DUEL 2 NEWSLETTER

Date   : 09/26/2024    Duedate: 10/23/2024

ARKERS ARENA

DM 8    TURN 508

This Week's Top Honors

THE DUELMASTER IS

BARE KNUCKLES
2249 BOURBON ST (674)
(8-6167) [15-4-0,120]

Chartered Recognition Leader   Unchartered Recognition Leader

BARE KNUCKLES                  MORRIGAN
2249 BOURBON ST (674)          FAR TRAVELERS (675)
(8-6167) [15-4-0,120]          (8-6179) [5-0-0,90]

Popularity Leader              This Week's Favorite

DEIDRE                         ZOMBIE ELVIS
FIGHTING IRISH (648)           OFF THE DEEP END (669)
(8-5762) [17-15-0,66]          (8-6079) [1-0-0,21]

THE CURRENT TOP TEAM

FAR TRAVELERS (675)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. FAR TRAVELERS (675)           57 
2. OFF THE DEEP END (669)        53    FIGHTING IRISH (648)
3. ASSASSIN NATION (377)         32    Unchartered Team
4. BOOK OF THOMAS (411)          19 
5. 2249 BOURBON ST (674)         9     FAR TRAVELERS (675)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*FAR TRAVELERS (675)       15   6  0 71.4   1/ 4*FAR TRAVELERS (675)       8  2 0
 2- 3 LADIES IN WAITING (115)  391 336 20 53.8   2/ 1 FIGHTING IRISH (648)      5 10 0
 3/ 2 FIGHTING IRISH (648)      96  84  3 53.3   3- 2 LADIES IN WAITING (115)   4  2 0
 4/ 4 2249 BOURBON ST (674)     15  14  0 51.7   4/ 7 BOOK OF THOMAS (411)      4  5 0
 5/ 5 BOOK OF THOMAS (411)     163 204 11 44.4   5/ 3 MIDDLE WAY 11 (546)       4  8 0
 6/ 0 ASSASSIN NATION (377)     46  64  5 41.8   6/ 6 2249 BOURBON ST (674)     3  7 0
 7- 6 BAUBLES, INC. (583)       38  65  5 36.9   7/ 0 ASSASSIN NATION (377)     2  1 0
 8/ 7 MIDDLE WAY 11 (546)      242 437  7 35.6   8/ 0*OFF THE DEEP END (669)    2  3 0
 9/ 0*OFF THE DEEP END (669)     2   4  0 33.3   9- 5 BAUBLES, INC. (583)       1  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Greetings, warriors of ARKERS!  Once again I've been called out of retirement 
for my abilities and insights into Spyreporting.  Bein' on top is great while it 
lasts, FIGHTING IRISH.  But how many friends do you have now?  Hmmmph!  I always 
thought BAUBLES, INC. was an over-rated team and they proved it with a 0-0-0!  Up 'n 
down.  Up 'n down.  Rankings always change.  Up 'n down.  I think I'm gonna be...  
Well, FAR TRAVELERS' 1st moved them up to 3-0-0 place.  What's with MORRIGAN?  He 
actually beat FIGHTING IRISH's POOKA, and walked away with 27 more points from the 
fight.  Major screwup at FIGHTING IRISH.  POOKA lost 18 points to MORRIGAN.  Some new 
strategies, perhaps?  Maybe POOKA will provide more easy wins...  ALEMBIC was 
reminded on the sands why BARE KNUCKLES is Duelmaster.  Wouldn't it be nice to have 
live subjects to practice on?  I hear some team is looking into the uses of convicted 
prisoners.   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  The 
most avoided team was LADIES IN WAITING.  In my day, no team with a 391-336-20 would 
scare me off!  What's the problem, FAR TRAVELERS?  How well I know the feeling of 
being the most challenged warrior, POTTER SANDS!  Don't make idle boasts, they may 
come back to haunt you.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Many a warrior has met his fate in a hungover 
stupor.  You young rapscallions, take note!   
     Many other cities have retirement homes for aged warriors.  Any plans here?  
ARKERS is a nice place to live, but I don't like to live in nice places.  Time for my 
medication, so I'll leave now.  Practice, practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BARE KNUCKLES 6167           15   4  0 120         2249 BOURBON ST (674)     

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-MISS DIRECTION 6019          13  13  0 100         LADIES IN WAITING (115)   
 RUSH 5996                     9   2  0  93         BOOK OF THOMAS (411)      

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MORRIGAN 6179                 5   0  0  90         FAR TRAVELERS (675)       
 ALEMBIC 5766                 18  19  1  87         FIGHTING IRISH (648)      
 ALPHA 5936                    9   9  1  87         BOOK OF THOMAS (411)      
 FELDSPAR 5760                18  19  0  73         FIGHTING IRISH (648)      

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 DEIDRE 5762                  17  15  0  66         FIGHTING IRISH (648)      
 HOSTILITY 4908                9   4  0  63         ASSASSIN NATION (377)     
-MISS OURIE 6049               4   4  0  63         LADIES IN WAITING (115)   
 POOKA 6155                   16   4  0  61         FIGHTING IRISH (648)      
 DONN 5761                    15  13  2  60         FIGHTING IRISH (648)      

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ASPHYXIATE 4995               7   3  0  56         ASSASSIN NATION (377)     
 DRESDEN 6176                  5   0  0  53         FAR TRAVELERS (675)       
 POTTER SANDS 5448             9  22  0  49         MIDDLE WAY 11 (546)       
-BRASS BRAZIER 5098            5   4  1  44         BAUBLES, INC. (583)       

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 CHAS 6166                     7   5  0  33         MIDDLE WAY 11 (546)       
-UNCUT SAPPHIRE 5095           5   4  0  33         BAUBLES, INC. (583)       
 TICOTIN 6178                  2   1  0  32         FAR TRAVELERS (675)       
-TOKYO ROSE 6180               3   1  0  27         FAR TRAVELERS (675)       

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SILVER NECKLACE 6186          2   0  0  21         BAUBLES, INC. (583)       
 ZOMBIE ELVIS 6079             1   0  0  21         OFF THE DEEP END (669)    
-UNCUT RUBY 6172               5   3  0  18         BAUBLES, INC. (583)       
-MISS STIFF EYE 6159           3   3  1  17         LADIES IN WAITING (115)   
 TOE JAM 6080                  1   0  0  17         OFF THE DEEP END (669)    
 BERTIE 6165                   2  10  0  16         MIDDLE WAY 11 (546)       
 SUFFOCATE 6134                0   1  0  13         ASSASSIN NATION (377)     

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BETHANE 6187                  1   3  0   6         MIDDLE WAY 11 (546)       

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
HEDIES 6201             0  1 0 BOOK OF THOMAS 411   DARK CHAMPION          508 NONE
BILL CLINTON 6081       0  2 0 OFF THE DEEP END 669 DARK CHAMPION          508 NONE
GEORGE BUSH 6082        0  1 0 OFF THE DEEP END 669 DARK CHAMPION          508 NONE
YOUR MOTHER-IN-L 6083   0  1 0 OFF THE DEEP END 669 STONE GOLEM            508 NONE

                                     PERSONAL ADS

               *official TURF WAR 14 (TW14) RULES* (revision 9-6-24-WS)

         Starting Turn 480 (Feb 10, appx date), just after the FTF, 10 turns
               Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate: known alliances, new alliances, or temporary alliances created 
solely to compete in the Turf War! To participate, each alliance must:

1. Indicate in the newsletter or on the RSI site the three team alliance.
   (3 Team names, 3 manager names, and an alliance title)

2. Pay RSI or deduct from account ($15) per manager as entry fee indicating for TW14. 
   (a change from past TWs). RSI will hold as "certs" in a separate account for TW14 
   and distribute as Team RUs to winners of TW14. 
   DO NOT send, or have sent, certs to the Moderators. 
   Must be completed prior to Dec 31, 2024.

3. Teams and alliances will not start scoring until the turn after they appear in the 
   newsletter and are announced. This means that to start scoring on turn 1, the teams 
   must be listed in the newsletter on Turn 479.

Other rules and discussion.

1. Only one (1) team per manager/player may be active in the arena.

2. If at any time, the Moderators determine that any non-TW team, whether a 2nd team 
   or a non-TW manager's team, in the arena is aiding and/or abetting any TW alliance 
   or team, the affected points won by the gifted team/alliance will be disallowed and 
   the aiding non-TW team will be asked/demanded to desist from play in the arena 
   until after the Turf War concludes. 

3. As usual, any Turf War team must be shown/be posted in the DM47 Newsletter just 
   prior to the actual scoring/participation start on T480 (e.g. new teams, transfers, 
   current teams must show up in the newsletter prior to the beginning of 
   participation, allowing opponent knowledge and challenging/avoiding). Violations 
   could result in immediate manager disqualification (including team point 
   adjustments) from the Turf War, so be sure to take any multiple teams OFF of Team 
   Maintenance and be certain not to run any other teams' warriors.

4. The moderators will score the Turf War and settle any and all disputes as they 
   arise. Their decisions will be final. (Note: the intent is to have a very thorough 
   set of rules so that few decisions, if any, are required from the moderators.)

