDDY FUNGUS in a 1 minute mismatched Challenge match.
SUNBURN devastated NOT HOYLE in a 1 minute bloody one-sided Challenge duel.
DROMI luckily beat THE GOALIE in a popular 8 minute mismatched Challenge brawl.
WHIP SCORPION won victory over FANDRAL in a 1 minute expert's Title duel.
HARALDUR defeated TWITCH in a 1 minute duel.
DAT NGUYEN vanquished GRAPH in a 1 minute one-sided fight.
SIMEARTH beat FROSTY in a popular 1 minute one-sided melee.
GOMER narrowly defeated DANGEROUS CRIMINAL in a 4 minute bloody match.
COMEANDGETSOME was viciously subdued by DEWEY in a exciting 2 minute brutal contest.
BUD GREEN bested BLAST WAVE in a 1 minute amateur's bout.
MARY JANE viciously subdued BRUENOR in a 4 minute gory beginner's fight.
JEFF DUNKLE was viciously subdued by KRONIC BLAZE in a 2 minute beginner's duel.
FRODI was barely slain by MORDANT DESERTER in a 3 minute gory amateur's brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  6         TOTAL PARRY       15 -   7 -  1      68  |
|LUNGING ATTACK                   5         PARRY-RIPOSTE     16 -  10 -  0      62  |
|TOTAL PARRY                      4         SLASHING ATTACK    9 -   7 -  1      56  |
|PARRY-LUNGE                      4         AIMED BLOW        16 -  14 -  0      53  |
|AIMED BLOW                       3         STRIKING ATTACK   33 -  33 -  3      50  |
|PARRY-RIPOSTE                    2         BASHING ATTACK    17 -  17 -  1      50  |
|WALL OF STEEL                    2         PARRY-LUNGE       14 -  15 -  0      48  |
|SLASHING ATTACK                  1         LUNGING ATTACK    26 -  34 -  1      43  |
|BASHING ATTACK                   1         WALL OF STEEL      9 -  17 -  1      35  |
|PARRY-STRIKE                     1         PARRY-STRIKE       5 -  11 -  0      31  |

Turn 498 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      2 -  0     STRIKING ATTACK    2 -  4         3  STRIKING ATTACK
SLASHING ATTACK    1 -  0     PARRY-LUNGE        1 -  3         3  LUNGING ATTACK 
BASHING ATTACK     1 -  0     AIMED BLOW         0 -  3         1  PARRY-STRIKE   
LUNGING ATTACK     3 -  2     PARRY-STRIKE       0 -  1         1  WALL OF STEEL  
TOTAL PARRY        2 -  2                                       1  BASHING ATTACK 
WALL OF STEEL      1 -  1                                       1  PARRY-LUNGE    
                                                                1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  FANDRAL 5701               17   8  0   98 AESIR (164)
WALL OF STEEL    SIMEARTH 6155              23  20  0   94 GAMES LIBRARY (340)
AIMED BLOW       FROSTY 6314                10   5  0   80 THE NUKES (580)
LUNGING ATTACK   SAND CRABS 6308            11   6  2   73 SIMPLY DESSERTS (555)
PARRY-RIPOSTE    GOMER 6326                 11   3  0   55 THE NUKES (580)
PARRY-LUNGE      FREDDY FUNGUS 6318          9   6  1   51 THE NUKES (580)
SLASHING ATTACK  DEWEY 6363                  5   3  0   43 GAMES LIBRARY (340)
TOTAL PARRY      DROMI 6408                  5   0  0   41 AESIR (164)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GRAPH 6073.  The most popular warrior this turn was 
THE GOALIE 6229.  The ten other most popular fighters were DEWEY 6363, MARY JANE 
5332, KRONIC BLAZE 6423, FRODI 6432, SIMEARTH 6155, WHIPSNAKE 6344, SUNBURN 6345, 
DROMI 6408, GOMER 6326, and SAND CRABS 6308.

The least popular fighter this week was BRUENOR 6420.  The other ten least popular 
fighters were JEFF DUNKLE 6391, BLAST WAVE 6414, GRAPH 6073, NOT HOYLE 6208, JOHN 
MAHER 6218, COMEANDGETSOME 5334, HARALDUR 6325, FREDDY FUNGUS 6318, WOLF SPIDER 6324, 
and DENNIS BRAY 6431.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:

FANDRAL (3-5701) AESIR (164)

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

WHIP SCORPION (3-6275) SIMPLY DESSERTS (555)

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes