Date   : 11/21/2006    Duedate: 12/04/2006


DM-7    TURN-563

This Weeks Top Honors


(7-5809) [12-1-0,109]

Chartered Recognition Leader   Unchartered Recognition Leader

VEGAS, BABY!                   CHAOS
WASTELAND II (267)             BRUTAL LEGION (549)
(7-5809) [12-1-0,109]          (7-5823) [6-2-0,44]

Popularity Leader              This Weeks Favorite

RED LANCE                      RED LANCE
SENTINELS (122)                SENTINELS (122)
(7-1205) [20-18-1,99]          (7-1205) [20-18-1,99]



Team Name                  Point Gain  Chartered Team
1. SENTINELS (122)             29
2. WORDS THAT END IN O (507)   26      SENTINELS (122)
3. WASTELAND II (267)          23      Unchartered Team
4. BRUTAL LEGION (549)         15
5. ERRATA (511)                 9      BRUTAL LEGION (549)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*DIRE CONSEQUENCES (528)    1   0  0  100   1/ 2 WORDS THAT END IN  (507)  8  7 0
 2/ 2 SENTINELS (122)          142  91 11 60.9   2/ 5 WASTELAND II (267)        7  3 1
 3/ 4 WASTELAND II (267)       871 618 30 58.5   3/ 1 SENTINELS (122)           7  7 0
 4/ 3*BRUTAL LEGION (549)       22  16  1 57.9   4/ 3 BEACH BABES (309)         6  9 0
 5/ 5 WORDS THAT END IN  (507)  31  25  3 55.4   5/ 4*BRUTAL LEGION (549)       4  6 0
 6/ 0 ERRATA (511)              31  36  0 46.3   6/ 0 ERRATA (511)              1  0 0
 7/ 6 BEACH BABES (309)        594 898 18 39.8   7- 7*DIRE CONSEQUENCES (528)   1  0 0
 8- 7*CHURCH LADIES (548)        6  10  0 37.5   8- 6*CHURCH LADIES (548)       1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly BONSUR games.  Former top team SENTINELS was unseated 
this week as WORDS THAT END IN O moved up from 2nd ranking to take the top spot with 
a 2-3-0 record for the round.  Warriors--remember that glory waits always around the 
corner!  Witness how this week WASTELAND II went 3-0-1 to move up 3 in the rankings.  
BARRIO caught the eye of many in the gladiatorial commission as it skillfully bested 
BEACH BETTY and was awarded 19 points in recognition.  In one of the week's more 
notable duels, BARRIO put down BEACH BETTY, causing her to lose 15 points of 
recognition in the process.  As is fitting, the most sought after warrior on the 
challenge boards this week was none other than Duelmaster VEGAS, BABY! itself.  
Unwilling to wait upon the will of others, Duelmaster VEGAS, BABY! TV challenged RED 
LANCE last week in a match to decide the fate of the throne.  Although RED LANCE made 
a valiant effort, it did not suffice to topple the reign of victorious VEGAS, BABY!.  
Informants "close" to the city champion have told me that he never fights without 
pantyhose on beneath his armor.  Watch out!   
     Many and various are the arts of battle.  In BONSUR "art" is a word that has 
long since passed from the language!   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Fate is a fickle mistress.  She showers the 
miserable with fortune but sets enemies against the victorious.  Remember this!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  Ahh, but I can hear the spires of a far off 
city calling to me.  I must away!  Till next we meet remember:  a fool flies into a 
rage quickly and often.  The wise are angered by the same thing only once.  Zontani 
Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 VEGAS, BABY! 5809            12   1  0   109       WASTELAND II (267)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 ALBINO 5209                  10   1  0   101       WORDS THAT END IN O (507)
 RED LANCE 1205               20  18  1    99       SENTINELS (122)
 SALTON SEAHORSE 5713         20  30  2    92       BEACH BABES (309)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BARRIO 5207                   5   7  3    85       WORDS THAT END IN O (507)
 YANKEE ROSE 2057              9   5  2    73       SENTINELS (122)
-MICRO MIRACLE 5236           11   8  0    71       WASTELAND II (267)
 SANDY SHORE 5769             17  16  0    68       BEACH BABES (309)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 BEACH BETTY 5768             16  18  0    66       BEACH BABES (309)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-PAM 5827                      4   0  0    52       CHURCH LADIES (548)
 RADIO 5811                    7   4  0    47       WORDS THAT END IN O (507)
 CHAOS 5823                    6   2  0    44       BRUTAL LEGION (549)
 FATALITY 5820                 6   2  0    42       BRUTAL LEGION (549)
 OZYMANDIUS 2521               7   9  1    41       SENTINELS (122)
-ROGUE 5263                    5  12  0    37       ERRATA (511)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HUNTSMAN 5837                 2   0  0    31       SENTINELS (122)
-COVER YOUR MOUTH 5814         3   2  0    28       WASTELAND II (267)
 SILICONE 5701                 3   4  0    27       ERRATA (511)
 SOLO 5210                     5   5  0    26       WORDS THAT END IN O (507)
-WALLET 5260                   4   4  0    25       ERRATA (511)
 PENSACOLITA 5831              3   4  0    25       BEACH BABES (309)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BURRITO 5208                  4   7  0    19       WORDS THAT END IN O (507)
 FLAIL 5825                    3   2  1    19       BRUTAL LEGION (549)
-ARTIS 5816                    1   1  0    19       CHURCH LADIES (548)
 COUNT SMACKULA 5835           3   1  1    17       WASTELAND II (267)
 ONE COATED TABLET 5832        3   3  0    15       WASTELAND II (267)
-HAIRY PALMS 5579              1   0  0    13       DIRE CONSEQUENCES (528)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 GALVESTON GAL 5834            2   4  0    10       BEACH BABES (309)
 ERASMUS 5843                  0   2  0     2       SENTINELS (122)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CONDEMNED PIRATE 659   0  1 0   1                   COUNT SMACKULA 5835   563 NONE    
DESTROYER 5821         4  4 0 BRUTAL LEGION 549     STONE GOLEM 684       563 NONE    
WOMBAT 5822            3  5 0 BRUTAL LEGION 549     DARK CHAMPION 682     563 NONE    
RAMSES 1050           14 13 1 SENTINELS 122         BARRIO 5207           560 REVENGED

