DUEL 2 NEWSLETTER
Date : 12/26/2006 Duedate: 01/08/2007
KALTOS ARENA
DM-5 TURN-564
This Weeks Top Honors
THE DUELMASTER IS
MICKEY MANTLE
SPORTS GREATS (496)
(5-4715) [13-2-0,112]
Chartered Recognition Leader Unchartered Recognition Leader
MICKEY MANTLE POSITION IS EMPTY
SPORTS GREATS (496)
(5-4715) [13-2-0,112]
Popularity Leader This Weeks Favorite
FERGUS HILL MICKEY MANTLE
THE MIDDLE WAY 5 (453) SPORTS GREATS (496)
(5-4805) [15-13-0,87] (5-4715) [13-2-0,112]
THE CURRENT TOP TEAM
PAPER MARIO (457)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. THE MIDDLE WAY 5 (453) 21
2. SPORTS GREATS (496) 20 PAPER MARIO (457)
3. PAPER MARIO (457) -6 Unchartered Team
MUSCLE RELAXERS (366)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 PAPER MARIO (457) 45 15 1 75.0 1/ 1 PAPER MARIO (457) 9 4 0
2/ 2 SPORTS GREATS (496) 30 26 4 53.6 2/ 2 SPORTS GREATS (496) 7 2 0
3/ 3 THE MIDDLE WAY 5 (453) 304 325 13 48.3 3/ 3 THE MIDDLE WAY 5 (453) 6 9 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Busy, busy, busy, lots of things happening in KALTOS this turn, and let's start
with a look at some of the teams. And let's see, PELE fought CAPTURED ORC and gained
8 points and contributed to SPORTS GREATS' 2-1-0. GRETZKY has lost to ELINDE GOSS,
falling 4 points, while helping make SPORTS GREATS a 2-1-0 turn. Well done, KALTOS,
the Duelmaster was this turn's most challenged warrior. Perhaps SUSHIE is not as
thrilled, being challenged 2 times. MICKEY MANTLE challenged for the Duelmastership
this turn, attempting to dethrone PAPER MARIO's warrior. And not without some honor,
MICKEY MANTLE now claims the title and throne of Duelmaster of KALTOS. Tell me, is
nothing sacred? I have heard from unimpeachable sources that The Victory Tavern uses
trolls in their stew. Talk about gristle!
I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher
friend of mine assures me this is true. THE MIDDLE WAY 5 has cause to stand tall, as
they were KALTOS' most avoided team. A smart manager knows this is a team to beat.
And avoiding THE MIDDLE WAY 5 more than any other team we find PAPER MARIO. KALTOS,
are we going to accept, or respect this sort of thing? In a brave attempt, TWINK
from PAPER MARIO challenged up 24 points to fight FERGUS HILL from the THE MIDDLE WAY
5 stable. TWINK perhaps got its just desserts, seeing as it lost to FERGUS HILL and
ended up with 62 recognition points.
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. Is it really true that KALTOS has
more dishwashers per capita that fighters? Just thought I'd ask...
Thought for the day, a new sword shines bright, but the notched sword sings the
sweetest. Always good to rest in KALTOS, but never good to wear out my welcome.
Look for me in future turns. Until the sun next rises and my pen sets to paper--
Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
MICKEY MANTLE 4715 13 2 0 112 SPORTS GREATS (496)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
SUSHIE 4394 12 2 0 96 PAPER MARIO (457)
CHAMPIONS W L K POINTS TEAM NAME
FERGUS HILL 4805 15 13 0 87 THE MIDDLE WAY 5 (453)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
TWINK 4396 9 5 1 62 PAPER MARIO (457)
STAR ROD 4391 10 4 0 61 PAPER MARIO (457)
PELE 4847 4 0 0 60 SPORTS GREATS (496)
BOMBETTE 4399 11 2 0 57 PAPER MARIO (457)
ADEPTS W L K POINTS TEAM NAME
-TUBBA BLUBBA 4395 3 2 0 45 PAPER MARIO (457)
JERI LOUGH 4840 4 14 0 39 THE MIDDLE WAY 5 (453)
CHALLENGER INITIATES W L K POINTS TEAM NAME
ORVERD QUILL 4834 7 11 1 33 THE MIDDLE WAY 5 (453)
ELINDE GOSS 4841 6 11 0 32 THE MIDDLE WAY 5 (453)
HELENE JUSTE 4875 2 1 0 24 THE MIDDLE WAY 5 (453)
INITIATES W L K POINTS TEAM NAME
GRETZKY 4873 2 1 0 22 SPORTS GREATS (496)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
Hey, Mickey, I hit a home run on that one, didn't I? -- Sushi, Duelmistress of Kaltos
Fergus -- THAT hurt! You are pretty mean with that weapon. I really don't want to
see you again. -- Star Rod
Jeri Lough -- Ho, ho, ho. Merry Christmas to me. Merry Christmas to me. -- Bombette
Ambitious Guard -- I am ambitious too! -- Twink
Elinde -- Well that's too bad. Tempe would have been super duper! -- Star Rod
Elinde Goss -- I certainly am slippery and disgusting; and proud of it! -- Tubba
Blubba
Overd -- Oh, you are such a gentleman. Private it is. How about NOW? -- Bombette
Jeri Lough -- You have a strategy? Why? -- Star Rod
Hey, Paper Marios; keep up the good work. -- Luigi
Come one, come all! See the amazing Shrinking Arena! It's astonishing, incredible,
a reversal of the natural order! It shrinks, it contracts, it grows smaller before
your very eyes! Come one, come all....
Gretzky -- Sports great, huh? I took you for some kind of academic great, just going
by the way you sucked up those skills. I didn't know I had it in me to teach that
much. Maybe I should look into a new career. -- Elinde Goss
P.S. I sincerely hope you have tourney experience, because otherwise, I would have
to be really embarrassed about that loss. Your one fight to my fifteen...gods.
Star Rod -- It's you again, huh? But this time, I took EXTRA VITAMINS before the
fight! I had some doubts about the whole "vitamin therapy" thing, you know? But
darned if it doesn't work. And now I can get an endorsement contract, too! -- Fergus
Hill
Bombette -- I actually thought that was going fairly well, until you blew up in my
face. I wish you wouldn't do that. -- Jeri Lough
P.S. That was my favorite weapon you broke, you know. Don't do that again.
P.P.S. It USED to be lucky.
Pele -- Oh, cheese, and the sport you're great at is gladiation, right? Ouch. --
Orverd Quill
P.S. But at least I got four clashes before you STOLE my initiative and wouldn't
give it back.
The Embezzling Scribe? Did I see him at MarGee's House of Chance last night?
Losing--that's what I noticed, that he was losing BIG time. No wonder he embezzles.
Too bad (for him) that he's as bad at that as at cards. -- Helene Juste
P.S. And he's no great shakes as a gladiator, either.
Sushie -- Yeah, but I get scales between my teeth, and they aren't easy to get out
afterward. Worse than popcorn hulls. -- Fergus Hill
Tubba Blubba -- If gladiating is the only thing in your life, I pity you. -- Elinde
Goss
30 November 2006
NEED A TURF WAR ALLIANCE?? Master Beru, Wretch, Reaper, and Xoan have come together
to form an Alliance for the TURF WAR in DM47 with no regards for experience in
competitions or even the game. If you want to enjoy the thrills of the competition,
we have space for up to three more managers. Contact Master Beru at
d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army
of Darkness. If you are interested, we need to move quickly, since the contest
starts in January and there are a few requirements to meet to participate. May your
blades find the chinks in your enemy's armor. -- Master Beru
6 December 2006
ANNOUNCING THE NO-TOURNAMENT ARENA (81)
As an American I honor my cultural heritage by stealing any good idea. This idea was
originally proposed by Lord Xiang in November 2005. RSI will be opening the arena
(81) for teams willing to sign the following pledge:
* I pledge that I will not send warriors from this arena to a Tournament, nor will I
use a Tournament prize on a warrior from this arena.
* I pledge to run a full team when I run turns in this arena. If circumstances
preclude my running less than a full team I will notify the Player Committee.
* I agree to abide by the decisions of the Player Committee.
* I understand that any warrior that participates in a Tournament shall be sent to
the Dark Arena until they are dead.
* I understand that any warrior that receives a Tournament prize shall be send to
the Dark Arena until they are dead.
The following are the rules for joining this No-Tournament arena
1. No tournament play for warriors in this arena (Dead tournament or otherwise).
2. One team per manager.
3. Teams start with new rollup (or a zero fight equivalent team is transferred into
this arena.)
4. No tourney prizes allowed to modify warriors in the arena.
5. Twenty teams required, per RSI.
6. Waivers are required to allow self-regulation on tourney ban, granting RSI
authority to Dark Arena any warrior that participates in a Tournament (until the
warrior is dead).
7. Rotating council to enforce tourney ban and maintain arena integrity.
The main purpose of the Player Committee is to maintain fair play in the arena:
* Warriors that participate in Tournaments will be sent to the Dark Arena until they
are dead. This means that the Player Committee has the power to send another
player's warrior to the Dark Arena
* Managers that abuse the rules of the Arena may be banned/transferred from the
Arena.
The player with the most votes for Chairman will fill slot 1 [Chairperson] and that
term expires end of March 2007.
The player with the most votes overall will fill slot 5 and that term expires end of
November 2007.
The player with the second most votes overall will fill slot 4 and that term expires
end of September 2007.
The player with the third most votes overall will fill slot 3 and that term expires
end of November 2007.
The player with the fourth most votes overall will fill slot 2 and that term expires
end of May 2007.
During the month that the chairperson's term expires the Player Committee will select
one of the remaining 4 players to be the next chairperson. During the month that any
member's term expires the arena will vote for a different player to join the Players'
Committee.
If you want to be a candidate for the player committee:
1. Post a message in the Duel2 Forum at
http://www.reality.com/duel2/modules.php?name=Forums
2. E-Mail Deke at DekeYoung@Comcast.NET
3. Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81]
There are 4 steps to joining this arena
1) Send in a new team rollup to RSI with the following pledge taped/stapled to the
rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the
following form.
No-Tournament Arena (81)
* I pledge that I will not send warriors from this team to a Tournament, nor will I
use a Tournament prize on a warrior from this team.
* I pledge to run a full team when I run turns in this arena. If circumstances
preclude my running less than a full team I will notify the Player Committee.
* I agree to abide by the decisions of the Player Committee.
* I understand that any warrior that participates in a Tournament shall be sent to
the Dark Arena until they are dead.
* I understand that any warrior that receives a Tournament prize shall be send to
the Dark Arena until they are dead.
[Sign your name here ..............................................................]
2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament
Arena thread
http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid=
94ebf69603ccaf5c7dbf1b19da799732
3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name
4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team
name and intent to join Arena 81 and abide by the Arena rules.
RSI will be processing overviews for this arena as soon as you send them into
RSI.
The first turn will run in January 2007. This will be a normal speed arena.
While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory.
The intent is that players that run turns will run a full team. One warrior teams
are discouraged and will a topic for the Player Committee to resolve.
I also encourage players to join the Duel2 Yahoo Group for faster updates and
feedback. http://games.groups.yahoo.com/group/duel/
There are already 29 managers already committed to the project
x Apex = CAROLINA BLUE -- Cf PC -- Cf PCC
x Bill (I think this is the same person) = CLUB CUTTHROAT
x Blackstorm = DARK ENCLAVE -- Cf PC
Master Darque = DARQUE AGES
x DeGotti = CULT OF BACCHUS
x Deke = DOC LEGRAND'S LAB
Den = BIG LAKE OUTCASTS
x Drake = DRAKE'S HARDWARE -- Cf PC
Ghab = ASSASSIN NATION
Grimm = FURRY FURY
Hammer = AARDVARK HAMMERZ
Ikillu = BATTLE GRUNTS
x Indimar = AS SEEN ON TV II
x Kat = KATHOUSE
x Kellumbo = KELLUMBO'S KIDS
x Le Pentarque = LA PENTARCHIE
x Master Beru = CHILDHOOD HEROES -- Cf PC
x Nomad = DRAGONBANE GUILD
Nuln = RED IRON KNIGHTS
x Pauly = ALE HOUSE MERCS
Ragnarokwolf = RAGNAROK'S WOLVES
x Rillon = THE DRAUGS
x Roadkill = STREET WALKERS
Seraphim = LEGION OF SOLITUDE
Silas = GRIFFONRAWL MMA
SlugBait = ORCS HATE PHYSICS
x Terminator = WARMASTERS
x The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC
Woody
X = 17 Team Rollups received by RSI as of 29 November 2006
Cf = Candidate for
PC = Player Committee
PCC = Player Committee Chairperson
Deke Young will not be part of the inaugural Player Committee, maybe later once
the Arena direction has been developed.
Any questions can be directed to DekeYoung@Comcast.NET
I will track Awards in Arena 81, which will be posted on a web site and included
in the following turn's newsletter.
The Honor of Sunset Award:
The first team to reach 10 Team Kills. In the case that there is more than one
team that achieves 10 Team Kills on the same turn, I will pay the Award to the team
with the most kills. If two or more teams are tied for Team Kills, I will prolong
the contest until one team has the most Kills in the Arena (it does not have to be
one of the teams that first reached 10 Team Kills.)
The Race to Victory Award:
The first team to reach 75 Team Wins. In the case that there is more than one
team that reaches 75 Team wins on the same turn, I will pay the Award to the team
with the most wins. If two or more teams are tied for Team Wins, I will prolong the
contest until one team has the most wins in the Arena (it does not have to be one of
the teams that first reached 75 Team Wins.)
The Commitment to Change Award:
The first team to reach 125 Team Fights. In the case that there is more than
one team that reaches 125 Team Fights on the same turn, I will pay the Award to the
team with the most fights. If two or more teams are tied for Team Fights, I will
prolong the contest until one team has the most fights in the Arena (it does not have
to be one of the teams that first reached 125 Team Fights.) I hope I never give out
this award {figure it out on your own.}
The Team Advancement Award:
The first team to graduate 5 warriors to ADM. In the case that there is more
than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the
first team to graduate 6 warriors. In the case that there is more than 1 team that
graduates 6 warriors on the same turn, I will pay the Award to the first team to
graduate 7 warriors, and so on.
The Iron Throne Award:
The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11.
The Stylemaster Award.
The first team to hold the Stylemaster Award in 7 different styles, STARTING ON
TURN 11. If two teams obtain Stylemaster Awards in 7 styles on the same turn, the
goal will be increased to 8 Styles.
Team Recognition Points: The total recognition points for all warriors in the arena
The Iron Throne Ledger: We will track who has been the Duelmaster every turn in
Arena history.
Iron Throne Counter: The total number of times a team has been the Duelmaster.
Composite Team Stylemaster awards: The number of times a team has had any of the 10
Stylemasters. Having 2 Stylemasters = 2 points that turn.
Challenge win percentage: How often your warriors win when they challenge.
Challenge Defender rate: How often your warriors win when they WERE challenged.
Team Invitations: Number of warriors graduated to ADM.
Team Graduation Rate: Total team fights/Graduated Warriors.
