DUEL 2 NEWSLETTER

Date   : 06/18/2004    Duedate: 07/01/2004

TRANSEL ARENA

DM-6    TURN-502

This Weeks Top Honors

THE DUELMASTER IS

SERENGETI
BATTLE BEASTS (464)
(6-5627) [21-9-0,117]

Chartered Recognition Leader   Unchartered Recognition Leader

SERENGETI                      KORVAK CIN
BATTLE BEASTS (464)            CLAN BATTLEAXE 3 (441)
(6-5627) [21-9-0,117]          (6-5090) [2-0-0,33]

Popularity Leader              This Weeks Favorite

SERENGETI                      BLUE FALCON
BATTLE BEASTS (464)            BATTLE BEASTS (464)
(6-5627) [21-9-0,117]          (6-5911) [9-3-0,66]

THE CURRENT TOP TEAM

BATTLE BEASTS (464)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BATTLE BEASTS (464)         57
2. DARK PENICLE (521)          50      BATTLE BEASTS (464)
3. SUPER HEROES (492)          33      Unchartered Team
4. CLAN BATTLEAXE 3 (441)      19
5. SCIENCE FICTION (456)       16      CLAN BATTLEAXE 3 (441)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*CLAN BATTLEAXE 3 (441)     4   0  0  100   1/ 1 BATTLE BEASTS (464)       8  5 0
 2- 2*GRAMMAR?! (501)            1   0  1  100   2/ 3 DARK PANTHEON (317)       6  6 1
 3- 3*HOLIDAY HORRORS (507)      8   2  1 80.0   3/ 7 IRON BROTHERS (147)       5 10 0
 4/ 0*DARK PENICLE (521)         4   1  1 80.0   4/10*CLAN BATTLEAXE 3 (441)    4  0 0
 5/ 4 BATTLE BEASTS (464)      158  97  6 62.0   5/ 0*DARK PENICLE (521)        4  1 1
 6/ 0 SUPER HEROES (492)        22  17  1 56.4   6- 2*SCOUNDRELS (517)          4  2 0
 7- 8 STREET URCHINS (282)      31  24  3 56.4   7/ 6 KREWE OF DRUID (369)      4  8 0
 8/ 7 DARK PANTHEON (317)      423 329 25 56.3   8/ 5 NIGHT TRAIN (497)         4 10 0
 9- 9*SCOUNDRELS (517)           6   5  0 54.5   9/ 0 SUPER HEROES (492)        3  2 1
10/ 5 SKARMY OF DARKNESS (506)  14  12  0 53.8  10/13 SCIENCE FICTION (456)     3  4 0
11/10 SCIENCE FICTION (456)    141 146  9 49.1  11/ 8 SKARMY OF DARKNESS (506)  3  4 0
12-12*CROSS BREED (467)         11  14  1 44.0  12- 4*CROSS BREED (467)         2  4 0
13/11 KREWE OF DRUID (369)      93 120  6 43.7  13-11*GRAMMAR?! (501)           1  0 1
14/13 IRON BROTHERS (147)       44  64  4 40.7  14-14 STREET URCHINS (282)      0  2 0
15/14 NIGHT TRAIN (497)        216 346 23 38.4  15-12*HOLIDAY HORRORS (507)     0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                                   HAMMERZ HERALD
             Death Fest Dada Data Edition/Diabolical Delarq Declaration
                                      by Hammer

         Behold, they belch out [insults] with their mouths; swords [of sarcasm,
ridicule, slander, and lies] are in their lips, for who, they think, hear us? --
Psalms 59:7  Amplified Bible

     Sensational News about Hammer negotiating the Re-Opening of Delarq Tor DM 58 as
a Slow Arena "Prize Package" for the DM 59 Death Fest Illis Iron Stable Award Winners
was spreading all across the Delarq Federation quicker than Dragon Fire!!!!!
     Delarq Tor DM 58 would be Re-Opened as a Slow Arena by the Gladiatorial
Commission as a Special Prize Awarded to the Illis Iron Stable Award Winners on the
following conditions:
     1.  At least 20 of the stables entered in the DM 59 Delarq Death Fest beginning
July 29th Must Complete a Minimum of 67 of a possible 75 fights over the course of 15
rounds
     2.  At least 20 of those Iron Stable Managers Must Enter a New Team Roll Up into
DM 58 Delarq Tor Without Cannibalizing Any of Their Active Stables
     3.  A Minimum of 15 Stables are Required to Remain Active Each Cycle for the
First Six Months to Ensure Exclusive Competition for the Duel Master and Team Awards
[Free Fights!] Without Any Other Stables Being Allowed to Enter the Newly Re-Opened
DM 58 Slow Arena [Until the First Six Months Have Expired in May 2006].
     Hammer was Alerting the entire Delarq Federation Regular and Slow Arenas; as
well as the Andorian and Free Blades Slow Arenas; Extending to Every Manager from
Newbie to Jaded Veteran His Personal Invitation to Compete in the DM 59 Delarq Death
Fest; with the Understanding that Delarq Tor DM 58 would be Re-Opened as a Slow Arena
[If More Than Enough Managers Would Compete for the Opportunity to Re-Open Delarq
Tor!]; Thus Carving a New Chapter in the Alastari Historical Archives; While
Fulfilling Their Own Delarq Dueling Destiny!
     One of the things Hammer enjoyed most about Hosting/Promoting New Contests
Was/Is the Transformation/Enlargement of the Chosen Arena Site; Especially
Anticipating the New Stable Names/Managers Who Answer the Call to Cross Blades and
Match Wits in a Hammer Hosted/Sponsored Contest.
     Offering 25 points to each Death Fest competitor who writes a minimum 15
paragraph Team Spotlight [including their Stable Name and Managerial Alias]; while
Highlighting a Storyline of their own choosing as they Answer the Call to Cross
Blades and Match Wits in a Hammer Sponsored Slow Arena Contest; would be One of
Hammer's Most Anticipated Aspects of Hosting the Delarq Death Fest in DM 59.
     It would be Interesting to see Who was able to Write their Spotlight and Email
it in a Format that would NOT be Cut Off by HAL; plus Who would be able to Submit
their Hand Written [or Typed] Spotlight in Time for the RSI Typist to have Time to
Type It into the DM 59 T-172 Newsletter; Otherwise, those 25 points would be
Forfeited Due to the Fact that Hammer and Other Interested Persons would be Deprived
of the Pleasure of the Potential Entertainment of Reading Countless Team Spotlights
on the Opening Round of the Delarq Death Fest [because of Missing or Partial Team
Spotlights!].
     Hammer also was Interested in Who would have the Foresight to Place Their Stable
on Team Maintenance or Warrior Maintenance to Ensure Their Stable Would NOT Miss a
Death Fest Round; thus Forfeiting Both an Additional 25 points for fighting 67 of a
possible 75 fights over the course of 15 rounds AND the Opportunity to Start a New
Stable in Delarq Tor DM 58 as an Illis Iron Stable Award Winner; Once the Death Fest
Contest Concluded in August 2005 and Qualified Managers were Listed with the
Gladiatorial Commission to Send RSI a New Team Roll Up to Register a New Stable in DM
58 Delarq Tor:
     Thus Qualifying those New Stables to Compete in the Rookies 2005 Fall Mailer
Tourney Before Competing in the Historic First Turn of the Newly Re-Opened Delarq Tor
DM 58 Slow Arena on November 3rd 2005.
     Hammer Had Done His Best to Send Out the Call for the Devious, the Diabolical,
the Dangerous and the Down Challenging to Cross Blades and Match Wits in Competition
for the Top 10 Prize Categories and Illis Iron Stable Award [Where Everyone Wins the
Right to Compete in the Newly Re-Opened Delarq Tor DM 58 Slow Arena on November 3rd
2005] All Sanctioned by the Gladiatorial Commission!
     Delarq Tor DM 58 Awaits Those Who are Brave Enough to Endure the Delarq Death
Fest in DM 59 [Beginning July 29th 2004 T-172; Concluding August 25th 2005 T-186] By
Completing a Minimum of 67 Fights Out of a Possible 75 Fights Over the Course of 15
Rounds of Dastardly Delarq Dog-Fighting!

  ***** Consult the DM 59 T-171 Newsletter Team Spotlight by Hammer for a Complete
                Listing of Death Fest Rules/Prize Allocations! *****

The New Merriam-Webster Dictionary Definitions:
     Dada:  A movement in art and literature based on deliberate irrationality and
negation of traditional artistic values.
     Data:  Factual information (as measurements or statistics) used as a basis for
reasoning, discussion, or calculation.
     Diabolical:  Devilish, Fiendish.
     Declaration:  To make known formally or explicitly.

