Date   : 01/06/2006    Duedate: 01/19/2006


DM-11    TURN-532

This Weeks Top Honors


(11-4971) [18-7-2,123]

Chartered Recognition Leader   Unchartered Recognition Leader

BIG LOU                        PATTON
MANIC MARVELS (456)            LETHAL HERITAGE (570)
(11-4971) [18-7-2,123]         (11-6619) [4-2-0,46]

Popularity Leader              This Weeks Favorite

(11-6127) [14-41-0,83]         (11-4971) [18-7-2,123]



Team Name                  Point Gain  Chartered Team
1. I CARRY THEM (566)          45
2. MANIC MARVELS (456)         28      COLORIFIC (511)
3. KRILL CAVALRY (374)         28      Unchartered Team
4. COLORIFIC (511)             18
5. ANIMAL FARM (510)           16      I CARRY THEM (566)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 COLORIFIC (511)          235 122  5 65.8   1/ 1 MANIC MARVELS (456)      11  2 0
 2/ 2 MANIC MARVELS (456)       84  48  2 63.6   2/ 2 BULLDOGS (157)           10  3 1
 3/ 3 ANIMAL FARM (510)        973 581 34 62.6   3/ 3 ANIMAL FARM (510)         8  1 0
 4/ 4 BULLDOGS (157)           830 643 27 56.3   4/ 4 COLORIFIC (511)           6  3 0
 5- 5 DO IT AGAIN (565)         28  22  1 56.0   5/ 8 TUFT TUGGERS (305)        6  7 0
 6/20*I CARRY THEM (566)         5   4  0 55.6   6/16*I CARRY THEM (566)        5  4 0
 7- 6 WAR-C-KERS (345)         175 148  9 54.2   7- 5 DO IT AGAIN (565)         4  0 0
 8/ 9 BALLAD OF THE BLAD (415)  27  24  0 52.9   8/ 6*LETHAL HERITAGE (570)     4  8 0
 9/ 7 WOLFBROTHERS (506)        78  71  7 52.3   9- 7 WAR-C-KERS (345)          3  1 0
10-10 GERFEL'S FRIENDS (253)   696 680 19 50.6  10/17*PLATEMAIL POLITICS (499)  3  6 0
11/11 TUFT TUGGERS (305)       646 634 20 50.5  11/10 KRILL CAVALRY (374)       3 12 0
12-12 DEADMAN'S HAND (505)      28  29  2 49.1  12/15 BALLAD OF THE BLAD (415)  2  1 0
13/ 8*LETHAL HERITAGE (570)     13  14  0 48.1  13-18 DEADMAN'S HAND (505)      2  1 0
14/13 ELFQUEST (515)           217 237 11 47.8  14/11 WOLFBROTHERS (506)        2  1 0
15-14 IMMORTALS (85)           815 901 63 47.5  15-12 THE HEADCUTTERS II (412)  2  4 0
16-15 THE HEADCUTTERS II (412) 236 266  9 47.0  16- 9 GERFEL'S FRIENDS (253)    2  7 0
17-16 THE LIVING DEAD (454)     70  81  5 46.4  17-21 THE LIVING DEAD (454)     1  0 0
18/17 SCARLET KNIGHTS (375)    298 365 12 44.9  18/22 ELFQUEST (515)            1  2 1

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
19/19 NEVERWAKE (508)           70 102 11 40.7  19/19 SCARLET KNIGHTS (375)     1  4 0
20-22 THE EARTHBOUND (571)      32  54  0 37.2  20-14 THE EARTHBOUND (571)      1  4 0
21/23 KRILL CAVALRY (374)      254 442  5 36.5  21/13 NEVERWAKE (508)           0  7 0
22/21*PLATEMAIL POLITICS (499)   8  14  0 36.4  22-20 IMMORTALS (85)            0  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT


     Looking back at having posted this information on the RSI site, we wish we had
not posted it.  No matter what purpose we had for posting, it is easy to interpret
that this was offered as bragging and attempting to belittle someone.  It is not our
desire or policy to do so.
     Doc Steele is a DM Hall Of Famer and is highly respected within the game.  We
(and our boss, Wayne) apologize to him and to all DMers for the posting.
     In Aruak, even Doc Steele seems to be an ok addition since he actually stuck
around and is our habitual nemesis to try and beat up on.  I'm sure the Consortium
has a record against him that is no small laughing matter, and it's flaunted a lot in
the ads.

For those who are interested....

Consortium Total = 12-3
Bulldogs = 4-1
Animal Farm = 5-1
Colorific = 3-1

ST = 3-0
BA = 3-0
WS = 1-0
TP = 3-1
LU = 2-1
SL = 0-1
     As Doc so aptly put it, the numbers above are not complete.  They only represent
the active Consortium warriors, and if all Aruak City Competition between the two
groups were offered, the results would be 16-7.
     Kennelworth, Mino, and the impetuous Purple People Eater will continue to fight
the good fight, but extremely belittling postings of the above nature are
unacceptable to The Consortium where Health, Humility, & Honor rule in The Heart &
Soul Of Andoria.

          The Consortium Elders

           + ]H[ + ---:--- + ]H[ Out of the Past #14 ]H[ + ---:--- + ]H[ +


     They could hear more furniture breaking behind them.  When one of these
shapeshifters lost control, there was no half-way about it.  The priest and the civil
servant were going to wreck that room.  It was annoying, because Adie was sure that
they were needed back in Aruak City.  Okay, probably they were needed here, too, but
they didn't know why or to do what.  With Aruak City, they did know.  She looked at
the merchant leading the way down the inn's back steps.  In feature, he appeared to
be a Karnhorn, a narrow dark face with a beak of a nose; that was influencing her
impression of him.  He might be quite a reliable person, despite his looks.
     At the foot of the stairs, Fandil paused, looked at the door, then back along
the corridor that ran to the front of the inn.  "Should we warn the innkeeper that
there's a fight going on upstairs?"
     Katuchim paused with his hand on the door and looked back over his shoulder.
His eyes were nothing but shadows under his heavy brows in the dim light; he looked
predatory.  "It isn't quiet," he said.  "Somebody will have noticed."
     Fandil still hesitated.
     "It's already sunset," Cho said.  "We need to get moving now."
     Katuchim nodded and pushed the door open.  The inn yard was a bustle of horses
and men as travelers hurried through the gate.  The inn would be full tonight.  If
anyone noticed the merchant and the three strangers leaving, they didn't say
anything.  Probably didn't care what strangers did, Adie decided.  Katuchim kept to
the edge of the yard and finally opened a small gate that she hadn't seen, half-
hidden behind a parked wagon, which let them out into an alley.
     The alley ran east and west, and the light of the setting sun poured down it
like honey, a haze of gold where it lit the shifting dust raised by passing feet.  It
was hard to see anything through it.
     To her surprise, Adie was uneasy about stepping out into that river of light.
Which made no sense.  She was a priestess of the sun, how could she question...or
doubt, or whatever she was doing, the...what?  The cleanness of the sunlight,
perhaps, or its integrity.  That was nonsense.  How could it be anything but what it
was, the greatest light, the ultimate well of life?  But something was wrong here.
She grabbed Fandil and Cho each by a sleeve, and dragged them back against the fence.
"Don't go out there!"
     Both men, magicians as strong as she was, looked at her, then at the alley.  She
could tell that they weren't sensing any problem there.  Finally Fandil said, "We'll
keep close to the south side of the alley, in the shadow, but we have to move on,
     If she could have named what was wrong, she would have argued.  But how to
convince another person of a feeling of unease that he didn't feel?  "I guess.  But
be careful.  Keep a shield up."  She felt their defenses go up and relaxed a little.
They might not understand her warning, but they believed it.  She'd known magicians
who would not have taken her word for something they couldn't sense themselves.
     Katuchim, now twenty feet away, realized they weren't following and looked back.
"We have to hurry!  We dare not be out here after dark--"
     "None of us are shapeshifters," Adie protested.
     "No, he's right, Adie," Fandil said.  "Where ninety-five percent of the people
HAVE to be inside after dark, anyone who is out is conspicuous and suspect."  He
shrugged and moved down the alley, hugging the shadowed side as he'd promised.  "When
in Fratsfa, do as the Fratsfans do.  Come on."
     When he saw that they were following, the merchant picked up speed.  He didn't
run...quite.  And he seemed to know a back alley for every turn of their route.  Adie
saw very few other people out on the streets, well, on the alleys and what streets
they glimpsed in crossing them.  And those people were hurrying, too.  The sun was
dropping below the horizon, half gone, and it was clear that no one wanted to be out
in the dark.  She'd understood that, intellectually, when Cho had explained it
earlier, but it hadn't felt real then.  Now it did.  What would the Aruaki Clanholds
have been like, if they'd had to impose such a curfew on themselves?
     The neighborhood got scruffier the farther they went.  Not poor, but rough and
undecorated.  Warehouses and downscale inns.  Stables.  The people she saw here were
not as anxious to get indoors, though most were headed for shelter, and they were
different in face and clothing from the general population.  Foreigners.
     Katuchim dashed across another street, a narrow one, and plunged into another
shadowy alley.  And reeled back, a cut on his arm and his sword out.  Cho had his own
blade out--you never saw an Adantri without a sword.  Fandil was holding his staff
like he meant to use it as a physical weapon.
     Adie hesitated, briefly.  You can't cast a spell from behind a shield.  Did she
want to lower her shield?  A glance at the fading sunlight.  Maybe not.  Well, she
had a staff, too.  Not the most efficient use of a magical stave, perhaps, but she
whipped it up and around, whacking one attacker on the shoulder hard enough to break
his collar bone--and cause him to drop his dagger, then drawing it back and ramming
the butt into another man's belly.  Fandil broke a knee with a low swipe, spilled
another man onto the ground with a dislocated shoulder when he brought the staff up
under his arm like the kick of a mule, broke the ribs of a third with powerful sweep.
Cho...Adie looked away.  The old Adantri was drenching the alley in blood.  Katuchim
was standing at the edge of the fight, just staring.  Had he thought them helpless?
     The last two attackers turned and ran.  Smart move.  Adie glanced over the
battlefield and pointed to one of the fallen.  "That one should be taken along and
     "Yes."  Fandil was breathing hard but seemed undamaged, and Cho was also looking
     "No reasonable robbers would have kept on fighting after you counterattacked,"
Katuchim agreed.  "And while I have enemies in the usual way, none who would set up
this.  None that I know if, anyway."  He sheathed his sword and hauled the stunned
robber to his feet.  "The emporium is just down here."  He entered the alley again.
     Katuchim's place of business was as much a fort as a trading compound.  As they
neared it, the heavy gate swung open just far enough to let them in, then slammed
shut behind them.  Katuchim and the man who'd let grabbed a bar and slapped it into
the brackets.
     The merchant turned to the other man, a younger version of himself with a bare
and bloody sword in hand, and frowned.  "What happened here, Telechaz?"
     The young man shrugged.  "Oruman wanted to bar the gate BEFORE you got here--we
could hear the fighting in the alley, and I--"
     "Did you kill him?"
     The young man's lip curled.  "Just a nick.  Oruman is a...."
     "Oruman is my partner," Katuchim said, holding up a hand in warning.  "Think
before you call him names.  Where has he gone?"
     "Back to his quarters, I suppose."
     "Then let us go make sure he is all right."
     Cho was squinting across the torch-lit yard.  "What is your city and house,
     "House of the Dolphin," the merchant answered.  "Why?  We're from Arloysha."
     "And your partner?"
     "From L'Firnissia, an affiliate of the House of the Gull?  So?"
     The old Adantri snorted.  "If you need to ask--"
     "We swore oaths.  We have been partners for six years.  His daughter is pledged
to my son here," a gesture indicated Telechaz.  "We swore oaths.  He may have been
simply...upset and confused."
     "Let us go ask him that."
     Adie leaned closer to Cho as they followed Katuchim and his son across the
compound.  "What is this about?  Remember, WE don't have any local knowledge."
     "The two trading houses, Dolphin and Gull, have been rivals for generations.
And the Firnissenes have a bad reputation.  It must be a tricky partnership under the
best of circumstances, and the strains our arrival has put on it might..." Cho
shrugged, hesitated.  "Might make problems where none were imagined before.  Or I
might be imagining them, of course."
     Ahead of them Katuchim knocked on a door, then pounded on it, and finally
rattled the handle.  "No answer, and the door is barred," he growled.  "Telechaz, get
an axe!"
     "No!"  Fandil grabbed the merchant's tunic and pulled him back from the doorway.
"There's magic at work in there--"
     "Something like a very small Gate," Adie said.  "Is that practical here, Cho?"
     The old man shrugged.  "Practical...that's a conditional judgment.  It's
possible.  Wasteful of energy.  But it makes a good escape route in emergencies.  If
no one realizes in time to block it, which we didn't."
     "A magic door?"  Katuchim stared from one magician to another.  "I have heard of
them, but the cost!  And why would Oruman have one?  He is no mage to make it
himself.  Where would he buy it?"
     "I don't--"
     Fandil, who was sniffing the air like a hound, waved a hand to shut them up.
"Adie, Cho, can you feel something else?  Almost hidden by the residue from the Gate.
It feels like...some kind of fuse, maybe."
     "Fuse?"  The merchant backed away from the door.  "For an explosion?"
     Fandil nodded.  "I think so."
     Katuchim turned to his son.  "Get everyone to the far end of the compound, then
bring axes.  If Oruman has left us a parting gift, we will open it carefully."
     The younger man ran off.  They could hear him shouting, and the sound of other
people calling out and moving around.  A few minutes later he was back with a pair of
axes.  He and the merchant attacked the door.
     "I can't get a feel for the time limit on this fuse, if that's what it is,"
Fandil said.  "Or for what it's triggering."  He looked at Adie and Cho.  "Either of
     Cho shook his head.
     Adie started to, then said, "I can't tell how long there is left, but...no, I
don't know WHAT it is, either, but it feels like the sunlight in the alley behind the
inn.  It feels like something WRONG."
     The door splintered under the axes, and blades of light, golden as the sun,
flashed through the cracks.  Cho cursed and backed away, pushing his companions
behind him.  "Katuchim, get clear!  There's no time--"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 265): INOCHI of YAKUZA (Sensei Jan, mgr.)
 DM  11 ARUAK CITY (turn 531): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 531): SIPPYCUP SAM of PLAYPEN (KAT, mgr.)
 DM  22 SOLVEN (turn 524): SMELLY of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 520): KING BROWN SNAKE of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 520): MENTAL of ERRATA (JE, mgr.)
 DM  26 CALEAM (turn 518): BOUNCER of GOLDEN CANYON (Leeta, mgr.)
 DM  30 IAYE (turn 513): MAD MAX of I TRAINED THEM (Soultaker, mgr.)
 DM  40 ZENSU (turn 482): CRAZY TRAIN of PHILANTHROPISTS (Aragorn, mgr.)
 DM  41 KATI-TEI (turn 475): 5 GOT PICKED of 072905R (The Muffin Man, mgr.)
 DM  46 ARDIVENT (turn 465): SOLARIS of RUBY DRAGONS (Talon Warsmith, mgr.)
 DM  52 FRATSFA (turn 213): INSOLENT IRIS of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 380): ONE-TIMER of DEATH STUDS VII (Death Stud, mgr.)
 DM  63 AMEN-TEI (turn 369): HITCH HIKER of WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 167): KAT of NIGHTHAWKS (Savant, mgr.)
                            (Street Legal, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 265): SMITHSONIAN (The Curator, mgr.)
 DM  11 ARUAK CITY (turn 531): MANIC MARVELS (Barnabas, mgr.)
 DM  14 TOBIR (turn 531): PLAYPEN (KAT, mgr.)
 DM  22 SOLVEN (turn 524): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 520): KRILL CAVALRY (Leeta, mgr.)
 DM  25 LYRATILAN (turn 520): THE MIDDLE WAY 4 (Nolan Orgel, team captain)
 DM  26 CALEAM (turn 518): GOLDEN CANYON (Leeta, mgr.)
 DM  30 IAYE (turn 513): I TRAINED THEM (Soultaker, mgr.)
 DM  40 ZENSU (turn 482): PHILANTHROPISTS (Aragorn, mgr.)
 DM  41 KATI-TEI (turn 475): WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 465): BLUVALLEY WARRIORS (Leeta, mgr.)
 DM  52 FRATSFA (turn 213): BLOOD AND GUTS! (The Pentalque, mgr.)
 DM  60 ARADI (turn 380): DEATH STUDS VII (Death Stud, mgr.)
 DM  63 AMEN-TEI (turn 369): WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 167): NIGHTHAWKS (Savant, mgr.)
ADM 105 ANDORAK (turn 417): BOXES, etc. (Doc Steele, mgr.)

