DUEL 2 NEWSLETTER
Date : 06/10/2010 Duedate: 06/23/2010
OSKSI ARENA
DM-3 TURN-657
This Weeks Top Honors
THE DUELMASTER IS
VIRTUAL REALITY
STATE OF MIND (245)
(3-6958) [13-6-3,108]
Chartered Recognition Leader Unchartered Recognition Leader
VIRTUAL REALITY PLUTONIUM
STATE OF MIND (245) POISON ELEMENTS (641)
(3-6958) [13-6-3,108] (3-7035) [1-0-0,19]
Popularity Leader This Weeks Favorite
TV DINNER PERFECT DRUG
GENERATION X (416) IRATE FORMATIONS (633)
(3-4910) [17-28-6,85] (3-6943) [10-0-0,107]
THE CURRENT TOP TEAM
IRATE FORMATIONS (633)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. LONG LOST ASYLUM (240) 45
2. POISON ELEMENTS (641) 40 IRATE FORMATIONS (633)
3. ASTRAL KIN (230) 32 Unchartered Team
4. IRATE FORMATIONS (633) 23
5. PASTA (616) 21 POISON ELEMENTS (641)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 IRATE FORMATIONS (633) 66 15 2 81.5 1/ 6 IRATE FORMATIONS (633) 9 2 0
2/ 0*POISON ELEMENTS (641) 3 2 0 60.0 2/ 5 GAMES LIBRARY (340) 9 6 1
3/ 2 PASTA (616) 90 77 7 53.9 3/ 4 ASTRAL KIN (230) 8 7 1
4/ 4 ASTRAL KIN (230) 315 295 27 51.6 4/ 1 STATE OF MIND (245) 7 6 1
5/ 3 DREAMS OF KADATH (635) 33 34 2 49.3 5/ 3 PASTA (616) 6 5 0
6/ 5 GENERATION X (416) 136 143 15 48.7 6/ 2 GENERATION X (416) 5 8 0
7/ 6 STATE OF MIND (245) 105 114 9 47.9 7/ 7 DREAMS OF KADATH (635) 4 10 0
8/ 7 GAMES LIBRARY (340) 680 950 20 41.7 8/ 0*POISON ELEMENTS (641) 3 2 0
9/ 0*LONG LOST ASYLUM (240) 1 4 0 20.0 9/ 0*LONG LOST ASYLUM (240) 1 4 0
10- 8*CONQUEST (553) 0 2 0 0.0 10- 8*CONQUEST (553) 0 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Growth and Expansion
Havoc pursed his lips in concentration and rubbed his grizzled face with broad,
calloused fingers. His short, bristly hair and bushy eyebrows, frosted with a slight
silver tinge, sharpened the edges of his rounded features. The fierceness of his
eyes belied his bulbous nose and large, fleshy face. The small, whitened scars
scattered randomly over his neck and jaw helped reinforce the notion that his bulk
was somehow related to sudden acceleration and violent intentions, despite the fact
that he was currently hunched awkwardly over a large crowded table.
It was a solid, expansive, rectangular table about 7.5 meters around. The far
end was covered with neat piles of daggers and swords in their scabbards. A spiked-
ball morning star, its torn chain twisted and links scattered around its worn handle,
lay nearby across a square of soft leather.
A couple of heavy, ornate seals, a few thick candles, and a small, sharp-bladed
knife sat on a miniature bronze dais in the middle of the table. Closer to Havoc
were two silver scribe trays. Rows of various inkpots representing a half-dozen
tints, and clumps of assorted quills of different lengths, were neatly placed in
small square sections within the trays. A glass bottle of finely ground sand lay on
a pile of absorbent paper sheets.
A shrill keening filled the large, drafty room to its high rafters. An emerald
light shone brightly for a few seconds, dying away with the penetrating sound. The
Arcane Kid stood on the other side of the table now, closely watching Havoc, who
looked up briefly and disdainfully and then dropped his eyes back to the paper in
front of him.
The Kid's slim form was draped in a generous flowing robe of green silk brocade,
heavily adorned with pearls of many different shades and sizes. Silver threads
cunningly fashioned an intricate pattern formed by dozens of various species of
dragons poised to strike.
"You've been ignoring my messages," frowned Arcane as he moved toward the table.
"What have you been up to?"
"Hhhmmpphh," grunted Havoc, slapping the table in front of him and straightening
suddenly. He hunched his shoulders high; a loud crackling noise broke the brief
silence. Arcane winced in distaste. Havoc rolled his head side to side slowly,
relishing the occasional crackle and pop as he eyed Arcane narrowly.
"I've been thinking of goin' into the cattle business," said Havoc seriously.
"Odd," murmured Arcane, his arms crossed. "I wouldn't think you'd enjoy the
rodeo."
"Kid, I've been tryin' to figure out a way to get some beef to the Kin. We're
all sick to death of mutton or fish almost every day."
"Vegetarianism has much to commend itself," replied Arcane absently as he stared
down at the paper that had held Havoc's attention.
"Yeah....(pop crackle pop) but it ain't what I got in mind."
"So I surmised," frowned the Kid. He looked up suddenly. "This map is quite
new, isn't it?"
"Well, it is and it ain't," acknowledged Havoc. "The real old maps of Osksi and
the surrounding area have sorta walked away...somewhere. Can't find anyone who knows
where they're at. And the local government, that, that--"
"Council of Lords, I think," interjected Arcane.
"Yeah, whatever. They don't wanna show me anything in the way of maps or
building surveys or nothin'."
"Well, duh!" laughed Arcane, straightening up with a clap of his hands. His
robe flapped around him and the dragons sparkled and flashed and seemed to assault
the air around him. "That's the sort of information an enemy might well appreciate."
"Naw." Havoc shook his head, eyeing the Kid's robe suspiciously. He turned
slowly and moved away from the table towards a broad, ornately carved chair. He sat
down in it heavily and frowned in disgust. "It's all these damn, skulking Oskonian
ways!"
"Now, Havoc," chuckled Arcane, "you should know by now that the people of Osksi
love subterfuge."
"Love it?!" growled Havoc. "Kid, do you know how to tell if an Oskonian is
lyin'?"
"No, but I'm certain you'll enlighten me."
"His lips are moving!"
The Arcane Kid laughed softly while Havoc glowered in contempt.
"I don't understand how this map helps your situation," chuckled Arcane.
"Especially this map. It's rather barren and - incomplete, I should think."
"Yeah, it is. But it's important."
"How so?"
"Well, it's got its solid parts and it's weak parts. Look here!"
Havoc rose from his chair and prodded a section of the map with a thick finger.
"See, these mountain chains runnin' southeast of Osksi, all the way to
Jhelum..."
"Yes, I see. I don't see a label or name."
"Yeah," muttered Havoc sheepishly. "That's one of its weak spots. Some names
and places are missing from old maps I've found. I decided to make a new one, sort
of tryin' to fill in the gaps."
"How ambitious of you," smiled Arcane with a slight bow. "But I'm certain
somebody has the correct maps with the correct names for you to copy."
"Uh-huh," replied Havoc gruffly. "But nobody's telling anybody, so I got to do
what I got to do."
"Uh-huh," mimicked Arcane as he scrutinized the map closely.
"I'm serious, Kid."
"I'm aware of that," nodded Arcane absently. "But I don't comprehend the 'why'
yet. So the Osksi people aren't much in the way of cartographers. So what? I don't
see YOU in that role either." The Kid sighed deeply and straightened. He looked up
and straight into Havoc's eyes. The Kid's eyes seemed unusually bright and lustrous,
but Havoc never flinched or looked away. Arcane respected that.
"Just tell me, please--cut to the chase."
Havoc grunted through a smug smile.
"Kid, I wanna organize a cattle drive and get some beef in Osksi. I think the
men would appreciate it, and, hell! We could even make a few coins off the deal!"
Arcane seemed frozen for a moment, then he began to laugh and shake his head.
His robe shimmered; the pearls glimmered; the dragons danced across his body as he
shook.