                                     PERSONAL ADS

Barrio -- This was not your first match-up with a Sentinel, so I knew that things
might not be as easy as a quick look at experience might anticipate.  Nice fight, but
experience has its privileges.  This turn I have another target, next turn?  Who
knows.  For now, consider Ramses revenged. -- Red Lance

Solo -- Second time, same result. -- Yankee Rose

Burrito -- Second time, same result.  Perhaps if we don't revenge Ramses with 3 wins
on Barrio, a nice 3-0 turn against the team will work.  Care to do that a third time?
-- Ozy

Cover Your Mouth -- Good advice, because if you don't, someone's going to drive an
oxcart into it.  How could you possibly get four skills and three ratings off me in a
half-minute fight?  I wasn't using my skills that fast! -- Galveston Gal
P.S.  Unless you were interpolating them.

Convicted Assassin?  Oh, la!  I'd rather face him than, for instance, the Dangerous
Criminal. -- Beach Betty

At last!  I have finally mastered that curse-ed style, Kung Fu.  The Kung-Fu Master
is MINE!  And I'm going to beat him with wet noodles. -- Salton Seahorse
P.S.  And maybe seaweeds.

What a bummer!  The Venomous Gigolo is, like, totally a great dancer but, heck, he's
also a vampire or something.  I mean, there we were, dancing, and all of a sudden
he's biting me on the neck.  It isn't like I ASKED him to, or said it would be okay
with me if he DID.  Just no consideration. -- Sandy Shore the bitterly disappointed,
because very few men met in the arena know how to tango

One Coated Tablet -- You know, I don't think I'm going to swallow that. --

Red Lance -- We understand about Small Arena Syndrome and its effect on challenging.
Usually we don't say anything, but as my manager happened to be looking the other
way, I just couldn't help hinting.  But really, so long as you don't kill me, I can
take it.  If you kill me, then all bets are off. -- Salton Seahorse, fine at a party,
but I bet I'd be a vengeful ghost

Lord Protector Marshall -- YES! -- the Beach Babes
P.S.  You're welcome to throw the party, or have it thrown for you, from our cabana.
We have a lot of experience with that kind of thing.  We're set up for it, built in
bar, permanent barbeque pit, a dance floor, a swimming pool, plenty of bushes around
the edge of the party grounds, a band on call, you name it and we know where to find
P.P.S.  Within reason.

2 November 2006
I received a Gift Certificate from someone.  I'm assuming it's for entry into the
Turf War 5.  Whoever sent this to me...please email me at rbaphomets@yahoo.com.

10 November 2006
     The Quest of the Best has come to an end.  Dark Knight Toker, host of the Quest,
wants to proclaim the Ultimate Victor and give a listing of prize winners.
     Lady Fern and her Flower Girls of the Consortium are the Ultimate Victors of the
Quest.  Well fought and there's nothing like coming from behind to leave us all in
the dust.  Can't wait to see you defend your title! (wink)
     Here is a complete list of managers who placed in prize positions:

1)  Lady Fern, mgr. Flower Girls
2)  Le Pentarque, mgr. Blood & Guts!
3)  Crip, mgr. Otto's Parts
4)  D.K. Heathen Hatebred, mgr. Odin's Chosen
5)  Ghab, mgr. Assassin Nation
6)  Fanthayne, mgr. Dark Raiders
7)  D.K. Toker, mgr. Silver Knights
8)  D.K. Wasby, mgr. Bronze Knights
9)  The Expatriate, mgr. Bleak Legion
10) Still the Distilled, mgr. Springborne Fair

     Thanks to all that had the gall to show up, but I really want to thank the
managers that had the mettle to survive and not run when they started getting their
butt handed to them.
                                                           Respect to All.
                                                           Quest #1 host,
                                                           Dark Knight Toker

14 November 2006
                                      A Tale of
                        Fusion Confusion Delusion Revolution
                                     as told by
                                Hammer the WordSmith

     SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the
lingering wisps of memory from days gone by.
     From the howling sands to the sanding howls the streams of thought bubbled and
flowed, winding endlessly entwined within the darkest recesses and lightest resources
of the learned and unlearned disciplines of managerial mayhem and manipulation.
     Nameless faces and faceless names floated in the swirling mists of madness
embalmed within the memories of one who knew he did not know how far reaching the
influences [both positive and negative] had rooted and flowered in the march of time
and energy expended in the historical markings of gladiatorial essence and excellence
     The tamed and the untamed coupled with the named and the unnamed resources that
spilt their sweat and blood on the sands of arenas both known and unknown had
metamorphosed into the dreamings and the schemings of the fadings of jadings and
paradings [in both public and private] amongst the elite and the indiscreet
posturings and babblings of managers becoming legends in their own minds and times.
     Hammer pondered upon beginnings and the seemingly endless myriad of endings
possibly possible among the interspersed and intertwined impossible possibilities
presently past and future.
     Echoing and reechoing in the vast depths and countless compartments along the
corridors of his mind, Hammer played and replayed the glories shared and dared in the
sixty-plus stabled arena on fabled Noblish Island DM 93.
     The training had been all too brief, but the competition generated by the multi
faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever
instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch
that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory
and the grandeur of the spectacle of stables vying for recognition from among the
virtually numberless no-name newbies making names for themselves as they numbered
their stables and accomplishments for all to see and behold, to the song and the
sound of the sight of clashing cold cruel steel simmering the flesh of gallant
gladiators consumed by the gory and the glory of crossing blades with the superior
and the inferior within the interior of Greywand's Global Gladiatorial Galaxy.
     Far far ago and long long away had many abandoned hope for a return to the
reminiscences revered by so many managers; predating even the generations of
gladiators graduating from Noblish Island and the years of yore and gore and
gallantry before.
     Rumblings and mumblings of a renovation rejuvenating the reflexes of managers
numbed by the numberless trysts of tourney tarnished stables began revolutionizing
the very fabric of time and space and time-honored tradition throughout the ranks of
visionary newbies and volatile veterans alike and dislike.
     History was being shaken to the core of the gore as glory and grandeur responded
to the revelry reverie revelations and reveille revolutionizing the creation of a new
arena in the making; populated by No-Tourney Warriors and Full Stable Participants
pledging to forge a new vision version of "The Fiercest and Best" for crossing blades
and crosser banter in the personal ads and team spotlight tomes.
     Now was the time for Hammer to emerge and once again merge his talent among the
gifted and grifted; answering the call to assemble the drifted [and to directly
divulge and converge with the dozens] for the destiny of destructive denizens
determined to build a new legacy upon the all-but-forgotten ashes of the old and
olden legends of times lost.
         [TIME JUMP]
     Hammer sifted the sands in the dead of night in the desert reaches [located
SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy,
yet interesting enough to begin their careers in a No-Tourney Arena!
     "They need not be dispatched to the Dark Arena," the veteran manager mused as he
sorted through paperwork long discarded and vaguely forgotten, "because there is
nothing like a good Blood Feud to provide inspiration for writing personal ads in the
arena newsletter! Besides, there are times when the replacement for a warrior wounded
mortally on the arena sands fares much better than the one exchanged from Torch
     Fights by Torch Light were certainly deemed unnecessary as Hammer had already
deduced that a number of determined stables would undoubtedly congregate with High
Octane Warriors under the guidance of Higher Octane Managers to populate and
depopulate the new No-Tourney Arena currently under construction in DM 81.
     Fortunately his feeble foray into the desert would yield somewhat suitable
candidates for the newfound purposes Hammer had in mind.
     From among the candidates to be found Hammer would be rewarded in time by
     Deep into the night Hammer searched and searched until five not-so-promising
stables were uncovered in the waning hours before dawn.
     Ripper discards were scattered far and wide, but this was not the time or the
hour to let sentimental views cloud the issue at hand.  Future events would lend
themselves to a suitable Ripper replacement, especially with the prospects Hammer was
now sorting for his selection decision to dispatch to the Gladiatorial Commission for
     Most managers have the luxury of selecting the best group [or discarding the
worst group!] Hammer had the novelty of rounding up the castaways from the New
Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM
28 that were deemed below inferior as contest prizes [and thus banished from sight!]
     Hammer scrutinized and agonized over which group of gladiators were worth the
sacks of gold coins he was prepared to release to the Gladiatorial Commission for
fees to MAINTENANCE his new stable in the No-Tourney Arena.
     After what seemed like long hours passing by, Hammer discarded one and then
another group of hopefuls.  After lengthy debate a third was cast aside.  Deciding
between the final two groups found Hammer going back to interview the rejected
candidates time and time again [until a final decision was made that Hammer could
live with and his new stable could die with!] before the final quirks were hammered
out and pen put to paper to process the prospective puny stable with the Gladiatorial
     The only solace gained from the painful process was the knowledge that other
managers would be less tempted to run stables in DM 81 populated by their tourney-
worthy warriors [under the penalty of death imposed and enforced upon tourney
experienced gladiators by the Committee being formed to police and regulate such
matters!] as sworn to and signed in good faith by each registering manager.
         [TIME JUMP]
     Hammer had worked long and hard to find suitable candidates for his stable and
now it was time to begin their training.  The paperwork had been dispatched for
registration with the Gladiatorial Commission and now was the hour in which
preparation was paramount!
     Dispatch riders had arrived with the news that Considerable Bounty was being
offered as incentive rewards to those managers sending new stables to the No-Tourney
     Hammer realized this would Up the Ante [causing greater pause in the managerial
community for selecting suitable stables!] as the creative competition was certain to
escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red!
     Obviously a serious upgrade in the quality of competition migrating to the No-
Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously
increasing the death toll percentage potential amongst the ranks of his new start-up
stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly
     Hammer observed the futility of his new warriors training [as well as they could
for what they were made from!] while recent memories came to the forefront of his
     When the paperwork was nearly completed and names were selected for each
Gladiator, Hammer decided to name the stable according to what he had discovered in
the darkness while searching during the dismal hours of the desert night.
     These warriors would probably be more well suited to fight by Torch Light had
they fallen into the possession of most other managers!
     Paper Warriors better suited to confronting Dark Arena Monsters [rather than
being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney
     Specimens blatantly better suited for feeding upon agitated armadillo ants than
for striving to attain recognition and fame in the No-Tourney Arena [or any arena!]
     Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace!
         [TIME JUMP]
     Dispatch riders on winged steeds brought the news Hammer had been awaiting!
     Not since the days of training on Noblish Island in DM 93 had Hammer encountered
such collective enthusiasm for crossing blades in a selected arena such as DM 81
[recalling the time Hammer generated a gathering of newbies to transfer to Niatoli
Island in DM 33 to match wits and cross blades with the assembling veterans upon
     The Consortium had represented the veterans well in DM 33 with the SWEETNESS
stable managed by Sweety Pie.  Now the good news had arrived that The Consortium was
seen registering a stable named LIFE IMPACTS in the No-Tourney Arena!
     Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and
KATHOUSE with the Gladiatorial Commission.
     Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and
longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus]
had been lured by the competition to register DRAKE'S HARDWARE.
     Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No-
Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission.
Others had laid the groundwork before him, but Deke raised the banner and carried it
the final distance [Supported by Countless Managers too numerous to mention!] Salute
Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari!
     Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION.
     Another familiar name was found on the rolls as DeGotti registered CULT OF
BACCHUS followed by DOOM KNIGHTS managed by Blackstorm.
     Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and
RAGNAROK'S WOLVES by none other than ragnorokwolf.
     Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with
     Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a
penchant for scribing Team Spotlights [A Plus in Any Arena!]
     Detective Kellumbo had followed the clues and was observed enroute to
registering a yet unannounced stable [such are the ways of sleuthhounds and such!]
     Rumor had it that the manager known as Roadkill was on his way to register a
stable after his namesake and Slugbait was close behind [obliviously lost in
     Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and
Bill were also seen elbowing their way through the gathering registration crowd to
officially announce their participation in the No-Tourney Arena.
     COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending
stables to a No-Tourney Arena and had yet to make the commitment public knowledge as
to their intentions.
     Howbeit the Gladiatorial Commission was reportedly swamped with requests for New
Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was
anybody's guess at the present time!]
     Judging from the furtive figures darting and ducking in the shadows and
alleyways throughout Alastari [as well as those huddled in taverns or communicating
with one another by various means available!] the success of such a No-Tourney Arena
was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None!
had the Best Potential for attracting and assembling a congregation of competitors
rivaling the numbers of Noblish Island from days gone by!
       JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans
join together in a Historic Assemblage Celebrating the Crossing of Blades between
some of the Best Managed Stables in all of Alastari [Known and Unknown!]
                 "May Your Blades Be Sharp and Your Wits Sharper"
                                          Minister of War

                                  LAST WEEK'S FIGHTS

DESTROYER was dealt death by STONE GOLEM in a 3 minute Dark Arena fight.
WOMBAT was killed by DARK CHAMPION in a 2 minute brutal Dark Arena melee.
VEGAS, BABY! luckily beat RED LANCE in a 4 minute master's Challenge Title duel.
BARRIO overpowered BEACH BETTY in a 1 minute mismatched Challenge match.
RADIO slimly lost to SANDY SHORE in a 2 minute bloody one-sided Challenge duel.
HUNTSMAN beat FLAIL in a 1 minute Challenge brawl.
SALTON SEAHORSE was handily defeated by ALBINO in a 1 minute uneven fight.
YANKEE ROSE won victory over M. CHARDINEE in a 3 minute gruesome duel.
OZYMANDIUS lost to CHAOS in a 2 minute fight.
SOLO was vanquished by FATALITY in a 1 minute one-sided duel.
PENSACOLITA overpowered ERASMUS in a 2 minute uneven match.
BURRITO was beaten by SILICONE in a 1 minute fight.
ONE COATED TABLET savagely defeated GALVESTON GAL in a 2 minute bloody match.
COUNT SMACKULA easily killed CONDEMNED PIRATE in a 1 minute one-sided contest.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|SLASHING ATTACK                  5         TOTAL PARRY        7 -   2 -  1      78  |
|LUNGING ATTACK                   4         STRIKING ATTACK   22 -  13 -  0      63  |
|WALL OF STEEL                    4         BASHING ATTACK     3 -   2 -  0      60  |
|STRIKING ATTACK                  3         WALL OF STEEL     23 -  18 -  0      56  |
|TOTAL PARRY                      2         LUNGING ATTACK    25 -  20 -  1      56  |
|AIMED BLOW                       2         SLASHING ATTACK   21 -  18 -  1      54  |
|PARRY-LUNGE                      2         AIMED BLOW         7 -  10 -  0      41  |
|PARRY-RIPOSTE                    2         PARRY-LUNGE        3 -   6 -  0      33  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      8 -  18 -  0      31  |
|BASHING ATTACK                   0         PARRY-STRIKE       0 -   0 -  0       0  |

Turn 563 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        2 -  0     SLASHING ATTACK    2 -  3         3  LUNGING ATTACK 
STRIKING ATTACK    2 -  1     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
AIMED BLOW         1 -  1     PARRY-RIPOSTE      0 -  2         2  STRIKING ATTACK
PARRY-LUNGE        1 -  1     BASHING ATTACK     0 -  0         2  WALL OF STEEL  
LUNGING ATTACK     2 -  2                                       1  SLASHING ATTACK
WALL OF STEEL      2 -  2                                       1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      VEGAS, BABY! 5809          12   1  0  109 WASTELAND II (267)
SLASHING ATTACK  ALBINO 5209                10   1  0  101 WORDS THAT END IN O (507)
LUNGING ATTACK   RED LANCE 1205             20  18  1   99 SENTINELS (122)
STRIKING ATTACK  YANKEE ROSE 2057            9   5  2   73 SENTINELS (122)
WALL OF STEEL    SANDY SHORE 5769           17  16  0   68 BEACH BABES (309)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is RED LANCE 1205.  The most popular warrior this turn 
was RED LANCE 1205.  The ten other most popular fighters were DESTROYER 5821, YANKEE 

The least popular fighter this week was BURRITO 5208.  The other ten least popular 
fighters were SALTON SEAHORSE 5713, FLAIL 5825, BEACH BETTY 5768, GALVESTON GAL 5834, 
ERASMUS 5843, SOLO 5210, COUNT SMACKULA 5835, FATALITY 5820, CHAOS 5823, and