5. Definitions:
   Team = individual Manager's 5-Team Stable
   Alliance = three Teams united

6. No warrior may be substituted without the proper use of the DA or arena death or 
   death in a tournament or graduation. There must be a maximum of five only on a team 
   at any point and time. (The penalty for such substitution is -10 points.)

7. It is not the spirit of competition to challenge fellow members of the same 
   alliance. Hence, challenges as such will be scored as losses for both warriors.

8. Downchallenges: A downchallenge is defined as a warrior challenging a warrior with 
   lesser recognition points.
   No challenge or bloodfeud by The Duelmaster shall be deemed a downchallenge.
   No challenge of the Duelmaster shall be deemed a downchallenge.
   Bloodfeuds against warriors with lesser recognition are deemed downchallenges.

9. Tournament participation is allowed and encouraged as a great form of acclaim and 
   recognition for North Fork and is an opportunity for warriors to gain skills and 
   preferred challenging within the Turf War.

10. There will be NO alliance or team changes once the contest has begun. If you begin 
   the Turf War with Alliance A, you must end the Turf War with Alliance A. If you 
   begin the Turf War with Team A, you must end the Turf War with Team A.

11. The Dark Arena may be used at any time without penalty. However, only one win 
   against a D.A. Monster per each stable warrior shall count as a win. Additional 
   wins will count as a loss for that warrior.

12. It is highly recommended that managers direct RSI to place your team ON 
   MAINTENANCE for the TW14 duration so that your team will fight (and earn points) 
   even if your submitted new strategies are delayed or don't make it.

          _____________________________________________________________________

SCORING will be as follows for Fights:

Team Points

  a. Wins earned: 
          0 = -1 points
          1 = +1 point
          2 = +2 points
          3 = +4 points
          4 = +6 points
          5 = =8 points

  b. Down Challenge = (-10) points to the challenger and opponent is credited with a 
     win for point scoring. The DM is exempt from DC rule/penalty.

  c. Four teams will score. The lowest scoring team per round will count duplicate as 
     the 4th team.

  d. Team with most wins per round earns 3 additional points; if ties, no points 
     awarded; no tiebreaker on wins.

Alliance Points

  a. If the three-team alliance fights all 15 fights = 5 Points

     Team points (from 3 teams plus the duplicate) + alliance points = Total Alliance 
     Points(TAP) for the round.

Round Modifier:

  a. Round Modifiers (Multiplier times TAP(Total Alliance Points
     Rounds 1-4 = 1.0; rounds 5-8 = 2.0; rounds 9 and 10 = 3.0.

The Alliance with the most points after turn 10 is THE WINNER!

        ________________________________________________________________________

PRIZES:

The Turf War is meant to be a near "winner takes all" contest. Moderators will submit 
a list of each prize won (by each Manager) at the completion of the contest. RSI 
awarded prizes must then be claimed by the manager from RSI Customer Service within 4 
months. The team rollups won will be distributed by RSI to the winners shortly after 
receipt of the prize list from the Moderators.

Entry Fee Awards:

   *** Winning alliance gets 80% of the pooled team rollups.

   *** 2nd place alliance gets 10% of the pooled team rollups.

   *** Individual Team with most wins in 10 rounds gets 10% of the pooled team rollups

RSI awards may only be applied to DM47 warriors who fought in TW14. These prizes 
cannot create an out-of-bounds warrior, and only one prize may be applied to any 
warrior, meaning that if you win two prizes they cannot be applied to the same 
warrior. All prizes must be used within 4 months. 

Winning alliance: Each manager/team receives:

  ** One Limited Damage Bump (bump one level damage)
  ** One Stat replace (remove 2 SZ, replace 2 to any single other stat) 
  ** One Favorite weapon knowledge 
  ** One +1 base skill potion.

2nd place: Each manager/team receives:

  ** One Favorite weapon knowledge 
  ** One free stat raise (not SZ)

Participation Award: 

  *** to all teams/managers who fight 45 to 47 fights (of 50) = 1 base skill potion
  *** if 48+ fights (of 50) = 2 base skill potions (each to a different warrior)

        ______________________________________________________________________

Moderators:

The Moderators for this event will be Oz, Master Darque, and Assur, the TW 
Triumvirate. They will arbitrate all dealings during the course of the contest. Their 
decisions will be final. All questions, comments, and scoring disputes may be directed 
to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47. Managers with 
internet access may send a private message to [The Consortium] or [Master Darque] or 
[Assur] on the Duel2 Forums. Lastly, you may also email questions, comments, and 
scoring disputes to jawastomp@gmail.com or wfms101@aol.com or assurnasir@yahoo.com.

                                  LAST WEEK'S FIGHTS

BILL CLINTON was butchered by DARK CHAMPION in a 1 minute bloody Dark Arena fight.
HEDIES was slaughtered by DARK CHAMPION in a 1 minute gruesome Dark Arena battle.
YOUR MOTHER-IN-LAW was murdered by STONE GOLEM in a 3 minute Dark Arena fight.
GEORGE BUSH was dealt death by DARK CHAMPION in a 1 minute Dark Arena contest.
MORRIGAN overpowered POOKA in a crowd pleasing 6 minute one-sided Challenge fight.
DRESDEN vanquished POTTER SANDS in a 1 minute mismatched Challenge fight.
BARE KNUCKLES overpowered ALEMBIC in a 1 minute mismatched Title brawl.
FELDSPAR was overpowered by RUSH in a 1 minute uneven melee.
ALPHA vanquished DONN in a 1 minute uneven duel.
DEIDRE was defeated by HOSTILITY in a action packed 3 minute duel.
ASPHYXIATE savagely defeated CHAS in a 4 minute brutal fight.
BERTIE was handily defeated by TICOTIN in a 1 minute one-sided bout.
BETHANE was demolished by TOE JAM in a 1 minute mismatched match.
ZOMBIE ELVIS viciously subdued SUFFOCATE in a exciting 5 minute brutal contest.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      4         AIMED BLOW        18 -   8 -  0      69  |
|STRIKING ATTACK                  4         TOTAL PARRY        9 -   5 -  0      64  |
|AIMED BLOW                       3         LUNGING ATTACK    22 -  16 -  1      58  |
|LUNGING ATTACK                   3         WALL OF STEEL     10 -   8 -  1      56  |
|SLASHING ATTACK                  3         PARRY-LUNGE        2 -   2 -  0      50  |
|PARRY-STRIKE                     2         BASHING ATTACK     6 -   6 -  1      50  |
|BASHING ATTACK                   2         STRIKING ATTACK   23 -  26 -  2      47  |
|PARRY-LUNGE                      1         PARRY-STRIKE       8 -  10 -  1      44  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK    9 -  13 -  0      41  |
|WALL OF STEEL                    1         PARRY-RIPOSTE      2 -  11 -  1      15  |

Turn 508 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         3 -  0     SLASHING ATTACK    1 -  2         3  AIMED BLOW     
PARRY-LUNGE        1 -  0     STRIKING ATTACK    1 -  3         2  LUNGING ATTACK 
LUNGING ATTACK     2 -  1     PARRY-STRIKE       0 -  2         1  WALL OF STEEL  
TOTAL PARRY        2 -  2     PARRY-RIPOSTE      0 -  1         1  STRIKING ATTACK
                              BASHING ATTACK     0 -  2         1  PARRY-STRIKE   
                              WALL OF STEEL      0 -  1         1  SLASHING ATTACK
                                                                1  BASHING ATTACK 
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       BARE KNUCKLES 6167         15   4  0  120 2249 BOURBON ST (674)
STRIKING ATTACK  RUSH 5996                   9   2  0   93 BOOK OF THOMAS (411)
BASHING ATTACK   DEIDRE 5762                17  15  0   66 FIGHTING IRISH (648)
TOTAL PARRY      HOSTILITY 4908              9   4  0   63 ASSASSIN NATION (377)
WALL OF STEEL    DONN 5761                  15  13  2   60 FIGHTING IRISH (648)
LUNGING ATTACK   DRESDEN 6176                5   0  0   53 FAR TRAVELERS (675)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DEIDRE 5762.  The most popular warrior this turn was 
ZOMBIE ELVIS 6079.  The ten other most popular fighters were MORRIGAN 6179, DEIDRE 
5762, BARE KNUCKLES 6167, ALPHA 5936, CHAS 6166, DRESDEN 6176, RUSH 5996, ASPHYXIATE 
4995, TICOTIN 6178, and TOE JAM 6080.

The least popular fighter this week was POOKA 6155.  The other ten least popular 
fighters were SUFFOCATE 6134, BETHANE 6187, BERTIE 6165, DONN 5761, FELDSPAR 5760, 
ALEMBIC 5766, POTTER SANDS 5448, YOUR MOTHER-IN-LAW 6083, HEDIES 6201, and BILL 
CLINTON 6081.

                                SUMMER BLOODGAMES 2024

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style          Turn 1 is due Fri July 12 at 9pm at the hotel
  Bloodgames (DM 98):         Turns process with the tournament 
	                      Strategy changes allowed, bloodfeud challenges only 

  Mail-in style               Turn 1 is due Sat July 13 at 9pm at the hotel
  Bloodgames (DM 99):         All turns process overnight, mail-in style.
	                      No strategy changes; all ten rounds process one
                              after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):    Turn 1 is due Thurs August 1 
                              Turns process every 28 days
	                      Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!