DUEL 2 NEWSLETTER Date : 11/07/2008 Duedate: 11/20/2008 ARUAK CITY ARENA DM-11 TURN-606 This Weeks Top Honors THE DUELMASTER IS THUNK TECHNO 8 (609) (11-7090) [12-6-2,106] Chartered Recognition Leader Unchartered Recognition Leader THUNK DARTH DONUT TECHNO 8 (609) COFFEE WARS (608) (11-7090) [12-6-2,106] (11-7085) [3-2-0,39] Popularity Leader This Weeks Favorite JON FLUTE CINDERELLA MAN KRILL CAVALRY (374) IMMORTALS (85) (11-6922) [15-31-0,99] (11-7102) [6-10-0,28] THE CURRENT TOP TEAM IMMORTALS (85) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. TECHNO 8 (609) 58 2. IMMORTALS (85) 48 ARMED & GREGARIOUS (580) 3. KRILL CAVALRY (374) 40 Unchartered Team 4. COFFEE WARS (608) 17 5. PUBLIC ENEMIES (612) 11 B.C.'S FINEST (605) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*B.C.'S FINEST (605) 2 0 0 100 1/ 1 IMMORTALS (85) 9 6 1 2/ 0*COFFEE WARS (608) 9 4 0 69.2 2/ 2 BULLDOGS (157) 7 6 1 3- 2 COLORIFIC (511) 364 188 13 65.9 3/ 3 TECHNO 8 (609) 7 8 0 4/ 1 ARMED & GREGARIOUS (580) 13 7 1 65.0 4/ 7 PUBLIC ENEMIES (612) 6 7 1 5- 3 ANIMAL FARM (510) %1140 643 38 63.9 5/ 6 KRILL CAVALRY (374) 6 9 0 6/ 4 BULLDOGS (157) %1035 771 33 57.3 6- 5 ANIMAL FARM (510) 4 1 0 7- 5 DEADMAN'S HAND (505) 62 53 3 53.9 7/10 ARMED & GREGARIOUS (580) 2 1 0 8- 6 PATRONAS VERITAS (470) 43 38 1 53.1 8- 4 NIGHT'S GUARDIANS (474) 2 2 0 9- 7 NIGHT'S GUARDIANS (474) 107 100 5 51.7 9- 9 WOLFBROTHERS (506) 2 2 0 10/10 TECHNO 8 (609) 46 44 3 51.1 10- 8*FURRY FURY (611) 2 5 0 11- 8 WOLFBROTHERS (506) 117 112 7 51.1 11-13 NEVERWAKE (508) 1 0 1 12- 9 NEVERWAKE (508) 157 154 20 50.5 12/ 0*B.C.'S FINEST (605) 1 0 0 13/11 IMMORTALS (85) 920 %1035 74 47.1 13-11 PATRONAS VERITAS (470) 1 1 0 14/12 PUBLIC ENEMIES (612) 63 77 6 45.0 14-14 DEADMAN'S HAND (505) 1 1 0 15-13*FURRY FURY (611) 6 9 0 40.0 15/ 0*COFFEE WARS (608) 1 1 0 Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 16/14 KRILL CAVALRY (374) 382 673 8 36.2 16-12 COLORIFIC (511) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #16 ]H[ + ---:--- + ]H[ + Herlas paced, frowning, glancing out at the dark gardens of the royal palace in Andor, then at his compaion, Lady Protector Sir Crystal Fireblade. It was true that he resented the demands of Lord Korneth, any magician worth his grimoire would resent them. Any magician above the skill required to pull a rabbit out of a hat would have been as resentful and would have had as much trouble as he had trying to make that pathetic golem believable as the king of the Andorian League. He wondered again if Korneth was deliberately setting him up to fail. It would be just like that untrustworthy schemer! But he, Herlas of Zensu, had been, well, not to put too fine a point on it, rightfully called a "renegade mage" for years, more years than he cared to count. Which meant that the declaration he was about to make went against a lifetime of custom. It wasn't easy. He sighed. "Yes," he said, "I will join you in wholly supporting the 'good of the Andorian League' by whatever means necessary. And pray I don't die in the doing, because my ancestors would disown me and turn me out of the family tomb." "Are you always this gloomy?" Crystal asked. "Gods, woman! This isn't gloom, it's a reasonable appreciation of the commitment, the risks, and the entanglements I'm undertaking." "Not all the consequences will be bad," she said. "For you, perhaps. I'm sure life is much simpler for a warrior. But for a magician--" She snorted. "You're enjoying this, aren't you?" He paused in his pacing and drew himself up to his full height. Took a deep breath, held it for a moment, then blew it out. "I do like a little drama from time to time," he admitted. "There's nothing wrong with that, is there?" "So long as it doesn't get in the way of doing the job." "Ah. Yes. The job.... Let's be specific here. What, exactly, do you see as my part in this 'job'?" She looked away, silent for the space of three breaths. Then she sighed. "I'm almost certain that the king is gone... or dead. As certain as I can be without seeing his body. But if there's any way you could make sure we're right in that-- scrying or something? Magic mirrors?" "Well, maybe. Not the Isle of the Eye, though, that's completely shielded." "You can make sure he isn't hidden in the palace, though, right? Or anywhere around, any estate or--" "Yes, I could check those," Herlas said after a moment's thought. "I could do that now. But it would be best if you left before I started." "Why?" Damn the woman, she was too suspicious. Well, perhaps not without cause, but still. "Because it's dangerous--" He held up his hand to stop her protest. "I'm sure you aren't afraid of danger, but why take an unnecessary chance? Using magic is like lighting a fire on a dark night, suddenly the magician is visible to any other mage around. And vulnerable, because it isn't possible to project any kind of spell through a shield, so I will be making an unprotected target of myself... and anyone near me. Better to avoid that, don't you think?" "That assumes there's another magician around who cares what you do," she pointed out. "I haven't heard of one, or seen any sign of one." "Nor have I, but there must be some other magician. Some of the things that have happened--" He shrugged. "I have no proof, I suppose, but I can feel the presence of another magician, I can taste his interest in this business." She frowned, still suspicious, but finally nodded. "Okay. I'll leave you to it, then, and we'll meet to compare notes--there are some lines I can pursue-- tomorrow evening?" "Fine. Ah... yes, that would be fine." They were going to need a plausible reason to be meeting often, because as suspicious as the lady knight was, Korneth was more suspicious. Korneth didn't trust anyone. There was one obvious reason for a man and a woman to get together in the evenings, but Herlas had a feeling that Lady Crystal Fireblade wasn't going to go for that one. Well, not tonight's problem. He shut the door behind her and turned to his tools. ***** *** ***** *** ***** Crystal Fireblade walked slowly across the grounds of the White Palace. The night was cold with an edge of frost, but her cloak was warm enough, and she had a lot to think about. She wished for her manager or some of her teammates. That it should come to trusting that renegade magician Herlas with the safety of the Andorian League! He might as well have "untrustworthy" tatooed across his forehead. True, he *said* he had changed sides and would work for the good of Andoria, but can a man who will change sides once be trusted? But there was no one else at hand. Perhaps she should go back to Aruak City, there must be somebody left she'd know-- The wind whirled fallen leaves in front of her, startling her out of her concentration. Just as well, her thoughts weren't going anywhere but around in circles. Odd that the wind should come up so suddenly, though. She glanced around, then frowned. She had spent a lot of time in the palace when the true king had been in residence, but this was a part of the gardens she didn't recognize. Of course it was night, with very little moonlight, but still-- Half a dozen men, just darker shapes in the darkness, burst out of cover. Crystal flipped her cloak back to clear her sword for action even as she looked for escape routes. She was good, very good, but the odds here were not in her favor, and she'd grown past the stage where retreat was equated with cowardice. The wind picked up again, moaning in the trees and covering any sounds her attackers might be making. Blew more clouds across the moon and stars. Her mouth set in a grim line as the garden vanished into total darkness. At least she didn't have any friends nearby to worry about. Anyone other than herself moving here was an enemy. She drew her sword, dropping into a fighting crouch. Breathed the night air, waiting. Wet earth and the sour tang of fallen leaves and something else, warm and animal, rank and fetid. Like the lion cage in a menagerie. Aruaki? But they didn't smell like big cats when in human form, and these had been man-shaped when they launched their attack. No time to think about that now, or think at all. She couldn't hear them move, but felt the displaced air as one or more came toward her. She pivoted, sword moving without thought. Felt the jolt as it bit into flesh, sliced through, jammed against bone. Backed up, pulling and twisting to free the blade. Slammed an elbow into a half-guessed presence to the side. The wind whistled, whirling up leaves and dust to sting her eyes, not that her eyes were doing her any good right now, but-- The sword came free and she turned, slashing across the night. More strikes, she could smell fresh blood, but how many she'd hurt and how badly... she couldn't tell. The wind seized her cloak, flapping it forward to impede her arms. She remembered someone saying to her once that bad luck killed as many warriors as enemies did, while she tore at the clasp to get rid of the cloak. Couldn't feel what she was doing with her fingers numbed by cold. Warmth coming up behind her, she turned, slashing the cloak impatiently, stumbled. A weight across her shoulders. Pain somewhere behind the wall of her fighting concentration. Blood running hot down her arm. Hot bodies crowding too closely for her to use her sword skills. Someone behind her, fingers closing around her throat. She slammed her head backward into something hard. A yowl of beastial outrage. The grip on her neck tightening. No air. Blackness. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.) DM 11 ARUAK CITY (turn 605): ECRU ELEPHANT of ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 605): RAIN MUN of ALL THE MUN'S MEN (The Mun, mgr.) DM 22 SOLVEN (turn 598): SERAPHIM of KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 594): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 591): GUT BUSTER of ULTRA-VIOLENT (Deep Thought, mgr.) DM 30 IAYE (turn 587): BROTHER J.J. of LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 556): NORM THE GNOME of GUARDIANS II (Twig, mgr.) DM 41 KATI-TEI (turn 547): GOTHELCINA of WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 538): MEMNOCK of INFERNAL LORDS (DeGotti, mgr.) DM 52 FRATSFA (turn 249): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.) DM 71 KYR'TERR (turn 203): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.) ADM 105 ANDORAK (turn 490): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.) Top Teams --------- DM 8 ARKERS (turn 302): GENERALS (?, mgr.) DM 11 ARUAK CITY (turn 605): IMMORTALS (Dartor, mgr.) DM 14 TOBIR (turn 605): ALL THE MUN'S MEN (The Mun, mgr.) DM 22 SOLVEN (turn 598): MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 594): MEDAL OF HONPR F3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 594): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 591): MENAGERIE (Ichabod Frothingslosh, mgr.) DM 30 IAYE (turn 587): RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 556): MEDAL OF HONOR G1 (The Anarchist, mgr.) DM 41 KATI-TEI (turn 547): THE PLAGUE (Reaper, mgr.) DM 46 ARDIVENT (turn 538): ODDS BODKINS (Jondeaux, mgr.) DM 52 FRATSFA (turn 249): ZERO (Ice Man, mgr.) DM 63 AMEN-TEI (turn 437): 1949 YANKEES (Papa Bear, mgr.) DM 71 KYR'TERR (turn 203): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 490): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.) CRIMSON MIST of BLOOD RITES (Wretch, mgr.) DM 11 ARUAK CITY (turn 605): ECRU ELEPHANT of ANIMAL FARM (Mino, mgr.) DM 22 SOLVEN (turn 597): DOLBY JOSSEL of MIDDLE WAY 15 (Jorja, mgr.) DM 25 LYRATILAN (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.) STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.) DM 30 IAYE (turn 586): OZZIE CANSECO of THE A'S -- LOSERS II (Malaquar, mgr.) DM 40 ZENSU (turn 556): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.) DM 46 ARDIVENT (turn 538): MEMNOCK of INFERNAL LORDS (DeGotti, mgr.) (turn 537): BIG DAVE DIODE of DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 248): LEO of DARQUE AGES (Master Darque, mgr.) PAINFUL PEONY of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. What luck! My one last shot before graduation, and I made it! Perhaps my plan to sit out (quite a while) while I waited for The Mailer, with 19 fights and FE one short of Lord Protectorship paid off? I do know this--I obviously made it back from The Mailer--even though I know little of the results. I see that both Silver Snail and Mocha Monkey, my partner critters-in-crime (chuckle) lived through The Mailer also. Hurrah! Normally at this time, Mino would expect to have us post or have posted our stats. I am not in a position to remember much or to access it, but I am sure that will occur next time. I know I am a basher and alive. That is all. I am pretty sure, too, that I abdicated the throne. Since all the bosses are out of pocket and not available, a lot of blind posting and actions occurred. I suspect that only Kennelworth, the wise old codger, ran his team of Bulldogs. Well, we will see, and can be all surprised together. Anyway, good luck to all Aruakians in The Mailer. May your wishes come true. Good luck to the next Duelmaster. I am off to retirement, as I cannot expect that The Consortium will ask me to continue running in Crysalis (106) Ecru Elephant SPY REPORT Welcome ARUAK CITY. I, Olaf Modeen remember this place well. Many the fights have I fought here. The celebrations, the disappointments... Hmmmph! I always thought NIGHT'S GUARDIANS was an over-rated team and they proved it with a 0-0-0! Up 'n down. Up 'n down. Rankings always change. Up 'n down. I think I'm gonna be... Well, PUBLIC ENEMIES' 4th moved them up to 2-2-0 place. It seems so recently people were saying TECHNO 8 was washed up, finished. But 4-1-0 moved them up 0. I guess they're washed no more... What's with JON FLUTE? He actually beat ARMED & GREGARIOUS' DICKY V GOES POSTAL, and walked away with 26 more points from the fight. Laughs were big at KRILL CAVALRY while they watched JON FLUTE clobber DICKY V GOES POSTAL. He lost 34 points and got bruised from objects thrown from the stands. What a role model for ARUAK CITY's young 'uns! ECRU ELEPHANT becomes Duelmaster, but don't bother to fight no more! I'm sure ARUAK CITY is excited about THUNK, the new Duelmaster from TECHNO 8. (remember?) But when you've seen as many as I have... Wouldn't it be nice to have live subjects to practice on? I hear some team is looking into the uses of convicted prisoners. Speaking of cowardly avoiders and unfair challenges... How well I know the feeling of being in the most avoided team! Don't fall out of practive, DEADMAN'S HAND! The bums at BULLDOGS couldn't face the challenges from DEADMAN'S HAND! No excuse for that! There have been some calls to lengthen the time limit. Do you want the fighters to walk away, or not? BARK was plum wore out after THUNK pounded 'im silly in a Bloodfeud. BULLDOGS'll have to get a little better before going after THUNK again! GODFATHER OF DIXIE larned his lesson (TWOFLOWER taught it well), and we right likely won't be seein' 'im fight any TECHNO 8 members with the same gusto. Here's some advice: study your opponent, master many skills, fight dirty. Many other cities have retirement homes for aged warriors. Any plans here? ARUAK CITY is a nice place to live, but I don't like to live in nice places. Time for my medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME THUNK 7090 12 6 2 106 TECHNO 8 (609) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -ONEWOLF 5505 40 9 0 183 WOLFBROTHERS (506) -LITTLE CROW 6007 17 2 1 136 DEADMAN'S HAND (505) -GALLOWS POLE 5496 21 11 0 117 DEADMAN'S HAND (505) -ERITHE ENDIREDRE 5141 12 8 0 110 PATRONAS VERITAS (470) -SHOTGUN GANDHI 6760 7 0 0 109 ARMED & GREGARIOUS (580) -SEPHIROTH 5854 9 4 1 106 NIGHT'S GUARDIANS (474) -LILAC LIZARD 6964 22 4 0 102 ANIMAL FARM (510) JON FLUTE 6922 15 31 0 99 KRILL CAVALRY (374) FILET MIGNON 6981 22 9 1 95 BULLDOGS (157) -KEEPER OF SECRETS 5814 11 4 0 95 NIGHT'S GUARDIANS (474) BARK 6915 24 20 1 93 BULLDOGS (157) HORSEFLY 6860 19 34 0 91 KRILL CAVALRY (374) -TALKHIS 5143 10 4 1 91 PATRONAS VERITAS (470) CHAMPIONS W L K POINTS TEAM NAME -SILVER SNAIL 7006 14 6 1 90 ANIMAL FARM (510) MUTANT OR MAN 7179 10 6 0 90 PUBLIC ENEMIES (612) -WINTER DAWN 7014 8 2 0 80 WOLFBROTHERS (506) DICKY V GOES POSTAL 6940 6 6 1 79 ARMED & GREGARIOUS (580) -BUTTER BURRO 7062 11 1 0 76 ANIMAL FARM (510) -SNOW WHITE 7010 13 7 0 74 COLORIFIC (511) CHAMPIONS W L K POINTS TEAM NAME -BROWN NOSE 6939 6 1 0 69 COLORIFIC (511) CHALLENGER ADEPTS W L K POINTS TEAM NAME TOM SAWYER 7101 8 8 2 63 IMMORTALS (85) -YELLOW FEVER 6978 8 2 1 63 COLORIFIC (511) PUPPY LOVE 7026 14 10 0 59 BULLDOGS (157) -SLAG 6947 8 3 0 59 NEVERWAKE (508) SONG OF SUMMER 7119 9 4 0 58 KRILL CAVALRY (374) ADEPTS W L K POINTS TEAM NAME -WOEBRINGER 7049 4 0 1 56 NEVERWAKE (508) -GREEN THUMB 6830 12 10 0 51 COLORIFIC (511) THE ANALOG KID 7165 3 2 1 43 IMMORTALS (85) -PIGSTICKER 7035 4 0 0 42 DEADMAN'S HAND (505) TWOFLOWER 7120 7 5 0 41 TECHNO 8 (609) -BEAN SIDHE 7130 4 0 0 40 NIGHT'S GUARDIANS (474) FLAVOR FLAU 7175 8 6 1 39 PUBLIC ENEMIES (612) DARTH DONUT 7085 3 2 0 39 COFFEE WARS (608) -ANGELFIRE 7095 3 1 0 38 NEVERWAKE (508) -MOCHA MONKEY 7107 6 4 0 37 ANIMAL FARM (510) WORKING MAN 7087 9 9 0 36 IMMORTALS (85) CHALLENGER INITIATES W L K POINTS TEAM NAME -SHY MEERKAT 7140 2 2 0 31 FURRY FURY (611) STICKY ICKY 7066 2 0 0 31 B.C.'S FINEST (605) CINDERELLA MAN 7102 6 10 0 28 IMMORTALS (85) STABLEBOY 7118 4 9 0 28 KRILL CAVALRY (374) -PENNYWISE 7129 3 5 0 28 NIGHT'S GUARDIANS (474) -BOWIE-KNIFE 7071 2 2 0 28 DEADMAN'S HAND (505) THE UNFORGIVING 7170 3 2 0 27 PUBLIC ENEMIES (612) MIXED BREED 7135 3 5 1 25 BULLDOGS (157) INITIATES W L K POINTS TEAM NAME JAVA THE HUTT 7084 4 1 0 22 COFFEE WARS (608) DRAYTON FLASHSTONE 7166 3 2 0 21 IMMORTALS (85) GODFATHER OF DIXIE 7172 3 5 1 17 PUBLIC ENEMIES (612) TWEED 7198 1 0 0 15 TECHNO 8 (609) PUP TENT 7134 2 6 1 13 BULLDOGS (157) TWILL 7197 1 0 0 13 TECHNO 8 (609) WOODROW BILLIT 7151 3 3 0 12 KRILL CAVALRY (374) -QUICKSTOP 7188 1 0 1 9 NEVERWAKE (508) -BAGEL FETT 7086 1 0 0 8 COFFEE WARS (608) TONK 7163 1 4 0 7 TECHNO 8 (609) -COFFBACCA 7082 1 0 0 6 COFFEE WARS (608) -SHADOWFANG 7190 1 0 0 4 WOLFBROTHERS (506) -YODEL 7083 0 1 0 1 COFFEE WARS (608) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? HARLIN DOBBS 5486 10 10 1 DEADMAN'S HAND 505 YELLOW FEVER 6978 603 TORRID TIGER 7141 3 1 0 FURRY FURY 611 THE ANALOG KID 7165 605 WORRIED WALLABY 7139 1 2 0 FURRY FURY 611 QUICKSTOP 7188 604 TINK 7164 1 3 0 TECHNO 8 609 GODFATHER OF DIX 7172 605 JUST REVENGED TRIPPER 7093 8 9 0 TECHNO 8 609 BARK 6915 605 JUST REVENGED PERSONAL ADS May have sent other ads in, as The Consortium crew is out-of-pocket and running blind, but there are some additional things that need to be said (including a DM Column)......... -- The Consortium Scribe Technogeek -- I apologize. I had no desire or intention to kill Tripper. May he fight well in That Great Arena In The Sky. Mea Culpa. (I know I am running blind, so you should get any feud through that you wish.) -- Bark It feels like The Arena Of The Red Sands all over. I am truly sorry about Tripper, Technogeek. -- Kennelworth Ecru Elephant -- Well, well. You said you wanted that last shot and you managed it well. Salute. Duelmasters drink free at The Bulldog Inn. -- Kennelworth, Proprietor Grimm -- A big welcome goes out to the Furry Fury. Friends of The Heart and Soul of Andoria -- The Consortium families are lost in planar space, and hence will have limited action this round in Aruak City. Sorry, no real ads or columns. -- Kennelworth All -- Will you miss me, you cretins?! -- Purple People Eater, proud Colorific manager Furry Fury -- My apologies for the death of the tiger. The kid is ready for your judgement when you are ready. Teach him a lesson. -- Dartor Kennelworth -- Thank you very much. Good luck to you in the tournament also. -- Dartor Stableboy -- If I keep getting you, I might keep a winning record. -- Working Man Erithe Endiredre -- (squinting) Well, you don't look like a horse, so I guess I can't bite you. I'm being gallant this week. I think it's the weather. -- Horsefly Butter Burro -- You only won that because the weather turned cold and you firmed up. In the summer, you'd be squished all over the sand. -- Jon Flute, just noting the facts Pup Tent -- When you said you wanted to play "chase the stick," I didn't know you had me cast in the role of "stick." Ouch. -- Woodrow Billit Shy Meercat -- Not so shy as all that. Fortunately for me you aren't a Maddened Meercat, hmm? -- Song of Summer, which WILL come again, I promise! Working Man -- A likely story! -- Stableboy, who did all the work Our congratulations to Ecru Elephant. -- Jorja and Krill Cavalry Yellow Fever -- (with a very superior look) Technically, you cannot "decimate" a single person. "To decimate" is to kill every tenth member of a group. -- a humble practitioner of Zong Kung Fu 8 October 2008 Hail Alastarians! Allow me to introduce myself. I am Vanek, manager of the Warmasters in the No- Tourney arena of Shadowspire. I come to you with a public service announcement. Some of you may already be aware of Shadowspire and some of you may not realize what exactly you're missing. This isn't your average arena. This is Shadowspire, a large and very active arena where role-playing is encouraged; many managers are active both the personal ads and the D2 forums online, and excitement reigns with many grudge matches from turn to turn. If you haven't checked arena 81 out, I urge you to do so. After returning to the game almost 2 years ago, after a 15+ year hiatus, I was looking to try and recapture the magic of the game I remembered from my youth. After finding my first two arenas lacking, I almost quit the game again. That was until I found the newly opening Shadowspire. It was here that I found the magic and excitement that I remembered. I truly love this arena and am sure you will too if given a chance. Rookie or experienced veteran, it matters not. Both have come together here to successfully make an arena with plenty of competition to challenge the vets, yet with the no tourney format, friendly enough for the novices to get their feet wet and learn (or relearn) the game. When I say that even novices can find success here, I speak from personal experience. I still consider myself a "newbie" to the game but have found plenty of success with my first two Duelmaster titles and two ADM graduates to date. I encourage you all to check out the D2 forums at www.reality.com/duel2/ and look over both the Shadowspire newsletter and DM-81 forum section at the bottom of the page. The forum banter and personal ads help to clearly show that the "old school" feel for the game is still alive and well here in Shadowspire. Also, if you're a former Shadowspire manager who is currently away, I encourage you to return and help continue to make this one of the most entertaining arenas in the game today! I hope to see many new faces in the near future and am excited to see the return of some of the old faces whom have been away! Sincerely, Vanek 8 October 2008 After 17 long years they are finally cutting the Cowboy loose. Red & stinging, my hand is now sufficiently slapped. The state of Texas' boot print is stamped across my ***... Uncle Damnit! I am only 34 (think about it...) so plenty of time to reinvent myself...prospects are great. After wading through the culture shock I hope to be amongst you soon, dishing out paper "w"itch slaps and taking my share of them from you. See you @ the Winter face '09? Only time will tell. Good luck. -- CFH/Rat Salad, 5 Below Zero and an assortment of other underachieving thugs. P.S. Contact info coming soon for those who want it; email and all that other fun sh...stuff. *grin* Sorry Ed. 8 July 2008 ***************************************************** **********************ATTENTION********************** ***************************************************** ALLIANCES OF ALASTARI ***************************************************** **********************ATTENTION********************** ***************************************************** *TURF WAR VI RULES* Starting Nov 2008 (10 turns) Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War! To participate, each alliance must: 1. Announce the alliance and the Captain of the alliance in the North Fork (DM 47) newsletter. 