DUEL 2 NEWSLETTER
Date : 06/11/2010 Duedate: 06/24/2010
TRANSEL ARENA
DM-6 TURN-647
This Weeks Top Honors
THE DUELMASTER IS
EVE AND EMMA
PSYCHO SQUAD (135)
(6-6482) [12-3-1,103]
Chartered Recognition Leader Unchartered Recognition Leader
EVE AND EMMA COTTONMOUTH
PSYCHO SQUAD (135) SERPENTS HOLD (563)
(6-6482) [12-3-1,103] (6-6497) [3-1-0,24]
Popularity Leader This Weeks Favorite
EVE AND EMMA NOT-A-NUT JONES
PSYCHO SQUAD (135) PSYCHO SQUAD (135)
(6-6482) [12-3-1,103] (6-6475) [8-8-0,62]
THE CURRENT TOP TEAM
PSYCHO SQUAD (135)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. PSYCHO SQUAD (135) 69
2. SERPENTS HOLD (563) -7 PSYCHO SQUAD (135)
3. THE DIRECTORS (560) -27 Unchartered Team
SERPENTS HOLD (563)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*SERPENTS HOLD (563) 3 3 0 50.0 1/ 1 PSYCHO SQUAD (135) 10 4 0
2/ 2 PSYCHO SQUAD (135) 170 179 8 48.7 2/ 2 THE DIRECTORS (560) 5 7 1
3/ 3 THE DIRECTORS (560) 31 39 7 44.3 3/ 3*SERPENTS HOLD (563) 2 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 650): VAN DERMINT of BOOZE (Papa Bear, mgr.)
DM 2 NIANIA (turn 533): IGNORANT BAUD of 042709A (The Muffin Man, mgr.)
DM 3 OSKSI (turn 656): FURIOUS GORGE of IRATE FORMATIONS (The Muffin Man, mgr.)
DM 4 JHELUM (turn 627): CASSIS of KIWI CONNECTION (The Mun, mgr.)
DM 5 KALTOS (turn 651): MOSQUITO of BLOOD SUCKERS (The Mun, mgr.)
DM 6 TRANSEL (turn 646): JOHN HUSTON of THE DIRECTORS (?, mgr.)
DM 7 BONSUR (turn 655): CAJETAN of SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 639): DEMON of ABOMINATION (Chase, mgr.)
DM 18 TALCAMA (turn 641): HOLLY of SUPERIOR FORCES 6N (Manager, mgr.)
DM 21 SUNSET (turn 640): SILVER SMURFER of BEN'S BAZAAR (Gentleben, mgr.)
DM 36 JHANS (turn 608): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): KARTIKAYA of JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 273): MS D. MEENER of CRIMINAL ELEMENT (Fizban, mgr.)
DM 42 RODEKI (turn 588): STICKY FINGERS of DUNGEON CELL (One Armed Bandit, mgr.)
DM 51 TRICORUS (turn 539): SAARVEGHAL of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): SAMILDAR of TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 248): BURNING RUBBER of WHAT'S IN A NAME (Storm Lord, mgr.)
DM 62 VALAMANTIS (turn 484): DETONATOR of EOD (Tripwire, mgr.)
DM 72 DRAGONHEAD (turn 224): TORANS ULRIK of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 532): GATEWAY of ATTACK OF THE CLONES (The Upright Man, mgr.)
Top Teams
---------
DM 1 MORDANT (turn 650): MIGHTY MORALS II (Assurnasirbanipal, mgr.)
DM 2 NIANIA (turn 533): 042709A (The Muffin Man, mgr.)
DM 3 OSKSI (turn 656): POSITION IS EMPTY
DM 4 JHELUM (turn 627): KIWI CONNECTION (The Mun, mgr.)
DM 5 KALTOS (turn 651): BLOOD SUCKERS (The Mun, mgr.)
DM 6 TRANSEL (turn 646): PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 655): SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 369): ABOMINATION (Chase, mgr.)
DM 18 TALCAMA (turn 641): THE GRATEFUL UNDEAD (Street Legal, mgr.)
DM 21 SUNSET (turn 640): NOMADIC TRIBE (Nomad, mgr.)
DM 36 JHANS (turn 608): MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 273): CRIMINAL ELEMENT (Fizban, mgr.)
DM 42 RODEKI (turn 588): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 539): DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): GOTHUM (?, mgr.)
DM 59 ILLIS (turn 248): ISLANDERS (Jorja, mgr.)
DM 62 VALAMANTIS (turn 484): DETHKLOT (?, mgr.)
