DUEL 2 NEWSLETTER Date : 10/29/2009 Duedate: 11/25/2009 ARKERS ARENA DM-8 TURN-315 This Weeks Top Honors THE DUELMASTER IS CONSTERNATION CONSANGUINEOUS (567) (8-4896) [18-2-0,132] Chartered Recognition Leader Unchartered Recognition Leader CONSTERNATION POSITION IS EMPTY CONSANGUINEOUS (567) (8-4896) [18-2-0,132] Popularity Leader This Weeks Favorite KERBIN NOTTS GENGHIS KHAN MIDDLE WAY 11 (546) GENERALS (590) (8-5040) [14-25-0,79] (8-5118) [4-5-1,32] THE CURRENT TOP TEAM CONSANGUINEOUS (567) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. Z GLADIATORZ (519) 24 2. SMITHSONIAN (245) 19 CONSANGUINEOUS (567) 3. CONSANGUINEOUS (567) 12 Unchartered Team 4. HEAVEN'S SHADOW (594) 0 5. HEAD BANGERS (595) 0 GENERALS (590) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 CONSANGUINEOUS (567) 72 21 1 77.4 1/ 1 CONSANGUINEOUS (567) 8 1 0 2/ 2 Z GLADIATORZ (519) 157 78 0 66.8 2/ 4 Z GLADIATORZ (519) 6 2 0 3/ 3 SMITHSONIAN (245) 613 396 13 60.8 3/ 6 SMITHSONIAN (245) 5 1 0 4/ 0*GENERALS (590) 22 20 4 52.4 4/ 3 MIDDLE WAY 11 (546) 5 10 1 5- 4*HEAD BANGERS (595) 11 13 1 45.8 5- 2*HEAD BANGERS (595) 3 6 0 6- 5*ALTAR BOYS (198) 13 16 2 44.8 6- 5 HEAVEN'S SHADOW (594) 2 1 0 7- 7 HEAVEN'S SHADOW (594) 22 31 6 41.5 7- 7*ALTAR BOYS (198) 2 3 0 8/ 6 MIDDLE WAY 11 (546) 140 200 3 41.2 8/ 0*GENERALS (590) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #35 ]H[ + ---:--- + ]H[ + West of Fratsfa: Elosjon hesitated, on the brink of rushing forward, and looked at Fandil. "I'm willing to do..." he swallowed, "anything to stop the--" He swallowed again. "Even dying, if that will prevent someone from loosing Chaos Magic here." Fandil nodded. "I expected no less from you." Elosjon wasn't sure if that was good or bad. Did it mean the old mage thought him noble-spirited, or a fool, or both, or...? "But rushing forward blindly will not defeat this enemy. We must plan a little." He squinted up at the looming castle again. "Though we may have little time for it. If the magician is at all alert, he will have noticed us, and even if he has not, his watchdog will." The demonic watchdog. Elosjon shivered and glanced around quickly. Would they smell it when the monster approached, or had they gotten used to smelling the sulfur now and wouldn't notice until it was too late? "Maybe we should get out of sight," he suggested. Fandil shrugged and looked up at the sky. "I suppose we might as well; it looks like rain. But it won't make any difference to our enemy--he will see us wherever we are once we extend our powers." He turned and moved toward the trees that grew along the base of the near-vertical slope. "Not into the town?" "There is no security for us in the watchdog's lair." "Oh... right." Elosjon hurried to keep up with his mentor, panting. It was disconcerting sometimes that the old man could move so quickly and keep going for so long. He himself, though young enough to be at least Fandil's grandson and maybe great-grandson, was exhausted, and he was too tired to care who knew it. How could the trees be that far away? Were they ever going to reach them? No, no, that was just tiredness. Elosjon sneaked a look at the sky, where the clouds were getting blacker and lower. And tripped, almost going down flat except that Fandil caught him and dragged him onward. Into shelter just as the rain began to come down. Elosjon was breathing hard, he had a pain in his side, and sweat was running down his face and body; he wrapped his arms around a tree in order to stay upright. If this was the kind of thing that senior mages had to be ready for, then he needed a lot more training. "Good!" Elosjon raised his head away from the tree to look at Fandil. The old mage was watching the rain coming down and seemed pleased by it. "Why?" "There are dangerous creatures that like being out in rain storms," Fandil said, "but they aren't sulfur-smelling demonic watchdogs. One thing we don't have to worry about. Of course, our Enemy may have some wet-weather watchdog, too!" Elosjon groaned. "I don't want to know." Fandil laughed at that, actually laughed! If it didn't take so much energy, the young man would have considered that insulting. No, of course not. Fandil wouldn't insult him. He pulled himself together. "Now what?" "Now we make a plan. I suppose you don't know anything about the castle, or any more about the magician there except that he's probably the son of the last lord of Mountain Home and went somewhere far away to study?" Elosjon shook his head. "Not a problem, we can work with what we've got already," Fandil said, patting his shoulder. "And really, the hint of Chaos Magic is enough." The old mage's face set grimly and suddenly looked a lot older than seemed possible. "He's been studying Folstrom materials, even if he didn't find the Folstrom themselves to study with." Folstrom! Elosjon shuddered. The Folstrom, who had nearly destroyed Alastari once--with Chaos Magic--were the monsters who lurked at the back of every Alastarian's mind, the ultimate image of evil and depravity, never to be forgiven. How could anyone seek out their learning? He asked the question aloud. "Some people would go into the very heart of wickedness in search of power, and vengeance is a strong motive, too," Fandil said. He sighed and sat down on a tree root. "He will not be easy to defeat, but we have learned a few things since the Folstrom were driven away. Sit down, boy, so I don't have to strain my neck talking to you. I am going to tell you spells that you will never, on pain of worse than death, repeat, nor even use if it isn't the most desperate last chance." "Why?" Elosjon slid down to sit beside him. "Why keep them secret, why not use them, why tell me at all?" "Because these spells are as dangerous in their way as Chaos Magic, because there is a good chance that using them will destroy you, and because someone has to know them and be ready to use them as the final reserve. This is a battle to death and beyond, young man, and we must make what preparations we can." Andor: Outcast Orchid got her companion out of the city mostly by dragging him along. He kept protesting that he wasn't worth her efforts and could buy her time to escape with his life, but she didn't listen. Men and their Heroic Gestures! It was clear that whatever this fellow had done in the past, he had a good heart. He'd saved her before she even realized she was in danger, and Orchid was honest enough to admit that left to herself, she might not have gotten away from the parade route in time. Furthermore, if he had been involved with setting up this false king at the beginning, then he knew stuff that might help defeat the usurpers. Lady Fern would know what questions to ask him. Orchid didn't relax until they were past the outer circle of estates around Andor. It was too bad the city didn't have a wall, that made it so much easier to tell when you were away from it. Here, even though there were no more mansions, the roadside was peppered with smaller houses and big vegetable gardens and orchards and.... She shook her head. So maybe they were clear of the city and maybe they weren't. Would the people in charge of the palace and the government be watching the roads? Drumming hooves behind them. Orchid had a guilty feeling that she had almost summoned them by just thinking about-- Her companion seized her arm and dragged her off the road and through the ditch beside it, pulling her down behind a bank of reeds. She did not need his sign to keep silent. Half a dozen horsemen in the palace livery. One looked like a nobleman, one a clerk with a bundle of scrolls clutched against his chest and an uneasy seat on his mount. The other four were soldiers, no mistaking that. When the horsemen were out of sight, Orchid began to get up. It was wet in the ditch, and not exactly warm, and there were mosquitoes or something. Her companion shook his head and pulled her back down, gesturing toward the city again. Puzzled, she looked along the road, saw nothing, and then back at him. He gestured for her to wait. She sighed (quietly) and waited. Five minutes. Ten. A vague sort of sound, not hoofbeats or anything so definite, but coming from the city along the road. Presently something came into sight. At first glance it might be taken for a man on a horse, but it wasn't a man and it wasn't a horse. Orchid groped for concepts that would allow her to see it, but the thing was so alien that her eyes kept sliding away. She couldn't call it anything but a monster, and knew the word was inadequate. And that if she had stood earlier when she'd wanted to, it would have seen her. And... eaten her or whatever things like that did. It made snuffling sounds. Could it smell them in the ditch? She risked a glance at her companion. He was tense but not alarmed. Maybe it wouldn't smell them, then. It passed out of sight to the south in the wake of the earlier group. "I know back roads," her companion whispered in her ear. "I think we will be safe if we take them. No telling how many more patrols will come along here." Orchid nodded. Her neck felt stiff. "What was... that?" He shrugged. "Who knows? Some kind of Chaos creature." He paused for a moment, and she saw that he was blushing. "I guess you might as well know my name. I'm Herlas, originally from Zensu. Magician." She caught his hand and shook it. "Outcast Orchid, gladiator from Fratsfa. Now let's go." Fratsfa: There were people standing around the portal, Sizzling Sunflower supposed they could be called guards, though they weren't very militant looking. Beside her, Lenpro said, "Armed but not alert--they won't be able to stop us except by the freakiest chance. Straight on through, girl, and no hesitation." "What if we get separated?" "You keep going." "But--" "You keep going, girl." "Knowledge of this place, this pocket dimension, is this going to make a big difference back in the real world?" "By itself, probably not. But that it could exist at all, yes, that's important. I don't know what it means--that'll be for my brother Fandil to figure out--but I know it's important." "So we have to get out and tell him. Okay." She touched her sword and looked at the people around the Gate. Three mancats, two others more ordinary looking. "Not a problem." + ]H[ + ---:--- + ]H[ The Andorian Succession #36 ]H[ + ---:--- + ]H[ + Fratsfa: Sizzling Sunflower had said that the obstacles on the way back to the true Fratsfa, three mancats and two more ordinary men, would not be a problem and she meant it. After all, she was a skilled gladiator, a Lady Protector, and she had just defeated the champion of this place, the vampire. She was confident of her prowess, and by the way they moved, she could see that her opponents were also confident--of HER prowess. She smiled and moved into the attack, her blade flickering in diffused light of this place. Five opponents at once, well, she wasn't alone, either, and though Lenpro was, from her point of view, old, she knew he was resolute and suspected that he had considerable skill himself. They could handle this. Her target was the group of mancats, Aruaki, probably, who had been frozen in mid-change. She judged them to be the most dangerous, and she was, after all, the Lady Protector. They seemed nervous, not at all eager to close with her, which showed more intelligence than she'd expected of them. Not that it would do them any good. She grinned and leaped forward suddenly, right into the nearest one. There was a bright flash, almost blinding, but she didn't need to see to recognize the feeling of her blade driving into flesh and bone. She wrenched it free, blinking away after- images, and pivoted toward where the next-closest had been. He wasn't there! As her vision cleared, she saw that he was backing away, and the other had frankly turned and run. Well, she was going to get at least ONE more! She bared her teeth in a snarl and stalked after the one still present and on his feet. Saw his eyes widen in true fear as he backed faster, apparently afraid to turn his back on her. He was blinking and squinting, too, and there was something wrong with his shadow. "Sunflower! Let him go--the portal is clear--" She did a little blinking of her own, shook her head but the voice didn't go away. Remembered finally that she had a partner here, and glanced around. Lenpro had both his men down, one was dead, she couldn't tell about the other. He was squinting at her. "Let that creature go," he said. "We have more important things to do. Ah, you might sheathe your sword...." She looked down at the blade in her hand and realized that it was hot gold, bright as sunlight. Reluctantly, it seemed a shame to hide that glorious light, she slid it into the scabbard. The world here seemed a lot darker after she did. Would it still blaze with sunlight in the ordinary world? Perhaps not, but there was only one way to find out. She squared her shoulders and faced the portal. "Let's go," she said. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 314): CONSTERNATION of CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 631): STABLEBOY of KRILL CAVALRY (Jorja, mgr.) DM 14 TOBIR (turn 630): HELENA of OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 616): ELLIRN KOUL of MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 620): WILD FIRE of DISASTER (Papa Bear, mgr.) DM 25 LYRATILAN (turn 615): SAML ULRON of THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 614): HERSHEL WILLIAMS of MEDAL OF HONOR F7 (The Anarchist, mgr) DM 30 IAYE (turn 612): BROTHER DOBBIN of LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 580): TERILEE LINZ of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 573): LUCKY DAWG of DA DOG POWNDAZ (Marma Duke, mgr.) DM 46 ARDIVENT (turn 534): SIS of FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 262): NOVERCAPHOBIA of WATCH OUT! (Soultaker, mgr.) DM 63 AMEN-TEI (turn 463): SERGEANT 3 of MEDAL OF HONOR J3 (The Anarchist, mgr.) DM 71 KYR'TERR (turn 216): FAIZUN GOTE of THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 516): DEATH FOG of SUPERIOR FORCES (Manager, mgr.) Top Teams --------- DM 8 ARKERS (turn 314): CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 631): COLORIFIC (Purple People Eater, mgr.) DM 14 TOBIR (turn 630): OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 616): MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 620): DISASTER (Papa Bear, mgr.) DM 25 LYRATILAN (turn 615): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 614): GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 612): LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 580): BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 573): THE PLAGUE (Reaper, mgr.) DM 46 ARDIVENT (turn 563): FANDILS (Fandil, mgr.) DM 52 FRATSFA (turn 262): FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 463): BAD GIRLS (Papa Bear, mgr.) DM 71 KYR'TERR (turn 216): DARK AS DAY (?, mgr.) ADM 105 ANDORAK (turn 516): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) Recent Graduates ---------------- DM 22 SOLVEN (turn 616): ELLIRN KOUL of MIDDLE WAY 15 (Jorja, mgr.) DM 26 CALEAM (turn 614): SERGEANT 23 of MEDAL OF HONOR F7 (The Anarchist, mgr) DM 30 IAYE (turn 612): BROTHER DOBBIN of LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 580): TERILEE LINZ of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 573): BREAK STUFF of THE PLAGUE (Reaper, mgr.) DM 52 FRATSFA (turn 262): NOVERCAPHOBIA of WATCH OUT! (Soultaker, mgr.) OUTCAST ORCHID of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 462): SERGEANT2 of MEDAL OF HONOR J3 (The Anarchist, mgr.) SPY REPORT It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty, and despair! What's a move up by 3 you ask? (alright, maybe you didn't ask) Cause for celebration, according to SMITHSONIAN. Say what you will about blind luck and dirty fighting, but Z GLADIATORZ will tell you 157-78-0 is nothing to laugh at... Z GLADIATORZ had cause to celebrate, after ZEPHYR got 13 points by beating STRAY CATMAN. A certain someone should cut down on the drinking and practice more, after losing 8 points to ALAMO. (Discrete enough, MEADE?) KERBIN NOTTS found out that ARKERS isn't a democracy. You've gotta be the best to be Duelmaster here! So who was the warrior seen charging into immovable walls and challenging dead trees? Someone's got a basic problem... My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! Like the noble eagle soaring amongst the mountaintops, so stand the warriors of HEAVEN'S SHADOW, alone and unchallenged. Like a pup with its tail between its legs, Z GLADIATORZ scurried away from HEAVEN'S SHADOW. Oh, the shame! Ah, the duel! The roar of the oppenent, the smell of the crowd! Ask not for whom the sword slashes; it slashes for thee. All good things must come to an end. My fingers tire and I fear my incessant prattling may cause unfair judgement upon my impeccable character. Can anything compare to the pleasure of writing Spyreports for ARKERS? On that giddy note I take my leave-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME CONSTERNATION 4896 18 2 0 132 CONSANGUINEOUS (567) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME CONFIDENCE 4894 15 5 0 103 CONSANGUINEOUS (567) -WAR BOND 5066 16 13 0 99 SMITHSONIAN (245) CHAMPIONS W L K POINTS TEAM NAME INDIOR LANDIS 5058 17 20 0 90 MIDDLE WAY 11 (546) KERBIN NOTTS 5040 14 25 0 79 MIDDLE WAY 11 (546) -ZILCH 5081 10 6 0 79 Z GLADIATORZ (519) -GERONIMO 5125 6 4 0 78 SMITHSONIAN (245) ADEPTS W L K POINTS TEAM NAME CONFESSION 4895 11 6 0 55 CONSANGUINEOUS (567) ZITHER 5153 10 1 0 54 Z GLADIATORZ (519) ALAMO 5151 6 3 0 53 SMITHSONIAN (245) -BRIDE 1466 5 3 1 52 ALTAR BOYS (198) -ESAU HARDGRAVE 5144 8 3 2 50 HEAVEN'S SHADOW (594) CHALLENGER INITIATES W L K POINTS TEAM NAME NORM QUESHA 5171 6 5 0 32 MIDDLE WAY 11 (546) MEADE 5115 5 4 1 32 GENERALS (590) GENGHIS KHAN 5118 4 5 1 32 GENERALS (590) -JACKSON 5127 4 1 1 32 GENERALS (590) -CAESAR 5114 4 4 1 29 GENERALS (590) -JOS GATECRASHER 5146 4 6 2 28 HEAVEN'S SHADOW (594) -SALIVA 5163 3 2 0 26 HEAD BANGERS (595) ZIGGY 5194 2 0 0 25 Z GLADIATORZ (519) D.D. EISENHOWER 5196 2 1 0 24 SMITHSONIAN (245) INITIATES W L K POINTS TEAM NAME -MOTOR HEAD 5205 2 0 0 22 HEAD BANGERS (595) -AYANNAH WULF 5145 3 7 1 18 HEAVEN'S SHADOW (594) -REZ 1470 2 2 0 18 ALTAR BOYS (198) -FORSAKEN 5180 4 1 0 17 HEAVEN'S SHADOW (594) -CRUSADER 5206 1 0 0 15 HEAVEN'S SHADOW (594) ZEPHYR 5204 1 0 0 13 Z GLADIATORZ (519) -STRYPER 1467 2 2 0 12 ALTAR BOYS (198) -ONE BAD PIG 1469 1 5 0 12 ALTAR BOYS (198) -KUBLA KHAN 5126 3 2 0 11 GENERALS (590) HANNA KEENE 5187 2 4 1 11 MIDDLE WAY 11 (546) -ZORK 5195 1 0 0 11 Z GLADIATORZ (519) -SLIP KNOT 5162 2 3 0 9 HEAD BANGERS (595) -KORN 5160 2 3 0 9 HEAD BANGERS (595) KOTTER NAHL 5197 1 3 0 6 MIDDLE WAY 11 (546) -RUDI VALLI 4127 0 1 0 1 ALTAR BOYS (198) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? METALLICA 5159 1 3 1 HEAD BANGERS 595 HANNA KEENE 5187 313 REVENGED PINK 5161 1 2 0 HEAD BANGERS 595 AYANNAH WULF 5145 312 JEREMAYO MELLON 5179 3 3 0 MIDDLE WAY 11 546 JOS GATECRASHER 5146 311 NOT REVENGED PERSONAL ADS Me Zork. Get Rudi. Him run. -- Zork Kerbin -- I challenged. I lost. Perhaps I should go zither. Or hither? -- Zither (missing a note) A salute to Duelmaster Consternation. -- The Z Man Downtime -- Get rid of Amazonia and Realm 10! (Our advice is free.) -- The Z Man Norm -- Yes, we are complicated and stunning! (chuckling) -- Zither Korn -- It was a mere skirmish. Not D-Day. But every win counts. -- D.D. Eisenhower Esau Hardgrave -- The indian thinks thanks for the challenge. All he can personally say in G E R O N I M O! -- Curator Congratulations to DM Consternation. He is a very determined winner. -- Curator Altar Boys! Top point Team! Way to go! -- Curator Downtime -- You did not sound like an idiot. That is a good question (How do I figure certain warrior stats favorite weapon and favorite rhythms?) and one that many of us used to ponder in the old days of no Internet and no developed charts. (And partly still ponder.) One can only guess at faves from the warrior's performance. Upon graduation, one does receive notification of the warrior's favorite weapon, rhythm, and favorite skills to learn/use. We try to determine the favorite weapon by keeping track of swings, hits, "critical hits" and "extra value" hits. For bonuses to skills or certain physicals on design, it is really, really a good idea to have access to the data bases on Terrablood. This info is valuable, but not always so necessary to a winning performance. The best way to learm is by trial and error. (We are still learning thousands of fights later.) -- Curator Motor Head -- You have the strangest looking head I've ever seen. All those things moving up and down and back and forth... weird. -- Hanna Keene P.S. Kinda, hmm, "right," in a way, that you come in after Metallica and avenge him. Consternation -- I feel that often. Especially in the arena. -- Indior Landis Zither -- What can I say? I'm just not musically inclined. -- Kerbin Notts One Bad Pig -- Bad pig, bad! Who told you to be a golem, anyway? -- Norm Quesha Salvia -- Huh, I like sage in my sausage, but I don't like being made INTO sausage by the sage! -- Kotter Nahl LAST WEEK'S FIGHTS CONSTERNATION devastated KERBIN NOTTS in a 3 minute gruesome mismatched Title fight. CONFIDENCE savagely defeated INDIOR LANDIS in a 5 minute gory veteran's melee. ALAMO vanquished MEADE in a 1 minute mismatched brawl. ZITHER defeated NORM QUESHA in a 2 minute fight. CONFESSION subdued GENGHIS KHAN in a crowd pleasing 3 minute gruesome competition. HANNA KEENE was overpowered by D.D. EISENHOWER in a 1 minute one-sided struggle. KOTTER NAHL was devastated by ZIGGY in a 1 minute one-sided competition. ZEPHYR handily defeated STRAY CATMAN in a 1 minute uneven melee. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 4 TOTAL PARRY 26 - 14 - 0 65 | |BASHING ATTACK 3 WALL OF STEEL 11 - 6 - 0 65 | |STRIKING ATTACK 3 BASHING ATTACK 31 - 23 - 1 57 | |PARRY-RIPOSTE 2 LUNGING ATTACK 16 - 12 - 1 57 | |TOTAL PARRY 2 STRIKING ATTACK 15 - 13 - 1 54 | |PARRY-LUNGE 1 PARRY-RIPOSTE 11 - 10 - 0 52 | |AIMED BLOW 0 AIMED BLOW 11 - 12 - 1 48 | |PARRY-STRIKE 0 SLASHING ATTACK 7 - 10 - 3 41 | |SLASHING ATTACK 0 PARRY-LUNGE 5 - 8 - 0 38 | |WALL OF STEEL 0 PARRY-STRIKE 3 - 6 - 1 33 | Turn 315 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 STRIKING ATTACK 1 - 2 2 PARRY-RIPOSTE BASHING ATTACK 2 - 1 AIMED BLOW 0 - 0 2 LUNGING ATTACK PARRY-RIPOSTE 1 - 1 PARRY-STRIKE 0 - 0 2 TOTAL PARRY LUNGING ATTACK 2 - 2 SLASHING ATTACK 0 - 0 1 WALL OF STEEL TOTAL PARRY 1 - 1 WALL OF STEEL 0 - 0 1 SLASHING ATTACK 1 STRIKING ATTACK 1 PARRY-LUNGE 1 BASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-RIPOSTE CONSTERNATION 4896 18 2 0 132 CONSANGUINEOUS (567) LUNGING ATTACK CONFIDENCE 4894 15 5 0 103 CONSANGUINEOUS (567) PARRY-LUNGE CONFESSION 4895 11 6 0 55 CONSANGUINEOUS (567) TOTAL PARRY ZITHER 5153 10 1 0 54 Z GLADIATORZ (519) BASHING ATTACK ALAMO 5151 6 3 0 53 SMITHSONIAN (245) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is KERBIN NOTTS 5040. The most popular warrior this turn was GENGHIS KHAN 5118. The ten other most popular fighters were CONFIDENCE 4894, NORM QUESHA 5171, CONFESSION 4895, CONSTERNATION 4896, INDIOR LANDIS 5058, ALAMO 5151, ZIGGY 5194, ZEPHYR 5204, ZITHER 5153, and D.D. EISENHOWER 5196. The least popular fighter this week was KOTTER NAHL 5197. The other ten least popular fighters were HANNA KEENE 5187, MEADE 5115, KERBIN NOTTS 5040, D.D. EISENHOWER 5196, ZITHER 5153, ZEPHYR 5204, ZIGGY 5194, ALAMO 5151, INDIOR LANDIS 5058, and CONSTERNATION 4896. The following warriors will travel to AD after next turn: CONSTERNATION (8-4896) CONSANGUINEOUS (567)