2. Announcements made on the D2 Forums will not be accepted. Captains are responsible for: 1. Verifying those who wish to participate under the banner of their alliance; 2. Distribution of prizes should their alliance win the Turf War. 3. Submit one (1) RSI Roll-Up Certificate to participate Participating managers who are not Captains must: 1. Submit one (1) RSI Roll-Up Certificate to participate 2. Announce their intent to compete with manager name, team name, and alliance they will represent in the North Fork (DM 47) newsletter. Announcement made on the D2 Forums will not be accepted. a. No scores will be tabulated until a Gift Certificate is received. No EXCEPTIONS. b. Before a manager can compete, he/she must declare themselves in the North Fork (DM 47) newsletter as stated above AND be verified by the alliance Captain they will represent. c. Only one (1) team per player may compete. No multiple teams or aliases will be allowed. Violations will result in immediate disqualification from the Turf War (so be sure to take any multiple teams OFF of Team Maintenance). d. Scoring will NOT be retroactive for teams that do not properly declare or fail to send a Gift Certificate by Turn 1. In other words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you have fought on Turns 1 and 2, your scoring will not begin until Turn 3. All conditions must be met before scoring will begin--declaration, verification, and Gift Certificate received. e. No declarations or verifications will be accepted after Turn 5 of the Turf War. f. For purposes of scoring, the moderators will score the Turf War and settle any and all disputes as they arise. Their decisions will be final. Scoring will be as follows for Fights: Win Loss Kill Die Challenge +2 -2 +5 -5 Match Up +1 -1 +1 -5 Bloodfeud +2 -5 +5 -10 Champion x2 x2 x2 x2 Dark Arena* +10 -5 xx xx *After 2nd win, warrior scores no points for wins Special Scoring Considerations for the Turf War are as follows: Spy Report mention (team name only) +2 Style Master +2 Duelmaster +2 Champions: 1. A Champion may be declared, but one is not mandatory. 2. Only one Champion allowed per manager at any given time. 3. Champions that graduate or are killed by another warrior in the arena, but not the Dark Arena, may be replaced. 4. Champions must be in the Adepts bracket or lower on the turn they are declared, and may NOT have gone above Adepts level at any time; this includes teams transferred into North Fork for the Turf War. Bloodfeuds: 1. Bloodfeuds will score points on all four (4) turns. 2. There is no limit to which warrior may bloodfeud or how often. Tournament Considerations: 1. Tournament participation is ALLOWED and encouraged. 2. Tournament Victors won during the course of the contest will gain a one (1) time bonus of 25 points. This bonus will apply EACH time a warrior(s) wins such status. 3. Tournament Champions won during the course of the contest will gain a one (1) time bonus of 50 points. This bonus will apply EACH time a warrior(s) win such status. 4. Points for TVs and TCs will be applied the Turn after RSI posts tournament results in the North Fork (DM 47) newsletter (i.e., if the results post on North Fork turn 275, points will be credited on North Fork turn 276 to the applicable teams). Special Considerations: 1. Each alliance begins the Turf War with zero (0) points. 2. There will be NO alliance or team changes once the contest has begun. If you begin the Turf War with Alliance A, you must end the Turf War with Alliance A. If you begin the Turf War with Team A, you must end the Turf War with Team A. 3. There will be a maximum of seven (7) teams allowed per alliance for the Turf War. 4. The Dark Arena may be used on the first turn only, of every warrior, without penalty. Prizes: The Turf War is a "winner take all" contest. All prizes and 100% of the Gift Certificates will be awarded to the Captain of the winning alliance. It is the responsibility of the Captain to distribute Gift Certificates. Moderators will submit a list of each manager on the winning alliance to RSI at the completion of the contest for the non-Certificate prizes. The following prizes have been secured from RSI: 1. Renaming of the North Fork (DM 47) arena; 2. Renaming of Dark Arena Monsters (one for each manager in the winning alliance); 3. Known Favorites for one warrior on each team of the winning alliance (warrior must be ranked Initiate or above, must be alive, and must have at least one arena fight to receive this award). 4. +1 Skill bonus potion for each manager on the winning alliance. Bonus potion must be applied to a living warrior from (DM 47) 5. +1 Skill bonus potion (one) for each manager who fights in all 10 rounds AND 45 fights of the Turf War. Bonus potion must be applied to a living warrior from (DM 47) These awards will be listed by the Moderator for claiming from RSI (Lee) within 4 turns of the end of TW VI. Moderators: The Moderators for this event will be Oz and Master Darque. They will arbitrate all dealings during the course of the contest. Their decisions will be final. All questions, comments, and scoring disputes may be directed to Land of Oz or Darque Forces via diplo in DM 47. Managers with internet access may send a private message to [The Consortium] or [Darque] on the Duel2 Forums. Lastly, you may also email questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com. Please note there have been rule changes from the last Turf War. Please read them carefully! Contest will begin in November following the Fall Mail In Tournament. LAST WEEK'S FIGHTS THUNK devastated BARK in a 1 minute mismatched Bloodfeud Title fight. TWOFLOWER vanquished GODFATHER OF DIXIE in a 1 minute uneven Bloodfeud battle. DICKY V GOES POSTAL was demolished by JON FLUTE in a 1 minute uneven fight. FILET MIGNON viciously subdued KUNG-FU MASTER in a exciting 3 minute one-sided fight. MUTANT OR MAN devastated HORSEFLY in a 1 minute one-sided duel. FLAVOR FLAU was devastated by TOM SAWYER in a 1 minute mismatched match. PUPPY LOVE luckily beat DARTH DONUT in a action packed 3 minute gruesome melee. SONG OF SUMMER viciously subdued WORKING MAN in a 2 minute gory duel. THE ANALOG KID viciously subdued CAPTURED ORC in a 2 minute gory novice's duel. MIXED BREED was luckily beaten by STICKY ICKY in a popular 3 minute gory melee. CINDERELLA MAN was luckily beaten by STABLEBOY in a crowd pleasing 5 minute match. THE UNFORGIVING devastated PUP TENT in a 2 minute bloody one-sided battle. WOODROW BILLIT was overpowered by JAVA THE HUTT in a 1 minute mismatched conflict. TONK was vanquished by DRAYTON FLASHSTONE in a 1 minute mismatched bout. TWILL vanquished MORDANT DESERTER in a 1 minute one-sided fray. TWEED bested EMBEZZLING SCRIBE in a 2 minute amateur's brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 8 AIMED BLOW 32 - 14 - 4 70 | |TOTAL PARRY 5 PARRY-RIPOSTE 10 - 6 - 0 63 | |BASHING ATTACK 4 TOTAL PARRY 44 - 32 - 0 58 | |STRIKING ATTACK 3 SLASHING ATTACK 11 - 8 - 1 58 | |AIMED BLOW 3 STRIKING ATTACK 27 - 26 - 1 51 | |WALL OF STEEL 3 LUNGING ATTACK 48 - 58 - 3 45 | |PARRY-RIPOSTE 1 WALL OF STEEL 12 - 18 - 2 40 | |PARRY-LUNGE 1 BASHING ATTACK 22 - 36 - 5 38 | |PARRY-STRIKE 0 PARRY-LUNGE 3 - 9 - 0 25 | |SLASHING ATTACK 0 PARRY-STRIKE 0 - 3 - 0 0 | Turn 606 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 AIMED BLOW 1 - 2 5 TOTAL PARRY STRIKING ATTACK 3 - 0 WALL OF STEEL 1 - 2 3 LUNGING ATTACK TOTAL PARRY 4 - 1 PARRY-LUNGE 0 - 1 1 STRIKING ATTACK LUNGING ATTACK 4 - 4 PARRY-STRIKE 0 - 0 1 SLASHING ATTACK BASHING ATTACK 2 - 2 SLASHING ATTACK 0 - 0 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK THUNK 7090 12 6 2 106 TECHNO 8 (609) TOTAL PARRY FILET MIGNON 6981 22 9 1 95 BULLDOGS (157) WALL OF STEEL BARK 6915 24 20 1 93 BULLDOGS (157) BASHING ATTACK MUTANT OR MAN 7179 10 6 0 90 PUBLIC ENEMIES (612) AIMED BLOW SONG OF SUMMER 7119 9 4 0 58 KRILL CAVALRY (374) LUNGING ATTACK THE ANALOG KID 7165 3 2 1 43 IMMORTALS (85) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is JON FLUTE 6922. The most popular warrior this turn was CINDERELLA MAN 7102. The ten other most popular fighters were DARTH DONUT 7085, MIXED BREED 7135, JON FLUTE 6922, SONG OF SUMMER 7119, THE ANALOG KID 7165, TWOFLOWER 7120, TOM SAWYER 7101, THE UNFORGIVING 7170, DRAYTON FLASHSTONE 7166, and THUNK 7090. The least popular fighter this week was TONK 7163. The other ten least popular fighters were WOODROW BILLIT 7151, PUP TENT 7134, STABLEBOY 7118, HORSEFLY 6860, GODFATHER OF DIXIE 7172, BARK 6915, WORKING MAN 7087, FLAVOR FLAU 7175, DICKY V GOES POSTAL 6940, and TWEED 7198. The following warriors will travel to AD after next turn: BARK (11-6915) BULLDOGS (157) The following warriors have traveled to AD after fighting this turn: ECRU ELEPHANT (11-7005) ANIMAL FARM (510)