DUEL 2 NEWSLETTER

Date   : 06/22/2004    Duedate: 07/05/2004

BONSUR ARENA

DM-7    TURN-500

This Weeks Top Honors

THE DUELMASTER IS

TASTY HANGNAIL
WASTELAND II (267)
(7-5463) [17-10-0,106]

Chartered Recognition Leader   Unchartered Recognition Leader

TASTY HANGNAIL                 BUCK TOOTH
WASTELAND II (267)             EAGER BEAVERS (532)
(7-5463) [17-10-0,106]         (7-5651) [1-0-0,13]

Popularity Leader              This Weeks Favorite

TALLAHASSE TINA                SPEARMINT
BEACH BABES (309)              SUGAR AND SPICE (501)
(7-4889) [13-48-0,87]          (7-5618) [4-5-1,35]

THE CURRENT TOP TEAM

WASTELAND II (267)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. FLOWER CHILDREN (26)        54
2. THE BEARS II (510)          42      FLOWER CHILDREN (26)
3. WASTELAND II (267)          33      Unchartered Team
4. BATHTUB ARMADA (515)        18
5. SUGAR AND SPICE (501)       15      EAGER BEAVERS (532)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*EAGER BEAVERS (532)        2   1  0 66.7   1/ 2 WASTELAND II (267)        9  1 0
 2/ 2 FLOWER CHILDREN (26)     244 154 11 61.3   2/ 6 FLOWER CHILDREN (26)      8  4 0
 3/ 3 WASTELAND II (267)       729 573 29 56.0   3/ 1 SUGAR AND SPICE (501)     8  6 0
 4/ 4 BLADES OF ICE (188)      421 361 25 53.8   4/ 3 NINJAS (35)               7  8 0
 5/ 5 BATHTUB ARMADA (515)     214 188 19 53.2   5- 4 INDIFFERENCE (468)        5  4 0
 6/ 6 SUGAR AND SPICE (501)    117 104  7 52.9   6/ 5 BLADES OF ICE (188)       5  5 0
 7/ 7 THE CUTTHROATS (191)     196 184  9 51.6   7/ 9 THE BEARS II (510)        5  7 1
 8- 8 IMPORTED FOOTBALLE (396)  54  53  2 50.5   8- 8 IMPORTED FOOTBALLE (396)  3  2 0
 9/ 9 ERRATA (511)              24  27  0 47.1   9/11 BATHTUB ARMADA (515)      3  3 1
10-10 INDIFFERENCE (468)        60  70  4 46.2  10/ 7 BEACH BABES (309)         3 12 0
11/11 NINJAS (35)              176 210  8 45.6  11/14 THE CUTTHROATS (191)      2  1 0
12/13 THE BEARS II (510)        42  56  7 42.9  12/13*EAGER BEAVERS (532)       2  1 0
13-12 DRUNKEN CLONES (526)      26  35  3 42.6  13-12 DRUNKEN CLONES (526)      2  3 1
14/14 BEACH BABES (309)        472 716 16 39.7  14/10 ERRATA (511)              1  2 0
15/ 0 ETERNAL REST (505)         5   8  0 38.5  15/16*CLAN BATTLEAXE 4 (444)    0  2 0
16-15 RANCID BLOKES (503)       17  57  1 23.0  16-15 RANCID BLOKES (503)       0  2 0

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
17/16*CLAN BATTLEAXE 4 (444)     0   2  0  0.0  17/ 0 ETERNAL REST (505)        0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                                   HAMMERZ HERALD
             Death Fest Dada Data Edition/Diabolical Delarq Declaration
                                      by Hammer

         Behold, they belch out [insults] with their mouths; swords [of sarcasm,
ridicule, slander, and lies] are in their lips, for who, they think, hear us? --
Psalms 59:7  Amplified Bible

