DUEL 2 NEWSLETTER Date : 12/08/2006 Duedate: 12/21/2006 ARUAK CITY ARENA DM-11 TURN-556 This Weeks Top Honors THE DUELMASTER IS KIRI DRAGONSPEAR TUFT TUGGERS (305) (11-6643) [16-7-0,139] Chartered Recognition Leader Unchartered Recognition Leader KIRI DRAGONSPEAR SON OF JERK TUFT TUGGERS (305) HITMEN OF THE CDC (538) (11-6643) [16-7-0,139] (11-6095) [2-0-0,29] Popularity Leader This Weeks Favorite JON FLEET TUCK PADWHIN KRILL CAVALRY (374) THE RED HAND (579) (11-6415) [11-47-0,80] (11-6747) [4-3-0,53] THE CURRENT TOP TEAM GLEN PARK LODGE (590) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE RED HAND (579) 41 2. GERFEL'S FRIENDS (253) 27 COLORIFIC (511) 3. ELFQUEST (515) 24 Unchartered Team 4. GLEN PARK LODGE (590) 20 5. HITMEN OF THE CDC (538) 18 GLEN PARK LODGE (590) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 3*GLEN PARK LODGE (590) 10 4 1 71.4 1/ 3*GLEN PARK LODGE (590) 10 4 1 2/ 4 COLORIFIC (511) 277 155 7 64.1 2/ 1 TUFT TUGGERS (305) 9 3 0 3/ 5 ANIMAL FARM (510) %1024 604 34 62.9 3/ 4 COLORIFIC (511) 9 3 0 4- 6*MILITANT LEGION (586) 20 12 3 62.5 4/ 6 ANIMAL FARM (510) 6 3 0 5/ 7 BULLDOGS (157) 895 680 28 56.8 5/12 MANIACAL TUFTS (431) 6 4 0 6/ 8 MANIACAL TUFTS (431) 100 80 3 55.6 6/ 5 ELFQUEST (515) 6 5 0 7/10 TUFT TUGGERS (305) 698 667 23 51.1 7/ 2 BULLDOGS (157) 6 6 0 8/ 9 GERFEL'S FRIENDS (253) 748 715 21 51.1 8/ 8 THE RED HAND (579) 5 4 0 9/11 SCARLET KNIGHTS II (507) 158 158 8 50.0 9/ 7 GERFEL'S FRIENDS (253) 5 5 0 10/12 ELFQUEST (515) 260 295 12 46.8 10/ 9 KRILL CAVALRY (374) 4 11 0 11/ 0*HITMEN OF THE CDC (538) 4 5 1 44.4 11/ 0*HITMEN OF THE CDC (538) 2 0 1 12/13 SCARLET KNIGHTS (375) 315 403 17 43.9 12-13*MILITANT LEGION (586) 2 2 0 13/15 THE RED HAND (579) 8 13 1 38.1 13/15 SCARLET KNIGHTS II (507) 2 4 1 14/14 KRILL CAVALRY (374) 282 527 5 34.9 14/16 SCARLET KNIGHTS (375) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Cities by the Shore ]H[ + ---:--- + ]H[ + Krael: An explosion could not have been more disruptive of the activity in the plaza. There were several work-parties engaged in clearing it, and the magicians commanding them immediately began directing their laborers against the newly arrived Lord Protector. And no matter how good a fighter a Lord Protector may be, he cannot hold out forever against overwhelming numbers. Not with them coming from all directions. "We have to help him!" Fandil said. He spun his magician's staff as a warrior might spin a quarterstaff, and the end traced a wheel of flame in the air. With a word of command, he released the flames. The wheel flew toward the struggle. Adie spoke, and shafts of sunlight flashed outward from the center of the wheel like scythes. The first of the Kraelian magicians it encountered screamed and threw up his arm to shield his eyes. He staggered blindly across the plaza, still screaming and still covering his face, and fell over the line of broken stones that marked an ancient wall. The laborers he had been controlling stood numbly. When the expanding rim of fire and light passed them, they fell silently. Those who were Aruaki by blood began to take their feline shapes, but slowly. Cho touched her lightly on her shoulder. "You could do no otherwise, Lady, and your clean sunlight may yet bring them recovery." "I know," she said, wiping at the tears on her face. "I wish..." she sighed and shook her head, following the burning wheel's progress. "At least we can hope to prevent any others from being taken by these...fiends." As the wheel neared the gladiator Eclipse, he flung up his shield. A flash and a crack of thunder. The wheel turned, deflected; it was only a circle of fire now. The sunlight had been...absorbed by the dark barrier of his shield; it was Adie's turn to stagger at this unexpected interruption of the power moving through her. A tiger who had once been Aruaki lurched to its feet, jumped through the burning hoop and ran across the plaza and into the fringe of buildings that separated Krael from the peninsula. Steel rang behind them. Adie risked a glance over her shoulder. Cho was engaging two swordsmen. They were bigger than he was, younger than he was...and utterly over-matched by the old Adantri. The tip of his blade was beginning to trace bright lines in the air--bright lines and sprays of scarlet blood, because he was doing more than drawing a web with it. Adie jerked her gaze away before she could be trapped by that glittering pattern. It was a spell of some kind, but she didn't need to know more. Not right now, anyway. More sunlight, that's what she needed, but NOT to send anywhere near the warrior named Eclipse. She reached for the light and realized that it was...dimmer. Clouded, somehow, as though it had to come through a dirty window. But it was sunlight, and she needed. Now. The Kraelian mages had recovered their focus and were taking steps. Sending ALL the workers toward the three intruding mages and the lone gladiator. What did that make the odds, twenty to one? Thirty to one? More? And these laborers were not the guilty ones. Cho cut down the first to reach them. "No!" Adie said. "They're innocent, tools, you can't punish the tools for--" "Precisely tools," Fandil said grimly. "Look at them, look one in the eye, Adie. They have lost soul and self, they are no more people than a hammer is." His staff was spinning again, lashing out, sweeping and thrusting. It was a weapon now, and not a magician's tool; there was no time to set up a proper spell. "Zombies, of a sort," Cho said, his sword darting and flashing. "There are worse fates for these than death, and no better ones." "I know," Adie said. "But I don't like it." Still, there were things she could do; a priestess of the sun didn't have to establish a formal spell structure. She could direct the power of the sun--what there was at this time and place--as a gardener direct water with a hose. And Fandil and Cho were right. The Kraelians had sucked the last humanity out of their slaves when they sent them to fight. If you could call this stumbling wave of bodies a fight. She went back to back with her companions as the wave curled around them. Okay, it was a fight. And with something filtering out the strongest rays of the sun, it was a hard fight. She couldn't see the