DUEL 2 NEWSLETTER Date : 12/26/2006 Duedate: 01/08/2007 KALTOS ARENA DM-5 TURN-564 This Weeks Top Honors THE DUELMASTER IS MICKEY MANTLE SPORTS GREATS (496) (5-4715) [13-2-0,112] Chartered Recognition Leader Unchartered Recognition Leader MICKEY MANTLE POSITION IS EMPTY SPORTS GREATS (496) (5-4715) [13-2-0,112] Popularity Leader This Weeks Favorite FERGUS HILL MICKEY MANTLE THE MIDDLE WAY 5 (453) SPORTS GREATS (496) (5-4805) [15-13-0,87] (5-4715) [13-2-0,112] THE CURRENT TOP TEAM PAPER MARIO (457) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE MIDDLE WAY 5 (453) 21 2. SPORTS GREATS (496) 20 PAPER MARIO (457) 3. PAPER MARIO (457) -6 Unchartered Team MUSCLE RELAXERS (366) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 PAPER MARIO (457) 45 15 1 75.0 1/ 1 PAPER MARIO (457) 9 4 0 2/ 2 SPORTS GREATS (496) 30 26 4 53.6 2/ 2 SPORTS GREATS (496) 7 2 0 3/ 3 THE MIDDLE WAY 5 (453) 304 325 13 48.3 3/ 3 THE MIDDLE WAY 5 (453) 6 9 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Busy, busy, busy, lots of things happening in KALTOS this turn, and let's start with a look at some of the teams. And let's see, PELE fought CAPTURED ORC and gained 8 points and contributed to SPORTS GREATS' 2-1-0. GRETZKY has lost to ELINDE GOSS, falling 4 points, while helping make SPORTS GREATS a 2-1-0 turn. Well done, KALTOS, the Duelmaster was this turn's most challenged warrior. Perhaps SUSHIE is not as thrilled, being challenged 2 times. MICKEY MANTLE challenged for the Duelmastership this turn, attempting to dethrone PAPER MARIO's warrior. And not without some honor, MICKEY MANTLE now claims the title and throne of Duelmaster of KALTOS. Tell me, is nothing sacred? I have heard from unimpeachable sources that The Victory Tavern uses trolls in their stew. Talk about gristle! I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher friend of mine assures me this is true. THE MIDDLE WAY 5 has cause to stand tall, as they were KALTOS' most avoided team. A smart manager knows this is a team to beat. And avoiding THE MIDDLE WAY 5 more than any other team we find PAPER MARIO. KALTOS, are we going to accept, or respect this sort of thing? In a brave attempt, TWINK from PAPER MARIO challenged up 24 points to fight FERGUS HILL from the THE MIDDLE WAY 5 stable. TWINK perhaps got its just desserts, seeing as it lost to FERGUS HILL and ended up with 62 recognition points. The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. Is it really true that KALTOS has more dishwashers per capita that fighters? Just thought I'd ask... Thought for the day, a new sword shines bright, but the notched sword sings the sweetest. Always good to rest in KALTOS, but never good to wear out my welcome. Look for me in future turns. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME MICKEY MANTLE 4715 13 2 0 112 SPORTS GREATS (496) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SUSHIE 4394 12 2 0 96 PAPER MARIO (457) CHAMPIONS W L K POINTS TEAM NAME FERGUS HILL 4805 15 13 0 87 THE MIDDLE WAY 5 (453) CHALLENGER ADEPTS W L K POINTS TEAM NAME TWINK 4396 9 5 1 62 PAPER MARIO (457) STAR ROD 4391 10 4 0 61 PAPER MARIO (457) PELE 4847 4 0 0 60 SPORTS GREATS (496) BOMBETTE 4399 11 2 0 57 PAPER MARIO (457) ADEPTS W L K POINTS TEAM NAME -TUBBA BLUBBA 4395 3 2 0 45 PAPER MARIO (457) JERI LOUGH 4840 4 14 0 39 THE MIDDLE WAY 5 (453) CHALLENGER INITIATES W L K POINTS TEAM NAME ORVERD QUILL 4834 7 11 1 33 THE MIDDLE WAY 5 (453) ELINDE GOSS 4841 6 11 0 32 THE MIDDLE WAY 5 (453) HELENE JUSTE 4875 2 1 0 24 THE MIDDLE WAY 5 (453) INITIATES W L K POINTS TEAM NAME GRETZKY 4873 2 1 0 22 SPORTS GREATS (496) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Hey, Mickey, I hit a home run on that one, didn't I? -- Sushi, Duelmistress of Kaltos Fergus -- THAT hurt! You are pretty mean with that weapon. I really don't want to see you again. -- Star Rod Jeri Lough -- Ho, ho, ho. Merry Christmas to me. Merry Christmas to me. -- Bombette Ambitious Guard -- I am ambitious too! -- Twink Elinde -- Well that's too bad. Tempe would have been super duper! -- Star Rod Elinde Goss -- I certainly am slippery and disgusting; and proud of it! -- Tubba Blubba Overd -- Oh, you are such a gentleman. Private it is. How about NOW? -- Bombette Jeri Lough -- You have a strategy? Why? -- Star Rod Hey, Paper Marios; keep up the good work. -- Luigi Come one, come all! See the amazing Shrinking Arena! It's astonishing, incredible, a reversal of the natural order! It shrinks, it contracts, it grows smaller before your very eyes! Come one, come all.... Gretzky -- Sports great, huh? I took you for some kind of academic great, just going by the way you sucked up those skills. I didn't know I had it in me to teach that much. Maybe I should look into a new career. -- Elinde Goss P.S. I sincerely hope you have tourney experience, because otherwise, I would have to be really embarrassed about that loss. Your one fight to my fifteen...gods. Star Rod -- It's you again, huh? But this time, I took EXTRA VITAMINS before the fight! I had some doubts about the whole "vitamin therapy" thing, you know? But darned if it doesn't work. And now I can get an endorsement contract, too! -- Fergus Hill Bombette -- I actually thought that was going fairly well, until you blew up in my face. I wish you wouldn't do that. -- Jeri Lough P.S. That was my favorite weapon you broke, you know. Don't do that again. P.P.S. It USED to be lucky. Pele -- Oh, cheese, and the sport you're great at is gladiation, right? Ouch. -- Orverd Quill P.S. But at least I got four clashes before you STOLE my initiative and wouldn't give it back. The Embezzling Scribe? Did I see him at MarGee's House of Chance last night? Losing--that's what I noticed, that he was losing BIG time. No wonder he embezzles. Too bad (for him) that he's as bad at that as at cards. -- Helene Juste P.S. And he's no great shakes as a gladiator, either. Sushie -- Yeah, but I get scales between my teeth, and they aren't easy to get out afterward. Worse than popcorn hulls. -- Fergus Hill Tubba Blubba -- If gladiating is the only thing in your life, I pity you. -- Elinde Goss 30 November 2006 NEED A TURF WAR ALLIANCE?? Master Beru, Wretch, Reaper, and Xoan have come together to form an Alliance for the TURF WAR in DM47 with no regards for experience in competitions or even the game. If you want to enjoy the thrills of the competition, we have space for up to three more managers. Contact Master Beru at d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army of Darkness. If you are interested, we need to move quickly, since the contest starts in January and there are a few requirements to meet to participate. May your blades find the chinks in your enemy's armor. -- Master Beru 6 December 2006 ANNOUNCING THE NO-TOURNAMENT ARENA (81) As an American I honor my cultural heritage by stealing any good idea. This idea was originally proposed by Lord Xiang in November 2005. RSI will be opening the arena (81) for teams willing to sign the following pledge: * I pledge that I will not send warriors from this arena to a Tournament, nor will I use a Tournament prize on a warrior from this arena. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play for warriors in this arena (Dead tournament or otherwise). 2. One team per manager. 3. Teams start with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena. 5. Twenty teams required, per RSI. 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead). 7. Rotating council to enforce tourney ban and maintain arena integrity. The main purpose of the Player Committee is to maintain fair play in the arena: * Warriors that participate in Tournaments will be sent to the Dark Arena until they are dead. This means that the Player Committee has the power to send another player's warrior to the Dark Arena * Managers that abuse the rules of the Arena may be banned/transferred from the Arena. The player with the most votes for Chairman will fill slot 1 [Chairperson] and that term expires end of March 2007. The player with the most votes overall will fill slot 5 and that term expires end of November 2007. The player with the second most votes overall will fill slot 4 and that term expires end of September 2007. The player with the third most votes overall will fill slot 3 and that term expires end of November 2007. The player with the fourth most votes overall will fill slot 2 and that term expires end of May 2007. During the month that the chairperson's term expires the Player Committee will select one of the remaining 4 players to be the next chairperson. During the month that any member's term expires the arena will vote for a different player to join the Players' Committee. If you want to be a candidate for the player committee: 1. Post a message in the Duel2 Forum at http://www.reality.com/duel2/modules.php?name=Forums 2. E-Mail Deke at DekeYoung@Comcast.NET 3. Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81] There are 4 steps to joining this arena 1) Send in a new team rollup to RSI with the following pledge taped/stapled to the rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the following form. No-Tournament Arena (81) * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. [Sign your name here ..............................................................] 2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament Arena thread http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid= 94ebf69603ccaf5c7dbf1b19da799732 3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name 4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team name and intent to join Arena 81 and abide by the Arena rules. RSI will be processing overviews for this arena as soon as you send them into RSI. The first turn will run in January 2007. This will be a normal speed arena. While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory. The intent is that players that run turns will run a full team. One warrior teams are discouraged and will a topic for the Player Committee to resolve. I also encourage players to join the Duel2 Yahoo Group for faster updates and feedback. http://games.groups.yahoo.com/group/duel/ There are already 29 managers already committed to the project x Apex = CAROLINA BLUE -- Cf PC -- Cf PCC x Bill (I think this is the same person) = CLUB CUTTHROAT x Blackstorm = DARK ENCLAVE -- Cf PC Master Darque = DARQUE AGES x DeGotti = CULT OF BACCHUS x Deke = DOC LEGRAND'S LAB Den = BIG LAKE OUTCASTS x Drake = DRAKE'S HARDWARE -- Cf PC Ghab = ASSASSIN NATION Grimm = FURRY FURY Hammer = AARDVARK HAMMERZ Ikillu = BATTLE GRUNTS x Indimar = AS SEEN ON TV II x Kat = KATHOUSE x Kellumbo = KELLUMBO'S KIDS x Le Pentarque = LA PENTARCHIE x Master Beru = CHILDHOOD HEROES -- Cf PC x Nomad = DRAGONBANE GUILD Nuln = RED IRON KNIGHTS x Pauly = ALE HOUSE MERCS Ragnarokwolf = RAGNAROK'S WOLVES x Rillon = THE DRAUGS x Roadkill = STREET WALKERS Seraphim = LEGION OF SOLITUDE Silas = GRIFFONRAWL MMA SlugBait = ORCS HATE PHYSICS x Terminator = WARMASTERS x The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC Woody X = 17 Team Rollups received by RSI as of 29 November 2006 Cf = Candidate for PC = Player Committee PCC = Player Committee Chairperson Deke Young will not be part of the inaugural Player Committee, maybe later once the Arena direction has been developed. Any questions can be directed to DekeYoung@Comcast.NET I will track Awards in Arena 81, which will be posted on a web site and included in the following turn's newsletter. The Honor of Sunset Award: The first team to reach 10 Team Kills. In the case that there is more than one team that achieves 10 Team Kills on the same turn, I will pay the Award to the team with the most kills. If two or more teams are tied for Team Kills, I will prolong the contest until one team has the most Kills in the Arena (it does not have to be one of the teams that first reached 10 Team Kills.) The Race to Victory Award: The first team to reach 75 Team Wins. In the case that there is more than one team that reaches 75 Team wins on the same turn, I will pay the Award to the team with the most wins. If two or more teams are tied for Team Wins, I will prolong the contest until one team has the most wins in the Arena (it does not have to be one of the teams that first reached 75 Team Wins.) The Commitment to Change Award: The first team to reach 125 Team Fights. In the case that there is more than one team that reaches 125 Team Fights on the same turn, I will pay the Award to the team with the most fights. If two or more teams are tied for Team Fights, I will prolong the contest until one team has the most fights in the Arena (it does not have to be one of the teams that first reached 125 Team Fights.) I hope I never give out this award {figure it out on your own.} The Team Advancement Award: The first team to graduate 5 warriors to ADM. In the case that there is more than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the first team to graduate 6 warriors. In the case that there is more than 1 team that graduates 6 warriors on the same turn, I will pay the Award to the first team to graduate 7 warriors, and so on. The Iron Throne Award: The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11. The Stylemaster Award. The first team to hold the Stylemaster Award in 7 different styles, STARTING ON TURN 11. If two teams obtain Stylemaster Awards in 7 styles on the same turn, the goal will be increased to 8 Styles. Team Recognition Points: The total recognition points for all warriors in the arena The Iron Throne Ledger: We will track who has been the Duelmaster every turn in Arena history. Iron Throne Counter: The total number of times a team has been the Duelmaster. Composite Team Stylemaster awards: The number of times a team has had any of the 10 Stylemasters. Having 2 Stylemasters = 2 points that turn. Challenge win percentage: How often your warriors win when they challenge. Challenge Defender rate: How often your warriors win when they WERE challenged. Team Invitations: Number of warriors graduated to ADM. Team Graduation Rate: Total team fights/Graduated Warriors. Team Kill Percentage: Total of team Kills/Team Fights Team Death Percentage: Total of Team Deaths/Team Fights Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena will be counted as not-revenged.) You only get credit for one successful BloodFeud per death (though I encourage you to BloodFeud all 4 turns.) Current Win Streaks: Warriors that have gone the most turns without losing or missing a turn. Team Yahtzee counter: Number of times a team has gone 5-0 in a turn. Team Bagel counter: Number of times a team has fought without a win. Team Dark Arena counter: Number of times each team has used the Dark Arena. The Most Feared (avoided) Team counter: Number of turns that team was the most avoided team. We will create a web page just for Arena 81 category leaders. Hope to see you there. -- Deke 18 December 2006 Let it be known that Buddy Lee is no longer a member of The Company of Brothers, T.C.B. I have resigned as of 10-23-06. Thank you. LAST WEEK'S FIGHTS GRETZKY was unbelievably bested by ELINDE GOSS in a 2 minute Challenge fight. MICKEY MANTLE viciously subdued SUSHIE in a 5 minute veteran's Challenge Title duel. TWINK was defeated by FERGUS HILL in a crowd pleasing 1 minute Challenge duel. STAR ROD bested JERI LOUGH in a 2 minute fight. PELE overpowered CAPTURED ORC in a 1 minute bloody mismatched match. BOMBETTE won victory over ORVERD QUILL in a crowd pleasing 3 minute fight. HELENE JUSTE overpowered PERSISTENT BEGGAR in a 1 minute mismatched brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 5 TOTAL PARRY 15 - 5 - 0 75 | |TOTAL PARRY 2 STRIKING ATTACK 4 - 3 - 0 57 | |STRIKING ATTACK 2 LUNGING ATTACK 23 - 21 - 1 52 | |WALL OF STEEL 2 WALL OF STEEL 12 - 12 - 0 50 | |PARRY-RIPOSTE 1 AIMED BLOW 3 - 3 - 0 50 | |AIMED BLOW 0 PARRY-RIPOSTE 4 - 7 - 0 36 | |PARRY-LUNGE 0 SLASHING ATTACK 1 - 3 - 0 25 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 | |SLASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 | |BASHING ATTACK 0 BASHING ATTACK 0 - 0 - 0 0 | Turn 564 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 LUNGING ATTACK 2 - 3 5 LUNGING ATTACK TOTAL PARRY 2 - 0 AIMED BLOW 0 - 0 2 WALL OF STEEL STRIKING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 2 TOTAL PARRY WALL OF STEEL 1 - 1 PARRY-STRIKE 0 - 0 1 PARRY-RIPOSTE SLASHING ATTACK 0 - 0 1 AIMED BLOW BASHING ATTACK 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK MICKEY MANTLE 4715 13 2 0 112 SPORTS GREATS (496) WALL OF STEEL SUSHIE 4394 12 2 0 96 PAPER MARIO (457) PARRY-RIPOSTE FERGUS HILL 4805 15 13 0 87 THE MIDDLE WAY 5 (453) TOTAL PARRY STAR ROD 4391 10 4 0 61 PAPER MARIO (457) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is FERGUS HILL 4805. The most popular warrior this turn was MICKEY MANTLE 4715. The ten other most popular fighters were ORVERD QUILL 4834, GRETZKY 4873, FERGUS HILL 4805, PELE 4847, ELINDE GOSS 4841, SUSHIE 4394, JERI LOUGH 4840, HELENE JUSTE 4875, TWINK 4396, and STAR ROD 4391. The least popular fighter this week was BOMBETTE 4399. The other ten least popular fighters were STAR ROD 4391, TWINK 4396, HELENE JUSTE 4875, JERI LOUGH 4840, SUSHIE 4394, ELINDE GOSS 4841, PELE 4847, FERGUS HILL 4805, GRETZKY 4873, and ORVERD QUILL 4834.