     Sensational News about Hammer negotiating the Re-Opening of Delarq Tor DM 58 as
a Slow Arena "Prize Package" for the DM 59 Death Fest Illis Iron Stable Award Winners
was spreading all across the Delarq Federation quicker than Dragon Fire!!!!!
     Delarq Tor DM 58 would be Re-Opened as a Slow Arena by the Gladiatorial
Commission as a Special Prize Awarded to the Illis Iron Stable Award Winners on the
following conditions:
     1.  At least 20 of the stables entered in the DM 59 Delarq Death Fest beginning
July 29th Must Complete a Minimum of 67 of a possible 75 fights over the course of 15
rounds
     2.  At least 20 of those Iron Stable Managers Must Enter a New Team Roll Up into
DM 58 Delarq Tor Without Cannibalizing Any of Their Active Stables
     3.  A Minimum of 15 Stables are Required to Remain Active Each Cycle for the
First Six Months to Ensure Exclusive Competition for the Duel Master and Team Awards
[Free Fights!] Without Any Other Stables Being Allowed to Enter the Newly Re-Opened
DM 58 Slow Arena [Until the First Six Months Have Expired in May 2006].
     Hammer was Alerting the entire Delarq Federation Regular and Slow Arenas; as
well as the Andorian and Free Blades Slow Arenas; Extending to Every Manager from
Newbie to Jaded Veteran His Personal Invitation to Compete in the DM 59 Delarq Death
Fest; with the Understanding that Delarq Tor DM 58 would be Re-Opened as a Slow Arena
[If More Than Enough Managers Would Compete for the Opportunity to Re-Open Delarq
Tor!]; Thus Carving a New Chapter in the Alastari Historical Archives; While
Fulfilling Their Own Delarq Dueling Destiny!
     One of the things Hammer enjoyed most about Hosting/Promoting New Contests
Was/Is the Transformation/Enlargement of the Chosen Arena Site; Especially
Anticipating the New Stable Names/Managers Who Answer the Call to Cross Blades and
Match Wits in a Hammer Hosted/Sponsored Contest.
     Offering 25 points to each Death Fest competitor who writes a minimum 15
paragraph Team Spotlight [including their Stable Name and Managerial Alias]; while
Highlighting a Storyline of their own choosing as they Answer the Call to Cross
Blades and Match Wits in a Hammer Sponsored Slow Arena Contest; would be One of
Hammer's Most Anticipated Aspects of Hosting the Delarq Death Fest in DM 59.
     It would be Interesting to see Who was able to Write their Spotlight and Email
it in a Format that would NOT be Cut Off by HAL; plus Who would be able to Submit
their Hand Written [or Typed] Spotlight in Time for the RSI Typist to have Time to
Type It into the DM 59 T-172 Newsletter; Otherwise, those 25 points would be
Forfeited Due to the Fact that Hammer and Other Interested Persons would be Deprived
of the Pleasure of the Potential Entertainment of Reading Countless Team Spotlights
on the Opening Round of the Delarq Death Fest [because of Missing or Partial Team
Spotlights!].
     Hammer also was Interested in Who would have the Foresight to Place Their Stable
on Team Maintenance or Warrior Maintenance to Ensure Their Stable Would NOT Miss a
Death Fest Round; thus Forfeiting Both an Additional 25 points for fighting 67 of a
possible 75 fights over the course of 15 rounds AND the Opportunity to Start a New
Stable in Delarq Tor DM 58 as an Illis Iron Stable Award Winner; Once the Death Fest
Contest Concluded in August 2005 and Qualified Managers were Listed with the
Gladiatorial Commission to Send RSI a New Team Roll Up to Register a New Stable in DM
58 Delarq Tor:
     Thus Qualifying those New Stables to Compete in the Rookies 2005 Fall Mailer
Tourney Before Competing in the Historic First Turn of the Newly Re-Opened Delarq Tor
DM 58 Slow Arena on November 3rd 2005.
     Hammer Had Done His Best to Send Out the Call for the Devious, the Diabolical,
the Dangerous and the Down Challenging to Cross Blades and Match Wits in Competition
for the Top 10 Prize Categories and Illis Iron Stable Award [Where Everyone Wins the
Right to Compete in the Newly Re-Opened Delarq Tor DM 58 Slow Arena on November 3rd
2005] All Sanctioned by the Gladiatorial Commission!
     Delarq Tor DM 58 Awaits Those Who are Brave Enough to Endure the Delarq Death
Fest in DM 59 [Beginning July 29th 2004 T-172; Concluding August 25th 2005 T-186] By
Completing a Minimum of 67 Fights Out of a Possible 75 Fights Over the Course of 15
Rounds of Dastardly Delarq Dog-Fighting!

  ***** Consult the DM 59 T-171 Newsletter Team Spotlight by Hammer for a Complete
                Listing of Death Fest Rules/Prize Allocations! *****

The New Merriam-Webster Dictionary Definitions:
     Dada:  A movement in art and literature based on deliberate irrationality and
negation of traditional artistic values.
     Data:  Factual information (as measurements or statistics) used as a basis for
reasoning, discussion, or calculation.
     Diabolical:  Devilish, Fiendish.
     Declaration:  To make known formally or explicitly.

     "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest Host/
Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension Family in
DM 28

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Delarquan Edition

Old Valamantis:

     The group of gladiators moved toward the edge of the risen city as slowly and
carefully as they would have approached a sleeping dragon... that maybe wasn't
sleeping after all.  There was a partial wall separating the buildings from the
countryside around them, but it must be outside the area of effect, because it was
not in good condition.  There were gaps and fallen stones, even trees growing between
them where the ages had trapped dirt.
     Smeds of Mordant patted one of the stones thoughtfully.  "Honest stonework
here," he murmured.
     "And more recent than the ruins," Shamu of Cliffhome agreed.  "Six hundred
years, I'd say."  He glanced at Smeds, and the other Dwarf nodded agreement.
     "Built just before the most recent Chaos War," the Silver Mage said, "to keep
things in the ruins from getting out.  Brought down by that war, at least in part.
But..." he touched several stones lightly and smiled a little, "not completely
useless even now and against this enemy.  Honest stonework, as you say, but there is
a barrier spell bound within the stones, and it remains."
     "If the spell is still working, why are we worrying about the ruins?" Smeds of
Mordant demanded.
     "Because the spell will not keep working much longer."  Tensekai frowned across
the wall into the city.  "It was a good wall and a good spell, but it won't hold
Folstrom forever.  Nothing--"  He stopped and looked uncomfortable.
     "You were going to say that nothing will hold the Folstrom forever?" Sputter of
Dwes Eg asked.
     Tensekai shrugged.  "No absolute statement like that should be trusted, but I
can honestly say that nothing we've found so far, except raw Chaos, will stop them.
We have new spells, of course, but what was there to test them on?  We don't know."
     "Yes, okay, but what are we supposed to be DOING here, then?" Lavender Lance of
Illis asked.
     "You must observe," the Silver Mage answered promptly.  "And I must go with you,
because there are some things ONLY a mage can observe.  If we can find the keystone
of the spell that holds the towers up, we could destroy it, yes, and it might be a
good thing to do so, but the towers are just a symptom.  There are more dangerous
things in Old Valamantis than just the towers."
     "Those things being?" Smeds cut in.
     "The wizards, obviously," Lavender Lance snapped.
     "Again, just a symptom," Tensekai said.  "Dangerous, yes, very dangerous,
but...."
     Ka D'Argo, who had never been described as stupid, even by his enemies, nodded
slightly.  "The wizards in Old Valamantis were resurrected along with the city," he
said slowly.  "You think there might be some way for them to reach other wizards,
other Folstrom, of THIS time, don't you?  That's what we have to prevent."
     Tensekai nodded.
     "How?" Smeds demanded.
     "I'm not sure," the Silver Mage admitted.  "Killing the resurrected wizards
might do it."
     "But you don't think that's enough, do you?" Goblin said.
     "No.  I think we'll have to destroy the old city again," Tensekai answered.
"And that won't be easy with all the blood that's been spilled there.  Not when blood
magic is at its strongest, as now."
     "But it can be done?" Smeds asked.
     "To get rid of bloodstains, soak in cold water and hand-wash," Lavender Lance
muttered.
     Tensekai turned toward her slowly, eyes wide.  "WHAT did you say?"
     The Illisni gladiator backed up a couple of steps in the face of his intensity.
"It's how you get bloodstains out of cloth.  Soak it in cold water--"
     "Yes!"  The mage stared around almost feverishly.  "We'll need a LOT of cold
water...."
     "Ice," Smeds suggested.  "From the mountains above Khalhums.  Dwarves can do
that."  He glanced at Shamu, who nodded.  "We're on it."  The two Dwarves stepped
aside, muttering together about sledges and sawdust.
     "If the wizards now in Old Valamantis realize we're trying to... quench the
blood magic, they'll move to stop us," Ka D'Argo said.  "So securing the arena and a
route of access will be our job."
     "And if any wizards get killed in the process..." Goblin bared his fangs, "too
bad for them."

