DUEL 2 NEWSLETTER
Date : 03/19/2009 Duedate: 04/15/2009
ARKERS ARENA
DM-8 TURN-307
This Weeks Top Honors
THE DUELMASTER IS
CONCUSSION
CONSANGUINEOUS (567)
(8-4893) [10-2-0,146]
Chartered Recognition Leader Unchartered Recognition Leader
CONCUSSION JOS GATECRASHER
CONSANGUINEOUS (567) HEAVEN'S SHADOW (594)
(8-4893) [10-2-0,146] (8-5146) [2-3-0,13]
Popularity Leader This Weeks Favorite
QUEUE QUEUE
BONDAGE (469) BONDAGE (469)
(8-4549) [14-10-4,95] (8-4549) [14-10-4,95]
THE CURRENT TOP TEAM
CONSANGUINEOUS (567)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. MIDDLE WAY 11 (546) 42
2. BONDAGE (469) 10 CONSANGUINEOUS (567)
3. CONSANGUINEOUS (567) 8 Unchartered Team
4. SMITHSONIAN (245) 7
5. BLOOD RITES (585) 0 HEAVEN'S SHADOW (594)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 CONSANGUINEOUS (567) 50 11 0 82.0 1/ 1 CONSANGUINEOUS (567) 11 4 0
2- 2 ORCISH IDIOMS (563) 56 28 3 66.7 2/ 5 MIDDLE WAY 11 (546) 9 5 0
3/ 3 Z GLADIATORZ (519) 138 74 0 65.1 3/ 3 Z GLADIATORZ (519) 7 4 0
4/ 4 BONDAGE (469) 127 78 12 62.0 4/ 2 BONDAGE (469) 7 7 1
5/ 5 SMITHSONIAN (245) 599 387 13 60.8 5/ 4 SMITHSONIAN (245) 5 3 0
6- 6 BLOOD RITES (585) 78 55 4 58.6 6- 8 THE ANIMALS (576) 1 0 0
7- 7 THE ANIMALS (576) 69 77 0 47.3 7- 6 BLOOD RITES (585) 1 2 0
8/ 8 MIDDLE WAY 11 (546) 129 172 2 42.9 8/ 7*HEAVEN'S SHADOW (594) 1 11 0
9/ 9*HEAVEN'S SHADOW (594) 7 20 2 25.9 9- 9 ORCISH IDIOMS (563) 0 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
HOW TO BUILD A BETTER WARRIOR (version Y2k -- Neon Necromancer)
Following a Q from a fellow manager I thought a re-print of some wise advice might
help... I think Neon covers most bases here and recommend this article to you (though
don't necessarily agree with all of it!) It has had a few minor edits for brevity (!)
and accuracy. -- Spawn
There are several things to think about when designing a warrior. First is fighting
style. Second is longevity. Third is weapon suitability. Fourth is physical
capabilities. Fifth is train ability. While I will discuss these separately in this
article, they must be thought about simultaneously in order to get the maximum
potential from each and every roll-up.
Fighting style is the most important decision you'll make about your new warrior.
Consider all possibilities. Sometimes you will need to experiment with the numbers,
play around with several different combinations, before picking the best style. The
offensive styles are lunging, slashing, striking, aimed blow, and bashing. The
defensive styles are total parry, parry riposte, and parry strike. The mixed styles
are wall of steel and parry-lunge. The offensive warriors have lots of attack
ability and little defence (except lungers). Their key attributes are usually will
(for endurance and attack skills) and strength (for damage capability and attack
skills). High wit and deftness are also high on the list as they both give a lot of
skills, particularly attack skills. [Tip #1: Never design an aimed blow with less
than a 21 deftness.] The defensives have lots of defensive ability (particularly
parry) but poor attack. Their key attributes are usually will (for damage taking and
parry skills) and constitution (for damage taking). Again, extra wit and deftness is
highly desirable for the extra skills. [Tip #2: Keep wit as low as possible on scum
warriors.] The mixed styles have pretty good attack and pretty good defence, making
them among the most formidable warriors in the game. Their key attributes are will
(what a surprise!) and whatever gets them to good cut-offs, because mixed styles use
defensive and offensive skills with equal effectiveness. If you notice, speed
doesn't come up as an important stat for any style, but it is probably best utilized
by the offensive styles. I tend to like warriors that will perform well (as opposed
to looking good but still losing), so I tend to design a lot of offensive and mixed
styles.
Longevity is another design concern. The main decision here is whether your new
warrior will have a long, ADM oriented career, or have a shorter life span. If
shorter, how much shorter? In general, for maximum learning and maximum training,
you'll want to add as much as possible to wit and will. If you envision ADM godhood
in your warrior's future, then designing him with a low wit or will has only a minor
affect; it merely takes a little longer for him to reach his full potential. If your
warrior has a sandbagging champions future, then you'll want to add as much wit as
possible to get him competitive as soon as possible. For an ADM title shot, you'll
want to build in some easy stat trains that give lots of skills. For a short,
rookies or novices oriented career, you'll probably want a high will because you'll
most likely be looking for quick, significant stat trains. The point is, decide when
the warrior is born how long his career will be, and you will be better able to
maximize his potential towards that ultimate target.
Weapon suitability must also be considered. As is well known, not all weapons are
well-suited to all styles, and every warrior has a favorite weapon. It is important
to design a warrior so he will be able to use the significant weapons well-suited to
his style. It should not take more than a couple stat trains to get your warrior
well-suited to some good weapons. (Consult available charts for weapon suitability.)
I feel that it is important to be well suited to several weapons of your style. This
gives you the opportunity to change and surprise your foes. If your warrior lacks
the attributes to use key weapons of his style, his effectiveness will be diminished.
Physical capabilities is an often overlooked aspect of warrior design. The three
main areas of concern are endurance, the ability to inflict damage, and the ability
to take damage. At least one of these should be at the 'good' level or above, and
the more the better. There is usually a trade-off between designing for skills and
designing for physical attributes. The trick is to maximize both. Always evaluate
the possibility of adding to strength over deftness. The damage capability gained
will usually out-weigh the difference in skills. Endurance is usually a key factor
in an offensive warrior's ability to defeat a defensive. Conversely, the ability to
take damage is usually a key factor in a defensive warrior's ability to defeat an
offensive. Again, use the available charts to design your warrior to reach the
desired physical levels with a minimum of stat trains.
The fastest way for a new warrior to improve is to learn skills with a 21 wit. With
a 21 wit, you can usually average three skills per fight for your first 20 fights or
so. Going into an adepts tournament with 60+ skills is very good. The higher the
wit, the more skills your warrior will learn, so keep this in mind when designing
your potential tournament champions.
However, I do design for trainability. I like my warriors to have a shot at a TC in
the ADM or Eligibles class, so I will purposely leave deftness at 9, counting on the
quick, easy trains once all my skills are learned. You can do the same in wit, will,
speed, and even strength; leave the starting stat a couple points below a level with
significant skills, then train those stats when you make your TC run. Of course,
since you're planning on making this training run in Advanced Duelmasters, the best
stat for trainability is a 21. Every train past 21 will give you quick, significant,
valuable skills.
Of course, any set of design rules or guidelines will have its exceptions. There are
many good warriors out there who did not follow any of the rules outlined above, but
there are many, many more dead ones. So, if you follow these rules most of the time,
most of your warriors will be winners.
That said, let's do a couple examples. First, we'll redesign the legendary Broke
Stroker.
ST 10 + 0 = 10
CN 10 + 0 = 10
SZ 10
WT 9 + 6 = 15
WL 9 + 6 = 15
SP 11 + 0 = 11
DF 11 + 2 = 13
Style: Lunger
Comments: His wit and will are high enough to make him a viable long-term warrior.
He starts well-suited to the short spear, and is only one strength train away from
longsword suitability. He's got enough con to take a hit, and he'll likely also get
good damage with his first strength train, if not on the original overview.
ST 5 + 4 = 9
CN 8 + 0 = 8
SZ 14
WT 8 + 5 = 13
WL 13 + 4 = 17
SP 10 + 0 = 10
DF 12 + 1 = 13
Style: Slasher
Comments: He starts well-suited to scimitar, and has enough ST, CN, & WL to get
normal endurance. He has a good shot at good damage to start with, and if not, it's
only a train or two away.
ST 12 + 5 = 17
CN 8 + 1 = 9
SZ 7
WT 11 + 6 = 17
WL 8 + 1 = 9
SP 14 + 0 = 14
DF 10 + 1 = 11
Style: Striker
Comments: This low will wonder needs help to get normal endurance, thus the high
strength. It gives the additional bonus of guaranteeing good damage on a relatively
small warrior. The 11 deftness gives him suitability to almost every weapon.
Now it's time for you to go forth and design your own godlings (or is that
'doglings'?). Armed with these guidelines, you too can have your share of Broke
Strokers in Advanced Duelmasters. Good luck, and may the gods guide your blows
straight and true! -- Neon Necromancer
+ ]H[ + ---:--- + ]H[ The Andorian Succession #24 ]H[ + ---:--- + ]H[ +
Fratsfa:
The slum they were in decayed into a worse slum, and that faded into an area
that was half ruins and half buildings that just managed to stay upright. There were
people in the ramshackle structures even so. Sizzling Sunflower saw one woman
dressed in rags--literally in rags, and it was impossible to guess her age--staring
at them as though they were the most alien and fantastic beings imaginable. Perhaps
they were, here.
Lenpro touched her arm. "Don't stare at them," he said quietly.
"How can they live like this?" Sunflower demanded.
"A wise man once said to me that if you don't know where people are coming from
and where they're going, you can't judge the route they've chosen."
"That sounds, I don't know, profound or something, but what does it mean?"
"It means you should let be, until someone actually asks for help, or at least
until you know more." They turned a corner--there were no long straight avenues
here--and approached the crumbling wall that enclosed the Old Ruins.
Lenpro frowned. The wall was shimmering, faintly but unmistakably. Or maybe it
weren't, maybe it was just heat waves or sun reflecting off snow. Both at once? It
was an odd thing, anyway, and probably magical, and as such it should be approached
with caution. And preferably with a mage in hand, but Fandil wasn't here. Lenpro
didn't think they had time to waste going back to get him. He glanced at Sizzling
Sunflower.
She was staring at the wall, wide-eyed. "Weird!" she said, and smiled. "This
should be something new, let's try it!"
Lenpro shook his head. It was a long time since he'd been that young. But
maybe hers was the right attitude anyway. "Yes, let's." He stepped up to the
gateway.
The sensation was a familiar one: they had stepped through some kind of
dimensional gateway. And if he'd had any question about that, what he saw beyond it
would have made all certain. They were not on Ghea any more.
The buildings were as ruined as he had expected in this oldest part of Fratsfa,
if it still was based on that city. But heaps of rubble reared into narrow mounds of
unnatural height, and broken walls loomed and tottered, seeming to hang in mid-air
when they should be collapsing. The flagstoned streets lay at unexpected angles, and
sometimes there was nothing at all between the stones. They say people, more than
Lenpro had expected, but not one who appeared normal. He began to wonder how he
appeared to them and glanced over at Sizzling Sunflower.
She looked half plant, or maybe like a sunflower that was half human. She
touched his arm with one leafy green hand. "This is so neat! It's a whole other
world here!" When she smiled, her teeth were striped like sunflower seeds.
"It is that," Lenpro agreed. He glanced back to check on their line of retreat.
They didn't have a line of retreat, there was no sign of the gateway through which
they'd come.
+ ]H[ + ---:--- + ]H[ The Andorian Succession #25 ]H[ + ---:--- + ]H[ +
Fratsfa:
Fandil paced in the cramped back room of the Flower Shoppe. The information
he'd gotten from the young Fratsfan mage Elosjon should be followed out. It could be
an important clue. It felt urgent. But Lenpro wasn't back yet.
Lady Fern looked up from the geranium she was repotting. "Sit DOWN, brother!
All this stomping around doesn't accomplish anything except to disturb the plants."
"There's something I need to check on--quickly, mind you--outside Fratsfa, but I
can't leave until Lenpro returns."
"Why not?"
Fandil blinked at her. "Ah--we started this together, you know, and I don't
feel right about going off without--"
"You're both grown up," Fern said, "at least as much as men ever are. If Lenpro
hasn't returned, it's because he feels what he's doing is important, too. When he
does get back, I'll tell him where you've gone and why. Where is the difficulty
here, Fandil?"
"But--"
"And take that youngster Elosjon with you before he sinks through the floor in
embarrassment. The girls are having too much fun teasing him."
Elsewhere:
Lenpro didn't mention the disappearance of the gate they'd come through, but
Sizzling Sunflower turned to look also. "It isn't like we need a way out," she said.
"This is a great place, really good soil for the roots, and plenty of sunlight!"
Lenpro looked at her, suddenly worried. "Is this what you want for your life,
to become a sunflower completely and stand in the light with your feet in the dirt?
Bees to pollinate you and birds to harvest your seeds?"
She turned her face, which was rounder and more like the flower she was named
for with every passing moment, toward him, and her eyes opened wide. "Bees?"
"I seem to recall that's how sunflowers do it."
"BEES?" She blinked at him, startled and dismayed. "No! Surely I wouldn't
become a PLANT."
"Look at yourself," Lenpro said. "Listen to what you've been saying."
"The lady wants to be a plant, you shouldn't butt in," someone growled.
Gladiator and manager turned. Something that was half man and half feline faced
them, ears laid back and whiskers bristling. "And this was your choice?" Lenpro
asked, indicating the hybrid form. "To be neither one thing or the other, unwelcome
in either group?" To ask such questions here and now was probably dangerous, the
creature looked to be balanced on knife-edge of temper, but he wasn't feeling
diplomatic. A good fight might clear the-- No, he couldn't push things that far,
what was he thinking? Was this place getting to him, too? He had responsibilities,
and they did not include getting himself killed here in some pocket dimension.
"Sorry, not my business. But the young lady is my business."
The man-cat looked at them for a long minute, while others of this place
gathered behind him. Other man-cats, but no two alike, something that might have
been a sort of werewolf, and many stranger forms. Some were clearly not far from
their human beginnings, but others--he assumed they had started as human, but now it
was hard to believe that. "You need to see the king," the man-cat decided. "We will
take you there."
So, a king. Not the anarchy he had thought at first. Was this good or bad? A
king meant authority he could appeal to in order to get the kidnapped women returned.
But if the king said no, it meant authority on the other side, no recovery of the
women, and maybe no escape for himself and Sunflower. Well, you played the hand you
were dealt. He watched the denizens of this place move to surround them and herd
them through the chaotic jumble of buildings and ruins. They weren't going to be
given a choice to decline.
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===ANDORIAN REGIONAL NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 306): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
DM 11 ARUAK CITY (turn 614): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
DM 14 TOBIR (turn 614): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.)
DM 22 SOLVEN (turn 606): ULTRA FAIT of DROP THE LEASH (Jekyll, mgr.)
DM 24 ZORPUNT (turn 604): TCHENI LOY of KRILL CAVALRY (Jorja, mgr.)
DM 25 LYRATILAN (turn 603): GRIFLET IRVEL of THE MIDDLE WAY 4 (Jorja, mgr.)
DM 26 CALEAM (turn 600): AMARANTH of MENAGERIE (Ichabod Frothingslosh, mgr.)
DM 30 IAYE (turn 596): SIR CARLSON of LENPROS (Lenpro, mgr.)
DM 40 ZENSU (turn 566): GRUNT 5 of MEDAL OF HONOR G1 (The Anarchist, mgr.)
DM 41 KATI-TEI (turn 557): JANIE JONES of RADIO CLASH (Rude Buddha, mgr.)
DM 46 ARDIVENT (turn 548): IZZCO of INFERNAL LORDS (DeGotti, mgr.)
DM 52 FRATSFA (turn 254): SER VON DARKMOOR of SILVER KNIGHTS (Toker, mgr.)
DM 63 AMEN-TEI (turn 447): BILLY JOHNSON of 1949 YANKEES (Papa Bear, mgr.}
DM 71 KYR'TERR (turn 208): DORINE EAGEL of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 500): MAXIMUS of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
Top Teams
---------
DM 8 ARKERS (turn 306): CONSANGUINEOUS (Mannequin, mgr.)
DM 11 ARUAK CITY (turn 614): COLORIFIC (Purple People Eater, mgr.)
DM 14 TOBIR (turn 614): ALL THE MUN'S MEN (The Mun, mgr.)
DM 22 SOLVEN (turn 606): MIDDLE WAY 15 (Jorja, mgr.)
DM 24 ZORPUNT (turn 604): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
DM 25 LYRATILAN (turn 603): FUNKY FOLK (Papa Bear, mgr.)
DM 26 CALEAM (turn 600): ULTRA-VIOLENT (Deep Thought, mgr)
DM 30 IAYE (turn 596): LENPROS (Lenpro, mgr.)
DM 40 ZENSU (turn 566): MEDAL OF HONOR H3 (The Anarchist, mgr.)
DM 41 KATI-TEI (turn 557): THE PLAGUE (Reaper, mgr.)
DM 46 ARDIVENT (turn 548): DEATHTONGUE (Technogeek, mgr.)
DM 52 FRATSFA (turn 254): BLOOD AND GUTS! (Le Pentarque, mgr.)
DM 63 AMEN-TEI (turn 447): MEDAL OF HONOR J3 (The Anarchist, mgr.)
DM 71 KYR'TERR (turn 208): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 500): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
Recent Graduates
----------------
DM 8 ARKERS (turn 306): FEORDIS INK of MIDDLE WAY 11 (Jorja, mgr.)
DM 11 ARUAK CITY (turn 614): SNOW WHITE of COLORIFIC (Purple People Eater, mgr.)
DM 14 TOBIR (turn 614): RAIN MUN of ALL THE MUN'S MEN (The Mun, mgr.)
DM 25 LYRATILAN (turn 602): MISS SCARLET of GOTTA GET A CLUE (?, mgr.)
DM 26 CALEAM (turn 599): HEART BREAKER of ULTRA-VIOLENT (Deep Thought, mgr.)
DM 46 ARDIVENT (turn 547): BERNICE of FANDILS (Wise Old Fandil, mgr.)
DM 71 KYR'TERR (turn 208): DORINE EAGEL of THE ZOO (Jorja, mgr.)
(turn 207): MESSY MONGREL of DOGS OF WAR (Omega?, mgr.)
SPY REPORT
Good day, friends and fiends, welcome to your friendly neighborhood spyreport.
I doubt ARKERS will ever be the same. MIDDLE WAY 11 stable has parlayed this turn's
4-1-0 into a 3 space move up the rankings. This brings them up to 2nd place. Good
work, guys! And let's see, PEARL HARBOR fought QUEUE and gained 14 points and
contributed to SMITHSONIAN's 1-1-0. CONFESSION has lost to KERBIN NOTTS, falling 10
points, while helping make CONSANGUINEOUS a 3-2-0 turn. ZENITH challenged for the
Duelmastership this turn, attempting to dethrone CONSANGUINEOUS' warrior. The
attempts to dethrone the Duelmaster have failed, and CONCUSSION remains ARKERS' top
warrior for another turn. Can someone confirm a rumor for me? I hear the top team
makes their losing fighters do dishes at The Swinging Aardvark until they win.
Maybe?
I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher
friend of mine assures me this is true. I also notice that the BONDAGE stable was
the most avoided team this turn. Come on ARKERS, what are you afraid of? And
avoiding BONDAGE more than any other team we find Z GLADIATORZ. ARKERS, are we going
to accept, or respect this sort of thing? The most challenged warrior this turn was
MIDDLE WAY 11's warrior FEORDIS INK. More fighters challenged him than challenged
the Duelmaster! In a brave attempt, CONUNDRUM from CONSANGUINEOUS challenged up 18
points to fight FEORDIS INK from the MIDDLE WAY 11 stable. CONUNDRUM perhaps got his
just desserts, seeing as he beat FEORDIS INK and ended up with 99 recognition points.
CONSTERNATION of CONSANGUINEOUS had better have a good reason for challenging down 12
points in a challenge which he lost. I thought CONSTERNATION showed great skill and
promise when he was defeated by ZINGER. All right, so I slept through it! Big deal!
A coward dies a thousand deaths, a brave man only once. Wise men know this to
be true. We'd like to remind certain teams not to rob the graves of their enemies.
You know who you are; and it's considered rude.
Remember, blood on the purple robe does not change it from a purple robe. Dare
to fight bravely. It's been nice chatting with you, until we meet again, keep your
swords sharp and your hammers heavy. Until the sun next rises and my pen sets to
paper-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
CONCUSSION 4893 10 2 0 146 CONSANGUINEOUS (567)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
PEARL HARBOR 5076 15 9 0 115 SMITHSONIAN (245)
ZINGER 4890 25 8 0 114 Z GLADIATORZ (519)
-ZIP 4383 17 11 0 104 Z GLADIATORZ (519)
-MEERKAT 4963 16 12 0 102 THE ANIMALS (576)
CONUNDRUM 4892 13 3 0 99 CONSANGUINEOUS (567)
CONSTERNATION 4896 11 1 0 98 CONSANGUINEOUS (567)
EMM 4588 12 7 1 97 BONDAGE (469)
QUEUE 4549 14 10 4 95 BONDAGE (469)
-ME CHEAT U LOSE 4854 10 5 0 94 ORCISH IDIOMS (563)
ZENITH 5082 12 7 0 92 Z GLADIATORZ (519)
CHAMPIONS W L K POINTS TEAM NAME
INDIOR LANDIS 5058 15 14 0 90 MIDDLE WAY 11 (546)
-RABBIT 4965 15 14 0 89 THE ANIMALS (576)
-BULL FROG 5022 13 12 0 88 THE ANIMALS (576)
-KIK BAKET OW TOE 4852 9 5 0 84 ORCISH IDIOMS (563)
CONFIDENCE 4894 9 3 0 77 CONSANGUINEOUS (567)
KERBIN NOTTS 5040 12 19 0 71 MIDDLE WAY 11 (546)
PUSSY GALORE 4467 10 11 0 69 BONDAGE (469)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
ZILCH 5081 8 4 0 66 Z GLADIATORZ (519)
-GOT CAT'S TONGUE 4855 11 5 0 64 ORCISH IDIOMS (563)
-BLOOD STAIN 5049 17 11 0 62 BLOOD RITES (585)
-WAR BOND 5066 13 11 0 60 SMITHSONIAN (245)
ADEPTS W L K POINTS TEAM NAME
-GERONIMO 5125 3 4 0 45 SMITHSONIAN (245)
ROSA KLEBB 4713 7 6 1 43 BONDAGE (469)
CONFESSION 4895 7 2 0 43 CONSANGUINEOUS (567)
-FAT CAT YUMMY 4863 9 4 0 42 ORCISH IDIOMS (563)
-CHAOS BLADE 5108 6 4 0 40 BLOOD RITES (585)
-ALAMO 5151 3 0 0 38 SMITHSONIAN (245)
CHALLENGER INITIATES W L K POINTS TEAM NAME
WATERLOO 5119 4 2 0 30 SMITHSONIAN (245)
NORM QUESHA 5171 3 0 0 29 MIDDLE WAY 11 (546)
CHALLENGER INITIATES W L K POINTS TEAM NAME
ZITHER 5153 4 0 0 25 Z GLADIATORZ (519)
INITIATES W L K POINTS TEAM NAME
-CAT 5148 2 0 0 23 THE ANIMALS (576)
JEREMAYO MELLON 5179 2 0 0 18 MIDDLE WAY 11 (546)
-AYANNAH WULF 5145 1 4 0 14 HEAVEN'S SHADOW (594)
JOS GATECRASHER 5146 2 3 0 13 HEAVEN'S SHADOW (594)
ESAU HARDGRAVE 5144 3 2 1 12 HEAVEN'S SHADOW (594)
-ADDAX 5157 1 0 0 8 THE ANIMALS (576)
ALBRECHT WULF 5142 0 6 0 6 HEAVEN'S SHADOW (594)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
BOILING BLOOD 5093 13 7 0 BLOOD RITES 585 QUEUE 4549 305
WAI LIN 5178 0 1 0 BONDAGE 469 SPYMASTER 307 NONE
PHALENE 5143 1 5 1 HEAVEN'S SHADOW 594 DARK CHAMPION 307 NONE
MORG POTTS 4868 15 24 0 MIDDLE WAY 11 546 QUEUE 4549 304
ZEALOT 5152 0 1 0 Z GLADIATORZ 519 ESAU HARDGRAVE 5144 303 NOT REVENGED
PERSONAL ADS
Why am I not Duelmaster? I got rid of the local conundrum, didn't I? And a
concussion is only minor, right? -- Zenith
Feordis Ink -- That was serious. I didn't mean it to be a ... Zinger
Ayanna Wulf -- Now that was a pretty song! And you got your wish. (wink) -- Zither
Heh, heh. Nice round Z's. A 3-0 and top team on the move with only three. You made
my day. -- The Z Man
Hey, Heaven's Shadow, Esau is safe. We aren't coming after him. Prep him or run him
with no fear from us. -- The Z Man and The Z Gladiators
Come on, Killer! Let's get some of these guys graduated. That should be a little
chore, shouldn't it? I'm trying to see that they don't get permanently hurt. --
Curator
Civilized Criminal -- You should be made to dig latrines! -- War Bond
M. Chardinee -- You are one of my favorites. -- Pearl Harbor
Congratulations to Duelmaster Concussion. -- Curator
Zinger -- I certainly got a zing out of that, loss be damned. Thanks. -- Feordis Ink
P.S. I suppose it was the political points that did it.
Confidence -- Thanks, I had some! And you helped, too. -- Indior Landis
Pussy Galore -- No kidding! I didn't know where to look. -- Kerbin Notts
Albrecht Wulf -- Ah, welcome to Arkers, all that stuff. At least you didn't leave me
crying, wolf or no. I like this winning streak I've got so far. -- Norm Quesha
Phalene -- Hey, this gladiating is great! I step out onto the sands, meet a
beautiful, dangerous woman, and she falls at my feet. Way to GO. -- Jeremayo Mellon
Zither -- Well, you wore me out in just seven minutes. You been taking lessons from
Pussy Galore? -- Ayannah Wolf
Por que, Norm Que?! -- Albrecht Wulf
[wrists] -- Phalene
LAST WEEK'S FIGHTS
PHALENE was butchered by DARK CHAMPION in a 1 minute bloody Dark Arena fight.
WAI LIN was slaughtered by SPYMASTER in a 1 minute Dark Arena battle.
ZENITH was handily defeated by CONCUSSION in a 1 minute Challenge Title match.
QUEUE was devastated by PEARL HARBOR in a 3 minute one-sided Challenge contest.
CONSTERNATION was outwaited by ZINGER in a slow 16 minute expert's Challenge brawl.
ZILCH was overpowered by INDIOR LANDIS in a 1 minute mismatched Challenge brawl.
CONUNDRUM defeated FEORDIS INK in a 6 minute expert's Challenge melee.
CONFESSION was vanquished by KERBIN NOTTS in a 5 minute gory uneven Challenge duel.
EMM viciously subdued KHALHUMS DWARF in a 2 minute gory duel.
CONFIDENCE defeated PUSSY GALORE in a 3 minute gory expert's match.
WATERLOO was defeated by ROSA KLEBB in a 2 minute brutal match.
ALBRECHT WULF was bested by JEREMAYO MELLON in a 1 minute bloody conflict.
ESAU HARDGRAVE was demolished by NORM QUESHA in a 1 minute mismatched match.
JOS GATECRASHER was luckily beaten by ZITHER in a tiring 7 minute amateur's conflict.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|TOTAL PARRY 5 AIMED BLOW 28 - 15 - 1 65 |
|AIMED BLOW 4 LUNGING ATTACK 30 - 21 - 4 59 |
|BASHING ATTACK 4 BASHING ATTACK 34 - 24 - 2 59 |
|LUNGING ATTACK 3 TOTAL PARRY 27 - 24 - 0 53 |
|PARRY-RIPOSTE 2 PARRY-RIPOSTE 13 - 15 - 0 46 |
|PARRY-LUNGE 2 STRIKING ATTACK 16 - 21 - 0 43 |
|SLASHING ATTACK 2 WALL OF STEEL 8 - 11 - 0 42 |
|PARRY-STRIKE 1 PARRY-STRIKE 7 - 11 - 0 39 |
|WALL OF STEEL 1 PARRY-LUNGE 7 - 11 - 1 39 |
|STRIKING ATTACK 1 SLASHING ATTACK 13 - 23 - 0 36 |
Turn 307 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 1 - 0 PARRY-LUNGE 0 - 2 4 BASHING ATTACK
WALL OF STEEL 1 - 0 SLASHING ATTACK 0 - 2 2 AIMED BLOW
LUNGING ATTACK 2 - 1 STRIKING ATTACK 0 - 1 1 WALL OF STEEL
TOTAL PARRY 3 - 2 1 TOTAL PARRY
AIMED BLOW 2 - 2 1 SLASHING ATTACK
PARRY-RIPOSTE 1 - 1 1 PARRY-RIPOSTE
BASHING ATTACK 2 - 2 1 LUNGING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
BASHING ATTACK CONCUSSION 4893 10 2 0 146 CONSANGUINEOUS (567)
WALL OF STEEL PEARL HARBOR 5076 15 9 0 115 SMITHSONIAN (245)
TOTAL PARRY ZINGER 4890 25 8 0 114 Z GLADIATORZ (519)
AIMED BLOW CONUNDRUM 4892 13 3 0 99 CONSANGUINEOUS (567)
PARRY-RIPOSTE CONSTERNATION 4896 11 1 0 98 CONSANGUINEOUS (567)
LUNGING ATTACK QUEUE 4549 14 10 4 95 BONDAGE (469)
SLASHING ATTACK ZILCH 5081 8 4 0 66 Z GLADIATORZ (519)
PARRY-STRIKE ROSA KLEBB 4713 7 6 1 43 BONDAGE (469)
PARRY-LUNGE CONFESSION 4895 7 2 0 43 CONSANGUINEOUS (567)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is QUEUE 4549. The most popular warrior this turn was
QUEUE 4549. The ten other most popular fighters were PEARL HARBOR 5076, CONFIDENCE
4894, KERBIN NOTTS 5040, EMM 4588, ROSA KLEBB 4713, CONCUSSION 4893, CONUNDRUM 4892,
PUSSY GALORE 4467, JEREMAYO MELLON 5179, and INDIOR LANDIS 5058.
The least popular fighter this week was ZINGER 4890. The other ten least popular
fighters were ZITHER 5153, CONSTERNATION 4896, CONFESSION 4895, ESAU HARDGRAVE 5144,
ALBRECHT WULF 5142, ZILCH 5081, PHALENE 5143, JOS GATECRASHER 5146, NORM QUESHA 5171,
and WATERLOO 5119.
The following warriors have traveled to AD after fighting this turn:
FEORDIS INK (8-4746) MIDDLE WAY 11 (546)