DUEL 2 NEWSLETTER
Date : 07/03/2025 Duedate: 07/30/2025
ARKERS ARENA
DM 8 TURN 518
This Week's Top Honors
THE DUELMASTER IS
TICOTIN
FAR TRAVELERS (675)
(8-6178) [10-1-0,127]
Chartered Recognition Leader Unchartered Recognition Leader
TICOTIN TOE JAM
FAR TRAVELERS (675) OFF THE DEEP END (669)
(8-6178) [10-1-0,127] (8-6080) [3-0-1,47]
Popularity Leader This Week's Favorite
POTTER SANDS DRESDEN
MIDDLE WAY 11 (546) FAR TRAVELERS (675)
(8-5448) [11-30-0,63] (8-6176) [10-4-0,89]
THE CURRENT TOP TEAM
FAR TRAVELERS (675)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. OFF THE DEEP END (669) 64
2. LADIES IN WAITING (115) 17 FAR TRAVELERS (675)
3. MIDDLE WAY 11 (546) 16 Unchartered Team
4. YUPPIE HORDE 21.1 (678) 12
5. CANTERBURY TALES (586) -14 YUPPIE HORDE 21.1 (678)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 FAR TRAVELERS (675) 34 17 1 66.7 1/ 1 FAR TRAVELERS (675) 9 3 1
2/ 3*YUPPIE HORDE 21.1 (678) 4 2 1 66.7 2- 3 FIGHTING IRISH (648) 5 5 0
3/ 0*OFF THE DEEP END (669) 7 5 1 58.3 3- 2 ASSASSIN NATION (377) 4 1 0
4/ 2*CANTERBURY TALES (586) 11 9 1 55.0 4/ 0*OFF THE DEEP END (669) 4 1 0
5- 4 TRIAL BY COMBAT (512) 96 81 11 54.2 5/ 4*CANTERBURY TALES (586) 4 3 0
6/ 5 LADIES IN WAITING (115) 406 343 20 54.2 6/ 5 LADIES IN WAITING (115) 3 3 0
7- 6 FIGHTING IRISH (648) 116 103 3 53.0 7/ 6 MIDDLE WAY 11 (546) 3 9 0
8- 7 ASSASSIN NATION (377) 66 73 5 47.5 8/ 7*YUPPIE HORDE 21.1 (678) 2 0 0
9/ 9 MIDDLE WAY 11 (546) 252 467 7 35.0 9- 9 TRIAL BY COMBAT (512) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Hail ARKERS! Warriors of the arena, prepare to be praised and blamed for your
deeds. And let's see, CHAS fought TOKYO ROSE and gained 22 points and contributed to
MIDDLE WAY 11's 1-3-0. TOKYO ROSE has lost to CHAS, falling 20 points, while helping
make FAR TRAVELERS a 3-1-0 turn. Defending hers title for another turn, TICOTIN kept
ARKERS' warrior, VETERAN MERCENARY, from claiming the throne. Can someone confirm a
rumor for me? I hear the top team makes their losing fighters do dishes at The Warty
Toad until they win. Maybe?
Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.'
Inscrutable, but true. I also notice that the ASSASSIN NATION stable was the most
avoided team this turn. Come on ARKERS, what are you afraid of? And avoiding
ASSASSIN NATION more than any other team we find LADIES IN WAITING. ARKERS, are we
going to accept, or respect this sort of thing?
We only live a short time in this world, so why not take a sharp blade, and
shave it close? Is it really true that ARKERS has more dishwashers per capita that
fighters? Just thought I'd ask...
I like this place, ARKERS, the taverns have old wine, and young serving girls.
