DUEL 2 NEWSLETTER Date : 12/12/2006 Duedate: 12/25/2006 ZUKAL ARENA DM-9 TURN-557 This Weeks Top Honors THE DUELMASTER IS TONKA 70'S CHILD (479) (9-5198) [7-0-0,85] Chartered Recognition Leader Unchartered Recognition Leader STEEV TONKA THE MONGOLOIDS (83) 70'S CHILD (479) (9-4936) [8-5-0,82] (9-5198) [7-0-0,85] Popularity Leader This Weeks Favorite ULTORINO DONAHUE BLUE MOON (381) 70'S CHILD (479) (9-5244) [11-17-1,51] (9-5197) [3-3-0,29] THE CURRENT TOP TEAM 70'S CHILD (479) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. 70'S CHILD (479) 33 2. DOC LEGRAND'S LAB (492) 18 DARK WARDS (451) 3. FANGS (469) 16 Unchartered Team 4. THE MONGOLOIDS (83) 12 5. DARK WARDS (451) 8 70'S CHILD (479) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*70'S CHILD (479) 17 5 0 77.3 1/ 4*70'S CHILD (479) 8 2 0 2/ 3 DARK WARDS (451) 56 48 2 53.8 2/ 1 BLUE MOON (381) 7 8 0 3/ 4 THE MONGOLOIDS (83) 385 367 21 51.2 3/ 2 THE MONGOLOIDS (83) 6 5 0 4/ 2*DOC LEGRAND'S LAB (492) 5 5 0 50.0 4/ 5*DOC LEGRAND'S LAB (492) 5 5 0 5- 5*BREWERS (489) 2 2 0 50.0 5/ 3 DARK WARDS (451) 3 2 0 6/ 0*FANGS (469) 12 13 1 48.0 6- 6*BREWERS (489) 2 2 0 7/ 6 BLUE MOON (381) 465 592 14 44.0 7/ 0*FANGS (469) 2 3 0 8/ 7 KARNHORN KARNAGE (382) 8 19 0 29.6 8/ 7 KARNHORN KARNAGE (382) 1 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of ZUKAL brutes like you, you'd be grouchy, too. Later days, BLUE MOON, since 70'S CHILD took top team from you this turn, you guys are old news. 70'S CHILD turned their 4-1-0 turn into a 1st place rank in the listings this turn. Any better than this, and you get put on hit lists. Of course, we're all terribly impressed to see INCISOR win a fight and gain 23 points, terribly. Tsk, tsk, INCISOR beat EXPENDABLE YOUTH and EXPENDABLE YOUTH lost 19 points. You're breakin' my heart. Our last turn's Duelmaster has lost, folks, lost to VETERAN MERCENARY, and STEEV has made the way for a new Duelmaster! With STEEV clearing the throne, 70'S CHILD of TONKA takes a proud seat as ZUKAL's new Duelmaster, by virtue of recognition points. I'm not in a very good mood today, but why am I telling you this? You want to know what's new, don't you, ZUKAL? He who fights and runs away will live to fight another day, the coward. ZUKAL, I am losing what little hope I had in you. DARK WARDS the most avoided team? What insult will suffice, I cannot say. And who led the way in this mass act of cowardice? Let's see, well, whatcha know? It was DOC LEGRAND'S LAB. Ha ha ha ha! Ooh, I'm frightfully impressed, TIKO BEN was this turn's most challenged warrior. Watch that ego swell, sports fans. Death and Taxes. The less death I see, the more it taxes my patience. Let's see if anyone's dead or dying. Titanium shields and bamboo daggers, guess what brave team is developing these kinds of weapons? I was about to buy a new quill pen the other day, but some fighter took it for an epee. Forgive me for writing with a dagger. Well, I've had enough of this drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. I see the crowds are getting restless, I must leave now-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME TONKA 5198 7 0 0 85 70'S CHILD (479) CHAMPIONS W L K POINTS TEAM NAME STEEV 4936 8 5 0 82 THE MONGOLOIDS (83) CHALLENGER ADEPTS W L K POINTS TEAM NAME BLUE BLOTTO 5262 12 7 1 63 BLUE MOON (381) NAHTALEE 4871 9 6 0 60 THE MONGOLOIDS (83) ADEPTS W L K POINTS TEAM NAME -NOSFERATU 4946 8 8 0 55 DARK WARDS (451) ULTORINO 5244 11 17 1 51 BLUE MOON (381) INCISOR 5185 3 0 0 50 FANGS (469) -TOREADOR 4948 8 8 1 39 DARK WARDS (451) VENTRIIE 4987 4 2 0 36 DARK WARDS (451) CHALLENGER INITIATES W L K POINTS TEAM NAME EXPENDABLE YOUTH 4200 4 2 0 30 KARNHORN KARNAGE (382) DONAHUE 5197 3 3 0 29 70'S CHILD (479) MATCHBOX CARS 5195 3 0 0 28 70'S CHILD (479) BLU JON 5308 3 6 1 24 BLUE MOON (381) HORRID HAMSTER 5323 2 0 0 24 DOC LEGRAND'S LAB (492) INITIATES W L K POINTS TEAM NAME WILYUM 4935 5 8 0 23 THE MONGOLOIDS (83) ENAMEL 5101 4 1 0 22 FANGS (469) -BLOOD SUGAR BABY 4605 3 4 0 21 KARNHORN KARNAGE (382) BRUJAH 5000 4 0 0 20 DARK WARDS (451) WOW 5329 2 0 0 20 THE MONGOLOIDS (83) -GANGREL 4999 4 0 0 19 DARK WARDS (451) -HOLY DECEPTION 4195 0 2 0 18 KARNHORN KARNAGE (382) ATARI 2600 5330 2 0 0 15 70'S CHILD (479) BLUETTE 5328 1 1 0 11 BLUE MOON (381) -DD 5295 1 0 0 11 BREWERS (489) CROWN 5103 2 3 1 10 FANGS (469) FRAGRANT FERRET 5324 1 1 0 10 DOC LEGRAND'S LAB (492) -EL CABALLO 5296 1 0 0 10 BREWERS (489) DENTINE 5099 2 3 0 9 FANGS (469) -WE TODD IT 5208 1 0 0 9 KARNHORN KARNAGE (382) INITIATES W L K POINTS TEAM NAME TIKO BEN 5320 1 5 0 8 BLUE MOON (381) ROOT 5102 1 4 0 7 FANGS (469) G.I. JOE 5331 1 0 0 7 70'S CHILD (479) -CAVEMAN 5293 0 1 0 7 BREWERS (489) -BILL HALL 5294 0 1 0 5 BREWERS (489) TEXAS JACKALOPE 5325 1 1 0 4 DOC LEGRAND'S LAB (492) BRAWNY BEAVER 5327 1 1 0 4 DOC LEGRAND'S LAB (492) MYSTIC MINK 5326 0 2 0 2 DOC LEGRAND'S LAB (492) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Enough of that! Beware the evolution of the Dark Wards. Your light is ours! Ye shall suffer. -- Dr. Doom Toreador -- You're a dark ward? Shucks, ma'am, you don't look it. I think it's those pants, which, let's face it, make you look like a, ahem, make you look very enticing. A man wouldn't need anything else to make a party with you around. -- Blue Blotto, uncomfortable in the role of ladies' man but trying Gangrel -- You homeless, slightly decayed mongrel! How dare you? Get away! -- Blu Jon Ventriie -- Bad match, kid. You need to get your manager working on challenges and avoids, because the Handicapper, that's the Commission officer who picks the random matches, is SHAMELESS. I SWEAR, he must get some kind of sicko pleasure out of arranging mismatches. -- Ultorino P.S. Unless you have hidden tourney fights. Wow -- Darn. Drat. Shucky-doo. Jorja says I've got to do wind sprints because of getting tired so fast. Hey, it wasn't MY fault! It was...yeah, it was you! You're an energy sink, that's what. I was helpless in the field of you dark energy absorption. -- Tiko Ben DD -- You're a brewer? What do you brew? I thought a brewer would smell like, well, beer. But you don't. I'm confused. -- Bluette P.S. And you messed up my hair just TERRIBLY. Dr. Doom -- You mean...you actually read the personals? This is GREAT. Do it some more. -- Jorja, Blue Moon Ed. -- I don't know, it might. But I think they're just, uh, cognate. -- Blu Jon Heck, where's the sequence in that? -- Ed. 14 November 2006 A Tale of Fusion Confusion Delusion Revolution as told by Hammer the WordSmith SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the lingering wisps of memory from days gone by. From the howling sands to the sanding howls the streams of thought bubbled and flowed, winding endlessly entwined within the darkest recesses and lightest resources of the learned and unlearned disciplines of managerial mayhem and manipulation. Nameless faces and faceless names floated in the swirling mists of madness embalmed within the memories of one who knew he did not know how far reaching the influences [both positive and negative] had rooted and flowered in the march of time and energy expended in the historical markings of gladiatorial essence and excellence experience. The tamed and the untamed coupled with the named and the unnamed resources that spilt their sweat and blood on the sands of arenas both known and unknown had metamorphosed into the dreamings and the schemings of the fadings of jadings and paradings [in both public and private] amongst the elite and the indiscreet posturings and babblings of managers becoming legends in their own minds and times. Hammer pondered upon beginnings and the seemingly endless myriad of endings possibly possible among the interspersed and intertwined impossible possibilities presently past and future. Echoing and reechoing in the vast depths and countless compartments along the corridors of his mind, Hammer played and replayed the glories shared and dared in the sixty-plus stabled arena on fabled Noblish Island DM 93. The training had been all too brief, but the competition generated by the multi faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory and the grandeur of the spectacle of stables vying for recognition from among the virtually numberless no-name newbies making names for themselves as they numbered their stables and accomplishments for all to see and behold, to the song and the sound of the sight of clashing cold cruel steel simmering the flesh of gallant gladiators consumed by the gory and the glory of crossing blades with the superior and the inferior within the interior of Greywand's Global Gladiatorial Galaxy. Far far ago and long long away had many abandoned hope for a return to the reminiscences revered by so many managers; predating even the