"Havoc, you're a madman!" laughed Arcane. "There's no cattle yard, no
facilities in Osksi for this sort of thing!"
"Not yet there ain't!" retorted Havoc. "Listen, I've been keeping in touch with
some merchants outa Jhelum. Got some connections with tribesmen from the Smoking
Plain. There's some sort of monster-sized mutant breed of bovine roamin' 'round
there. Mean and spiky; tough to kill and dangerous as hell, but honest-to-heaven
100% beef!!"
"You're a madman!" laughed Arcane, fading away into a ball of shrieking emerald
light. "A maniac!!"
"I'm a fighter, Kid, and don't you forget it!"
"No, no Havoc..." Arcane struggled to stop laughing. He giggled a little to
himself as Havoc paced back and forth in front of him.
"Listen, Kid. My merchant contact tells me that Deepwell, on the road from
Bonsur to Delarq Tor, is basically an overgrown stage station run by an ex-gladiator
from Bonsur. Name's Beach Bob."
"Beach Bob?!" Arcane began giggling louder. The dragons seemed to flap their
wings and dart their heads vehemently.
"Yeah, Kid, Beach Bob. Got a partner, too--Surfer Sam..."
Arcane began shrieking in laughter.
"You're a maniac! A maniac!" Laughing and clutching his abdomen, the Arcane
Kid vanished in a sudden shrill scream of green light.
"Yeah, well, we'll see about that," grumbled Havoc, unconsciously pacing back
and forth before the incomplete map. "We'll see 'bout that..."
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 650): VAN DERMINT of BOOZE (Papa Bear, mgr.)
DM 2 NIANIA (turn 533): IGNORANT BAUD of 042709A (The Muffin Man, mgr.)
DM 3 OSKSI (turn 656): FURIOUS GORGE of IRATE FORMATIONS (The Muffin Man, mgr.)
DM 4 JHELUM (turn 627): CASSIS of KIWI CONNECTION (The Mun, mgr.)
DM 5 KALTOS (turn 651): MOSQUITO of BLOOD SUCKERS (The Mun, mgr.)
DM 6 TRANSEL (turn 646): JOHN HUSTON of THE DIRECTORS (?, mgr.)
DM 7 BONSUR (turn 655): CAJETAN of SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 639): DEMON of ABOMINATION (Chase, mgr.)
DM 18 TALCAMA (turn 641): HOLLY of SUPERIOR FORCES 6N (Manager, mgr.)
DM 21 SUNSET (turn 640): SILVER SMURFER of BEN'S BAZAAR (Gentleben, mgr.)
DM 36 JHANS (turn 608): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): KARTIKAYA of JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 273): MS D. MEENER of CRIMINAL ELEMENT (Fizban, mgr.)
DM 42 RODEKI (turn 588): STICKY FINGERS of DUNGEON CELL (One Armed Bandit, mgr.)
DM 51 TRICORUS (turn 539): SAARVEGHAL of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): SAMILDAR of TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 248): BURNING RUBBER of WHAT'S IN A NAME (Storm Lord, mgr.)
DM 62 VALAMANTIS (turn 484): DETONATOR of EOD (Tripwire, mgr.)
DM 72 DRAGONHEAD (turn 224): TORANS ULRIK of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 532): GATEWAY of ATTACK OF THE CLONES (The Upright Man, mgr.)
Top Teams
---------
DM 1 MORDANT (turn 650): MIGHTY MORALS II (Assurnasirbanipal, mgr.)
DM 2 NIANIA (turn 533): 042709A (The Muffin Man, mgr.)
DM 3 OSKSI (turn 656): POSITION IS EMPTY
DM 4 JHELUM (turn 627): KIWI CONNECTION (The Mun, mgr.)
DM 5 KALTOS (turn 651): BLOOD SUCKERS (The Mun, mgr.)
DM 6 TRANSEL (turn 646): PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 655): SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 369): ABOMINATION (Chase, mgr.)
DM 18 TALCAMA (turn 641): THE GRATEFUL UNDEAD (Street Legal, mgr.)
