DUELMASTERS NEWSLETTER

Date   : 12/02/2003    Duedate: 12/15/2003

ZUKAL ARENA

DM-9    TURN-480

This Weeks Top Honors

THE DUELMASTER IS

BLUE GOOSE
BLUE MOON (381)
(9-4937) [15-14-0,63]

Chartered Recognition Leader   Unchartered Recognition Leader

BLUE GOOSE                     ARTICHOKE AVENGER
BLUE MOON (381)                GARDEN OF EVIL (458)
(9-4937) [15-14-0,63]          (9-4994) [2-0-0,22]

Popularity Leader              This Weeks Favorite

BLUE GOOSE                     ACACIA GARCIA
BLUE MOON (381)                DREAM PARK (447)
(9-4937) [15-14-0,63]          (9-4862) [6-4-0,49]

THE CURRENT TOP TEAM

DREAM PARK (447)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DREAM PARK (447)            21
2. DSM4 (239)                  20      DSM4 (239)
3. GARDEN OF EVIL (458)         9      Unchartered Team
4. LETTER BOMBS (436)           0
5. INTERHOOPS (461)             0      GARDEN OF EVIL (458)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2*GARDEN OF EVIL (458)       2   0  0  100   1/ 1 DREAM PARK (447)          8  6 0
 2- 1*INTERHOOPS (461)           1   0  0  100   2/ 3 DSM4 (239)                5  0 2
 3/ 5 DSM4 (239)               348 273 25 56.0   3- 4 LETTER BOMBS (436)        3  0 0
 4/ 6 DREAM PARK (447)          34  29  0 54.0   4/ 2 BLUE MOON (381)           3 12 0
 5- 7*CLAN O' WHOOPAS (457)     19  19  1 50.0   5/ 8*GARDEN OF EVIL (458)      2  0 0
 6- 8 LETTER BOMBS (436)        62  66  2 48.4   6- 5*CLAN O' WHOOPAS (457)     2  3 0
 7/ 9 BLUE MOON (381)          284 404  9 41.3   7- 6*INTERHOOPS (461)          1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #73 [(< + -----:----- + >)]H[(<

Korga:

     Fist of Kjarran rather liked being hailed as a hero in Korga.  It wasn't
something he'd expected, which made it even better.  Cadal explained to the people--
several times--that the hunter had not been destroyed, only driven off, and that the
road was still dangerous after dark, but the Korgans didn't seem to care.  They
fussed over Fist, cheered when he assured them that Aghtamar, herself a Korgan, had
been invaluable in the effort, and generally made a party out of the whole situation.
     Later that evening, when all the gladiators were so full of food they could
barely move (or didn't want to, at least), Fist drew Cadal aside.  "These people act
like all their troubles are over!" he worried.  "The hunter will still be out there,
maybe not right away, but he'll be back."
     "I know that," Cadal said, "and you know that, and more of the Korgans realize
it than you might think.  But there isn't anything else we can do about it without
help."  He smiled faintly.  "Even the kind of help you had is not exactly what we
need here.  It was enough for that night, but it was...."  He frowned, groping for
the right words, then shrugged.  "There was power enough, you understand, and the
will to help, but it wasn't really the best tool for the job."
     "What is the best tool, then?  If there is one at all."
     "I think there is a tool," Cadal said, "and I think the man who knows about it
is Lord Malcorn.  So in the morning we head for Malcorn, and we ask."

Zukal:

