DUELMASTERS NEWSLETTER Date : 04/08/2004 Duedate: 04/21/2004 OSKSI ARENA DM-3 TURN-498 This Weeks Top Honors THE DUELMASTER IS FANDRAL AESIR (164) (3-5701) [17-8-0,98] Chartered Recognition Leader Unchartered Recognition Leader FANDRAL COMEANDGETSOME AESIR (164) GREEN WITH ENVY (467) (3-5701) [17-8-0,98] (3-5334) [4-1-0,28] Popularity Leader This Weeks Favorite GRAPH THE GOALIE GAMES LIBRARY (340) GAMES LIBRARY (340) (3-6073) [15-39-0,84] (3-6229) [4-25-0,37] THE CURRENT TOP TEAM THE NUKES (580) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. SIMPLY DESSERTS (555) 47 2. GAMES LIBRARY (340) 30 THE NUKES (580) 3. GREEN WITH ENVY (467) 20 Unchartered Team 4. AMERICAN APPRAISAL (559) 18 5. THE BALROGS (121) 0 GREEN WITH ENVY (467) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*VEGGIES (591) 2 1 0 66.7 1/ 1 THE NUKES (580) 10 5 0 2/ 3 THE NUKES (580) 43 30 2 58.9 2/ 3 AESIR (164) 8 7 1 3/ 4 SIMPLY DESSERTS (555) 143 112 9 56.1 3/ 4 SIMPLY DESSERTS (555) 7 8 0 4- 5 THE BALROGS (121) 534 446 22 54.5 4- 2*THE CONFUSED (584) 5 4 1 5- 6*THE CONFUSED (584) 15 13 3 53.6 5/ 5 GAMES LIBRARY (340) 5 10 0 6/ 7 AESIR (164) 550 555 40 49.8 6- 6 THE BALROGS (121) 4 1 0 7/ 0*GREEN WITH ENVY (467) 11 14 0 44.0 7/ 0*GREEN WITH ENVY (467) 3 2 0 8/ 8 GAMES LIBRARY (340) 333 520 8 39.0 8/ 7 AMERICAN APPRAISAL (559) 3 10 0 9/ 9 AMERICAN APPRAISAL (559) 76 128 3 37.3 9- 8*VEGGIES (591) 2 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Dark Federation #5 ]H[ + ---:--- + ]H[ + Rodeki: There were just the four of them, or five if you counted Adabemis & Balmador as two separate people, which Sue E. Syde didn't. Not much of an army to arrest a governor. And just because "Princess Tirisha wants it done." What did the woman expect them to DO? It was beginning to look like Adabemis & Balmador wasn't the only crazy person around. She glanced at her companions and wondered if there was any point in commenting on this. Not to the Dwarf with his two personalities, although if one or the other didn't happen to like Tirisha.... No, not to him, or them. And she had a good idea that Captain Shirivien already knew it and didn't care, at least, not enough to run counter to Tirisha's commands. And her teammate Rob A. Ree...she shook her head. Better just to keep quiet for now. The streets of Rodeki were quiet, too. Very few people were out, and they were keeping close to the sides of buildings and fading down alleys at first sight of the group from Xochithlan. Expecting trouble, Sue guessed. The governor's palace in Rodeki was not as impressive as Sue had expected. Large, yes, but so...ordinary. It looked more like an office building than it did a palace. It was built against the side of the mountain that closed in Rodeki on the north, maybe even built back into the mountain, and it went up three stories with a sort of tower climbing higher back along the slope. There were no majestic pillars, no statues in niches (no niches), and only one balcony. And it was grubby. The stone might have been light-colored originally, but years of the smelter smoke that sometimes filled the valley had turned it blotched dark brown and sooty black. Tirisha wasn't going to like this place at all; Sue E. Syde couldn't imagine her living in it. But that wasn't today's problem. Today's problem was taking it away from Governor Milvares. Who wasn't likely to be taken by surprise.... One side of the big double door opened as the gladiators and Sirivien started up the steps. She didn't recognize the man who came out--a Kannar, late middle age, looked like a man used to wielding authority. It might be the governor himself. When they were close enough to hear him without shouting, he said, "Why have you come here?" The gladiators instinctively looked toward Captain Shirivien. "On the order of our lady, Princess Tirisha of Xochithlan," he said. "She has commanded us to arrest Governor Milvares." "On