DUEL 2 NEWSLETTER

Date   : 05/19/2009    Duedate: 06/01/2009

BONSUR ARENA

DM-7    TURN-628

This Weeks Top Honors

THE DUELMASTER IS

CANDY CANE
CHURCH LADIES (548)
(7-5973) [8-4-1,94]

Chartered Recognition Leader   Unchartered Recognition Leader

CANDY CANE                     POSITION IS EMPTY
CHURCH LADIES (548)            
(7-5973) [8-4-1,94]            

Popularity Leader              This Weeks Favorite

PALMETTA PATTY                 PAULA
BEACH BABES (309)              CHURCH LADIES (548)
(7-5905) [15-26-0,71]          (7-5923) [14-5-1,92]

THE CURRENT TOP TEAM

SENTINELS (122)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BEACH BABES (309)           46
2. CHURCH LADIES (548)         31      SENTINELS (122)
3. DAYS OF OLD (561)            6      Unchartered Team
4. CALL TO THUNDER (491)        0
5. SENTINELS (122)            -46      CASH DRAIN (265)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 CALL TO THUNDER (491)    101  49  3 67.3   1/ 1 SENTINELS (122)           9  6 0
 2/ 2 SENTINELS (122)          326 217 19 60.0   2/ 2 BEACH BABES (309)         8  7 0
 3/ 4 CHURCH LADIES (548)       79  85  9 48.2   3/ 4 CHURCH LADIES (548)       2  2 1
 4/ 5 BEACH BABES (309)        738 %1074 22 40.7   4- 3 CALL TO THUNDER (491)     1  0 0
 5/ 6 DAYS OF OLD (561)          4  16  0 20.0   5/ 6 DAYS OF OLD (561)         1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                 Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
 
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
 DM   2 NIANIA (turn 505): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 629): KOVARAMANN VOTH of GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 624): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 627): HIERONYMUS ZIGG of SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 617): DEIMOS of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 613): DOT DOT DOT of CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 612): LEAD INSTRUCTOR of LIGHT BRIGADE (Woody, mgr.)
 DM  36 JHANS (turn 584): BAM BAM THE IMP of HOUSE OF RATS (?, mgr.)
 DM  38 CLIFFHOME (turn 576): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 259): D'URVILLE of KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 560): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 511): CARGO of SEA DOGS (One Armed Bandit, mgr.)
 DM  54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 210): UM-PAH of ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 505): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 623): SEA DOGS (One Armed Bandit, mgr.)
 DM   2 NIANIA (turn 505): PEANUT BUTTER FUDGE (Gavin, Rule, mgr.)
 DM   3 OSKSI (turn 629): GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 624): THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 624): PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 627): SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 617): THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 613): SEA DOGS (One Armed Bandit, mgr.)
 DM  21 SUNSET (turn 612): MONADIC TRIBE (Nomad, mgr.)
 DM  36 JHANS (turn 584): GIRLS GIRLS GIRLS (Non?, mgr.)
 DM  38 CLIFFHOME (turn 576): U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 259): KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 560): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 511): DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 210): ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 505) 0729205R et al (The Muffin Man, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
                            WAYWARD SON of MANNEQUIN'S BEST (Mannequin, mgr.)
 DM   6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM  10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 612): BLUE MOON of RUN AND HYDE (Jekyll, mgr.)
                            HEXALUS of VINCERE AUT MORI (Toker, mgr.)
 DM  21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.)
 DM  38 CLIFFHOME (turn 575): RUNNA DAMILL of U.A.K. (Otis the Drunk, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
                   (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

I let the fates decide who I would face and they brought me... Patty again.  Okay, if
the Ladies and the preachers aren't going to fight I guess that is the option.  This
fight was pretty similar to the one that put me on the throne, which means I liked
the result.  It was a worthy try, Patty.  Perhaps we will fight again this turn,
although if others fight there will be those closer to the throne.  Once again I
shall leave my fate to the Fates and not challenge.  Not there is much challenging to
be done anyway.  I'm not sure anyone on the Sentinels sent in a challenge this turn.
That might be a first.
     The spring tournament has come and gone.  I did not personally participate as I
was poorly timed.  Who knows, maybe someday there will be a no-tourney AD and I will
still be clean and pristine and ready to Duel.  Of course, there is the little matter
of graduation to worry about before AD, of whatever form, becomes a consideration.
Three of my teammates participated; none TVed but all held their own and picked up
some valuable skills to try and hold their own against the always experienced Babes.
It was nice to see Westnmafia in the tourney, perhaps they will return to the sands
soon.

     Hieronymus Zigg, Duelmaster of Bonsur

                                      SPY REPORT

     It's me, The Unknown Spymaster, back to give you this week's Spy Report.  Sit 
back in your seats and we'll have more fun than a barrel of Zontanis.  Hey everybody, 
watch out for ROSE O' THE REEF, who flew up 23 points in the rankings after mashing 
EPEE MYSTIQUE like a melon.  Keep your eye on this gal.  And falling like a basher in 
the top ten was EPEE MYSTIQUE, who dropped 18 points after a disappointing (to say 
the least) bout with ROSE O' THE REEF.  It's a proud day for the CHURCH LADIES 
stable, as their warrior, CANDY CANE, ascended the Duelmaster's throne.  Can you 
believe they are paying me 10 gold to deliver this stuff?   
     But enough of that bunch, let's get on to the wimps who like to avoid battle!  
Here's a song for you:  Who's afraid of the big, bad AMEN!?  Big bad AMEN!.  Big bad 
AMEN!.  BONSUR's afraid of the big bad AMEN!.  Tra la la la la!  Okay, so I may not 
be funny, but catch SENTINELS' act in the arena.  Those acrobats seem to be fairly 
deft at running from AMEN!.   
     Death is kind of like a new puppy:  he's always around wanting to play.  (Ha 
Zontani, how's that for a wise saying?).  PAULA defied all odds and slew BLACK ORC in 
the Dark Arena.  The only ones displeased were the buzzards, as BLACK ORC's meat is 
notoriously tough.  Remember:  alliances are great, but try and take your ally in the 
arena with you and see what happens.   
     Well, that wasn't too bad; Alarond told me that the people in BONSUR have no 
sense of humor.  Or maybe that they were senseless.  Okay, so I may not be the 
world's best comedian, but then you guys aren't the world's best warriors.  And 
remember, you can pick your friends and you can pick your--(loud boos), oh, you've 
heard that one already!-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CANDY CANE 5973               8   4  1    94       CHURCH LADIES (548)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 PAULA 5923                   14   5  1    92       CHURCH LADIES (548)
 BALDASSARE 6003              10   3  0    92       SENTINELS (122)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 ROSE O' THE REEF 5956        13  15  0    80       BEACH BABES (309)
 PALMETTA PATTY 5905          15  26  0    71       BEACH BABES (309)
 HIERONYMUS ZIGG 5986         11   6  1    70       SENTINELS (122)
 EPEE MYSTIQUE 5953           16  14  0    68       SENTINELS (122)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-YAKAMO NO ONI 5432            8   3  0    62       CALL TO THUNDER (491)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SALTILLA 5996                 9   5  1    53       BEACH BABES (309)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LITTLE VENUS 5990            12   5  1    48       BEACH BABES (309)
 KRONOS GRIMHOLT 6011          4   4  1    41       SENTINELS (122)
 BLUEBURN 6013                 3   4  0    39       SENTINELS (122)
-UTAKU KAMOKO 5519             4   1  0    37       CALL TO THUNDER (491)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 CHAOTIC DEATH 5978            3  16  0    28       DAYS OF OLD (561)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-MIRUMOTO HITOMI 5520          4   0  0    15       CALL TO THUNDER (491)
 DEANNA DELITE 6016            2   1  0    15       BEACH BABES (309)
-FLOWER CHILD 5980             1   0  0     5       DAYS OF OLD (561)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ARDIS 6014              0  1 0 CHURCH LADIES 548    BANDIT PRINCE         628  NONE
LORRIE 6010             0  1 0 CHURCH LADIES 548    BUTTERCUP             628  NONE
BLACK ORC               0  0 0 DARK ARENA           PAULA 5923            628  NONE

                                     PERSONAL ADS

Rose -- You certainly do brighten any beach you tan on, but you are much more than a
simple ornament, my dear. -- Baldy, who enjoys a good oatmeal raisin muffin

Well, if the Ladies of the Church and the preacher boys won't show up, I guess I'll
end up fighting a stand-in.  Not exciting, but a win is a win. -- Epee Mystique

     This is true.

Rose -- Be careful, I will win that one sooner or later.  At least the smash
afterwards made the loss a little easier to take. -- Blueburn

Venus -- That is quite the record you are sporting.  Sadly, time seems to be running
out on that win percentage.  You are a most impressive Babe. -- Kronos

Listen, guys, Jorja's really MAD today, and the way she's banging around here, I
don't KNOW what we might get written in the way of personals.  I mean, sure, she's a
basher, but when she starts taking her warhammer to the keyboard and anyone in reach,
well, look OUT, you know? -- Palmetta Patty, for the Beach Babes

Hieronymus Zigg -- It's great that you're Duelmaster again, but I think maybe we
should have the party somewhere else.  Things are kind of tense around the cabana
right now. -- Palmetta Patty

Blueburn -- Roses are never blue, but sometimes they're cautious.  I've heard there's
a little roadhouse on the way out of town, the road toward Delarq Tor, you know.
Care to meet me there and see what they can come up with? -- Rose o' the Reef

Kronos Grimholt -- You'd be right at home at the cabana these days.  The whole "grim"
thing, you know.  It's like we have our own black cloud that is ANCHORED over the
cabana.  Not good. -- Little Venus

Chaotic Death -- I don't have TIME for this. -- Saltilla
P.S.  With that record, you should be on OUR team.

The Mordant Deserter?  That's just silly.  Well, HE is just silly, for a start.  I
mean, he's an old man!  How long ago did he LEAVE Mordant, anyway?  Twenty years? --
Deanna Delite

     Thirty years, but the Mordanti never forget.

Baldassare -- There are sands and... sands, you know. -- Rose o' the Reef

A salute to all who participated in the tourney. -- Jorja and the Beach Babes

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but

is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

PAULA viciously butchered BLACK ORC in a crowd pleasing 1 minute Dark Arena fight.
LORRIE was murdered by BUTTERCUP in a 1 minute brutal Dark Arena melee.
ARDIS was assassinated by BANDIT PRINCE in a crowd pleasing 1 minute Dark Arena duel.
HIERONYMUS ZIGG was devastated by CANDY CANE in a 1 minute one-sided Title fight.
BALDASSARE devastated PALMETTA PATTY in a 1 minute uneven brawl.
EPEE MYSTIQUE was narrowly defeated by ROSE O' THE REEF in a 3 minute struggle.
KRONOS GRIMHOLT was overcome by SALTILLA in a action packed 1 minute gruesome fight.
LITTLE VENUS won victory over BLUEBURN in a 1 minute duel.
CHAOTIC DEATH slimly won victory over DEANNA DELITE in a 2 minute fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       4         SLASHING ATTACK   14 -   3 -  2      82  |
|SLASHING ATTACK                  2         PARRY-STRIKE       8 -   2 -  0      80  |
|LUNGING ATTACK                   2         LUNGING ATTACK    13 -   8 -  2      62  |
|STRIKING ATTACK                  2         TOTAL PARRY        6 -   4 -  0      60  |
|PARRY-STRIKE                     1         AIMED BLOW        26 -  20 -  0      57  |
|PARRY-LUNGE                      1         STRIKING ATTACK   12 -  12 -  0      50  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      3 -   7 -  0      30  |
|BASHING ATTACK                   1         WALL OF STEEL      2 -   8 -  0      20  |
|TOTAL PARRY                      1         PARRY-LUNGE        1 -   9 -  0      10  |
|WALL OF STEEL                    0         BASHING ATTACK     0 -   1 -  0       0  |

Turn 628 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     PARRY-LUNGE        0 -  1         2  LUNGING ATTACK 
SLASHING ATTACK    2 -  0     PARRY-RIPOSTE      0 -  1         2  SLASHING ATTACK
AIMED BLOW         3 -  1     STRIKING ATTACK    0 -  2         2  AIMED BLOW     
LUNGING ATTACK     1 -  1     BASHING ATTACK     0 -  1         1  PARRY-STRIKE   
                              TOTAL PARRY        0 -  1         1  PARRY-LUNGE    
                              WALL OF STEEL      0 -  0         1  TOTAL PARRY    
                                                                1  PARRY-RIPOSTE  
                                                                1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   CANDY CANE 5973             8   4  1   94 CHURCH LADIES (548)
SLASHING ATTACK  PAULA 5923                 14   5  1   92 CHURCH LADIES (548)
PARRY-STRIKE     BALDASSARE 6003            10   3  0   92 SENTINELS (122)
TOTAL PARRY      HIERONYMUS ZIGG 5986       11   6  1   70 SENTINELS (122)
PARRY-RIPOSTE    EPEE MYSTIQUE 5953         16  14  0   68 SENTINELS (122)
AIMED BLOW       LITTLE VENUS 5990          12   5  1   48 BEACH BABES (309)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is PALMETTA PATTY 5905.  The most popular warrior this 
turn was PAULA 5923.  The ten other most popular fighters were CANDY CANE 5973, EPEE 
MYSTIQUE 5953, ROSE O' THE REEF 5956, SALTILLA 5996, CHAOTIC DEATH 5978, DEANNA 
DELITE 6016, ARDIS 6014, BALDASSARE 6003, KRONOS GRIMHOLT 6011, and LITTLE VENUS 
5990.

The least popular fighter this week was PALMETTA PATTY 5905.  The other ten least 
popular fighters were HIERONYMUS ZIGG 5986, LORRIE 6010, BLUEBURN 6013, LITTLE VENUS 
5990, KRONOS GRIMHOLT 6011, BALDASSARE 6003, ARDIS 6014, DEANNA DELITE 6016, CHAOTIC 
DEATH 5978, and SALTILLA 5996.

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
 
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer