DUEL 2 NEWSLETTER Date : 05/05/2009 Duedate: 05/18/2009 BONSUR ARENA DM-7 TURN-627 This Weeks Top Honors THE DUELMASTER IS HIERONYMUS ZIGG SENTINELS (122) (7-5986) [11-5-1,83] Chartered Recognition Leader Unchartered Recognition Leader EPEE MYSTIQUE POSITION IS EMPTY SENTINELS (122) (7-5953) [16-13-0,86] Popularity Leader This Weeks Favorite PALMETTA PATTY PALMETTA PATTY BEACH BABES (309) BEACH BABES (309) (7-5905) [15-25-0,72] (7-5905) [15-25-0,72] THE CURRENT TOP TEAM SENTINELS (122) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. SENTINELS (122) 45 2. BEACH BABES (309) 3 SENTINELS (122) 3. DAYS OF OLD (561) 1 Unchartered Team 4. CHURCH LADIES (548) 0 5. AMEN! (270) 0WORTHLESSMANAGERS15 (284) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 CALL TO THUNDER (491) 101 49 3 67.3 1/ 2 SENTINELS (122) 10 5 0 2/ 2 SENTINELS (122) 325 213 19 60.4 2/ 1 BEACH BABES (309) 8 6 0 3- 3 AMEN! (270) 96 99 5 49.2 3- 5 CALL TO THUNDER (491) 2 0 0 4- 4 CHURCH LADIES (548) 77 83 8 48.1 4- 4 CHURCH LADIES (548) 2 0 0 5/ 5 BEACH BABES (309) 735 %1072 22 40.7 5- 3 AMEN! (270) 2 3 0 6/ 6 DAYS OF OLD (561) 3 16 0 15.8 6/ 6 DAYS OF OLD (561) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 622): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.) DM 2 NIANIA (turn 504): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.) DM 3 OSKSI (turn 628): KOVARARMANN VOTH of GAMES LIBRARY (Jorja, mgr.) DM 5 KALTOS (turn 623): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 623): HATTIE of PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 626): HIERONYMUS ZIGG of SENTINELS (Nomad, mgr.) DM 10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 612): STOWAWAY of SEA DOGS (One Armed Bandit, mgr.) DM 21 SUNSET (turn 611): LAGERKVIST of LITERATE LOONS (?, mgr.) DM 36 JHANS (turn 383): SHIRLEY of BABES (Papa Bear, mgr.) DM 38 CLIFFHOME (turn 575): RUNNA DAMILL JOE of U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 259): D'URVILLE of KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 559): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.) DM 51 TRICORUS (turn 510): HASARCH of DARK HORSEMEN (Jorja, mgr.) DM 54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 460): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 210): UM-PAH of ONE MAN BAND (Allegro, mgr.) ADM 104 DARKHOLM (turn 504): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.) Top Teams --------- DM 1 MORDANT (turn 622): SWEORDMASTERS (Mannequin, mgr.) DM 2 NIANIA (turn 504): THE GOLDEN FISH (Jorja, mgr.) DM 3 OSKSI (turn 628): GAMES LIBRARY (Jorja, mgr.) DM 5 KALTOS (turn 623): THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 623): PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 626): BEACH BABES (Jorja, mgr.) DM 10 KOLACT (turn 616): THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 612): SEA DOGS (One Armed Bandit, mgr.) DM 21 SUNSET (turn 611): MONADIC TRIBE (Nomad, mgr.) DM 36 JHANS (turn 583): GIRLS GIRLS GIRLS (Non?, mgr.) DM 38 CLIFFHOME (turn 575): U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 259): KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 559): COLOR ME SUAVE (Suave, mgr.) DM 51 TRICORUS (turn 510): SEA DOGS (One-Armed Bandit, mgr.) DM 54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 460): DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 210): ONE MAN BAND (Allegro, mgr.) ADM 104 DARKHOLM (turn 504) FLOPS et al (The Muffin Man, mgr.) Recent Graduates ----------------- DM 5 KALTOS (turn 622): JAMMY LARKE of THE MIDDLE WAY 5 (Jorja, mgr.) DM 7 BONSUR (turn 625): HIDA YAMAKO oF CALL TO THUNDER (Ichabod Frothingslosh) DM 10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.) (turn 615): REESE SILEEN of THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 612): BLUE MOON of RUN AND HYDE (Jekyll, mgr.) HEXALUS of VINCERE AUT MORI (Toker, mgr.) (turn 611): DECK APE of SEA DOGS (One-Armed Bandit, mgr.) DM 21 SUNSET (turn 610): JAGARE of NOMADIC TRIBE (Nomad, mgr.) DM 38 CLIFFHOME (turn 575): RUNNA DAMILL JOE of U.A.K. (Otis the Drunk, mgr.) (turn 574): VANILLA of U.A.K. (Otis the Drunk, mgr.) DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Duelmaster? How can I be Duelmaster?! I don't even have enough points to be in the challenger champs yet and "they" already have me racking up political points for graduation?! Epee! Why didn't you show off a bit of that Mystique and beat up on ol' silent, our former title holder? At least you would have been a logical choice for this post. But here I am, I shall endeavor to do my best. Based on recent examples, there isn't a very high standard to meet. I must admit Call to Thunder makes for a lousy Duelmaster. This position isn't all about the glory--and there is plenty of that!--it also has its responsibilities. Such as writing a column! It isn't hard. All you have to do is put pen to paper and ramble on a bit. Task complete, you can then proceed to the smash. But somehow Lord Protector Hida Yakamo seems to have skipped out on the responsibility side of the post. Or perhaps he is simply illiterate? Patty, it was a good fight. For me anyway. And discussing the duel afterwards on the beach sands was nice. Enjoyable. You can call me "your highness" anytime you like... but on to more public matters. A challenge. There is only one option. And that matchup didn't go particularly well last time. And that was before he added more experience in the tournament. (A guess, but I think a good one.) I really don't think I want to face ol' Molly. So instead I won't challenge and will see if the fates bring me someone else. Hieronymus Zigg, Duelmaster of Bonsur SPY REPORT It's me, The Unknown Spymaster here with my bag to give you the news on last week's fights. Say good-bye to BEACH BABES, as they are pushed from the coveted top team spot by the SENTINELS stable. Hey everybody, watch out for KRONOS GRIMHOLT, who flew up 25 points in the rankings after mashing LITTLE VENUS like a melon. Keep your eye on this guy. And falling like a basher in the top ten was LITTLE VENUS, who dropped 16 points after a disappointing (to say the least) bout with KRONOS GRIMHOLT. Our battling duelmaster HIERONYMUS ZIGG has managed to hold the title, fending off PALMETTA PATTY's none too subtle advances. Better luck next time, BEACH BABES. Advice to bashers--never force anything, just get a bigger halberd! Let's dig a little deeper into what's happening in the BONSUR arena. Did you hear that AMEN! was most avoided team this week? Well, knowing the personal hygiene of AMEN!'s warriors, I'm not surprised! Okay, so I may not be funny, but catch SENTINELS' act in the arena. Those acrobats seem to be fairly deft at running from AMEN!. Death is kind of like a new puppy: he's always around wanting to play. (Ha Zontani, how's that for a wise saying?). Remember: alliances are great, but try and take your ally in the arena with you and see what happens. Well, that wasn't too bad; Alarond told me that the people in BONSUR have no sense of humor. Or maybe that they were senseless. C'mon, Leadfoot, let's make some tracks. Hasta la bye-bye. (Loud choruses of 'Beat it, ya bum!')-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME HIERONYMUS ZIGG 5986 11 5 1 83 SENTINELS (122) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -WHOLLY MOLLY 5926 16 11 0 93 AMEN! (270) CHAMPIONS W L K POINTS TEAM NAME -PAULA 5923 13 5 0 90 CHURCH LADIES (548) EPEE MYSTIQUE 5953 16 13 0 86 SENTINELS (122) BALDASSARE 6003 9 3 0 85 SENTINELS (122) -CANDY CANE 5973 7 4 1 76 CHURCH LADIES (548) CHAMPIONS W L K POINTS TEAM NAME PALMETTA PATTY 5905 15 25 0 72 BEACH BABES (309) CHALLENGER ADEPTS W L K POINTS TEAM NAME -YAKAMO NO ONI 5432 8 3 0 62 CALL TO THUNDER (491) ROSE O' THE REEF 5956 12 15 0 57 BEACH BABES (309) ADEPTS W L K POINTS TEAM NAME KRONOS GRIMHOLT 6011 4 3 1 56 SENTINELS (122) BLUEBURN 6013 3 3 0 46 SENTINELS (122) -REV. JIMMY 5952 9 13 0 40 AMEN! (270) LITTLE VENUS 5990 11 5 1 39 BEACH BABES (309) -UTAKU KAMOKO 5519 4 1 0 37 CALL TO THUNDER (491) SALTILLA 5996 8 5 1 35 BEACH BABES (309) CHALLENGER INITIATES W L K POINTS TEAM NAME -SISTER SINISTER 6007 5 2 0 32 AMEN! (270) INITIATES W L K POINTS TEAM NAME -THE PREACHER 6006 4 3 0 23 AMEN! (270) CHAOTIC DEATH 5978 2 16 0 22 DAYS OF OLD (561) DEANNA DELITE 6016 2 0 0 18 BEACH BABES (309) -MIRUMOTO HITOMI 5520 4 0 0 15 CALL TO THUNDER (491) -FLOWER CHILD 5980 1 0 0 5 DAYS OF OLD (561) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DUNE DAISY 6009 1 4 0 BEACH BABES 309 KRONOS GRIMHOLT 6011 623 NOT REVENGED PERSONAL ADS Call to Thunder -- Now that Hida Yakamo is gone I suspect you'll be wandering off again. You're welcome back anytime--it is great to have others here to compete with, but we will be happy to get our top team position back. And that last fight hurt. -- Epee Saltilla -- You can try to slow me down with chickens and smash (And feel free to try again!), but you can still feel the burn! I knew the rematch would go a bit better. A lot better. -- Blueburn Rose -- Ah m'lady! Somehow "Babe" doesn't seem to do justice to your refinement! Although it does catch the twinkle in your eye quite nicely! It is always a pleasure to meet you on the sands. -- Baldy Chaotic Death -- Chin up. It'll turn around for you eventually. For now you make a nice, non-stand-in, punching bag. But you do it so well! -- Kronos Hieronymus Zigg -- Wow, are you going places, or what? So how about going over to the cabana and checking out the smash? -- Palmetta Patty P.S. We could talk about... encounters with each other. Baldassare -- Well, of COURSE I know I made a career error! I'm a tanner (not a tanist, that's entirely something else) and an ornament to any beach I can get to, not a cold-blooded killer. Come out to the cabana and we can discuss this. We've got smash, of course, and, ah, oatmeal and raisin muffins? I don't know what Saltilla was thinking when she made 'em, although they do smell rather scrumptious. -- Rose o' the Reef Rose -- Oatmeal muffins with raisins are health food. Whole grain and, you know, fruit. Good for you. -- Saltilla Blueburn -- You come have some muffins too. -- Saltilla P.S. And smash, of course. What's the point of capturing a Pirate if they won't let me DO anything with him? That old spoilsport arenamaster just stepped right IN when things were going my way. -- Little Venus Hmm. The Persistent Beggar lost nicely, I will say that for him, but he was amazingly annoying while he did it. -- Deanna Delite Lord Protector Hida Yamako -- That back room at the arena with stuff in it? You don't want anything there. I looked. Rats' nests. Spiders. Probably worse things. However, Korg Shiss, our Black Orc, is prepared to offer you "a complete set of Commemorative Beer Steins." What they commemorate, or even how many they number, I don't know, but if this interests you, well, take it up with him. -- Alainensiel, Highest Elf of Bonsur 29 April 09 Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my arena to find only two other teams there. Terrible! I'm calling on all you managers out there who have inactive teams in Niatoli to put them back in the game. Also, anyone else who wants to come check out our little island are welcome. Good food and a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and his band of Ravaged Queens. Great fun. Come one, come all! 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS HIERONYMUS ZIGG bested PALMETTA PATTY in a crowd pleasing 3 minute Title fight. BALDASSARE vanquished M. CHARDINEE in a 2 minute uneven battle. EPEE MYSTIQUE demolished CONVICTED ASSASSIN in a 2 minute uneven fight. ROSE O' THE REEF bested BLUEBURN in a 1 minute contest. LITTLE VENUS was overpowered by KRONOS GRIMHOLT in a 2 minute one-sided fight. SALTILLA devastated CHAOTIC DEATH in a 1 minute uneven brawl. DEANNA DELITE defeated MORDANT DESERTER in a 2 minute novice's struggle. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 3 SLASHING ATTACK 13 - 4 - 1 76 | |STRIKING ATTACK 2 PARRY-STRIKE 7 - 3 - 0 70 | |PARRY-STRIKE 1 TOTAL PARRY 6 - 4 - 0 60 | |PARRY-RIPOSTE 1 STRIKING ATTACK 15 - 11 - 0 58 | |LUNGING ATTACK 1 LUNGING ATTACK 12 - 9 - 2 57 | |SLASHING ATTACK 1 AIMED BLOW 24 - 23 - 0 51 | |TOTAL PARRY 1 PARRY-RIPOSTE 4 - 6 - 0 40 | |PARRY-LUNGE 1 PARRY-LUNGE 3 - 8 - 0 27 | |BASHING ATTACK 0 WALL OF STEEL 3 - 8 - 0 27 | |WALL OF STEEL 0 BASHING ATTACK 0 - 0 - 0 0 | Turn 627 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 1 - 0 AIMED BLOW 1 - 2 2 STRIKING ATTACK PARRY-RIPOSTE 1 - 0 PARRY-LUNGE 0 - 1 2 LUNGING ATTACK LUNGING ATTACK 1 - 0 BASHING ATTACK 0 - 0 1 TOTAL PARRY SLASHING ATTACK 1 - 0 WALL OF STEEL 0 - 0 1 SLASHING ATTACK TOTAL PARRY 1 - 0 1 PARRY-RIPOSTE STRIKING ATTACK 1 - 1 1 PARRY-STRIKE 1 PARRY-LUNGE 1 BASHING ATTACK 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY HIERONYMUS ZIGG 5986 11 5 1 83 SENTINELS (122) PARRY-RIPOSTE EPEE MYSTIQUE 5953 16 13 0 86 SENTINELS (122) PARRY-STRIKE BALDASSARE 6003 9 3 0 85 SENTINELS (122) LUNGING ATTACK KRONOS GRIMHOLT 6011 4 3 1 56 SENTINELS (122) AIMED BLOW LITTLE VENUS 5990 11 5 1 39 BEACH BABES (309) SLASHING ATTACK SALTILLA 5996 8 5 1 35 BEACH BABES (309) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is PALMETTA PATTY 5905. The most popular warrior this turn was PALMETTA PATTY 5905. The ten other most popular fighters were HIERONYMUS ZIGG 5986, BALDASSARE 6003, KRONOS GRIMHOLT 6011, EPEE MYSTIQUE 5953, DEANNA DELITE 6016, SALTILLA 5996, ROSE O' THE REEF 5956, BLUEBURN 6013, LITTLE VENUS 5990, and CHAOTIC DEATH 5978. The least popular fighter this week was CHAOTIC DEATH 5978. The other ten least popular fighters were LITTLE VENUS 5990, BLUEBURN 6013, ROSE O' THE REEF 5956, SALTILLA 5996, DEANNA DELITE 6016, EPEE MYSTIQUE 5953, KRONOS GRIMHOLT 6011, BALDASSARE 6003, HIERONYMUS ZIGG 5986, and PALMETTA PATTY 5905. MAIL-IN TOURNEY XLVII PRIMUS TOURNEY W L K TEAM NAME ZERO 3156 (174-128-7) 6 3 0 WASTELAND II MOTHER BEAR 3172 (157-105-3) 5 3 0 THE BEARS BRAIN 2962 (128-106-3) 3 3 0 INSP GADGETS MINIONS CONTENDERS TOURNEY W L K TEAM NAME MACA-RAUNCHY SALAD 2358 (148-97-7) 5 3 0 SATAN'S DELI JUNINHO 4001 (40-18-1) 1 4 0 IMPORTED FOOTBALLERS ELIGIBLES TOURNEY W L K TEAM NAME TASTY HANGNAIL 5463 (96-57-0) 3 3 0 WASTELAND II PTI 5412 (116-41-0) 2 3 0 WASTELAND II HAILSTORM 5698 (79-31-1) 1 3 0 WASTELAND II ADM TOURNEY W L K TEAM NAME TOTURI 5051 (28-16-0) 4 3 0 CALL TO THUNDER FRESHMEN TOURNEY W L K TEAM NAME SUGARBEET 5219 (34-38-1) 8 3 0 SUGAR AND SPICE CHALLENGERS TOURNEY W L K TEAM NAME COVER YOUR MOUTH 5814 (11-4-0) 5 1 0 DEAD WASTELAND II HIDA YAKAMO 5052 (18-7-0) 2 3 0 CALL TO THUNDER BETTERTHANEVER 5932 (7-1-0) 1 3 0 WASTELAND II ADEPTS TOURNEY W L K TEAM NAME CANDY CANE 5973 (7-4-1) 1 3 0 CHURCH LADIES INITIATES TOURNEY W L K TEAM NAME BALDASSARE 6003 (7-3-0) 4 3 0 SENTINELS KRONOS GRIMHOLT 6011 (2-3-1) 4 3 1 SENTINELS SCOOTER 5975 (1-3-0) 2 3 0 WESTNMAFIA APPRENTICES TOURNEY W L K TEAM NAME MIRUMOTO HITOMI 5520 (4-0-0) 5 3 0 CALL TO THUNDER BLUEBURN 6013 (2-2-0) 3 3 1 SENTINELS TINY JUNIOR 5983 (1-0-0) 0 1 0 DEAD WESTNMAFIA ROOKIES TOURNEY W L K TEAM NAME ARDIS 6014 (0-0-0) 4 3 0 CHURCH LADIES SUZIE 6015 (0-0-0) 4 3 1 CHURCH LADIES FRESHMEN FOOLS TOURNEY W L K TEAM NAME HUNTSMAN 5837 (24-5-0) 3 3 0 SENTINELS CHALLENGERS FOOL TOURNEY W L K TEAM NAME BARRIO 5207 (11-8-3) 0 3 0 WORDS THAT END IN O CHAMPIONS FOOLS TOURNEY W L K TEAM NAME PAULA 5923 (13-5-0) 0 3 0 CHURCH LADIES ROOKIES FOOLS TOURNEY W L K TEAM NAME LORRIE 6010 (0-0-0) 0 3 0 CHURCH LADIES