                                   Recent Graduates
 DM  11 ARUAK CITY (turn 530): BODEL of MANIC MARVELS (Barnabas, mgr.)
                               HONEY of SCARLET KNIGHTS (Talon Warsmith, mgr.)
 DM  22 SOLVEN (turn 523): SUPPLY SIDE of THE REPUBLICANS (The Judge, mgr.)
 DM  24 ZORPUNT (turn 519): STONEFISH of AUSSIE KILLERS (THawk, mgr.)
 DM  30 IAYE (turn 513): MAD MAX of I TRAINED THEM (Soultaker, mgr.)
 DM  41 KATI-TEI (turn 474): PARNIAN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 464): FLINT HILLS of BLUVALLEY WARRIORS (Leeta, mgr.)
 DM  52 FRATSFA (turn 212): COLLAPSED LUNG of OTTO'S PARTS (Crip, mgr.)
 DM  60 ARADI (turn 379): TYPHOON XXII of DEATH STUDS VII (Death Stud, mgr.)
 DM  71 KYR'TERR (turn 166): SOLAR SISTER of THE FURIOUS FIVE (Generalissimo Puerco)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Hello, Aruak City!

     I noticed that last turn Onewolf did not get his column written, so this time I
am stepping in for him.  Wit is not exactly a primary requirement for a scum TP, so
I'm not sure how entertaining Onewolf's column would be if he remembered to write it
     In case this has not dawned on you yet, this is Doc Steele.  I have always
believed that the Dulemaster of any arena is a rare and high honor.  I also believe
that not writing a Duelmaster's column is a dishonor to that fine tradition of
champions.  You have my sincere apologies for missing last turn's column.  I was very
ill, and actually left it to Onewolf to do.
     This arena runs at the worst time for my personal schedule, so I have fallen
horribly behind in my personal ads.  I have here in front of me seven newsletters
going back to turn 525!?!  I will attempt to answer some of the more interesting ads
in this column, so that I am caught up.  I'll be skipping all the "great fight, bad
fight" type ads, and looking for more of the political issues to address.  Let's get

Turn 525:

Kennelworth -- I had referred to Street Legal as your understudy at some point, and
you responded that over the last 20 years you had helped maybe 40-50 managers.  When
I made my comment about Street Legal being your understudy, I referring more to the
specific way in which both of you try to defame my character at every turn with out
of context statements, assumptions, and often out right fabrications.  I have always
handled my Duel2 interpersonal communication with significant consideration for the
skill level and game accomplishments of my adversary.  Obviously, both your game and
your personal ad banter are infinitely more advanced than Street Legal's clumsy
attempts to be a noted manager.  I was just taking a little shot at you in our usual
fashion.  Our relationship seems to have improved lately, so hopefully that will
continue.  I prefer an edgy rivalry to outright hatred.  I will refrain from lumping
Street Legal in with you in future correspondence.

Kennelworth -- You took another shot at my poor arena record here by wishing me luck
in climbing back above 50% in ten years.  I made a statement like this would be a
marathon and not a sprint or something like that.  I have said before that I do think
my record deserves a certain level of abuse.  I will make no excuses.  I do want to
clarify that when I said it was a marathon I was thinking more like three years, not
ten.  A small disclaimer here is that is three years of playing.  I may be forced to
make serious Duel2 cut backs to pay for my little girl's education.  I'm doing my
best to stay active in 11 as I am having fun, but I may be forced to make tough
decisions.  Either way, I do not expect the cut backs to last more than two-three
years, so I'll get it done eventually.

Turn 526:

Not much there, just the usual banter with the Consortium and Tankesh.

Turn 527:

This was the turn where Lord Xiang showed up with a personal ad saying he was a
Delarquan, but wanted to play according to local customs so please explain them.  I
have not read the responses yet, but I can guess there were a LOT of them.  I thought
that as a resident Delarquan in Aruak City I should give my perspective.  It has
changed significantly recently, so it is probably worth reviewing my politics.  I do
not ask anyone to follow my lead, so I will not address to this Xiang.
     Some of you may have noticed that I am UP challenging these days in Andorian
arenas.  What I decided was that by and large I respect the managers that I
collectively refer to as "Andorian."  There are a few that I could do without, but
that holds true for Delarquans as well.  I got mad on the internet one day a couple
of years ago with some things some Andorians were saying and got into a flame war
that lead to my arrival here in Aruak City.  My message was lost because shortly
after my arrival the Sloshers staged their ill fated "Invasion."  I then began to
argue with even those managers that I respected here in Aruak City because they were
upset with the Sloshers and refused to see a difference between us.  Frankly, in
those early turns I was pretty mad, so perhaps there was no difference.  My game play
philosophy of that time was not even my "usual Delarquan" style, but a harsher
version with 9 kill desires.
     What I have come to realize lately is that my usual style of play that I refer
to as Delarquan is misleading.  I down challenge, but I also do NOT avoid.  I have
spent years and years trying to get players of all regions to agree to not avoid with
me.  What I realized is that the majority of my fellow Delarquans who claim to play
in this manner, do not follow the same rules.  They down challenge, to be sure, but
they avoid as much as anyone else and then hide behind the "Delarquan way" as an
excuse.  I do not like seeing the "Delarquan way" distorted in such a manner, so I
decide to help change that.  Several months ago with no fan fare I decided to change
my style of play.  It is my opinion that up challenging and avoiding are about equal
in terms of competitive advantage with down challenging and NOT avoiding.  While down
challenging AND avoiding is a huge advantage.  Since I have not been able to get more
than a few bold managers to play my way with no avoids in 22 years, something had to
change.  I am now up challenging and avoiding in Andorian arenas and playing my usual
way with NO avoids in my Delarquan arenas.
     I hope that the Andorians appreciate the level of respect I am showing their
traditions with these changes.  And I hope that the Delaquans hiding behind the
"Delarquan way" will consider what the Delaquans before them really were trying to
do.  I have been a villain for many years in this game and I expect that will not
change.  I only hope the younger generation of "Delarquans" that want to follow that
path might one day consider a no avoid policy as well.  It is difficult to come off
as a rough and tumble bad guy when you are avoiding those you attempt to malign in
the ads or on the net.
     As for killing, I will not do anything different in that area.  I do not wish to
debate killing in general.  I come from a time when killing was rewarded in the games
with extra points, and the slayers were praised as the mightiest of warriors.  I am
still Delarquan, so that will not change.  I utilize all of the attack and protect
locations and 5, 6, and 7 Kill Desires depending on my strategy needs.  If some of
you feel that you must continue to despise me for this choice, then so be it.  When I
stopped down challenging, I lowered my kill desires from 9 across the board.  Again,
that was out of respect for the players of Aruak City.  I am no longer trying to kill
all of my opponents here.  I believe kill desires below 5 are detrimental to most
strategies, so I will not be using them. 
     I have given a few free passes on down challenges since I did not publish my
change of style.  My play has always been about being competitive, so I will not
allow someone to take advantage of my new respect for Andorian traditions.  If you
down challenge me, you open yourself up to the same tactics from me in the future.
That will start the turn after this column is published.

Lord Xiang -- Welcome to Aruak City and good luck!  Do I know you from a Delarquan
arena in the past?  Your name sounds familiar, but I can't quite place it.

Turn 528:

Lord Xiang -- One thing my Andorian friends will gloss over in their advice is how
much they avoid.  Almost every turn the Consortium makes fun of my poor arena record
here.  And almost every turn one of his three teams is caught most avoiding
Neverwake, the same team that he makes light of in the ads.  That used to upset me
until I realized that it is not just "okay" to avoid, but absolutely expected.
Without avoiding, up challenging would be a terrible strategy.  It was this
realization that helped me come to the decision I did about my style of play.  I no
longer get mad when I see that I am most avoided, by someone who is bantering with me
in the ads.  I take it as a sign of respect and par for the course.  I hope that

Tankesh -- I saw you could not help but mention my name when discussing killing with
Xiang.  I got a kick out of that.  My kill % has dropped from over 20% to 15% since I
dropped from 9 KD to my usual set of 5, 6, and 7.  I expect that it will settle at
around 6-10%, which is fairly normal for my teams.  I hope that my new up challenge
philosophy will allow you to overlook a couple of extra corpses.  I'd like to bury
the "Invasion" hatchet and move on?

Turn 529:

More discussion on what it means to be Andorian with Xiang.  My only comment to Xiang
this turn is that I urge you to consider NOT following at least one Andorian
tradition.  They seem to have developed an odd sense of what it means to be a good
sport when it comes to winning and losing individual battles in the arena.
Personally, I feel a bit more restraint on a satisfying victory is more in line with
the honor code they claim to follow.  I was brought up to believe that humility in
victory was as important as composure in a defeat.  They do not all do this, but they
do seem to all accept it as proper behavior.  I thought it was worth bringing up an
opposing view point.  You do not have to transform yourself into an Andorian to
respect Andorian traditions in this fine arena.

Turn 530:

Not much for me to comment on here.

Turn 531:

Kennelworth -- Thank you for the congratulations for Onewolf.  He is just a poor scum
TP reject from the pre-aimed blow era who needs to get to the Freshmen tourney where
he belongs.

Street Legal -- Don't worry about excuses for losing to Onewolf.  I was not overly
proud of myself for winning that fight on my challenge.  Your guy had a nice run up
there and is a fine warrior.  Onewolf is just a scum TP that trained well.
     As for your brining up and argument from years ago about killing percentages
being 6% in Talcama and 4% here in Aruak City I have only to say that a good
statistician can make numbers say whatever they want to prove their point.  So rather
than get into the math I'll address the intent of your ad which was how I feel about
killing after my stay here and the Andorian method of trying not to kill.  I have
documented at length how my feelings about the Andorian way have changed over the
last few months.  Please see above.  However, my feelings about killing have
absolutely not changed.  Lower kill desires and restricted attack locations is a
competitive disadvantage that I see no point to.  A few extra deaths seems trivial to
me when compared with the larger scope of honoring your traditions.  I accept death
in the gladiatorial games as quickly as I give it.  I will always prefer to kill my
opponents rather than just defeat them.  I will respect your up challenge traditions,
and I have lowered my KDs from 9 to 5, 6, and 7.  From my perspective that means that
I am sincerely trying NOT TO KILL.  I believe that is what you are asking me to do.
I hope that you are capable of accepting that as the olive branch that it is meant to
be.  I urge you to not lose the forest for the trees here.  Respecting your
traditions is one thing, transforming into an Andorian is another.  I suggest we
agree to disagree on the attacking vitals and low kill desire issues and move

Tankesh -- Nice little zinger there about how long it took me to get a Duelmaster.
As usual, your propaganda machine spits out unfounded insults based on half truths.
It took so long because until recent changes in the tourney system, I did not run
warriors in the arena much past 20 FE.  I am a tourney manager.  You know that, but
instead choose to spin the facts in a negative way.  Is this the part where I am
supposed to start spouting off my tourney resume?  Shall we compare?  I want to give
you a free pass here since you have not had a chance to assimilate my game philosophy
changes.  However, no matter what your reasons for this type of behavior it is petty
at best.  I am happy to keep you in the enemy column regardless of my new politics if
that is what you want to do?