DM 72 DRAGONHEAD (turn 224): MIDDLE WAY 23 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 532) STREET PIZZA et al (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 3 OSKSI (turn 656): FURIOUS GORGE of IRATE FORMATIONS (The Muffin Man, mgr.)
DM 4 JHELUM (turn 627): PETE MASTIFF of DOGS OF WAR (Jorja, mgr.)
DM 7 BONSUR (turn 652): CANDY CANE of CHURCH LADIES (Papa Bear, mgr.)
DM 18 TALCAMA (turn 641): STOWAWAY of SEA DOGS (One Armed Bandit, mgr.)
(turn 640): SALLANCHE of SUPERIOR FORCES 6N (Manager, mgr.)
BUBBLY BAELZEBUB of THE GRATEFUL UNDEAD (Street Legal)
DM 21 SUNSET (turn 640): SILVER SMURFER of BEN'S BAZAAR (Gentleben, mgr.)
(turn 639): CATHER of LITERATE LOONS (?, mgr.)
DM 36 JHANS (turn 608): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
(turn 607): EDDIE INCHER of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): GURU GNU of HILLTOP GURUS (Nomad, mgr.)
DM 39 XOCHITHLAN (turn 272): MANN SLAUGHTER of CRIMINAL ELEMENT (Fizban, mgr.)
DM 51 TRICORUS (turn 538): TERESAI of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): VARDIN ABEQ of TRADERS OF TROCAR (Jorja, mgr.)
SPY REPORT
Greetings, warriors of TRANSEL! Once again I've been called out of retirement
for my abilities and insights into Spyreporting. What's with CHAS CRINGER? He
actually beat THE DIRECTORS' AUSTIN NORDELL, and walked away with 14 more points from
the fight. Major screwup at THE DIRECTORS. DAVID FINCHER lost 11 points to
NOT-A-NUT JONES. Some new strategies, perhaps? Maybe DAVID FINCHER will provide
more easy wins... I can barely restrain my enthusiam for PSYCHO SQUAD's outstanding
member, Duelmaster EVE AND EMMA. Advice to fighters with a 1 will--give up fighting!
If at first you don't succeed, avoid. That'll get you in the Spyreports.
Warriors of TRANSEL unite. You have only your games to lose! Someone told JOHN
HUSTON that PSYCHO SQUAD never Bloodfeuded, that he'd have an easy kill. Well, I'm
sure whoever misled you is right sorry. Many a warrior has met his fate in a
hungover stupor. You young rapscallions, take note!
Well, I'm pretty much through. You guys need to get back practicing. All work
and no play makes Olaf a dull fighter. Work and play no fighter dull Olaf.
Olaffighterwork and no play. Remember--a good fighter needs both good skills and
good luck. Until next time,-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
EVE AND EMMA 6482 12 3 1 103 PSYCHO SQUAD (135)
CHAMPIONS W L K POINTS TEAM NAME
JOHN HUSTON 6480 10 5 2 80 THE DIRECTORS (560)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
NOT-A-NUT JONES 6475 8 8 0 62 PSYCHO SQUAD (135)
ADEPTS W L K POINTS TEAM NAME
HAPPY HARRIET 6476 10 6 0 49 PSYCHO SQUAD (135)
DAVID FINCHER 6478 8 7 2 49 THE DIRECTORS (560)
CHALLENGER INITIATES W L K POINTS TEAM NAME
ORSON WELLS 6479 7 8 2 32 THE DIRECTORS (560)
AMY NESIA 6501 2 0 0 27 PSYCHO SQUAD (135)
COTTONMOUTH 6497 3 1 0 24 SERPENTS HOLD (563)
INITIATES W L K POINTS TEAM NAME
CHAS CRINGER 6499 2 2 0 23 PSYCHO SQUAD (135)
AUSTIN NORDELL 6477 1 14 0 17 THE DIRECTORS (560)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
CULT MEMBER 0 0 0 ORSON WELLS 6479 647 NONE
NORMAL NAN 5153 9 28 0 PSYCHO SQUAD 135 JOHN HUSTON 6480 644 JUST REVENGED
PERSONAL ADS
This John Huston, we hate him. We both hate him. He was RUDE to us. -- Eve and Emma
David Fincher -- Damn, I forgot to bring salt today. That's what you need to catch
birds, right? Salt for their tails. -- Not-a-Nut Jones
Orson Wells -- You're a bit of a pig, and I was happy to pound you. -- Happy Harriet
Cottonmouth -- (whine, whimper) Don't hit me again! -- Chas Cringer
P.S. You know, this "cringing" stuff is boring. Maybe I'll change my tune.