gladiator any longer and hoped he had found a defensive position. He was looking for one. Dropping out of that deserted Country of the Mimes into this was a shock. He didn't know where he was, but people were making noise, so it wasn't Mime-Land. And they were attacking him, which was the pits but not something he couldn't handle. Provided he could find a wall or something to put his back against, because the odds were...not good. True, the attackers were fighting dumb. Just ordinary tools, shovels, crowbars, that kind of thing, instead of weapons, no armor, no indication that any of them were trained to fight. But the numbers would overwhelm him even so, if he didn't get his back to a wall. There were walls around, broken but sufficient for his needs. On all sides, so which way to go? As he pondered this, his blade darted in and out, slashed and hacked and stabbed, and he smashed his dark shield into arms and faces and bodies. He could see, through temporary breaks in the crush of bodies around him, another cluster of battle at the edge of this open space, on the down-slope side. Try to join them, or go another way? The up-slope edge of the plaza was closer, and he really needed something at his back. He began to edge upward. Lady Protector Stepharoo sat on a bench with her back against the main cabin of the ferry. She sipped from a bottle of Marvelous Elixir and tried to make sense out of what had happened. "I was on the Ardivent Peninsula," she said. "And there was a Black Tower, something to do with the Tarot Mimes. So me and Eclipse--another Lord Protector from Ardivent--went do something about that. And we were in the Tarot Mime world, and we had to split up, and then... I was here. I don't know what happened, and I don't know where Eclipse is, and I don't LIKE this. We were a TEAM." The alchemist patted one of her hands, and the politician patted the other, and they both made soothing noises. "Maybe your friend got brought back to Ghea, too," the other woman, Gissanniah, suggested. "How far apart were you? Maybe he's that far away here?" Stepharoo looked out over the lake, suddenly alarmed. "He could drown!" "He could be, I don't know, in Point, maybe, just as likely as out in the lake," Gissanniah countered. Steph considered this. "The distance might be about right," she admitted, "but I have no idea at ALL about directions." She looked east, toward the mainland that was rapidly getting nearer. "I suppose that's a place to start looking." + ]H[ + ---:--- + ]H[ Cities by the Shore #3 ]H[ + ---:--- + ]H[ + Point: The afternoon was bright, windy, and rather cold when the ferry nudged into its dock on the south side of the Point peninsula. The docking and warehousing facilities had a make-shift air about them, though they had been in use for several years now, since the rising of Krael to the north of the peninsula had made the old port useless. A shanty town had grown up around the dock and warehouses. Old Doc Circ squinted at the huddle of buildings. "I didn't expect so many people here," he said. "Two months ago when I was over here last--a matter of some herbs that can only be picked on the slope above the Ogre's Tomb, you know--there was not this crowding. To shelter that population, they must be sleeping ten to a bed!" "Newly arrived," Senator Sedalia answered him. He studied the people he could see. "Refugees, I know that look. Something must be happening--something more and worse--over in Point, or in Krael. Only greed or fear would move so many people out of their homes. These people are afraid." "They have that look," Gissanniah admitted. "I'm not sure I want to know what they're afraid of, but I suppose we have to find out?" "Yes, and fix it," Sedalia said. "Properly speaking, that is a senator's true task, to understand and solve the problems of his constituents." He paused and grimaced. "Tedious, but true, and most of us do our best, you know." He squared his shoulders, angled his jaw, and flicked an imaginary piece of lint off the lapel of his suit. "As I shall do here and now." "Fine words," Old Doc Circ grumbled. The ferry was rubbing up against its dock, and the crew were busy with ropes and planks and all the paraphernalia of landing. "Let's get to it, then, you filibustering scalawag." "'Bad vibes'?" Old Doc Circ's voice vibrated with outrage. "That's all they can say, that Point is filling with 'bad vibes'?" "They're not magicians or natural scientists," Gissanniah said, "so allow them a little imprecision, okay? Save your wrath for them not being willing to rent or sell horses to us!" She paused and leaned against a tree. The rise that separated the southern shore of the peninsula from Point on the northern former shore didn't seem like much... until you had to climb it on your own feet. "We're going to be so tired when we GET there, we won't be able to DO anything." "You exaggerate, my dear," the senator said. "We--" "She doesn't exaggerate by much," Circ snapped. "You may find this a stroll in the park, you young whippersnapper, but I am no spring chicken!" "You were never a chicken." The senator snorted. "An old goat from birth, that's you. Ah... have you any ideas? The refugees seemed to be in agreement that the activities in Krael have a magical bias, and that is not my field of expertise." The old alchemist shrugged. "Not really. I'm a scientist, not a high magician, a blood sorcerer, a black necromancer, or what have you. No doubt one of THEM-- Fandil, for instance--could tell from here, just be the taste of the Arcanum, what might be going wrong over there. We aren't more than a couple of miles away by now." "Eclipse is there." Everybody jumped. Stepharoo had been silent for so long, they'd forgotten her presence. Sedalia looked at her, one eyebrow raised. "Can you be sure, my dear? It IS two miles yet, and there's the hill top blocking line of sight." "I know he's there," she said. She began to walk faster. "And he needs my help!" DUELMASTER'S COLUMN Notes from the arena champ. Aruak City: I was told I have to write a DM spot. Duelmistress, Kiri SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of ARUAK CITY brutes like you, you'd be grouchy, too. Later days, TUFT TUGGERS, since GLEN PARK LODGE took top team from you this turn, you guys are old news. Now keep the taverns open late tonight, for there are sorrows to drown for BULLDOGS, whose 2-3-0 this turn dropped them by 5 into 7th. Ha! MANIACAL TUFTS turned their 3-2-0 turn into a 5th place rank in the listings this turn. Any better than this, and you get put on hit lists. Gee, I'm impressed, a 3-1-0 is nice, but don't get cocky, GLEN PARK LODGE, the Fates teach humility, and the Fates are proud. Of course, we're all terribly impressed to see TUCK PADWHIN win a fight and gain 20 points, terribly. Tsk, tsk, KUNG-FU MASTER beat SILVER LINING and SILVER LINING lost 17 points. You're breakin' my heart. And if variety is the spice of life, ARUAK CITY may be getting bland, as KIRI DRAGONSPEAR stays top dog in the city. Kickbacks and bribes, kickbacks and bribes, how else do you think some of these guys win their fights? Skill? Ha! He who fights and runs away will live to fight another day, the coward. What's the big D? MANIACAL TUFTS was the most avoided team? Bunch of lily livered... grumble... mumble... curse... And it looks like BULLDOGS avoided them the most this turn. What a pack of would be losers, if you ask me. Hmph. Ooh, I'm frightfully impressed, FLEA BAG was this turn's most challenged warrior. Watch that ego swell, sports fans. Now here's guts and stupidity all rolled into one, GORIN ROGAD challenged up 27 to take on PONY of KRILL CAVALRY. And The Victory Tavern has banned PONY from service until next turn for losing to GORIN ROGAD and giving him 25 points in the process! Ha! Death and Taxes. The less death I see, the more it taxes my patience. Let's see if anyone's dead or dying. And what a stunning loss we have here, boys and girls, BULL MARKET of BULLDOGS has added the final loss to his 4-6-0. Tee hee! Nipped in the bud, you might say, was AREL MALEVIN of THE RED HAND this turn. Course, I wouldn't say that, so much as have a belly laugh. Heh heh. I can't say as I'm proud to find out that SCARLET KNIGHTS II's WOLFBROTHER has killed BULL MARKET from BULLDOGS. I can say I wish BULLDOGS good luck in their bloodfeud. We're all going to die in the end, so why worry if the fate catches up with you sooner that later? I was about to buy a new quill pen the other day, but some fighter took it for an epee. Forgive me for writing with a dagger. Phlllt! Just had to do that before I leave the fine city of ARUAK CITY. I feel much better now. I see the crowds are getting restless, I must leave now-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME KIRI DRAGONSPEAR 6643 16 7 0 139 TUFT TUGGERS (305) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME ARIES 6695 14 7 0 118 BULLDOGS (157) -AIRK ARCSTONE 6778 9 2 2 116 TUFT TUGGERS (305) -VIOLET VULTURE 6612 16 4 0 104 ANIMAL FARM (510) WHITE LIE 6659 11 4 0 104 COLORIFIC (511) TANGERINE TOAD 6603 17 3 0 103 ANIMAL FARM (510) BULL HORN 6593 20 10 1 94 BULLDOGS (157) CHOPSTICK SURGEON 6785 8 2 0 92 GERFEL'S FRIENDS (253) CHAMPIONS W L K POINTS TEAM NAME LORD KRONOS 6111 10 8 0 90 MANIACAL TUFTS (431) TURQUOISE TIGER 6556 20 9 0 88 ANIMAL FARM (510) KAELEN THUNDERHEART 6777 10 3 1 85 TUFT TUGGERS (305) JON FLEET 6415 11 47 0 80 KRILL CAVALRY (374) WINDCHASER 6469 13 38 1 78 KRILL CAVALRY (374) TWO-S0PEAR 6700 10 12 0 78 ELFQUEST (515) MAGENTA MAGGOT 6627 9 8 0 74 ANIMAL FARM (510) SILVER LINING 6339 12 13 1 67 COLORIFIC (511) CHALLENGER ADEPTS W L K POINTS TEAM NAME FIONA STARMANTLE 5022 8 10 1 65 MANIACAL TUFTS (431) WOLFBROTHER 6706 11 11 1 58 SCARLET KNIGHTS II (507) ADEPTS W L K POINTS TEAM NAME SPECIAL! 6526 7 2 1 56 MANIACAL TUFTS (431) ZYN'KYR 6579 6 2 0 56 MANIACAL TUFTS (431) MAN'S BEST FRIEND 6694 15 4 0 55 BULLDOGS (157) TUCK PADWHIN 6747 4 3 0 53 THE RED HAND (579) WALK THE LINE 6708 10 12 0 50 ELFQUEST (515) KORO CLOUD 6618 5 26 0 48 KRILL CAVALRY (374) GOLDEN GLOW 6803 5 5 0 46 COLORIFIC (511) JUMPIN' 6704 9 13 2 42 SCARLET KNIGHTS II (507) DELIA'S GONE 6707 9 13 0 40 ELFQUEST (515) CARMEL CAMEL 6784 5 4 0 39 ANIMAL FARM (510) -BARRICADE 6819 5 0 0 37 MILITANT LEGION (586) FLEA BAG 6804 10 3 0 36 BULLDOGS (157) DONALD DUNSEN 6787 7 6 0 36 TUFT TUGGERS (305) ADEPTS W L K POINTS TEAM NAME ONE-EYE 6711 5 17 2 34 SCARLET KNIGHTS (375) CHALLENGER INITIATES W L K POINTS TEAM NAME -FIREWALL 6818 5 3 0 31 MILITANT LEGION (586) -FIREBASE 6817 5 3 2 30 MILITANT LEGION (586) AUTOMATON 6756 5 1 0 29 MANIACAL TUFTS (431) SON OF JERK 6095 2 0 0 29 HITMEN OF THE CDC (538) GORIN ROGAD 6749 1 2 0 29 THE RED HAND (579) BIG ETHEL 6846 3 0 0 28 GLEN PARK LODGE (590) BOBO 6039 2 0 1 27 HITMEN OF THE CDC (538) THE FLYING PEASANT 6859 3 0 0 25 GERFEL'S FRIENDS (253) INITIATES W L K POINTS TEAM NAME PONY 6820 5 6 0 21 KRILL CAVALRY (374) ROSIE VOLKERDING 6848 2 1 1 17 GLEN PARK LODGE (590) -CULHAN CARAND 6743 1 0 1 17 THE RED HAND (579) SKALLY SKYDEWAYS 6861 1 1 0 17 GERFEL'S FRIENDS (253) CLARENCE 6849 2 1 0 15 GLEN PARK LODGE (590) LAVERNE 6863 2 1 0 13 GLEN PARK LODGE (590) -FOXHOLE 6845 1 0 0 11 MILITANT LEGION (586) GREEN THUMB 6830 2 4 0 10 COLORIFIC (511) -EDDIE RUBBER LEGS 6847 1 1 0 10 GLEN PARK LODGE (590) DAWNING DANIKA 6866 1 1 0 4 TUFT TUGGERS (305) HORSEFLY 6860 0 3 0 3 KRILL CAVALRY (374) SUPERFICIAL HITMAN 6865 0 1 0 1 GERFEL'S FRIENDS (253) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? BULL MARKET 6751 4 7 0 BULLDOGS 157 WOLFBROTHER 6706 556 FLYE SUNDAE 6864 0 1 0 GERFEL'S FRIENDS 253 BLACK ORC 488 556 NONE AREL MALEVIN 6775 2 1 0 THE RED HAND 579 BOBO 6039 556 PERSONAL ADS Kiri Dragonspear -- Congratulations, again, on your Duelmaster Title. Duelmasters drink free at The Bulldog Inn. -- Kennelworth, Proprietor P.S. Your DM Column was not as enjoyable as I expected. (wink) Ladie Adie -- How many horsepower are behind Dawning Danika's weapon? -- Kennelworth Windchaser -- Just because I am a horny old goat does not mean I am gender limited. -- Aries The Ram Pony -- You treated me like a bear and just rode off into the sunset! Well done. -- Bull Market Somehow the picture of a bear perched on pony-back is...incongruous. -- Ed. Lord Kronos -- Overpowering is my nature. Ramming is my style. I wanted to be a Scorpio, but.... -- Aries Jumpin' -- You wore me out watching you jump around. Glad you plunked first. -- Man's Best Friend (Woof) The four T's--Tangerine Toad and Turquoise Tiger, both fierce animals in their own mind, used a mere collective eleven minutes to overcome the deadly Venomous Concubine and dastardly Khalhums Dwarf. Let us rejoice and be proud. -- The Animal Farm Scribe and Resident Preacher Me critters be onna roll! Blimey! -- Mino Kiri -- I WANT you! -- Yellow Streak, Proud Colorific Jon Fleet -- What a nice thing to say! And to think, I DO follow the yellow brick road. -- Yellow Streak, Proud Colorific Jon Fleet -- Just goes to show that a little white lie can make a difference. -- White Lie, Proud Colorific Bwahaha, Tankesh! Take that little pipsqueak! Another 3-0 for my Proud Colorifics. My, am I hot! -- Purple People Eater, Proud Colorific Manager Eddie Rubber Legs -- Get some better posts, Bud. It's easy to plant them rubber roots. -- Green Thumb, Proud Colorific Walk The Line -- I beat one of your type? Straight up? Shows you how good I am. Sure does. Amen. -- Golden Glow, Proud Colorific For those interested, I was able to pay an infiltrator to enter the Colorific Stable and find out the following about Yellow Streak: 18(3)-19(2)-12-8(3)-21(1)-10-7(2) TP VL/LO/BA Trem End, Trem HP, Great Dmg Experts in Parry and Defense 14 skills earned in 16 tries in the arena. 24-12-0 in arenas 12-20-0 in tournaments His only crit ever made was with a LG. He was a brick. -- Kennelworth (glad the brick is gone!) Kennelworth & Bullhorn -- Thank you for your praise. -- Kiri Kennelworth -- I am very well today, thank you! My team is performing how I expect them too. That may change next turn, but I'm good today. How about yourself? -- Tankesh PPE -- Take what? 2-1? What's that? I went 4-0 and my team is on top. Learn to keep your trap shut until you have something to really brag about. -- Tankesh P.S. Bearded Gremlin? I have no facial hair, nor does it grow on me. Grow a brain to go with your one-eye, one-horn, one-etc. Ed., Scribe, etc. -- Somebody was talking about dwarves having beards or not and what makes a real dwarf? I've heard of a dwarf nick-named 'Slappy' for his clean shaven face. I guess it was some kind of insult to his clan or family. It was a badge of honor for him for a while. -- Tankesh Treestump -- Nice hit, nice try, good luck on the isle. -- Kiri Windchaser -- It is good I have staying power. I was horrible with that weapon, time to switch up! You fought well. You are very experienced. -- Kaelen Tuck Padwhin -- Skool like I barely had what it koot for that one! Good fight! -- Donald Dunsen Skally Skydeways -- Is that a different take on sally sideways? -- Danika Scribe -- I will try to leave some room for your story and not overwhelm the spot space with my recounting of old days. -- Adie Aries -- I let you win. Expect nightmares, little mortal.... -- Lord Kronos Delia's Gone -- I should have killed you just to make your name ironic. -- Fiona Two-S0pear -- Not the match up I was looking for. Most unfortunate, but now I can challenge. -- Special! Koro Cloud -- It is unfortunate I could not take your heart for our queen.... -- Zyn'kyr Firebase -- What happened? You could not take on a simple golem? The match looked in your favor, you must be a poorer gladiator than your record indicates. -- Fiona for Automaton White Lie -- Why did you say you liked me when you didn't? What ever happened to honesty? Gods, this is awful.... -- Jon Fleet the devastated Kaelen Thunderheart -- You know, that might indicate an unhealthy condition. Have you consulted a heart specialist? Something could probably be done with foxglove. -- Windchaser Bull Market -- That's a bunch of you know what! Either people want what you've got (steaks, roasts, that kind of thing?) or they don't. -- Pony Zyn'ker -- Oh. I was hoping your name was just a fancy form of "sinker" and described your ability in the arena. (sigh) Guess not. -- Koro Cloud The Flying Peasant -- That's against nature, you know. If the gods had meant for peasants to fly, she'd've given them wings. -- Horsefly Aries -- Yeah, I expected you to be a Dodge-ing Ram, and you were a much more aggressive one. Way it goes. -- Windchaser P.S. Names can be tricky. I was out chasing a wind the other day, and it turned into a whirlwind, and before I caught it, I got SOOO dizzy! 10 November 2006 The Quest of the Best has come to an end. Dark Knight Toker, host of the Quest, wants to proclaim the Ultimate Victor and give a listing of prize winners. Lady Fern and her Flower Girls of the Consortium are the Ultimate Victors of the Quest. Well fought and there's nothing like coming from behind to leave us all in the dust. Can't wait to see you defend your title! (wink) Here is a complete list of managers who placed in prize positions: 1) Lady Fern, mgr. Flower Girls 2) Le Pentarque, mgr. Blood & Guts! 3) Crip, mgr. Otto's Parts 4) D.K. Heathen Hatebred, mgr. Odin's Chosen 5) Ghab, mgr. Assassin Nation 6) Fanthayne, mgr. Dark Raiders 7) D.K. Toker, mgr. Silver Knights 8) D.K. Wasby, mgr. Bronze Knights 9) The Expatriate, mgr. Bleak Legion 10) Still the Distilled, mgr. Springborne Fair Thanks to all that had the gall to show up, but I really want to thank the managers that had the mettle to survive and not run when they started getting their butt handed to them. Respect to All. Quest #1 host, Dark Knight Toker 14 November 2006 A Tale of Fusion Confusion Delusion Revolution as told by Hammer the WordSmith SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the lingering wisps of memory from days gone by. From the howling sands to the sanding howls the streams of thought bubbled and flowed, winding endlessly entwined within the darkest recesses and lightest resources of the learned and unlearned disciplines of managerial mayhem and manipulation. Nameless faces and faceless names floated in the swirling mists of madness embalmed within the memories of one who knew he did not know how far reaching the influences [both positive and negative] had rooted and flowered in the march of time and energy expended in the historical markings of gladiatorial essence and excellence experience. The tamed and the untamed coupled with the named and the unnamed resources that spilt their sweat and blood on the sands of arenas both known and unknown had metamorphosed into the dreamings and the schemings of the fadings of jadings and paradings [in both public and private] amongst the elite and the indiscreet posturings and babblings of managers becoming legends in their own minds and times. Hammer pondered upon beginnings and the seemingly endless myriad of endings possibly possible among the interspersed and intertwined impossible possibilities presently past and future. Echoing and reechoing in the vast depths and countless compartments along the corridors of his mind, Hammer played and replayed the glories shared and dared in the sixty-plus stabled arena on fabled Noblish Island DM 93. The training had been all too brief, but the competition generated by the multi faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory and the grandeur of the spectacle of stables vying for recognition from among the virtually numberless no-name newbies making names for themselves as they numbered their stables and accomplishments for all to see and behold, to the song and the sound of the sight of clashing cold cruel steel simmering the flesh of gallant gladiators consumed by the gory and the glory of crossing blades with the superior and the inferior within the interior of Greywand's Global Gladiatorial Galaxy. Far far ago and long long away had many abandoned hope for a return to the reminiscences revered by so many managers; predating even the generations of gladiators graduating from Noblish Island and the years of yore and gore and gallantry before. Rumblings and mumblings of a renovation rejuvenating the reflexes of managers numbed by the numberless trysts of tourney tarnished stables began revolutionizing the very fabric of time and space and time-honored tradition throughout the ranks of visionary newbies and volatile veterans alike and dislike. History was being shaken to the core of the gore as glory and grandeur responded to the revelry reverie revelations and reveille revolutionizing the creation of a new arena in the making; populated by No-Tourney Warriors and Full Stable Participants pledging to forge a new vision version of "The Fiercest and Best" for crossing blades and crosser banter in the personal ads and team spotlight tomes. Now was the time for Hammer to emerge and once again merge his talent among the gifted and grifted; answering the call to assemble the drifted [and to directly divulge and converge with the dozens] for the destiny of destructive denizens determined to build a new legacy upon the all-but-forgotten ashes of the old and olden legends of times lost. [TIME JUMP] Hammer sifted the sands in the dead of night in the desert reaches [located SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy, yet interesting enough to begin their careers in a No-Tourney Arena! "They need not be dispatched to the Dark Arena," the veteran manager mused as he sorted through paperwork long discarded and vaguely forgotten, "because there is nothing like a good Blood Feud to provide inspiration for writing personal ads in the arena newsletter! Besides, there are times when the replacement for a warrior wounded mortally on the arena sands fares much better than the one exchanged from Torch Light!" Fights by Torch Light were certainly deemed unnecessary as Hammer had already deduced that a number of determined stables would undoubtedly congregate with High Octane Warriors under the guidance of Higher Octane Managers to populate and depopulate the new No-Tourney Arena currently under construction in DM 81. Fortunately his feeble foray into the desert would yield somewhat suitable candidates for the newfound purposes Hammer had in mind. From among the candidates to be found Hammer would be rewarded in time by BLOODFEUDS and REPLACEMENT WARRIORS aplenty! Deep into the night Hammer searched and searched until five not-so-promising stables were uncovered in the waning hours before dawn. Ripper discards were scattered far and wide, but this was not the time or the hour to let sentimental views cloud the issue at hand. Future events would lend themselves to a suitable Ripper replacement, especially with the prospects Hammer was now sorting for his selection decision to dispatch to the Gladiatorial Commission for processing. Most managers have the luxury of selecting the best group [or discarding the worst group!] Hammer had the novelty of rounding up the castaways from the New Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM 28 that were deemed below inferior as contest prizes [and thus banished from sight!] Hammer scrutinized and agonized over which group of gladiators were worth the sacks of gold coins he was prepared to release to the Gladiatorial Commission for fees to MAINTENANCE his new stable in the No-Tourney Arena. After what seemed like long hours passing by, Hammer discarded one and then another group of hopefuls. After lengthy debate a third was cast aside. Deciding between the final two groups found Hammer going back to interview the rejected candidates time and time again [until a final decision was made that Hammer could live with and his new stable could die with!] before the final quirks were hammered out and pen put to paper to process the prospective puny stable with the Gladiatorial Commission. The only solace gained from the painful process was the knowledge that other managers would be less tempted to run stables in DM 81 populated by their tourney- worthy warriors [under the penalty of death imposed and enforced upon tourney experienced gladiators by the Committee being formed to police and regulate such matters!] as sworn to and signed in good faith by each registering manager. [TIME JUMP] Hammer had worked long and hard to find suitable candidates for his stable and now it was time to begin their training. The paperwork had been dispatched for registration with the Gladiatorial Commission and now was the hour in which preparation was paramount! Dispatch riders had arrived with the news that Considerable Bounty was being offered as incentive rewards to those managers sending new stables to the No-Tourney Arena. Hammer realized this would Up the Ante [causing greater pause in the managerial community for selecting suitable stables!] as the creative competition was