DUEL 2 NEWSLETTER Date : 12/07/2007 Duedate: 12/20/2007 ARUAK CITY ARENA DM-11 TURN-582 This Weeks Top Honors THE DUELMASTER IS DIRK DARKBLADE IMMORTALS (85) (11-6528) [18-20-1,112] Chartered Recognition Leader Unchartered Recognition Leader ONEWOLF POSITION IS EMPTY WOLFBROTHERS (506) (11-5505) [29-5-0,140] Popularity Leader This Weeks Favorite BLUE SMASH FIONA STARMANTLE IMMORTALS (85) MANIACAL TUFTS (431) (11-6553) [15-20-1,85] (11-5022) [14-16-1,86] THE CURRENT TOP TEAM ANIMAL FARM (510) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. ANIMAL FARM (510) 32 2. IMMORTALS (85) 30 COLORIFIC (511) 3. BULLDOGS (157) 28 Unchartered Team 4. KRILL CAVALRY (374) 23 5. NEVERWAKE (508) 20 (153) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 COLORIFIC (511) 338 172 12 66.3 1/ 1 ANIMAL FARM (510) 9 1 1 2/ 2 ANIMAL FARM (510) %1081 624 37 63.4 2/ 2 BULLDOGS (157) 8 7 0 3/ 3 BULLDOGS (157) 967 728 29 57.1 3/ 3 KRILL CAVALRY (374) 7 8 0 4/ 4 MANIACAL TUFTS (431) 127 99 6 56.2 4/ 7 NEVERWAKE (508) 6 2 0 5/ 5 WOLFBROTHERS (506) 90 81 7 52.6 5/ 5 IMMORTALS (85) 6 8 1 6/ 6 TUFT TUGGERS (305) 746 697 26 51.7 6/ 4 COLORIFIC (511) 5 1 0 7- 7 SKASMONAUTS (495) 55 53 1 50.9 7/11 TUFT TUGGERS (305) 5 4 0 8/ 9 SCARLET KNIGHTS II (507) 179 187 9 48.9 8/ 8 DEADMAN'S HAND (505) 4 6 0 9/ 8 DEADMAN'S HAND (505) 32 35 2 47.8 9/ 9 SCARLET KNIGHTS II (507) 2 2 0 10/10 IMMORTALS (85) 867 968 66 47.2 10/14 MANIACAL TUFTS (431) 2 3 0 11/12 NEVERWAKE (508) 120 142 15 45.8 11/10 ELFQUEST (515) 2 4 0 12/11 ELFQUEST (515) 284 337 12 45.7 12/15 WOLFBROTHERS (506) 1 5 0 13/15 SCARLET KNIGHTS (375) 320 424 17 43.0 13/16 SCARLET KNIGHTS (375) 0 3 0 14/16 KRILL CAVALRY (374) 341 597 8 36.4 14-17 SKASMONAUTS (495) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Cities by the Shore #24 ]H[ + ---:--- + ]H[ + Under Krael: Picking up the thread: Iayean Lord Protectors Senator Sedalia and Old Doc Circ of Lenpros, and and Lady Protector Gissanniah of Red Dog Gan, along with Master Cho, a manager from Khalhums (retired), are in a dwarf-built tunnel complex under the ruined city of Krael. Having discovered that the whole city of Krael was designed to gather and focus magical energy, they are attempting to destroy it in order to deny that energy to their enemy, the time-traveling magician Khaldren. They have set alchemo- magical charges at various points under the city and are now fleeing toward the surface as the charges begin to detonate. The floor of the passage trembled, a vibration Gissanniah felt through her feet. That couldn't be the explosives yet. They should be more dramatic, shouldn't they? Dust was dancing on the stones, but there was no sound. She glanced over her shoulder to ask Master Cho about it. And stumbled, falling to one knee, as the floor heaved and bucked. A muffled sound, soft but powerful, came up the tunnel from behind and below, driving dust and a strange-tasting wind and a wave of heat. Gissanniah threw up her arm to shield her head against the stones she expected to fall from the ceiling. "Keep going!" Cho shouted. "That's only the first explosion." "But the roof--" Senator Sedalia began. "Dwarven tunnel," Old Doc Circ panted. "Won't collapse easily. We have a little time." "But only a little time," Gissanniah said. She grabbed the old alchemist's arm and started upward again. "Besides," the old alchemist muttered, "what would be the point in standing still?" They followed the cord that marked their route to the surface in panting silence for a few moments. The ground continued to shake under their feet, punctuated by the muted thuds that might be the bombs going off in sequence. The dust that billowed upward from behind them made it hard to breathe, harder to talk. The lantern was burning more faintly. It seemed to Gissanniah that the walls were closing in around them, even though they still had as much clearance. There was a feeling of pressure, and her head ached. Something was wrong. Oh, sure. She and three old men were running through a tunnel maze under a city that had been magically raised from the bottom of the lake, having set a bunch of explosive charges to destroy said city, and she just NOW thought something was wrong? Her hand tightened on Circ's arm. They lurched out of the cramped tunnel into a larger chamber. There were five torches on tall stands, the flames a bloody red. Inside the circle formed by the torches, the air was clearer. And there was a demon waiting, flame-eyed and horned, a sword in his hand reflecting the bloody light. Or just... bloody. She could see bodies, parts of bodies, anyway, beyond him, where another tunnel entered this chamber. Was there room to go wide around--? "Well met, Vashku!" Cho gasped behind her. He pushed her forward into the circle and followed. They were all in there with the demon, and flames leaped from torch to torch, forming a burning dome around them. "You cut that one close, Cho," the demon said. "Didn't allow enough for the time-distortion of all that weight of magic," the old Adantri answered. The demon snorted, small flames shooting from his nostrils. "You always cut things close. The fault line through Seam will shift because of this work. There will be earthquakes all through the Clanholds." Cho muttered something Gissanniah couldn't make out through the sudden roaring of wind from the tunnel. She could see the dust driven past them in that wind, but the flames didn't bend under it, didn't even flicker. Magic. She shivered. The more she saw of magic, the less she liked it. It might have been minutes or hours that they waited inside the dome of flame. Proof that the great Ferencian philsopher Onestone was correct, and time was not absolute. Things had happened outside the dome, half-glimpsed, wholly impossible. Monstrous creatures, rivers of burning rock, "simple" falling stones from the ceiling of the chamber. It would have been a splendid occasion to have hysterics, but Gissanniah wasn't sure there was enough air inside the dome to support hysterics. Later for that. There was a sudden jolt, as though she'd stepped forward at the bottom of a flight of stairs and found there was one more step down. She staggered and caught her balance. The flames winked out. The demon resolved into... Arenamaster Vashku of Tobir? And light! Daylight! She looked up. They were standing at the bottom of a cleft. A breeze was blowing up it from somewhere lower, but it was damp rather than dusty. Seantor Sedalia was beating dust from his clothes. "My suit will never be the same," he said, "but unless I miss my guess, neither will Krael. Eh?" "Probably. Let's get up to the surface and have a look," Cho said. "Vashku, give a hand with Circ." The old alchemist coughed. "I'm well enough," he wheezed. "Just tired." Sedalia snorted, sneezed, and took one of Circ's arms. "If you'd stayed in shape after you left the arena, these little adventures wouldn't wear you out, you old quack." "Hah! You're staggering yourself, you old goat!" Circ turned, spotted the best route out of the cleft, and headed for it. The others followed him up. They ended up about a hundred yards from the mound of the Ogre's Tomb. There was a blue sky overhead, with a wind driving tattered clouds across it, and most of the population of Point standing around staring northward toward the ruins of Krael. Gissanniah turned to look. The ruins of Krael were mostly gone. A tower-top here and there showed above the water, but nothing more. And the water itself was... boiling? Roiling and smoking in an unnatural fashion, anyway. "Did we do that?" "We must've," Sedalia said, but he sounded a little uncertain. "Was it enough to stop Khaldren, though?" "By itself, no," Cho said. "But he will be unable to use the city to gather magical power any longer. He will be, in some ways, weakened. More vulnerable to a direct attack, without this reservoir of strength behind him." "So the next move is to attack him?" Vashku said. He nodded. "That is a pleasing thought. I prefer the direct approach to such problems." "Even the direct approach requires a little planning," Old Doc Circ said. "And planning requires ale. Let us see what Point can provide in that line, eh?" + ]H[ + ---:--- + ]H[ Cities by the Shore #25 ]H[ + ---:--- + ]H[ + Picking up the thread: Wise Old Fandil, mage and manager of Ardivent, has gone to the Aruak City arena in the expectation of finding a device by which his enemy Khaldren tapped the blood-magic power of arena injuries and deaths. Alone at the lowest level beneath the arena, he confronts a door behind which lurks the device. Now that Fandil knew it was there, the spell of avoidance was as easily brushed aside as a cobweb. The door awaited, dark, silent, but with shifting light slicing out around the edges. Intelligence but no life beyond, a golem or other magicial device: both bad and good. A struggle was inevitable, and golems didn't tire, that was bad, but they weren't creative in their defense, which was good. He was putting it off. Fandil snorted and squared his shoulders. Enough of that. He reached for the door latch. The metal of the handle had been wrapped with leather and was neither hot nor cold against his palm, faintly oily. It moved easily and without sound. The door swung inward. A large room. He noticed, out of the corners of his mind, that it was mostly empty. In the center was a pillar, or a stump, or an abstract sort of statue. The lights came from twisting edges of the carving, inching along the edges like glowworms and sometimes flaring up as brightly as a jewel catching the sunlight. It was amazing simply considered as a work of art. As a work of magic... it was alarming. He tipped his staff forward, bringing the crystal nob closer to the golem. Sparks. An increase in the glittering lights that moved along the edges of the thing. The basic body of the golem appeared to black, of a matte darkness so complete that light vanished into it. Well, that figured, it was designed to collect and concentrate energy, and light was energy; reflection would be wasteful. The edges were the exception, gleaming, shimmering, and they appeared razor-sharp. There was bound to be a reason for that, and he wished he had the time to study it. This was truly a master work of magic. But he was here to destroy it. If he could. Cho had said that the destruction was likely to release all the stored energy, creating an explosion that could destroy all of Aruak City and the land for a good distance around it. Not a desireable end, if there was an alternative. If there wasn't--would it be better to have Aruak City destroyed, or still in physical existence but serving as nothing but a well of magical power for Khaldren? Fandil's face tightened. His mind tightened. He was a very old man, and he had seen a lot of good and bad magic, good and bad results of magic. It would be easy to say, "Leave the golem, there will be a chance to destroy it later after some better method is found." That was false. Khaldren would get stronger over time, would be able to defend the golem better. The Aruaki would be drained of their particular magical essence, the shapeshifter trait, and of their humanity: compassion, creativity, intelligence, and will. This had already begun and would continue so long as Khaldren's golem survived; there was a point beyond which they couldn't be healed. For some, that point had already been reached. Others were nearing it. The golem had to go, now. But how, exactly, should he destroy it? Absently, he murmured the question aloud. Lights flashed at the top of it. *this unit may be destroyed by closing the drainage channel* Fandil's eyes opened wide. He would not have expected such folly from Khaldren, but if the golem was truly a device, without any sense of a self or any free will... it could work WITH him to its own destruction! He took a careful breath, composing himself for dispassionate discourse. "This was assumed," he said, "but also that the radius of destruction would be... larger than is acceptable." *define an acceptable radius* "If you have the human unit of measurement of 'feet', an acceptable radius would be... ten feet, perhaps." That would include himself, but some things were worth dying for. The lights winked and rippled for several long minutes. *this radius could be achieved by implosion but the technique is more complex* Fandil's hands tightened on his staff. "Explain the details of this technique to me," he said. + ]H[ + ---:--- + ]H[ Cities by the Shore #26 ]H[ + ---:--- + ]H[ + Picking up the thread: Working with Fandil, Adie penetrated the lower levels of Aruak City's arena structure to seardh for the magical deviced left there by Khaldren. They encountered a trap which seemed to be tuned specifically to Adie. She allowed it to draw her in, hoping it would bring her close enough to their enemy, Khaldren, so that she could destroy him. The trap transported her to some place which she has not yet been able to identify, but which is probably Zorpunt, where Khaldren is believed to have his primary base. Khaldren has spoken to her without showing himself, hinting that he sees her as a possible consort. Probably Zorpunt: When Khaldren's voice didn't return after five minutes, Adie shoved him to the side of her thoughts and examined her prison again. A square, stone-walled room about ten by ten, no ceiling in sight, lit by candles in wall sconces above her head. She thought again about manipulating those candle flames into a tool or a weapon, and again set it aside until she saw a clear purpose or was desperate. Not just annoyed. Where WAS Khaldren? Drat the man, he should be here, dominating her or seducing her or whatever he had in mind. She walked around the edge of the space, tapping her fingers on the stone walls more from restlessness than an expectation of finding anything that way. But one block of stone felt wrong under her fingers, sounded wrong when she tapped it again. Illusion? He expected to keep her in with an ILLUSION? That was insulting! She swept the flat of her hand over the suspect wall. Stone, solid stone. Tapped with her fingertips. Not stone. Not air, not nothing, but not stone, either. Odd and intriguing. She began to examine that piece of wall with all her senses, physical and magical. No telling how much time had passed, a quarter of an hour, maybe as much as half an hour, but Adie didn't think it had been longer. And she had now defined a section of wall, six feet high by three wide, that was not-stone. She hadn't figured out what exactly it was, yet, besides a door, but she was working on that. A way out, that was her first priority, and figuring out what kind of spell or material he was using here came a long second goal after that. She pushed a little. "So eager." Khaldren's voice. Superficially amused, but there was an underlying strain. Good! She hoped he strained and sprained his brain. "I have never cared for putting things off," she said, keeping her voice cool. Before he could respond, there was a quiver, a tremble under her feet, a more pronounced jolt in the Arcanum. Shifting currents of power, scattering currents, mostly. Whatever was pouring concentrated and focused power into Khaldren's spells was... maybe not coming apart yet, completely, but it was unraveling. Adie bared her teeth in a predator's grin, gathered her energies into a spear point, and aimed it at the keystone she had already identified in his pattern of power. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 290): LORD BYRON of SMITHSONIAN (Curator, mgr.) DM 11 ARUAK CITY (turn 581): DAWNING DANIKA of TUFT TUGGERS (Adie, mgr.) DM 14 TOBIR (turn 581): BWUCE REE of FOREIGN LEGION (Seraphim, mgr.) DM 22 SOLVEN (turn 574): JACKSON of KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 570): MANUEL PEREZ of MEDAL OF HONOR A3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 570): JUST A WIN of MASTERS OF SIN (Sin, mgr.) DM 26 CALEAM (turn 568): PIKE of GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 563): DR TRINAIRE of RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 531): BELLA DEANE of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 523): RAMBLING OX of WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 514): BUNKER of SONS OF TULL (Gerald Bostock, mgr.) DM 52 FRATSFA (turn 237): INSOLENT IRIS of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 416): LENNALGIRE of WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 191): OBSESSION of SCENT OF A WOMAN (The Sentinel, mgr.) ADM 105 ANDORAK (turn 466): WARPATH of X-FORCE (Armalias Skyhawk, mgr.) Top Teams --------- DM 8 ARKERS (turn 290): SMITHSONIAN (Curator, mgr.) DM 11 ARUAK CITY (turn 581): ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 580): THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 574): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 570): MEDAL OF HONOR A3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 570): THE RED BLADES (Bill the Bard, mgr.) DM 26 CALEAM (turn 568): GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 563): RANDOM (JE, mgr.) DM 40 ZENSU (turn 532): BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 523): WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 514): FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 237): FIRE INC. (Wretch, mgr.) DM 63 AMEN-TEI (turn 416): WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 191): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 466): SUPERIOR FORCES (Manager, mgr.) Recent Graduates ---------------- DM 11 ARUAK CITY (turn 581): WOLFBROTHER of SCARLET KNIGHTS II (Armalias, mgr.) DM 30 IAYE (turn 563): DR TRINAIRE of RED DOG GANG (Jorja, mgr.) DM 52 FRATSFA (turn 235): BOB LE CANADIEN of BLOOD AND GUTS! (Le Pentarque, mgr.) DM 71 KYR'TERR (turn 191): AIKEN of SUPERIOR FORCES Y4 (Manager, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Aruak City, Not too shabby. First turn back and I get to clobber the Duelmaster. So who do I clobber next? Looks like it'll be a Doc Steele warrior probably, returning just as we Tuft Tuggers did. This'll be good. Danika SPY REPORT Good day, friends and fiends, welcome to your friendly neighborhood spyreport. I doubt ARUAK CITY will ever be the same. TUFT TUGGERS stable has parlayed this turn's 3-2-0 into a 4 space move up the rankings. This brings them up to 7th place. Good work, guys! The NEVERWAKE guild has had a 3-1-0 turn and deserves to be watched in the future. You never know where this kind of thing can lead. And let's see, SELIA STORM fought FLEA BAG and gained 30 points and contributed to KRILL CAVALRY's 1-4-0. SLEDGE has lost to WALK THE LINE, falling 10 points, while helping make NEVERWAKE a 3-1-0 turn. DIRK DARKBLADE challenged for the Duelmastership this turn, attempting to dethrone TUFT TUGGERS' warrior. And all eyes were on DIRK DARKBLADE this turn as he ascended to the throne of Duelmaster. ARUAK CITY has a new victor! By the way, was that our Duelmaster that I saw last night, cramped under the table at The Victory Tavern? I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher friend of mine assures me this is true. BULLDOGS has cause to stand tall, as they were ARUAK CITY's most avoided team. A smart manager knows this is a team to beat. And guess who avoided BULLDOGS stable the most? Believe it or not, it was IMMORTALS. Anyone surprised? Well, sports fans, take notice that ONEWOLF from WOLFBROTHERS was ARUAK CITY's most challenged warrior this turn. In a fit of brilliance or of stupidity (hard to say sometimes), SAFFRON SKUNK challenged ONEWOLF today, facing a 56 difference in recognition. And crowds were on their feet when SAFFRON SKUNK claimed a victory from ONEWOLF, and now has 115 points for hers efforts. The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. Is it really true that ARUAK CITY has more dishwashers per capita that fighters? Just thought I'd ask... I like this place, ARUAK CITY, the taverns have old wine, and young serving girls. Who could ask for more? It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until you see my quill in ARUAK CITY again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME DIRK DARKBLADE 6528 18 20 1 112 IMMORTALS (85) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME ONEWOLF 5505 29 5 0 140 WOLFBROTHERS (506) -ZYN'KYR 6579 14 2 1 134 MANIACAL TUFTS (431) JACKHAMMER 6613 16 7 4 122 NEVERWAKE (508) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME FARSHOT 6713 14 7 0 120 NEVERWAKE (508) KAELEN THUNDERHEART 6777 16 6 1 117 TUFT TUGGERS (305) -LORD KRONOS 6111 13 9 1 115 MANIACAL TUFTS (431) SAFFRON SKUNK 6910 9 5 0 115 ANIMAL FARM (510) WALK THE LINE 6708 20 28 0 102 ELFQUEST (515) -SKAMAKAZE 5928 13 10 0 98 SKASMONAUTS (495) CHIEF SITTING BULL 6872 17 6 0 92 BULLDOGS (157) CHAMPIONS W L K POINTS TEAM NAME SLEDGE 6917 10 4 2 90 NEVERWAKE (508) KORO CLOUD 6618 16 41 0 89 KRILL CAVALRY (374) SELIA STORM 6953 11 4 2 89 KRILL CAVALRY (374) DAWNING DANIKA 6866 11 6 0 89 TUFT TUGGERS (305) SMUSH 6916 6 1 0 89 NEVERWAKE (508) FLEA BAG 6804 24 15 0 87 BULLDOGS (157) PONY 6820 17 20 0 87 KRILL CAVALRY (374) FIONA STARMANTLE 5022 14 16 1 86 MANIACAL TUFTS (431) BLUE SMASH 6553 15 20 1 85 IMMORTALS (85) -SKATTERBRAIN 6232 14 7 0 85 SKASMONAUTS (495) DELIA'S GONE 6707 18 30 0 84 ELFQUEST (515) BARK 6915 12 9 0 83 BULLDOGS (157) -BROWN NOSE 6939 5 0 0 78 COLORIFIC (511) JON FLUTE 6922 10 12 0 76 KRILL CAVALRY (374) JOHNNY ASH 6912 9 6 0 76 TUFT TUGGERS (305) GALLOWS POLE 5496 10 6 0 74 DEADMAN'S HAND (505) ONE-EYE 6711 10 38 2 70 SCARLET KNIGHTS (375) CHALLENGER ADEPTS W L K POINTS TEAM NAME BLACK EYE 6946 8 1 0 65 COLORIFIC (511) -YELLOW FEVER 6978 6 0 0 58 COLORIFIC (511) ADEPTS W L K POINTS TEAM NAME LITTLE CROW 6007 8 1 1 51 DEADMAN'S HAND (505) LILAC LIZARD 6964 8 2 0 50 ANIMAL FARM (510) -SILVER SNAIL 7006 4 0 0 50 ANIMAL FARM (510) HORSEFLY 6860 9 20 0 47 KRILL CAVALRY (374) JOE THE SPLICE 6938 8 10 0 37 IMMORTALS (85) -ECRU ELEPHANT 7005 5 0 0 36 ANIMAL FARM (510) SLY APPARITION 7000 6 2 1 34 IMMORTALS (85) CHALLENGER INITIATES W L K POINTS TEAM NAME FILET MIGNON 6981 8 3 0 33 BULLDOGS (157) -GREEN THUMB 6830 8 8 0 32 COLORIFIC (511) -WHEAT WILDEBEAST 6942 6 4 3 30 ANIMAL FARM (510) HARLIN DOBBS 5486 6 6 0 25 DEADMAN'S HAND (505) SQUIRE HORATIO 7002 3 0 0 24 TUFT TUGGERS (305) INITIATES W L K POINTS TEAM NAME -MEPHISKAPHALES 6438 5 3 0 22 SKASMONAUTS (495) -SKABBA THE HUTT 6417 4 3 0 20 SKASMONAUTS (495) -SKADADDLE 6468 1 2 0 19 SKASMONAUTS (495) -SLAG 6947 2 2 0 15 NEVERWAKE (508) SNOW WHITE 7010 2 1 0 13 COLORIFIC (511) -MARENA 'FIREWALKER' 6979 1 0 0 11 MANIACAL TUFTS (431) MASSACRE MANSTEIN 6970 0 2 0 2 MANIACAL TUFTS (431) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? MUTT 7007 2 2 0 BULLDOGS 157 SLY APPARITION 7000 582 BOOHILL 2 7024 0 1 0 DEADMAN'S HAND 505 HIGH ELF 582 NONE BOOTHILL 3 7025 0 1 0 DEADMAN'S HAND 505 MOUNTAIN TROLL 582 NONE AMBER LYNN 7004 1 4 0 IMMORTALS 85 WHEAT WILDEBEAST 6942 580 THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? HEADLESS 7021 0 1 0 IMMORTALS 85 SHEWISH GIANT 582 NONE TANZY TUFT 7015 0 1 0 TUFT TUGGERS 305 SPYMASTER 582 NONE YOUNGBULL 6136 0 2 0 WOLFBROTHERS 506 BLACK ORC 582 NONE PERSONAL ADS Dawning Danika -- Tuft and all, congratulations on your title. Duelmasters drink free at The Bulldog Inn. Bring Lady back in for a visit and she can have a sarsaparilla. -- Kennelworth, proprietor Militant Legion -- I guess that Barricade simply wasn't perfect, eh? (chuckle) -- Kennelworth Dartor -- Looks like my prediction last turn about Doc "popping" in this turn--well, there he is in all his glory! Welcome back, Mr. Steele. -- Kennelworth Jon Flute -- You get the "chuckle of the week" about you, Thanksgiving, and Chief Sitting Bull. Still chuckling.... -- Kennelworth Walk The Line -- You should have trotted. Chief Sitting Bull was a better walker. -- Kennelworth Walkem Line -- Me waitem, me winnum. -- Chief Sitting Bull Jon Flute -- The old bark/bite routine will just not get it. You resoundingly defeated me. Salute. -- Bark Farshot -- Have I told you lately that I hate you? -- Flea Bag Little Crow -- Ditto what Flea Bag said. -- Filet Mignon Whoa, there, Doc Steele; you took two randoms from me last turn. Well done! Catching up, eh? -- Kennelworth Massacre Manstein -- I take tufts, no matter how maniacal. I do. -- Mutt (making Kennelworth's day) Ho, ho, ho. Merry Christmas to all. And to all a good fight. Kennelworth and all The Bulldogs Hey there Final Solution, that was fun! Green is good! -- Green Thumb, Proud Colorific What! What! Who is this Sortie fellow to mess up my fifth consecutive 2-0?! What a scuzzball! What a chump! And, you, Snow White, you're grounded! -- Purple People Eater, Proud Colorific Manager (sniff) (sniff) I don't think that was fair. I had just eaten this poisoned apple, then I had to go and fight all sick and all, and it just isn't fair! -- Snow White, once proud Colorific Selia -- Mino said that Lilac Lizard was not related to either Khaki Khameleon or Chartreuse Chickadee, but she would like to be. Mino loves the names, by the way. -- The Animal Farm Scribe Horsefly -- That was such fun that I want to try again! It left a good taste on my tongue. -- Lilac Lizard Sly Apparition -- Never underestimate us! Like the tortoise to the hare, the snail can optimize! -- Silver Snail Mephistawhatever! You know who! You shoulda got outta my way so I wouldn't have to sit on you. -- Ecru Elephant Me critters bea fitin' bloody fine! Aye. -- Mino Dartor -- I heard from Adie you had inquired about me. I quietly slipped out a while back after a very important warrior was taken from me. The loss itself upset me some, I won't try to tell you otherwise, but I also left just because the rest of the team was mostly uninspiring. I wish I could tell you that the warrior in question was freshly returned from the dead, but it is not so. When it is so, I will return. -- Generalissimo Puerco Wolfbrother -- Interesting. Does Doc Steele care that I pummeled a warrior who took one of his team's namesakes as their personal name? Hmm.... -- Danika Gallows Pole -- I must have had too much to drink last night. One second, I'm fine, next, I fall over exhausted. You'd think I'd get tired somewhere in there. -- Johnny Ash Bunker Buster -- You were busted! -- Squire Horatio Dirk Darkblade -- That was my worst performance ever. Next time I'll be watching you rather than checking my nail polish at the start of the fight. -- Fiona Mutt -- You're dogmeat, pal! <grins> Always wanted to say that. -- Massacre Manstein Youngbull -- Too young. -- Marena Aruak City -- The Tuft Tuggers are back. -- Kaelen, acting manager Bark -- Whoa! Ptui! It isn't every day I get to (gag) bite a dog. Ptui! Couldn't you have had a bath first? Ack. -- Jon Flute Lilac Lizard -- I was doing okay until you started running your tongue in and out and I remembered how many flies have died in the past at the tongues of lizards and it really put me off my stroke. I'd say "keep your distance," but...how long IS your tongue, anyway? -- Horsefly P.S. In this weather, you shouldn't be able to move that fast. Not if you're a true, exothermic lizard. Smush -- Love the name! -- Pony One-Eye -- Trouble is, you blinked. -- Koro Cloud Joe the Splice -- I hope you're better with ropes than swords. -- Selia Storm Our congratulations to Wolfbrother. -- Jorja and Krill Cavalry Our congratulations to Bart Wellins, Tourney Champion, and to Carris Fallstar, Dicky V Goes Postal, and Slag, tourney victors. -- Krill Cavalry Snow White -- Hey! I was HELPING you, I stole that poisoned apple from your wicked stepmother, and I was going to, um, throw it into the Dark Arena, yeah, that's what I was going to do. I mean, what CAN you do with a poisoned apple? -- a well-meaning Convicted Thief, quite REFORMED Wolfbrother -- I did think of the dog biscuits that were returned by Man's Best Friend? Or, no, I see you're a golem, and I'm sure golems have no use for milkbone biscuits. In fact, it seems that there might be a clause in here somewhere to the effect that golems don't get any kind of gift at all...hmm. Let me research this. -- Shinketh, Arena Agent LAST WEEK'S FIGHTS YOUNGBULL was viciously butchered by BLACK ORC in a 2 minute bloody Dark Arena fight. BOOHILL 2 was slaughtered by HIGH ELF in a 1 minute Dark Arena battle. TANZY TUFT was easily killed by SPYMASTER in a 1 minute Dark Arena match. HEADLESS was narrowly killed by SHEWISH GIANT in a 1 minute Dark Arena duel. BOOTHILL 3 was assassinated by MOUNTAIN TROLL in a 1 minute brutal Dark Arena fight. DIRK DARKBLADE devastated DAWNING DANIKA in a 1 minute uneven Challenge Title brawl. GALLOWS POLE was savagely defeated by FIONA STARMANTLE in a 6 minute struggle. SAFFRON SKUNK defeated ONEWOLF in a action packed 6 minute gruesome Challenge melee. CHIEF SITTING BULL won victory over PONY in a 4 minute veteran's Challenge duel. BARK defeated JON FLUTE in a action packed 2 minute veteran's Challenge fight. SMUSH overpowered DELIA'S GONE in a exciting 1 minute one-sided Challenge fight. JOHNNY ASH handily defeated ONE-EYE in a 1 minute one-sided Challenge contest. LITTLE CROW bested HORSEFLY in a 2 minute Challenge bout. MUTT was barely slain by SLY APPARITION in a 2 minute Challenge conflict. MASSACRE MANSTEIN was overpowered by SNOW WHITE in a 1 minute Challenge duel. SLEDGE was unbelievably bested by WALK THE LINE in a action packed 4 minute duel. KAELEN THUNDERHEART bested BLUE SMASH in a popular 1 minute master's brawl. FARSHOT beat WOLFBROTHER in a exciting 1 minute veteran's match. JACKHAMMER overpowered KORO CLOUD in a 1 minute mismatched fight. FLEA BAG was devastated by SELIA STORM in a popular 1 minute one-sided contest. BLACK EYE demolished JOE THE SPLICE in a 1 minute uneven bout. LILAC LIZARD vanquished DELARQUAN SPY in a tiring 8 minute mismatched fray. HARLIN DOBBS was luckily beaten by FILET MIGNON in a popular 3 minute gruesome fight. SQUIRE HORATIO beat EMBEZZLING SCRIBE in a popular 1 minute gory beginner's fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 9 SLASHING ATTACK 25 - 15 - 1 63 | |LUNGING ATTACK 7 TOTAL PARRY 53 - 32 - 0 62 | |SLASHING ATTACK 5 WALL OF STEEL 23 - 16 - 0 59 | |STRIKING ATTACK 5 AIMED BLOW 19 - 15 - 1 56 | |AIMED BLOW 4 PARRY-RIPOSTE 6 - 5 - 0 55 | |WALL OF STEEL 3 BASHING ATTACK 21 - 18 - 0 54 | |PARRY-RIPOSTE 2 LUNGING ATTACK 29 - 39 - 0 43 | |PARRY-STRIKE 2 STRIKING ATTACK 10 - 17 - 2 37 | |PARRY-LUNGE 2 PARRY-LUNGE 6 - 14 - 0 30 | |BASHING ATTACK 2 PARRY-STRIKE 5 - 12 - 1 29 | Turn 582 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 4 - 0 STRIKING ATTACK 1 - 4 3 TOTAL PARRY PARRY-RIPOSTE 2 - 0 LUNGING ATTACK 1 - 6 2 LUNGING ATTACK WALL OF STEEL 2 - 1 PARRY-LUNGE 0 - 2 2 AIMED BLOW SLASHING ATTACK 3 - 2 BASHING ATTACK 0 - 2 1 PARRY-STRIKE TOTAL PARRY 5 - 4 1 WALL OF STEEL PARRY-STRIKE 1 - 1 1 PARRY-RIPOSTE 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY ONEWOLF 5505 29 5 0 140 WOLFBROTHERS (506) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL JACKHAMMER 6613 16 7 4 122 NEVERWAKE (508) AIMED BLOW FARSHOT 6713 14 7 0 120 NEVERWAKE (508) PARRY-RIPOSTE KAELEN THUNDERHEART 6777 16 6 1 117 TUFT TUGGERS (305) LUNGING ATTACK SLEDGE 6917 10 4 2 90 NEVERWAKE (508) SLASHING ATTACK SELIA STORM 6953 11 4 2 89 KRILL CAVALRY (374) BASHING ATTACK DAWNING DANIKA 6866 11 6 0 89 TUFT TUGGERS (305) PARRY-STRIKE JOHNNY ASH 6912 9 6 0 76 TUFT TUGGERS (305) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BLUE SMASH 6553. The most popular warrior this turn was FIONA STARMANTLE 5022. The ten other most popular fighters were HARLIN DOBBS 5486, PONY 6820, SAFFRON SKUNK 6910, SLEDGE 6917, JON FLUTE 6922, HORSEFLY 6860, SMUSH 6916, SLY APPARITION 7000, SELIA STORM 6953, and SQUIRE HORATIO 7002. The least popular fighter this week was LILAC LIZARD 6964. The other ten least popular fighters were ONEWOLF 5505, JOE THE SPLICE 6938, MASSACRE MANSTEIN 6970, DELIA'S GONE 6707, GALLOWS POLE 5496, BOOTHILL 3 7025, TANZY TUFT 7015, BOOHILL 2 7024, FLEA BAG 6804, and KORO CLOUD 6618. The following warriors have traveled to AD after fighting this turn: WOLFBROTHER (11-6706) SCARLET KNIGHTS II (507)