DUEL 2 NEWSLETTER

Date   : 12/22/2011    Duedate: 01/18/2012

ARKERS ARENA

DM-8    TURN-343

This Weeks Top Honors

THE DUELMASTER IS

NORM QUESHA
MIDDLE WAY 11 (546)
(8-5171) [18-21-0,115]

Chartered Recognition Leader   Unchartered Recognition Leader

CONFIDENCE                     POSITION IS EMPTY
CONSANGUINEOUS (567)           
(8-4894) [31-13-1,143]         

Popularity Leader              This Weeks Favorite

CONFIDENCE                     IMERTA LOEL
CONSANGUINEOUS (567)           MIDDLE WAY 11 (546)
(8-4894) [31-13-1,143]         (8-5225) [5-19-0,52]

THE CURRENT TOP TEAM

MIDDLE WAY 11 (546)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MIDDLE WAY 11 (546)         32
2. YOU PAY I SLAY (373)        31      CONSANGUINEOUS (567)
3. TEAM LUNGE (547)             0      Unchartered Team
4. DREAD EMPIRE (597)           0
5. CONSANGUINEOUS (567)       -31       (195)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*DREAD EMPIRE (597)         3   0  0  100   1/ 1 MIDDLE WAY 11 (546)       7  5 0
 2/ 2 CONSANGUINEOUS (567)     101  37  3 73.2   2/ 5 YOU PAY I SLAY (373)      3  2 1
 3/ 3 YOU PAY I SLAY (373)      68  68  3 50.0   3- 2*TEAM LUNGE (547)          3  4 1
 4- 4*TEAM LUNGE (547)           8  10  2 44.4   4- 4*DREAD EMPIRE (597)        1  0 0
 5/ 5 MIDDLE WAY 11 (546)      177 290  4 37.9   5/ 3 CONSANGUINEOUS (567)      1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                              ---===SLOW ARENA NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 342): NORM QUESHA of MIDDLE WAY 11 (Jorja, mgr.)
 DM  28 MORYA (turn 340): PYRITE of STEEL AND SILK (Michael Eldritch, mgr.)
 DM  31 CHIMLEVTAL (turn 338): PANCAKES of KAOS II (Grimm, mgr.)
 DM  39 XOCHITHLAN (turn 293): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.)
 DM  45 STORMCROWE (turn 315): ROSELYN of DARQUE FORCES (Master Darque, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 309): AGOSERIS of WARHAMMERS (Coyote, mgr)
 DM  50 SNOWBOUND (turn 296): RED ALERT of PUBLIC ENEMY (Pec Killer, mgr.)
 DM  52 FRATSFA (turn 290): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  54 TROCAR (turn 275): WERE BEAR of FERAL LEGION (Seraphim, mgr.)
 DM  59 ILLIS (turn 268): HARVEY of IMPROVED ILLUSION (Master Darque, mgr.)
 DM  71 KYR'TERR (turn 244): DIANGELIQUE of DARQUE FORCES V (Master Darque, mgr.)
 DM  72 DRAGONHEAD (turn 244): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.)
 DM  73 ERINIKA (turn 245): BBIAB of H8 2 TXT (Sherlock, mgr.)
 DM  83 TELORINTHE (turn 60): VODI of OLLIS HEROES (Omega, mgr.)
 DM 106 CRYSALIS (turn 242): MOSGIEL of OTAGO HIGHLANDERS (The Mun, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 342): MIDDLE WAY 11 (Jorja, mgr.)
 DM  28 MORYA (turn 340): DODGE BULLETS (Jorja, mgr.)
 DM  31 CHIMLEVTAL (turn 338): AVENGERS (Huckle Cat?, mgr.)
 DM  39 XOCHITHLAN (turn 293): DARQUE ANGELS (Master Darque, mgr.)
 DM  45 STORMCROWE (turn 315): DARQUE FORCES (Master Darque, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 309): POSITION IS EMPTY
 DM  50 SNOWBOUND (turn 296): POSITION IS EMPTY
 DM  52 FRATSFA (turn 290): WAH CHING (Pec Killer, mgr.)
 DM  54 TROCAR (turn 275): FERAL LEGION (Seraphim, mgr.)
 DM  59 ILLIS (turn 268): IMPROVED ILLUSION (Master Darque, mgr.)
 DM  71 KYR'TERR (turn 244): THE ZOO (Jorja, mgr.)
 DM  72 DRAGONHEAD (turn 244): BASH BROS SOCCER (Assurnasirbanipal, mgr.)
 DM  73 ERINIKA (turn 245): H8 2 TXT (Sherlock, mgr.)
 DM  83 TELORINTHE (turn 60): OLDIES (Coach, mgr.)
 DM 106 CRYSALIS (turn 242): SPARF! et al (Crip, mgrs.)

                                   Recent Graduates
                                   ----------------
 DM  28 MORYA (turn 340): PYRITE of STEEL AND SILK (Michael Eldritch, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 309): TNT of PALINDROMES (Assurnasirbanipal, mgr.)
                          (turn 308): CHABAT of PAWN OF PROPHECY (Gentleben, mgr.)
 DM  50 SNOWBOUND (turn 294): NASTY NES of PUBLIC ENEMY (Pec Killer, mgr.)
 DM  52 FRATSFA (turn 290): HOT STUFF of PYROMANIA (Marma Duke, mgr.)
 DM  59 ILLIS (turn 267): UNCLE FESTUS of TALL TALES (A-Sop, mgr.)
 DM  72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I had the feeling that M. Chardinee was just "going through the motions."
Barring standbys from taking the title blunts their enthusiasm.

                                    Norm Quesha

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  Nothing works for a team like victory (How's 
that for a perceptive observation?) as YOU PAY I SLAY can attest...  YOU PAY I SLAY 
had cause to celebrate, after PENNY got 21 points by beating LELAND OLVEN.  A certain 
someone should cut down on the drinking and practice more, after losing 12 points to 
PENNY.  (Discrete enough, LELAND OLVEN?) CONFIDENCE found out that ARKERS isn't a 
democracy.  You've gotta be the best to be Duelmaster here!  Word has it one team in 
ARKERS is taking speech lessons to try to bore their opponent to death.  I'll bet it 
works.   
     So much to report, so little time!   
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  Ask not for 
whom the sword slashes; it slashes for thee.   
     All good things must come to an end.  More important duties call me.  Like a 
mixed metaphor, and an overtaxed simile, I now bid ARKERS farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 NORM QUESHA 5171             18  21  0   115       MIDDLE WAY 11 (546)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 CONFIDENCE 4894              31  13  1   143       CONSANGUINEOUS (567)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-URA GONER 5214                5   1  0    84       YOU PAY I SLAY (373)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 IMERTA LOEL 5225              5  19  0    52       MIDDLE WAY 11 (546)
 KOTTER NAHL 5197              5  27  0    50       MIDDLE WAY 11 (546)
-QUICKLING 5273                3   0  1    45       TEAM LUNGE (547)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 PENNY 5261                    1   2  0    33       YOU PAY I SLAY (373)
-SOUL CATCHER 5174             3   0  0    29       DREAD EMPIRE (597)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 LELAND OLVEN 5262             5   4  0    19       MIDDLE WAY 11 (546)
-LONGSWORD 4758                3   1  0    19       TEAM LUNGE (547)
 IMA SLAYER 5271               2   0  1    16       YOU PAY I SLAY (373)
-LONGSPEAR 5278                1   1  1     7       TEAM LUNGE (547)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
POINTY STICK 5280       0  1 0 TEAM LUNGE 547       IMA SLAYER 5271       342   
ANITA KILL 5234         7  5 0 YOU PAY I SLAY 373   CONFIDENCE 4894       339  NOT REVENGED

                                     PERSONAL ADS

We salute the tourney participants. -- Jorja and the Middle Way

Quickling -- What?  I thought you were in--  Oh, duplication of names, I take it.
Well, I *wish* you were in some other arena. -- Kotter Nahl

Longspear -- I won't say I "eat longspears for breakfast," because that would be
ridiculous.  But I use 'em to cook breakfast. -- Leland Olven

That Orc was really REALLY rude. -- Imerta Loel

                                  LAST WEEK'S FIGHTS

NORM QUESHA devastated CONFIDENCE in a action packed 1 minute mismatched Title fight.
KOTTER NAHL handily defeated AMBITIOUS GUARD in a 1 minute one-sided match.
IMERTA LOEL viciously subdued HONEST MERCHANT in a 2 minute bloody brawl.
LELAND OLVEN was overpowered by PENNY in a 1 minute one-sided fight.
IMA SLAYER devastated SHIFTYEYED VOLUNTEER in a 1 minute uneven brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|SLASHING ATTACK                  2         AIMED BLOW         1 -   0 -  0     100  |
|BASHING ATTACK                   2         TOTAL PARRY       32 -   7 -  1      82  |
|STRIKING ATTACK                  1         WALL OF STEEL      5 -   4 -  0      56  |
|LUNGING ATTACK                   1         BASHING ATTACK    13 -  15 -  0      46  |
|WALL OF STEEL                    1         LUNGING ATTACK    12 -  14 -  2      46  |
|AIMED BLOW                       0         STRIKING ATTACK   10 -  13 -  0      43  |
|PARRY-LUNGE                      0         SLASHING ATTACK    5 -   9 -  1      36  |
|PARRY-STRIKE                     0         PARRY-LUNGE        1 -   4 -  0      20  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       0 -   0 -  0       0  |
|TOTAL PARRY                      0         PARRY-RIPOSTE      0 -   1 -  0       0  |

Turn 343 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    2 -  0     AIMED BLOW         0 -  0         2  BASHING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         2  LUNGING ATTACK 
BASHING ATTACK     2 -  0     PARRY-STRIKE       0 -  0         2  STRIKING ATTACK
                              PARRY-RIPOSTE      0 -  0         2  SLASHING ATTACK
                              LUNGING ATTACK     0 -  1         1  TOTAL PARRY    
                              TOTAL PARRY        0 -  0         1  AIMED BLOW     
                              WALL OF STEEL      0 -  1         1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   CONFIDENCE 4894            31  13  1  143 CONSANGUINEOUS (567)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CONFIDENCE 4894.  The most popular warrior this turn 
was IMERTA LOEL 5225.  The ten other most popular fighters were NORM QUESHA 5171, 
PENNY 5261, KOTTER NAHL 5197, IMA SLAYER 5271, CONFIDENCE 4894, LELAND OLVEN 5262,  
0,  0,  0, and  0.

The least popular fighter this week was LELAND OLVEN 5262.  The other ten least 
popular fighters were CONFIDENCE 4894, IMA SLAYER 5271, KOTTER NAHL 5197, PENNY 5261, 
NORM QUESHA 5171, IMERTA LOEL 5225,  0,  0,  0, and  0.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament.  

                        CIRBANE (3-3841) SORCERY COVENANT (52) 
                       MADE A COMBO (62-3896) WON AT POOL (401) 
                        TAKANOHANA (77-2569) SUMO BASHO (369) 
                     PAIN PART 1 (82-11616) LUROCIANS XIV (1687) 
                      1101 (82-17779) MEDAL OF HONOR AA1 (2722) 
                        PUD 135 (82-22036) PUDS AGAIN 8 (3496) 
                    AMISTUM (82-26415) LBA: SPEILBURG FANS2 (4268) 
                     MORE COWBELL! (82-29315) BLAH TEAM 8 (4781) 
                    SILVER (82-30503) SUPERIOR FORCES 7402 (5001) 
                          HYPERMUX (82-32647) 121604Q (5387) 
                 BOND, JAMES BOND (82-36725) A VIEW TO A KILL (6066) 
                        R'AKA (82-37859) THE DREADLANDS (6285) 
                     PRISONER 007 (82-41051) DUNGEON CELL (6855) 
                          SPARKLY (82-41405) 012006E (6911) 
                  SEATTLE SLEW (82-41468) SUPERIOR HORSES II (6923) 
                    CATHARI (82-42267) 4604 SUPERIOR FORCES (7065) 
                     COFFEE GROUNDS (82-45801) ABSTRACTION (7691) 

Congrats to the grads. -- Green Eyes

                        BLOODGAMES at the WINTER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Winter FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 96:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 97:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.  
For DM 97, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!