Who could ask for more? Well, I'm burning daylight here in ARKERS and I've a long
road ahead of me. Happy Trails. Until the sun next rises and my pen sets to paper--
Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
TICOTIN 6178 10 1 0 127 FAR TRAVELERS (675)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-DONN 5761 18 18 2 99 FIGHTING IRISH (648)
-POOKA 6155 24 4 0 91 FIGHTING IRISH (648)
CHAMPIONS W L K POINTS TEAM NAME
-DEIDRE 5762 21 19 0 89 FIGHTING IRISH (648)
DRESDEN 6176 10 4 0 89 FAR TRAVELERS (675)
-FELDSPAR 5760 21 24 0 87 FIGHTING IRISH (648)
-ASPHYXIATE 4995 12 4 0 87 ASSASSIN NATION (377)
-DEE NILE 6102 10 7 2 86 TRIAL BY COMBAT (512)
MORRIGAN 6179 7 2 0 83 FAR TRAVELERS (675)
-THE PARSON 5061 6 1 0 83 CANTERBURY TALES (586)
-HOSTILITY 4908 13 6 0 80 ASSASSIN NATION (377)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
CHAS 6166 11 11 0 64 MIDDLE WAY 11 (546)
POTTER SANDS 5448 11 30 0 63 MIDDLE WAY 11 (546)
ADEPTS W L K POINTS TEAM NAME
TOE JAM 6080 3 0 1 47 OFF THE DEEP END (669)
TOKYO ROSE 6180 7 5 1 41 FAR TRAVELERS (675)
MICROAGGRESSION 6216 4 1 1 39 YUPPIE HORDE 21.1 (678)
MISS CONGENIALITY 6225 3 1 0 35 LADIES IN WAITING (115)
-TUMULT 6163 4 2 0 34 ASSASSIN NATION (377)
CHALLENGER INITIATES W L K POINTS TEAM NAME
ZOMBIE ELVIS 6079 2 0 0 32 OFF THE DEEP END (669)
THE HABERDASHER 5062 3 2 1 31 CANTERBURY TALES (586)
MISS FORTUNE 6189 5 2 0 28 LADIES IN WAITING (115)
-SUFFOCATE 6134 5 1 0 28 ASSASSIN NATION (377)
BERTIE 6165 3 19 0 28 MIDDLE WAY 11 (546)
BETHANE 6187 4 10 0 26 MIDDLE WAY 11 (546)
-DREAD 6222 2 2 0 24 ASSASSIN NATION (377)
INITIATES W L K POINTS TEAM NAME
HILLARY CLINTON 6210 1 0 0 19 OFF THE DEEP END (669)
THE MILLER 6219 1 1 0 16 CANTERBURY TALES (586)
ROBERT DE NIRO 6211 1 0 0 15 OFF THE DEEP END (669)
-CAILLEACH 6218 1 4 0 8 FIGHTING IRISH (648)
THE PARDONER 5069 1 1 0 4 CANTERBURY TALES (586)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
LAMAR ODAM 6209 0 1 0 OFF THE DEEP END 669 HIGH ELF 518 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
LAMAR ODAM was butchered by HIGH ELF in a 1 minute bloody Dark Arena fight.
MISS CONGENIALITY viciously subdued BETHANE in a 2 minute Challenge battle.
MISS FORTUNE won victory over BERTIE in a 2 minute bloody Challenge brawl.
TICOTIN overpowered VETERAN MERCENARY in a 2 minute bloody one-sided Title fight.
DRESDEN viciously subdued VETERAN MERCENARY in a popular 3 minute bloody duel.
MORRIGAN overpowered POTTER SANDS in a popular 1 minute mismatched brawl.
TOKYO ROSE was handily defeated by CHAS in a 1 minute uneven melee.
THE HABERDASHER was unbelievably bested by MICROAGGRESSION in a popular 2 minute duel.
TOE JAM vanquished CAPTURED ORC in a 1 minute one-sided duel.
THE MILLER was overpowered by ZOMBIE ELVIS in a 1 minute uneven match.
THE PARDONER was overpowered by HILLARY CLINTON in a 1 minute one-sided fight.
