DUEL 2 NEWSLETTER
Date : 01/15/2013 Duedate: 01/28/2013
KALTOS ARENA
DM-5 TURN-720
This Weeks Top Honors
THE DUELMASTER IS
BUZZ KILL
HOOKED ON COFFEE (522)
(5-4991) [12-4-1,103]
Chartered Recognition Leader Unchartered Recognition Leader
BUZZ KILL POSITION IS EMPTY
HOOKED ON COFFEE (522)
(5-4991) [12-4-1,103]
Popularity Leader This Weeks Favorite
HORSE HORSE
ON THE FARM (478) ON THE FARM (478)
(5-4575) [15-15-0,89] (5-4575) [15-15-0,89]
THE CURRENT TOP TEAM
HOOKED ON COFFEE (522)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. HOOKED ON COFFEE (522) 40
2. THE MIDDLE WAY 5 (453) 18 HOOKED ON COFFEE (522)
3. ON THE FARM (478) 5 Unchartered Team
4. CASSEY'S CREW (112) 2
5. SHADY LADIES (548) 0 ROCK-ETTS II (474)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1*HISTORICAL KOLACT (536) 9 1 0 90.0 1/ 2 HOOKED ON COFFEE (522) 6 2 0
2/ 2 HOOKED ON COFFEE (522) 15 7 1 68.2 2/ 3 THE MIDDLE WAY 5 (453) 6 9 0
3- 3*KINGS BLADES (534) 10 7 0 58.8 3- 1*SHADY LADIES (548) 5 3 2
4- 4 MASSAGE PARLORS (487) 31 28 1 52.5 4/ 7 ON THE FARM (478) 2 1 0
5/ 5 ON THE FARM (478) 24 23 1 51.1 5- 6 MASSAGE PARLORS (487) 2 3 0
6/ 6 THE MIDDLE WAY 5 (453) 694 712 24 49.4 6- 5*KINGS BLADES (534) 1 0 0
7/ 7 CASSEY'S CREW (112) 136 161 9 45.8 7- 4*HISTORICAL KOLACT (536) 1 1 0
8- 8*SHADY LADIES (548) 12 17 3 41.4 8/ 8 CASSEY'S CREW (112) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 718): ERBIN PARNAN of LOW ROAD 3 (Jorja, mgr.)
DM 2 NIANIA (turn 601): FORBIDDEN FRUIT of MISNOMERS (Mannequin, mgr.)
DM 3 OSKSI (turn 723): FREQUENT FLAYER of GENERATION X (The Storm Lord, mgr.)
DM 4 JHELUM (turn 695): JAEGER of DOGS OF WAR (Jorja, mgr.)
DM 5 KALTOS (turn 719): BUZZ KILL of HOOKED ON COFFEE (slugbait, mgr.)
DM 6 TRANSEL (turn 714): HARD CORE of INK & STEEL FOREVER (Floyd, mgr.)
DM 7 BONSUR (turn 723): MARGO of CHURCH LADIES (Papa Bear, mgr.)
DM 10 KOLACT (turn 707): JIGGA of JAY-Z (Howlin' Wolf, mgr.)
DM 18 TALCAMA (turn 709): KILL KITTEN of ARDUIN GRIMOIRE (Rascally Rabbit, mgr.)
DM 21 SUNSET (turn 708): SPOONFUL of THE BLUES (Buri, mgr.)
DM 36 JHANS (turn 674): FANG of SERPENTS HOLD (Khisanth, mgr.)
DM 38 CLIFFHOME (turn 663): ARGONATH of PILLAR OF KINGS (The Greek Guy, mgr.)
DM 39 XOCHITHLAN (turn 307): MASSEY of KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 656): ELIFAS KENT of DELVERS (Harby, mgr.)
DM 51 TRICORUS (turn 607): MOONDARK of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 289): DIAN WEI of ASIAN INVASION (Pec Killer, mgr.)
DM 59 ILLIS (turn 282): JOHN WAYNE of TALL TALES (A-Sop, mgr.)
DM 62 VALAMANTIS (turn 552): NEEVAN POVAR of MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 258): LONDON BEEFEATER of MEAT YOUR MAKER (Crip, mgr.)
ADM 104 DARKHOLM (turn 600): CRYSOPRASE of ILLFANG PACT (She-Puppy, mgr.)
Top Teams
---------
DM 1 MORDANT (turn 718): LOW ROAD 3 (Jorja, mgr.)
DM 2 NIANIA (turn 601): THE GOLDEN FISH (Jorja, mgr.)
DM 3 OSKSI (turn 723): GAMES LIBRARY (Jorja, mgr.)
DM 4 JHELUM (turn 695): PEARL JAM (Howlin' Wolf, mgr.)
DM 5 KALTOS (turn 719): SHADY LADYS (Papa Bear, mgr.)
DM 6 TRANSEL (turn 714): BLACK AND BLUES (Howlin' Wolf, mgr.)
DM 7 BONSUR (turn 723): SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 707): JAY-Z (Howlin' Wolf, mgr.)
DM 18 TALCAMA (turn 709): CENTER FOR OLDS (Suave, mgr.)
DM 21 SUNSET (turn 708): TOON INN (Chuck, mgr.)
DM 36 JHANS (turn 374): SERPENTS HOLD (Khisanth, mgr.)
DM 38 CLIFFHOME (turn 663): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 307): KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 656): FLAGG'S FIVE (Flagg, mgr.)
DM 51 TRICORUS (turn 607): VAN DUEL (Nomad, mgr.)
DM 54 TROCAR (turn 289): ASIAN INVASION (Pec Killer, mgr.)
DM 59 ILLIS (turn 282): IMPROVED ILLUSION (Phantasm, mgr.)
DM 62 VALAMANTIS (turn 552): MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 258): MONGREL HORDE (Crip, mgr.)
ADM 104 DARKHOLM (turn 600) DYSLEXICS UNTIE! II (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 1 MORDANT (turn 717): ALLANA LORIMER of LOW ROAD 3 (Jorja, mgr.)
DM 4 JHELUM (turn 695): JAEGER of DOGS OF WAR (Jorja, mgr.)
(turn 694): KID KOALA of COLLEGE RADIO #4 (Floyd, mgr.)
DM 7 BONSUR (turn 722): MARY ANN of CHURCH LADIES (Papa Bear, mgr.)
DM 10 KOLACT (turn 707): JIGGA of JAY-Z (Howlin' Wolf, mgr.)
DM 21 SUNSET (turn 708): SPOONFUL of THE BLUES (Buri, mgr.)
DAGAN of BLOOD AND SAND (Deep Thought, mgr.)
DM 39 XOCHITHLAN (turn 306): WOXTON of KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 655): RIMA ADLER of FLAGG'S FIVE (Flagg, mgr.)
DM 59 ILLIS (turn 281): KING MIDAS of TALL TALES (A-Sop, mgr.)
DM 62 VALAMANTIS (turn 551): MOOSEHEAD of FLOYD'S BREWERY (Floyd, mgr.)
KOLBERT MOON of MIDDLE WAY 10 (Jorja, mgr.)
DUELMASTER'S COLUMN
Notes from the arena champ.
Well you don't see that very often, 2 giants beating each other to a pulp. I've
got to say that Horse got really un-lucky and I'm avoiding since I'm worried about
death.
I'm hooking myself up with a big gulp of the good stuff and hoping to graduate
as soon as I can.
Buzz kill
SPY REPORT
If you were disturbed from your beauty rest only to have to watch a bunch of
KALTOS brutes like you, you'd be grouchy, too. Later days, SHADY LADIES, since
HOOKED ON COFFEE took top team from you this turn, you guys are old news. ON THE
FARM turned their 1-0-0 turn into a 4th place rank in the listings this turn. Any
better than this, and you get put on hit lists. Of course, we're all terribly
impressed to see CAN'T SLEEP win a fight and gain 20 points, terribly. Tsk, tsk,
VENOMOUS CONCUBINE beat SAIRY WELLS and SAIRY WELLS lost 6 points. You're breakin'
my heart. And if variety is the spice of life, KALTOS may be getting bland, as BUZZ
KILL stays top dog in the city. I'm not in a very good mood today, but why am I
telling you this? You want to know what's new, don't you, KALTOS?
My mother always told me, 'If you don't have anything nice to say, start
talking.' I loved that woman. CASSEY'S CREW, I suppose you'll be glad to know you
were this turn's most avoided team. Care to know who is the most afraid of you? And
it looks like ON THE FARM avoided them the most this turn. What a pack of would be
losers, if you ask me. Hmph. SAIRY WELLS was challenged more times this turn than
the Duelmaster. Now was the DM insulted or feared? Heh, heh.
Some people like volunteer work in the hospitals. I volunteer for KALTOS'
morgue. More variety. Honor is like a chainmail shirt, it only shines through use.
Certain nameless cowards will doubtless rebuke me on this one.
What does the KALTOS arena have in common with the inns? It's just as
comfortable to sleep in either place. Ha ha ha ha! Well, I've had enough of this
drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. Paste
this one in your scrapbooks, you'll need the kindling come this winter-- Snide
Clemens
DUELMASTER W L K POINTS TEAM NAME
BUZZ KILL 4991 12 4 1 103 HOOKED ON COFFEE (522)
CHAMPIONS W L K POINTS TEAM NAME
-JEWEL BOX 4849 7 1 0 90 MASSAGE PARLORS (487)
HORSE 4575 15 15 0 89 ON THE FARM (478)
NEWLIN PARRIT 5201 16 13 1 79 THE MIDDLE WAY 5 (453)
SAIRY WELLS 5212 13 13 0 75 THE MIDDLE WAY 5 (453)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
ISOBEL KLINE 5194 13 17 0 62 THE MIDDLE WAY 5 (453)
ASHLEY 4981 16 9 0 59 CASSEY'S CREW (112)
ADEPTS W L K POINTS TEAM NAME
-BIRGITTE 5108 4 1 0 55 KINGS BLADES (534)
-Y THE BOLD 5127 6 0 0 53 HISTORICAL KOLACT (536)
-NOSEY ROSIE 5280 5 1 2 36 SHADY LADIES (548)
-MOODY JUDY 5276 4 4 0 36 SHADY LADIES (548)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-SKINNY MINNIE 5316 2 1 1 33 SHADY LADIES (548)
KILLBY MARCH 5295 6 5 0 30 THE MIDDLE WAY 5 (453)
INITIATES W L K POINTS TEAM NAME
CAN'T SLEEP 5218 1 0 0 20 HOOKED ON COFFEE (522)
INITIATES W L K POINTS TEAM NAME
OSWALD QUORN 5314 2 5 0 19 THE MIDDLE WAY 5 (453)
COFFEE GROUNDS 4994 2 0 0 18 HOOKED ON COFFEE (522)
-COW 4577 2 1 0 13 ON THE FARM (478)
-GIANT KILLER 5200 1 1 0 8 KINGS BLADES (534)
-THE WAITING ROOM 5199 1 0 0 8 MASSAGE PARLORS (487)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
LANDSLIDE 5129 3 1 0 HISTORICAL KOLAC 536 SKINNY MINNIE 5316 718
DECAF 5329 0 1 0 HOOKED ON COFFEE 522 BLACK ORC 720 NONE
PERSONAL ADS
Hot Flash! The Face-to-Face Tourney will be in the 18th, 19th, and 20th of this
month. Get your strategies in by the 17th, please and thank you.
Buzz Kill -- A glorious battle, with 14'2" on the sands. A classic Basher-Lunger
matchup. Well done and congrats on holding the title! -- Horse
Buzz Kill -- You're all heart with the "re-challenge" bit. Glad it didn't come off.
-- Newlin Parrit
P.S. And there'll be other chances.
The Khalhums Dwarf gave me an argument, but I just didn't feel like listening to him.
-- Newlin Parrit
Do you suppose we should set up an Old Soldiers' Home for these annoying Mercenaries?
They wimp around whining about "no pension," MERELY because they didn't save some of
their wages--being a mercenary MEANS you get wages, right?--against the inevitable
age of retirement-- Ah! I have no patience with them! -- Sairy Wells
Skinny Minnie -- You need to put some meat on those bones. Guys don't like to think
they'll get splinters if they hug you. -- Isobel Kline
Moody Judy -- You aren't very nice to guy who's doing the best he can. -- Oswald
Quorn
Nosey Rosie -- All RIGHT, but remember, in exchange for the win, you PROMISED not to
tell. Don't triffle with me, wench. -- Killby March
LAST WEEK'S FIGHTS
DECAF was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
BUZZ KILL vanquished NEWLIN PARRIT in a 1 minute uneven Title battle.
SAIRY WELLS was savagely defeated by VENOMOUS CONCUBINE in a 2 minute expert's fight.
HORSE viciously subdued ASHLEY in a exciting 4 minute bloody veteran's fight.
ISOBEL KLINE devastated THE USEROUS MERCHANT in a 2 minute one-sided duel.
KILLBY MARCH devastated EMBEZZLING SCRIBE in a 1 minute mismatched match.
OSWALD QUORN handily defeated PERSISTENT BEGGAR in a 1 minute uneven fight.
COFFEE GROUNDS won victory over PERSISTENT BEGGAR in a 2 minute beginner's duel.
CAN'T SLEEP vanquished EMBEZZLING SCRIBE in a 1 minute uneven fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 3 LUNGING ATTACK 9 - 3 - 0 75 |
|AIMED BLOW 3 SLASHING ATTACK 4 - 2 - 2 67 |
|PARRY-LUNGE 1 STRIKING ATTACK 10 - 8 - 0 56 |
|LUNGING ATTACK 1 AIMED BLOW 13 - 11 - 1 54 |
|STRIKING ATTACK 1 PARRY-RIPOSTE 7 - 6 - 1 54 |
|PARRY-RIPOSTE 1 BASHING ATTACK 11 - 12 - 1 48 |
|TOTAL PARRY 1 WALL OF STEEL 3 - 4 - 0 43 |
|PARRY-STRIKE 0 PARRY-LUNGE 2 - 4 - 0 33 |
|SLASHING ATTACK 0 PARRY-STRIKE 2 - 5 - 0 29 |
|WALL OF STEEL 0 TOTAL PARRY 0 - 7 - 0 0 |
Turn 720 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 AIMED BLOW 1 - 2 2 LUNGING ATTACK
LUNGING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 STRIKING ATTACK
STRIKING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 1 2 AIMED BLOW
BASHING ATTACK 3 - 0 SLASHING ATTACK 0 - 0 1 BASHING ATTACK
TOTAL PARRY 0 - 1 1 PARRY-RIPOSTE
WALL OF STEEL 0 - 0 1 TOTAL PARRY
1 PARRY-STRIKE
1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK BUZZ KILL 4991 12 4 1 103 HOOKED ON COFFEE (522)
PARRY-RIPOSTE NEWLIN PARRIT 5201 16 13 1 79 THE MIDDLE WAY 5 (453)
TOTAL PARRY ASHLEY 4981 16 9 0 59 CASSEY'S CREW (112)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is HORSE 4575. The most popular warrior this turn was
HORSE 4575. The ten other most popular fighters were ISOBEL KLINE 5194, COFFEE
GROUNDS 4994, BUZZ KILL 4991, SAIRY WELLS 5212, KILLBY MARCH 5295, OSWALD QUORN 5314,
CAN'T SLEEP 5218, DECAF 5329, NEWLIN PARRIT 5201, and ASHLEY 4981.
The least popular fighter this week was ASHLEY 4981. The other ten least popular
fighters were NEWLIN PARRIT 5201, DECAF 5329, CAN'T SLEEP 5218, OSWALD QUORN 5314,
KILLBY MARCH 5295, SAIRY WELLS 5212, BUZZ KILL 4991, COFFEE GROUNDS 4994, ISOBEL
KLINE 5194, and HORSE 4575.
AVOIDS, BLOODFEUDS, & CHALLENGES
by Pagan
Ever wonder how the whole challenge/avoid thing works?
Who you fight depends on exactly how it works. We will never know exactly how it
works unless we can get a look at the coding for the program, but this is how I think
it works:
The Situation:
The system allows a warrior to make two separate challenges and two distinct
avoids.
Avoids are distinct in that they MUST indicate a specific team to be avoided, so
a "double avoid" indicates a single team twice, which by default means you are
avoiding one team. In this case, the second avoid is a duplicate and therefore a
waste of an avoid.
Challenges are to specific warriors. You have a first challenge, and then you
have a second challenge.
The Process:
First the computer removes all Dark Arena challengers from the list of available
warriors.
Second, the computer checks for WHO fights WHO by going though all TVs and
bloodfeuds, which are 100% sure to go through except in four instances:
1. the warrior challenged does not fight,
2. the warrior challenged is also making a bloodfeud or TV challenge and that
challenge has already been assigned,
3. the warrior has already been assigned to a Dark Arena fight,
4. that warrior has declared your team to be one of his warrior's avoids,
reducing your challenge to 50%.
Third, the computer assesses all the regular first-challenge warriors and assigns
fights. All other challenges are at 100% chance of success except in a few instances:
warrior challenged is going to the DA, warrior challenged is involved in a previously
assigned challenge, warrior challenged is not running this turn, or warrior challenged
has avoided your team at 50% chance to avoid.
Fourth, the computer assesses and assigns all secondary challenges of warriors
not so far assigned for bloodfeuds and TVs.
Fifth, the computer assesses and assigns all the regular second challenges.
Sixth, the computer assigns random matchups in each available class starting with
the highest class first.
Seventh, the computer finds the remaining warriors that have successfully avoided
all first and second challenges and/or who also did not get randomly assigned, AND for
whom no more available warriors remain in their class for random pairing. All of
these warriors get RSI-generated warriors to fight based on their class.
So, if I'm right and avoids reduce the chance for a challenge to 50%, then:
In the absence of an avoid
single challenge = 100% success
double challenge = 100% success, then an additional 100% success
Where an avoid is involved
single challenge vs avoid = 50% success
double challenge vs avoid = 75% (chance to avoid is 0.5 * 0.5 = 0.25; 1 -
0.25 = 75% chance to succeed
Bloodfeuds and TVs may increase the percentage chance of success above 100%, or
they may not. I feel that their increased ability to get through is based solely on
the way the computer assigns challenges. They are first, so they are most likely to
go through. The 100% chance for a challenge to succeed is 100% if it's a TV bloodfeud
and you are the first one to get assigned a fight that day because you are also the
Duelmaster. But after that the chances start to diminish rapidly.
The run-through for second challenges theoretically means your challenge should
be 100% but it's not the case if you are the LAST guy the computer goes to for finding
challenges.
If you don't double challenge, you significantly lower your chance to get your
challenge through. The second challenge is not equal to the first challenge.
Pagan