DUELMASTERS NEWSLETTER Date : 02/27/2004 Duedate: 03/11/2004 TRANSEL ARENA DM-6 TURN-495 This Weeks Top Honors THE DUELMASTER IS MEDUSA BATTLE BEASTS (464) (6-5779) [12-4-0,130] Chartered Recognition Leader Unchartered Recognition Leader MEDUSA DANCE OF DEATH BATTLE BEASTS (464) WAR TALISMAN (515) (6-5779) [12-4-0,130] (6-5945) [1-0-0,13] Popularity Leader This Weeks Favorite MACSEN AMBASSADOR KOSH IRON BROTHERS (147) SCIENCE FICTION (456) (6-1256) [9-8-0,37] (6-5801) [4-3-1,50] THE CURRENT TOP TEAM BATTLE BEASTS (464) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BATTLE BEASTS (464) 34 2. NIGHT TRAIN (497) 34 BATTLE BEASTS (464) 3. WAR TALISMAN (515) 31 Unchartered Team 4. SCIENCE FICTION (456) 26 5. KREWE OF DRUID (369) 17 WAR TALISMAN (515) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*TOON IN (510) 7 1 1 87.5 1/ 2 BATTLE BEASTS (464) 10 4 0 2- 3*SKARMY OF DARKNESS (506) 10 5 0 66.7 2/ 3 JETHRO'S TOOLS (498) 10 5 0 3/ 4 BATTLE BEASTS (464) 136 87 6 61.0 3/ 6 SCIENCE FICTION (456) 6 6 1 4/ 0*WAR TALISMAN (515) 3 2 0 60.0 4- 4*TOON IN (510) 4 0 0 5/ 5 JETHRO'S TOOLS (498) 49 35 4 58.3 5/ 1 DARK PANTHEON (317) 4 5 0 6/ 6 DARK PANTHEON (317) 417 323 24 56.4 6/14 NIGHT TRAIN (497) 4 9 1 7- 7*NIGHT ANGELS (511) 4 4 0 50.0 7/ 0*WAR TALISMAN (515) 3 2 0 8/ 8 SCIENCE FICTION (456) 130 133 7 49.4 8/11 KREWE OF DRUID (369) 3 3 0 9/ 9 KREWE OF DRUID (369) 84 100 6 45.7 9- 5*SKARMY OF DARKNESS (506) 3 4 0 10/10 IRON BROTHERS (147) 35 45 4 43.8 10/10 IRON BROTHERS (147) 3 7 0 11-11*DARK MERCURY (508) 2 3 0 40.0 11- 8*LADYHAWKS (502) 2 2 0 12/12 NIGHT TRAIN (497) 205 327 21 38.5 12- 9*DARK MERCURY (508) 1 1 0 13-13 SONS OF SATAN II (84) 30 56 4 34.9 13-13*NIGHT ANGELS (511) 1 2 0 14-14*LADYHAWKS (502) 10 20 1 33.3 14- 7 SONS OF SATAN II (84) 1 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Out of the Past #3 ]H[ + ---:--- + ]H[ + Valamantis: Hallie O'Dene did not stay in Valamantis. She hadn't been able to get an audience with the ruler of the city-state, Garlor Shanmarrik, and the clerk to whom she had given her warning had been...disbelieving. Had, in fact, threatened her with imprisonment if she "stirred up unrest." A very proper bureaucrat, he'd been. Hallie considered slicing off his ears and nailing them to the wall, or possibly nailing the man's ears to the wall without slicing them off, but such action would serve no purpose but to express her anger, so she didn't. There really wasn't any point in that. She gave her warning to Arenamistress Sitalva, who was at least polite, and then went on her way. Carefully circling wide around the ruins of Old Valamantis and ghosts of the ancient city that came and went unstably above them. The people of Valamantis, in the person of the Lord's clerk, had chosen to ignore her warning, and there were others she had to find and warn, others who might listen. Arenamistress Sitalva did not exactly believe Hallie's warning about the danger from the Bloodgames, but she didn't disbelieve, either. She had already seen the mirage-like ancient towers above the bloody ground. She had seen those ghostly towers before, after other Bloodgames, had accepted them as a normal illusion there. Maybe she needed to re-think "normal." She couldn't imagine anyone resurrecting Old Valamantis for any kind of GOOD reason. The oldest levels of the city were Folstrom. And saturated with dark magic. Mordant: Mordant was like a stirred up hive of bees, full of activity, and hostile to any stranger who had the misfortune to get in the way. She guessed that she wouldn't have any more luck getting in to see Queen Talissen of Mordant than she had in Valamantis. Which was frustrating, since it was a serious warning she had to deliver. Well, she hadn't expected this to be easy.... After a moment's thought, she headed straight for the arena, bypassing the palace entirely. There would be people who'd listen to her at the arena, because she was one of them. Kakar was arenamaster in Mordant, she'd met him once. A grim man, but who wouldn't be if they had to live in Mordant? She avoided looking at the pitted black stone that most of the city was built of, and the windowless architecture. The Mordanti were a grim people all around. The arena was seething with activity and speculation, though it wasn't fight day. Rumors were flying; before she managed to locate the arenamaster, Hallie heard seven different versions of "an attack on the Queen!" which had been foiled by a gladiator, or maybe more than one gladiator, or maybe it had been made by a gladiator, or only reported by a gladiator, or.... The attack on the Queen, if it had happened at all, was the main topic, but there was a froth of other rumors in the background: monsters in various likely or unlikely places, out in the swamp, down in Valamantis, in the Syrinwald lake, or up in the mountains. A war that might or might not be happening between two different kingdoms in the south, and even the supposed participants kept changing--Trocar, Rocanis, Xochithlan, the wild Rirorni. Banditry around Tricorus; she shrugged that one off. There was always banditry around Tricorus. Arenamaster Kakar was closeted with a sober looking man, tall for a Kannar, and richly dressed. Kakar didn't actually refuse to listen to Hallie, but he made it clear that he didn't have much time to spare. Hallie shrugged. The way things had been going since she'd set out to spread the warning, his attitude was no surprise. She wondered in passing whether Khaldren could have managed some kind of spell that made people unwilling to listen. Not that it mattered at the moment. "I bring word of a powerful wizard who has come out of the past to spread disaster in our time," she began. "He is a wizard from drowned Krael, and he claims the intention to resurrect Celestinvael and other lost cities and build a new empire in Alastari." The tall man leaned forward, suddenly frowning. "Celestinvael is five hundred years dead," he stated. "How can this be 'resurrected'?" Celestinvael was also, Hallie knew, the closest of the dangerous ruins to Mordant, unless you counted Old Valamantis--which Khaldren hadn't mentioned. "I'm no wizard," she answered. "I don't know. But he stated his intention to use 'blood magic' to do it, which he believes will work even with the Arcanum in flux." She shrugged. "I don't know about magic, but he seemed confidant, and I saw him work spells of great power." "No doubt we've mages around who can confirm or deny this possibility," the tall man said. "I will carry the warning to Queen Talissen and set our magicians to work." Seeing her surprise, he added, "I am Allech Rabo, Her Majesty's Herald. I have the authority to take these steps." "Good! You might pass word to Valamantis, too--I couldn't get to see anyone but a damned clerk. If it's blood magic at work, well, there was a lot of blood spilled in Old Valamantis just over a month ago--" "Mordan!" The Herald leaped to his feet. "The Bloodgames! If blood magic still works, then the danger is extreme! I must go to the Queen at once!" "And I will speak to the gladiators of this city about the dangers ahead," Kakar said when the Herald had gone. "Doubtless they will be called upon to take arms against enemies of Mordant." Iaye: The first ground tremors made people uneasy, but no more than that. There had been small earthquakes for months now, mostly centered on Seam and its underground disturbances. They posed no threat to the island, except in the case of those boats who were just coming into the docks when tremor-waves hit. And even that...the sailors of Iaye were skilled, and they had learned to deal with it. But the mild tremors didn't stop, they were replaced by serious jolts, and the ground underfoot shivered like jelly in a bowl. All the sailors who could took their ships out of the harbor and around the island toward the center of the Trier. No one wanted to get caught by a bigger wave than usual and shoved onto a rocky shore. Once the ships were safely away from the land, alarm turned to eager speculation. Did this herald new geysers for Seam? Would a volcano erupt and destroy the town entirely? Bets were placed. After all, Seam wasn't THEIR town.... Or maybe this quake would strike a little closer to home, like the one that had cracked open the Ogre's Tomb in Point. That thought sobered people. There had been...things in the Tomb, and it had taken all the warriors who could reach Point to deal with them. What else might be down there, to be released by a fresh earthquake? They didn't really want to know. Most of the ships were strung out parallel to the coast north of Point and Iaye. Far enough apart not to damage each other if something went wrong, close enough to pass messages along. The message that came up from the southern end of the line near sunset was unexpected, and more than a little alarming. Everyone knew there were ruins under the lake between Point and the island of Iaye. But nobody had expected them to rise. And none of the half-remembered stories of Krael made people happy about the great city's reappearance. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 490): FACELESS of THE BLACK COMPANY (Darkfist, mgr.) DM 2 NIANIA (turn 376): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.) DM 3 OSKSI (turn 495): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.) DM 4 JHELUM (turn 491): MARCH MADNESS of SPORTZ! (Guardian, mgr.) DM 5 KALTOS (turn 490): DERBIE FOYLE of THE MIDDLE WAY 5 (Nick, mgr.) DM 6 TRANSEL (turn 494): MEDUSA of BATTLE BEASTS (Sensei Jan, mgr.) DM 7 BONSUR (turn 491): DIGGER WASP of FLAGG'S CHAMPIONS (Flagg, mgr.) DM 10 KOLACT (turn 486): BLING BLING of TERRAPIN STATION (Floyd, mgr.) DM 18 TALCAMA (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.) DM 21 SUNSET (turn 476): GLIMMOR of GRIM FANDANGO (Stik, mgr.) DM 36 JHANS (turn 450): TARGEN of IRON TIGERS (Jinx, mgr.) DM 38 CLIFFHOME (turn 441): NUTCRACKER of ALL FINESSE (Mannequin, mgr.) DM 39 XOCHITHLAN (turn 192): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.) DM 42 RODEKI (turn 428): STERLING of FLAGG'S FIVE (Flagg, mgr.) DM 51 TRICORUS (turn 376): ORANGE of FRUITS (Assurnasirbanipal, mgr.) DM 54 TROCAR (turn 178): RUBBER BULLET of USELESS TOOLS (Crip, mgr.) DM 59 ILLIS (turn 166): DUFF of ISLANDERS (Nick, mgr.) DM 62 VALAMANTIS (turn 326): AKLAR of MITHRAL HALO (Barnabas, mgr.) DM 72 DRAGONHEAD (turn 143): 2 PHAT TOO of VERMIN (Sultan, mgr.) ADM 104 DARKHOLM (turn 369): LARGE SPINNY GUY of DIABLO TOO from TI (The Muffin Man) Top Teams --------- DM 1 MORDANT (turn 490): THE BLACK COMPANY (Darkfist, mgr.) DM 2 NIANIA (turn 376): GLORY BOUND TROLLS (DeGotti, mgr.) DM 3 OSKSI (turn 495): SIMPLY DESSERTS (Sweet Tooth, mgr.) DM 4 JHELUM (turn 491): DIFFERENT HATS (Assurnasirbanipal, mgr.) DM 5 KALTOS (turn 490): THE TAKEN (Silver Stroke, mgr.) DM 6 TRANSEL (turn 494): DARK PANTHEON (Doc Steele, mgr.) DM 7 BONSUR (turn 491): THE BEARS II (Papa Bear, mgr.) DM 10 KOLACT (turn 486): THOROUGHBREDS (DRF, mgr.) DM 18 TALCAMA (turn 478): PENTARCHIE-18 (The Pentalque, mgr.) DM 21 SUNSET (turn 476): COSMIC FREAK OUT (Floyd, mgr.) DM 36 JHANS (turn 450): BLITZKRIEG (Polarius, mgr.) DM 38 CLIFFHOME (turn 441): ALL FINESSE (Mannequin, mgr.) DM 39 XOCHITHLAN (turn 192): CHEAP SHOTS (?, mgr.) DM 42 RODEKI (turn 428): FLAGG'S FIVE (Flagg, mgr.) DM 51 TRICORUS (turn 376): DARK HORSEMEN (Nick, mgr.) DM 54 TROCAR (turn 178): USELESS TOOLS (Crip, mgr.) DM 59 ILLIS (turn 166): THE EXPLORERS (Kellog, mgr.) DM 62 VALAMANTIS (turn 326): THE DEN OF SWORDS (TMoney, mgr.) DM 72 DRAGONHEAD (turn 143): EPOCHOLYPSE (Brewmaster, mgr.) ADM 104 DARKHOLM (turn 369): DARK PANTHEON, etc. (Doc Steele, mgr.) Recent Graduates ----------------- DM 5 KALTOS (turn 490): DERBIE FOYLE of THE MIDDLE WAY 5 (Nick, mgr.) DM 6 TRANSEL (turn 493): DELAPP of NIGHT TRAIN (BPR, mgr.) DM 7 BONSUR (turn 491): ADAM of MORGAN'S BOYS (A-Sop, mgr.) (turn 490): RED NO. 40 of WASTELAND II (The Muffin Man, mgr.) DM 10 KOLACT (turn 485): AERYN SUN of FARSCAPE (Keldon Blackfang, mgr.) DM 18 TALCAMA (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.) BOOTER of BURN N' PILLAGE (Jolly, mgr.) (turn 477): RAZOR HAWK of BEAST MASTERS (The Druid, mgr.) DM 21 SUNSET (turn 475): JADE of I MAGI (Street Legal, mgr.) DM 36 JHANS (turn 450): TARGEN of IRON TIGERS (Jinx, mgr.) DM 39 XOCHITHLAN (turn 191): ZOOLANDER of WITLESS WONDERS (Berylstar, mgr.) DM 42 RODEKI (turn 428): STERLING of FLAGG'S FIVE (Flagg, mgr.) (turn 427): PROBLEMATIC of FLAGG'S FIVE (Flagg, mgr.) DM 51 TRICORUS (turn 375): TSOMEGH of DARK HORSEMEN (Nick, mgr.) DM 72 DRAGONHEAD (turn 142): MISSY MAYHAM of ANGELS OF CHAOS (Lord Chaos, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Well, well, well. Delapp, I really thought you might have a very good chance of beating me, since you have before. I changed my strategy but still thought your vast experience would prove to much. But alas, I was wrong! You dropped like a wet sack of potatoes! Zep, I've never fought you but you are the only one in challenging range. All I know about you is that we share styles. So at least we know it will be a very quick fight either way! Fat Man, you would do best to remain at Champions or below. You know what will happen if you start creeping up towards me! I wonder how long such a low experienced fighter can hold the Throne of Transel? -- Medusa SPY REPORT Oh, hi. Its just little 'ol Debby Tonte. Thought I'd check out TRANSEL to see what's new. Like, DARK PANTHEON had to be so embarrassed when they got kicked off #1 spot by BATTLE BEASTS! Way to go BATTLE BEASTS! Uncool, SONS OF SATAN II. I mean 0-0-0 is bad. Will they will be allowed to fight? I say use 'em for training practice! NIGHT TRAIN like really fought hard to move up to 6th from 14th. Way to go! MVP award for AMBASSADOR KOSH? SCIENCE FICTION's proud of him after beating WIND-UP and getting 24 points. Talk about yer big time losers! BLACK MAMBA got smashed by DIANE, and lost 16 points! Don't you think the Duelmaster is being unfair? I think MEDUSA should let ZEP be Duelmaster for a while, without fighting about it. Who was the wiseguy that said TRANSEL's Duelmaster was paying for drinks at The Victory Tavern? Don't look at me! AAARRGH!!! I HATE SPYREPORTING!!! Sorry. I just had to say it. BATTLE BEASTS was TRANSEL's most avoided team. Is there some award for that? Is there some deep dark secret why WAR TALISMAN's been avoiding BATTLE BEASTS so much? Or is it just that they're too scared? Like, is GOONA popular, or what? It was challenged the most in all of TRANSEL! It's got a 1-14-0, is that good? Ooh! Did MACSEN really know what he was doing when he challenged WARCHILD? A 9-8-0 speaks volumes. (Zontoni said that. I don't know what it means.) MACSEN lost to WARCHILD, but he got 3 points. WARCHILD won, and got 2 points. I don't get it. For sure, I was holding my breath when I found out C. PARRY challenged SERENGETI. After all, haven't NIGHT TRAIN and BATTLE BEASTS had a long standing duel in TRANSEL? It wasn't a spectacular fight, or anything, but SERENGETI wants me to write about it since she was defeated by C. PARRY. Satisfied? TROLLOC must not be a good enough fighter to get in fair fights. He challenged MAJOR CARTER. 9 is a big difference. (Well, that's what they tell me.) I thought TROLLOC showed great skill and promise when he bested MAJOR CARTER. All right, so I slept through it! Big deal! Challenges, revenges, Bloodfeuds. All TRANSEL ever talks about is fighting! Me, I'm more laid back. Hey! Quit laughing! Just because GOONA had 1-13-0 was no reason for NIGHT TRAIN to send it to the Dark Arena! Stop it! Fight, fight, fight. Is that all you guys can do? Remember, blood on a purple robe may stain. Soak it in cold water, and hand wash. I know how much you like reading this stuff, but I really should stop. I had a fun time, see you later-- Debby Tonte DUELMASTER W L K POINTS TEAM NAME MEDUSA 5779 12 4 0 130 BATTLE BEASTS (464) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME FAT MAN 5752 10 7 1 96 JETHRO'S TOOLS (498) CHAMPIONS W L K POINTS TEAM NAME ZEP 1331 11 3 0 87 IRON BROTHERS (147) PANDORA 5459 21 19 0 82 KREWE OF DRUID (369) CHALLENGER ADEPTS W L K POINTS TEAM NAME -FLATLINER 5874 5 1 0 66 SKARMY OF DARKNESS (506) CASEOPEIA 5643 11 9 0 65 SCIENCE FICTION (456) WARCHILD 5754 9 8 1 65 JETHRO'S TOOLS (498) C. PARRY 5675 9 11 1 59 NIGHT TRAIN (497) DIANE 5673 9 10 1 57 KREWE OF DRUID (369) CHALLENGER ADEPTS W L K POINTS TEAM NAME -SECOND OMEN 5642 8 5 1 57 DARK PANTHEON (317) ADEPTS W L K POINTS TEAM NAME SERENGETI 5627 15 8 0 53 BATTLE BEASTS (464) BLUE FALCON 5911 5 0 0 53 BATTLE BEASTS (464) AMBASSADOR KOSH 5801 4 3 1 50 SCIENCE FICTION (456) BIG SLICK 5778 11 5 0 46 DARK PANTHEON (317) -GEORGE OF THE JUNGLE 5896 4 0 0 44 TOON IN (510) WIND-UP 5771 11 4 0 43 JETHRO'S TOOLS (498) -THIRD OMEN 5862 3 2 0 42 DARK PANTHEON (317) BLACK MAMBA 5753 10 7 2 39 JETHRO'S TOOLS (498) -CATAPHASIA 5873 5 1 0 39 SKARMY OF DARKNESS (506) MACSEN 1256 9 8 0 37 IRON BROTHERS (147) -HOMOCULOUS 5798 7 3 0 35 DARK PANTHEON (317) CHALLENGER INITIATES W L K POINTS TEAM NAME -TAHATA 5796 3 4 1 33 LADYHAWKS (502) BESSEMER 1339 5 8 0 30 IRON BROTHERS (147) -SUPER CHICKEN 5899 3 1 1 25 TOON IN (510) BEASTIE 5920 3 1 0 24 JETHRO'S TOOLS (498) -BUTTERCUP 5903 2 1 0 24 SONS OF SATAN II (84) INITIATES W L K POINTS TEAM NAME HELLO KITTY 5890 4 3 0 23 BATTLE BEASTS (464) -WHISPER 5794 3 3 0 22 LADYHAWKS (502) -MARIUS THE DARK 5886 1 1 0 20 DARK MERCURY (508) TROLLOC 5942 2 0 0 18 BATTLE BEASTS (464) -SHADOW DANCER 5910 1 0 0 16 NIGHT ANGELS (511) -TYPE VI DEMON 830 2 5 1 15 SONS OF SATAN II (84) -LEXEINA 5919 1 0 0 14 LADYHAWKS (502) DANCE OF DEATH 5945 1 0 0 13 WAR TALISMAN (515) TURTLEHEAD 5938 1 1 1 12 NIGHT TRAIN (497) ROLAND 1401 2 5 0 11 IRON BROTHERS (147) CRAZY D 5948 1 0 0 10 NIGHT TRAIN (497) -SMASH THE TERRIBLE 5883 1 0 0 10 DARK MERCURY (508) BLOOD WRAITH 5947 1 0 0 8 WAR TALISMAN (515) NECADEMUS FEADOGNOR 5946 1 0 0 8 WAR TALISMAN (515) -GRUUMSH 5888 1 3 0 6 SONS OF SATAN II (84) -TIME BANDIT 5909 1 0 0 6 NIGHT ANGELS (511) BUCK ROGERS 5928 1 1 0 4 SCIENCE FICTION (456) PO'KIN OUT 5939 1 1 0 4 NIGHT TRAIN (497) -NIGHTWEAVER 5931 1 1 0 4 NIGHT ANGELS (511) -TRISS 5901 0 3 0 3 LADYHAWKS (502) MAJOR CARTER 5929 0 2 0 2 SCIENCE FICTION (456) -GREEN THUMBS 5884 0 1 0 1 DARK MERCURY (508) -RAZORWING 5906 0 1 0 1 NIGHT ANGELS (511) LACRIMOSA 5944 0 1 0 1 WAR TALISMAN (515) -BLOSSOM 5922 0 1 0 1 SONS OF SATAN II (84) -KHAN JUNOR 5882 0 1 0 1 DARK MERCURY (508) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? STUMP 5940 0 2 0 DARK PANTHEON 317 VAREN D'KENSIS 551 495 NONE NIGHTMARE 1362 3 7 3 IRON BROTHERS 147 GRANITE GARGOYLE 554 495 NONE RAVENCLAW 5907 0 1 0 NIGHT ANGELS 511 SUPER CHICKEN 5899 491 NOT REVE GOONA 5783 1 14 0 NIGHT TRAIN 497 KALTOS PRIVATEER 546 495 NONE R. WELCH 5679 12 12 1 NIGHT TRAIN 497 SECOND OMEN 5642 492 BLOSSOM 5904 0 2 0 SONS OF SATAN II 84 TAHATA 5796 492 BUBBLES 5905 0 3 0 SONS OF SATAN II 84 AMBASSADOR KOSH 5801 493 KAWAZU DEADEYES 5943 0 1 0 WAR TALISMAN 515 TURTLEHEAD 5938 495 PERSONAL ADS Shocking Toad -- This turn's score was 2-0 in your favor. The overall score is Doc Steele 14-4-0-1. -- Doc Steele Toon In -- Sure I think it is silly sacrifice winning to slightly increase your chance to learn. As for figuring out who you are; I could care less. -- Doc Steele Fat Man -- Nothing personal, just taking care of business. Besides, you claimed a win back against Serengeti. So no whining! -- Medusa Liam -- Where's 28? That's Morya, a huge, slow Free Blades arena. I don't know if Assur is in 18 or not. You'll enjoy Sunset(21), but be warned, it is called "The Arena of Death" for a reason. And it is tougher than Transel, IMO. -- Sensei Jan Dark Mercury -- Welcome to Transel. What is your manager's name? -- Sensei Jan and Battle Beasts Iron Brothers -- Wow, a pretty old team you have there. Hope your return is a fruitful one and that you plan on playing for awhile. -- Sensei Jan Doc Steele -- Ok, ok, you can have the top team spot for a little while. So stop *trying* to be threatening...but you have to promise to give me the top team spot back after you're done with it! -- Sensei Jan Khannie -- Don't feel too bad losing your first fight. Most of my fighters lost their first too. Bad luck you ran into Jan. She has good fighters. -- Liam the Goth and War Talisman Smash -- Good show. But remember Night Train is no pushover. -- Liam Dincuru -- So bud, you think I should kill off Twilight Shadow or keep them active in Dwes Eg? -- Liam Sensei Jan -- Playing whack a mole was so fun. Ha ha. Can I not be the mole next time? -- Khan Jr. 25 February 2004 Readers, and especially those who volunteered warriors -- My apologies for the sudden lack of episodes. I've been sick, but expect to be back at the keyboard soon. -- the Scribe 3 March 2004 MONGO'S MARDI GRAS MADNESS DUELMASTERS AUCTION Mongo, aka Matt McIntosh and ex-Warden of the Dark Circle, is auctioning off his entire collection of Duelmasters warriors and stables. Don't miss out on this chance to own some fantastic warriors! There are ADM warriors available in every class from Primus to Freshmen, as well as over a dozen Basic stables. Does a Slasher with +4 attack, +4 decisiveness, +3 initiative and +2 riposte sound good? How about a Lunger who received the benefit of a TC prize, has TVed three times after graduating--and still hasn't maxed out his skills!? How about a Striker in the Freshmen class who has decisiveness for a favorite learn and the MAUL for a favorite weapon!? Or perhaps you prefer playing in Basic. Then how does a stable with four Adept class warriors who have a combined record of 41-19-9 sound? Or maybe a stable with three 21-Will warriors? Or perhaps a stable with four Initiates and a Rookie who have a combined record of 23-6-1? The quality of the lots is excellent. All you need to view and bid on the lots is go to: http://members.aol.com/jvmerlino/mardigras.html If you want to be on the mailing list to receive regular updates on the auction, just send an e-mail to JVMerlino@aol.com. Merlin, aka John Merlino and also an ex- Warden of the Dark Circle, will be running this auction for me. I just moved to New Orleans and am likely currently stumbling around the French Quarter...because it's Mardi Gras! So I have named my auction in honor of this occasion. The auction will start on Saturday, March 13th, 2004, and will continue for several weeks. But you should get your bids in early if you want your best chance at owning any of these fantastic warriors and stables. Many thanks to all for your interest and your bids, Mongo 5 March 2004 Style Masters Symposium Hosted by Hammer The years have slipped by and many DM Managers have come and gone since the last Hammer's Handbook was compiled and printed. There is now a stirring within me to begin writing and editing yet another Handbook with a distribution date sometime in 2005. This Handbook will be made available via Email with a possibility of burning the info to a CD for distribution. Special arrangements will be made to provide the information via printed page to those contributors who are serving sentences behind bars. The working title of this new Handbook is "Style Masters Symposium Hosted by Hammer". Distribution of this Handbook is projected to be MAINLY for those DM Managers who contribute information/articles to Hammer by June 2004. Informative and entertaining articles should focus on insights regarding Any or All 10 Style Masters for both the Basic and ADM arenas as well as Tourney competition. Articles focusing on Weapons/Armor are also encouraged for inclusion. Whether you are a Newbie Manager without a clue or a Jaded Veteran; everyone has discovered something about this gaming experience that is both Insightful and Entertaining. Email Your Articles to HammerDM@fastermail.com or send them via Diplo to either Flower Hammerz (372) in DM 28 or Casino Hammerz (576) in DM 33. Length and Content of the Style Masters Symposium Hosted by Hammer will be Determined by the Quality and Quantity of Contributors Combined with the Literary Efforts of Hammer who is currently overseas for an indefinite period of time. Articles Contributed for this Project should be of Sufficient Length and Content to Warrant being Included to Receive the Finished Document when Hammer has completed this literary work to His satisfaction. Managers contributing articles are also requested to include a DM Bio of Themselves along with any Notable Successes and/or Failures during Their DM Career in Basic, ADM and/or Tourney Play. A listing of Active Stables would also be Helpful for Anyone Seeking to Reply to Contributors via Diplo, Email or Snailmail. May Your Blades Be Sharp And Your Wits Sharper! -- Hammer of Flower Hammerz (372) DM 28 and Casino Hammerz (576) DM 33 LAST WEEK'S FIGHTS GOONA was butchered by KALTOS PRIVATEER in a 1 minute bloody Dark Arena fight. NIGHTMARE was dispatched by GRANITE GARGOYLE in a 2 minute Dark Arena battle. STUMP was murdered by VAREN D'KENSIS in a 1 minute gruesome Dark Arena fight. BIG SLICK was bested by BLUE FALCON in a 2 minute Challenge contest. C. PARRY subdued SERENGETI in a crowd pleasing 4 minute Challenge competition. MACSEN slimly lost to WARCHILD in a 5 minute Challenge fight. TROLLOC devastated MAJOR CARTER in a 1 minute mismatched Challenge match. MEDUSA handily defeated ZEP in a 1 minute uneven Title fight. FAT MAN viciously subdued PANDORA in a action packed 2 minute gruesome duel. CASEOPEIA narrowly defeated DANGEROUS CRIMINAL in a 2 minute gruesome duel. WIND-UP was savagely defeated by AMBASSADOR KOSH in a exciting 6 minute fight. DIANE overpowered BLACK MAMBA in a 1 minute one-sided fight. BESSEMER demolished BUCK ROGERS in a crowd pleasing 3 minute mismatched competition. HELLO KITTY savagely defeated ROLAND in a popular 1 minute bloody brawl. BEASTIE handily defeated PO'KIN OUT in a 2 minute gory uneven fight. TURTLEHEAD butchered KAWAZU DEADEYES in a 1 minute uneven duel. LACRIMOSA was overpowered by CRAZY D in a 1 minute mismatched brawl. DANCE OF DEATH devastated BUMBLE-FINGERS in a 1 minute one-sided fight. NECADEMUS FEADOGNOR subdued BUMBLE-FINGERS in a 1 minute novice's bout. BLOOD WRAITH beat BUMBLE-FINGERS in a 2 minute amateur's fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 7 AIMED BLOW 12 - 4 - 2 75 | |WALL OF STEEL 5 STRIKING ATTACK 37 - 20 - 3 65 | |PARRY-STRIKE 4 WALL OF STEEL 28 - 20 - 1 58 | |LUNGING ATTACK 4 PARRY-LUNGE 11 - 8 - 1 58 | |SLASHING ATTACK 4 SLASHING ATTACK 19 - 18 - 2 51 | |BASHING ATTACK 4 TOTAL PARRY 19 - 22 - 1 46 | |TOTAL PARRY 4 LUNGING ATTACK 35 - 50 - 2 41 | |PARRY-RIPOSTE 1 BASHING ATTACK 20 - 29 - 1 41 | |AIMED BLOW 0 PARRY-STRIKE 9 - 15 - 0 38 | |PARRY-LUNGE 0 PARRY-RIPOSTE 3 - 8 - 0 27 | Turn 495 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 3 - 1 WALL OF STEEL 2 - 3 2 STRIKING ATTACK STRIKING ATTACK 5 - 2 TOTAL PARRY 1 - 3 2 TOTAL PARRY LUNGING ATTACK 2 - 2 AIMED BLOW 0 - 0 2 PARRY-STRIKE SLASHING ATTACK 2 - 2 PARRY-LUNGE 0 - 0 1 LUNGING ATTACK BASHING ATTACK 2 - 2 PARRY-RIPOSTE 0 - 1 1 SLASHING ATTACK 1 BASHING ATTACK 1 AIMED BLOW 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK MEDUSA 5779 12 4 0 130 BATTLE BEASTS (464) LUNGING ATTACK FAT MAN 5752 10 7 1 96 JETHRO'S TOOLS (498) TOTAL PARRY PANDORA 5459 21 19 0 82 KREWE OF DRUID (369) PARRY-STRIKE WARCHILD 5754 9 8 1 65 JETHRO'S TOOLS (498) WALL OF STEEL SERENGETI 5627 15 8 0 53 BATTLE BEASTS (464) SLASHING ATTACK AMBASSADOR KOSH 5801 4 3 1 50 SCIENCE FICTION (456) PARRY-RIPOSTE MACSEN 1256 9 8 0 37 IRON BROTHERS (147) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MACSEN 1256. The most popular warrior this turn was AMBASSADOR KOSH 5801. The ten other most popular fighters were BESSEMER 1339, NIGHTMARE 1362, C. PARRY 5675, FAT MAN 5752, WARCHILD 5754, CASEOPEIA 5643, BLUE FALCON 5911, SERENGETI 5627, HELLO KITTY 5890, and BEASTIE 5920. The least popular fighter this week was NECADEMUS FEADOGNOR 5946. The other ten least popular fighters were LACRIMOSA 5944, KAWAZU DEADEYES 5943, ROLAND 1401, BLACK MAMBA 5753, WIND-UP 5771, ZEP 1331, MAJOR CARTER 5929, BIG SLICK 5778, STUMP 5940, and GOONA 5783.