ROBERT DE NIRO demolished POLITE BEGGAR in a 1 minute mismatched competition.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 6 PARRY-LUNGE 1 - 0 - 0 100 |
|AIMED BLOW 4 TOTAL PARRY 22 - 5 - 0 81 |
|STRIKING ATTACK 3 WALL OF STEEL 16 - 9 - 1 64 |
|SLASHING ATTACK 2 AIMED BLOW 17 - 11 - 2 61 |
|PARRY-LUNGE 1 BASHING ATTACK 7 - 5 - 0 58 |
|WALL OF STEEL 1 LUNGING ATTACK 22 - 20 - 0 52 |
|PARRY-STRIKE 1 PARRY-STRIKE 2 - 2 - 0 50 |
|BASHING ATTACK 1 SLASHING ATTACK 13 - 17 - 0 43 |
|PARRY-RIPOSTE 0 STRIKING ATTACK 8 - 26 - 0 24 |
|TOTAL PARRY 0 PARRY-RIPOSTE 0 - 0 - 0 0 |
Turn 518 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 STRIKING ATTACK 1 - 2 3 TOTAL PARRY
WALL OF STEEL 1 - 0 PARRY-STRIKE 0 - 1 3 LUNGING ATTACK
AIMED BLOW 3 - 1 PARRY-RIPOSTE 0 - 0 1 SLASHING ATTACK
LUNGING ATTACK 4 - 2 BASHING ATTACK 0 - 1 1 WALL OF STEEL
SLASHING ATTACK 1 - 1 TOTAL PARRY 0 - 0 1 BASHING ATTACK
1 STRIKING ATTACK
1 AIMED BLOW
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK TICOTIN 6178 10 1 0 127 FAR TRAVELERS (675)
LUNGING ATTACK DRESDEN 6176 10 4 0 89 FAR TRAVELERS (675)
AIMED BLOW MORRIGAN 6179 7 2 0 83 FAR TRAVELERS (675)
WALL OF STEEL MICROAGGRESSION 6216 4 1 1 39 YUPPIE HORDE 21.1 (678)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is POTTER SANDS 5448. The most popular warrior this
turn was DRESDEN 6176. The ten other most popular fighters were THE HABERDASHER
5062, TICOTIN 6178, MISS FORTUNE 6189, MICROAGGRESSION 6216, HILLARY CLINTON 6210,
MISS CONGENIALITY 6225, MORRIGAN 6179, POTTER SANDS 5448, CHAS 6166, and ZOMBIE ELVIS
6079.
The least popular fighter this week was THE PARDONER 5069. The other ten least
popular fighters were TOKYO ROSE 6180, BETHANE 6187, LAMAR ODAM 6209, THE MILLER
6219, TOE JAM 6080, BERTIE 6165, ROBERT DE NIRO 6211, ZOMBIE ELVIS 6079, CHAS 6166,
and POTTER SANDS 5448.
SUMMER BLOODGAMES 2025
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel
Bloodgames (DM 98): Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel
Bloodgames (DM 99): All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds August 13
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, a few additional warriors graduated
from regular DM arenas (including closed arenas) since the last tournament.
THUMBSCREW (2-2622) IN COLD BLOOD (329)
CALEB DELGADO (17-8016) VOID CONJURERS (642)
JACK RABBIT (47-4814) ROYAL FLUSH (48)
POISON OAK (47-9449) BASH BROS PARK (766)
REPAIR (72-6819) BASH BROS FENCE (784)
MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304)
QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288)
PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695)
DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282)
HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292)
ROZCO (84-47629) ERRTWO (8232)
KNIFE (85-11459) ERR 9 (2101)
VORTEX (85-35731) 7ERR (6519)
SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871)
LOKKE (85-44417) RELENTLESS 11 (8101)
PANDEMONIUM (85-50106) STEELE RISING 1 (9143)
ANOMALY (86-24847) MUTANT ALLIANCE (4540)
Congrats to the grads. -- Green Eyes