Golden Aura -- You go on acting like the strategy we used on that Burst match did not
just about bring home the win.  Burst's time to shine is later in his career, so we
are doing what we can to keep his head above water right now.

Seraphim -- Welcome back to Aruak City.

Barnabas -- Welcome back to you as well.

Well everyone that should give us some stuff to discuss.  It is good to get caught

Doc Steele, mgr. of Neverwake, Wolfbrothers, and Deadman's Hand

                                      SPY REPORT

     It's me, The Unknown Spymaster here with my bag to give you the news on last 
week's fights.  A stormcloud is brewing over the NEVERWAKE guildhouse.  Rumor says 
any more weeks like this ones 0-2-0 may send the team to the Dark Arena.  BULLDOGS is 
no joke as it posted a 3-1-1 week advancing from 2nd place to 2nd place.  Hey 
everybody, watch out for JO MOONCATCHER, who flew up 24 points in the rankings after 
mashing YELLOW STREAK like a melon.  Keep your eye on this guy.  And falling like a 
basher in the top ten was SKIRMISH, who dropped 11 points after a disappointing (to 
say the least) bout with MAGENTA MAGGOT.  What does the Duelmaster and Piltdown Man 
have in common?  They are both the most challenged apes in human history!  Heyheyhey! 
In front of all the crowds, BIG LOU took the Duelmaster's crown for his own.  I give 
the bum two weeks.  Advice to bashers--never force anything, just get a bigger 
     Let's dig a little deeper into what's happening in the ARUAK CITY arena.  And 
hey, kiddies, those of you who didn't avoid ANIMAL FARM, please raise you hand.  Wow. 
Does ARUAK CITY really have that many liars?  For those of you who like math, try 
this one:  ANIMAL FARM + Weapons That go Boom = LETHAL HERITAGE + Avoid City.   
     Being a spy is great--other people die and you spend the rest of the day 
drinking to their memory.  Better tanked than dead!  Ask not the elves for counsel, 
for they will say both yes and no.  Silly buggers, eh?   
     Well, that wasn't too bad; Alarond told me that the people in ARUAK CITY have no 
sense of humor.  Or maybe that they were senseless.  Well, there goes another Spy 
Report.  Good luck in next week's fights.  And remember, you can pick your friends 
and you can pick your--(loud boos), oh, you've heard that one already!-- The Unknown 

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BIG LOU 4971                 18   7  2   123       MANIC MARVELS (456)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 REQUIEM 4472                 18  13  0   111       BALLAD OF THE BLADE (415)
 JO MOONCATCHER 6370          17  20  0   108       KRILL CAVALRY (374)
-HALO 6189                    16   6  2   105       NEVERWAKE (508)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MOO MOO 6474                 13   4  0   105       BULLDOGS (157)
 BUCKING BRAHMA 6372          19  11  0   102       BULLDOGS (157)
 ONEWOLF 5505                 17   2  0   101       WOLFBROTHERS (506)
-SUPERBEAST 4943              17  28  1   100       THE LIVING DEAD (454)
-WILLIE DIXON 6385             9  20  1    96       THE HEADCUTTERS II (412)
-LORD BENNETT 4974            18   5  0    95       MANIC MARVELS (456)
 YELLOW STREAK 6239           17   8  0    95       COLORIFIC (511)
-WARCHANT 4470                 6   1  0    94       BALLAD OF THE BLADE (415)
 CALFSKIN 6240                19  23  1    91       BULLDOGS (157)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-WIND RUNNER 5510             11   4  1    88       WOLFBROTHERS (506)
-BOOTSTRAP RIBEYE 6465        13  13  0    86       GERFEL'S FRIENDS (253)
 BLACK PLAGUE 6550            10   6  0    85       COLORIFIC (511)
-NATAS 6531                    8   2  0    84       DO IT AGAIN (565)
 GLADIUS STARSTRYKE 6127      14  41  0    83       SCARLET KNIGHTS (375)
 TREESTUMP 6369               16  21  1    79       ELFQUEST (515)
-JEREMIAH JAY COOKE 6520      11   8  1    79       GERFEL'S FRIENDS (253)
 ROCKIE DEE 6060              16  24  0    72       KRILL CAVALRY (374)
-THE SINGING BANDIT 6349      17  19  0    70       GERFEL'S FRIENDS (253)
-GALLOWS POLE 5496             9   5  0    70       DEADMAN'S HAND (505)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 MR. B. 6249                   6   2  0    66       MANIC MARVELS (456)
-TITANIUM 5137                 7   5  0    65       WAR-C-KERS (345)
-RICK DERRINGER 6463          10  11  0    64       THE HEADCUTTERS II (412)
-BIONIC BUFFALO 6570           8   1  0    64       DO IT AGAIN (565)
-DIRK DARKBLADE 6528           7   7  1    61       IMMORTALS (85)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SILVER LINING 6339            8   7  0    53       COLORIFIC (511)
 JON FLEET 6415                7  27  0    48       KRILL CAVALRY (374)
-BLUE EYES 6594                4   3  1    48       COLORIFIC (511)
 PATTON 6619                   4   2  0    46       LETHAL HERITAGE (570)
 JEB MERCLUE 6483             11  12  0    45       TUFT TUGGERS (305)
-BURST 6514                    5   5  0    45       NEVERWAKE (508)
-BAR-B-DOO 6614                5   1  0    45       WAR-C-KERS (345)
-PINK PUMA 6537                7   4  0    44       ANIMAL FARM (510)
-LITTLE CROW 6007              6   1  1    41       DEADMAN'S HAND (505)
 WINDCHASER 6469               6  21  1    40       KRILL CAVALRY (374)
 VIOLET VULTURE 6612           4   0  0    40       ANIMAL FARM (510)
 BULL HORN 6593                6   3  1    37       BULLDOGS (157)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TURQUOISE TIGER 6556          6   5  0    31       ANIMAL FARM (510)
-TANGERINE TOAD 6603           5   0  0    30       ANIMAL FARM (510)
 MAGENTA MAGGOT 6627           3   1  0    30       ANIMAL FARM (510)
 ELINAE SILVERBOW 6646         3   0  0    30       TUFT TUGGERS (305)
 SNOTMAN 6577                  2   0  0    30       I CARRY THEM (566)
-BLUE SMASH 6553               6   5  0    28       IMMORTALS (85)
 STRATEGIC REPOSITION 5945     3   0  0    28       PLATEMAIL POLITICS (499)
 DOMINGO 6313                  7   0  0    27       MANIC MARVELS (456)
-JACKHAMMER 6613               3   1  2    27       NEVERWAKE (508)
-LOUIE C 6532                  5   4  0    25       DO IT AGAIN (565)
-TYRANNOSAURUS ED 6590         3   0  0    25       DO IT AGAIN (565)
-SARAYA STEEL 6545             5   7  0    24       IMMORTALS (85)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-TORRY FATEGIVER 6534          4   9  2    23       IMMORTALS (85)
-HARLIN DOBBS 5486             5   5  0    22       DEADMAN'S HAND (505)
-DREAM KILLER 6559             2   2  0    22       WAR-C-KERS (345)
 SOULTAKER 6573                1   1  0    22       I CARRY THEM (566)
-DOGGY BAG 6628                3   1  0    21       BULLDOGS (157)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ROMMEL 6621                   2   4  0    21       LETHAL HERITAGE (570)
-GHENGIS 6622                  2   1  0    21       LETHAL HERITAGE (570)
-CHESTER 6630                  2   0  0    21       THE EARTHBOUND (571)
-KYLE THE PINCUSHION 6616      3   2  0    18       GERFEL'S FRIENDS (253)
 SANDMAN 6574                  1   1  0    18       I CARRY THEM (566)
 KIRI DRAGONSPEAR 6643         3   1  0    17       TUFT TUGGERS (305)
-NANCY WILSON 6615             1   3  0    17       THE HEADCUTTERS II (412)
-INFERNO 6575                  1   0  0    16       I CARRY THEM (566)
 COUP 5459                     3   2  0    11       PLATEMAIL POLITICS (499)
 KORO CLOUD 6618               2   5  0    11       KRILL CAVALRY (374)
 SKIRMISH 5457                 2   3  0    10       PLATEMAIL POLITICS (499)
 NAPOLEON 6623                 2   4  0    10       LETHAL HERITAGE (570)
-CANTICLE 4473                 2   2  0     9       BALLAD OF THE BLADE (415)
-LON BRADDOCK 6617             1   4  0     7       IMMORTALS (85)
-ADRIAN BELEW 6626             0   5  0     7       THE HEADCUTTERS II (412)
-STU D. BAKER 6580             1   3  0     6       DO IT AGAIN (565)
-LAMENTATION 4795              1   0  0     5       BALLAD OF THE BLADE (415)
-FUGUE 4469                    0   5  0     5       BALLAD OF THE BLADE (415)
-BEAVER 6632                   1   1  0     4       THE EARTHBOUND (571)
 HOMBRE 6576                   0   2  0     2       I CARRY THEM (566)
-LUCID LARY 6649               0   1  0     1       THE EARTHBOUND (571)
 BLEEDER 6658                  0   1  0     1       NEVERWAKE (508)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
GOLDEN AURA 6558       6  5 0 COLORIFIC 511         TREESTUMP 6369        531         
LORELEI 6596           2  2 0 GERFEL'S FRIENDS 253  JACKHAMMER 6613       528 NOT REVE
SUN TZU 6620           3  3 0 LETHAL HERITAGE 570   BULL HORN 6593        532         
HAUNT 6657             0  2 0 NEVERWAKE 508         DARK CHAMPION 492     532 NONE    
SURRENDER 5911         0  2 0 PLATEMAIL POLITIC 499 STONE GOLEM 494       532 NONE    
TREXIUS AURELIUS 6652  0  2 0 TUFT TUGGERS 305      BLACK ORC 488         532 NONE    

