DUELMASTERS NEWSLETTER Date : 08/26/2003 Duedate: 09/08/2003 JHELUM ARENA DM-4 TURN-479 This Weeks Top Honors THE DUELMASTER IS SUPER CHE DOGS OF WAR (115) (4-5269) [19-20-1,108] Chartered Recognition Leader Unchartered Recognition Leader SUPER CHE FIRE BALL DOGS OF WAR (115) SOME BODIES (523) (4-5269) [19-20-1,108] (4-5486) [2-0-0,15] Popularity Leader This Weeks Favorite SUPER CHE SHERMAN DOGS OF WAR (115) DOGS OF WAR (115) (4-5269) [19-20-1,108] (4-5391) [12-12-1,89] THE CURRENT TOP TEAM DOGS OF WAR (115) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. DOGS OF WAR (115) 46 2. SOME BODIES (523) 8 ABBY NORMAL (190) 3. LIGHT OF HONOR (520) 0 Unchartered Team 4. THE NATURALS IV (513) 0 5. ABBY NORMAL (190) -32 SOME BODIES (523) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*LIGHT OF HONOR (520) 14 8 1 63.6 1/ 2 DOGS OF WAR (115) 8 6 0 2/ 2 ABBY NORMAL (190) 457 361 16 55.9 2/ 1 ABBY NORMAL (190) 7 8 0 3/ 4 DOGS OF WAR (115) 278 450 18 38.2 3- 3*LIGHT OF HONOR (520) 3 1 0 4/ 6*SOME BODIES (523) 2 6 0 25.0 4/ 6*SOME BODIES (523) 2 6 0 5- 5*THE NATURALS IV (513) 1 4 0 20.0 5- 5*THE NATURALS IV (513) 1 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT It's me, The Unknown Spymaster here with my bag to give you the news on last week's fights. Say good-bye to ABBY NORMAL, as they are pushed from the coveted top team spot by the DOGS OF WAR stable. It looks like the guys(?) at DOGS OF WAR had a good week as they went 4-1-0 to put them in 1st place. I guess steroids help! Hey everybody, watch out for LYSISTRATA, who flew up 23 points in the rankings after mashing FANA like a melon. Keep your eye on this gal. Ya know, some days it doesn't pay to walk out on the sands. FANA was bested by LYSISTRATA and drops 17 points. It's a proud day for the DOGS OF WAR stable, as their warrior, SUPER CHE, ascended the Duelmaster's throne. An apple a day keeps the doctor away, but an onion a day keeps T.P.s at bay. But enough of that bunch, let's get on to the wimps who like to avoid battle! And hey, kiddies, those of you who didn't avoid ABBY NORMAL, please raise you hand. Wow. Does JHELUM really have that many liars? For those of you who like math, try this one: ABBY NORMAL + Weapons That go Boom = SOME BODIES + Avoid City. Remember that an arena is not always a safe place to be, but it is one of the most interesting, though! Here's some advice: warriors with little wit and will may encounter problems on the trail to the Isle. I think I had better cut this one short. It's been nice chatting to those of you whom I have not offended yet. Well, there goes another Spy Report. Good luck in next week's fights. And remember, you can pick your friends and you can pick your--(loud boos), oh, you've heard that one already!-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME SUPER CHE 5269 19 20 1 108 DOGS OF WAR (115) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME BAQA 5415 11 5 0 93 ABBY NORMAL (190) CHAMPIONS W L K POINTS TEAM NAME SHERMAN 5391 12 12 1 89 DOGS OF WAR (115) LYSISTRATA 5389 16 9 1 85 DOGS OF WAR (115) FANA 5414 11 5 1 72 ABBY NORMAL (190) CHALLENGER ADEPTS W L K POINTS TEAM NAME METAGRUMBLER 5422 8 5 0 61 ABBY NORMAL (190) G.A. CUSTER 5376 13 14 2 58 DOGS OF WAR (115) CHALLENGER INITIATES W L K POINTS TEAM NAME -PINDAR 5456 4 1 0 26 LIGHT OF HONOR (520) -SOLE SURVIVOR 5454 3 2 1 24 LIGHT OF HONOR (520) INITIATES W L K POINTS TEAM NAME -SOKOR 5455 4 1 0 23 LIGHT OF HONOR (520) HELLENIC FLU 5471 3 2 0 23 ABBY NORMAL (190) -BLANCTOR 5452 2 3 0 19 LIGHT OF HONOR (520) FIRE BALL 5486 2 0 0 15 SOME BODIES (523) -THE TAILGATER 5395 1 0 0 9 THE NATURALS IV (513) MASTIFF 5490 0 2 0 2 DOGS OF WAR (115) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? MALFORMED 5489 1 2 0 ABBY NORMAL 190 WURM KIN 607 479 NONE THE BIG NASTY 5129 10 14 1 DEATH ON A STIK 490 G.A. CUSTER 5376 475 NOT REVE PERSONAL ADS Baqa -- You fiend! You are out to GET me, I know that now! And I say FIEND. Nothing less. -- Super Che M. Chardinee has fans? Amazing. -- Sherman Fana -- I can't say you didn't earn that win. I guess this was your day rather than mine. -- Lysistrata Metagrumbler -- You're plotting against me, aren't you? I can tell. But I know the answer to THAT. -- G.A. Custer Fireball -- You singed me good. -- Mastiff 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. 19 August 2003 Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), no new day is rising, but the sun is setting on just another beautiful evening. While you were sleeping, an irksome rabble has entered the always fair Aruak City. Of course they fought alongside our warriors, most not so treasured, as all gladiators do. They drank with themselves, and slept with themselves. Whether they had masks, who cares. Warriors, don't be afraid. For years Aruak has been one of the safest cities in Ghea, and that custom has been continually cultivated, and will continue to be by those who have called it home for years and those who live, fight, and die by the same ethics. There is no contest, nor has there ever needed to be one for many years. A conflict of personalities has arisen, and the city has been 'invaded' by pests. Any rules that are annouced will be purely for the joy of the lemmings' own little world. Those who are being targeted have no interest in participating except to defend the integrity of an arena that is different from others. Whether you choose to come to Aruak, do it for your own reasons, not theirs. Competing in Aruak City has never been for the faint of heart or the weak willed. Combat is combat, wherever you go. Blood will flow as always, and now many innocents will be caught in the middle, but those who defend Aruak's traditions never target those who bring respect of Aruaki customs with them to our home. So ignore the private ranting announcement brought by the stuporous Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and bogus 'contest', choose it for the tradition. Choose it because Aruak is different. Defenders of Aruak 25 August 2003 To any that care -- The CDC is back; our current roster is: Malaquar -- Minion of Guardian Pip the Troll -- Burly Enforcer Type mouse -- Official Sneaky Bastard Papa Bear -- Elder Statesmen The Sealer says, "Hi, I'm the dealer." Papa Bear says, "It's not my f****n fault." Guardian -- Paper Figurehead LAST WEEK'S FIGHTS MALFORMED was butchered by WURM KIN in a 1 minute bloody Dark Arena fight. BAQA lost to SUPER CHE in a action packed 1 minute Title battle. FANA was subdued by LYSISTRATA in a 1 minute fight. SHERMAN viciously subdued VETERAN MERCENARY in a 2 minute bloody brawl. METAGRUMBLER overpowered THE USEROUS MERCHANT in a 1 minute one-sided fight. G.A. CUSTER devastated HELLENIC FLU in a 2 minute gory uneven brawl. FIRE BALL devastated MASTIFF in a 1 minute mismatched match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |WALL OF STEEL 3 PARRY-STRIKE 5 - 0 - 0 100 | |LUNGING ATTACK 2 PARRY-LUNGE 15 - 5 - 1 75 | |TOTAL PARRY 2 LUNGING ATTACK 23 - 14 - 2 62 | |PARRY-RIPOSTE 1 WALL OF STEEL 19 - 15 - 0 56 | |SLASHING ATTACK 1 PARRY-RIPOSTE 5 - 5 - 0 50 | |PARRY-LUNGE 1 SLASHING ATTACK 12 - 12 - 2 50 | |STRIKING ATTACK 1 STRIKING ATTACK 11 - 14 - 1 44 | |AIMED BLOW 0 TOTAL PARRY 5 - 8 - 0 38 | |PARRY-STRIKE 0 BASHING ATTACK 2 - 15 - 0 12 | |BASHING ATTACK 0 AIMED BLOW 0 - 7 - 0 0 | Turn 479 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 AIMED BLOW 0 - 0 3 WALL OF STEEL LUNGING ATTACK 2 - 0 PARRY-LUNGE 0 - 1 2 LUNGING ATTACK SLASHING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 SLASHING ATTACK WALL OF STEEL 2 - 1 STRIKING ATTACK 0 - 1 1 PARRY-RIPOSTE BASHING ATTACK 0 - 0 1 STRIKING ATTACK TOTAL PARRY 0 - 2 1 PARRY-LUNGE 1 TOTAL PARRY TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK BAQA 5415 11 5 0 93 ABBY NORMAL (190) WALL OF STEEL LYSISTRATA 5389 16 9 1 85 DOGS OF WAR (115) PARRY-LUNGE FANA 5414 11 5 1 72 ABBY NORMAL (190) LUNGING ATTACK METAGRUMBLER 5422 8 5 0 61 ABBY NORMAL (190) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SUPER CHE 5269. The most popular warrior this turn was SHERMAN 5391. The ten other most popular fighters were G.A. CUSTER 5376, BAQA 5415, SUPER CHE 5269, LYSISTRATA 5389, METAGRUMBLER 5422, FIRE BALL 5486, HELLENIC FLU 5471, MALFORMED 5489, FANA 5414, and MASTIFF 5490. The least popular fighter this week was MASTIFF 5490. The other ten least popular fighters were FANA 5414, MALFORMED 5489, HELLENIC FLU 5471, FIRE BALL 5486, METAGRUMBLER 5422, LYSISTRATA 5389, SUPER CHE 5269, BAQA 5415, G.A. CUSTER 5376, and SHERMAN 5391. The following warriors will travel to ADVANCED DUELMASTERS after next turn: SUPER CHE (4-5269) DOGS OF WAR (115) STATIC (4-4054) PROJECT DARK FIRE (377) FACE-TO-FACE XXXII Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S Rural Rd). Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast. The rooms are blocked. The reservations number is 480-897-7444; tell them you're with the "Reality Simulations Face to Face Convention" block. Our room block will be released in mid-December, so please make sure you reserve your room before then. There is a free shuttle to the airport, as well as free parking. The hotel is located down the freeway in Tempe. All rooms have high speed internet (for an extra charge). There is a fitness center, jacuzzi, and pool, and of course a bar and restaurant inside the hotel. And there's Denny's right across the street. Look for transportation info in the tournament information sheet. The tournament information sheet/strategy sheet should be out sometime in late November/early December. If you haven't been to a Face-to-Face before, you're overdue. If you have, you'll be back. Don't miss this one, it'll be a blast! See you there! -- Green Eyes and the RSI Staff