            + ]H[ + ---:--- + ]H[ Out of the Past #8 ]H[ + ---:--- + ]H[ +
                                   Delarquan Edition

Old Valamantis:

     Smeds of Mordant and Shamu of Cliffhome, both Dwarves, drew off to the side from
the rest of the group.  Harvesting and transporting tons of ice from the peaks above
Khalhums was the kind of technical problem they relished, a true Dwarven sort of
problem.  Let the others worry about fighting resurrected wizards.
     "Can we quarry ice like stone?" Smeds wondered.  "There's always heat associated
with breaking rock, what if it melts the ice?"
     "It'd only melt some," Shamu guessed, "and we could stand that, especially if it
made things go a little faster.  And there are plenty of Dwarves in Khalhums who'd be
glad of a little work these days."
     "Closing the arena didn't close down the town!" Smeds protested.
     "Up to a point," Shamu agreed, squinting into the distance.  With the heat and
humidity over the Feyranse basin, the mountains weren't visible, but any Dwarf could
sense them.  Why, they probably weren't much more than a hundred miles away!  Well,
no more than two hundred, anyway.  "But how are we going to HAUL all that ice down
here before it melts?"
     "Wagons.  One thing that did drop to a trickle in the last couple of years is
trade through the mountains," Smeds answered.  "I've got friends up there, and I've
heard.  There are LOTS of carters eager for a load."
     "Right, and woodcutters in Caer who'd be glad to supply sawdust to pack it in, I
bet." Shamu agreed.  "We can do this!"

     "But I don't know ANYTHING about magic!" Lavender Lance of Illis was protesting,
again.
     "That's all right, I know lots about magic," Tensekai the Silver Mage said.  He
patted her back in what he hoped was a soothing manner.  "You've got something just
as good in a situation like this:  you're a lucky guesser.  Between my knowledge and
your luck, we should do well.  Now..." he glanced around at the other gladiators, Ka
D'Argo, Sputter, and Goblin, "you do all understand the plan?"
     "Kill everybody in Old Valamantis who isn't us," Goblin answered promptly.
     Ka D'Argo suppressed a sigh and glanced sideways at the gladiator from Kaltos.
To Tensekai, he said, "We're to secure the Bloodgames arena and a corridor of
approach, hold it till the ice gets here, keeping the wizards out."
     "It's the part about keeping the wizards out that worries me," Sputter of Dwes
Eg muttered.  "Easy to SAY that, but they're WIZARDS.  How are we supposed to stop
them?"

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

     "But I don't trust gladiators!" King Feyen protested.  "Why should I give them
this important job?"
     "Because no one else will take it," Chancellor Leldys said.  "The merchants will
not set their guards to clearing the road, each one fears that the others will hold
back men and attack those who strip their Houses of defense."
     "The army, then," Feyen said.  "What do I pay them for, anyway?"
     "You pay them to defend Xochithlan and your dynasty, Sire.  We dare not set the
army to the task of clearing the road, thus leaving the palace defenses understrength
now, when your half-brother Ferhis is showing his teeth.  An army could be lost in
that Forest...or could change allegiance to avoid going into it.  No, gladiators are
your best resource for this.  Set them to clearing the Forest back from the road so
that we can resume our regular coming and going with the rest of the Federation--"
     The king scowled and stroked his thin mustache.  "I notice there hasn't been any
problem with THEM getting in contact with us--the Shagair."
     The chancellor shrugged.  "Their methods are not something I would recommend.
To use the old magic so freely...dangerous.  Very dangerous.  And surely you don't
want to see the Shagair as our only contact with the rest of the world!"
     "Well, they ARE our kin."
     "I have kin I wouldn't trust.  And the Shagairn ideas of what constitutes proper
payment for the Rirorni War Debt is not...."
     "Not something we can pay.  I know."  Feyen sighed.  "Oh, all right, we'll ask
the gladiators to clear the road.  Land grants for every ten-mile stretch cleared to
a bow-shot back on each side...."
     The chancellor blanched.  "Land grants?  Sire, you can't go handing out land as
though it was an endless resource!  You--"
     "SMALL landgrants, Leldys.  I am NOT an idiot, you know.  If you're thinking of
the unfortunate incident with the oryx and the lotus tank, I assure you that it was
all Tirisha's doing!"
     "And I believe you, of course," the chancellor murmured.  "But things would be
so much easier, Sire, if you had an heir--"
     "I am NOT going to get married just to make things easier for you," Feyen cut
in.  "There's plenty of time.  Let's think about getting the road cleared first."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 498): JEJUNE of MANNEQUIN'S BEST (Mannequin, mgr.)
 DM   2 NIANIA (turn 383): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 503): HARALDUR of AESIR (Buri, mgr.)
 DM   4 JHELUM (turn 499): STANLEY'S CUP of SPORTZ! (Guardian, mgr.)
 DM   5 KALTOS (turn 498): FRIED TWINKIE of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 502): SERENGETI of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 494): LENNY BAXTER of TOWNSVILLAINS (The Narrator, mgr.)
 DM  18 TALCAMA (turn 485): HIS PROCTOLOGIST of DOC STEELE FAN CLUB (PTFT, mgr.)
 DM  21 SUNSET (turn 484): MAINE COON CAT of MEOW MIX (Sylvester Frothingslosh, mgr.)
 DM  36 JHANS (turn 458): PINK BEAR of LITTLE GIRLS LIKE... (Shocking Toad, mgr.)
 DM  38 CLIFFHOME (turn 449): STEVEN SCIMITAR of EAGLES CLAW (Talon Volksie, mgr.)
 DM  39 XOCHITHLAN (turn 196): DUCK TAPE of DUCKS UNLIMITED (Crip, mgr.)
 DM  42 RODEKI (turn 436): GUNSLINGER of KING'S KREW (King Ralph, mgr.)
 DM  51 TRICORUS (turn 384): APPLE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): MOUSETRAP of USELESS TOOLS (Crip, mgr.)
 DM  59 ILLIS (turn 170): HOFFA WITH HAIR of IMPROVED ILLUSION (Phantasm, mgr.)
 DM  62 VALAMANTIS (turn 334): YOU of SRETSAMLEUD (Phat Phat, mgr.)
 DM  72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)
ADM 104 DARKHOLM (turn 377): SLEEPLESS PARANOIA of PARENTHOOD from DWES EG (TUM)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 498): SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 383): GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 503): AESIR (Buri, mgr.)
 DM   4 JHELUM (turn 499): ORCCON THUGS (DMobster, mgr.)
 DM   5 KALTOS (turn 498): THE TAKEN (Silver Stroke, mgr.)
 DM   6 TRANSEL (turn 502): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 499): SUGAR AND SPICE (Mannequin, mgr.)
 DM  10 KOLACT (turn 494): PRAETORIAN GUARD (Shocking Toad, mgr.)
 DM  18 TALCAMA (turn 485): BURN N' PILLAGE (Jolly, mgr.)
 DM  21 SUNSET (turn 484): CARNAGE CANARIES (Carnage Canary, mgr.)
 DM  36 JHANS (turn 458): SUICIDAL DREAMS (Bookie, mgr.)
 DM  38 CLIFFHOME (turn 449): DENNY'S BKFAST (T'Loi, mgr.)
 DM  39 XOCHITHLAN (turn 196): ATMAN PROJECT (Kosmos, mgr.)
 DM  42 RODEKI (turn 436): HIGHER PURPOSE (Angus, mgr.)
 DM  51 TRICORUS (turn 384): FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): THE MUPPETS (Keldon Blackfang, mgr.)
 DM  59 ILLIS (turn 170): ISLANDERS (Nick, mgr.)
 DM  62 VALAMANTIS (turn 334): SRETSAMLEUD (Phat Phat, mgr.)
 DM  72 DRAGONHEAD (turn 147): X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 377): BLACK PRIMERS, etc. (Doc Steele, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
 DM   4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
 DM   7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 494): LENNY BAXTER of TOWNSVILLAINS (The Narrator, mgr.)
 DM  21 SUNSET (turn 483): MR. TWISTER of IRONIC TAILS (Mr. Twister, mgr.)
 DM  36 JHANS (turn 457): KATHLEEN of BABES (Papa Bear, mgr.)
 DM  38 CLIFFHOME (turn 448): UHLEK of DARK TOADS (TigToad, mgr.)
 DM  39 XOCHITHLAN (turn 196): MISS CON DUCK of DUCKS UNLIMITED (Crip, mgr.)
 DM  42 RODEKI (turn 436): GUNSLINGER of KING'S KREW (King Ralph, mgr.)
               (turn 435): ANN ARTICHOKE of DELVERS (Nick, mgr.)
                           YANKEE DAN of CLOWNING AROUND (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
 DM  72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Finally, I'm outta here!  My manager couldn't be more pleased.  Well, that's not
exactly true...if I had some good favorites, he'd be more pleased, but that can
always be arranged.  I'm a +3 Attack/+4 Defense Lunger, in case anyone is keeping
track.

See you guys in 104.