                                     PERSONAL ADS

Bionic Buffalo -- You cheat!!!  I tripped on one of your patties.  I shall protest.
-- Blue Eyes, Proud Colorific

Burst -- First you tried challenging my Golden Aura--then LOST. Next you try
challenging my Black Plague, and you LOST.  Are you that much of a loser?  Who's
advising you, anyway?  I'd like to help you, but I don't know how to tell you to
challenge the NPC's; besides, you'd probably lose anyway.  Perhaps, if I were
managing you? -- Purple People Eater, Proud Colorific Manager

Convicted Assassin?  I like 'em easy.  I want Burst. -- Yellow Streak

No, no!  I want the Burst NPC again! -- Black Plague

Treestump -- You killed Golden Aura on his challenge?  The chump!  Good for you.  And
here I thought you were a mere stump of a loser.  I salute you.  That Aura was a mere
9-14-11-21-9-5-15 ST, with lotsa Purple Blessings, but he could not hit hard enough.
I told him to work the weights, but....  Some aura, the pud.  Don't want losers on
this Proud Colorific team.  So, thanks, pal.  But I'm hungry, you hear? -- Purple
People Eater, Proud Colorific manager

To Rommel -- Well, you were much better than that Napoleon, you know.  Still, you
guys would be better off with a manager. -- Violet Vulture

To Sun Tzu -- Was that yet another Xianger which bit the dust?  And it was YOUR
challenge?  Throw rug, indeed! -- Turquoise Tiger

To Mino & Lord Xiang -- Make that 3 (read THREE) Xiangers, Mino!  Yep, this Maggot
done whomped Napoleon on his own little challenge.  Yessir.  HIS challenge. --
Magenta Maggot (who really wanted to be Mahogany)

To Lord Xiang -- Ye rapscallion!  Ye done best find yer some o' them easy winners, ye
landlubber.  Not me critters.  Naye. -- Mino (apparently enjoying his 3-0 against
those particular Delarqs)

To Street -- Ye scallywag!  Ye done bein' randy ter yon Doc, agin? -- Mino

Lucid Larry -- I might say that you couldn't fight your way out of a paper bag, but,
then, that's apparent, isn't it? -- Doggy Bag

Jeb McClue -- Well fought!  Looks like you finally beat somebody, and as usual it was
one of us Bulldogs. -- Bull Horn

Gladius -- Lucky, lucky, lucky.  I am so very lucky.  I feel like, bucking great! --
Bucking Brahma

Jeremiah Jay Cooke -- A salute to you.  It could have gone either way. -- Moo Moo

Glasses, Jo?  Maybe we're both just girls in disguise?  It's a brave new world, you
know. -- Calfskin (feeling a little sheepish)

Onewolf -- Congratulations on your Title retention.  Duelmasters drink free at The
Bulldog Inn. -- Kennelworth, Proprietor

Barnabas -- Old friend, welcome back to Aruak City, The Heart and Soul Of Andoria.
Life was not the same without you. -- Kennelworth

And you Seraphim, we are pleased to have you here.  Aruak City needs more like you.
Health.  Humility.  Honor. -- Kennelworth

Street Legal -- That was an interesting Andorian question you posed to Doc Steele.  I
am interested in his opinion. -- Kennelworth

Lord Xiang -- Is that the third turn now?  Is the challenge you made over?  Perhaps
you would like to post an update to all on the status?  (wink) -- Kennelworth

May the New Year bring all friends and friendly competitors of Aruak City that which
they most hold dear.  Salute. -- Kennelworth and All Bulldogs

Aruak City -- As of Turn 531, Animal Farm needs 29 arena wins in order to hit their
1000th victory.  At their winning percentage, that puts them at Turn 540 to hit 1k
wins.  I believe Mino can bring it off by Turn 539.  Any other predictions? -- Lord

