DUEL 2 NEWSLETTER Date : 05/12/2009 Duedate: 05/25/2009 ZUKAL ARENA DM-9 TURN-618 This Weeks Top Honors THE DUELMASTER IS KEEL HAULER SEA DOGS (501) (9-5389) [14-1-0,116] Chartered Recognition Leader Unchartered Recognition Leader KEEL HAULER TIGHT BLOUSE SEA DOGS (501) HOT STUFF (504) (9-5389) [14-1-0,116] (9-5425) [1-0-1,21] Popularity Leader This Weeks Favorite BLHU MURTHER BLHU MURTHER BLUE MOON (381) BLUE MOON (381) (9-5372) [15-19-0,80] (9-5372) [15-19-0,80] THE CURRENT TOP TEAM SEA DOGS (501) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. HOT STUFF (504) 48 2. SEA DOGS (501) 31 SEA DOGS (501) 3. BLUE MOON (381) 21 Unchartered Team 4. PAPERBOYS (502) 1 5. PHILANTHROPISTS (418) 0 HOT STUFF (504) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 SEA DOGS (501) 62 24 3 72.1 1/ 2 SEA DOGS (501) 10 1 1 2/ 2 PHILANTHROPISTS II (446) 106 120 4 46.9 2/ 1 BLUE MOON (381) 8 7 0 3/ 3 BLUE MOON (381) 609 748 20 44.9 3/ 3 PHILANTHROPISTS II (446) 2 1 0 4- 4 PHILANTHROPISTS (418) 21 28 4 42.9 4/ 4*HOT STUFF (504) 1 3 1 5/ 5*HOT STUFF (504) 2 8 1 20.0 5- 6 PHILANTHROPISTS (418) 1 4 1 6/ 6 PAPERBOYS (502) 2 17 0 10.5 6/ 5 PAPERBOYS (502) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 613): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.) DM 17 ALJAFIR (turn 614): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 19 ZUWAYZA (turn 612): WHITE CHOCOLATE of WALI'S FINEST (?, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) DM 29 LAPUR (turn 605): LITERNIUS of EQUESTORS (Spartacus, mgr.) DM 31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk) DM 32 ARVAT (turn 601): MADNESS of ANGELS OF PAIN (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 599): THE MONGOL of RAVAGING LORDS (General Ikillyu) DM 35 MURSKA (turn 590): POSITION IS EMPTY DM 43 VEASTIAN (turn 553): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 281): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.) DM 47 DOUBLE X (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.) DM 50 SNOWBOUND (turn 262): INGLEMORT JULS of MIDDLE WAY 6 (Jorja, mgr.) DM 56 ROCANIS (turn 480): IN HIDING of YIELD (Jekyll, mgr.) DM 60 COLLUSION COVE (turn 467): BLACK WIDOW XLIII of DEATH STUDS XII (Death Stud) DM 61 JURINE (turn 447): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.) DM 73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.) DM 74 DAYLA KIV (turn 408): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.) DM 78 LIN TIRIAN (turn 390): GABRIELLE REESE of GIRLS X3 (NON, mgr.) ADM 103 FREE BLADES (turn 506): NATAS of DO IT AGAIN (Dark One, mgr.) Top Teams --------- DM 9 ZUKAL (turn 617): BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 619): DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 613): STARBASE 5 (Zeus, mgr.) DM 16 WILLAF (turn 615): PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 614): FIELDS OF ELYSIUM (Caesar, mgr.) DM 19 ZUWAYZA (turn 612): THE MAGNIFICENT MAGS (Jorja, mgr.) DM 28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.) DM 29 LAPUR (turn 605): WILL DUEL 4 MEAD (Sporkis, mgr.) DM 31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.) DM 32 ARVAT (turn 601): DEVIL ADVOCATES (Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 599): RAVAGING LORDS (General Ikillyu, mgr.) DM 35 MURSKA (turn 590): LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 