DUEL 2 NEWSLETTER

Date   : 07/13/2004    Duedate: 07/26/2004

ZUKAL ARENA

DM-9    TURN-496

This Weeks Top Honors

THE DUELMASTER IS

TOXIK
KILLING FLOOR (434)
(9-4704) [9-6-0,88]

Chartered Recognition Leader   Unchartered Recognition Leader

TOXIK                          POSITION IS EMPTY
KILLING FLOOR (434)            
(9-4704) [9-6-0,88]            

Popularity Leader              This Weeks Favorite

TOXIK                          THE PRUSSIAN
KILLING FLOOR (434)            BLUE MOON (381)
(9-4704) [9-6-0,88]            (9-5039) [8-7-0,61]

THE CURRENT TOP TEAM

BLUE MOON (381)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BLUE MOON (381)             28
2. KILLING FLOOR (434)          3      KILLING FLOOR (434)
3. IMMORTAL OATH (268)          1      Unchartered Team
4. CLAN BATTLEAXE (386)         0
5. SOLITAIRE (466)              0      OUR TABLE (258)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*CLAN BATTLEAXE (386)       1   0  0  100   1/ 1 BLUE MOON (381)          13  2 0
 2/ 3 KILLING FLOOR (434)       11   7  0 61.1   2- 2 DSM4 (239)                2  0 0
 3/ 2 IMMORTAL OATH (268)      153 103  6 59.8   3/ 4 KILLING FLOOR (434)       2  1 0
 4- 4 DSM4 (239)               362 280 25 56.4   4- 3*CLAN BATTLEAXE (386)      1  0 0
 5- 5 WYRM FUUD (341)           36  28  3 56.3   5- 5*SOLITAIRE (466)           0  3 0
 6- 6 LETTER BOMBS (436)        77  77  5 50.0   6/ 7 IMMORTAL OATH (268)       0  2 0
 7- 7*SOLITAIRE (466)           13  13  2 50.0   7- 6 LETTER BOMBS (436)        0  2 0
 8/ 8 BLUE MOON (381)          321 445  9 41.9   8- 8 WYRM FUUD (341)           0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #81 [(< + -----:----- + >)]H[(<

Near Barikala:

     The heavy bell-tone sounded again, and this time the wave-front came with a
light that was brighter than sunlight and sharper than needles.  Artemisia felt that
she was being raked over with a curry-comb.  It didn't feel bad, exactly, but if it
had been a little more forceful....  The tentacle holding her did not fare so well:
its flesh was ripped by the comb-teeth of sound and light.  A dark fluid that must
have been its blood splattered on the deck.
     The tilting deck.  There are just so many assaults of sound-light that any
wooden ship could take, and _The Golden Moon_ had taken them.
     Artemisia rolled free of the tentacle that had been pinning her down and looked
around, assessing options.  The tentacles seemed to be out of the fight, at least for
now.  The zombies, too--the bell's attack had shattered their flimsy bodies.  The
ship was coming apart around her.  But what about her crew?  The few men she could
see were dead.  They couldn't all have died but her, could they?  It certainly looked
like that was what had happened.  Maybe it was the Isle spells that had accompanied
her oath to the Greywand that had preserved her.
     Which didn't answer the immediate question:  What to do?  If she stayed with the
ship, no spell of physical toughness would preserve her from the possibility of being
crushed by a falling mast or the like.  And if she dived overboard...was the tentacle
thing killed or just injured?  But gladiators didn't make it to the Isle through
being indecisive.
     She sheathed her cutlass, gathered her limbs under her, and dived, cutting the
water cleanly and stroking away from the ship and toward the dark hump of Barikala
island.  They said that no one ever came back from Barikala these days, but she would
deal with that problem later.  She could feel turbulence in the water below her and
guessed that it might be more tentacles, and whatever it was they sprouted from.
Well, nothing she could do about it right this minute, but she vowed that if she
survived this, she would encourage the eating of giant octopus.  Or squid, as the
case might be.
     Her fingers grazed rock and something grasped her wrist.  She looked up, gasping
for breath and already twisting to reach her cutlass.
     There was a man kneeling on the rock and pulling her upwards.  An ordinary man.
The most beautiful sight she'd seen in hours.  She allowed him to help her onto the
rock, which she saw was part of the shoreline of the island.
     "I'm surprised you survived," the man said.  "And glad, of course, we see so few
new faces here!  My name's Eddystone, by the way--graduated from the arena here and
didn't get off-island fast enough."
     Artemisia gave up trying to wring water out of her hair and clothes.  "I'm a
Lady Protector myself," she admitted.  "What's going on here?  The zombies, the
tentacles, the bell...?"
     "Ah, well, it's a longish story," Eddystone muttered.  He squinted out across
the water.  "But I guess you're the only survivor on my section of the coast, so we
might as well head back to the Hall."
     "And you can tell me this long story on the way," Artemisia suggested firmly.
"Start with the short version, and we can go into detail later."
     "Yes, well...hmm.  I guess it began with the Invasion, or around the same time--
I don't know if they were connected.  But the Duke says that's when the Light-Keepers
started having trouble with--  Er, you HAVE heard of the TRUE Barikala Light, haven't
you?"
     Artemisia glanced inland toward the pillar of light that was visible over the
island every night and on cloudy days.  "Even if I hadn't heard of it then, I have
since."
     "Well, the Light-Keepers started having trouble with the, uh, controls on it, I
guess you'd say.  Most of us didn't know a thing about it then, of course, but we've
all--everyone on Barikala--become, uh, well-informed, I guess you could say, since
then.  The Light got loose.  At least to the extent you see now.  Don't even ask what
happened to the Keepers on duty when that happened!  The Light isn't, well, Evil or
anything like that, but when it's loose, it strains things.  The fabric of the
Multiverse and so on.  Like having a lot of little temporary Gates around the place.
Well, the Duke's no fool, you know.  There were procedures.  Close off the island to
local traffic.  The power of the Light can be tapped, and it was used to set up a
Barrier.  Things can get in, but not out.  Because all these little Gates were
leaking...monsters.  Like the one you fought, we've had several of that type.  They
come from a place called, uh, Miskatonia or something like that.  Not always inside
the Barrier, but since the monsters are all drawn to the power of the Light, they all
come in, sooner or later.  And we kill them as fast as we can."  Eddystone grimaced.
"It isn't easy!  We kill monsters, but there are always more coming, and OUR
population is dropping, because since the Barrier went up and people realized that no
one was LEAVING Barikala, we haven't gotten people to replace the ones that die."
     "Sounds like what you need to do is close the Gates," Artemisia said.
     "That's easy to SAY," Eddystone agreed, "and we do when we can, although we're
running out of magicians.  But for every Gate we close, it seems like two more open.
It's the Light that makes all these Gates POSSIBLE, so what we NEED to do is get the
Light back under control.  And that isn't something anyone seems to know how to do."
     "Then we'd better find out," Artemisia said.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 495): INSOMNIAC of DSM4 (The Sandman, mgr.)
 DM  12 RIZTAB (turn 493): RIFT of SPIRITUAL GIFT (Sultan, mgr.)
 DM  15 MALCORN (turn 489): RUTHLESS of TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 489): SLOTHIS of MINOTAURS (?, mgr.)
 DM  17 ALJAFIR (turn 487): KARO LEE of MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 486): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.)
 DM  28 MORYA (turn 243): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.)
 DM  29 LAPUR (turn 478): COOKIE of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 241): LUCKY 7 of NUMBERS GAME (Destitute Noble, mgr.)
 DM  32 ARVAT (turn 475): STYLISH of SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 473): LUCKY LADY HAMMER of CASINO HAMMERZ (Hammer, mgr.)
 DM  35 MURSKA (turn 466): TOM THUMB of THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 429): MISERY of HELL'S PAWNS (Harbinger, mgr.)
 DM  45 STORMCROWE (turn 218): MARILYN of DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 354): BROKEN TOE of REDHORSE (Mila, mgr.)
 DM  61 JURINE (turn 334): TAIL IN THE AIR of ARENA FELINES (Garfield, mgr.)
 DM  73 ERINIKA (turn 148): RED HOT CHILE PAPA of WORLDWIDE GORE (Crip, mgr.)
ADM 103 FREE BLADES (turn 379): WOUNDWORT of DARKMOON from RIZTAB (Bobby Bigfoot)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 495): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 493): HIGH JINKS (Jondeaux, mgr.)
 DM  15 MALCORN (turn 489): GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 489): LUST MUPPETS (Ebenezer Frothingslosh, mgr.)
 DM  17 ALJAFIR (turn 487): THE HORDE (?, mgr.)
 DM  19 ZUWAYZA (turn 486): CURTAIN CALL (?, mgr.)
 DM  28 MORYA (turn 243): BAD GERMS (Assurnasirbanipal, mgr.)
 DM  29 LAPUR (turn 478): SHREW CAN IT BE NOW (The Anarchist, mgr.)
 DM  31 CHIMLEVTAL (turn 241): OVERLORDS (The Icelord, mgr.)
 DM  32 ARVAT (turn 475): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 473): FOOD FIGHT (Ebenezer Frothingslosh, mgr.)
 DM  35 MURSKA (turn 466): THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 429): WIDOWMAKERS (Soultender, mgr.)
 DM  45 STORMCROWE (turn 218): DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 212): ROYAL FLUSH (Crip, mgr.)
 DM  50 SNOWBOUND (turn 199): DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 354): BAD APPLES (Uncle Wolf, mgr.)
 DM  61 JURINE (turn 334): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 148): DEMONIC (?, mgr.)
ADM 103 FREE BLADES (turn 379): DARKENED PRIDE, etc. (

                                   Recent Graduates
                                  -----------------
 DM  12 RIZTAB (turn 493): RIFT of SPIRITUAL GIFT (Sultan, mgr.)
 DM  28 MORYA (turn 243): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.)
                          STUPID SMILEY of IDIOTIC ICCERS (THawk, mgr.)
              (turn 242): TERRIBLE TOTOMAC of IDIOTIC ICCERS (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 241): DIXIE SCUM of LOONY TOONS (Rascally Rabbit, mgr.)
                   (turn 240): LAPHROAIG of SINGLE MALTS (Berylstar, mgr.)
                               TIGBASA of STORMWATCH (Polar Bear, mgr.)
                               SIR PELLEAS of WILLBENDERS (Abraxis, mgr.)
                               STIGMA OF STUPID of UNFIT TO BE ORCS (Slugbait, mgr.)
 DM  43 VEASTIAN (turn 429): MISERY of HELL'S PAWNS (Harbinger, mgr.)
                             PREDNIZONE of MEDS (Berylstar, mgr.)
                 (turn 428): PENICILLEN of MEDS (Berylstar, mgr.)
 DM  45 STORMCROWE (turn 218): SUNFLASH of NORTHERN LIGHTS (Jorja, mgr.)
                   (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.)
 DM  47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)

                                      SPY REPORT

     Much has changed in ZUKAL since last I was here.  Never fear, Olaf Modeen adapts 
to many situations, as do all successful fighters.  What's with BLUE HAVEN?  He 
actually beat ZUKAL's THE USEROUS MERCHANT, and walked away with 14 more points from 
the fight.  Laughs were big at KILLING FLOOR while they watched TOXIK clobber BLUE 
RUIN.  He lost 2 points and got bruised from objects thrown from the stands.  Har har 
har!  Did INSOMNIAC wimp out, or just get lazy?  Anyway, he's not Duelmaster anymore. 
I can barely restrain my enthusiam for KILLING FLOOR's outstanding member, Duelmaster 
TOXIK.  Advice to fighters with a 1 will--give up fighting!   
     No matter the time or place, men will always duel.   
     Warriors of ZUKAL unite.  You have only your games to lose!  How long have I 
been here?  I got people to see, places to go...   
     Many other cities have retirement homes for aged warriors.  Any plans here?  Are 
you as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  I don't want to overstay my welcome...-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TOXIK 4704                    9   6  0    88       KILLING FLOOR (434)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-INSOMNIAC 4870               13   1  0   110       DSM4 (239)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-ANXIETY 4961                  8   1  1    65       DSM4 (239)
 THE PRUSSIAN 5039             8   7  0    61       BLUE MOON (381)
-T. ZER 5011                   7   3  1    59       LETTER BOMBS (436)
 BLUE RUIN 5023               10  11  0    57       BLUE MOON (381)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 MALACHITE 5047                6   6  0    50       BLUE MOON (381)
-BLACK KNIGHT 3704             8   5  1    49       WYRM FUUD (341)
 BLUE HAVEN 5087               5   2  0    39       BLUE MOON (381)
-BIG HARDEE W/C 3740           6   4  0    36       WYRM FUUD (341)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-INDY GESTON 3703              7   6  1    31       WYRM FUUD (341)
-N. TOMBER 5037                5   1  1    31       LETTER BOMBS (436)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-CAVE DWELLER 5085             3   1  0    28       SOLITAIRE (466)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-MRI 5069                      3   1  0    23       SOLITAIRE (466)
-BRUISE EZ LEE 3751            5   2  0    18       WYRM FUUD (341)
 NEARBLACK 5096                3   0  0    17       BLUE MOON (381)
-D. BASER 5074                 1   0  0    13       LETTER BOMBS (436)
-VOTING BOOTH 5070             3   3  0    12       SOLITAIRE (466)
-DOC SPLAT 3764                1   0  0    10       WYRM FUUD (341)
-DURIS TALAK 4256              1   0  0     9       CLAN BATTLEAXE (386)
 HEX 4640                      0   2  0     6       IMMORTAL OATH (268)
-CLEVER 4029                   0   2  0     2       IMMORTAL OATH (268)
-P.Q. LYAR 5098                0   1  0     1       LETTER BOMBS (436)
-SILKEN WHISPER 3985           0   1  0     1       IMMORTAL OATH (268)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

Three-one against standbys.  That's sad.  Not the one loss--the Khalhums Dwarf is no
pushover, but that four out of five of my fights here are with standbys.  Where did
everyone go? -- Jorja, Blue Moon

P.Q. Lyar -- Clever name, and well-suited to you.  A seven-foot-tall Orcess?  That's
scary. -- Nearblack

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena
exclusively for a period of six months to those Death Fest contestants who fight
their stables at least 67 times out of a possible 75 during the 15 rounds of Death
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable
Award at the conclusion of the Death Fest and those qualifying managers send a New
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow
Arena with at least 20 New Stables by the Managers who fight their stables at least
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables
Active each cycle. That is a fair bargain for the opportunity to battle for the
Duelmaster Throne each of those six months before Other New Stables are allowed to
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67
fights out of a possible 75; then for the price of running a stable in a Regular
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron
Stable Award Winners enough time to be registered with the Gladiatorial Commission;
whereupon they would be able to submit a New Team Roll Up to the GC to start a New
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to
the Profits to be made by the local Illis business merchants and surrounding
community from the Anticipated Influx into Illis by the Veteran and Newbie
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to
those who write a minimum 15 paragraph Team Spotlight [including Stable Name &
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension
Family in DM 28

12 July 2004
All Readers -- Due to the pressures resulting from preparing for and dealing with the
Face to Face, no spotlights will be written until it's over. -- the Scribe

                                  LAST WEEK'S FIGHTS

TOXIK devastated BLUE RUIN in a 1 minute mismatched Title fight.
THE PRUSSIAN vanquished DANGEROUS CRIMINAL in a 1 minute uneven battle.
MALACHITE subdued FRATSFA SLAVE in a 4 minute expert vs. amateur fight.
BLUE HAVEN bested THE USEROUS MERCHANT in a 5 minute fight.
HEX was defeated by NEARBLACK in a 1 minute amateur's match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         AIMED BLOW         5 -   2 -  0      71  |
|AIMED BLOW                       1         TOTAL PARRY        6 -   3 -  1      67  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK    30 -  16 -  3      65  |
|TOTAL PARRY                      1         WALL OF STEEL      9 -   6 -  1      60  |
|BASHING ATTACK                   1         STRIKING ATTACK   10 -   8 -  0      56  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      4 -   6 -  0      40  |
|PARRY-STRIKE                     0         BASHING ATTACK     5 -   9 -  0      36  |
|SLASHING ATTACK                  0         SLASHING ATTACK    3 -   7 -  0      30  |
|STRIKING ATTACK                  0         PARRY-STRIKE       0 -   1 -  0       0  |
|WALL OF STEEL                    0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 496 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  0         3  LUNGING ATTACK 
PARRY-RIPOSTE      1 -  0     PARRY-STRIKE       0 -  0         2  STRIKING ATTACK
TOTAL PARRY        1 -  0     SLASHING ATTACK    0 -  0         2  BASHING ATTACK 
LUNGING ATTACK     2 -  1     STRIKING ATTACK    0 -  0         2  PARRY-STRIKE   
                              BASHING ATTACK     0 -  1         1  PARRY-RIPOSTE  
                              WALL OF STEEL      0 -  0         1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   TOXIK 4704                  9   6  0   88 KILLING FLOOR (434)
TOTAL PARRY      BLUE HAVEN 5087             5   2  0   39 BLUE MOON (381)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TOXIK 4704.  The most popular warrior this turn was 
THE PRUSSIAN 5039.  The ten other most popular fighters were MALACHITE 5047, TOXIK 
4704, NEARBLACK 5096, HEX 4640, BLUE RUIN 5023, BLUE HAVEN 5087,  0,  0,  0, and  0.

The least popular fighter this week was BLUE HAVEN 5087.  The other ten least popular 
fighters were BLUE RUIN 5023, HEX 4640, NEARBLACK 5096, TOXIK 4704, MALACHITE 5047, 
THE PRUSSIAN 5039,  0,  0,  0, and  0.