Gerfel's Friends -- It will either be this turn (532) or next that you hit your 700th
arena victory.  Congratulations! -- Lord Xiang

Tankesh -- 650 wins is near.  Can you taste it yet?  :)  Perhaps if the RUGs give in,
you can hit it this turn, or next. -- Lord Xiang

Scarlet Knights -- 300 wins should be here (T532).  Congratulations! -- Lord Xiang

Kennelworth -- Ah, yes, the 'free drinks' are not-so-free, after all!  YOU ADMIT AS
MUCH!!  There may be no charge on the beverages themselves, but between the cover
charge (or is that only for Delarquans?), the overpriced meals, service charges for
the staff to bring us our orders, and the 'mandatory gratuities for performers and
staff,' no wonder you turn a profit! -- Lord Xiang

Kennelworth -- *sigh* I see you need a translator for reverse communications, as
well.  That was, had I had one more win THAT TURN, I would have taken it from you.
Nothing more.  Nothing less.  And as for my prediction?  I was wr...wrr...wrrrr..., I
was incorrect. *grumble* -- Lord Xiang

Turquoise Tiger -- Add me to that list.  Grrrr. -- Sun Tzu

Violet Vulture -- And that would be cleaning up my mess? -- Napoleon

PPE -- But of course!  After all, would it be more enjoyable without ANY personals?
-- Lord Xiang

Seraphim -- Ahh!  A REAL DRINK!  I'm all over that!  I believe there is the Black
Dragon Tavern, and underground establishment.  I could have the wrong city, but I
don't believe so.  As to how to keep 'em behaved?  Simple.  Remind them they fight
with rubber-tipped weapons, but YOURS are still sharp and pointy! *evil grin* -- Lord

Tankesh -- So very true.  One of the reasons why I enjoy such competition.
Otherwise, I'd have to kill ya! *smile* -- Lord Xiang

Kalidor the Bold -- Man, if you get booted from the Guard, you must REALLY stink!
Let's try to get you up to snuff, so you can be eligible to fight in Andorak.  *grin*
-- Lord Xiang

Tankesh -- Sheesh!  I sacrifice to the RUGs regularly, and I wind up with that
atrocity!  I feel we need to have a mass-sacrifice.  An Animal sacrifice, no less!
They can't refuse such an offering!!  I know just the Farm! -- Lord Xiang

Bodel/Honey -- Congratulations on your recent elevation to Lord Protector status! --
Lord Xiang

Magenta Maggot -- My challenge.  Your victory.  Well fought. -- Napoleon

Adrian Belew -- Um, if you enjoy pain that much, Madame Thumbscrews is available.
She can be found at The Bulldog Inn waiting tables under the name of Lavender. --

Violet Vulture -- You must be SUCH a disappointment to your fellow Aruaki.  Mino (and
his compatriot, Kennelworth) puts up this big ta-do to MY manager about Health.
Humility.  Honor.  and then allows you to DOWNCHALLENGE ME!!  Oh, sure, sure.  You'll
say it was ONLY THREE POINTS, so what's the big deal?  HAH!!  I can see what your
manager would print if I had done only a three point downchallenge:  The 'Larqs never
change their spots!  See!  They can't win unless they downchallenge!  Their way of
dueling is unfair to those who enjoy the sport, taking advantage of the good will of
those around them!  Expecting them to live by any code that does not include
cheating, murder, and deception is unreasonable!  Well, now we know the TRUTH! --

Mino -- Tsk, tsk, tsk.  Allowing Violet Vulture to actually submit a downchallenge on
Rommel?  A TV downchallenge, no less!  I realize your team has come here from another
city, but really!  To take advantage of a foreigner, new to this city, in that way is
nothing short of barbaric!  Have I really threatened your status in this city so
soon?  Do I need elimination?  You, sir (in conjunction with Kennelworth), extended
an invitation for me to join you here in this fair city.  Do you now, unilaterally,
retract that invitation?  Somehow, I doubt that Kennelworth was involved with this
incident, but I fear once he is made aware of this, he may wish to cut ties with you,
so deeply he honors what it means to be Andorian! -- Lord Xiang

Kennelworth -- I hope, sir, you have been following the events transpiring in the
arena.  If not, I can provide you with transcripts and the written challenges.  Are
you going to continue associating with such a person?  The downchallenge HAD to meet
his approval to get to the Commission!  I need to know who I should talk to in Aruak
City to get his Charter revoked!!  I have followed, NOT ONLY TO THE LETTER--BUT THE
SPIRIT AS WELL, every bit of the code of conduct yourself and Tankesh had laid forth,
only to be ABUSED in this manner!  It would have been one thing had I come here
prepared to battle as a Delarquan.  It would have been expected.  But to actually
change my managerial style in order to prove a point, leaving my warriors exposed
that way, and then stabbed in the back this way is unforgivable! -- Lord Xiang

Seraphim -- Welcome back.  I'm sure I'll see you plotting with Xiang in the future in
some corner at the Bulldog Inn.  I wouldn't worry about finding something that suits
'Larq style.  Every city, in any land has its dregs.  You'll even find such places in
Aruak if you look hard enough.  We try to clean up the trash, but there's always
some. -- Tankesh
P.S.  You indicated we were in some form of negotiations years ago...you'll have to
refresh my memory.

Xiang -- Ok, I'll grant you they are being trained to fight Chaos creatures, in a
war, should they invade.  But there is an inherent difference between the tactics and
style of fighting employed in mass combat, versus one on one combat.  A true army
would devastate an 'army' of your arena trained 'soldiers'.  Lack of organization,
lack of cavalry, lack of archers, chaos in the ranks, no solidarity or group tactics,
not to mention foes on all sides in a melee.  Don't try to tell me you're training
purely soldiers.  Like it or not, your guys learn to fight, our guys learn to fight,
but the only difference is, our guys put on a better show because they think of
themselves as more than just warriors or soldiers, they are gladiators! -- Tankesh
P.S.  I'd love for you to run anything I say through your 'translator'.  Then I know
what's really running through your 'devious' mind.

PPE -- You know, if I could go out and recruit my own gladiators, I would.  But the
rule is you have to take whoever walks in your door.  Trust me, I keep the good ones.
If you'd walked in my door, I'd send you to the Dark Arena too, if just for your big
mouth! -- Tankesh

Congratulations to Bodel!  Lord Protector! -- Tankesh

Shinketh -- The Commission is wrong.  It's not the first time.  I just have not
bothered to correct them yet.  I am Convincian, if you must know. -- Kalidor

Bull Horn -- I'd much prefer to do that to a purple freak. -- Jeb

Domingo -- <pshhh, shaking her head in disgust.> -- Kiri

Kyle -- I need to leave the arena and BRUSH UP! -- Traxius

Beaver -- Skinned ya alive! -- Elinae

Natas -- Hmm.  I think I see....  Right!  I've got it!  You're a swimmer! -- Rockie
P.S.  Either that, or you were just born.  And you don't FIGHT like you were just
born, so you must be a swimmer.  One of those guys with, you know, a scandalous bit
of a suit who hangs out down at the natatorium.  (happy sigh) I could watch 'em for

Willie Dixon -- And all *I* got out of that was a headache.  Darn.  I might even go
so far as to say...Drat!  And you can add on any expletives that seem appropriate.
I don't mind. -- Jo Mooncatcher

Mr. B. -- Rats.  I hate being matched with a dwarf.  Sneaky little SHORT sons of
boulders, that's what you are.  Hairy, shifty-eyed, grasping, greedy, UNFRIENDLY
types, you dwarves.  Darn. -- Jon Fleet

P.S.  Actually, good work there.  You had my number.
P.P.S.  Well, duh.  Of course you had my number, or you wouldn't have been able to
challenge me!