553): LUROCIAN ROYALTY (The Greek Guy, mgr.) DM 45 STORMCROWE (turn 281): MIKES HEROES (Mike?, mgr.) DM 47 DOUBLE X (turn 275): LAND OF OZ (Oz the All Successful, mgr.) DM 50 SNOWBOUND (turn 261): LIFE IMPACTS (Smitty, mgr.) DM 56 ROCANIS (turn 480): INCONSISTENT FURY (Banthius, mgr.) DM 60 COLLUSION COVE (turn 467): RED DOG GANG (Spot, mgr.) DM 61 JURINE (turn 447): MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 444): MIGHTY DUCKS (Woody, mgr.) DM 73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.) DM 74 DAYLA KIV (turn 408): SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.) DM 78 LIN TIRIAN (turn 390): GIRLS X3 (Non, mgr.) ADM 103 FREE BLADES (turn 506): I'M HISTORY et al (Zalgor Prigg, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 612): AVENGELINA of STARBASE 5 (Zeus, mgr.) DM 16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.) DM 17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 19 ZUWAYZA (turn 611): WEE MAN of CUNNING RUNTS (Deep Thought, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) MANKILLER of DODGE BULLETS (Jorja, mgr.) DM 29 LAPUR (turn 604): ELVIRA MADIGAN of TRAIL OF TEARS (?, mgr.) DM 31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.) DM 43 VEASTIAN (turn 552): KRYSTAL MEYERS of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 47 DOUBLE X (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.) BLACKENED of OF WOLF AND MAN (Tripwire, mgr.) (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.) DM 60 COLLUSION COVE (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.) DM 65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.) SPY REPORT Hail and well met warriors of ZUKAL! Know me for who I am, Zontani Sharp Eyes, Spymaster extraordinaire of all Alastari. Former top team BLUE MOON was unseated this week as SEA DOGS moved up from 2nd ranking to take the top spot with a 4-0-0 record for the round. TIGHT BLOUSE caught the eye of many in the gladiatorial commission as she skillfully bested EMBEZZLING SCRIBE and was awarded 21 points in recognition. In one of the week's more notable duels, EELY JOE put down RAT RACE, causing him to lose 6 points of recognition in the process. Although MORAVIA MAUVE made a valiant effort, it did not suffice to topple the reign of victorious HEMPEN JIG. Informants "close" to the city champion have told me that he never fights without pantyhose on beneath his armor. Watch out! But come now, let us look deeper into the maze of contention and crossed blades that is city ZUKAL. Vendettas. Bloodied blades and broken spears. Indeed the city has seen more than its fair share of red in recent times. Some say a warrior is judged by the way he bears arms. One thing is sure, better a dagger in hand then a sword on the belt! If it were not for my skills as a spy I would have been mugged three times already in ZUKAL. Nice atmosphere you have here! Sadly warriors, now longer can I keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till next we meet remember - the pen is mightier than the sword, but a maul is a different story!-- Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME KEEL HAULER 5389 14 1 0 116 SEA DOGS (501) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SEA LEGS 5387 16 5 2 103 SEA DOGS (501) CHAMPIONS W L K POINTS TEAM NAME BLHU MURTHER 5372 15 19 0 80 BLUE MOON (381) MORAVIA MAUVE 5363 15 27 0 80 BLUE MOON (381) EELY JOE 5395 9 3 0 80 SEA DOGS (501) -FEBLES 4821 11 6 0 72 PHILANTHROPISTS II (446) BISBEE BLUE 5404 11 1 0 69 BLUE MOON (381) ADEPTS W L K POINTS TEAM NAME SAFFIRA 5391 15 9 2 56 BLUE MOON (381) RAT RACE 5164 4 1 0 56 PHILANTHROPISTS II (446) -DALTON 5209 4 1 0 47 PHILANTHROPISTS II (446) -KEPLER 4552 4 5 0 44 PHILANTHROPISTS (418) CHALLENGER INITIATES W L K POINTS TEAM NAME -BOTSONO 5238 2 0 0 33 PHILANTHROPISTS II (446) KINGFISHER 5428 2 0 0 29 BLUE MOON (381) INITIATES W L K POINTS TEAM NAME THROUGH THE WINDOW 5398 2 17 0 23 PAPERBOYS (502) TIGHT BLOUSE 5425 1 0 1 21 HOT STUFF (504) -BEETHOVEN 4555 3 5 1 15 PHILANTHROPISTS (418) INITIATES W L K POINTS TEAM NAME -VINRY 5427 1 0 1 11 PHILANTHROPISTS (418) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? EMBEZZLING SCRIB 0 0 0 TIGHT BLOUSE 5425 618 NONE HIGH HEELS 5424 0 1 0 HOT STUFF 504 BLACK ORC 618 NONE MINI SKIRT 5421 1 1 0 HOT STUFF 504 STONE GOLEM 618 NONE SPANDEX 5419 0 1 0 HOT STUFF 504 SPYMASTER 618 NONE PAGANINNI 4780 6 3 0 PHILANTHROPISTS 418 SEA LEGS 5387 616 YELLOW JACK 5423 0 1 0 SEA DOGS 501 VINRY 5427 617 PERSONAL ADS Hempen Jig -- The old familiar faces. It palls after a while, doesn't it? -- Moravia Mauve P.S. Although I do realize it isn't actually your fault. It's just that you're HERE where I can grouse at you. Keel Hauler -- I would think, as long as you've been hauling that keel, you'd be far away from here by now. Or at the least that your keel would be well and truly hauled so you could be done with it. -- Blhu Murther Rat Race -- If that's philanthropy, I'll take a plate of hash. -- Saffira Ah, yes, it seems that I am supposed to commend the Ambitious Guard for being "there for me." Ha. If he was worthy of commendation, he'd have taught me a skill or two. Just one would've been acceptable, though. -- Bisbee Blue The Mordant Deserter was hardly there before he was collapsing. I gather that this is not an image of the way things will be in the future? -- Kingfisher Hempen Jig -- We thank you for that column! Always good to have something to read besides our own words. We salute your many successes, and congratulate you on your Invitation to the Isle. -- Jorja and the Blue Moon P.S. Yes, we do know what a "hempen jig" actually is, and a "keel hauling," too, but it's more fun to play around with the words. It isn't like there's much else to do here! Lord Protector Hempen Jig -- We'd like to offer you lands, piracy being something that we understand and do not sneer at here in Zukal, but unless you want to go seize an estate or village on the Karnhorn coast, I don't know where you'd find 'em. Well, other coasts, if you want to go farther, of course. We'd support you in that with trade agreements. Other than that, times are hard. Good fortune, whatever your ultimate decision. -- Arenamaster Zrof One-Eye 29 April 09 Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my arena to find only two other teams there. Terrible! I'm calling on all you managers out there who have inactive teams in Niatoli to put them back in the game. Also, anyone else who wants to come check out our little island are welcome. Good food and a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and his band of Ravaged Queens. Great fun. Come one, come all! 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS MINI SKIRT was barely slain by STONE GOLEM in a 3 minute Dark Arena fight. SPANDEX was dispatched by SPYMASTER in a action packed 1 minute Dark Arena battle. HIGH HEELS was narrowly killed by BLACK ORC in a 1 minute Dark Arena fight. HEMPEN JIG devastated MORAVIA MAUVE in a 1 minute one-sided fight. KEEL HAULER demolished VETERAN MERCENARY in a 1 minute mismatched Title competition. SEA LEGS vanquished BLHU MURTHER in a exciting 1 minute mismatched fight. EELY JOE devastated RAT RACE in a 1 minute gruesome one-sided competition. BISBEE BLUE vanquished DANGEROUS CRIMINAL in a 1 minute uneven duel. SAFFIRA won victory over FRATSFA SLAVE in a 1 minute uneven fight. THROUGH THE WINDOW was vanquished by KINGFISHER in a 1 minute one-sided fight. TIGHT BLOUSE executed EMBEZZLING SCRIBE in a 1 minute one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 5 PARRY-LUNGE 8 - 2 - 1 80 | |LUNGING ATTACK 3 BASHING ATTACK 9 - 3 - 0 75 | |SLASHING ATTACK 2 PARRY-STRIKE 15 - 6 - 0 71 | |PARRY-LUNGE 1 PARRY-RIPOSTE 5 - 4 - 0 56 | |PARRY-STRIKE 1 STRIKING ATTACK 12 - 10 - 2 55 | |PARRY-RIPOSTE 1 LUNGING ATTACK 9 - 14 - 0 39 | |BASHING ATTACK 1 SLASHING ATTACK 2 - 4 - 0 33 | |AIMED BLOW 1 AIMED BLOW 3 - 9 - 0 25 | |TOTAL PARRY 0 TOTAL PARRY 0 - 0 - 0 0 | |WALL OF STEEL 0 WALL OF STEEL 0 - 1 - 0 0 | Turn 618 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 LUNGING ATTACK 1 - 2 3 STRIKING ATTACK PARRY-STRIKE 1 - 0 AIMED BLOW 0 - 1 3 LUNGING ATTACK PARRY-RIPOSTE 1 - 0 SLASHING ATTACK 0 - 2 1 PARRY-LUNGE BASHING ATTACK 1 - 0 TOTAL PARRY 0 - 0 1 PARRY-RIPOSTE STRIKING ATTACK 3 - 2 WALL OF STEEL 0 - 0 1 BASHING ATTACK 1 SLASHING ATTACK 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK KEEL HAULER 5389 14 1 0 116 SEA DOGS (501) PARRY-LUNGE SEA LEGS 5387 16 5 2 103 SEA DOGS (501) PARRY-RIPOSTE EELY JOE 5395 9 3 0 80 SEA DOGS (501) BASHING ATTACK BISBEE BLUE 5404 11 1 0 69 BLUE MOON (381) LUNGING ATTACK SAFFIRA 5391 15 9 2 56 BLUE MOON (381) SLASHING ATTACK RAT RACE 5164 4 1 0 56 PHILANTHROPISTS II (446) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BLHU MURTHER 5372. The most popular warrior this turn was MINI SKIRT 5421. The ten other most popular fighters were BLHU MURTHER 5372, KINGFISHER 5428, KEEL HAULER 5389, SEA LEGS 5387, EELY JOE 5395, SAFFIRA 5391, SPANDEX 5419, HIGH HEELS 5424, BISBEE BLUE 5404, and TIGHT BLOUSE 5425. The least popular fighter this week was THROUGH THE WINDOW 5398. The other ten least popular fighters were RAT RACE 5164, MORAVIA MAUVE 5363, TIGHT BLOUSE 5425, BISBEE BLUE 5404, HIGH HEELS 5424, SPANDEX 5419, SAFFIRA 5391, EELY JOE 5395, SEA LEGS 5387, and KEEL HAULER 5389. The following warriors have traveled to AD after fighting this turn: HEMPEN JIG (9-5388) SEA DOGS (501) MAIL-IN TOURNEY XLVII PRIMUS TOURNEY W L K TEAM NAME BOUNCY BOTTOM 4393 (135-85-4) 2 3 0 UNRELATED ADM TOURNEY W L K TEAM NAME INCISOR 5185 (33-28-1) 1 3 0 FANGS ADEPTS TOURNEY W L K TEAM NAME EELY JOE 5395 (7-3-0) 11 3 0 SEA DOGS KEEL HAULER 5389 (12-1-0) 5 3 0 SEA DOGS APPRENTICES TOURNEY W L K TEAM NAME LIP GLOSS 5416 (0-0-0) 4 3 1 HOT STUFF ROOKIES TOURNEY W L K TEAM NAME DARDSTENCH 5408 (0-0-0) 2 3 0 WRETCHED HORDE SPANDEX 5419 (0-0-0) 2 3 1 HOT STUFF YELLOW JACK 5423 (0-0-0) 2 3 0 SEA DOGS APPRENTICES FOOL TOURNEY W L K TEAM NAME KIHMBULEE 5353 (2-0-1) 0 3 0 THE MONGOLOIDS