I guess I was supposed to say something here, but I don't remember what. -- Amy Nesia
LAST WEEK'S FIGHTS
JOHN HUSTON was devastated by EVE AND EMMA in a 1 minute mismatched Title fight.
DAVID FINCHER was overcome by NOT-A-NUT JONES in a popular 1 minute gruesome match.
HAPPY HARRIET devastated COTTONMOUTH in a 1 minute one-sided contest.
ORSON WELLS savagely slew CULT MEMBER in a 1 minute bloody match.
AUSTIN NORDELL was devastated by CHAS CRINGER in a 1 minute one-sided duel.
AMY NESIA devastated MORDANT DESERTER in a 1 minute mismatched match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 5 LUNGING ATTACK 5 - 1 - 0 83 |
|AIMED BLOW 2 AIMED BLOW 13 - 8 - 1 62 |
|WALL OF STEEL 2 STRIKING ATTACK 26 - 18 - 2 59 |
|SLASHING ATTACK 1 SLASHING ATTACK 5 - 4 - 0 56 |
|PARRY-LUNGE 0 WALL OF STEEL 6 - 11 - 0 35 |
|PARRY-STRIKE 0 PARRY-LUNGE 2 - 5 - 0 29 |
|PARRY-RIPOSTE 0 TOTAL PARRY 0 - 1 - 0 0 |
|LUNGING ATTACK 0 PARRY-STRIKE 0 - 0 - 0 0 |
|BASHING ATTACK 0 PARRY-RIPOSTE 0 - 0 - 0 0 |
|TOTAL PARRY 0 BASHING ATTACK 0 - 1 - 0 0 |
Turn 647 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 5 STRIKING ATTACK
STRIKING ATTACK 4 - 1 PARRY-STRIKE 0 - 0 2 AIMED BLOW
AIMED BLOW 1 - 1 PARRY-RIPOSTE 0 - 0 2 WALL OF STEEL
LUNGING ATTACK 0 - 0 1 SLASHING ATTACK
BASHING ATTACK 0 - 0
TOTAL PARRY 0 - 0
WALL OF STEEL 0 - 2
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK EVE AND EMMA 6482 12 3 1 103 PSYCHO SQUAD (135)
AIMED BLOW JOHN HUSTON 6480 10 5 2 80 THE DIRECTORS (560)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is EVE AND EMMA 6482. The most popular warrior this
turn was NOT-A-NUT JONES 6475. The ten other most popular fighters were EVE AND EMMA
6482, DAVID FINCHER 6478, HAPPY HARRIET 6476, ORSON WELLS 6479, CHAS CRINGER 6499,
AMY NESIA 6501, JOHN HUSTON 6480, COTTONMOUTH 6497, AUSTIN NORDELL 6477, and 0.
The least popular fighter this week was AUSTIN NORDELL 6477. The other ten least
popular fighters were COTTONMOUTH 6497, JOHN HUSTON 6480, AMY NESIA 6501, CHAS
CRINGER 6499, ORSON WELLS 6479, HAPPY HARRIET 6476, DAVID FINCHER 6478, EVE AND EMMA
6482, NOT-A-NUT JONES 6475, and 0.
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
TROLL (7-4624) BIG BAD
BARBARIAN (12-4783) SUPERIOR FORCES 22T
RAMPAGE (32-5076) ANGELS OF PAIN
HOOFA (68-8617) ALMOST
SCUMMY BOY (73-3371) THE FAMILY TREE
NIGHTBINDER (82-3120) FORGE OF FURY
HEDWIG (82-11622) LUROCIAN XIII
DOLAN (82-15864) WHETSTONE 2D II
LOAD MASTER (82-15924) ARIZONA TRIP 2K2
SNOTMONSTER (82-26261) NOSEY
YELLOW SUBMARINE (82-26471) LBA: BEATLEMANIA!
CLUSTER (82-28582) HALF A WORD
KINETIX (82-30489) SUPERIOR FORCES 706
LUNG BUTTER (82-33462) 11405O
WEBBED BEAUS (82-36458) DATING A FROG
KATAMARI DAMACY (82-38613) COOL GAMES
BEAVER (82-39056) ANIMAL'S FARM
VITO BERTOLDO (82-41532) MEDAL OF HONOR
CECIL BOLTON (82-42248) MEDAL OF HONOR V
SOULTAKER (82-45716) FAIRLY ODD PEOPLE II
HARVEY (82-46194) KELLUMBO'S K 06F
PRISONER R09 (82-51085) DUNGEON CELL 4
Congrats to the grads. -- Green Eyes
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 98: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 99: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 98, there no regular challenges, only bloodfeuds.
For DM 99, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, July 7, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!