generations of gladiators graduating from Noblish Island and the years of yore and gore and gallantry before. Rumblings and mumblings of a renovation rejuvenating the reflexes of managers numbed by the numberless trysts of tourney tarnished stables began revolutionizing the very fabric of time and space and time-honored tradition throughout the ranks of visionary newbies and volatile veterans alike and dislike. History was being shaken to the core of the gore as glory and grandeur responded to the revelry reverie revelations and reveille revolutionizing the creation of a new arena in the making; populated by No-Tourney Warriors and Full Stable Participants pledging to forge a new vision version of "The Fiercest and Best" for crossing blades and crosser banter in the personal ads and team spotlight tomes. Now was the time for Hammer to emerge and once again merge his talent among the gifted and grifted; answering the call to assemble the drifted [and to directly divulge and converge with the dozens] for the destiny of destructive denizens determined to build a new legacy upon the all-but-forgotten ashes of the old and olden legends of times lost. [TIME JUMP] Hammer sifted the sands in the dead of night in the desert reaches [located SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy, yet interesting enough to begin their careers in a No-Tourney Arena! "They need not be dispatched to the Dark Arena," the veteran manager mused as he sorted through paperwork long discarded and vaguely forgotten, "because there is nothing like a good Blood Feud to provide inspiration for writing personal ads in the arena newsletter! Besides, there are times when the replacement for a warrior wounded mortally on the arena sands fares much better than the one exchanged from Torch Light!" Fights by Torch Light were certainly deemed unnecessary as Hammer had already deduced that a number of determined stables would undoubtedly congregate with High Octane Warriors under the guidance of Higher Octane Managers to populate and depopulate the new No-Tourney Arena currently under construction in DM 81. Fortunately his feeble foray into the desert would yield somewhat suitable candidates for the newfound purposes Hammer had in mind. From among the candidates to be found Hammer would be rewarded in time by BLOODFEUDS and REPLACEMENT WARRIORS aplenty! Deep into the night Hammer searched and searched until five not-so-promising stables were uncovered in the waning hours before dawn. Ripper discards were scattered far and wide, but this was not the time or the hour to let sentimental views cloud the issue at hand. Future events would lend themselves to a suitable Ripper replacement, especially with the prospects Hammer was now sorting for his selection decision to dispatch to the Gladiatorial Commission for processing. Most managers have the luxury of selecting the best group [or discarding the worst group!] Hammer had the novelty of rounding up the castaways from the New Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM 28 that were deemed below inferior as contest prizes [and thus banished from sight!] Hammer scrutinized and agonized over which group of gladiators were worth the sacks of gold coins he was prepared to release to the Gladiatorial Commission for fees to MAINTENANCE his new stable in the No-Tourney Arena. After what seemed like long hours passing by, Hammer discarded one and then another group of hopefuls. After lengthy debate a third was cast aside. Deciding between the final two groups found Hammer going back to interview the rejected candidates time and time again [until a final decision was made that Hammer could live with and his new stable could die with!] before the final quirks were hammered out and pen put to paper to process the prospective puny stable with the Gladiatorial Commission. The only solace gained from the painful process was the knowledge that other managers would be less tempted to run stables in DM 81 populated by their tourney- worthy warriors [under the penalty of death imposed and enforced upon tourney experienced gladiators by the Committee being formed to police and regulate such matters!] as sworn to and signed in good faith by each registering manager. [TIME JUMP] Hammer had worked long and hard to find suitable candidates for his stable and now it was time to begin their training. The paperwork had been dispatched for registration with the Gladiatorial Commission and now was the hour in which preparation was paramount! Dispatch riders had arrived with the news that Considerable Bounty was being offered as incentive rewards to those managers sending new stables to the No-Tourney Arena. Hammer realized this would Up the Ante [causing greater pause in the managerial community for selecting suitable stables!] as the creative competition was certain to escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red! Obviously a serious upgrade in the quality of competition migrating to the No- Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously increasing the death toll percentage potential amongst the ranks of his new start-up stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly Expected!] Hammer observed the futility of his new warriors training [as well as they could for what they were made from!] while recent memories came to the forefront of his mind! When the paperwork was nearly completed and names were selected for each Gladiator, Hammer decided to name the stable according to what he had discovered in the darkness while searching during the dismal hours of the desert night. These warriors would probably be more well suited to fight by Torch Light had they fallen into the possession of most other managers! Paper Warriors better suited to confronting Dark Arena Monsters [rather than being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney Arena!] Specimens blatantly better suited for feeding upon agitated armadillo ants than for striving to attain recognition and fame in the No-Tourney Arena [or any arena!] Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace! [TIME JUMP] Dispatch riders on winged steeds brought the news Hammer had been awaiting! Not since the days of training on Noblish Island in DM 93 had Hammer encountered such collective enthusiasm for crossing blades in a selected arena such as DM 81 [recalling the time Hammer generated a gathering of newbies to transfer to Niatoli Island in DM 33 to match wits and cross blades with the assembling veterans upon graduation!] The Consortium had represented the veterans well in DM 33 with the SWEETNESS stable managed by Sweety Pie. Now the good news had arrived that The Consortium was seen registering a stable named LIFE IMPACTS in the No-Tourney Arena! Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and KATHOUSE with the Gladiatorial Commission. Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus] had been lured by the competition to register DRAKE'S HARDWARE. Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No- Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission. Others had laid the groundwork before him, but Deke raised the banner and carried it the final distance [Supported by Countless Managers too numerous to mention!] Salute Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari! Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION. Another familiar name was found on the rolls as DeGotti registered CULT OF BACCHUS followed by DOOM KNIGHTS managed by Blackstorm. Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and RAGNAROK'S WOLVES by none other than ragnorokwolf. Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with GRIFFONRAWL MMA. Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a penchant for scribing Team Spotlights [A Plus in Any Arena!] Detective Kellumbo had followed the clues and was observed enroute to registering a yet unannounced stable [such are the ways of sleuthhounds and such!] Rumor had it that the manager known as Roadkill was on his way to register a stable after his namesake and Slugbait was close behind [obliviously lost in thought!] Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and Bill were also seen elbowing their way through the gathering registration crowd to officially announce their participation in the No-Tourney Arena. COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending stables to a No-Tourney Arena and had yet to make the commitment public knowledge as to their intentions. Howbeit the Gladiatorial Commission was reportedly swamped with requests for New Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was anybody's guess at the present time!] Judging from the furtive figures darting and ducking in the shadows and alleyways throughout Alastari [as well as those huddled in taverns or communicating with one another by various means available!] the success of such a No-Tourney Arena was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None! HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena had the Best Potential for attracting and assembling a congregation of competitors rivaling the numbers of Noblish Island from days gone by! JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans join together in a Historic Assemblage Celebrating the Crossing of Blades between some of the Best Managed Stables in all of Alastari [Known and Unknown!] "May Your Blades Be Sharp and Your Wits Sharper" Hammer Minister of War 30 November 2006 NEED A TURF WAR ALLIANCE?? Master Beru, Wretch, Reaper, and Xoan have come together to form an Alliance for the TURF WAR in DM47 with no regards for experience in competitions or even the game. If you want to enjoy the thrills of the competition, we have space for up to three more managers. Contact Master Beru at d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army of Darkness. If you are interested, we need to move quickly, since the contest starts in January and there are a few requirements to meet to participate. May your blades find the chinks in your enemy's armor. -- Master Beru 6 December 2006 ANNOUNCING THE NO-TOURNAMENT ARENA (81) As an American I honor my cultural heritage by stealing any good idea. This idea was originally proposed by Lord Xiang in November 2005. RSI will be opening the arena (81) for teams willing to sign the following pledge: * I pledge that I will not send warriors from this arena to a Tournament, nor will I use a Tournament prize on a warrior from this arena. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play for warriors in this arena (Dead tournament or otherwise). 2. One team per manager. 3. Teams start with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena. 5. Twenty teams required, per RSI. 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead). 7. Rotating council to enforce tourney ban and maintain arena integrity. The main purpose of the Player Committee is to maintain fair play in the arena: * Warriors that participate in Tournaments will be sent to the Dark Arena until they are dead. This means that the Player Committee has the power to send another player's warrior to the Dark Arena * Managers that abuse the rules of the Arena may be banned/transferred from the Arena. The player with the most votes for Chairman will fill slot 1 [Chairperson] and that term expires end of March 2007. The player with the most votes overall will fill slot 5 and that term expires end of November 2007. The player with the second most votes overall will fill slot 4 and that term expires end of September 2007. The player with the third most votes overall will fill slot 3 and that term expires end of November 2007. The player with the fourth most votes overall will fill slot 2 and that term expires end of May 2007. During the month that the chairperson's term expires the Player Committee will select one of the remaining 4 players to be the next chairperson. During the month that any member's term expires the arena will vote for a different player to join the Players' Committee. If you want to be a candidate for the player committee: 1. Post a message in the Duel2 Forum at http://www.reality.com/duel2/modules.php?name=Forums 2. E-Mail Deke at DekeYoung@Comcast.NET 3. Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81] There are 4 steps to joining this arena 1) Send in a new team rollup to RSI with the following pledge taped/stapled to the rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the following form. No-Tournament Arena (81) * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. [Sign your name here ..............................................................] 2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament Arena thread http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid= 94ebf69603ccaf5c7dbf1b19da799732 3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name 4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team name and intent to join Arena 81 and abide by the Arena rules. RSI will be processing overviews for this arena as soon as you send them into RSI. The first turn will run in January 2007. This will be a normal speed arena. While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory. The intent is that players that run turns will run a full team. One warrior teams are discouraged and will a topic for the Player Committee to resolve. I also encourage players to join the Duel2 Yahoo Group for faster updates and feedback. http://games.groups.yahoo.com/group/duel/ There are already 29 managers already committed to the project x Apex = CAROLINA BLUE -- Cf PC -- Cf PCC x Bill (I think this is the same person) = CLUB CUTTHROAT x Blackstorm = DARK ENCLAVE -- Cf PC Master Darque = DARQUE AGES x DeGotti = CULT OF BACCHUS x Deke = DOC LEGRAND'S LAB Den = BIG LAKE OUTCASTS x Drake = DRAKE'S HARDWARE -- Cf PC Ghab = ASSASSIN NATION Grimm = FURRY FURY Hammer = AARDVARK HAMMERZ Ikillu = BATTLE GRUNTS x Indimar = AS SEEN ON TV II x Kat = KATHOUSE x Kellumbo = KELLUMBO'S KIDS x Le Pentarque = LA PENTARCHIE x Master Beru = CHILDHOOD HEROES -- Cf PC x Nomad = DRAGONBANE GUILD Nuln = RED IRON KNIGHTS x Pauly = ALE HOUSE MERCS Ragnarokwolf = RAGNAROK'S WOLVES x Rillon = THE DRAUGS x Roadkill = STREET WALKERS Seraphim = LEGION OF SOLITUDE Silas = GRIFFONRAWL MMA SlugBait = ORCS HATE PHYSICS x Terminator = WARMASTERS x The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC Woody X = 17 Team Rollups received by RSI as of 29 November 2006 Cf = Candidate for PC = Player Committee PCC = Player Committee Chairperson Deke Young will not be part of the inaugural Player Committee, maybe later once the Arena direction has been developed. Any questions can be directed to DekeYoung@Comcast.NET I will track Awards in Arena 81, which will be posted on a web site and included in the following turn's newsletter. The Honor of Sunset Award: The first team to reach 10 Team Kills. In the case that there is more than one team that achieves 10 Team Kills on the same turn, I will pay the Award to the team with the most kills. If two or more teams are tied for Team Kills, I will prolong the contest until one team has the most Kills in the Arena (it does not have to be one of the teams that first reached 10 Team Kills.) The Race to Victory Award: The first team to reach 75 Team Wins. In the case that there is more than one team that reaches 75 Team wins on the same turn, I will pay the Award to the team with the most wins. If two or more teams are tied for Team Wins, I will prolong the contest until one team has the most wins in the Arena (it does not have to be one of the teams that first reached 75 Team Wins.) The Commitment to Change Award: The first team to reach 125 Team Fights. In the case that there is more than one team that reaches 125 Team Fights on the same turn, I will pay the Award to the team with the most fights. If two or more teams are tied for Team Fights, I will prolong the contest until one team has the most fights in the Arena (it does not have to be one of the teams that first reached 125 Team Fights.) I hope I never give out this award {figure it out on your own.} The Team Advancement Award: The first team to graduate 5 warriors to ADM. In the case that there is more than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the first team to graduate 6 warriors. In the case that there is more than 1 team that graduates 6 warriors on the same turn, I will pay the Award to the first team to graduate 7 warriors, and so on. The Iron Throne Award: The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11. The Stylemaster Award. The first team to hold the Stylemaster Award in 7 different styles, STARTING ON TURN 11. If two teams obtain Stylemaster Awards in 7 styles on the same turn, the goal will be increased to 8 Styles. Team Recognition Points: The total recognition points for all warriors in the arena The Iron Throne Ledger: We will track who has been the Duelmaster every turn in Arena history. Iron Throne Counter: The total number of times a team has been the Duelmaster. Composite Team Stylemaster awards: The number of times a team has had any of the 10 Stylemasters. Having 2 Stylemasters = 2 points that turn. Challenge win percentage: How often your warriors win when they challenge. Challenge Defender rate: How often your warriors win when they WERE challenged. Team Invitations: Number of warriors graduated to ADM. Team Graduation Rate: Total team fights/Graduated Warriors. Team Kill Percentage: Total of team Kills/Team Fights Team Death Percentage: Total of Team Deaths/Team Fights Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena will be counted as not-revenged.) You only get credit for one successful BloodFeud per death (though I encourage you to BloodFeud all 4 turns.) Current Win Streaks: Warriors that have gone the most turns without losing or missing a turn. Team Yahtzee counter: Number of times a team has gone 5-0 in a turn. Team Bagel counter: Number of times a team has fought without a win. Team Dark Arena counter: Number of times each team has used the Dark Arena. The Most Feared (avoided) Team counter: Number of turns that team was the most avoided team. We will create a web page just for Arena 81 category leaders. Hope to see you there. -- Deke LAST WEEK'S FIGHTS TONKA devastated BLUE BLOTTO in a 1 minute mismatched Challenge Title fight. NAHTALEE subdued ULTORINO in a 3 minute brutal Challenge melee. VENTRIIE defeated DONAHUE in a crowd pleasing 5 minute Challenge duel. WILYUM was bested by MATCHBOX CARS in a slow 5 minute brutal Challenge fight. FRAGRANT FERRET bested TIKO BEN in a 3 minute Challenge brawl. BRAWNY BEAVER was vanquished by WOW in a tiresome 8 minute mismatched Challenge fight. TEXAS JACKALOPE was handily defeated by BLU JON in a 1 minute uneven Challenge fight. STEEV was unbelievably bested by VETERAN MERCENARY in a action packed 3 minute duel. EXPENDABLE YOUTH was overpowered by INCISOR in a 1 minute uneven duel. CROWN was defeated by BLUETTE in a 1 minute novice's fight. ROOT was handily defeated by HORRID HAMSTER in a 1 minute one-sided bout. ENAMEL demolished MYSTIC MINK in a 1 minute mismatched match. DENTINE was overcome by BRUJAH in a 1 minute novice's contest. ATARI 2600 demolished MORDANT DESERTER in a 1 minute one-sided brawl. G.I. JOE overcame CONVICTED THIEF in a 6 minute novice's conflict. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 WALL OF STEEL 22 - 8 - 0 73 | |BASHING ATTACK 6 TOTAL PARRY 8 - 3 - 0 73 | |TOTAL PARRY 4 STRIKING ATTACK 16 - 12 - 3 57 | |STRIKING ATTACK 3 AIMED BLOW 5 - 4 - 0 56 | |AIMED BLOW 2 SLASHING ATTACK 2 - 2 - 0 50 | |PARRY-LUNGE 2 BASHING ATTACK 15 - 17 - 1 47 | |WALL OF STEEL 2 PARRY-LUNGE 3 - 4 - 0 43 | |SLASHING ATTACK 1 LUNGING ATTACK 9 - 12 - 1 43 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 0 - 0 0 | Turn 557 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 2 - 0 STRIKING ATTACK 1 - 2 2 AIMED BLOW SLASHING ATTACK 1 - 0 LUNGING ATTACK 1 - 6 2 STRIKING ATTACK TOTAL PARRY 4 - 0 PARRY-STRIKE 0 - 0 2 TOTAL PARRY PARRY-LUNGE 1 - 1 PARRY-RIPOSTE 0 - 0 2 LUNGING ATTACK BASHING ATTACK 3 - 3 1 BASHING ATTACK WALL OF STEEL 1 - 1 1 WALL OF STEEL 1 PARRY-LUNGE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW TONKA 5198 7 0 0 85 70'S CHILD (479) STRIKING ATTACK STEEV 4936 8 5 0 82 THE MONGOLOIDS (83) BASHING ATTACK BLUE BLOTTO 5262 12 7 1 63 BLUE MOON (381) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL NAHTALEE 4871 9 6 0 60 THE MONGOLOIDS (83) TOTAL PARRY VENTRIIE 4987 4 2 0 36 DARK WARDS (451) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is ULTORINO 5244. The most popular warrior this turn was DONAHUE 5197. The ten other most popular fighters were STEEV 4936, NAHTALEE 4871, TIKO BEN 5320, TONKA 5198, ULTORINO 5244, FRAGRANT FERRET 5324, BLUETTE 5328, BLU JON 5308, INCISOR 5185, and HORRID HAMSTER 5323. The least popular fighter this week was BRAWNY BEAVER 5327. The other ten least popular fighters were WOW 5329, MATCHBOX CARS 5195, G.I. JOE 5331, WILYUM 4935, MYSTIC MINK 5326, ROOT 5102, CROWN 5103, EXPENDABLE YOUTH 4200, TEXAS JACKALOPE 5325, and VENTRIIE 4987. JANUARY FACE-TO-FACE IN TEMPE! Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2007. It will be held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as last year by popular request. Room rates are $149.00 per night, 1-4 occupancy, which includes full cooked breakfast, complimentary manager's reception (yes, really!), free airport shuttle, free parking, high speed internet (for extra charge), fitness center, jacuzzi, and pool. The rooms are blocked--please make your reservation by December 15 before the block is released! (This is prime season for Phoenix, and several people were unable to book rooms last year because they waited too long.) Look for transportation info in the tournament information sheet. We hope you're all looking forward to it and that we will see you there!