Team Kill Percentage: Total of team Kills/Team Fights
Team Death Percentage: Total of Team Deaths/Team Fights
Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena
will be counted as not-revenged.) You only get credit for one successful
BloodFeud per death (though I encourage you to BloodFeud all 4 turns.)
Current Win Streaks: Warriors that have gone the most turns without losing or
missing a turn.
Team Yahtzee counter: Number of times a team has gone 5-0 in a turn.
Team Bagel counter: Number of times a team has fought without a win.
Team Dark Arena counter: Number of times each team has used the Dark Arena.
The Most Feared (avoided) Team counter: Number of turns that team was the most
avoided team.
We will create a web page just for Arena 81 category leaders.
Hope to see you there. -- Deke
18 December 2006
Let it be known that Buddy Lee is no longer a member of The Company of Brothers,
T.C.B. I have resigned as of 10-23-06. Thank you.
LAST WEEK'S FIGHTS
GRETZKY was unbelievably bested by ELINDE GOSS in a 2 minute Challenge fight.
MICKEY MANTLE viciously subdued SUSHIE in a 5 minute veteran's Challenge Title duel.
TWINK was defeated by FERGUS HILL in a crowd pleasing 1 minute Challenge duel.
STAR ROD bested JERI LOUGH in a 2 minute fight.
PELE overpowered CAPTURED ORC in a 1 minute bloody mismatched match.
BOMBETTE won victory over ORVERD QUILL in a crowd pleasing 3 minute fight.
HELENE JUSTE overpowered PERSISTENT BEGGAR in a 1 minute mismatched brawl.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 5 TOTAL PARRY 15 - 5 - 0 75 |
|TOTAL PARRY 2 STRIKING ATTACK 4 - 3 - 0 57 |
|STRIKING ATTACK 2 LUNGING ATTACK 23 - 21 - 1 52 |
|WALL OF STEEL 2 WALL OF STEEL 12 - 12 - 0 50 |
|PARRY-RIPOSTE 1 AIMED BLOW 3 - 3 - 0 50 |
|AIMED BLOW 0 PARRY-RIPOSTE 4 - 7 - 0 36 |
|PARRY-LUNGE 0 SLASHING ATTACK 1 - 3 - 0 25 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 |
|SLASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 |
|BASHING ATTACK 0 BASHING ATTACK 0 - 0 - 0 0 |
Turn 564 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 1 - 0 LUNGING ATTACK 2 - 3 5 LUNGING ATTACK
TOTAL PARRY 2 - 0 AIMED BLOW 0 - 0 2 WALL OF STEEL
STRIKING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 2 TOTAL PARRY
WALL OF STEEL 1 - 1 PARRY-STRIKE 0 - 0 1 PARRY-RIPOSTE
SLASHING ATTACK 0 - 0 1 AIMED BLOW
BASHING ATTACK 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK MICKEY MANTLE 4715 13 2 0 112 SPORTS GREATS (496)
WALL OF STEEL SUSHIE 4394 12 2 0 96 PAPER MARIO (457)
PARRY-RIPOSTE FERGUS HILL 4805 15 13 0 87 THE MIDDLE WAY 5 (453)
TOTAL PARRY STAR ROD 4391 10 4 0 61 PAPER MARIO (457)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is FERGUS HILL 4805. The most popular warrior this
turn was MICKEY MANTLE 4715. The ten other most popular fighters were ORVERD QUILL
4834, GRETZKY 4873, FERGUS HILL 4805, PELE 4847, ELINDE GOSS 4841, SUSHIE 4394, JERI
LOUGH 4840, HELENE JUSTE 4875, TWINK 4396, and STAR ROD 4391.
The least popular fighter this week was BOMBETTE 4399. The other ten least popular
fighters were STAR ROD 4391, TWINK 4396, HELENE JUSTE 4875, JERI LOUGH 4840, SUSHIE
4394, ELINDE GOSS 4841, PELE 4847, FERGUS HILL 4805, GRETZKY 4873, and ORVERD QUILL
4834.