PTI (Pardon the Interruption)

                                      SPY REPORT

     I was going on vacation, see?  Surf, sun...  But what do those bums say?  "Hit 
the road, Debby Tonte.  BONSUR needs a spyreport."  Oh, well.  Too bad, SUGAR AND 
SPICE, but WASTELAND II was just too good to be stopped.  Uncool, ERRATA.  I mean 
0-1-0 is bad.  Will they will be allowed to fight?  I say use 'em for training 
practice!  FLOWER CHILDREN like really fought hard to move up to 2nd from 6th.  Way 
to go!  Cut this out and put it in your scrapbooks, THE BEARS II!  'Cause they got 
3-1-1 and moved up to 7th!  MVP award for BROUHAHA?  FLOWER CHILDREN's proud of it 
after beating PALM BEACH PET and getting 20 points.  Talk about yer big time losers!  
ARSENAL got smashed by KEARSARGE, and lost 10 points!  Don't you think the Duelmaster 
is being unfair?  I think PTI should let ZOOM ZOOM be Duelmaster for a while, without 
fighting about it.  I hear the top team insists all their warriors get nine hours 
sleep.  They want photogenic fighters for PR photos.   
     So just why would someone becomes a warrior anyway?  It can't be for these 
really neat Spyreports can it?  NINJAS was the most avoided team.  Is a 176-210-8 
record really that scary?  Is there some deep dark secret why THE BEARS II's been 
avoiding NINJAS so much?  Or is it just that they're too scared?  Can BEACH BABES' 
TALLAHASSE TINA be more popular than me?  She was challenged the most, but is that 
really the same?  Some fights are really unfair.  How do you think WOOD CHUCK feels 
about being challenged by GO ASAI, 27 points above him?  GO ASAI beat WOOD CHUCK.  No 
surprise about that.  Really I'm not surprised GO ASAI would do such a scummy thing, 
either.   
     Challenges, revenges, Bloodfeuds.  All BONSUR ever talks about is fighting!  Me, 
I'm more laid back.  I was SO depressed when I heard EBINA FUJIO got killed.  She was 
just a kid, and didn't get a fair chance in BONSUR, or anything!  What if they had a 
fight and nobody showed up?  I'd be out of a job, that's what!!!   
     I really didn't, you know, study when I was a kid.  Who would've guessed I'd be 
a famous Spyreporter?  I know how much you like reading this stuff, but I really 
should stop.  I had a fun time, see you later-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TASTY HANGNAIL 5463          17  10  0   106       WASTELAND II (267)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GINGER 5518                  16   6  0   105       SUGAR AND SPICE (501)
-GARAI 4608                   19  11  0    98       BLADES OF ICE (188)
 DEAD POET 5562               10   1  0    97       FLOWER CHILDREN (26)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-PESCHISOLIDO 3999            12  11  0    95       IMPORTED FOOTBALLERS (396)
 ZOOM ZOOM 5259               10  11  0    94       ERRATA (511)
 KEARSARGE 5444                6   0  2    94       BATHTUB ARMADA (515)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-PROHIBITION 5246              9   8  0    88       INDIFFERENCE (468)
 TERRI TOWEL 5306             19  22  1    87       BEACH BABES (309)
 TALLAHASSE TINA 4889         13  48  0    87       BEACH BABES (309)
 OHMIE 2607                   20  13  1    85       THE CUTTHROATS (191)
 MAGOBE IBUKA 5391            17  14  1    81       NINJAS (35)
 ARSENAL 4861                 11   8  2    81       BLADES OF ICE (188)
 GROOVE THANG 5474            10   8  0    77       FLOWER CHILDREN (26)
-MICRO MIRACLE 5236           11   8  0    71       WASTELAND II (267)
-KILLING JOKE 5125            11   8  1    67       INDIFFERENCE (468)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 LORE 5196                     5   8  0    66       ETERNAL REST (505)
 DILL WEED 5241                7   1  0    60       SUGAR AND SPICE (501)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-BARTEZ 4732                   7   8  0    55       IMPORTED FOOTBALLERS (396)
-STRIDEN 5538                  8   6  1    52       DRUNKEN CLONES (526)
-HENRI 5062                    4   2  0    52       IMPORTED FOOTBALLERS (396)
 BENDER 5516                   6   1  1    51       BLADES OF ICE (188)
-MY BIG TOE 5601               5   5  0    49       WASTELAND II (267)
 HOT STUFF 5568                4   7  1    46       THE BEARS II (510)
 GOKU 5628                     4   1  0    46       WASTELAND II (267)
-LAST CALL 5360                8   5  0    41       INDIFFERENCE (468)
-XARION 5536                   7   5  1    41       DRUNKEN CLONES (526)
 SANDBAR SALLY 5469            7  20  0    41       BEACH BABES (309)
 THYME 5563                    9   6  1    40       SUGAR AND SPICE (501)
 GO ASAI 5627                  5   2  0    38       NINJAS (35)
 SPEARMINT 5618                4   5  1    35       SUGAR AND SPICE (501)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HUGGER 5573                   4   3  1    33       THE BEARS II (510)
-ROGUE 5263                    4   7  0    26       ERRATA (511)
 ANZAI MURO 5594               7   4  0    25       NINJAS (35)
-WALLET 5260                   4   4  0    25       ERRATA (511)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 UMBRELLA MAN 5600             4   9  0    21       BEACH BABES (309)
 BROUHAHA 5657                 1   0  0    20       FLOWER CHILDREN (26)
-SOLSKJAER 5477                3   1  1    19       IMPORTED FOOTBALLERS (396)
-NUMBER 3 5552                 2   5  0    17       BLADES OF ICE (188)
 PALE RIDER 5637               2   2  0    16       THE BEARS II (510)
-XUINBOR 5560                  1   0  1    14       DRUNKEN CLONES (526)
-LEASH 5609                    1   1  0    14       INDIFFERENCE (468)
 BUCK TOOTH 5651               1   0  0    13       EAGER BEAVERS (532)
 KERFUFFLE 5659                1   0  0    13       FLOWER CHILDREN (26)
 FLIBBERGIBBET 5658            1   0  0    13       FLOWER CHILDREN (26)
-CHURCH TONGUE 5578            4   0  0    12       BLADES OF ICE (188)
-DIRT 5178                     1   0  0    11       RANCID BLOKES (503)
 PALM BEACH PET 5641           2   2  0     8       BEACH BABES (309)
 SERENDIPITY 5634              0   3  0     7       BATHTUB ARMADA (515)
 GHAL COURSER 4554             0   2  0     6       CLAN BATTLEAXE 4 (444)
 WOOD CHUCK 5649               1   1  0     4       EAGER BEAVERS (532)
-XYYMOT 5606                   0   1  0     1       DRUNKEN CLONES (526)
-XOONI 5561                    0   1  0     1       DRUNKEN CLONES (526)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
LIDO LENA 5636         1  1 0 BEACH BABES 309       SPEARMINT 5618        496 NOT REVE
DUMB 5655              0  1 0 THE BEARS II 510      WURM KIN 685          500 NONE    
SUSHI ITO 5610         2  7 0 NINJAS 35             WURM KIN 685          500 NONE    
EBINA FUJIO 5640       2  1 0 NINJAS 35             HUGGER 5573           500         
HOGAI HAYASHI 5624     2  2 0 NINJAS 35             HOT STUFF 5568        496 REVENGED
DEEDS 5177             9 29 1 RANCID BLOKES 503     KEARSARGE 5444        499         