what grounds?" The man's voice was still calm, but there was steel in it. Shirivien hesitated. "The Princess has not offered us explanation. It is not our place to question, only to obey." A voice from overhead said, "We could drop things on them from here, even though we don't have proper stuff like boiling lead." Sue glanced up. There was a short woman in a Dwarven helmet on the balcony. A tall man in arena-issue mail came up behind her. "Not yet, Gate Witch." He added something that the people on the steps couldn't hear, but the Dwarven woman grinned and punched him on the arm. The man in the doorway reclaimed their attention, saying, "Your princess would be better served if the people around her asked for explanations and offered advice. She would be wise to return to Xochithlan." "Are you threatening Princess Tirisha?" Adabemis or Balmador demanded. "No, I'm offering her sound advice. It would be a good move for her to leave Rodeki. She has no place here." "It sounds like a threat to ME." That was definitely Balmador, the more hostile of the two personalities. "If you think in terms of threats," the man said, "all things sound like threats." Balmador opened his mouth to make a retort, but She and Shirivien moved in on him from either side, and Sue put a hand over his mouth. "Your advice may be good," she said, "but we have our orders." The man made a sort of half bow and stepped back, pulling the door closed behind him. From the balcony, Gate Witch said, "NOW can we drop things on them, John?" "I thought you were looking forward to fighting them in the halls," the man replied. "If you drop things on them now, they'll never make it into the halls. Which might not be a bad thing, when one comes to think about it...." "Spoilsport!" Both gladiators on the balcony withdrew, and pulled that door shut behind them also. Rob A. Ree, whose many flaws did not include major stupidity, looked at the closed door of the palace, and at the windows on either side, which were fifteen feet above the ground in front of them and barred, and said, "Anybody got a pocket battering ram?" "I thought we were supposed to be able to just walk in," Adabemis added. "Now what?" + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ + Near Fratsfa: Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu to the Isle of the Eye. Some came as tourists, some as newly-graduated warriors, some to attend and participate in the Spring Tourney. This was a steady source of income for boatmen, and many of them made the trip two or three times a month; the river and its shores were well known to them. "I don't remember a castle on that hill," one sailor muttered, squinting at the shore. "And I was along here just last week...." "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa confirmed. "And a week is certainly not long enough to build one!" "There was one...eight hundred years ago," a voice murmured behind her. The statuesque manager glanced back at her gladiatress, Nasty Nasturtium. The woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was possible that Nasturtium actually REMEMBERED a castle there, but she hoped not. The thought of having a warrior that old was unsettling. "You're sure, Nasty?" The elfin blonde nodded firmly. "Yes, my mother told me about it--one of her brothers helped to bring the castle down. The Castle of Storms, that was its name, a place of the darkest arts. It was the stronghold of Prince Illrienherthinil Silverthorn, who was called the Ill Rain." Lady Fern glanced at the sky automatically. It WAS getting cloudy, but that was, must be, coincidence. After all, changeable weather was common at this time of year. "That wasn't on Khaldren's list." The short, stocky man removed his bowler and extended a hand to Lady Fern. "Raoul, Lord Protector In Gerfel We Trust." "Kennelworth has spoken of you," Lady Fern admitted. "But what do you know of