Little Crow -- Oh, gods, now my teammates are going to make snarky remarks about how
you got to "crow" over me.  If you want to do it, fine, but I hate listening to my
teammates when they start sniping.  Bunch of, uh, maybe I'd better not say. --

Nancy Wilson -- Where'd you learn to cut hair?  You're so not-good at it.  I said, "a
little off the SIDES," and it felt like you were trying to take the top of my head
off!  Well, okay, maybe that's a SLIGHT exaggeration, but good gods, woman, I'm going
to have to wear a hood until it grows back out!  -- Koro Cloud

Doggy Bag -- (faintly)  Please do.... -- Koro Cloud

Ed. -- Well, sort of, but not exactly. -- Rockie Dee
P.S.  But just think, if you were all ears, you could wear SO MANY pairs of earrings!

     But think of all the cotton swabs you'd go through. -- Ed.

Rodel of Manic Marvels and Honey of Scarlet Knights -- I can't imagine how you came
to slip past my Watchers--  No, I can imagine it.  Probably the eggnog.  Still, the
lands situation hasn't changed, even if I did miss the notice of your graduation last
time.  Sorry about that, more or less. -- Shinketh, Arena Agent

30 December 2005
Just a reminder to all you online type people.  It is much appreciated if you send
your personals in PLAIN TEXT, rather than HTML or formatted text.  HAL, in his
infinite wisdom, doesn't DO formatting, which means having to unsnarl your personal
ads from bunches of extraneous...stuff.  So, if your e-mailer has a plain text
option, let it be your friend. -- Ed.
P.S.  Sometimes it's the formatted text which makes ads go astray.  Not often, but

                                  LAST WEEK'S FIGHTS

HAUNT was butchered by DARK CHAMPION in a 1 minute bloody Dark Arena fight.
TREXIUS AURELIUS was slaughtered by BLACK ORC in a 1 minute Dark Arena battle.
SURRENDER was viciously butchered by STONE GOLEM in a 3 minute gory Dark Arena match.
VIOLET VULTURE unbelievably bested WINDCHASER in a 5 minute Challenge brawl.
REQUIEM overpowered CALFSKIN in a 1 minute mismatched Challenge match.
BLACK PLAGUE devastated GLADIUS STARSTRYKE in a 1 minute one-sided Challenge duel.
PATTON devastated TURQUOISE TIGER in a 3 minute bloody mismatched Challenge match.
DOMINGO defeated ROMMEL in a 4 minute Challenge melee.
NAPOLEON was vanquished by ELINAE SILVERBOW in a 1 minute uneven Challenge duel.
SANDMAN vanquished KORO CLOUD in a 1 minute one-sided Challenge duel.
ONEWOLF was savagely defeated by BIG LOU in a popular 2 minute expert's Title match.
MOO MOO demolished TREESTUMP in a 1 minute mismatched match.
BUCKING BRAHMA handily defeated ROCKIE DEE in a 1 minute one-sided contest.
YELLOW STREAK was demolished by JO MOONCATCHER in a 3 minute one-sided brawl.
MR. B. overpowered JON FLEET in a 1 minute one-sided duel.
JEB MERCLUE was bested by CAPTURED ORC in a 2 minute expert vs. novice upset duel.
BULL HORN delivered the death blow upon SUN TZU in a popular 1 minute brawl.
SNOTMAN overpowered EMBEZZLING SCRIBE in a 1 minute one-sided match.
HOMBRE was overpowered by STRATEGIC REPOSITION in a 1 minute bloody one-sided match.
SOULTAKER devastated COUP in a 1 minute one-sided contest.
SKIRMISH was overpowered by MAGENTA MAGGOT in a 1 minute one-sided duel.
KIRI DRAGONSPEAR narrowly defeated BLEEDER in a 8 minute beginner's fray.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   7         WALL OF STEEL     27 -  19 -  4      59  |
|TOTAL PARRY                      6         AIMED BLOW        44 -  32 -  1      58  |
|AIMED BLOW                       5         TOTAL PARRY       37 -  27 -  0      58  |
|SLASHING ATTACK                  4         STRIKING ATTACK   39 -  33 -  3      54  |
|PARRY-LUNGE                      4         SLASHING ATTACK   16 -  16 -  0      50  |
|PARRY-RIPOSTE                    4         LUNGING ATTACK    47 -  54 -  0      47  |
|STRIKING ATTACK                  3         BASHING ATTACK    20 -  32 -  0      38  |
|WALL OF STEEL                    3         PARRY-LUNGE       10 -  17 -  0      37  |
|BASHING ATTACK                   2         PARRY-RIPOSTE     14 -  31 -  0      31  |
|PARRY-STRIKE                     1         PARRY-STRIKE       4 -  11 -  0      27  |

Turn 532 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     2 -  0     TOTAL PARRY        2 -  4         4  TOTAL PARRY    
SLASHING ATTACK    3 -  1     LUNGING ATTACK     2 -  5         2  LUNGING ATTACK 
STRIKING ATTACK    2 -  1     PARRY-LUNGE        1 -  3         2  BASHING ATTACK 
WALL OF STEEL      2 -  1     PARRY-RIPOSTE      1 -  3         1  STRIKING ATTACK
AIMED BLOW         3 -  2     PARRY-STRIKE       0 -  1         1  PARRY-RIPOSTE  
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  BIG LOU 4971               18   7  2  123 MANIC MARVELS (456)
LUNGING ATTACK   REQUIEM 4472               18  13  0  111 BALLAD OF THE BLADE (415)
BASHING ATTACK   BUCKING BRAHMA 6372        19  11  0  102 BULLDOGS (157)
TOTAL PARRY      ONEWOLF 5505               17   2  0  101 WOLFBROTHERS (506)
WALL OF STEEL    MR. B. 6249                 6   2  0   66 MANIC MARVELS (456)
AIMED BLOW       PATTON 6619                 4   2  0   46 LETHAL HERITAGE (570)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GLADIUS STARSTRYKE 6127.  The most popular warrior 
this turn was BIG LOU 4971.  The ten other most popular fighters were WINDCHASER 

The least popular fighter this week was DOMINGO 6313.  The other ten least popular 
fighters were BLEEDER 6658, TURQUOISE TIGER 6556, SKIRMISH 5457, COUP 5459, HOMBRE 

The following warriors will travel to AD after next turn: