Date   : 06/11/2009    Duedate: 07/08/2009


DM-8    TURN-310

This Weeks Top Honors


(8-5082) [14-7-0,113]

Chartered Recognition Leader   Unchartered Recognition Leader

ZENITH                         DIOCLETIAN
Z GLADIATORZ (519)             WARRIOR POETS (578)
(8-5082) [14-7-0,113]          (8-4990) [3-1-0,50]

Popularity Leader              This Weeks Favorite

ZIP                            DIOCLETIAN
Z GLADIATORZ (519)             WARRIOR POETS (578)
(8-4383) [18-11-0,109]         (8-4990) [3-1-0,50]



Team Name                  Point Gain  Chartered Team
1. BLOOD RITES (585)           50
2. SMITHSONIAN (245)           32      CONSANGUINEOUS (567)
3. WARRIOR POETS (578)         30      Unchartered Team
4. Z GLADIATORZ (519)          19
5. HEAD BANGERS (595)          12      WARRIOR POETS (578)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 CONSANGUINEOUS (567)      60  16  1 78.9   1/ 1 CONSANGUINEOUS (567)     10  5 1
 2/ 3*WARRIOR POETS (578)       15   5  3 75.0   2/ 7*WARRIOR POETS (578)       7  3 1
 3/ 4 Z GLADIATORZ (519)       144  76  0 65.5   3/ 3*HEAVEN'S SHADOW (594)     7  6 2
 4- 5 BONDAGE (469)            128  81 12 61.2   4/ 6 Z GLADIATORZ (519)        6  2 0
 5/ 6 SMITHSONIAN (245)        605 392 13 60.7   5/ 5 SMITHSONIAN (245)         6  5 0
 6/ 0 BLOOD RITES (585)         83  55  4 60.1   6/ 0 BLOOD RITES (585)         5  0 0
 7/ 2*HEAD BANGERS (595)         5   5  1 50.0   7/ 4*HEAD BANGERS (595)        5  5 1
 8/ 7 MIDDLE WAY 11 (546)      134 181  2 42.5   8/ 2 MIDDLE WAY 11 (546)       5  9 0
 9/ 8*HEAVEN'S SHADOW (594)     14  26  4 35.0   9- 8 BONDAGE (469)             1  3 0
10- 9*THE ASSASIN GUILD (598)    1   4  0 20.0  10- 9*THE ASSASIN GUILD (598)   1  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #29 ]H[ + ---:--- + ]H[ +


     This time the wait seemed shorter.  Lenpro tried to stand as if confident and
un-alarmed, but he couldn't help wondering--worrying--what kind of creature might be
found to fight Sizzling Sunflower.  He glanced at his companion out of the corner of
his eye.
     She was staring at her hands and muttering.  The leaves that had appeared, had
sprouted from her arms were smaller, the knobby green stems or twigs more like
fingers.  That was good, a human, okay, an elf, made a more effective gladiator than
a sunflower plant was likely to, even a sizzling one.
     There was a stir where the Gladiators' Gate would be on a regular arena:  people
shifting position, a gate swinging open, people moving out of the way quickly.  The
opponent, and it was someone--or something--that everyone feared.  How encouraging.
But at least Sunflower was an advanced gladiator, skilled at her trade.  It would be
     The opponent was tall and thin, probably female.  Sharp features, bone-white
skin, black hair... blood-red lips, and fangs.  Lenpro would have cursed, but he
didn't have time for it.  A vampire.  Not anyone's opponent of choice.  Abnormally
strong, abnormally fast, difficult to injure, almost impossible to kill.  One long
white hand drew a sword, which was black and seemed to distort space around itself.
     "Vampire, and a magic sword," Sunflower murmured beside him.  She didn't sound
worried.  "Not easy, but I know a few tricks myself."  She drew her own blades, a
sword and a long dagger for parrying.  It wasn't the way she fought in the arena, but
this wasn't the arena.  She flipped her sword up in a salute.
     The vampire responded the same way.  "You are not afraid," she said.  "That is
too bad, fear makes the blood sweeter."  A flash of fangs in something that might
have been a smile.  "I will teach you to fear me."
     The king on his throne shouted, "Begin!"
     The vampire closed with a rush which Sunflower evaded easily enough, dancing to
the side and probing with her sword, then dancing back to avoid another rush.
     They both paused, studying each other.
     "So, you will not be easy," the vampire said.  "That is... good.  Yes, it is
good.  I have not had a hard fight in... a very long time.  I am called Berroe.  How
are you named?"
     "Sunflower."  The gladiatress grinned, a baring of her teeth.  "Think of me as
the sunshine that means your death.  Fight well and I will sing of you on the Isle of
the Eye."
     They began circling, testing each other with feints and attacks.
     Lenpro stood at the foot of the king's throne, until he felt menace boring into
the back of his head.  He didn't turn but moved to one side, putting the bulk of the
throne's stone platform between him and the half-demon behind the king.  The king
might be willing to let them go, but the half-demon had no such intention.  Part of
the manager's mind began to consider ways to attack that deadly creature; another
part was already considering the obstacles between him and the exit from this place,
which left very little to watch the fight.  Except for suiting his timing to the
battle on the sand, he didn't need to watch the fight.  Sunflower would do what she
would do, and he couldn't influence her at this point.  But he saw that the crowd was
focused completely on the fight.  That was good--no interference from them.
     The two women came together again, both of them very fast.  A thrust from the
vampire--Lenpro thought her more like a lunger than any other style.  Sunflower moved
aside just far enough, her parrying blade flicking out, just far enough, to deflect
that black sword.  There was a scream of tortured metal, and a burst of fat purple
sparks.  Sunflower backed up a step and shook her hand; the blade of her parrying
dagger had what looked like a dark scorch mark across it.
     The vampire smiled coldly.  "Did you think I would be as easy as a human?"

West of Fratsfa:

     Fandil stopped--again--to free his clothing from thorns.  The underbrush here
seemed to be composed mostly of brambles, rampant, sprawling, and lavishly provided
with strong, hooked, thorns.  "Why did I think getting under cover here was a good
move?" he muttered, tripping on another bramble.  The land sloped downward and the
leaves underfoot became damp and slippery.  "Hiding may be more dangerous to our
health and mission than being found!"
     "Save your breath for climbing trees," Ravishing Redbud answered.  "Those trees,
I think," she added, pointing at a pair of oaks growing one on either side of a tiny
stream.  The slant of the ground brought them within reach of a stout limb, and
before her companions could respond, she seized Elosjon and tossed him up onto the
     He uttered a strangled yelp and hung on, eyes wide with alarm.  "Why'd you do--"
     "No time to waste.  Work your way along that branch to the trunk, then around
and out along a limb on the other side.  Hurry."
     Another horn-blast from behind them added point to her urging.  It was nearer,
and all three of them could hear the occasional baying of hounds, as well.  A second
horn call, and shouts.
     Fandil glanced over his shoulder but could see nothing; as dark as it was under
the trees now, sound would serve them better than sight.  He tripped again, reminding
himself of the need to use his sight anyway.
     Redbud jumped, caught the limb, and pulled herself up.  Straddled the heavy
branch and leaned down, stretching a hand toward Fandil.  "Jump!" she commanded.
     The older mage scowled at her.  "I'm no athlete," he said, his voice testy.  He
braced his staff against the ground, placed one foot carefully on an invisible stair,
hoisted himself up, and smiled at her.  "There's more than one way to climb a tree,
     She grinned back.  "Whatever works.  Move back toward the trunk and around it,
get into the other tree if you can.  I think this is the only easy approach, so I'll
guard it."
     "I'm not helpless in a fight, girl," he said.
     "Of course not.  You're the reserve.  Go."  She drew her dagger and spiked it
into the tree limb in front of her.  "Go, I can handle this."

        + ]H[ + ---:--- + ]H[ The Andorian Succession #30 ]H[ + ---:--- + ]H[ +

West of Fratsfa:

     Fandil didn't like the idea of leaving Ravishing Redbud alone to face the
hunters coming through the woods, but he was not a fool.  There was more at stake
here than his pride, after all.  "If we can get to ground on the other side of this
ravine and move on up the mountain without being seen, we'll do so.  You follow when
you can.  I don't like to leave you, but...."
     "Finding and stopping the magician is important," she finished for him, nodding.
"Good plan, but don't forget that the hunters have hounds.  See you later--I
     Fandil saluted her silently, for the stand she was about to make, and also for
her youth and innocent certainty that all would work out as she expected.  He hoped
she was right.  One more stare into the darkening woods, an assessment of the sounds
of horses and hounds moving through the brush, and then he moved carefully back to
the trunk of the tree and around it.
     There was enough light for him to see Elosjon clinging tensely to a mostly-
upright branch.  The young mage was white-faced but had managed a mask of calm.
"What do we do next?" he asked.
     "We keep moving," Fandil said, keeping his voice low.  "Redbud will deal with
these hunters, one way or another.  Our job is to get up the mountain and locate this
     "She is a trained and capable fighter and has, ahem, other skills that will also
aid her in stopping and distracting a party of men.  She has her job and we have
ours, Elosjon."  Fandil edged past him and farther out along the limb.
     Transferring to the next tree was tricky, but he managed it.  He had a spell on
the tip of his mind ready to serve as a safety net, but he managed without that.
Moved far enough along to stand firmly on a good, thick branch, turned, and looked
back.  Elosjon was hesitating on the other tree, on the other side of this ravine.
Might as well give him a minute or two to summon up his resolve.  Fandil squinted to
the right and left.  A good, deep, steep-sided ravine, and neither end in sight.  If
it was long enough, the hunters wouldn't even consider trying to go around.  Good.  A
true barrier to pursuit.  That there might be hostile forces on this side of the
ravine was a problem for later.
     Ah, here he came now.  Mincing steps.  Nervous clutchings at any other branches
within reach.  The boy looked a bit silly, but Fandil was not moved to laugh; he was
going forward in the face of obvious fear, which was the best working definition of
courage.  It wasn't the looks of a thing that mattered, just the substance.
     Horns and hounds closer now, near the other side of the ravine.  An outburst of
shouting.  Fandil's fingers twitched, but he was nearly certain that any serious
magic used here--and it would take that to deal with the hunt magically--would be
detectable up the mountain at Mountain Home.  If the magician up there was watching,
and he'd be a fool not to.  Nothing so far had indicated that their opponent was a
fool.  Coming so close to bringing down the Andorian League required competence and
alertness as well as malice and cunning.
     The loud voices reached a crescendo and stopped.  To Fandil, that silence seemed
more... thoughtful than ominous.  He motioned to Elosjon to hurry, hoping the young
mage could see him.  Apparently so.

     Elosjon made it to the farthest tip of the first branch that would support him,
or that he believed would support him, and stared across at Fandil.  Down at the
ravine.  It was dark in here under the trees, but a sort of translucent darkness--
that was his trained magical perception, of course.  Or something to do with his
magical training, he'd never been sure exactly what.  The ravine was very deep, and
there were sharp rocks in the bottom.  It would be a really bad place to fall.  The
nearest sturdy-looking limb of the other tree was... six feet, at least.  Farther
away than he was tall, anyway.  He would have to step on an unreliably slim branch
and then... jump.  The prospect was not encouraging.  At all.  But he couldn't stay
here.  The old mage was counting on him.
     Besides, Fandil had done this.  He must be at least, well, pretty old, and HE
had done it.  The young man set his teeth, wiped his hands on his robe one at a time,
and reached for the next handhold.
     The branch quivered and flexed.  He tightened his grip and kept going.  Moved
faster, because he didn't think he could stand it to anticipate any longer.  Step,
step, jump.  Desperate clutch.  Scrabble with his feet, drag himself forward.
     He didn't fall.  That was a surprise; he had, he admitted now, expected to fall.  
But the branch he was on now was as firm as a branch could reasonably be.  He pried
the fingers of one hand off the twigs they were gripping and dried it on his robe.
Took a new, firmer grip and did the same with the other hand.  Took a deep breath.
His respect for magicians like Fandil, who went adventuring despite their ages, went
up a lot.  This adventuring stuff wasn't as easy as it looked.

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 621): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 620): MR FANG of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 608): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 610): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 607): GRIFLET IRVEL of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 606): AMARANTH of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 602): BAINES of GAMEHENDGE (Malaquar, mgr.)
 DM  40 ZENSU (turn 572): THE FOOL of AQUARIAN TAROT (?, mgr.)
 DM  41 KATI-TEI (turn 563): CHARLES DEGLOPPER of MEDAL OF HONOR H3 (The Anarchist)
 DM  46 ARDIVENT (turn 554): ANNA BEATRICE of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 257): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 453): BILLY JOHNSON of 1949 YANKEES (Papa Bear, mgr.)
ADM 105 ANDORAK (turn 506): VAJRA VALMEJAR of SCARLET KNIGHTS (Armalias, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 309): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 621): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 620): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 608): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 610): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 607): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 606): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 602): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 572): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 563): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 554): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 257): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 453): WANDERERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 211): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 506): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 621): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
                               MOCHA MONKEY of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 620): MR FANG of THE DOGHOUSE (Jorja, mgr.)
              (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  26 CALEAM (turn 606): SUZETTE CREPPAY of GOLDEN CANYON (Jorja, mgr.)
               (turn 605): KNEE BREAKER of ULTRA-VIOLENT (Deep Thought, mgr.)
                           FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 601): LITTLE ROCKY of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 563): ROBERT DUNLAP of MEDAL OF HONOR H3 (The Anarchist, mgr.)
                 (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)

                                      SPY REPORT

     Welcome ARKERS.  I, Olaf Modeen remember this place well.  Many the fights have 
I fought here.  The celebrations, the disappointments...  Phhbltt!  Too much drinking 
and too little dodging gave MIDDLE WAY 11 a 1-4-0!  I got a good laugh out of it!  Ya 
gotta be quick on yer feet!  Keep your elbow off the table!  Thrust!  Block out the 
pain!  WARRIOR POETS is now ranked 2nd with a 4-1-0 turn.  It seems so recently 
people were saying Z GLADIATORZ was washed up, finished.  But 4-0-0 moved them up 2.  
I guess they're washed no more...  What's with DIOCLETIAN?  He actually beat 
CONSANGUINEOUS' CONFESSION, and walked away with 19 more points from the fight.  
Laughs were big at SMITHSONIAN while they watched GERONIMO clobber NORM QUESHA.  He 
lost 13 points and got bruised from objects thrown from the stands.  See how the 
Duelmaster Dark Arena Challenged DARK ARENA's SPYMASTER?  That sort of initiative is 
how he got where he is now.  Try as he might, SPYMASTER wasn't good enough at 
persuading CONCUSSION to step down from the Duelmaster's throne...  Wouldn't it be 
nice to have live subjects to practice on?  I hear some team is looking into the uses 
of convicted prisoners.   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  The 
most avoided team was BONDAGE.  The bums at SMITHSONIAN couldn't face the challenges 
from BONDAGE!  No excuse for that!  How well I know the feeling of being the most 
challenged warrior, ZITHER!  Don't make idle boasts, they may come back to haunt you. 
Keep challenging up 26 points, PINK, and I won't have to write about you much longer. 
ZITHER always accepts those kind of challenges...  As I expected, ZITHER won PINK.  
Not to start anything, but, PINK, now that you've faced her and seen hers style, you 
might try it again!  SALIVA of HEAD BANGERS knows how to pick 'em.  He challenged 
AYANNAH WULF of HEAVEN'S SHADOW who is up by 24.  Now was this a wise move?  SALIVA 
perhaps got his just desserts, seeing as he defeated AYANNAH WULF and ended up with 
19 recognition points.  I hate going to the effort of writing about the kind of 
fights that CONFIDENCE gets in.  He fights people like KERBIN NOTTS, 15 points below. 
I thought CONFIDENCE showed great skill and promise when he bested KERBIN NOTTS.  All 
right, so I slept through it!  Big deal!   
     Warriors of ARKERS unite.  You have only your games to lose!  Who will dare 
fight CONCUSSION, after he returned from the Dark Arena?  (For the record 13-2-1 is 
176, and has he points) So SMITHSONIAN sent WATERLOO to the Dark Arena.  Big deal.  
Plenty more fighters where WATERLOO came from.  Dime a dozen...  Now, Spyreporters... 
Here's some advice:  study your opponent, master many skills, fight dirty.   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
ARKERS is a nice place to live, but I don't like to live in nice places.  Remember--a 
good fighter needs both good skills and good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ZENITH 5082                  14   7  0   113       Z GLADIATORZ (519)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 ZIP 4383                     18  11  0   109       Z GLADIATORZ (519)
 ZINGER 4890                  26   9  0   108       Z GLADIATORZ (519)
 CONUNDRUM 4892               15   4  0   105       CONSANGUINEOUS (567)
 PEARL HARBOR 5076            16  11  0   102       SMITHSONIAN (245)
-EMM 4588                     12   8  1    98       BONDAGE (469)
 CONSTERNATION 4896           13   2  0    96       CONSANGUINEOUS (567)
 WAR BOND 5066                15  12  0    95       SMITHSONIAN (245)
 CONFIDENCE 4894              11   4  0    92       CONSANGUINEOUS (567)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-QUEUE 4549                   14  11  4    83       BONDAGE (469)
 INDIOR LANDIS 5058           16  16  0    80       MIDDLE WAY 11 (546)