     "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest Host/
Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension Family in
DM 28

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Delarquan Edition

Old Valamantis:

     The group of gladiators moved toward the edge of the risen city as slowly and
carefully as they would have approached a sleeping dragon... that maybe wasn't
sleeping after all.  There was a partial wall separating the buildings from the
countryside around them, but it must be outside the area of effect, because it was
not in good condition.  There were gaps and fallen stones, even trees growing between
them where the ages had trapped dirt.
     Smeds of Mordant patted one of the stones thoughtfully.  "Honest stonework
here," he murmured.
     "And more recent than the ruins," Shamu of Cliffhome agreed.  "Six hundred
years, I'd say."  He glanced at Smeds, and the other Dwarf nodded agreement.
     "Built just before the most recent Chaos War," the Silver Mage said, "to keep
things in the ruins from getting out.  Brought down by that war, at least in part.
But..." he touched several stones lightly and smiled a little, "not completely
useless even now and against this enemy.  Honest stonework, as you say, but there is
a barrier spell bound within the stones, and it remains."
     "If the spell is still working, why are we worrying about the ruins?" Smeds of
Mordant demanded.
     "Because the spell will not keep working much longer."  Tensekai frowned across
the wall into the city.  "It was a good wall and a good spell, but it won't hold
Folstrom forever.  Nothing--"  He stopped and looked uncomfortable.
     "You were going to say that nothing will hold the Folstrom forever?" Sputter of
Dwes Eg asked.
     Tensekai shrugged.  "No absolute statement like that should be trusted, but I
can honestly say that nothing we've found so far, except raw Chaos, will stop them.
We have new spells, of course, but what was there to test them on?  We don't know."
     "Yes, okay, but what are we supposed to be DOING here, then?" Lavender Lance of
Illis asked.
     "You must observe," the Silver Mage answered promptly.  "And I must go with you,
because there are some things ONLY a mage can observe.  If we can find the keystone
of the spell that holds the towers up, we could destroy it, yes, and it might be a
good thing to do so, but the towers are just a symptom.  There are more dangerous
things in Old Valamantis than just the towers."
     "Those things being?" Smeds cut in.
     "The wizards, obviously," Lavender Lance snapped.
     "Again, just a symptom," Tensekai said.  "Dangerous, yes, very dangerous,
but...."
     Ka D'Argo, who had never been described as stupid, even by his enemies, nodded
slightly.  "The wizards in Old Valamantis were resurrected along with the city," he
said slowly.  "You think there might be some way for them to reach other wizards,
other Folstrom, of THIS time, don't you?  That's what we have to prevent."
     Tensekai nodded.
     "How?" Smeds demanded.
     "I'm not sure," the Silver Mage admitted.  "Killing the resurrected wizards
might do it."
     "But you don't think that's enough, do you?" Goblin said.
     "No.  I think we'll have to destroy the old city again," Tensekai answered.
"And that won't be easy with all the blood that's been spilled there.  Not when blood
magic is at its strongest, as now."
     "But it can be done?" Smeds asked.
     "To get rid of bloodstains, soak in cold water and hand-wash," Lavender Lance
muttered.
     Tensekai turned toward her slowly, eyes wide.  "WHAT did you say?"
     The Illisni gladiator backed up a couple of steps in the face of his intensity.
"It's how you get bloodstains out of cloth.  Soak it in cold water--"
     "Yes!"  The mage stared around almost feverishly.  "We'll need a LOT of cold
water...."
     "Ice," Smeds suggested.  "From the mountains above Khalhums.  Dwarves can do
that."  He glanced at Shamu, who nodded.  "We're on it."  The two Dwarves stepped
aside, muttering together about sledges and sawdust.
     "If the wizards now in Old Valamantis realize we're trying to... quench the
blood magic, they'll move to stop us," Ka D'Argo said.  "So securing the arena and a
route of access will be our job."
     "And if any wizards get killed in the process..." Goblin bared his fangs, "too
bad for them."

            + ]H[ + ---:--- + ]H[ Out of the Past #8 ]H[ + ---:--- + ]H[ +
                                   Delarquan Edition

Old Valamantis:

     Smeds of Mordant and Shamu of Cliffhome, both Dwarves, drew off to the side from
the rest of the group.  Harvesting and transporting tons of ice from the peaks above
Khalhums was the kind of technical problem they relished, a true Dwarven sort of
problem.  Let the others worry about fighting resurrected wizards.
     "Can we quarry ice like stone?" Smeds wondered.  "There's always heat associated
with breaking rock, what if it melts the ice?"
     "It'd only melt some," Shamu guessed, "and we could stand that, especially if it
made things go a little faster.  And there are plenty of Dwarves in Khalhums who'd be
glad of a little work these days."
     "Closing the arena didn't close down the town!" Smeds protested.
     "Up to a point," Shamu agreed, squinting into the distance.  With the heat and
humidity over the Feyranse basin, the mountains weren't visible, but any Dwarf could
sense them.  Why, they probably weren't much more than a hundred miles away!  Well,
no more than two hundred, anyway.  "But how are we going to HAUL all that ice down
here before it melts?"
     "Wagons.  One thing that did drop to a trickle in the last couple of years is
trade through the mountains," Smeds answered.  "I've got friends up there, and I've
heard.  There are LOTS of carters eager for a load."
     "Right, and woodcutters in Caer who'd be glad to supply sawdust to pack it in, I
bet." Shamu agreed.  "We can do this!"

     "But I don't know ANYTHING about magic!" Lavender Lance of Illis was protesting,
again.
     "That's all right, I know lots about magic," Tensekai the Silver Mage said.  He
patted her back in what he hoped was a soothing manner.  "You've got something just
as good in a situation like this:  you're a lucky guesser.  Between my knowledge and
your luck, we should do well.  Now..." he glanced around at the other gladiators, Ka
D'Argo, Sputter, and Goblin, "you do all understand the plan?"
     "Kill everybody in Old Valamantis who isn't us," Goblin answered promptly.
     Ka D'Argo suppressed a sigh and glanced sideways at the gladiator from Kaltos.
To Tensekai, he said, "We're to secure the Bloodgames arena and a corridor of
approach, hold it till the ice gets here, keeping the wizards out."
     "It's the part about keeping the wizards out that worries me," Sputter of Dwes
Eg muttered.  "Easy to SAY that, but they're WIZARDS.  How are we supposed to stop
them?"

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

     "But I don't trust gladiators!" King Feyen protested.  "Why should I give them
this important job?"
     "Because no one else will take it," Chancellor Leldys said.  "The merchants will
not set their guards to clearing the road, each one fears that the others will hold
back men and attack those who strip their Houses of defense."
     "The army, then," Feyen said.  "What do I pay them for, anyway?"
     "You pay them to defend Xochithlan and your dynasty, Sire.  We dare not set the
army to the task of clearing the road, thus leaving the palace defenses understrength
now, when your half-brother Ferhis is showing his teeth.  An army could be lost in
that Forest...or could change allegiance to avoid going into it.  No, gladiators are
your best resource for this.  Set them to clearing the Forest back from the road so
that we can resume our regular coming and going with the rest of the Federation--"
     The king scowled and stroked his thin mustache.  "I notice there hasn't been any
problem with THEM getting in contact with us--the Shagair."
     The chancellor shrugged.  "Their methods are not something I would recommend.
To use the old magic so freely...dangerous.  Very dangerous.  And surely you don't
want to see the Shagair as our only contact with the rest of the world!"
     "Well, they ARE our kin."
     "I have kin I wouldn't trust.  And the Shagairn ideas of what constitutes proper
payment for the Rirorni War Debt is not...."
     "Not something we can pay.  I know."  Feyen sighed.  "Oh, all right, we'll ask
the gladiators to clear the road.  Land grants for every ten-mile stretch cleared to
a bow-shot back on each side...."
     The chancellor blanched.  "Land grants?  Sire, you can't go handing out land as
though it was an endless resource!  You--"
     "SMALL landgrants, Leldys.  I am NOT an idiot, you know.  If you're thinking of
the unfortunate incident with the oryx and the lotus tank, I assure you that it was
all Tirisha's doing!"
     "And I believe you, of course," the chancellor murmured.  "But things would be
so much easier, Sire, if you had an heir--"
     "I am NOT going to get married just to make things easier for you," Feyen cut
in.  "There's plenty of time.  Let's think about getting the road cleared first."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 383): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 502): HARALDUR of AESIR (Buri, mgr.)
 DM   4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
 DM   5 KALTOS (turn 497): FRIED TWINKIE of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 501): SERENGETI of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 493): HOLY BULL of THOROUGHBREDS (DRF, mgr.)
 DM  18 TALCAMA (turn 485): HIS PROCTOLOGIST of DOC STEELE FAN CLUB (PTFT, mgr.)
 DM  21 SUNSET (turn 484): MAINE COON CAT of MEOW MIX (Sylvester Frothingslosh, mgr.)
 DM  36 JHANS (turn 458): PINK BEAR of LITTLE GIRLS LIKE... (Shocking Toad, mgr.)
 DM  38 CLIFFHOME (turn 449): STEVEN SCIMITAR of EAGLES CLAW (Talon Volksie, mgr.)
 DM  39 XOCHITHLAN (turn 195): DUCK TAPE of DUCKS UNLIMITED (Crip, mgr.)
 DM  42 RODEKI (turn 435): GUNSLINGER of KING'S KREW (King Ralph, mgr.)
 DM  51 TRICORUS (turn 384): APPLE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): MOUSETRAP of USELESS TOOLS (Crip, mgr.)
 DM  59 ILLIS (turn 170): HOFFA WITH HAIR of IMPROVED ILLUSION (Phantasm, mgr.)
 DM  62 VALAMANTIS (turn 333): BET OR NOT DIE of SRETSAMLEUD (Phat Phat, mgr.)
 DM  72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)
ADM 104 DARKHOLM (turn 377): SLEEPLESS PARANOIA of PARENTHOOD from DWES EG (TUM)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 497): THE BLACK COMPANY (Darkfist, mgr.)
 DM   2 NIANIA (turn 383): GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 502): none
 DM   4 JHELUM (turn 498): ORCCON THUGS (DMobster, mgr.)
 DM   5 KALTOS (turn 497): THE TAKEN (Silver Stroke, mgr.)
 DM   6 TRANSEL (turn 501): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 499): SUGAR AND SPICE (Mannequin, mgr.)
 DM  10 KOLACT (turn 493): DEVIL'S ADVOCATE (Assamite, mgr.)
 DM  18 TALCAMA (turn 485): BURN N' PILLAGE (Jolly, mgr.)
 DM  21 SUNSET (turn 484): CARNAGE CANARIES (Carnage Canary, mgr.)
 DM  36 JHANS (turn 458): SUICIDAL DREAMS (Bookie, mgr.)
 DM  38 CLIFFHOME (turn 449): DENNY'S BKFAST (T'Loi, mgr.)
 DM  39 XOCHITHLAN (turn 195): ATMAN PROJECT (Kosmos, mgr.)
 DM  42 RODEKI (turn 435): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 384): FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): THE MUPPETS (Keldon Blackfang, mgr.)
 DM  59 ILLIS (turn 170): ISLANDERS (Nick, mgr.)
 DM  62 VALAMANTIS (turn 333): MIDDLE WAY 10 (Nick, mgr.)
 DM  72 DRAGONHEAD (turn 147): X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 377): BLACK PRIMERS, etc. (Doc Steele, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
                (turn 496): SMEDS of THE BLACK COMPANY (Darkfist, mgr.)
 DM   4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
 DM   7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 492): VAPID VANNA of SPRINGBORN (Still, mgr.)
 DM  21 SUNSET (turn 483): MR. TWISTER of IRONIC TAILS (Mr. Twister, mgr.)
 DM  36 JHANS (turn 457): KATHLEEN of BABES (Papa Bear, mgr.)
 DM  38 CLIFFHOME (turn 448): UHLEK of DARK TOADS (TigToad, mgr.)
 DM  39 XOCHITHLAN (turn 194): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 435): ANN ARTICHOKE of DELVERS (Nick, mgr.)
                           YANKEE DAN of CLOWNING AROUND (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
 DM  72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Hail, Transel!

Well, Pandora, I told you that you were lucky my weapon broke in that first fight and
I was right!  Last turn saw how unworthy of even the title of "official Transel scum"
you are!  Why the Druid puts up with you I'll never know.  I see your teammate Diane
is about to become the next Transel punching bag.  However, Druid must be actually
paying the rest of your team as I see that Tucks and Sinbad are doing well.  Food
stamps for you and Diane though.  I'm the least of Sensei's wastes, with a puny 13
Wit, but I have a lot of heart.  Zep, seems you're the only one active in challenging
range so now I'll give you your shot.  You are no Medusa, but you didn't get that
record by being a push over either, so this should be interesting.

~Serengeti~

                                      SPY REPORT

     Well, what are you looking at, TRANSEL?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  If this keeps up, CROSS BREED, you'll 
have to shine swords instead of use them.  A drop of 8 in the rankings?  CLAN 
BATTLEAXE 3 turned their 2-0-0 turn into a 4th place rank in the listings this turn.  
Any better than this, and you get put on hit lists.  TRANSEL saw the first turn for 
DARK PENICLE, a 4-1-1, and some teams are scared, others are too arrogant to notice.  
Take note friends, take note.  Of course, we're all terribly impressed to see TROLLOC 
win a fight and gain 22 points, terribly.  Tsk, tsk, TROLLOC beat SECOND OMEN and 
SECOND OMEN lost 16 points.  You're breakin' my heart.  Going for broke or broken, 
our Duelmaster ZEP challenged this turn.  And if variety is the spice of life, 
TRANSEL may be getting bland, as SERENGETI stays top dog in the city.  Kickbacks and 
bribes, kickbacks and bribes, how else do you think some of these guys win their 
fights?  Skill?  Ha!   
     My mother always told me, 'If you don't have anything nice to say, start 
talking.' I loved that woman.  TRANSEL, I am losing what little hope I had in you.  
BATTLE BEASTS the most avoided team?  What insult will suffice, I cannot say.  And 
who led the way in this mass act of cowardice?  Let's see, well, whatcha know?  It 
was SUPER HEROES.  Ha ha ha ha!  ZEP was challenged more times this turn than the 
Duelmaster.  Now was the DM insulted or feared?  Heh, heh.  Now look at this.  
FLATLINER challenged down 21 against DARK PANTHEON's HOMOCULOUS.  What a weasel!  Ha 
ha aha ha aha ha!!!  FLATLINER was was subdued by by DARK PANTHEON's warrior!  Thank 
the gods for big favors!  ha!  I guess I can give a little credit to BLUE FALCON of 
BATTLE BEASTS for challenging up by 25 to CASEOPEIA.  BLUE FALCON lost to get 66 
points of recognition.  And we have THIRD OMEN in a challenge, going down 10 points 
for the fight.  Guess what?  I thought THIRD OMEN showed great skill and promise when 
he was overcame by MACSEN.  All right, so I slept through it!  Big deal!   
     Some people like volunteer work in the hospitals.  I volunteer for TRANSEL's 
morgue.  More variety.  Honor is like a chainmail shirt, it only shines through use.  
Certain nameless cowards will doubtless rebuke me on this one.   
     I was about to buy a new quill pen the other day, but some fighter took it for 
an epee.  Forgive me for writing with a dagger.  Phlllt!  Just had to do that before 
I leave the fine city of TRANSEL.  I feel much better now.  Glad to see the back of 
this place-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SERENGETI 5627               21   9  0   117       BATTLE BEASTS (464)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 PANDORA 5459                 23  24  0    93       KREWE OF DRUID (369)
 CASEOPEIA 5643               15  11  0    93       SCIENCE FICTION (456)
 ZEP 1331                     14   6  0    93       IRON BROTHERS (147)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 TROLLOC 5942                  9   0  0    87       BATTLE BEASTS (464)
-RABID PROPHET 5438            6   1  0    83       CROSS BREED (467)
 BUCK ROGERS 5928              5   2  1    68       SCIENCE FICTION (456)
-IMP 2958                      7   2  0    67       STREET URCHINS (282)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 BLUE FALCON 5911              9   3  0    66       BATTLE BEASTS (464)
 HOMOCULOUS 5798               9   4  0    66       DARK PANTHEON (317)
 CATAPHASIA 5873               8   2  0    66       SKARMY OF DARKNESS (506)
-MISS AN THROPE 2956           9   5  1    65       STREET URCHINS (282)
 SECOND OMEN 5642             10   6  1    64       DARK PANTHEON (317)
 MACSEN 1256                  11  12  0    59       IRON BROTHERS (147)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SPIDERMAN 5622                4   3  1    49       SUPER HEROES (492)
 DIANE 5673                   10  16  1    47       KREWE OF DRUID (369)
 FLATLINER 5874                6   4  0    44       SKARMY OF DARKNESS (506)
 BATGIRL 5623                  5   2  0    43       SUPER HEROES (492)
-HELLION 5967                  3   0  0    42       SCOUNDRELS (517)
 THIRD OMEN 5862               4   4  0    38       DARK PANTHEON (317)
-PSYCHO REAVER 5441            3   1  0    38       CROSS BREED (467)
 !BATMAN! 5758                 3   1  0    37       SUPER HEROES (492)
-SATAN CLAUS 5878              4   0  0    35       HOLIDAY HORRORS (507)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BESSEMER 1339                 7  12  0    33       IRON BROTHERS (147)
 TURTLEHEAD 5938               5   4  3    33       NIGHT TRAIN (497)
 KORVAK CIN 5090               2   0  0    33       CLAN BATTLEAXE 3 (441)
 CRAZY D 5948                  5   3  0    25       NIGHT TRAIN (497)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-BLOODY EASTER BUNNY 5877      4   2  1    23       HOLIDAY HORRORS (507)
-RUNONSENTENCE 5774            1   0  1    22       GRAMMAR?! (501)
 KORUAK SIN 5091               2   0  0    21       CLAN BATTLEAXE 3 (441)
 PO'KIN OUT 5939               4   5  0    17       NIGHT TRAIN (497)
 DARK SPIRE 6004               1   0  0    17       DARK PENICLE (521)
 BLOOD RAYNE 6008              1   0  0    16       DARK PENICLE (521)
-ROWDY 5968                    2   1  0    14       SCOUNDRELS (517)
 TUCKS 5755                    3   3  0    12       KREWE OF DRUID (369)
 SINBAD 5958                   3   2  0    11       KREWE OF DRUID (369)
 SOUL COLLECTOR 6006           1   0  1    11       DARK PENICLE (521)
 DA2 6000                      1   0  0    10       BATTLE BEASTS (464)
 SUPERMAN 5788                 1   0  0     9       SUPER HEROES (492)
 ED 5950                       1   4  0     7       IRON BROTHERS (147)
 PUNCHING BAG 5960             1   2  0     5       IRON BROTHERS (147)
 SOUL ASSASSIN 6005            1   0  0     5       DARK PENICLE (521)
-SLIMEBUCKET 5971              1   2  0     5       SCOUNDRELS (517)
 JR. DARK KNIGHT 6007          0   1  0     1       DARK PENICLE (521)
 CRAPONDECK 6014               0   1  0     1       NIGHT TRAIN (497)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CAPTURED ORC 536       0  1 0   1                   SPIDERMAN 5622        502 NONE    

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
PERSISTENT BEGGAR 532  0  1 0   1                   SOUL COLLECTOR 6006   502 NONE    
DA3 6001               0  1 0 BATTLE BEASTS 464     DEVERIL THE DARIN 553 502 NONE    
TORCHLIGHT 6018        0  1 0 DARK PANTHEON 317     RORIK STEELFIST 550   502 NONE    
ORPHEUS 5957           0  2 0 KREWE OF DRUID 369    TURTLEHEAD 5938       499         
RODMOSIS 5987          0  3 0 NIGHT TRAIN 497       KALTOS PRIVATEER 546  502 NONE    
DANIEL JACKSON 5981    0  1 0 SCIENCE FICTION 456   RUNONSENTENCE 5774    501         
STRIPERELLA 5757       1  3 0 SUPER HEROES 492      LORD TEV GREENHEA 552 502 NONE    

                                     PERSONAL ADS

Sensei Jan -- The team in Sunset was Dark Runes (509); moved them to Morya last turn.
The new team for Transel is still in the graveyards.  Hope to be done with all the
magic and cantantions by turn 502 or 503.  I will be staying in Transel as you
encouraged me to and keep working on being a good manager.  Frustrated yes, but happy
in a sad way. -- Liam the Goth

Din -- Hi. -- Liam

Yfel Steorre -- Are you there yet? -- Liam, mgr. Dark Covers

Clumsy Don -- We all lose a grip? -- Cliff Oak
P.S.  You broke my sword.

(C)EE(J)ay -- Nice name for a TP.  I had one 15-15-5-9-21-10-15.  It was DM for (6
weeks). -- Tree People

Din -- Sent you two letters full of charts.  One of them came back, as I didn't put
enough postage on it.  Will resend it. -- Sensei Jan

Liam -- Have shut down my dm 8 and dm 31 teams for now.  I will run them sometime in
the future, just short of funds right now.  Two teams that I'll never stop running
are Battle Beasts (my home arena is here), and Primal Fury in 28 (my contest team).
I'm leading the wall of steel fighters in the 28 contest by a decent lead, and my
ripper there is also making a good showing, so I plan to stick it out there.  I also
have a size 19 Lunger there with a 17 Wit and 17 Will, so there are many reasons why
I will keep running the 28 team. -- Sensei Jan

BPR -- Actually, I would believe you if you said most of your fighters are not very
solid.  That was my point.  While you use the DA now and then at least you give your
fighters some fights to see how they perform.  Some RUs will really surprise you.
What I want really new managers to understand is once they have the very basics of
design down for a style, they should fight that warrior whether or not he wins, as
the manager will then be able to learn what strategies work and so on.  You appear to
me as one of those managers.  In just the time our teams have been competing you have
improved, I can tell the difference.  It takes a manager of some skill to take an
"average" RU and graduate it with a winning record. -- Sensei Jan

Doc Steele -- Thanks for the encouragement.  I enjoy bringing newer managers up to
speed; it encourages them to stay and makes it tougher for my foes to win against
them.  I try to advise them on subjects I have a grasp on.  Any who want to learn
about Primus or ruling tourneys I will send your way. -- Sensei Jan

Zep -- What?  You wanted Medusa to leave?  That just hurts her feelings.... -- Sensei
Jan

Jan, Liam, and all of Transel -- Great arena you have here.  I must take my leave for
a few turns do to finances and lack of recruitment.  Forgive my absence.  Hope to see
some of you at the upcoming tourney, and look forward to returning in a few turns. --
Rude Buddha

Dark Pantheon -- Nothing personal with the double challenge against the Omen
warriors.  Hoping they would teach us something.  I mean besides the bruises Second
gave Flatliner. -- Cataphasia

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

Rules:
     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks
guys!

Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

RODMOSIS was barely slain by KALTOS PRIVATEER in a 1 minute Dark Arena fight.
STRIPERELLA was murdered by LORD TEV GREENHEART in a 1 minute Dark Arena melee.
DA3 was slaughtered by DEVERIL THE DARING in a 1 minute Dark Arena brawl.
TORCHLIGHT was butchered by RORIK STEELFIST in a 1 minute Dark Arena fight.
DIANE was overpowered by TURTLEHEAD in a 1 minute mismatched Bloodfeud match.
BLUE FALCON was unbelievably bested by CASEOPEIA in a popular 5 minute Challenge duel.
SERENGETI overpowered ZEP in a 2 minute mismatched Challenge Title brawl.
FLATLINER was overpowered by HOMOCULOUS in a 1 minute uneven Challenge melee.
THIRD OMEN was vanquished by MACSEN in a popular 1 minute uneven Challenge duel.
KORVAK CIN vanquished TUCKS in a popular 1 minute one-sided Challenge duel.
PANDORA luckily beat CATAPHASIA in a popular 5 minute brutal one-sided melee.
SECOND OMEN was demolished by TROLLOC in a 1 minute mismatched competition.
BUCK ROGERS demolished BATGIRL in a 1 minute mismatched match.
!BATMAN! beat CRAZY D in a 1 minute conflict.
SPIDERMAN easily killed CAPTURED ORC in a 1 minute gory uneven fight.
BESSEMER viciously subdued PO'KIN OUT in a 4 minute gruesome duel.
KORUAK SIN savagely defeated PUNCHING BAG in a crowd pleasing 4 minute bloody brawl.
ED was defeated by SUPERMAN in a 2 minute novice's bout.
SINBAD was overpowered by DARK SPIRE in a 1 minute one-sided bout.
SOUL ASSASSIN defeated CRAPONDECK in a 5 minute bloody amateur's conflict.
SOUL COLLECTOR killed PERSISTENT BEGGAR in a 1 minute beginner's fight.
JR. DARK KNIGHT was demolished by DA2 in a 1 minute uneven bout.
BLOOD RAYNE won victory over EMBEZZLING SCRIBE in a popular 1 minute amateur's fray.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  8         WALL OF STEEL     20 -  14 -  1      59  |
|BASHING ATTACK                   6         AIMED BLOW         8 -   7 -  0      53  |
|AIMED BLOW                       6         LUNGING ATTACK    34 -  30 -  1      53  |
|LUNGING ATTACK                   6         STRIKING ATTACK   41 -  37 -  4      53  |
|WALL OF STEEL                    5         BASHING ATTACK    20 -  22 -  2      48  |
|TOTAL PARRY                      3         TOTAL PARRY       17 -  21 -  2      45  |
|PARRY-STRIKE                     2         SLASHING ATTACK   12 -  20 -  1      38  |
|SLASHING ATTACK                  2         PARRY-LUNGE        1 -   2 -  0      33  |
|PARRY-RIPOSTE                    1         PARRY-STRIKE      10 -  22 -  0      31  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      2 -   9 -  0      18  |

Turn 502 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     STRIKING ATTACK    3 -  5         3  TOTAL PARRY    
BASHING ATTACK     4 -  2     LUNGING ATTACK     2 -  4         3  STRIKING ATTACK
TOTAL PARRY        2 -  1     PARRY-LUNGE        0 -  0         2  BASHING ATTACK 
WALL OF STEEL      3 -  2     SLASHING ATTACK    0 -  2         2  LUNGING ATTACK 
AIMED BLOW         3 -  3                                       1  WALL OF STEEL  
PARRY-STRIKE       1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    SERENGETI 5627             21   9  0  117 BATTLE BEASTS (464)
TOTAL PARRY      CASEOPEIA 5643             15  11  0   93 SCIENCE FICTION (456)
STRIKING ATTACK  ZEP 1331                   14   6  0   93 IRON BROTHERS (147)
BASHING ATTACK   TROLLOC 5942                9   0  0   87 BATTLE BEASTS (464)
LUNGING ATTACK   HOMOCULOUS 5798             9   4  0   66 DARK PANTHEON (317)
AIMED BLOW       SECOND OMEN 5642           10   6  1   64 DARK PANTHEON (317)
SLASHING ATTACK  FLATLINER 5874              6   4  0   44 SKARMY OF DARKNESS (506)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SERENGETI 5627.  The most popular warrior this turn 
was BLUE FALCON 5911.  The ten other most popular fighters were CATAPHASIA 5873, 
KORUAK SIN 5091, CASEOPEIA 5643, KORVAK CIN 5090, BESSEMER 1339, RODMOSIS 5987, 
TURTLEHEAD 5938, SERENGETI 5627, TROLLOC 5942, and !BATMAN! 5758.

The least popular fighter this week was JR. DARK KNIGHT 6007.  The other ten least 
popular fighters were CRAPONDECK 6014, SOUL ASSASSIN 6005, SINBAD 5958, PUNCHING BAG 
5960, PO'KIN OUT 5939, CRAZY D 5948, BATGIRL 5623, FLATLINER 5874, DIANE 5673, and 
TORCHLIGHT 6018.