this Castle of Storms?" "Not a thing, doll. But I'm wondering if Khaldren's magic isn't raising more ruins than he planned on--anyplace with enough of the wrong kind of magic concentrated in it." "This Khaldren is...?" Nasturtium asked. "A wizard who escaped the sinking of Krael," Raoul explained. "He wants to bring Krael forward in time, or back from the dead, or something. And other places he knows about from that era." "That would take a great magic," Nasturtium protested. "With the Arcanum in the current low state, it should not be possible." "Adie in Aruak City says he could be using blood magic based on the arena deaths, doll. She seems to think that'd do it for him." The elf recoiled. "It would!" she whispered, "and that would call to all sites where dark magic has sunk deep. This must be stopped!" "Well, I'm taking the warning to Lady Sheila--" "She can do nothing, even if she would," Nasturtium snapped. "She dares not touch blood magic, even to fight it, except in the most indirect fashion, and indirection will not serve! Not soon enough, anyway." "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily. He took a deep breath and put his hat back on. "And until he's stopped, we will fight everything he brings up from the past." "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be easy." Valamantis: Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to take ship at Valamantis. But the port city was not as he had expected. There was always bustle, but now...it reminded him of a disturbed anthill. And where had those towers on the landward side come from? They weren't something that could have been built in a day, or even a year, and he'd been through here four months ago. "It's Old Valamantis," Arenamistress Sitalva said grimly. "We've had word of some kind of magic afoot aimed at ruined cities, and with all the blood spilled in the recent Bloodgames, it would have been more surprising if something had NOT happened there. But understanding why doesn't help us now. The oldest levels of Old Valamantis," she said grimly, "were Folstrom. NOBODY wants to see the Folstrom loose in the world again." "Bringing the ruins back is one thing," the tall gladiator argued, "but the people...? Surely Ahringol won't release their souls because of a spell and some blood." Sitalva watched the slight wavering of the resurrected towers and shivered, though the day was already warm. "We'll find out, when the city stabilizes. The Silver Mage says sometime in the next week and a half or two weeks. But we can see people moving around in there. And even if they're zombies, it isn't going to be good." Iaye: The fishing boats that had fled Iaye when the earthquakes began crept back one by one as the Trier grew calm again. Most of them followed the coast down toward Point, not because they needed the guidance but to see for themselves if drowned Krael had truly risen from the waves. It had. Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently rocking deck of his boat and stared through a spyglass at the rampart of buildings that blocked what had been the strait between Iaye and Point. He wasn't sure what he had expected, but not this. Krael stood above the water, but not as it must once have looked. Many of the taller buildings showed broken tops, and all was slimed with mud and weed. Here and there, decaying wrecks lay in the streets or even on the roofs of houses. The smell of dead fish was obvious even from a mile away. Krael LOOKED like a city that had spent centuries under water. The people who moved among those ruins didn't. There weren't enough of them to represent the entire population of the city at the time of its disaster, he guessed at no more than two hundred. But they looked...normal. Alive. And their activity--they seemed to be trying to clear one section of the city of its mud and debris--were just what you'd expect. And they seemed to take the whole situation for granted. They must KNOW, from the state of Krael now, what had happened, but they just calmly went about cleaning up. That was the most unnerving thing of all. Xochithlan: There were no ruins around Xochithlan to rise up at the wizard's call, because the modern city was the old city, continuously lived in for longer than most Alastarian cities had existed. There was, perhaps, a tendency for certain long- buried residents to stir in their graves, but if any came out to walk the streets, it was not immediately obvious. What was obvious was the forest. There had been a forest around Xochithlan for a long time, but it had been burned away during the Rirorni War. Replanting efforts had been ongoing for the last eight years, but eight years is not long enough to bring back a major forest. And what surrounded the city now, pressing in against the walls and disturbing the newer suburbs, was a major forest. Not, however, a forest such as the Xochithlani remembered. This was a Forest Primeval. This was a forest that might hide...anything. And according to the scholars of ancient texts consulted by King Feyen of Xochithlan, it probably did. Zuwayza: Zuwayza was as old as Xochithlan, and there were as many dark secrets buried under its streets. The foundation of the city, Vekhirn knew, went back to the days before the first humans. There were Folstrom traces, but there was also something older. Maybe more than one something. And they were all stirring. Too much blood had been spilled here, especially in the years since the invasion--during the invasion itself, and in the slow beating back of the Eastern forces. And in other ways, or for other causes, as well. The court wizard had sensed a new feeling in the people of the old city. Harder. Crueler, perhaps. Less patient, less tolerant--and the Glorious Empire had never been noted for tolerance. The woman Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious apotheosis, had that been the start of this dark bitterness that gripped the people? He shrugged that off. Whatever the cause for the change of heart, blood had been spilled. And somewhere, someone had called on spilled blood to raise old evils, and spilled blood everywhere had answered. Aruak City: Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair between nervous fingers. Nothing she was Seeing was good. Not that the mirror was the best way to See, but it was the only scrying device she had that was still working. There was a bloody film over the glass that could not be washed off, and that, she suspected, was a sign of just how bad things were. Blood magic, used to excess, tainted everything. There was no doubt that the wizard in Zorpunt was strong and ruthless, but what he had started seemed to be taking on a life of its own. And no one, so far, seemed able to stop him. She would have to take steps herself. + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ + Dal Shang: From the top tier of the arena, you could see a long way out to sea, because the arena was built on a cliff above the harbor. So was a lot of the rest of Dal Shang, but except for the governor's palace, it mostly wasn't as high as the arena. Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost that beleaguered arena, was sitting on the top tier brooding. The arena was shrinking faster than a pool of water in the desert. Promising warriors who were looking for a career in the arena were not looking in THIS arena. Fourteen active warriors last time, and two of them had been retiring by way of a Dark Arena appearance. His own team, even, had gone inactive! Something had to be done, but he had no idea what. Even the fans had deserted Dal Shang arena. With a sigh, he turned away from the empty arena to look out to sea. And so he saw the waters of the lake heave as though they were boiling, and a new--or very old--island rise like a black reef no more than five miles off shore. Five miles is too far away to see the details, but there was something disturbingly regular about the broken ridgeline of that island. Like buildings.... A note for the people of the Free Cities and Lirith Kai: Some people say that if you get rid of magic, the world will be much simpler. Some people say that the destabilization of the Arcanum will get rid of magic. Ha! High Magic, the stuff that highly educated wizards do, falters as the Arcanum weakens. But there are other kinds of magic. Older. Cruder. Less vulnerable. There's Blood Magic. Spilling blood releases power. The more blood, the more power. And a very powerful wizard of several centuries ago, Khaldren of Krael, who decided that he didn't want to die when the city around him was dying, has come to the present. He's made a spell to bring Krael back from ruins, and he's tied it to Blood Magic. But there's more blood being spilled around Alastari than he realized, and a lot of Lost Cities that want to live again. If you have some old ruins near your house, and there's an arena where people are bleeding and dying, you've got trouble coming. This is now your story, too. It's all a plot, and probably a dark one. Where is Daylight Savings time when you need it? * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 492): WISPER of SWEORDMASTERS (Mannequin, mgr.) DM 2 NIANIA (turn 377): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.) DM 3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.) DM 4 JHELUM (turn 493): CHASM OF IGNORANCE of UTOPIA RELIGIOSO (Neon Necromancer) DM 5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.) DM 6 TRANSEL (turn 496): MEDUSA of BATTLE BEASTS (Sensei Jan, mgr.) DM 7 BONSUR (turn 493): DIGGER WASP of FLAGG'S CHAMPIONS (Flagg, mgr.) DM 10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.) DM 18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.) DM 21 SUNSET (turn 478): KITTY CHOWDER of CARNAGE CANARIES (C. Canary, mgr.) DM 36 JHANS (turn 452): HALO 14 of BLIND HYPOCRISY (Jekyll, mgr.) DM 38 CLIFFHOME (turn 443): HARI CANE of JINDA-BAN (Zin, mgr.) DM 39 XOCHITHLAN (turn 193): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.) DM 42 RODEKI (turn 430): GATE WITCH of FLAGG'S FIVE (Flagg, mgr.) DM 51 TRICORUS (turn 378): APPLE of FRUITS (Assurnasirbanipal, mgr.) DM 54 TROCAR (turn 179): MERGEN of THE BLACK COMPANY (Woelfe, mgr.) DM 59 ILLIS (turn 167): MACAULIFFE of THE EXPLORERS (Kellog, mgr.) DM 62 VALAMANTIS (turn 328): AKLAR of MITHRAL HALO (Barnabas, mgr.) DM 72 DRAGONHEAD (turn 144): CONSTANTINE of AGELESS WONDER (Belyn, mgr.) ADM 104 DARKHOLM (turn 371): DOONE of FLAGG 16 from RODEKI (Flagg, mgr.) Top Teams --------- DM 1 MORDANT (turn 492): HOMICIDAL MANIACS (Nick, mgr.) DM 2 NIANIA (turn 377): RESURRECTION (Shocking Toad, mgr.) DM 3 OSKSI (turn 497): THE NUKES (Fusion, mgr.) DM 4 JHELUM (turn 493): THE DREIHDENS 2 (Dreihdenflahg, mgr.) DM 5 KALTOS (turn 492): THE MIDDLE WAY 5 (Nick, mgr.) DM 6 TRANSEL (turn 496): BATTLE BEASTS (Sensei Jan, mgr.) DM 7 BONSUR (turn 493): FLOWER CHILDREN (Ebenezer Frothingslosh, mgr.) DM 10 KOLACT (turn 488): MEGAWARRIORS (Matrix, mgr.) DM 18 TALCAMA (turn 479): CENTER FOR OLDS (Suave, mgr.) DM 21 SUNSET (turn 478): CARNAGE CANARIES (C. Canary, mgr.) DM 36 JHANS (turn 452): KAMIKAZI (?, mgr.) DM 38 CLIFFHOME (turn 443): JINDA-BAN (Zin, mgr.) DM 39 XOCHITHLAN (turn 193): CHEAP SHOTS (?, mgr.) DM 42 RODEKI (turn 430): DELVERS (Nick, mgr.) DM 51 TRICORUS (turn 378): DARK HORSEMEN (Nick, mgr.) DM 54 TROCAR (turn 179): none DM 59 ILLIS (turn 167): COLOUR GUARDS (Captain Crayola, mgr.) DM 62 VALAMANTIS (turn 328): MITHRAL HALO (Barnabas, mgr.) DM 72 DRAGONHEAD (turn 144): none ADM 104 DARKHOLM (turn 371): LEGENDS OF STEELE (Doc Steele, mgr.) Recent Graduates ----------------- DM 3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.) DM 5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.) DM 10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.) DM 18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.) PAUL of SHEPHERDS (Assurnasirbanipal, mgr.) (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.) BOOTER of BURN N' PILLAGE (Jolly, mgr.) DM 21 SUNSET (turn 477): SONJA BLOODBANE of THE BLOODBANES (Stik, mgr.) SPY REPORT I was going on vacation, see? Surf, sun... But what do those bums say? "Hit the road, Debby Tonte. OSKSI needs a spyreport." Oh, well. What was the name of that team who got 4-1-0 this turn for a total 143-112-9 you ask? (Sure) SIMPLY DESSERTS' their name, and fighting's their game! MVP award for DEWEY? GAMES LIBRARY's proud of him after beating COMEANDGETSOME and getting 19 points. Talk about yer big time losers! FREDDY FUNGUS got smashed by WOLF SPIDER, and lost 15 points! This Duelmaster is like something else! WHIP SCORPION stopped FANDRAL dead in his tracks! Is the Duelmaster really being a real snob to his teammates? Don't ask me! AAARRGH!!! I HATE SPYREPORTING!!! Sorry. I just had to say it. The warriors of THE NUKES must be getting lonely. They were the most avoided team. Do you guys know something that I don't? Is there some deep dark secret why SIMPLY DESSERTS' been avoiding THE NUKES so much? Or is it just that they're too scared? Like, is NOT HOYLE popular, or what? It was challenged the most in all of OSKSI! It's got a 8-23-0, is that good? SUNBURN must not be a good enough fighter to get in fair fights. She challenged NOT HOYLE. 8 is a big difference. (Well, that's what they tell me.) I thought SUNBURN showed great skill and promise when she subdued NOT HOYLE. All right, so I slept through it! Big deal! Challenges, revenges, Bloodfeuds. All OSKSI ever talks about is fighting! Me, I'm more laid back. Hey you guys, don't you think your families would like to hear from you? Write! (Or have someone write for you.) I really didn't, you know, study when I was a kid. Who would've guessed I'd be a famous Spyreporter? I gotta leave. OSKSI is like such a dump, and you guys smell too much! Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte DUELMASTER W L K POINTS TEAM NAME FANDRAL 5701 17 8 0 98 AESIR (164) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -DREUBRA 6092 17 14 0 110 THE BALROGS (121) SIMEARTH 6155 23 20 0 94 GAMES LIBRARY (340) HARALDUR 6325 10 4 0 92 AESIR (164) CHAMPIONS W L K POINTS TEAM NAME DAT NGUYEN 6216 15 16 0 88 AMERICAN APPRAISAL (559) GRAPH 6073 15 39 0 84 GAMES LIBRARY (340) FROSTY 6314 10 5 0 80 THE NUKES (580) TWITCH 6316 8 7 0 78 THE NUKES (580) SAND CRABS 6308 11 6 2 73 SIMPLY DESSERTS (555) CHALLENGER ADEPTS W L K POINTS TEAM NAME JOHN MAHER 6218 12 18 2 66 AMERICAN APPRAISAL (559) WOLF SPIDER 6324 9 5 0 66 SIMPLY DESSERTS (555) -LEFTISTS BLOW 6356 5 1 2 66 THE CONFUSED (584) SUNBURN 6345 6 3 1 63 SIMPLY DESSERTS (555) -YROHK 6191 12 10 0 58 THE BALROGS (121) ADEPTS W L K POINTS TEAM NAME GOMER 6326 11 3 0 55 THE NUKES (580) FREDDY FUNGUS 6318 9 6 1 51 THE NUKES (580) NOT HOYLE 6208 8 23 0 47 GAMES LIBRARY (340) ADEPTS W L K POINTS TEAM NAME -WHELM 6261 8 2 0 46 THE BALROGS (121) DEWEY 6363 5 3 0 43 GAMES LIBRARY (340) -A. COLMES 6357 3 3 0 42 THE CONFUSED (584) DROMI 6408 5 0 0 41 AESIR (164) THE GOALIE 6229 4 25 0 37 GAMES LIBRARY (340) CHALLENGER INITIATES W L K POINTS TEAM NAME COMEANDGETSOME 5334 4 1 0 28 GREEN WITH ENVY (467) -AMOK 6228 4 11 1 24 THE BALROGS (121) INITIATES W L K POINTS TEAM NAME -M. MOORE 6354 4 2 0 22 THE CONFUSED (584) -BOOKIE 6394 2 1 0 21 THE CONFUSED (584) -SQUASH 6418 1 0 0 20 VEGGIES (591) BUD GREEN 5434 2 2 0 18 GREEN WITH ENVY (467) MARY JANE 5332 4 1 0 15 GREEN WITH ENVY (467) KRONIC BLAZE 6423 1 0 0 12 GREEN WITH ENVY (467) -FHIRDOK 6413 1 0 0 12 THE BALROGS (121) -CARROT 6416 1 0 0 10 VEGGIES (591) JEFF DUNKLE 6391 2 3 0 9 AMERICAN APPRAISAL (559) BLAST WAVE 6414 2 1 0 7 THE NUKES (580) -GREEN BEAN 6419 0 1 0 7 VEGGIES (591) BRUENOR 6420 1 2 1 6 AESIR (164) -C. SCHUMER 6422 0 1 0 1 THE CONFUSED (584) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? FRODI 6432 0 1 0 AESIR 164 MORDANT DESERTER 606 498 NONE DENNIS BRAY 6431 0 1 0 AMERICAN APPRAISA 559 BANDIT PRINCE 629 498 NONE DEEANN RAKOVICH 6254 9 12 0 AMERICAN APPRAISA 559 SAND CRABS 6308 494 NOT REVE ERIC WEITZER 6392 0 4 0 AMERICAN APPRAISA 559 BRUENOR 6420 497 COREY SPANKE 6412 0 2 0 AMERICAN APPRAISA 559 LEFTISTS BLOW 6356 496 DIRT WEED 6430 0 1 0 GREEN WITH ENVY 467 DARK CHAMPION 628 498 NONE WHIPSNAKE 6344 4 5 0 SIMPLY DESSERTS 555 MOUNTAIN TROLL 622 498 NONE PERSONAL ADS John Maher -- There is a definite evolutionary advantage to stamina, you know. -- SimEarth P.S. And to one or the other of us learning SKILLS. Sheesh. Nothing? Ridiculous. Jeff Dunkle -- Hmm, do I catalog you in the 300s, as a social phenomenon, or in the 500s as a natural occurrence, or the 900s as history? Decisions, decisions. -- Dewey Fandral -- LOOK what you did! When you buried me in the sand, you COMPLETELY messed up my charts. The paper is warping, even! How you expect anyone to keep a proper map under these circumstances is beyond me. -- Graph A. Colmes -- It is unreasonable for you to be so short. Definitely, it is...Not Hoyle Gomer -- Gods, man, you're like the Energizer Bunny or something, you just keep on going and going and going. -- The Goalie, quite exhausted 18 March 2004 St. Valentine's Day Massacre Update We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre kill contest in DM 36 is off to a great start. We are also pleased to announce that in addition to the 10 team rollups we are also able to offer the renaming of a dark arena warrior as a prize to the manager with the most kills. The contest is only 2 turns old and is still wide open. There are currently 5 managers tied with one kill each. Anything can still happen so hurry up and get into the arena. On a personal note, no other alliances have entered the arena in force to challenge the kLk dominance. We were expecting The Firm to put up a fight for their supposed home arena. But, they were a no show. Guess they proved what they are really made of. *evil grin* Perhaps another alliance would like to step in to give us a challenge. We are throwing down the gauntlet. Perhaps the Chaos Inc. boys I keep hearing about would like to step in and challenge the kLk for arena dominance. If you don't show up, Chaos, don't feel bad. FAR better managers than you have been invited into Jhans but have chosen to pass on the offer. So if you consider yourself worthy to compete, like fierce competition, and enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM 36. We're already planning our next contest, "Capture the Flag," and have a storyline being actively worked on in the arena. Whatever you like about DM you can find it in JHANS. Bookie mgr. of Suicidal Dreams and Director Jhans Board of Tourism kLk Alliance 27 March 2004 This notice is to inform the DM world that CHAOS INC. has added CHEETO to its ranks. He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member. May your chaotic wings spread disaster and CHAOS for all your days! Welcome CHEETO!! 27 March 2004 Has anyone seen it in print that the "Goat" is leaving the "Cartel"? There were some diplos to the effect of a special branch of the Cartel being formed, like secret societies, governmental agencies and alliances certain agendas are developed. To obtain the desired effect of any agenda only key personnel can be used. The "Goat" is "Cartel" so until you see it with me announcing that I am not Cartel, remember, "The Agenda of the Core is for you to fight for." I hope this stops the confusion. -- Goat 8 April 2004 CLICK (KLK) - Remember, you asked for it. Chaos is coming.... LAST WEEK'S FIGHTS WHIPSNAKE was dealt death by MOUNTAIN TROLL in a 1 minute Dark Arena fight. DIRT WEED was murdered by DARK CHAMPION in a 1 minute Dark Arena melee. DENNIS BRAY was murdered by BANDIT PRINCE in a 2 minute gruesome Dark Arena fight. SAND CRABS devastated JOHN MAHER in a 1 minute one-sided Challenge contest. WOLF SPIDER overpowered FREDDY FUNGUS in a 1 minute mismatched Challenge match. SUNBURN devastated NOT HOYLE in a 1 minute bloody one-sided Challenge duel. DROMI luckily beat THE GOALIE in a popular 8 minute mismatched Challenge brawl. WHIP SCORPION won victory over FANDRAL in a 1 minute expert's Title duel. HARALDUR defeated TWITCH in a 1 minute duel. DAT NGUYEN vanquished GRAPH in a 1 minute one-sided fight. SIMEARTH beat FROSTY in a popular 1 minute one-sided melee. GOMER narrowly defeated DANGEROUS CRIMINAL in a 4 minute bloody match. COMEANDGETSOME was viciously subdued by DEWEY in a exciting 2 minute brutal contest. BUD GREEN bested BLAST WAVE in a 1 minute amateur's bout. MARY JANE viciously subdued BRUENOR in a 4 minute gory beginner's fight. JEFF DUNKLE was viciously subdued by KRONIC BLAZE in a 2 minute beginner's duel. FRODI was barely slain by MORDANT DESERTER in a 3 minute gory amateur's brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 6 TOTAL PARRY 15 - 7 - 1 68 | |LUNGING ATTACK 5 PARRY-RIPOSTE 16 - 10 - 0 62 | |TOTAL PARRY 4 SLASHING ATTACK 9 - 7 - 1 56 | |PARRY-LUNGE 4 AIMED BLOW 16 - 14 - 0 53 | |AIMED BLOW 3 STRIKING ATTACK 33 - 33 - 3 50 | |PARRY-RIPOSTE 2 BASHING ATTACK 17 - 17 - 1 50 | |WALL OF STEEL 2 PARRY-LUNGE 14 - 15 - 0 48 | |SLASHING ATTACK 1 LUNGING ATTACK 26 - 34 - 1 43 | |BASHING ATTACK 1 WALL OF STEEL 9 - 17 - 1 35 | |PARRY-STRIKE 1 PARRY-STRIKE 5 - 11 - 0 31 | Turn 498 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 2 - 0 STRIKING ATTACK 2 - 4 3 STRIKING ATTACK SLASHING ATTACK 1 - 0 PARRY-LUNGE 1 - 3 3 LUNGING ATTACK BASHING ATTACK 1 - 0 AIMED BLOW 0 - 3 1 PARRY-STRIKE LUNGING ATTACK 3 - 2 PARRY-STRIKE 0 - 1 1 WALL OF STEEL TOTAL PARRY 2 - 2 1 BASHING ATTACK WALL OF STEEL 1 - 1 1 PARRY-LUNGE 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK FANDRAL 5701 17 8 0 98 AESIR (164) WALL OF STEEL SIMEARTH 6155 23 20 0 94 GAMES LIBRARY (340) AIMED BLOW FROSTY 6314 10 5 0 80 THE NUKES (580) LUNGING ATTACK SAND CRABS 6308 11 6 2 73 SIMPLY DESSERTS (555) PARRY-RIPOSTE GOMER 6326 11 3 0 55 THE NUKES (580) PARRY-LUNGE FREDDY FUNGUS 6318 9 6 1 51 THE NUKES (580) SLASHING ATTACK DEWEY 6363 5 3 0 43 GAMES LIBRARY (340) TOTAL PARRY DROMI 6408 5 0 0 41 AESIR (164) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is GRAPH 6073. The most popular warrior this turn was THE GOALIE 6229. The ten other most popular fighters were DEWEY 6363, MARY JANE 5332, KRONIC BLAZE 6423, FRODI 6432, SIMEARTH 6155, WHIPSNAKE 6344, SUNBURN 6345, DROMI 6408, GOMER 6326, and SAND CRABS 6308. The least popular fighter this week was BRUENOR 6420. The other ten least popular fighters were JEFF DUNKLE 6391, BLAST WAVE 6414, GRAPH 6073, NOT HOYLE 6208, JOHN MAHER 6218, COMEANDGETSOME 5334, HARALDUR 6325, FREDDY FUNGUS 6318, WOLF SPIDER 6324, and DENNIS BRAY 6431. The following warriors will travel to ADVANCED DUELMASTERS after next turn: FANDRAL (3-5701) AESIR (164) The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: WHIP SCORPION (3-6275) SIMPLY DESSERTS (555) NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, 14 additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament: ABE SIMPSON (9-4453) SPRINGFIELD PB-LEAD (23-4385) ROCK-ETTS IV RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN CHIP (60-4413) RESCUE RANGERS SLAKE (82-12993) WORD OF THE DAY DIS-COMBOBULATE (63-2222) DIS-TEAM RETARD (68-7501) POLITICALLYINCORRECT DARKSIDE (22-2714) LOST SOULS 1 ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES SMOOGIE (82-2247) STREET PIZZAD III ARATHEA (13-3318) THE ELITE PX (82-14364) SUPERIOR FORCES 1203 MIKE, POWERFUL (82-7051) MIKE THE HUNTER DIS-FUNCTIONAL (63-2223) DIS-TEAM -- Green Eyes