DM 21 SUNSET (turn 640): NOMADIC TRIBE (Nomad, mgr.)
DM 36 JHANS (turn 608): MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 273): CRIMINAL ELEMENT (Fizban, mgr.)
DM 42 RODEKI (turn 588): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 539): DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): GOTHUM (?, mgr.)
DM 59 ILLIS (turn 248): ISLANDERS (Jorja, mgr.)
DM 62 VALAMANTIS (turn 484): DETHKLOT (?, mgr.)
DM 72 DRAGONHEAD (turn 224): MIDDLE WAY 23 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 532) STREET PIZZA et al (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 3 OSKSI (turn 656): FURIOUS GORGE of IRATE FORMATIONS (The Muffin Man, mgr.)
DM 4 JHELUM (turn 627): PETE MASTIFF of DOGS OF WAR (Jorja, mgr.)
DM 7 BONSUR (turn 652): CANDY CANE of CHURCH LADIES (Papa Bear, mgr.)
DM 18 TALCAMA (turn 641): STOWAWAY of SEA DOGS (One Armed Bandit, mgr.)
(turn 640): SALLANCHE of SUPERIOR FORCES 6N (Manager, mgr.)
BUBBLY BAELZEBUB of THE GRATEFUL UNDEAD (Street Legal)
DM 21 SUNSET (turn 640): SILVER SMURFER of BEN'S BAZAAR (Gentleben, mgr.)
(turn 639): CATHER of LITERATE LOONS (?, mgr.)
DM 36 JHANS (turn 608): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
(turn 607): EDDIE INCHER of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): GURU GNU of HILLTOP GURUS (Nomad, mgr.)
DM 39 XOCHITHLAN (turn 272): MANN SLAUGHTER of CRIMINAL ELEMENT (Fizban, mgr.)
DM 51 TRICORUS (turn 538): TERESAI of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): VARDIN ABEQ of TRADERS OF TROCAR (Jorja, mgr.)
SPY REPORT
Much has changed in OSKSI since last I was here. Never fear, Olaf Modeen adapts
to many situations, as do all successful fighters. Woof! STATE OF MIND were a bunch
of dogs after IRATE FORMATIONS got through with 'em! 4th ain't so sweet as 1st!
Phhbltt! Too much drinking and too little dodging gave GENERATION X a 0-4-0! I got
a good laugh out of it! Ya gotta be quick on yer feet! Keep your elbow off the
table! Thrust! Block out the pain! IRATE FORMATIONS is now ranked 1st with a 4-0-0
turn. It seems so recently people were saying GAMES LIBRARY was washed up, finished.
But 4-1-0 moved them up 3. I guess they're washed no more... What's with FUNNY FARM
FIEND? She actually beat GENERATION X's FREQUENT FLAYER, and walked away with 22
more points from the fight. Laughs were big at PASTA while they watched ELBOWS
clobber STONED IMMACULATE. He lost 12 points and got bruised from objects thrown
from the stands. Try as he might, SHUB NIGGUARTH wasn't good enough at persuading
FURIOUS GORGE to step down from the Duelmaster's throne... Advice to fighters with a
1 will--give up fighting!
Speaking of cowardly avoiders and unfair challenges... The most avoided team
was GENERATION X. Management must be dealin', as the boys at DREAMS OF KADATH ain't
reelin'! GENERATION X's mad! What do people see in SHUB NIGGUARTH? His 10-4-1?
DREAMS OF KADATH ain't talkin', but he's got 97 points. Fighting is a better craft
than farming, TV DINNER, but you have to pay your dues. Being challenged by VIRTUAL
REALITY, 17 points above you, is dues. I have to get this off my chest. What a low
dog, VIRTUAL REALITY! He can't set himself up in a real match. I was sorry to see
TV DINNER lose.
There have been some calls to lengthen the time limit. Do you want the fighters
to walk away, or not? FUNNY FARM FIEND of STATE OF MIND got 22 points for removing
another young punk. Tough luck, GENERATION X! Many a warrior has met his fate in a
hungover stupor. You young rapscallions, take note!
Who knows what the future holds for a warrior. More fights, there's no doubt.
OSKSI is a nice place to live, but I don't like to live in nice places. Time for my
medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
VIRTUAL REALITY 6958 13 6 3 108 STATE OF MIND (245)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
PERFECT DRUG 6943 10 0 0 107 IRATE FORMATIONS (633)
-THE VOICE INSIDE 6974 9 4 0 98 STATE OF MIND (245)
-DAT NGUYEN 6216 19 22 0 97 AMERICAN APPRAISAL (559)
SHUB NIGGUARTH 6952 10 4 1 97 DREAMS OF KADATH (635)
CHAMPIONS W L K POINTS TEAM NAME
VECTOR UNSTABLE 6231 16 7 3 90 ASTRAL KIN (230)
BOB THE INHALER 6928 18 4 1 87 IRATE FORMATIONS (633)
CADILLAC DUNDEE 6956 15 4 1 87 IRATE FORMATIONS (633)
-WHIRLING INSELBERG 6924 6 0 0 86 IRATE FORMATIONS (633)
TV DINNER 4910 17 28 6 85 GENERATION X (416)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
COFFEE HOUSE POET 6987 7 6 0 66 GENERATION X (416)
ELBOWS 6979 6 2 0 61 PASTA (616)
ADEPTS W L K POINTS TEAM NAME
FUNNY FARM FIEND 6985 7 6 2 52 STATE OF MIND (245)
SKAEVOLOVIAN KOR 6970 9 7 0 51 GAMES LIBRARY (340)
STONED IMMACULATE 6975 9 6 0 47 STATE OF MIND (245)
-DIANE MACK 6435 5 5 0 42 AMERICAN APPRAISAL (559)
PLASMA GIRL 6996 5 6 0 40 ASTRAL KIN (230)
-MEGA PIXEL 6995 6 0 0 39 GENERATION X (416)
KAREOKE KILLER 6972 7 8 1 38 GENERATION X (416)
-JEFF DUNKLE 6391 6 9 0 34 AMERICAN APPRAISAL (559)
CHALLENGER INITIATES W L K POINTS TEAM NAME
FALRONDIAL VOTH 6989 7 5 0 32 GAMES LIBRARY (340)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MENOLDRIN SKO 7009 6 4 1 31 GAMES LIBRARY (340)
ZOMBIE BAIT 6964 6 5 0 27 DREAMS OF KADATH (635)
SALDORINIVAN KIRO 6977 5 9 0 27 GAMES LIBRARY (340)
GAMMA K GRAD 7030 3 0 0 24 ASTRAL KIN (230)
INITIATES W L K POINTS TEAM NAME
PLUTONIUM 7035 1 0 0 19 POISON ELEMENTS (641)
IZ'CH 7010 2 5 0 18 DREAMS OF KADATH (635)
CESIUM 7033 1 0 0 13 POISON ELEMENTS (641)
-RAY MORAN 6436 1 9 0 13 AMERICAN APPRAISAL (559)
NANNY'S BOY 7038 2 0 0 12 ASTRAL KIN (230)
GNOCCHI 7039 1 1 0 12 PASTA (616)
ALEXANDER 2889 1 0 0 10 LONG LOST ASYLUM (240)
OF ALHAZRED 7025 2 1 0 7 DREAMS OF KADATH (635)
ROTELLI 7028 1 1 0 7 PASTA (616)
CHLORINE 7031 1 0 0 6 POISON ELEMENTS (641)
-CAVATELLI 7024 1 1 0 4 PASTA (616)
DAEROMENZIAN VAL 7026 0 4 0 4 GAMES LIBRARY (340)
LASAGNA 7029 0 2 0 2 PASTA (616)
LITHIUM 7034 0 1 0 1 POISON ELEMENTS (641)
ARSENIC 7032 0 1 0 1 POISON ELEMENTS (641)
CANTSTOP WONTSTOP 7040 0 1 0 1 STATE OF MIND (245)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
ORIONIS PI 7037 0 2 0 ASTRAL KIN 230 BANDIT PRINCE 657 NONE
FREQUENT FLAYER 7027 3 1 0 GENERATION X 416 FUNNY FARM FIEND 6985 657
DA 1 2887 0 1 0 LONG LOST ASYLUM 240 BANDIT PRINCE 657 NONE
DA 2 2888 0 1 0 LONG LOST ASYLUM 240 DARK CHAMPION 657 NONE
DA 3 2886 0 1 0 LONG LOST ASYLUM 240 BANDIT PRINCE 657 NONE
WHAP 7036 0 1 0 LONG LOST ASYLUM 240 SHEWISH GIANT 657 NONE
PRETTY HATE MACH 7021 2 3 0 STATE OF MIND 245 MENOLDRIN SKO 7009 656
PERSONAL ADS
Coffee House Poet -- Hhhmmm. How about a haiku? (Pretend there are bongos in the
background.)
For blood you sought me
On the hot sand you found me
Bleeding I left you
--Vector Unstable
Kareoke Killer -- You mostly killed time. I can see I'm going to have to stop
acting so lady-like and just get to stabbin'!! -- Plasma Girl
Of Alhazred -- Fast and impressive... at least, compared to me! -- Orionis Pi
Rotelli -- Wow!! You really CAN take a licking and keep on ticking!! Now, how did
you manage to take two to the melon?? I carried a maul and do TREMENDOUS damage, for
Pete's sake!! -- Nanny's Boy
Lasagna -- If you saw my stats, you'd be so ashamed you'd blush. (It's like when
you're bleeding, but it stays on the inside, and off my sandals.) -- Gamma K Grad
TV Dinner -- You must taste so damn good because I keep coming back for more! Mmmm
Mmmm Good! -- Virtual Reality
Falrondial Voth -- I might be out of my mind, but I think you need a tad bit more
seasoning before we cross pathes again. -- Stoned Immaculate
Skaevolovian Kor -- Not only did you viciously subdue me in the arena, but my brain
was just viciously subdued by trying to figure out how to properly spell your name!
-- Funny Farm Fiend
Menoldrin Sko -- I was born so I could die. I hated that reality from the moment my
maker threw my on the arena sands. -- Ghost of Pretty Hate Machine
Furious George -- Congrats on the call... now get the hell outta here!! LOL -- State
of Mind
Pretty Hate (Dead?) Machine -- Ain't gonna be no rematch.... -- Zombie Bait
P.S. Welcome to Zombieland: Rule #1 Cardio...
Osksi -- You rule... This arena is fun... Bodies everywhere. It is like Bloodgames
or something. -- Reaper
Coffee House Poet -- Time to change things up. -- Zombie Bait
Saldorinivan Kiro -- I am dreaming of wins myself. -- Iz'ch
Funny Farm Fiend -- I kept waiting for you to tell me a good joke, but you withheld
them. How un-friendly of you! -- Skaevolovian Kor
Funny Farm Fiend -- Ah, I meant to say "Tittering TURNIPS," not tulips. Sorry about
that, but I just don't like to get so cozy with the veggies, you see. -- Menoldrin
Sko
Iz'ch -- Damn, where's the calamine? -- Daeromenzian Val
Stoned Immaculate -- There are times when I'd like to see you just plain stoned.
With, you know, stones. Sharp ones. -- Falrondial Voth
Frequent Flayer -- Wow! Good thing I was able to end that fight quickly, you were
already starting to lift my hide. Can't have that. I need it all. -- Saldorinivan
Kiro
Ghost of Pretty Hate Machine -- I didn't mean to do that, at all. True, I felt it
was a waste of a pretty woman to give herself to nothing but hate, but... if you
died, you couldn't learn better, right? I sincerely hope you don't become a vengeful
ghost. -- Menoldrin Sko
P.S. Armor, or a higher CN, would have helped, I bet.
P.P.S. And a little less inattention from the Infirmarian. What was he THINKING?
Kareoke Killer -- Surely you didn't expect me to just lie down and surrender? --
Skaevolovian Kor
Our congratulations to Furious Gorge. -- Jorja and the Games Librarians
Vector Unstable -- My disappointment in losing that fight was offset by the amount of
skills you taught me. Oh, how bittersweet! Good job though. See you on the sands
again. -- Coffee House Poet
Virtual Reality -- I think we already established the fact that you have my number.
But do you have to keep on proving it! Either you really like me, or can't seem to
beat anybody else up here! Sheeesh! -- TV Dinner
Plasma Girl -- Pretty soon all those skills are going to catch up to you! Keep on
trying! That's the same attitude I take when I grab the mic! -- Kareoke Killer
Saldorinivan Kor -- Now that's more like it! Frequent Domination! -- Frequent Flayer
Ghost of Pretty Hate Machine -- R.I.P. Now where else am I going to get my easy
wins? ;) -- F F
LAST WEEK'S FIGHTS
ORIONIS PI was viciously butchered by BANDIT PRINCE in a 2 minute Dark Arena fight.
DA 1 was dispatched by BANDIT PRINCE in a 1 minute Dark Arena battle.
WHAP was put to death by SHEWISH GIANT in a 2 minute gory Dark Arena match.
DA 2 was slaughtered by DARK CHAMPION in a 1 minute bloody Dark Arena brawl.
DA 3 was slain by BANDIT PRINCE in a 1 minute Dark Arena fight.
VIRTUAL REALITY demolished TV DINNER in a 1 minute Challenge Title competition.
ELBOWS won victory over STONED IMMACULATE in a 3 minute Challenge fight.
KAREOKE KILLER was bested by SKAEVOLOVIAN KOR in a 2 minute Challenge competition.
FUNNY FARM FIEND assassinated FREQUENT FLAYER in a 1 minute uneven Challenge melee.
ZOMBIE BAIT was vanquished by PLASMA GIRL in a 1 minute uneven Challenge duel.
IZ'CH was defeated by MENOLDRIN SKO in a 2 minute Challenge duel.
GNOCCHI lost to SALDORINIVAN KIRO in a 1 minute novice vs. veteran Challenge fight.
FURIOUS GORGE beat SHUB NIGGUARTH in a 2 minute veteran's fight.
PERFECT DRUG savagely defeated VECTOR UNSTABLE in a 3 minute master's competition.
CADILLAC DUNDEE subdued CONVICTED ASSASSIN in a 2 minute brawl.
BOB THE INHALER beat COFFEE HOUSE POET in a crowd pleasing 3 minute conflict.
FALRONDIAL VOTH overpowered OSKSI NOBLE in a 1 minute one-sided duel.
OF ALHAZRED was devastated by PLUTONIUM in a 1 minute uneven duel.
DAEROMENZIAN VAL was overpowered by CESIUM in a 1 minute mismatched brawl.
ROTELLI luckily beat LITHIUM in a 2 minute brutal novice's match.
LASAGNA was beaten by CHLORINE in a 2 minute amateur's fight.
GAMMA K GRAD devastated PERSISTENT BEGGAR in a 1 minute one-sided contest.
NANNY'S BOY defeated CANTSTOP WONTSTOP in a 4 minute novice's duel.
ARSENIC was overpowered by ALEXANDER in a 1 minute uneven fray.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 7 TOTAL PARRY 5 - 1 - 0 83 |
|AIMED BLOW 6 WALL OF STEEL 21 - 7 - 2 75 |
|LUNGING ATTACK 6 AIMED BLOW 26 - 19 - 1 58 |
|PARRY-LUNGE 4 PARRY-RIPOSTE 13 - 13 - 0 50 |
|WALL OF STEEL 4 LUNGING ATTACK 26 - 28 - 2 48 |
|SLASHING ATTACK 4 PARRY-LUNGE 10 - 11 - 0 48 |
|STRIKING ATTACK 4 STRIKING ATTACK 18 - 21 - 0 46 |
|PARRY-STRIKE 2 BASHING ATTACK 22 - 27 - 1 45 |
|PARRY-RIPOSTE 2 PARRY-STRIKE 3 - 6 - 0 33 |
|TOTAL PARRY 1 SLASHING ATTACK 6 - 12 - 0 33 |
Turn 657 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
BASHING ATTACK 6 - 1 SLASHING ATTACK 1 - 3 3 WALL OF STEEL
AIMED BLOW 4 - 2 STRIKING ATTACK 1 - 3 2 BASHING ATTACK
PARRY-LUNGE 2 - 2 PARRY-STRIKE 0 - 2 2 STRIKING ATTACK
LUNGING ATTACK 3 - 3 PARRY-RIPOSTE 0 - 2 2 AIMED BLOW
WALL OF STEEL 2 - 2 TOTAL PARRY 0 - 1 1 LUNGING ATTACK
1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
BASHING ATTACK VIRTUAL REALITY 6958 13 6 3 108 STATE OF MIND (245)
WALL OF STEEL PERFECT DRUG 6943 10 0 0 107 IRATE FORMATIONS (633)
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK SHUB NIGGUARTH 6952 10 4 1 97 DREAMS OF KADATH (635)
AIMED BLOW BOB THE INHALER 6928 18 4 1 87 IRATE FORMATIONS (633)
PARRY-RIPOSTE COFFEE HOUSE POET 6987 7 6 0 66 GENERATION X (416)
LUNGING ATTACK ELBOWS 6979 6 2 0 61 PASTA (616)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is TV DINNER 4910. The most popular warrior this turn
was PERFECT DRUG 6943. The ten other most popular fighters were ELBOWS 6979,
SKAEVOLOVIAN KOR 6970, SALDORINIVAN KIRO 6977, BOB THE INHALER 6928, COFFEE HOUSE
POET 6987, LITHIUM 7034, CADILLAC DUNDEE 6956, WHAP 7036, VIRTUAL REALITY 6958, and
MENOLDRIN SKO 7009.
The least popular fighter this week was CANTSTOP WONTSTOP 7040. The other ten least
popular fighters were ARSENIC 7032, OF ALHAZRED 7025, GNOCCHI 7039, ZOMBIE BAIT 6964,
FREQUENT FLAYER 7027, TV DINNER 4910, DA 2 2888, NANNY'S BOY 7038, FALRONDIAL VOTH
6989, and FUNNY FARM FIEND 6985.
The following warriors have traveled to AD after fighting this turn:
FURIOUS GORGE (3-6923) IRATE FORMATIONS (633)
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
TROLL (7-4624) BIG BAD
BARBARIAN (12-4783) SUPERIOR FORCES 22T
RAMPAGE (32-5076) ANGELS OF PAIN
HOOFA (68-8617) ALMOST
SCUMMY BOY (73-3371) THE FAMILY TREE
NIGHTBINDER (82-3120) FORGE OF FURY
HEDWIG (82-11622) LUROCIAN XIII
DOLAN (82-15864) WHETSTONE 2D II
LOAD MASTER (82-15924) ARIZONA TRIP 2K2
SNOTMONSTER (82-26261) NOSEY
YELLOW SUBMARINE (82-26471) LBA: BEATLEMANIA!
CLUSTER (82-28582) HALF A WORD
KINETIX (82-30489) SUPERIOR FORCES 706
LUNG BUTTER (82-33462) 11405O
WEBBED BEAUS (82-36458) DATING A FROG
KATAMARI DAMACY (82-38613) COOL GAMES
BEAVER (82-39056) ANIMAL'S FARM
VITO BERTOLDO (82-41532) MEDAL OF HONOR
CECIL BOLTON (82-42248) MEDAL OF HONOR V
SOULTAKER (82-45716) FAIRLY ODD PEOPLE II
HARVEY (82-46194) KELLUMBO'S K 06F
PRISONER R09 (82-51085) DUNGEON CELL 4
Congrats to the grads. -- Green Eyes
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 98: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 99: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 98, there no regular challenges, only bloodfeuds.
For DM 99, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, July 7, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!