-PUSSY GALORE 4467            11  11  0    76       BONDAGE (469)
 KERBIN NOTTS 5040            13  21  0    67       MIDDLE WAY 11 (546)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-ZILCH 5081                    8   5  0    66       Z GLADIATORZ (519)
 BLOOD STAIN 5049             18  11  0    65       BLOOD RITES (585)
 GERONIMO 5125                 4   4  0    61       SMITHSONIAN (245)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 CHAOS BLADE 5108              7   4  0    55       BLOOD RITES (585)
 DIOCLETIAN 4990               3   1  0    50       WARRIOR POETS (578)
 CONFESSION 4895               8   4  0    44       CONSANGUINEOUS (567)
 NORM QUESHA 5171              5   1  0    37       MIDDLE WAY 11 (546)
 ZITHER 5153                   6   0  0    35       Z GLADIATORZ (519)
 ALAMO 5151                    4   1  0    34       SMITHSONIAN (245)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-ROSA KLEBB 4713               7   7  1    33       BONDAGE (469)
 ESAU HARDGRAVE 5144           6   2  2    33       HEAVEN'S SHADOW (594)
 MARTIN LUTHER 4987            4   0  2    30       WARRIOR POETS (578)
 MENCIUS 4986                  3   1  0    24       WARRIOR POETS (578)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SIMON BOLIVAR 4989            3   1  0    21       WARRIOR POETS (578)
 JEREMAYO MELLON 5179          3   2  0    20       MIDDLE WAY 11 (546)
 SALIVA 5163                   1   1  0    19       HEAD BANGERS (595)
 JOS GATECRASHER 5146          3   5  1    15       HEAVEN'S SHADOW (594)
-SONIA 5185                    1   0  0    13       THE ASSASIN GUILD (598)
 CRIMSON DRIP 5172             1   0  0    13       BLOOD RITES (585)
 AYANNAH WULF 5145             2   6  0    12       HEAVEN'S SHADOW (594)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ALBRECHT WULF 5142            1   7  0    11       HEAVEN'S SHADOW (594)
 GORE 5169                     1   0  0    10       BLOOD RITES (585)
 BLOOD SPRAY 5170              1   0  0     9       BLOOD RITES (585)
 PINK 5161                     1   1  0     6       HEAD BANGERS (595)
 METALLICA 5159                1   1  1     5       HEAD BANGERS (595)
 SLIP KNOT 5162                1   1  0     4       HEAD BANGERS (595)
 KORN 5160                     1   1  0     4       HEAD BANGERS (595)
 FORSAKEN 5180                 1   1  0     4       HEAVEN'S SHADOW (594)
-DRIZZLE 5181                  0   1  0     1       THE ASSASIN GUILD (598)
-SHEN ZU 5183                  0   1  0     1       THE ASSASIN GUILD (598)
-GRUUMSH 5182                  0   1  0     1       THE ASSASIN GUILD (598)
 HANNA KEENE 5187              0   1  0     1       MIDDLE WAY 11 (546)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
GEORGE JOHN 5186        0  1 0 MIDDLE WAY 11 546    MARTIN LUTHER 4987    308   
WATERLOO 5119           5  3 0 SMITHSONIAN 245      SHEWISH GIANT         310  NONE
GIMBLE THE QUICK 5184   0  1 0 THE ASSASIN GUIL 598 METALLICA 5159        309   
JUVENAL 4988            2  2 1 WARRIOR POETS 578    ESAU HARDGRAVE 5144   310   

                                     PERSONAL ADS

Congratulations again to finally graduating Concussion who concussed our own Pearl
Harbor for the win.  Great job managing Concussion, Mr. Consag manager.  Concussion,
don't let the door hit you on the way out.  (wink) -- Curator

Norm Quesha -- Five-0?!  What was I doing fighting you?  Another lost cause for me.
You rock. -- Alamo

Confidence -- It is nice to know that the Consags are not all infallible. -- War Bond

Health.  Humility.  Honor. -- Curator

Consternation -- You rat!  You been trainin under a Daydream? -- Zinger

Conundrum -- Hah!  Got me one of them there C's.  Hah! -- Zenith (Arkers best record
in the mailer)

Ayannah Wulf -- How did you like that tune? -- Zither

Indior -- Ugh!  You ain't supposed to do that, you cad!  You made me feel like...

A Z a day keeps the hospital in play. -- The Z Man

All (posted later) -- Waterloo has asked that I release him to his real Waterloo.  I
have done so.  He was a 13-10-10-7-19-18-7 Ba blessed with great damage.  He asked to
go out with a winning record. -- Curator

A big welcome to Head Bangers and to the Assassin Guild.  May you compete long and
well here in Arkers. -- Downtime

Zither -- As often as we do this, we should start fighting in an arena full of Jello,
or something.  We could make a *fortune*. -- Ayannah Wolf

Saliva -- You'll get whiplash if you keep banging your head on the floor like that.
-- Forsaken

Jeremayo Mellon -- Normally, mayo and melons would leave a bad taste in my mouth.
The sweet taste of victory makes a big difference, though. -- Esau Hardgrave

Alamo -- Eh?  Was I supposed to remember something?  It seems to have slipped my
mind. -- Norm Quesha
P.S.  You did a decent job for a building.

Confession -- You must be mistaken, I would *never* have said anything like that! --
Kerbin Notts
P.S.  A man has to keep his self respect, after all.

Zilch -- Which is about what you got out of it.  You need to take a more positive
view if you want to succeed. -- Indior Landis
P.S.  Has your team enrolled Zsa Zsa yet?  Or however that should be spelled.

Esau Hardgrave -- Well, if you like that kind of thing.  Myself, I'll take a soft
one, and for choice I'll avoid the whole issue. -- Jeremayo Mellon

Congratulations to Concussion. -- Jorja and the Middle Way

A salute to all who participated in the tourney. -- Jorja and the Middle Way

Concussion -- We are glad, of course, that you survived that terrible head injury to
graduate.  But I am sure that, given the long recovery ahead (no pun intended!) of
you, there will be neither time or attention for you to spare to manage lands, even
if we had lands to give you.  Things have been tight lately, and no one has been
deeding lands to the arena in their wills, or otherwise making them available. --
Desthvan, Arena Manager

                                  LAST WEEK'S FIGHTS

CONCUSSION butchered SPYMASTER in a 1 minute Dark Arena fight.
WATERLOO was viciously butchered by SHEWISH GIANT in a 3 minute Dark Arena duel.
ZINGER luckily beat CONSTERNATION in a unpopular 18 minute expert's Challenge fight.
PEARL HARBOR overpowered INDIOR LANDIS in a 2 minute bloody one-sided Challenge fight.
CONFIDENCE devastated KERBIN NOTTS in a 1 minute one-sided Challenge duel.
GERONIMO devastated NORM QUESHA in a 1 minute mismatched Challenge match.
DIOCLETIAN overcame CONFESSION in a action packed 4 minute Challenge fight.
JOS GATECRASHER lost to MENCIUS in a 2 minute Challenge duel.
ESAU HARDGRAVE dispatched JUVENAL in a 1 minute Challenge duel.
SLIP KNOT was overpowered by ALAMO in a 1 minute uneven Challenge duel.
PINK was overpowered by ZITHER in a 5 minute one-sided Challenge fight.
SALIVA overcame AYANNAH WULF in a 2 minute Challenge bout.
CONUNDRUM defeated WAR BOND in a 5 minute bloody veteran's match.
ZIP handily defeated VIRGINAL CONCUBINE in a 1 minute one-sided contest.
ZENITH demolished NOBLE ASSASSIN in a 1 minute bloody one-sided Title brawl.
BLOOD STAIN outwaited FRATSFA MERCENARY in a tiring 9 minute uneven fight.
CHAOS BLADE devastated CIVILIZED CRIMINAL in a 1 minute uneven duel.
ALBRECHT WULF was narrowly defeated by SIMON BOLIVAR in a unpopular 8 minute brawl.
MARTIN LUTHER overpowered KORN in a 1 minute brutal one-sided bout.
METALLICA was overpowered by JEREMAYO MELLON in a 1 minute one-sided match.
FORSAKEN was viciously subdued by BLOOD SPRAY in a 17 minute amateur's competition.
CRIMSON DRIP vanquished SHIFTYEYED VOLUNTEER in a 2 minute one-sided match.
GORE handily defeated HANNA KEENE in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                  10         AIMED BLOW        26 -  17 -  2      60  |
|TOTAL PARRY                      6         BASHING ATTACK    33 -  22 -  2      60  |
|STRIKING ATTACK                  5         TOTAL PARRY       29 -  21 -  0      58  |
|LUNGING ATTACK                   4         LUNGING ATTACK    24 -  20 -  4      55  |
|AIMED BLOW                       4         WALL OF STEEL     11 -  11 -  0      50  |
|WALL OF STEEL                    4         PARRY-RIPOSTE     12 -  13 -  0      48  |
|PARRY-RIPOSTE                    2         PARRY-LUNGE        8 -  10 -  1      44  |
|SLASHING ATTACK                  2         SLASHING ATTACK   12 -  16 -  2      43  |
|PARRY-LUNGE                      1         STRIKING ATTACK   13 -  20 -  0      39  |
|PARRY-STRIKE                     1         PARRY-STRIKE       6 -  11 -  0      35  |

Turn 310 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     4 -  0     PARRY-LUNGE        0 -  1         2  BASHING ATTACK 
AIMED BLOW         3 -  1     PARRY-STRIKE       0 -  1         2  TOTAL PARRY    
WALL OF STEEL      3 -  1     PARRY-RIPOSTE      0 -  2         2  AIMED BLOW     
TOTAL PARRY        4 -  2     SLASHING ATTACK    0 -  2         2  WALL OF STEEL  
STRIKING ATTACK    3 -  2                                       2  LUNGING ATTACK 
BASHING ATTACK     5 -  5                                       1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   ZENITH 5082                14   7  0  113 Z GLADIATORZ (519)
TOTAL PARRY      ZINGER 4890                26   9  0  108 Z GLADIATORZ (519)
AIMED BLOW       CONUNDRUM 4892             15   4  0  105 CONSANGUINEOUS (567)
WALL OF STEEL    PEARL HARBOR 5076          16  11  0  102 SMITHSONIAN (245)
PARRY-RIPOSTE    CONSTERNATION 4896         13   2  0   96 CONSANGUINEOUS (567)
LUNGING ATTACK   CONFIDENCE 4894            11   4  0   92 CONSANGUINEOUS (567)
STRIKING ATTACK  CHAOS BLADE 5108            7   4  0   55 BLOOD RITES (585)
PARRY-LUNGE      CONFESSION 4895             8   4  0   44 CONSANGUINEOUS (567)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is ZIP 4383.  The most popular warrior this turn was 
WATERLOO 5119.  The ten other most popular fighters were DIOCLETIAN 4990, WAR BOND 
5066, PEARL HARBOR 5076, PINK 5161, CONUNDRUM 4892, SALIVA 5163, AYANNAH WULF 5145, 

The least popular fighter this week was FORSAKEN 5180.  The other ten least popular 
fighters were BLOOD SPRAY 5170, ZINGER 4890, CONSTERNATION 4896, BLOOD STAIN 5049, 
and KORN 5160.

The following warriors will travel to AD after next turn:

ZENITH (8-5082) Z GLADIATORZ (519)
ZINGER (8-4890) Z GLADIATORZ (519)

The following warriors have traveled to AD after fighting this turn:


                          SUMMER FACE-TO-FACE IN CLEVELAND!

Our summer FTF will be an eastern one this time, located in Cleveland, Ohio  on July 
17-19, 2009.  It will be held at the Holiday Inn in Strongsville, OH, at 15471 
Royalton Rd (440-238-8800).  Rooms are only $95.00 per night, 1-2 occupancy.  

There is a free shuttle from the airport, free parking, and free high-speed wireless 
internet in all guestrooms ($3/day in public space).  The hotel has an indoor pool, 
pool table, and hockey, and a fitness center.   The hotel is located 1/2 mile from the 
largest mall in Northeast Ohio, with indoor minigolf and pottery painting, and right 
next door to Iceland Arena, which offers open skate and skate rental.  They also have 
four bikes on property available for checkout, as the Metro parks are next door as 
well.  The rooms are blocked--ask for the "Reality Simulations" room block.  There are 
many restaurants and nightspots nearby and at the Mall, as well as a cafe in the 

The tournament information sheet will be out imminently.  We hope you're all looking 
forward to the tournament and that we will see you there!

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer