DUEL 2 NEWSLETTER
Date : 06/29/2004 Duedate: 07/12/2004
ZUKAL ARENA
DM-9 TURN-495
This Weeks Top Honors
THE DUELMASTER IS
INSOMNIAC
DSM4 (239)
(9-4870) [13-1-0,110]
Chartered Recognition Leader Unchartered Recognition Leader
INSOMNIAC POSITION IS EMPTY
DSM4 (239)
(9-4870) [13-1-0,110]
Popularity Leader This Weeks Favorite
TOXIK INSOMNIAC
KILLING FLOOR (434) DSM4 (239)
(9-4704) [8-6-0,85] (9-4870) [13-1-0,110]
THE CURRENT TOP TEAM
BLUE MOON (381)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BLUE MOON (381) 45
2. DSM4 (239) 10 KILLING FLOOR (434)
3. LETTER BOMBS (436) 6 Unchartered Team
4. CLAN BATTLEAXE (386) 0
5. SOLITAIRE (466) 0 (-1)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1*CLAN BATTLEAXE (386) 1 0 0 100 1/ 1 BLUE MOON (381) 12 2 0
2- 3 IMMORTAL OATH (268) 153 102 6 60.0 2/ 2 DSM4 (239) 3 1 0
3/ 2 KILLING FLOOR (434) 10 7 0 58.8 3- 6*CLAN BATTLEAXE (386) 1 0 0
4/ 5 DSM4 (239) 362 280 25 56.4 4/ 5 KILLING FLOOR (434) 1 1 0
5- 4 WYRM FUUD (341) 36 28 3 56.3 5- 3*SOLITAIRE (466) 1 5 0
6/ 6 LETTER BOMBS (436) 77 77 5 50.0 6/ 4 LETTER BOMBS (436) 0 2 0
7- 7*SOLITAIRE (466) 13 13 2 50.0 7- 7 IMMORTAL OATH (268) 0 1 0
8/ 8 BLUE MOON (381) 317 444 9 41.7 8- 8 WYRM FUUD (341) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
<)]H[(> + -----:----- + <)] The Free Cities #79 [(> + -----:----- + <)]H[(>
Near Barikala:
The pillar of light over Barikala was not an attack in any obvious way, but
Artemisia found no comfort in that. It was probably magical. No, it was definitely
magical. No one had been able to explain it in the months, the years since the
Invasion, but they'd figured out that early on. Well, what else could it be? And
it, or something connected to it, was deadly dangerous, because no ship or single
visitor had returned from Barikala after the pillar first appeared. Those ship
captains who normally used Zukal's port had long since worked out the limits of
safety in the waters around Barikala, and The Golden Moon was well outside that
limit. But...the zombies were something new on the chart.
A man screamed behind her, along the ship's other rail, and she whirled. There
was movement beyond the rail, black on near black, hard to make out. Lanterns lit
the ship's deck but cast no significant light beyond it. She could see one of her
sailors staggering toward the rail with some kind of dark cable wrapped around the
middle of his body, but not what lay beyond and pulled him.
She didn't need to see. She crossed to that side of the deck, her cutlass
whistling down on the cable. The blade bit, but not deeply, the cable was more
rubbery than a normal rope. It wasn't a rope, of course. She saw with disgust
rather than fear that it was a tentacle, though what creature would have a tentacle
four inches thick at any point was not something she cared to think deeply about.
The Lady Protector hacked downward again.
There were more cries. Fear, loathing, terror. More tentacles reaching up and
over the ship's side. Tentacles on one side of the ship, zombies on the other.
Neither group of sailors could abandon their own task to aid the other. Both
attacking forces were stronger than Artemisia had expected. She began to wonder if
her crew and her ship would survive at all.
Niatoli Island:
Lord Protector Ghenis walked along the waterfront of the island's only real town
and looked over the shipping on hand. He wasn't sure what he was looking for, but he
figured he'd know it when he saw it. Some people might have taken him for a tourist
and considered robbing him, or selling him the kind of trash that hustlers always
sold to strangers and rubes, but...not here. This town had an arena, and they knew
that kind of walk, that assured and dangerous stance. He could be a hick with hay
growing out his ears, but as long as he was a Lord Protector, no one would mistreat
him so. At least, no one but another Lord Protector. And since he wasn't such a
hick.... He smiled, a baring of his teeth that drove human rats out of his path.
Ah. There was a man on the street ahead of him, talking to a probably ship
captain. A man who, like himself, was unmistakably a Lord Protector. Tall, hard,
maybe not quite human, although Ghenis couldn't put his finger firmly on the
difference. Something in the way he stood, maybe. Not that it matter. This looked
like a man he could work with.
When the man turned away from the sailor, Ghenis was there, nodding his head in
a move as close to a bow as he ever got. "I'm Ghenis, from Zukal," he said, and
raised a questioning eyebrow.
The other frowned. Odd, at this close distance, he seemed almost...scaled.
"Agro, Lapur," the man said shortly.
Ghenis noted that the sailor was moving away, clearly dissociating himself from
the two gladiators. "I have control of a ship," Ghenis said, "and I am minded to
make a raid on the invaders at Monuntial. You look like a man who might be
interested in that."
Agro's frown deepened, but he smiled, baring pointed, over-large teeth. "I'm
interested," he agreed.
Rocanis:
Lady Protector Eleven Blade, Leven to her friends, stood on Spirit Ridge and
stared southward. What should have been rolling, increasingly arid grasslands to the
distant horizon was now a bank of...fog, maybe. Dark, sharp as a wall at its base,
the top of it working like porridge boiling in a pot. And no more than fifteen miles
away, probably less. Ten. "I've never seen anything like it," she admitted.
"Strange weather...if it is weather."
"It's partly weather," her companion said slowly, "but not entirely." He was a
Lord Protector from Morya, Ghost Dancer by name. "I have been studying it for two
months now. It began...I don't know where. Somewhere in the far south. It was a
hundred miles south of here when I first saw it."
Leven glanced at the man sharply. She didn't really know him, but there was
nothing in his face or manner that suggested he was lying. "It's moved ninety miles
in two months? At that rate, it could be on Rocanis within a week!"
"Its speed is irregular," Ghost Dancer said. "Some days it moved scarcely a
mile, other days it raced north like wildfire. But yes, it could be on Rocanis...
any time." He was silent for a moment, as though debating whether he should say
more. With a faint shrug, he went on, "I have not been able to find an end to the
line of it and get around behind. I have no idea what lies behind in the ground it
has already covered. But I would not expect to find anything really GOOD where that
has passed."
Obviously not, Leven agreed silently. The unknown never seemed to be
benevolent. It was probably a natural law. "You couldn't get around an end," she
said. "Did you try going straight through?"
Ghost Dancer paled a little. "Yes," he said very quietly. "I survived, but I
didn't get very far into it. Or I would never have come back, I think. It was like
being caught in a whirlwind, in part. But I was not the only thing in the grip of
the walking storm, and the others were.... Some of them were beasts, mad with terror
and striking blindly. Others were," he hesitated, "things. The sort of things a
priest of the Mytori might call out of the Darkness."
"Do you believe it's a natural phenomenon?" Eleven Blade asked.
"No."
"Good. If it's unnatural, it was made by men. Or something like men, anyway.
And what men can make, they can undo. Let's find out how, and then...undo."
>)]H[(< + -----:----- + >)] The Free Cities #80 [(< + -----:----- + >)]H[(<
Near Barikala:
On _The Golden Moon_, Lady Protector Artemisia commanding, there were cries.
Fear, loathing, terror, desperate rage. More tentacles reaching up and over the
ship's side. Tentacles on one side of the ship, zombies on the other. Grunting and
stamping, and the sound of blows landing. Neither group of sailors could abandon
their own task to aid the other. Both attacking forces were stronger than Artemisia
had expected. She began to wonder if her crew and her ship would survive at all.
The tone of a great bell, deep, loud, shaking the air, rolled over the ship,
drowning out even the sounds of battle. Artemisia had never heard it before, so it
must be something the attackers were doing. More trouble in the making. That would
have to be a worry for later; she didn't have enough men to split off a group for a
new problem.
She hacked at another of the rubbery tentacles. Her sword made a shallow cut on
the surface, the best she'd managed so far, and the wound leaked something pale and
phosphorescent. It reared upward, as though it had a mind of its own, independent of
the other tentacles, twice the height of a man and curling at the tip like a talon.
It poised above her for a moment, then began to descend. Disks of pale light shown
on its inner surface, the mouths of suckers such as small octopi had. But these
disks were as big across as her hand. She didn't want to think what they might do to
human flesh.
The bell struck again, a note so heavy with power that it was actually visible
as it swept over the embattled ship in a wave of blue darker than the twilight. It
struck Artemisia as a huge wave might have, battering her to her knees. The tentacle
was also engulfed in the pulse of sound, she saw it bent backward like a willow
switch and dreaded the thought of what would happen when the pressure was relieved
and it snapped forward again. She would have thrown herself to the side, out of its
probable path, if movement had been possible.
The heavy blue wave-front passed, and in its wake came a zone of emptiness, no
light, no powerful sound, and not much air. The tentacle came forward like a
bowstring released. But Artemisia had been released, too, and rolled to the side,
gasping for breath. It smashed down on her leg instead of across her torso.
The tentacle was as heavy in its way as the sound had been; had it come down
over her chest, she was sure it would have crushed breath and life out of her. As it
was, she was pinned to the deck. At least for the moment, the thing seemed satisfied
with simply trapping her. She raised herself on her elbows and looked around.
There were few of her crew still upright and fighting. Most of the ones on the
side attacked by the zombies, the side toward Barikala, were simply gone, the zombies
as well as the sailors. And most of those remaining on her side of the ship were
trapped as she was by tentacles pinning them to the planks. Some of them must be
dead, from the way they were crushed against the wood. None were moving. She could
only see one other man still standing and fighting, and as she watched, he screamed,
slashed wildly at the air, and then leaped forward, throwing himself over the rail
into the water.
The tentacle over her leg twisted and curled around it, then began drawing her
toward the side of the ship. She considered grabbing some part of the ship's
equipment and fighting against that force, then shook her head. The tentacle was too
strong; it would pull her loose...or pull her apart. She tightened her grip on her
cutlass. If this thing thought to eat her, it would find that its meal had teeth.
Niatoli Island:
"I have control of a ship," Ghenis said, "and I am minded to make a raid on the
invaders at Monuntial. You look like a man who might be interested in that."
Agro's frown deepened, but he smiled, baring pointed, over-large teeth. "I'm
interested," he agreed.
"I know people who know these waters," Ghenis went on, "and they tell me that
the best time to leave for raiding the coast will be afternoon. Light to get out of
the shoals, and then all night to get close to the our target. We'll come on
Monuntial at dawn, get 'em before they're really awake."
Agro nodded but asked, "You planning on a big fighting crew?"
Ghenis hesitated. He didn't actually have any warriors he could be sure of
except his teammate Cousin Og. He, Og, and this Agro might be a formidable trio, but
it didn't make sense to launch an attack on a city, or even a serious raid, with only
three men.
Agro grinned again. Really, all those teeth just didn't look human. "I can get
some refugees from Monuntial that'd be glad enough to do a little damage. And some
other gladiators that're at loose ends. It won't be a problem."
This was not as reassuring as Ghenis expected it to be.
Stormcrowe:
Lord Protector Ipecac stalked ashore and glared around for someone to share his
outrage. Anyone who recognized him in time--and Stormcrowe was a small island with a
limited population who generally DID recognize one another--departed hastily. Lady
Protector Snowfall wasn't quite fast enough. "Do you know what HAPPENED?" Ipecac
demanded.
Looking distinctly queasy, Snowfall shook her head.
"My ship was ATTACKED," the warrior from Emetics snapped. He didn't notice when
the shapely woman flinched from his vehemence; people were always doing that around
him. He stalked closer, dropping his voice for privacy. "Monsters," he hissed.
"Demons out of the waves. Half shark, half man, you might say. Others like kraken.
They were summoned by a dark wizard on a black ship. We have to do something about
this."
Snowfall swallowed a couple of times, then said, "Why? And how?"
Ipecac raised his eyebrows. "You want to live on nothing but fish caught in the
harbor?" he asked. "They could blockade us! And what if they decide to come ashore
and attack us here on the island?" He frowned thoughtfully. "Probably it's part of
some Karnhorn plot, and if we don't nip it in the bud, they'll be all over us,
murdering and enslaving. Can't have that."
"No," Snowfall agreed faintly, "we can't have that. But how do we stop them?"
"We fight, of course!" He hesitated, perhaps realizing that such a plan was
lacking in useful details. "All the ships will have to be armed with...catapults,"
he suggested. "And...none of them going out alone. Yes. And we need to find any
wizards on the island and recruit them to help fight, and more importantly to find
out what we're up against. That's a beginning." He nodded firmly. "We need to
start right away!"
Snowfall turned quickly to the rail at the edge of the dock and fed the fish her
lunch, then straightened. "Yes, I can see that. Wizards, catapults, convoys. No
time to waste...."
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===FREE BLADES REGIONAL NEWS===---
Duelmasters
-----------
DM 9 ZUKAL (turn 494): INSOMNIAC of DSM4 (The Sandman, mgr.)
DM 12 RIZTAB (turn 492): RIFT of SPIRITUAL GIFT (Sultan, mgr.)
DM 15 MALCORN (turn 488): RUTHLESS of TRIPLE CROWN (Sultan, mgr.)
DM 16 WILLAF (turn 489): SLOTHIS of MINOTAURS (?, mgr.)
DM 17 ALJAFIR (turn 487): KARO LEE of MIDDLE WAY (Jorja, mgr.)
DM 19 ZUWAYZA (turn 486): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.)
DM 28 MORYA (turn 242): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.)
DM 29 LAPUR (turn 478): COOKIE of CROC FILES (THawk, mgr.)
DM 31 CHIMLEVTAL (turn 240): VILI of LORDS OF VALHALLA (High Lord Bosk, mgr.)
DM 32 ARVAT (turn 474): STYLISH of SARATOGA GLORY (The Trainer, mgr.)
DM 33 NIATOLI ISLAND (turn 472): LUCKY LADY HAMMER of CASINO HAMMERZ (Hammer, mgr.)
DM 35 MURSKA (turn 465): TOM THUMB of THE BEARS (Papa Bear, mgr.)
DM 43 VEASTIAN (turn 429): MISERY of HELL'S PAWNS (Harbinger, mgr.)
DM 45 STORMCROWE (turn 218): MARILYN of DARQUE FORCES (Master Darque, mgr.)
DM 47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
DM 50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)
DM 56 ROCANIS (turn 353): CAPTAIN CAVEMAN of LAFFALYMPICS (The Dark One, mgr.)
DM 61 JURINE (turn 333): HENRY DEARE of FAVORITE GUYS (Jorja, mgr.)
DM 73 ERINIKA (turn 147): VANISH of THE INANIMATES (Mannequin, mgr.)
ADM 103 FREE BLADES (turn 379): WOUNDWORT of DARKMOON from RIZTAB (Bobby Bigfoot)
Top Teams
---------
DM 9 ZUKAL (turn 494): BLUE MOON (Jorja, mgr.)
DM 12 RIZTAB (turn 492): HIGH JINKS (Jondeaux, mgr.)
DM 15 MALCORN (turn 488): GREENWARDENS (Jorja, mgr.)
DM 16 WILLAF (turn 489): LUST MUPPETS (Ebenezer Frothingslosh, mgr.)
DM 17 ALJAFIR (turn 487): THE HORDE (?, mgr.)
DM 19 ZUWAYZA (turn 486): CURTAIN CALL (?, mgr.)
DM 28 MORYA (turn 242): THE PENTARCHY (The Pentalque, mgr.)
DM 29 LAPUR (turn 478): SHREW CAN IT BE NOW (The Anarchist, mgr.)
DM 31 CHIMLEVTAL (turn 240): OVERLORDS (The Icelord, mgr.)
DM 32 ARVAT (turn 474): SARATOGA GLORY (The Trainer, mgr.)
DM 33 NIATOLI ISLAND (turn 472): FOOD FIGHT (Ebenezer Frothingslosh, mgr.)
DM 35 MURSKA (turn 465): THE BEARS (Papa Bear, mgr.)
DM 43 VEASTIAN (turn 429): WIDOWMAKERS (Soultender, mgr.)
DM 45 STORMCROWE (turn 218): DARQUE FORCES (Master Darque, mgr.)
DM 47 NORTH FORK (turn 212): ROYAL FLUSH (Crip, mgr.)
DM 50 SNOWBOUND (turn 199): DARK SIDHE (Daehir, mgr.)
DM 56 ROCANIS (turn 353): GENERAL SURGERY (Darkfist, mgr.)
DM 61 JURINE (turn 333): FAVORITE GUYS (Jorja, mgr.)
DM 73 ERINIKA (turn 147): MAGIC MAYHEM (Fizban, mgr.)
ADM 103 FREE BLADES (turn 379): DARKENED PRIDE, etc. (
Recent Graduates
-----------------
DM 12 RIZTAB (turn 491): JOSTLING JAGUAR of ARENA FELINES (Garfield, mgr.)
TILLOUISA of SWEET MAGIC (Jorja, mgr.)
DM 28 MORYA (turn 242): TERRIBLE TOTOMAC of IDIOTIC ICCERS (THawk, mgr.)
DM 31 CHIMLEVTAL (turn 240): LAPHROAIG of SINGLE MALTS (Berylstar, mgr.)
TIGBASA of STORMWATCH (Polar Bear, mgr.)
SIR PELLEAS of WILLBENDERS (Abraxis, mgr.)
STIGMA OF STUPID of UNFIT TO BE ORCS (Slugbait, mgr.)
DM 43 VEASTIAN (turn 429): MISERY of HELL'S PAWNS (Harbinger, mgr.)
PREDNIZONE of MEDS (Berylstar, mgr.)
(turn 428): PENICILLEN of MEDS (Berylstar, mgr.)
DM 45 STORMCROWE (turn 218): SUNFLASH of NORTHERN LIGHTS (Jorja, mgr.)
(turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.)
DM 47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
DM 50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)
DM 73 ERINIKA (turn 146): KASENKO of PERFECTION QUEST II (Mannequin, mgr.)
SPY REPORT
Busy, busy, busy, lots of things happening in ZUKAL this turn, and let's start
with a look at some of the teams. CLAN BATTLEAXE stable has parlayed this turn's
0-0-0 into a 3 space move up the rankings. This brings them up to 3rd place. Good
work, guys! And let's see, THE PRUSSIAN fought DANGEROUS CRIMINAL and gained 20
points and contributed to BLUE MOON's 4-1-0. The attempts to dethrone the Duelmaster
have failed, and INSOMNIAC remains ZUKAL's top warrior for another turn. Can someone
confirm a rumor for me? I hear the top team makes their losing fighters do dishes at
The Blue Boar Inn until they win. Maybe?
Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.'
Inscrutable, but true.
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. Is it really true that ZUKAL has
more dishwashers per capita that fighters? Just thought I'd ask...
Remember, blood on the purple robe does not change it from a purple robe. Dare
to fight bravely. It's been nice chatting with you, until we meet again, keep your
swords sharp and your hammers heavy. Until the sun next rises and my pen sets to
paper-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
INSOMNIAC 4870 13 1 0 110 DSM4 (239)
CHAMPIONS W L K POINTS TEAM NAME
TOXIK 4704 8 6 0 85 KILLING FLOOR (434)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-ANXIETY 4961 8 1 1 65 DSM4 (239)
BLUE RUIN 5023 10 10 0 59 BLUE MOON (381)
-T. ZER 5011 7 3 1 59 LETTER BOMBS (436)
ADEPTS W L K POINTS TEAM NAME
THE PRUSSIAN 5039 7 7 0 50 BLUE MOON (381)
-BLACK KNIGHT 3704 8 5 1 49 WYRM FUUD (341)
MALACHITE 5047 5 6 0 47 BLUE MOON (381)
-BIG HARDEE W/C 3740 6 4 0 36 WYRM FUUD (341)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-INDY GESTON 3703 7 6 1 31 WYRM FUUD (341)
-N. TOMBER 5037 5 1 1 31 LETTER BOMBS (436)
-CAVE DWELLER 5085 3 1 0 28 SOLITAIRE (466)
BLUE HAVEN 5087 4 2 0 25 BLUE MOON (381)
INITIATES W L K POINTS TEAM NAME
-MRI 5069 3 1 0 23 SOLITAIRE (466)
-BRUISE EZ LEE 3751 5 2 0 18 WYRM FUUD (341)
NEARBLACK 5096 2 0 0 15 BLUE MOON (381)
INITIATES W L K POINTS TEAM NAME
-D. BASER 5074 1 0 0 13 LETTER BOMBS (436)
-VOTING BOOTH 5070 3 3 0 12 SOLITAIRE (466)
-DOC SPLAT 3764 1 0 0 10 WYRM FUUD (341)
-DURIS TALAK 4256 1 0 0 9 CLAN BATTLEAXE (386)
-HEX 4640 0 1 0 5 IMMORTAL OATH (268)
-CLEVER 4029 0 2 0 2 IMMORTAL OATH (268)
P.Q. LYAR 5098 0 1 0 1 LETTER BOMBS (436)
-SILKEN WHISPER 3985 0 1 0 1 IMMORTAL OATH (268)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MORENCI 5003 2 18 0 BLUE MOON 381 T. ZER 5011 491 NOT REVE
N. THRAX 5092 0 1 0 LETTER BOMBS 436 DARK CHAMPION 627 495 NONE
PERSONAL ADS
Voting Booth -- I vote YES on Proposition 2! More Wins for Worthy Warriors! Of
which, naturally, I am a prime example. -- The Prussian
Big Hardee W/C -- Frankly, I like the little chicken stars better. -- Blue Ruin
And three-oh against standbys, for a five-oh turn. Too bad I can't believe we really
EARNED it, what with the majority of standbys. Still, I'll take it. -- Jorja
16 June 2004
Death Fest Begins July 29/DM 59 T-172
"You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena
exclusively for a period of six months to those Death Fest contestants who fight
their stables at least 67 times out of a possible 75 during the 15 rounds of Death
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable
Award at the conclusion of the Death Fest and those qualifying managers send a New
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other
arenas where they have active stables!"
Hammer felt a certain sense of satisfaction as he studied the ghoulish grin
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission
papers authenticating the arrangement agreed upon by the two parties presiding.
"You and the Gladiatorial Commission also drive a hard bargain," Hammer replied
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow
Arena with at least 20 New Stables by the Managers who fight their stables at least
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables
Active each cycle. That is a fair bargain for the opportunity to battle for the
Duelmaster Throne each of those six months before Other New Stables are allowed to
enter Delarq Tor."
This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67
fights out of a possible 75; then for the price of running a stable in a Regular
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow
Arena on November 3rd, 2005.
Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron
Stable Award Winners enough time to be registered with the Gladiatorial Commission;
whereupon they would be able to submit a New Team Roll Up to the GC to start a New
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death
Fest Designation for which Top Ten Finishers re-name which characters!]
Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to
the Profits to be made by the local Illis business merchants and surrounding
community from the Anticipated Influx into Illis by the Veteran and Newbie
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
Nor could Hammer conceal his jubilation regarding the Call Across Alistari being
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to
Fulfill their Delarq Dueling Destiny!
REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to
those who write a minimum 15 paragraph Team Spotlight [including Stable Name &
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
"May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension
Family in DM 28
LAST WEEK'S FIGHTS
N. THRAX was butchered by DARK CHAMPION in a 1 minute Dark Arena fight.
INSOMNIAC devastated TOXIK in a 1 minute one-sided Title duel.
BLUE RUIN was unbelievably bested by KHALHUMS DWARF in a 2 minute gory match.
MALACHITE vanquished AMBITIOUS GUARD in a 1 minute mismatched brawl.
THE PRUSSIAN overpowered DANGEROUS CRIMINAL in a 1 minute one-sided fight.
BLUE HAVEN bested CULT MEMBER in a 1 minute brawl.
NEARBLACK won victory over P.Q. LYAR in a exciting 1 minute amateur's fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 2 AIMED BLOW 5 - 2 - 0 71 |
|BASHING ATTACK 2 WALL OF STEEL 11 - 7 - 1 61 |
|AIMED BLOW 1 LUNGING ATTACK 28 - 19 - 3 60 |
|PARRY-RIPOSTE 1 TOTAL PARRY 5 - 4 - 1 56 |
|STRIKING ATTACK 1 STRIKING ATTACK 12 - 10 - 0 55 |
|TOTAL PARRY 1 BASHING ATTACK 7 - 8 - 0 47 |
|SLASHING ATTACK 1 PARRY-RIPOSTE 4 - 6 - 0 40 |
|PARRY-LUNGE 0 SLASHING ATTACK 3 - 7 - 0 30 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 1 - 0 0 |
|WALL OF STEEL 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 495 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 PARRY-LUNGE 0 - 0 3 LUNGING ATTACK
PARRY-RIPOSTE 1 - 0 PARRY-STRIKE 0 - 0 2 STRIKING ATTACK
STRIKING ATTACK 1 - 0 SLASHING ATTACK 0 - 1 2 BASHING ATTACK
TOTAL PARRY 1 - 0 BASHING ATTACK 0 - 2 2 PARRY-STRIKE
LUNGING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 PARRY-RIPOSTE
1 WALL OF STEEL
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK INSOMNIAC 4870 13 1 0 110 DSM4 (239)
LUNGING ATTACK TOXIK 4704 8 6 0 85 KILLING FLOOR (434)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is TOXIK 4704. The most popular warrior this turn was
INSOMNIAC 4870. The ten other most popular fighters were MALACHITE 5047, BLUE RUIN
5023, THE PRUSSIAN 5039, NEARBLACK 5096, P.Q. LYAR 5098, BLUE HAVEN 5087, N. THRAX
5092, TOXIK 4704, 0, and 0.
The least popular fighter this week was TOXIK 4704. The other ten least popular
fighters were N. THRAX 5092, BLUE HAVEN 5087, P.Q. LYAR 5098, NEARBLACK 5096, THE
PRUSSIAN 5039, BLUE RUIN 5023, MALACHITE 5047, INSOMNIAC 4870, 0, and 0.