DUEL 2 NEWSLETTER
Date : 06/08/2010 Duedate: 06/21/2010
KOLACT ARENA
DM-10 TURN-640
This Weeks Top Honors
THE DUELMASTER IS
DEMON
ABOMINATION (393)
(10-4176) [15-12-0,118]
Chartered Recognition Leader Unchartered Recognition Leader
DEMON AWOKE ON IMPACT
ABOMINATION (393) DREAD EMPIRE (554)
(10-4176) [15-12-0,118] (10-5914) [2-1-0,21]
Popularity Leader This Weeks Favorite
LIA HOBERN LIA HOBERN
THE MOONDOGS (97) THE MOONDOGS (97)
(10-5889) [10-10-0,56] (10-5889) [10-10-0,56]
THE CURRENT TOP TEAM
(-1)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. THE MOONDOGS (97) 57
2. ABOMINATION (393) 2 BACON MAKIN' (550)
3. DREAD EMPIRE (554) 2 Unchartered Team
4. TOONS O DOOM (551) -1
5. BACON MAKIN' (550) -8 DREAD EMPIRE (554)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 BACON MAKIN' (550) 43 34 5 55.8 1/ 2 THE MOONDOGS (97) 11 4 0
2/ 3 ABOMINATION (393) 146 138 8 51.4 2/ 1 ABOMINATION (393) 11 4 0
3/ 0*DREAD EMPIRE (554) 2 2 0 50.0 3/ 3 BACON MAKIN' (550) 5 7 0
4/ 4 THE MOONDOGS (97) 558 730 13 43.3 4/ 4 TOONS O DOOM (551) 1 5 0
5/ 5 TOONS O DOOM (551) 15 30 3 33.3 5/ 0*DREAD EMPIRE (554) 0 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 650): VAN DERMINT of BOOZE (Papa Bear, mgr.)
DM 2 NIANIA (turn 533): IGNORANT BAUD of 042709A (The Muffin Man, mgr.)
DM 3 OSKSI (turn 656): FURIOUS GORGE of IRATE FORMATIONS (The Muffin Man, mgr.)
DM 4 JHELUM (turn 627): CASSIS of KIWI CONNECTION (The Mun, mgr.)
DM 5 KALTOS (turn 651): MOSQUITO of BLOOD SUCKERS (The Mun, mgr.)
DM 6 TRANSEL (turn 646): JOHN HUSTON of THE DIRECTORS (?, mgr.)
DM 7 BONSUR (turn 655): CAJETAN of SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 639): DEMON of ABOMINATION (Chase, mgr.)
DM 18 TALCAMA (turn 641): HOLLY of SUPERIOR FORCES 6N (Manager, mgr.)
DM 21 SUNSET (turn 640): SILVER SMURFER of BEN'S BAZAAR (Gentleben, mgr.)
DM 36 JHANS (turn 608): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): KARTIKAYA of JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 273): MS D. MEENER of CRIMINAL ELEMENT (Fizban, mgr.)
DM 42 RODEKI (turn 588): STICKY FINGERS of DUNGEON CELL (One Armed Bandit, mgr.)
DM 51 TRICORUS (turn 539): SAARVEGHAL of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): SAMILDAR of TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 248): BURNING RUBBER of WHAT'S IN A NAME (Storm Lord, mgr.)
DM 62 VALAMANTIS (turn 484): DETONATOR of EOD (Tripwire, mgr.)
DM 72 DRAGONHEAD (turn 224): TORANS ULRIK of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 532): GATEWAY of ATTACK OF THE CLONES (The Upright Man, mgr.)
Top Teams
---------
DM 1 MORDANT (turn 650): MIGHTY MORALS II (Assurnasirbanipal, mgr.)
DM 2 NIANIA (turn 533): 042709A (The Muffin Man, mgr.)
DM 3 OSKSI (turn 656): POSITION IS EMPTY
DM 4 JHELUM (turn 627): KIWI CONNECTION (The Mun, mgr.)
DM 5 KALTOS (turn 651): BLOOD SUCKERS (The Mun, mgr.)
DM 6 TRANSEL (turn 646): PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 655): SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 369): ABOMINATION (Chase, mgr.)
DM 18 TALCAMA (turn 641): THE GRATEFUL UNDEAD (Street Legal, mgr.)
DM 21 SUNSET (turn 640): NOMADIC TRIBE (Nomad, mgr.)
DM 36 JHANS (turn 608): MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 273): CRIMINAL ELEMENT (Fizban, mgr.)
DM 42 RODEKI (turn 588): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 539): DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): GOTHUM (?, mgr.)
DM 59 ILLIS (turn 248): ISLANDERS (Jorja, mgr.)
DM 62 VALAMANTIS (turn 484): DETHKLOT (?, mgr.)
DM 72 DRAGONHEAD (turn 224): MIDDLE WAY 23 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 532) STREET PIZZA et al (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 3 OSKSI (turn 656): FURIOUS GORGE of IRATE FORMATIONS (The Muffin Man, mgr.)
DM 4 JHELUM (turn 627): PETE MASTIFF of DOGS OF WAR (Jorja, mgr.)
DM 7 BONSUR (turn 652): CANDY CANE of CHURCH LADIES (Papa Bear, mgr.)
DM 18 TALCAMA (turn 641): STOWAWAY of SEA DOGS (One Armed Bandit, mgr.)
(turn 640): SALLANCHE of SUPERIOR FORCES 6N (Manager, mgr.)
BUBBLY BAELZEBUB of THE GRATEFUL UNDEAD (Street Legal)
DM 21 SUNSET (turn 640): SILVER SMURFER of BEN'S BAZAAR (Gentleben, mgr.)
(turn 639): CATHER of LITERATE LOONS (?, mgr.)
DM 36 JHANS (turn 608): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
(turn 607): EDDIE INCHER of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 599): GURU GNU of HILLTOP GURUS (Nomad, mgr.)
DM 39 XOCHITHLAN (turn 272): MANN SLAUGHTER of CRIMINAL ELEMENT (Fizban, mgr.)
DM 51 TRICORUS (turn 538): TERESAI of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 257): VARDIN ABEQ of TRADERS OF TROCAR (Jorja, mgr.)
DUELMASTER'S COLUMN
Notes from the arena champ.
All Hail, Kolact,
This is your Duelmaster again. Just having defended my title for the 3rd
straight time in another long-winded fight. Although this fight was only 5 minutes
as opposed to my average of 7 rounds. Not that I broke much of a sweat as I was only
actually hit once. Venomous Concubine has flexibility but I had reach. We held a
re-match later in my quarters. It took hours. I had reach but she had flexibility.
Until next time I STILL remain humbly,
Your Duelmaster
SPY REPORT
If you were disturbed from your beauty rest only to have to watch a bunch of
KOLACT brutes like you, you'd be grouchy, too. Of course, we're all terribly
impressed to see CRESDENE ARCT win a fight and gain 27 points, terribly. Tsk, tsk,
CRESDENE ARCT beat TREMORS and TREMORS lost 14 points. You're breakin' my heart.
And if variety is the spice of life, KOLACT may be getting bland, as DEMON stays top
dog in the city. I'm not in a very good mood today, but why am I telling you this?
You want to know what's new, don't you, KOLACT?
My mother always told me, 'If you don't have anything nice to say, start
talking.' I loved that woman. BACON MAKIN', I suppose you'll be glad to know you
were this turn's most avoided team. Care to know who is the most afraid of you? And
who led the way in this mass act of cowardice? Let's see, well, whatcha know? It
was ABOMINATION. Ha ha ha ha! FRIDAY THE 13TH was challenged more times this turn
than the Duelmaster. Now was the DM insulted or feared? Heh, heh.
Ah, now we come to my favorite part, where we see all the guys who are dead and
gone, and get to see if their team cared. We're all going to die in the end, so why
worry if the fate catches up with you sooner that later?
There's got to be a better place in KOLACT to get a drink than Don Corleone's!
Any suggestions? Well, I've had enough of this drivel, and I'm sure you have too.
Off like a dirty shirt of padded leather. I see the crowds are getting restless, I
must leave now-- Snide Clemens
DUELMASTER W L K POINTS TEAM NAME
DEMON 4176 15 12 0 118 ABOMINATION (393)
CHAMPIONS W L K POINTS TEAM NAME
GOLDILOCKS 4334 11 2 0 85 ABOMINATION (393)
FRIDAY THE 13TH 5899 13 4 1 81 BACON MAKIN' (550)
THE GRINCH 4335 9 4 0 69 ABOMINATION (393)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
FERRIN MONDOR 5901 10 4 0 57 THE MOONDOGS (97)
ADEPTS W L K POINTS TEAM NAME
LIA HOBERN 5889 10 10 0 56 THE MOONDOGS (97)
CRESDENE ARCT 5924 4 0 0 55 THE MOONDOGS (97)
LUNELLE MERRIN 5887 11 10 0 52 THE MOONDOGS (97)
TREMORS 5896 11 6 3 42 BACON MAKIN' (550)
FLATLINERS 5898 9 8 1 41 BACON MAKIN' (550)
FOOTLOOSE 5895 8 9 0 39 BACON MAKIN' (550)
CHALLENGER INITIATES W L K POINTS TEAM NAME
JERRY 5892 6 11 0 29 TOONS O DOOM (551)
TOM 5893 5 12 2 29 TOONS O DOOM (551)
SIMOON TERRAT 5920 3 6 1 27 THE MOONDOGS (97)
G.I. JANE 5922 2 3 0 27 ABOMINATION (393)
CHALLENGER INITIATES W L K POINTS TEAM NAME
WIZARDS! 5921 4 4 0 25 ABOMINATION (393)
INITIATES W L K POINTS TEAM NAME
AWOKE ON IMPACT 5914 2 1 0 21 DREAD EMPIRE (554)
ALL THINGS LOST 5913 0 1 0 7 DREAD EMPIRE (554)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
Friday the 13 -- OMG! I actually hit someone. Shocking. -- Goldilocks
Powers that Be -- How is it with a really high WILL I cannot get my CON trained on 3
straight tries??? -- Goldilocks
Not eating right?
Flatliners -- I love those kinds of fights. One hit and done. -- The Grinch
Lunelle Merrin -- I wish to protest that fight. I jump you. Get one good hit on
you. Then flail wildly not once but twice. Then without a single riposte statement
you get the initiative and take me down. -- Wizards!
Tom -- I finally won a fight (barely, but I still won}. I still love watching you
come onto the arena with your arsenal. -- G.I. Jane
Footloose -- I don't like my bacon trying to slip away. -- Lia Hobern
A Dangerous Criminal? Bah. -- Ferrin Mondor
Wizards! -- On the whole, I agree, but necromancers are even worse. -- Lunelle Merrin
Silly Beggar. -- Simoon Terrat
The Embezzling Scribe is pathetic, but we knew that. -- Cresdene Arct
The Grinch -- Yeah, well, it happens. -- Ferrin Mondor
G.I. Jane -- Me? Pick on people? As if! -- Cresdene Arct
LAST WEEK'S FIGHTS
THE GRINCH was viciously subdued by FRIDAY THE 13TH in a 4 minute Challenge fight.
WIZARDS! lost to FOOTLOOSE in a 2 minute gruesome Challenge battle.
DEMON subdued KUNG-FU MASTER in a 4 minute bloody uneven Title fight.
GOLDILOCKS bested KHALHUMS DWARF in a slow 5 minute fight.
LIA HOBERN demolished AWOKE ON IMPACT in a 3 minute mismatched competition.
TREMORS was overpowered by CRESDENE ARCT in a 1 minute bloody one-sided struggle.
FLATLINERS was handily defeated by DANGEROUS CRIMINAL in a 1 minute uneven fight.
LUNELLE MERRIN vanquished JERRY in a 1 minute uneven duel.
FERRIN MONDOR vanquished TOM in a 1 minute gruesome uneven fight.
SIMOON TERRAT overpowered PERSISTENT BEGGAR in a 1 minute one-sided fight.
G.I. JANE handily defeated ALL THINGS LOST in a 1 minute one-sided bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|WALL OF STEEL 3 PARRY-RIPOSTE 15 - 6 - 0 71 |
|PARRY-RIPOSTE 2 LUNGING ATTACK 13 - 8 - 1 62 |
|STRIKING ATTACK 2 WALL OF STEEL 19 - 12 - 2 61 |
|LUNGING ATTACK 2 TOTAL PARRY 15 - 10 - 0 60 |
|BASHING ATTACK 2 PARRY-STRIKE 7 - 6 - 1 54 |
|TOTAL PARRY 2 BASHING ATTACK 15 - 13 - 4 54 |
|PARRY-STRIKE 2 PARRY-LUNGE 9 - 10 - 0 47 |
|SLASHING ATTACK 1 SLASHING ATTACK 5 - 9 - 0 36 |
|AIMED BLOW 1 STRIKING ATTACK 7 - 13 - 0 35 |
|PARRY-LUNGE 1 AIMED BLOW 0 - 1 - 0 0 |
Turn 640 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 2 - 0 AIMED BLOW 0 - 1 2 PARRY-RIPOSTE
SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 1 2 STRIKING ATTACK
STRIKING ATTACK 2 - 0 PARRY-STRIKE 0 - 2 2 LUNGING ATTACK
WALL OF STEEL 2 - 1 1 TOTAL PARRY
LUNGING ATTACK 1 - 1 1 WALL OF STEEL
BASHING ATTACK 1 - 1 1 BASHING ATTACK
TOTAL PARRY 1 - 1 1 PARRY-LUNGE
1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-RIPOSTE DEMON 4176 15 12 0 118 ABOMINATION (393)
TOTAL PARRY GOLDILOCKS 4334 11 2 0 85 ABOMINATION (393)
WALL OF STEEL THE GRINCH 4335 9 4 0 69 ABOMINATION (393)
BASHING ATTACK FERRIN MONDOR 5901 10 4 0 57 THE MOONDOGS (97)
LUNGING ATTACK CRESDENE ARCT 5924 4 0 0 55 THE MOONDOGS (97)
STRIKING ATTACK LUNELLE MERRIN 5887 11 10 0 52 THE MOONDOGS (97)
PARRY-LUNGE FLATLINERS 5898 9 8 1 41 BACON MAKIN' (550)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is LIA HOBERN 5889. The most popular warrior this turn
was LIA HOBERN 5889. The ten other most popular fighters were THE GRINCH 4335,
FOOTLOOSE 5895, DEMON 4176, FRIDAY THE 13TH 5899, LUNELLE MERRIN 5887, SIMOON TERRAT
5920, CRESDENE ARCT 5924, FERRIN MONDOR 5901, G.I. JANE 5922, and WIZARDS! 5921.
The least popular fighter this week was GOLDILOCKS 4334. The other ten least popular
fighters were ALL THINGS LOST 5913, JERRY 5892, FLATLINERS 5898, TREMORS 5896, AWOKE
ON IMPACT 5914, TOM 5893, WIZARDS! 5921, G.I. JANE 5922, FERRIN MONDOR 5901, and
CRESDENE ARCT 5924.
The following warriors will travel to AD after next turn:
DEMON (10-4176) ABOMINATION (393)
WINTER FACE-TO-FACE IN SUNNY ARIZONA!
Our next winter FTF will be held in Tempe, Arizona, January 14-16, 2011. It will be
held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as
last year by popular request. Room rates are $129.00 per night, 1-2 occupancy, which
includes full cooked breakfast, complimentary manager's reception (yes, really!), free
airport shuttle, free parking and free high speed internet. There's a fitness center,
jacuzzi, and pool. The rooms are blocked--please make your reservation by December 22
before the block is released! (This is prime season for Phoenix, and people have been
unable to book rooms because they waited too long.) Look for the tournament info
sheet and minioverviews some time in December. We hope you're all looking forward to
it and that we will see you there!
SUMMER FACE-TO-FACE IN CLEVELAND!
Our summer FTF will be down south this year, located in Orlando, Florida on July 9-11,
2010. It will be held at the Courtyard Orlando International Drive, near Universal
Studios and Sea World, and not far from the Disney parks. The hotel is located at
8600 Austrian Court, Orlando, 32819 (800-321-2211). Rooms are $112/night, 1-2
occupancy, and are listed under the Reality Simulations room block.
The hotel features free parking and free high-speed wireless internet in all
guestrooms. The hotel has an pool, jacuzzi, and fitness center. There's a Starbucks,
a restaurant, and a little Market where you can get snacks and sandwiches all day and
night. There are tons of restaurants nearby on I-Drive.
The tournament information sheet will be out imminently. We hope you're all looking
forward to the tournament and that we will see you there!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
TROLL (7-4624) BIG BAD
BARBARIAN (12-4783) SUPERIOR FORCES 22T
RAMPAGE (32-5076) ANGELS OF PAIN
HOOFA (68-8617) ALMOST
SCUMMY BOY (73-3371) THE FAMILY TREE
NIGHTBINDER (82-3120) FORGE OF FURY
HEDWIG (82-11622) LUROCIAN XIII
DOLAN (82-15864) WHETSTONE 2D II
LOAD MASTER (82-15924) ARIZONA TRIP 2K2
SNOTMONSTER (82-26261) NOSEY
YELLOW SUBMARINE (82-26471) LBA: BEATLEMANIA!
CLUSTER (82-28582) HALF A WORD
KINETIX (82-30489) SUPERIOR FORCES 706
LUNG BUTTER (82-33462) 11405O
WEBBED BEAUS (82-36458) DATING A FROG
KATAMARI DAMACY (82-38613) COOL GAMES
BEAVER (82-39056) ANIMAL'S FARM
VITO BERTOLDO (82-41532) MEDAL OF HONOR
CECIL BOLTON (82-42248) MEDAL OF HONOR V
SOULTAKER (82-45716) FAIRLY ODD PEOPLE II
HARVEY (82-46194) KELLUMBO'S K 06F
PRISONER R09 (82-51085) DUNGEON CELL 4
Congrats to the grads. -- Green Eyes
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 98: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 99: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 98, there no regular challenges, only bloodfeuds.
For DM 99, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, July 7, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!