certain to escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red! Obviously a serious upgrade in the quality of competition migrating to the No- Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously increasing the death toll percentage potential amongst the ranks of his new start-up stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly Expected!] Hammer observed the futility of his new warriors training [as well as they could for what they were made from!] while recent memories came to the forefront of his mind! When the paperwork was nearly completed and names were selected for each Gladiator, Hammer decided to name the stable according to what he had discovered in the darkness while searching during the dismal hours of the desert night. These warriors would probably be more well suited to fight by Torch Light had they fallen into the possession of most other managers! Paper Warriors better suited to confronting Dark Arena Monsters [rather than being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney Arena!] Specimens blatantly better suited for feeding upon agitated armadillo ants than for striving to attain recognition and fame in the No-Tourney Arena [or any arena!] Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace! [TIME JUMP] Dispatch riders on winged steeds brought the news Hammer had been awaiting! Not since the days of training on Noblish Island in DM 93 had Hammer encountered such collective enthusiasm for crossing blades in a selected arena such as DM 81 [recalling the time Hammer generated a gathering of newbies to transfer to Niatoli Island in DM 33 to match wits and cross blades with the assembling veterans upon graduation!] The Consortium had represented the veterans well in DM 33 with the SWEETNESS stable managed by Sweety Pie. Now the good news had arrived that The Consortium was seen registering a stable named LIFE IMPACTS in the No-Tourney Arena! Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and KATHOUSE with the Gladiatorial Commission. Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus] had been lured by the competition to register DRAKE'S HARDWARE. Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No- Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission. Others had laid the groundwork before him, but Deke raised the banner and carried it the final distance [Supported by Countless Managers too numerous to mention!] Salute Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari! Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION. Another familiar name was found on the rolls as DeGotti registered CULT OF BACCHUS followed by DOOM KNIGHTS managed by Blackstorm. Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and RAGNAROK'S WOLVES by none other than ragnorokwolf. Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with GRIFFONRAWL MMA. Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a penchant for scribing Team Spotlights [A Plus in Any Arena!] Detective Kellumbo had followed the clues and was observed enroute to registering a yet unannounced stable [such are the ways of sleuthhounds and such!] Rumor had it that the manager known as Roadkill was on his way to register a stable after his namesake and Slugbait was close behind [obliviously lost in thought!] Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and Bill were also seen elbowing their way through the gathering registration crowd to officially announce their participation in the No-Tourney Arena. COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending stables to a No-Tourney Arena and had yet to make the commitment public knowledge as to their intentions. Howbeit the Gladiatorial Commission was reportedly swamped with requests for New Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was anybody's guess at the present time!] Judging from the furtive figures darting and ducking in the shadows and alleyways throughout Alastari [as well as those huddled in taverns or communicating with one another by various means available!] the success of such a No-Tourney Arena was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None! HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena had the Best Potential for attracting and assembling a congregation of competitors rivaling the numbers of Noblish Island from days gone by! JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans join together in a Historic Assemblage Celebrating the Crossing of Blades between some of the Best Managed Stables in all of Alastari [Known and Unknown!] "May Your Blades Be Sharp and Your Wits Sharper" Hammer Minister of War 30 November 2006 NEED A TURF WAR ALLIANCE?? Master Beru, Wretch, Reaper, and Xoan have come together to form an Alliance for the TURF WAR in DM47 with no regards for experience in competitions or even the game. If you want to enjoy the thrills of the competition, we have space for up to three more managers. Contact Master Beru at d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army of Darkness. If you are interested, we need to move quickly, since the contest starts in January and there are a few requirements to meet to participate. May your blades find the chinks in your enemy's armor. -- Master Beru 6 December 2006 ANNOUNCING THE NO-TOURNAMENT ARENA (81) As an American I honor my cultural heritage by stealing any good idea. This idea was originally proposed by Lord Xiang in November 2005. RSI will be opening the arena (81) for teams willing to sign the following pledge: * I pledge that I will not send warriors from this arena to a Tournament, nor will I use a Tournament prize on a warrior from this arena. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play for warriors in this arena (Dead tournament or otherwise). 2. One team per manager. 3. Teams start with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena. 5. Twenty teams required, per RSI. 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead). 7. Rotating council to enforce tourney ban and maintain arena integrity. The main purpose of the Player Committee is to maintain fair play in the arena: * Warriors that participate in Tournaments will be sent to the Dark Arena until they are dead. This means that the Player Committee has the power to send another player's warrior to the Dark Arena * Managers that abuse the rules of the Arena may be banned/transferred from the Arena. The player with the most votes for Chairman will fill slot 1 [Chairperson] and that term expires end of March 2007. The player with the most votes overall will fill slot 5 and that term expires end of November 2007. The player with the second most votes overall will fill slot 4 and that term expires end of September 2007. The player with the third most votes overall will fill slot 3 and that term expires end of November 2007. The player with the fourth most votes overall will fill slot 2 and that term expires end of May 2007. During the month that the chairperson's term expires the Player Committee will select one of the remaining 4 players to be the next chairperson. During the month that any member's term expires the arena will vote for a different player to join the Players' Committee. If you want to be a candidate for the player committee: 1. Post a message in the Duel2 Forum at http://www.reality.com/duel2/modules.php?name=Forums 2. E-Mail Deke at DekeYoung@Comcast.NET 3. Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81] There are 4 steps to joining this arena 1) Send in a new team rollup to RSI with the following pledge taped/stapled to the rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the following form. No-Tournament Arena (81) * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. [Sign your name here ..............................................................] 2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament Arena thread http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid= 94ebf69603ccaf5c7dbf1b19da799732 3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name 4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team name and intent to join Arena 81 and abide by the Arena rules. RSI will be processing overviews for this arena as soon as you send them into RSI. The first turn will run in January 2007. This will be a normal speed arena. While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory. The intent is that players that run turns will run a full team. One warrior teams are discouraged and will a topic for the Player Committee to resolve. I also encourage players to join the Duel2 Yahoo Group for faster updates and feedback. http://games.groups.yahoo.com/group/duel/ There are already 29 managers already committed to the project x Apex = CAROLINA BLUE -- Cf PC -- Cf PCC x Bill (I think this is the same person) = CLUB CUTTHROAT x Blackstorm = DARK ENCLAVE -- Cf PC Master Darque = DARQUE AGES x DeGotti = CULT OF BACCHUS x Deke = DOC LEGRAND'S LAB Den = BIG LAKE OUTCASTS x Drake = DRAKE'S HARDWARE -- Cf PC Ghab = ASSASSIN NATION Grimm = FURRY FURY Hammer = AARDVARK HAMMERZ Ikillu = BATTLE GRUNTS x Indimar = AS SEEN ON TV II x Kat = KATHOUSE x Kellumbo = KELLUMBO'S KIDS x Le Pentarque = LA PENTARCHIE x Master Beru = CHILDHOOD HEROES -- Cf PC x Nomad = DRAGONBANE GUILD Nuln = RED IRON KNIGHTS x Pauly = ALE HOUSE MERCS Ragnarokwolf = RAGNAROK'S WOLVES x Rillon = THE DRAUGS x Roadkill = STREET WALKERS Seraphim = LEGION OF SOLITUDE Silas = GRIFFONRAWL MMA SlugBait = ORCS HATE PHYSICS x Terminator = WARMASTERS x The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC Woody X = 17 Team Rollups received by RSI as of 29 November 2006 Cf = Candidate for PC = Player Committee PCC = Player Committee Chairperson Deke Young will not be part of the inaugural Player Committee, maybe later once the Arena direction has been developed. Any questions can be directed to DekeYoung@Comcast.NET I will track Awards in Arena 81, which will be posted on a web site and included in the following turn's newsletter. The Honor of Sunset Award: The first team to reach 10 Team Kills. In the case that there is more than one team that achieves 10 Team Kills on the same turn, I will pay the Award to the team with the most kills. If two or more teams are tied for Team Kills, I will prolong the contest until one team has the most Kills in the Arena (it does not have to be one of the teams that first reached 10 Team Kills.) The Race to Victory Award: The first team to reach 75 Team Wins. In the case that there is more than one team that reaches 75 Team wins on the same turn, I will pay the Award to the team with the most wins. If two or more teams are tied for Team Wins, I will prolong the contest until one team has the most wins in the Arena (it does not have to be one of the teams that first reached 75 Team Wins.) The Commitment to Change Award: The first team to reach 125 Team Fights. In the case that there is more than one team that reaches 125 Team Fights on the same turn, I will pay the Award to the team with the most fights. If two or more teams are tied for Team Fights, I will prolong the contest until one team has the most fights in the Arena (it does not have to be one of the teams that first reached 125 Team Fights.) I hope I never give out this award {figure it out on your own.} The Team Advancement Award: The first team to graduate 5 warriors to ADM. In the case that there is more than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the first team to graduate 6 warriors. In the case that there is more than 1 team that graduates 6 warriors on the same turn, I will pay the Award to the first team to graduate 7 warriors, and so on. The Iron Throne Award: The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11. The Stylemaster Award. The first team to hold the Stylemaster Award in 7 different styles, STARTING ON TURN 11. If two teams obtain Stylemaster Awards in 7 styles on the same turn, the goal will be increased to 8 Styles. Team Recognition Points: The total recognition points for all warriors in the arena The Iron Throne Ledger: We will track who has been the Duelmaster every turn in Arena history. Iron Throne Counter: The total number of times a team has been the Duelmaster. Composite Team Stylemaster awards: The number of times a team has had any of the 10 Stylemasters. Having 2 Stylemasters = 2 points that turn. Challenge win percentage: How often your warriors win when they challenge. Challenge Defender rate: How often your warriors win when they WERE challenged. Team Invitations: Number of warriors graduated to ADM. Team Graduation Rate: Total team fights/Graduated Warriors. Team Kill Percentage: Total of team Kills/Team Fights Team Death Percentage: Total of Team Deaths/Team Fights Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena will be counted as not-revenged.) You only get credit for one successful BloodFeud per death (though I encourage you to BloodFeud all 4 turns.) Current Win Streaks: Warriors that have gone the most turns without losing or missing a turn. Team Yahtzee counter: Number of times a team has gone 5-0 in a turn. Team Bagel counter: Number of times a team has fought without a win. Team Dark Arena counter: Number of times each team has used the Dark Arena. The Most Feared (avoided) Team counter: Number of turns that team was the most avoided team. We will create a web page just for Arena 81 category leaders. Hope to see you there. -- Deke LAST WEEK'S FIGHTS FLYE SUNDAE was viciously butchered by BLACK ORC in a 2 minute Dark Arena fight. KAELEN THUNDERHEART luckily beat JON FLEET in a exciting 3 minute Challenge melee. FIONA STARMANTLE was savagely defeated by WINDCHASER in a 2 minute Challenge duel. MAN'S BEST FRIEND was bested by TWO-S0PEAR in a popular 3 minute Challenge fight. GOLDEN GLOW unbelievably bested JUMPIN' in a 2 minute Challenge brawl. TUCK PADWHIN viciously subdued FLEA BAG in a crowd pleasing 5 minute Challenge fight. GORIN ROGAD devastated PONY in a 1 minute one-sided Challenge competition. SKALLY SKYDEWAYS vanquished GREEN THUMB in a 6 minute uneven Challenge duel. KIRI DRAGONSPEAR vanquished CHOPSTICK SURGEON in a 1 minute one-sided Title duel. YELLOW STREAK defeated KHALHUMS DWARF in a tiring 6 minute expert's match. WHITE LIE overpowered KHALHUMS DWARF in a crowd pleasing 1 minute one-sided match. BULL HORN overcame VENOMOUS CONCUBINE in a exciting 2 minute veteran's contest. TANGERINE TOAD bested LORD KRONOS in a crowd pleasing 2 minute master's bout. ARIES overpowered VETERAN MERCENARY in a 1 minute bloody one-sided duel. SILVER LINING was vanquished by KUNG-FU MASTER in a 1 minute one-sided fray. MAGENTA MAGGOT was bested by KUNG-FU MASTER in a popular 1 minute brawl. TURQUOISE TIGER outlasted M. CHARDINEE in a tiresome 12 minute one-sided match. SPECIAL! overpowered DELIA'S GONE in a crowd pleasing 1 minute mismatched fight. DONALD DUNSEN was savagely defeated by KORO CLOUD in a action packed 3 minute fight. ZYN'KYR overpowered ONE-EYE in a 1 minute uneven fray. WOLFBROTHER viciously butchered BULL MARKET in a 2 minute gory contest. WALK THE LINE outlasted CARMEL CAMEL in a slow 8 minute fight. AUTOMATON won victory over OSKSI NOBLE in a slow 6 minute match. BIG ETHEL vanquished HORSEFLY in a 2 minute one-sided fight. BOBO savagely slew AREL MALEVIN in a exciting 1 minute gruesome melee. SON OF JERK handily defeated DAWNING DANIKA in a 1 minute uneven bout. ROSIE VOLKERDING was beaten by THE FLYING PEASANT in a 3 minute competition. CLARENCE overpowered MORDANT DESERTER in a 1 minute uneven duel. LAVERNE overpowered SUPERFICIAL HITMAN in a 1 minute one-sided match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 11 TOTAL PARRY 84 - 44 - 0 66 | |BASHING ATTACK 6 AIMED BLOW 18 - 10 - 0 64 | |LUNGING ATTACK 6 PARRY-LUNGE 13 - 10 - 0 57 | |SLASHING ATTACK 5 WALL OF STEEL 18 - 15 - 0 55 | |STRIKING ATTACK 4 PARRY-RIPOSTE 18 - 16 - 1 53 | |PARRY-STRIKE 4 LUNGING ATTACK 32 - 35 - 4 48 | |PARRY-RIPOSTE 4 STRIKING ATTACK 31 - 37 - 5 46 | |PARRY-LUNGE 3 BASHING ATTACK 18 - 27 - 1 40 | |AIMED BLOW 3 SLASHING ATTACK 15 - 24 - 2 38 | |WALL OF STEEL 2 PARRY-STRIKE 12 - 27 - 0 31 | Turn 556 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 3 - 0 SLASHING ATTACK 2 - 3 3 TOTAL PARRY WALL OF STEEL 2 - 0 AIMED BLOW 1 - 2 2 BASHING ATTACK STRIKING ATTACK 3 - 1 LUNGING ATTACK 2 - 4 1 PARRY-LUNGE TOTAL PARRY 6 - 5 1 LUNGING ATTACK PARRY-STRIKE 2 - 2 1 WALL OF STEEL PARRY-RIPOSTE 2 - 2 1 AIMED BLOW BASHING ATTACK 3 - 3 1 SLASHING ATTACK 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-LUNGE KIRI DRAGONSPEAR 6643 16 7 0 139 TUFT TUGGERS (305) BASHING ATTACK ARIES 6695 14 7 0 118 BULLDOGS (157) TOTAL PARRY TANGERINE TOAD 6603 17 3 0 103 ANIMAL FARM (510) WALL OF STEEL BULL HORN 6593 20 10 1 94 BULLDOGS (157) AIMED BLOW CHOPSTICK SURGEON 6785 8 2 0 92 GERFEL'S FRIENDS (253) SLASHING ATTACK LORD KRONOS 6111 10 8 0 90 MANIACAL TUFTS (431) PARRY-RIPOSTE KAELEN THUNDERHEART 6777 10 3 1 85 TUFT TUGGERS (305) PARRY-STRIKE ZYN'KYR 6579 6 2 0 56 MANIACAL TUFTS (431) STRIKING ATTACK TUCK PADWHIN 6747 4 3 0 53 THE RED HAND (579) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is JON FLEET 6415. The most popular warrior this turn was TUCK PADWHIN 6747. The ten other most popular fighters were TWO-S0PEAR 6700, JON FLEET 6415, LORD KRONOS 6111, ROSIE VOLKERDING 6848, JUMPIN' 6704, DONALD DUNSEN 6787, KORO CLOUD 6618, WOLFBROTHER 6706, KAELEN THUNDERHEART 6777, and GORIN ROGAD 6749. The least popular fighter this week was GREEN THUMB 6830. The other ten least popular fighters were AUTOMATON 6756, SKALLY SKYDEWAYS 6861, WALK THE LINE 6708, TURQUOISE TIGER 6556, SUPERFICIAL HITMAN 6865, DAWNING DANIKA 6866, ONE-EYE 6711, CHOPSTICK SURGEON 6785, AREL MALEVIN 6775, and BIG ETHEL 6846. The following warriors will travel to AD after next turn: KIRI DRAGONSPEAR (11-6643) TUFT TUGGERS (305) The following warriors have traveled to AD after fighting this turn: YELLOW STREAK (11-6239) COLORIFIC (511) JANUARY FACE-TO-FACE IN TEMPE! Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2007. It will be held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as last year by popular request. Room rates are $149.00 per night, 1-4 occupancy, which includes full cooked breakfast, complimentary manager's reception (yes, really!), free airport shuttle, free parking, high speed internet (for extra charge), fitness center, jacuzzi, and pool. The rooms are blocked--please make your reservation by December 15 before the block is released! (This is prime season for Phoenix, and several people were unable to book rooms last year because they waited too long.) Look for transportation info in the tournament information sheet. We hope you're all looking forward to it and that we will see you there!