     Ghenis watched the ship _Relentless_ ease out into the channel and brushed his
hands together.  It was bound for Niatoli to further certain interests of the dark
cult.  On it was Veleks, and Cousin Og, who would look after the small thief...one
way or another.  Which freed him to attend to other matters.
     First of those other matters was a meeting with Pelishtekan, the Ferencian who
was currently the 'chief priest' of the cult.  Ghenis scowled to hide his grimace of
disgust.  He didn't like the Ferencian.  In fact, he loathed the man.  But it wasn't
necessary to like him, not really.  As long as Pelishtekan did his job, nothing else
counted.
     And right now, the man's job was to explain what manner of creature, monster, or
whatever was hunting over the lands just north of Zukal.  And how the damned thing
could be fought and destroyed.  It was in the way of certain plans that he had made
for the benefit of the dark cult...and of himself, of course.  The dark power did not
expect his minions to work for nothing but the joy of it.
     Ghenis left the waterfront behind and wove his way through the twisted and
noisome alleys of one of Zukal's poorest districts.  The cult always had its centers
among the homes of the poor.  They were the ones who had something to gain from it,
and nothing to lose, from shaking up the old order, after all.  Ghenis smiled just a
little.  He liked shaking things up.
     The cult was headquartered in a tall narrow building squeezed between other tall
narrow buildings.  The cellar, which was dark and always damp and divided into tiny
rooms no more than six feet square, was used for...storage.  More or less.  The
ground floor, reached by going down half a dozen steps from street level, was the
shrine itself.  The level above that was where the main work of the cult was done,
the plotting and planning, the gathering of information, the good stuff.  Above that,
two floors of small rooms where members of the cult lived if they couldn't do better
for themselves.  And on the top floor, the pigeons that carried messages from points
as distant as Zuwayza and Murska in the north, Rocanis, Xochithlan, and even Tricorus
in the south.  Most people had no idea how far the cult reached.
     Which was another source of amusement to Ghenis.  The authorities here in Zukal,
the very heart of the cult, had no idea that it was anything more than a handful of 
dissatisfied commoners meeting to worship some petty godling.  Ha!  If Bey Sekahos
knew how near he stood to the rim of disaster, how fast he was sliding down the slope
into hell--!  Even the Bandit Princes, who had a clearer understanding of their city,
didn't know that the cult was gaining power daily and would soon be ready to make its
move.  IF the monster north of the city could be dealt with.
     Ghenis pushed open the door of the old house and stepped toward Pelishtekan's
office, batting away the coil of incense that came up from the shrine below.  The
incense wasn't necessary, just window-dressing added to the cult worship by
Pelishtekan.  Ghenis didn't care for it.  Damned frills!  But it did seem to please
the lesser members, and of course it added to their "harmless crackpot" image.
     The Ferencian was waiting for him in the cult's office, simmering with
indignation.  As soon as the door was shut, he demanded, "What do you think you're
doing?"
     Ghenis raised an eyebrow and smiled faintly, clearing off the other chair and
sitting down.  "Doing?  The cult's work, of course.  What did you think I was doing,
Pelish?"
     "In sending Og and Veleks to Niatoli without consulting me, you were--"
     "--Doing as we agreed was necessary.  Niatoli can't be left out of our plans,
and we HAD agreed that we should send someone to lay the ground there."
     "But--"
     "And it was necessary to get Veleks out of the city before his fear broke the
nerve of other people.  Cousin Og will keep an eye on him."
     "If the thief's nerve is broken--"
     "He'll be fine on Niatoli.  The thing he fears doesn't seem to cross water
readily."  Ghenis leaned forward.  "Put aside your annoyance and listen to me,
Pelish.  The thing Veleks fears--let me tell you about it."  He launched into a
description of what he had seen north of Zukal, and of what Veleks had been able to
tell him.
     When Ghenis was through, the other man sat in silence for a long moment.  Then
he shook his head, seeming almost dazed.  "I had believed Alastari free of such
beings, unaccountable as that freedom had appeared.  I supposed it was the Grey
Witch's doing, that she had bound them long ago to keep them from interfering in her
plans.  Why would she loose them now?"
     "Who knows what the Witch would do?  But you do know what this monster--these
monsters--are?"
     "More or less," the Ferencian said, shrugging.  "They're remnants of the races
that inhabited Ghea before...whatever, the Old Gods or who knows what, started
meddling.  The ancient scrolls which I have seen in Ferencia speak of them as being
the rulers of the world when humans were still little more than beasts living in
caves and there were no elves or dwarves here at all."  He shrugged again.
"Unsupported myth, of course, but it does suggest that they are a very old race.
Frankly, if I'd thought of them at all, I would have supposed them destroyed here in
Alastari."
     "Destroyed in Alastari," Ghenis repeated.  "That implies that in other places--
such as Ferencia--they are not destroyed, and perhaps not even bound?"
     "They're BOUND, of course!"  Pelishtekan snapped, scandalized.  "Er...more or
less.  Differently in different places, of course.  But we couldn't leave them
LOOSE."
     "I can see that," the gladiator agreed.  "So, we have these things loose here,
but they CAN be bound.  Okay, fine.  How do we do it?"
     The Ferencian blanched.  "WE don't do it, that is work for great wizards, high
priests, men of power--"
     "And no one in the cult has that amount of power?"  Scowling, Ghenis came to his
feet and leaned closer to the Ferencian, his hands braced on the desk between them.
He gathered up a fist-full of Pelishtekan's tunic.  "Are you telling me that the cult
doesn't have that kind of power?  That it's just a piddling little two-bit cult?"
     Pelishtekan paled further.  "No!  No, the cult has that power, but nobody HERE
can wield it!  And with the Arcanum so weak--"
     "The state of the Arcanum doesn't seem to be affecting the monsters," Ghenis
interrupted in a hard voice.  "Any dark god worth his worship should be able to take
care of a few monsters, Ferencian.  If I find that this is just a small time
operation for a small time demon after all, there will be HELL to pay, man, and I
will PERSONALLY see that you pay the first installment."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 479): E. VICTOR of LETTER BOMBS (Papa Bear, mgr.)
 DM  12 RIZTAB (turn 477): SMELLY CAT of ARENA FELINES (Garfield, mgr.)
 DM  15 MALCORN (turn 473): MAN O' WAR of TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 473): CRIMSON of PHOENIX (?, mgr.)
 DM  17 ALJAFIR (turn 471): TWO GLASS EYES of SPECIAL ED (PTFT, mgr.)
 DM  19 ZUWAYZA (turn 470): TRAGIC TUESDAY of QUASI-LEGAL OPS (Necron 99, mgr.)
 DM  28 MORYA (turn 235): POPPY HAMMER of FLOWER HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 462): GOLDIE of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 233): SODOM of DARQUE FORCES (Master Darque, mgr.)
 DM  32 ARVAT (turn 459): STARBREAKER of CALL THE PRIEST (Destitute Noble, mgr.)
 DM  33 NIATOLI ISLAND (turn 457): MIKE TV of WILLY WONKA INC. (Distorted, mgr.)
 DM  35 MURSKA (turn 450): DINGO of THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 413): SWORDBREAKER of WIDOWMAKERS (Soultender, mgr.)
 DM  45 STORMCROWE (turn 210): BINGE N PURGE of EMETICS (Berylstar, mgr.)
 DM  47 NORTH FORK (turn 204): 101 PROOF!! of COFFEE RULES! (Mr. Coffee, mgr.)
 DM  50 SNOWBOUND (turn 191): IRIADOR of DRUID'S GROVE (Talon Warsmith, mgr.)
 DM  56 ROCANIS (turn 338): WORMY of BAD APPLES (Uncle Wolf, mgr.)
 DM  61 JURINE (turn 318): MARTINE of FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 140): PIXIE BLIGHT of DARQUE FORCES VIII (Master Darque, mgr.)
ADM 103 FREE BLADES (turn 363): NEMESIS of CHAMPIONS from JHELUM (Shadowgate, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 479): DREAM PARK (Zalgor Prigg, mgr.)
 DM  12 RIZTAB (turn 477): ARENA FELINES (Garfield, mgr.)
 DM  15 MALCORN (turn 473): TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 473): BLACKHEART'S AXE (?, mgr.)
 DM  17 ALJAFIR (turn 471): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 470): QUASI-LEGAL OPS (Necron 99, mgr.)
 DM  28 MORYA (turn 235): THE PENTARCHY (The Pentalque, mgr.)
 DM  29 LAPUR (turn 462): EQUESTORS (Spartacus, mgr.)
 DM  31 CHIMLEVTAL (turn 233): WORDS TO THE WISE (Wordsmith, mgr.)
 DM  32 ARVAT (turn 459): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 457): OBSIDIAN HALL (Dameon Darkheart, mgr.)
 DM  35 MURSKA (turn 450): THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 413): KORGAN CRUSADE (Jack Wolfspider, mgr.)
 DM  45 STORMCROWE (turn 210): MIKES MORGUE (Mike, mgr.)
 DM  47 NORTH FORK (turn 204): COFFEE RULES! (Mr. Coffee, mgr.)
 DM  50 SNOWBOUND (turn 191): TEAM VIRTUE (Boy Scout, mgr.)
 DM  56 ROCANIS (turn 338): BAD APPLES (Uncle Wolf, mgr.)
 DM  61 JURINE (turn 318): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 140): MAGIC MAYHEM (Fizban, mgr.)
ADM 103 FREE BLADES (turn 363): MEOW MIX, etc. (Sylvester Frothingslosh, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   9 ZUKAL (turn 479): E. VICTOR of LETTER BOMBS (Papa Bear, mgr.)
              (turn 478): SCHIZOPHRENIC of DSM4 (The Sandman, mgr.)
                          GWEN RYDER of DREAM PARK (Zalgor Prigg, mgr.)
 DM  12 RIZTAB (turn 477): SMELLY CAT of ARENA FELINES (Garfield, mgr.)
               (turn 476): CUNNING CALICO of ARENA FELINES (Garfield, mgr.)
                           CAT FANCY of ARENA FELINES (Garfield, mgr.)
                           FASTER PUSSYCAT of ARENA FELINES II (Garfield, mgr.)
                           PERSONAL BEJEEZUS of ESTIMATED PROPHETS (Chazz
                           Frothingslosh, mgr.)
 DM  17 ALJAFIR (turn 471): ASH of DELTA DOOM (Barnabas, mgr.)
                            BECKY of BLADES OF STEEL (Lord Andarus, mgr.)
 DM  29 LAPUR (turn 462): COBRA of DEATH THREAT (Papa Bear, mgr.)
 DM  31 CHIMLEVTAL (turn 233): FREY of STORMWATCH (Polar Bear, mgr.)
 DM  32 ARVAT (turn 458): LINDEN of FISHERMAN'S WHARF (Jorja, mgr.)
 DM  33 NIATOLI ISLAND (turn 456): WILD CARD HAMMER of CASINO HAMMERZ (Hammer, mgr.)
 DM  35 MURSKA (turn 449): KING BEAR of THE BEARS (Papa Bear, mgr.)
 DM  45 STORMCROWE (turn 210): BINGE N PURGE of EMETICS (Berylstar, mgr.)
 DM  47 NORTH FORK (turn 204): BEAR KEEPER of CARNIVAL (Carny, mgr.)
                   (turn 203): JUMBO MUMBO of SPOONERTIKS (Spawn, mgr.)
 DM  56 ROCANIS (turn 337): GAZELLE of REDHORSE (Mila, mgr.)
 DM  73 ERINIKA (turn 139): SUNGLASSES of FOUND IN THE SAND (Assurnasirbanipal, mgr.)

                                      SPY REPORT

     Hail and well met warriors of ZUKAL!  Know me for who I am, Zontani Sharp Eyes, 
Spymaster extraordinaire of all Alastari.  Warriors--remember that glory waits always 
around the corner!  Witness how this week GARDEN OF EVIL went 1-0-0 to move up 3 in 
the rankings.  ANXIETY caught the eye of many in the gladiatorial commission as he 
skillfully bested BLUE MONDAY and was awarded 20 points in recognition.  In one of 
the week's more notable duels, ALEX GRIFFIN put down BISBEE, causing him to lose 8 
points of recognition in the process.  Due to his absence and inability to defend the 
throne, E. VICTOR has lost the title of Duelmaster.  The city has turned out in honor 
of BLUE GOOSE, for with his arena victory he may now lay claim to the highest 
position in the city!  No confirmation, but my sources claim that the top team has 
gained their position using magical aids.  Charmed weapons perhaps?   
     But come now, let us look deeper into the maze of contention and crossed blades 
that is city ZUKAL.  ZUKAL, city of gladiators!  Mighty among the names of thy guilds 
is LETTER BOMBS, a guild shunned and avoided by many in the weekly duels.  Apparently 
the stalwarts of DREAM PARK are catching the bulk of jests down at the challenging 
board for their large share of the avoids.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  The warrior's path is harsh.  For mediocrity there 
is but one reward--death.  This past week BLUE MONDAY, at 7-9-0, departed ZUKAL 
forever.  Dark alleys may hide both secrets and assassins.  In the arena there is 
only the brightness of steel.  Keep vigil always!   
     If it were not for my skills as a spy I would have been mugged three times 
already in ZUKAL.  Nice atmosphere you have here!  Ahh, but I can hear the spires of 
a far off city calling to me.  I must away!  Till next we meet remember:  a fool 
flies into a rage quickly and often.  The wise are angered by the same thing only 
once.  Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BLUE GOOSE 4937              15  14  0    63       BLUE MOON (381)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-INSOMNIAC 4870                6   1  0    60       DSM4 (239)
 ALEX GRIFFIN 4856             8   7  0    57       DREAM PARK (447)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ACACIA GARCIA 4862            6   4  0    49       DREAM PARK (447)
-SLASH LARUE 4993              5   2  0    46       CLAN O' WHOOPAS (457)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 ANXIETY 4961                  2   0  1    33       DSM4 (239)
 BISBEE 5002                   5   4  0    31       BLUE MOON (381)
-B. TRAYOR 5019                2   1  0    29       LETTER BOMBS (436)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ARTICHOKE AVENGER 4994        2   0  0    22       GARDEN OF EVIL (458)
-STONEWALL JACKSON 4991        5   3  0    20       CLAN O' WHOOPAS (457)
-CLEOPATRA SCHWARTZ 4990       4   4  1    20       CLAN O' WHOOPAS (457)
-TITO THE GUIDO 4992           5   3  0    18       CLAN O' WHOOPAS (457)
 BLUE RUIN 5023                3   2  0    16       BLUE MOON (381)
-T. ZER 5011                   1   2  0    16       LETTER BOMBS (436)
 CHESTER HENDERSON 4868        3   2  0    14       DREAM PARK (447)
-RICKY PAULDING 5032           1   0  0    13       INTERHOOPS (461)
 MORENCI 5003                  0   9  0     9       BLUE MOON (381)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DARKSTAR 5029                 0   2  0     2       DREAM PARK (447)
-GREEN MACHINE 5027            0   2  0     2       CLAN O' WHOOPAS (457)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
BLUE MONDAY 4968       7  9 0 BLUE MOON 381         ANXIETY 4961          480         

                                     PERSONAL ADS

Gwen Ryder -- You damaged my flight feathers!  I was going to fly down to Mexico for
a couple of weeks of sun and pina coladas, and now I can't.  Darn. -- Blue Goose

Acacia Garcia -- You're definitely a thorny problem. -- Blue Monday

T. Zer -- And that is SOOO unkind of you, too! -- Morenci, who does not like being t-
zed
P.S.  At least my record remains perfect.

Chester Henderson -- Dream on, boy! -- Bisbee

Stonewall Jackson -- (panting heavily)  Good fight. -- Blue Ruin
P.S.  How about joining me for a drink?

13 November 2003
Let it be known far and wide, that the Warrior TUM 18-7380, the Champions Runner-Up
for the recent Tournament, is managed by none other than Shocking Toad.  I named this
fabulous warrior after my friend and mentor, TUM, a.k.a. Don!  Sorry TUM didn't get
me my first TC; however, a runner-up with all those sandbaggers is pretty impressive,
if I do say so myself. -- Shocking Toad, The Manager

13 November 2003
All -- This is to announce that I am no longer a member of the Vendetta Cartel
Alliance.  I have enjoyed my time there, and I've made some great friends.  Their
company will be missed, but they will endure.  I wish them well. -- Apex

2 December 2003
ZalCon2, ZalCon Reloaded
Where:  Jhelum, DM 4
When:  February 9th or 23rd, 2003 (TBA when Mail In date set)
How Long:  20 Turns

Restrictions:  Zero FE at start of contest.  Must announce warrior styles by second
arena fight to receive points.  No prize modified warriors.  No entry to July Face,
No TV Challenges.  All prizes to be used exclusively on warriors from the contest
team only.

Awards:
     First Initiate Duelmaster (FID):  First warrior announced in the contest to
          reach the throne.
     Prize:  Limited Damage Potion, increasing damage for 1 warrior by one rating to
          max for ST/SZ.
     Warrior MVP:  Top warrior based on MVP points accrued in the contest.
     Prize:  Limited Damage Potion, Favorites Knowledge for any warrior on team, +1
          to bonus in any skill area up to max for style for 1 warrior on team, 2
          nights stay at Winter FTF Hotel.
     Team MVP:  Top Team based on MVP points accrued in contest by all the teams
          warriors.
     Prize:  Limited Damage Potion, Favorites Knowledge, +1 to Bonus, 6 Months Free
          Play, 20 Rollups.
     Warrior MVP Top 11:  Next 10 warriors on MVP list at the end of the contest.
     Prize:  +1 to Bonus
     Style Master:  Top warrior in each style based on Style Master points accrued in
          the contest.
     Prize:  Favorites Knowledge of any warrior on team.
     Iron Manager Award:  Minimum 95 fights in contest by any team.
     Prize:  Choice of free entry for team to 2005 Winter Face or +1 to Bonus for one
          warrior.

MVP Point System:  +1 for Win, Fight, Kill, Recognition Leader (after Round 3), -1
Death, +2 Duelmaster, +2 each 3 Consecutive turns as DM, +1 Quality Win (any win over
opponent with 5 or more Rec), +1 for each 10 Rec points over 5 in win (+1 for 5-14
above, +2 for 15-24 above, +3 for 25-34 above).
Style Master Point System:  +2 Style Master, +1 Win vs. Same Style Opponent, +1 Win
vs. Same Style Master, +1 for 3 Consecutive Turns as Style Master (rolling).

     Please direct any question about rules or clarifications to me, Robert
Occhipinti, via Diplo to DM74, 1988 Dodgers or email to zalgor@hotmail.com.  All
rules decisions made by me are final and binding within the confines of this contest.

                                  LAST WEEK'S FIGHTS

ANXIETY butchered BLUE MONDAY in a 1 minute mismatched Challenge fight.
ARTICHOKE AVENGER vanquished MORENCI in a 1 minute uneven Challenge battle.
BLUE GOOSE was demolished by VENOMOUS CONCUBINE in a 1 minute uneven Title fight.
ALEX GRIFFIN devastated BISBEE in a 1 minute one-sided contest.
ACACIA GARCIA savagely defeated THE USEROUS MERCHANT in a 2 minute bloody match.
CHESTER HENDERSON bested MORDANT DESERTER in a 2 minute novice's duel.
DARKSTAR was devastated by BLUE RUIN in a 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   3         PARRY-STRIKE       4 -   2 -  0      67  |
|WALL OF STEEL                    3         TOTAL PARRY        3 -   2 -  0      60  |
|PARRY-LUNGE                      2         AIMED BLOW         3 -   2 -  0      60  |
|AIMED BLOW                       1         STRIKING ATTACK   10 -   8 -  1      56  |
|PARRY-STRIKE                     1         SLASHING ATTACK    5 -   4 -  0      56  |
|STRIKING ATTACK                  1         WALL OF STEEL     23 -  19 -  0      55  |
|PARRY-RIPOSTE                    0         LUNGING ATTACK    12 -  13 -  2      48  |
|LUNGING ATTACK                   0         BASHING ATTACK    11 -  17 -  0      39  |
|SLASHING ATTACK                  0         PARRY-LUNGE        3 -   5 -  0      38  |
|TOTAL PARRY                      0         PARRY-RIPOSTE      0 -   1 -  0       0  |

Turn 480 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     BASHING ATTACK     1 -  2         3  WALL OF STEEL  
PARRY-STRIKE       1 -  0     WALL OF STEEL      1 -  2         2  STRIKING ATTACK
STRIKING ATTACK    1 -  0     PARRY-RIPOSTE      0 -  0         2  LUNGING ATTACK 
PARRY-LUNGE        1 -  1     LUNGING ATTACK     0 -  0         1  PARRY-STRIKE   
                              SLASHING ATTACK    0 -  0         1  SLASHING ATTACK
                              TOTAL PARRY        0 -  0         1  BASHING ATTACK 
                                                                1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    BLUE GOOSE 4937            15  14  0   63 BLUE MOON (381)
PARRY-STRIKE     ACACIA GARCIA 4862          6   4  0   49 DREAM PARK (447)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BLUE GOOSE 4937.  The most popular warrior this turn 
was ACACIA GARCIA 4862.  The ten other most popular fighters were ANXIETY 4961, 
ARTICHOKE AVENGER 4994, ALEX GRIFFIN 4856, CHESTER HENDERSON 4868, BLUE RUIN 5023, 
BLUE MONDAY 4968, MORENCI 5003, BLUE GOOSE 4937, BISBEE 5002, and DARKSTAR 5029.

The least popular fighter this week was DARKSTAR 5029.  The other ten least popular 
fighters were BISBEE 5002, BLUE GOOSE 4937, MORENCI 5003, BLUE MONDAY 4968, BLUE RUIN 
5023, CHESTER HENDERSON 4868, ALEX GRIFFIN 4856, ARTICHOKE AVENGER 4994, ANXIETY 
4961, and ACACIA GARCIA 4862.

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

E. VICTOR (9-4864) LETTER BOMBS (436)