                                     PERSONAL ADS

Tasty Hangnail -- That is, like, totally disgusting. -- Terri Towel

Dead Poet -- I knew you were dead, because I could smell you coming.  Very repelling.
-- Tallahasse Tina

Thyme -- Wow, they say that "Time conquers all," and they mean it! -- Sandbar Sally

Number 3 -- It's only number TWO that tries harder, you know. -- Umbrella Man

A Mordant Deserter?  What if we don't want him HERE, either? -- Palm Beach Pet

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

Rules:
     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks
guys!

Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

SUSHI ITO was butchered by WURM KIN in a 1 minute bloody Dark Arena fight.
DUMB was slaughtered by WURM KIN in a 1 minute gruesome Dark Arena battle.
ANZAI MURO was demolished by HOT STUFF in a 1 minute uneven Bloodfeud fight.
BENDER devastated SANDBAR SALLY in a 2 minute gory one-sided Challenge contest.
OHMIE outlasted GROOVE THANG in a crowd pleasing 8 minute Challenge competition.
MAGOBE IBUKA was overpowered by GINGER in a 1 minute one-sided Challenge struggle.
DEAD POET slimly won victory over TALLAHASSE TINA in a 4 minute Challenge fight.
GO ASAI vanquished WOOD CHUCK in a 1 minute uneven Challenge duel.
HUGGER slaughtered EBINA FUJIO in a 1 minute uneven Challenge fight.
PALE RIDER vanquished SERENDIPITY in a 1 minute one-sided Challenge fight.
PTI overpowered ZOOM ZOOM in a 2 minute gory one-sided melee.
ARSENAL was savagely defeated by KEARSARGE in a crowd pleasing 2 minute bloody match.
TASTY HANGNAIL devastated M. CHARDINEE in a 1 minute one-sided Title battle.
LORE was devastated by TERRI TOWEL in a crowd pleasing 1 minute gory mismatched bout.
DILL WEED vanquished FRATSFA SLAVE in a 1 minute mismatched bout.
THYME was viciously subdued by GOKU in a 2 minute brutal fray.
SPEARMINT viciously subdued UMBRELLA MAN in a crowd pleasing 2 minute gory brawl.
GHAL COURSER was overpowered by BUCK TOOTH in a 1 minute one-sided match.
PALM BEACH PET was overpowered by BROUHAHA in a 1 minute one-sided match.
FLIBBERGIBBET handily defeated CONDEMNED PIRATE in a 1 minute mismatched competition.
KERFUFFLE overpowered MORDANT DESERTER in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  10         LUNGING ATTACK    62 -  46 -  4      57  |
|AIMED BLOW                       5         SLASHING ATTACK   21 -  16 -  0      57  |
|PARRY-LUNGE                      5         PARRY-LUNGE       24 -  20 -  0      55  |
|SLASHING ATTACK                  4         PARRY-STRIKE       7 -   6 -  1      54  |
|WALL OF STEEL                    4         STRIKING ATTACK   18 -  18 -  2      50  |
|PARRY-STRIKE                     2         BASHING ATTACK     8 -   8 -  1      50  |
|STRIKING ATTACK                  2         AIMED BLOW        10 -  11 -  0      48  |
|TOTAL PARRY                      2         TOTAL PARRY        9 -  13 -  1      41  |
|PARRY-RIPOSTE                    2         WALL OF STEEL      9 -  14 -  0      39  |
|BASHING ATTACK                   0         PARRY-RIPOSTE      2 -  20 -  0       9  |

Turn 500 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       2 -  0     AIMED BLOW         2 -  3         4  LUNGING ATTACK 
STRIKING ATTACK    2 -  0     PARRY-LUNGE        2 -  3         2  STRIKING ATTACK
LUNGING ATTACK     8 -  2     SLASHING ATTACK    1 -  3         1  AIMED BLOW     
TOTAL PARRY        1 -  1     WALL OF STEEL      1 -  3         1  SLASHING ATTACK
                              PARRY-RIPOSTE      0 -  2         1  WALL OF STEEL  
                              BASHING ATTACK     0 -  0         1  PARRY-RIPOSTE  
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       TASTY HANGNAIL 5463        17  10  0  106 WASTELAND II (267)
SLASHING ATTACK  GINGER 5518                16   6  0  105 SUGAR AND SPICE (501)
LUNGING ATTACK   DEAD POET 5562             10   1  0   97 FLOWER CHILDREN (26)
STRIKING ATTACK  KEARSARGE 5444              6   0  2   94 BATHTUB ARMADA (515)
TOTAL PARRY      OHMIE 2607                 20  13  1   85 THE CUTTHROATS (191)
WALL OF STEEL    ARSENAL 4861               11   8  2   81 BLADES OF ICE (188)
PARRY-LUNGE      GROOVE THANG 5474          10   8  0   77 FLOWER CHILDREN (26)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TALLAHASSE TINA 4889.  The most popular warrior this 
turn was SPEARMINT 5618.  The ten other most popular fighters were DEAD POET 5562, 
TALLAHASSE TINA 4889, KEARSARGE 5444, GROOVE THANG 5474, GOKU 5628, BENDER 5516, 
OHMIE 2607, TERRI TOWEL 5306, GINGER 5518, and GO ASAI 5627.

The least popular fighter this week was PALM BEACH PET 5641.  The other ten least 
popular fighters were UMBRELLA MAN 5600, SERENDIPITY 5634, EBINA FUJIO 5640, WOOD 
CHUCK 5649, ANZAI MURO 5594, FLIBBERGIBBET 5658, GHAL COURSER 4554, LORE 5196, 
ARSENAL 4861, and HUGGER 5573.

The following warriors have traveled to AD after fighting this turn:

PTI (7-5412) WASTELAND II (267)