DUEL 2 NEWSLETTER
Date : 06/08/2010 Duedate: 06/21/2010
KALTOS ARENA
DM-5 TURN-652
This Weeks Top Honors
THE DUELMASTER IS
MOSQUITO
BLOOD SUCKERS (419)
(5-5011) [13-7-1,142]
Chartered Recognition Leader Unchartered Recognition Leader
MOSQUITO RAVEN
BLOOD SUCKERS (419) ZOMBIE SQUAD (529)
(5-5011) [13-7-1,142] (5-5054) [3-0-1,42]
Popularity Leader This Weeks Favorite
MOTHER-IN-LAW LEORA NOEVAL
BLOOD SUCKERS (419) THE MIDDLE WAY 5 (453)
(5-4050) [16-7-1,133] (5-5020) [12-8-0,53]
THE CURRENT TOP TEAM
ZOMBIE SQUAD (529)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. THE MIDDLE WAY 5 (453) 21
2. BLOOD SUCKERS (419) 16 011510A (527)
3. ZOMBIE SQUAD (529) 14 Unchartered Team
4. 011510A (527) 7
5. DREAD EMPIRE (524) 7 DREAD EMPIRE (524)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 011510A (527) 14 1 1 93.3 1/ 2*ZOMBIE SQUAD (529) 7 7 2
2/ 2 BLOOD SUCKERS (419) 46 21 2 68.7 2/ 1 BLOOD SUCKERS (419) 6 1 1
3/ 0*DREAD EMPIRE (524) 2 1 1 66.7 3/ 4 THE MIDDLE WAY 5 (453) 5 10 0
4/ 3 TECHNOLOGY (283) 506 428 31 54.2 4/ 3 011510A (527) 4 0 0
5/ 4 THE MIDDLE WAY 5 (453) 530 537 17 49.7 5/ 5 TECHNOLOGY (283) 4 9 0
6/ 5*ZOMBIE SQUAD (529) 17 21 3 44.7 6/ 0*DREAD EMPIRE (524) 1 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 650): VAN DERMINT of BOOZE (Papa Bear, mgr.)
DM 2 NIANIA (turn 533): IGNORANT BAUD of 042709A (The Muffin Man, mgr.)
DM 3 OSKSI (turn 656): FURIOUS GORGE of IRATE FORMATIONS (The Muffin Man, mgr.)
DM 4 JHELUM (turn 627): CASSIS of KIWI CONNECTION (The Mun, mgr.)
DM 5 KALTOS (turn 651): MOSQUITO of BLOOD SUCKERS (The Mun, mgr.)
DM 6 TRANSEL (turn 646): JOHN HUSTON of THE DIRECTORS (?, mgr.)
DM 7 BONSUR (turn 655): CAJETAN of SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 639): DEMON of ABOMINATION (Chase, mgr.)
DM 18 TALCAMA (turn 641): HOLLY of SUPERIOR FORCES 6N (Manager, mgr.)
DM 21 SUNSET (turn 640): SILVER SMURFER of BEN'S BAZAAR (Gentleben, mgr.)
DM 36 JHANS (turn 608): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): KARTIKAYA of JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 273): MS D. MEENER of CRIMINAL ELEMENT (Fizban, mgr.)
DM 42 RODEKI (turn 588): STICKY FINGERS of DUNGEON CELL (One Armed Bandit, mgr.)
DM 51 TRICORUS (turn 539): SAARVEGHAL of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): SAMILDAR of TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 248): BURNING RUBBER of WHAT'S IN A NAME (Storm Lord, mgr.)
DM 62 VALAMANTIS (turn 484): DETONATOR of EOD (Tripwire, mgr.)
DM 72 DRAGONHEAD (turn 224): TORANS ULRIK of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 532): GATEWAY of ATTACK OF THE CLONES (The Upright Man, mgr.)
Top Teams
---------
DM 1 MORDANT (turn 650): MIGHTY MORALS II (Assurnasirbanipal, mgr.)
DM 2 NIANIA (turn 533): 042709A (The Muffin Man, mgr.)
DM 3 OSKSI (turn 656): POSITION IS EMPTY
DM 4 JHELUM (turn 627): KIWI CONNECTION (The Mun, mgr.)
DM 5 KALTOS (turn 651): BLOOD SUCKERS (The Mun, mgr.)
DM 6 TRANSEL (turn 646): PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 655): SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 369): ABOMINATION (Chase, mgr.)
DM 18 TALCAMA (turn 641): THE GRATEFUL UNDEAD (Street Legal, mgr.)
DM 21 SUNSET (turn 640): NOMADIC TRIBE (Nomad, mgr.)
DM 36 JHANS (turn 608): MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 273): CRIMINAL ELEMENT (Fizban, mgr.)
DM 42 RODEKI (turn 588): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 539): DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): GOTHUM (?, mgr.)
DM 59 ILLIS (turn 248): ISLANDERS (Jorja, mgr.)
DM 62 VALAMANTIS (turn 484): DETHKLOT (?, mgr.)
DM 72 DRAGONHEAD (turn 224): MIDDLE WAY 23 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 532) STREET PIZZA et al (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 3 OSKSI (turn 656): FURIOUS GORGE of IRATE FORMATIONS (The Muffin Man, mgr.)
DM 4 JHELUM (turn 627): PETE MASTIFF of DOGS OF WAR (Jorja, mgr.)
DM 7 BONSUR (turn 652): CANDY CANE of CHURCH LADIES (Papa Bear, mgr.)
DM 18 TALCAMA (turn 641): STOWAWAY of SEA DOGS (One Armed Bandit, mgr.)
(turn 640): SALLANCHE of SUPERIOR FORCES 6N (Manager, mgr.)
BUBBLY BAELZEBUB of THE GRATEFUL UNDEAD (Street Legal)
DM 21 SUNSET (turn 640): SILVER SMURFER of BEN'S BAZAAR (Gentleben, mgr.)
(turn 639): CATHER of LITERATE LOONS (?, mgr.)
DM 36 JHANS (turn 608): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
(turn 607): EDDIE INCHER of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): GURU GNU of HILLTOP GURUS (Nomad, mgr.)
DM 39 XOCHITHLAN (turn 272): MANN SLAUGHTER of CRIMINAL ELEMENT (Fizban, mgr.)
DM 51 TRICORUS (turn 538): TERESAI of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): VARDIN ABEQ of TRADERS OF TROCAR (Jorja, mgr.)
SPY REPORT
Hail and well met warriors of KALTOS! Know me for who I am, Zontani Sharp Eyes,
Spymaster extraordinaire of all Alastari. Former top team BLOOD SUCKERS was unseated
this week as ZOMBIE SQUAD moved up from 2nd ranking to take the top spot with a 1-3-0
record for the round. RED MERCURY caught the eye of many in the gladiatorial
commission as he skillfully bested LUCAS and was awarded 22 points in recognition.
In one of the week's more notable duels, RAVEN put down JUDAS PRIUS, causing it to
lose 15 points of recognition in the process. Although PENDRU ROST made a valiant
effort, it did not suffice to topple the reign of victorious MOSQUITO. Would you
believe that over half of the old women in KALTOS seem to feel that they could fight
better than you gladiators?
Many and various are the arts of battle. In KALTOS "art" is a word that has
long since passed from the language! My inside sources tell me that the team to beat
in KALTOS these days is TECHNOLOGY. At least, most blades in town are looking to
avoid them. If you didn't look down dark alleys you'd have been hard pressed to find
any of BLOOD SUCKERS last week. Busy avoiding TECHNOLOGY? Loose talk at the arena
has reached my ears and it but confirms the knowledge that many fighters are after
PENDRU ROST. Watch your back!
Vendettas. Bloodied blades and broken spears. Indeed the city has seen more
than its fair share of red in recent times. Some say a warrior is judged by the way
he bears arms. One thing is sure, better a dagger in hand then a sword on the belt!
A thought before I go. Each warrior practices one style, but must not the wise
manager learn the secrets of them all? Ahh, but I can hear the spires of a far off
city calling to me. I must away! Till we meet again, remember: a turtle walks
slow, hides head in a shell, and harms no one; a lion runs to slay its prey.--
Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
MOSQUITO 5011 13 7 1 142 BLOOD SUCKERS (419)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
MOTHER-IN-LAW 4050 16 7 1 133 BLOOD SUCKERS (419)
SCOOTIE PUFF JR 5033 9 1 1 92 011510A (527)
CHAMPIONS W L K POINTS TEAM NAME
PENDRU ROST 4956 15 38 0 83 THE MIDDLE WAY 5 (453)
SONNY 4671 6 10 0 83 TECHNOLOGY (283)
IRVINA KORL 4978 17 21 0 80 THE MIDDLE WAY 5 (453)
GIDGET IMER 5021 13 5 1 80 THE MIDDLE WAY 5 (453)
ADEPTS W L K POINTS TEAM NAME
LEORA NOEVAL 5020 12 8 0 53 THE MIDDLE WAY 5 (453)
RAVEN 5054 3 0 1 42 ZOMBIE SQUAD (529)
-WITTY MERMAN 5036 5 0 0 41 011510A (527)
MECHANON 4696 6 3 0 39 TECHNOLOGY (283)
INITIATES W L K POINTS TEAM NAME
EX OBLIVIONE 5018 2 1 1 23 DREAD EMPIRE (524)
JUDAS PRIUS 5014 3 4 0 22 TECHNOLOGY (283)
RED MERCURY 5063 1 0 0 22 TECHNOLOGY (283)
MAURINA OBEL 5052 4 4 0 16 THE MIDDLE WAY 5 (453)
LUCAS 5056 2 1 1 8 ZOMBIE SQUAD (529)
-FLEA SUCKER 4048 0 1 0 1 BLOOD SUCKERS (419)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
ELECTRIC SHEEP 4595 10 5 0 TECHNOLOGY 283 MOSQUITO 5011 651
CORKY 5061 1 1 0 ZOMBIE SQUAD 529 SHEWISH GIANT 652 NONE
SHIM SHAM 5060 1 1 0 ZOMBIE SQUAD 529 STONE GOLEM 652 NONE
PERSONAL ADS
Pendru Rost -- Sorry about the repeated challenges! Any skills I cancome by are a
huge help as I'm not the smartest warrior. -- Scootie Puff Jr
Raven -- A zombie bird? Scary thought. Especially since ravens aren't exactly the
warm-and-cuddly types to begin with. -- Maurina Obel
Scootie Puff Jr -- I just can't take it. Not even if you go "snap crackle pop" at
me. -- Pendru Rost
My poppa told me to always be nice to veterans. -- Irvina Korl
*My* poppa didn't say a *thing* about being "nice" to dwarves. Ha. -- Gidget Imer
Mechanon -- Odd, I had this vision of you as a "monkey wrench," which I don't know
what it is, but you were flying my way and landed with a whang bang. Ouch. -- Leora
Noeval
Someone sheered the Electric Sheep? Ouch. -- the Middle Way
LAST WEEK'S FIGHTS
CORKY was barely slain by SHEWISH GIANT in a crowd pleasing 1 minute Dark Arena fight.
SHIM SHAM was dispatched by STONE GOLEM in a action packed 2 minute Dark Arena battle.
RAVEN demolished JUDAS PRIUS in a 1 minute uneven Challenge fight.
SONNY was unbelievably bested by SCOOTIE PUFF JR in a 2 minute gory Challenge contest.
MOSQUITO overpowered PENDRU ROST in a 1 minute mismatched Title match.
MOTHER-IN-LAW devastated GIDGET IMER in a 1 minute bloody one-sided duel.
IRVINA KORL beat VENOMOUS CONCUBINE in a 1 minute master's brawl.
MECHANON was savagely defeated by LEORA NOEVAL in a action packed 3 minute melee.
EX OBLIVIONE slimly won victory over MAURINA OBEL in a popular 2 minute duel.
LUCAS was vanquished by RED MERCURY in a 1 minute one-sided duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 5 AIMED BLOW 20 - 8 - 3 71 |
|STRIKING ATTACK 4 LUNGING ATTACK 18 - 10 - 1 64 |
|LUNGING ATTACK 3 TOTAL PARRY 11 - 7 - 0 61 |
|WALL OF STEEL 1 STRIKING ATTACK 19 - 15 - 1 56 |
|PARRY-LUNGE 1 PARRY-RIPOSTE 8 - 8 - 0 50 |
|PARRY-RIPOSTE 1 SLASHING ATTACK 4 - 8 - 0 33 |
|SLASHING ATTACK 1 WALL OF STEEL 3 - 7 - 0 30 |
|TOTAL PARRY 1 PARRY-LUNGE 2 - 9 - 0 18 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 1 - 0 0 |
|BASHING ATTACK 0 BASHING ATTACK 0 - 6 - 0 0 |
Turn 652 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
WALL OF STEEL 1 - 0 LUNGING ATTACK 1 - 2 3 STRIKING ATTACK
STRIKING ATTACK 3 - 1 PARRY-LUNGE 0 - 1 2 TOTAL PARRY
AIMED BLOW 3 - 2 PARRY-STRIKE 0 - 0 1 LUNGING ATTACK
PARRY-RIPOSTE 0 - 1 1 AIMED BLOW
SLASHING ATTACK 0 - 1 1 PARRY-LUNGE
BASHING ATTACK 0 - 0 1 SLASHING ATTACK
TOTAL PARRY 0 - 1 1 WALL OF STEEL
1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK MOSQUITO 5011 13 7 1 142 BLOOD SUCKERS (419)
STRIKING ATTACK MOTHER-IN-LAW 4050 16 7 1 133 BLOOD SUCKERS (419)
AIMED BLOW SCOOTIE PUFF JR 5033 9 1 1 92 011510A (527)
PARRY-RIPOSTE GIDGET IMER 5021 13 5 1 80 THE MIDDLE WAY 5 (453)
TOTAL PARRY MECHANON 4696 6 3 0 39 TECHNOLOGY (283)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is MOTHER-IN-LAW 4050. The most popular warrior this
turn was LEORA NOEVAL 5020. The ten other most popular fighters were SHIM SHAM 5060,
SCOOTIE PUFF JR 5033, EX OBLIVIONE 5018, MAURINA OBEL 5052, SONNY 4671, CORKY 5061,
RAVEN 5054, MOSQUITO 5011, MOTHER-IN-LAW 4050, and IRVINA KORL 4978.
The least popular fighter this week was LUCAS 5056. The other ten least popular
fighters were PENDRU ROST 4956, JUDAS PRIUS 5014, GIDGET IMER 5021, RED MERCURY 5063,
MECHANON 4696, IRVINA KORL 4978, MOTHER-IN-LAW 4050, MOSQUITO 5011, RAVEN 5054, and
CORKY 5061.
The following warriors will travel to AD after next turn:
MOTHER-IN-LAW (5-4050) BLOOD SUCKERS (419)
WINTER FACE-TO-FACE IN SUNNY ARIZONA!
Our next winter FTF will be held in Tempe, Arizona, January 14-16, 2011. It will be
held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as
last year by popular request. Room rates are $129.00 per night, 1-2 occupancy, which
includes full cooked breakfast, complimentary manager's reception (yes, really!), free
airport shuttle, free parking and free high speed internet. There's a fitness center,
jacuzzi, and pool. The rooms are blocked--please make your reservation by December 22
before the block is released! (This is prime season for Phoenix, and people have been
unable to book rooms because they waited too long.) Look for the tournament info
sheet and minioverviews some time in December. We hope you're all looking forward to
it and that we will see you there!
SUMMER FACE-TO-FACE IN CLEVELAND!
Our summer FTF will be down south this year, located in Orlando, Florida on July 9-11,
2010. It will be held at the Courtyard Orlando International Drive, near Universal
Studios and Sea World, and not far from the Disney parks. The hotel is located at
8600 Austrian Court, Orlando, 32819 (800-321-2211). Rooms are $112/night, 1-2
occupancy, and are listed under the Reality Simulations room block.
The hotel features free parking and free high-speed wireless internet in all
guestrooms. The hotel has an pool, jacuzzi, and fitness center. There's a Starbucks,
a restaurant, and a little Market where you can get snacks and sandwiches all day and
night. There are tons of restaurants nearby on I-Drive.
The tournament information sheet will be out imminently. We hope you're all looking
forward to the tournament and that we will see you there!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
TROLL (7-4624) BIG BAD
BARBARIAN (12-4783) SUPERIOR FORCES 22T
RAMPAGE (32-5076) ANGELS OF PAIN
HOOFA (68-8617) ALMOST
SCUMMY BOY (73-3371) THE FAMILY TREE
NIGHTBINDER (82-3120) FORGE OF FURY
HEDWIG (82-11622) LUROCIAN XIII
DOLAN (82-15864) WHETSTONE 2D II
LOAD MASTER (82-15924) ARIZONA TRIP 2K2
SNOTMONSTER (82-26261) NOSEY
YELLOW SUBMARINE (82-26471) LBA: BEATLEMANIA!
CLUSTER (82-28582) HALF A WORD
KINETIX (82-30489) SUPERIOR FORCES 706
LUNG BUTTER (82-33462) 11405O
WEBBED BEAUS (82-36458) DATING A FROG
KATAMARI DAMACY (82-38613) COOL GAMES
BEAVER (82-39056) ANIMAL'S FARM
VITO BERTOLDO (82-41532) MEDAL OF HONOR
CECIL BOLTON (82-42248) MEDAL OF HONOR V
SOULTAKER (82-45716) FAIRLY ODD PEOPLE II
HARVEY (82-46194) KELLUMBO'S K 06F
PRISONER R09 (82-51085) DUNGEON CELL 4
Congrats to the grads. -- Green Eyes
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 98: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 99: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 98, there no regular challenges, only bloodfeuds.
For DM 99, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, July 7, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!