DUELMASTERS NEWSLETTER Date : 08/27/2003 Duedate: 09/09/2003 RIZTAB ARENA DM-12 TURN-471 This Weeks Top Honors THE DUELMASTER IS CAT FANCY ARENA FELINES (177) (12-5739) [10-6-1,107] Chartered Recognition Leader Unchartered Recognition Leader WISHFUL THINKER ALEX SCHIMMELFENNIG DREAMERS (142) THE NORTH (554) (12-5556) [20-16-0,141] (12-5748) [3-3-0,33] Popularity Leader This Weeks Favorite EQUALIZER OCTAPUSSY THE LAWMEN (148) ARENA FELINES II (565) (12-3391) [12-10-0,93] (12-5720) [11-8-1,87] THE CURRENT TOP TEAM DREAMERS (142) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. HELL-MART (531) 38 2. DREAMERS (142) 36 ARENA FELINES II (565) 3. THE LAWMEN (148) 23 Unchartered Team 4. THE SHADOW TIDES (578) 13 5. POWERPUFF GIRLS (522) 11 THE NORTH (554) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*HITLIST XII (563) 1 0 0 100 1/ 4 DREAMERS (142) 11 4 0 2- 2*MASTER OF DOOM (512) 5 2 0 71.4 2/ 1 ARENA FELINES II (565) 10 5 0 3/ 3 ARENA FELINES II (565) 204 108 19 65.4 3/ 2 ARENA FELINES (177) 9 6 1 4- 4 SPIRITUAL GIFT (402) 107 60 4 64.1 4/ 5 THE CITY (570) 8 7 1 5/ 5 HELL-MART (531) 106 67 2 61.3 5/ 7 POWERPUFF GIRLS (522) 7 7 0 6/ 7 THE CITY (570) 44 31 5 58.7 6/ 6 THE LAWMEN (148) 7 8 0 7/ 8 THE LAWMEN (148) 439 316 29 58.1 7/ 3 BLOODSUCKERS (416) 7 8 0 8/ 9 ARENA FELINES (177) 579 451 55 56.2 8/ 8 SWEET MAGIC (267) 4 11 0 9/ 6*THE NORTH (554) 3 3 0 50.0 9/ 9 HELL-MART (531) 3 2 0 10/10 DREAMERS (142) 876 925 76 48.6 10-10*MASTER OF DOOM (512) 1 0 0 11/11 BLOODSUCKERS (416) 279 308 27 47.5 11-11*HITLIST XII (563) 1 0 0 12/12 SWEET MAGIC (267) 296 453 7 39.5 12/12*THE NORTH (554) 1 2 0 13/13 POWERPUFF GIRLS (522) 104 185 4 36.0 13/14*THE SHADOW TIDES (578) 0 3 0 14/14*THE SHADOW TIDES (578) 0 3 0 0.0 14-13 SPIRITUAL GIFT (402) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT >)]H[(< + -----:----- + >)] The Free Cities #67 [(< + -----:----- + >)]H[(< Near Zukal: After the thing--shadow, demon, whatever it was--left, Ghenis sat and stared into the night for a long time. He kept the fire up, even though he didn't need it for heat; fire might be a defense, and the thing might come back. He stayed awake just in case that happened; this wouldn't be the first night he'd gone without sleep. Better to be tired in the morning than dead. And he had some serious thinking to do. He glanced around his campsite quickly. The horse was calm enough now, no need to worry about it running off. Besides, it would have to get past him to get out of the enclosure formed by the broken walls. Veleks was asleep, or unconscious, and just as well. The little thief was a useful tool, but not for thinking. What was this thing that he'd seen, that had driven Veleks, who feared water, to risk drowning rather than be caught? He'd been thinking of it as a sort of demon, but what sort? His defenses here would stop natural predators such as wolves, but not demons; for that, he should have needed something magical. Could his amulet have been protection enough? He didn't think so, especially since he hadn't called on the power behind it. So was this... thing some kind of natural predator? And if so, where had it come from? Why had it appeared now when there was no indication of such a creature prowling the area in the past? And what would it DO to its victims besides drive them into a frenzy of terror? Was that all it wanted, or would it have killed Veleks if it had caught him? And most important of all, what use could he and his masters make of this new thing? Come morning, and even the gray and rainy light was welcome, though. Ghenis wanted to get back to Zukal as quickly as possible. With Veleks riding double with him on his one horse, that wasn't as quickly as he hoped for. He thought of leaving his henchman at one of the smaller towns outside the city--his cult had contacts in several of them, and there were hangouts for thieves in general where the man would have been accepted if not welcomed. But Veleks wouldn't have it. He would stay with his leader who had rescued him from the monster, and not in some flimsy village inn. Suggestions that they part company always resulted in the little thief bursting into tears, which was damned embarrassing. Veleks was being a nuisance, so much so that Ghenis found himself wishing the little thief had died yesterday. The man's nerve had been broken, and Ghenis was beginning to wonder whether the break might be permanent. That would spell trouble for all involved. There was no place for a broken man among the servants of the dark cult. The obvious thing would be to kill the wretch. But the gladiator found it hard to follow through on that while Veleks was looking at him so gratefully. It would be like kicking a puppy, and while he was prepared, in theory, to kick puppies if that's what needed doing, it wasn't an easy thing to contemplate in cold blood. Perhaps he could send Veleks somewhere far away, to some place where the little thief could be sure of never meeting one of the monsters again. Hmm, if water provided safety, perhaps he could send Veleks along with a mission to Niatoli Island that was in preparation. Yes, Niatoli Island would be the place for Veleks now. He'd see about getting the thief onto the next ship headed that way. Near Malcorn: Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for the moon to rise. It would be full tonight, and he knew, because he knew most of the natural world around Malcorn, that when it reached a certain height above the horizon, it would shine through the hole in a more distant rock and strike squarely onto the face of the rock beside him, revealing carvings that had been old when the first Lord Malcorn came to this land. The records of his ancestors said that the Dregur were accustomed to gathering here when the moon was just so. "I must be insane," Tiljanz muttered behind him. "Courage and a sense of responsibility often looks like madness," Blackie agreed, "even to the people exhibiting it. You didn't have to come here tonight, but you felt it was the right thing to do. I can respect that in a man. A lot." "Will it do any good?" the young Karnhorn asked curiously. "We've turned the Dregur loose, and I'd think it hard if not impossible to rein them back in." "We turned them loose under terms," Blackie said. His voice hardened, becoming the voice of the Lord of Malcorn. "They have not kept those terms. They were to attack only those who came here following Inzolas. That a few innocents might get caught in that net by accident was... almost inevitable. But some of the Dregur have been actively hunting those not indicated by the terms of their release." He was silent for a long moment, then shrugged. "I'm not certain that we can put an end to these... excesses. But I am very certain that if we don't protest, the situation will become worse. A failure to protest will be seen as an admission of weakness." Tiljanz shrugged. It sounded like politics as usual, or at least, the politics of those he dealt with, the lesser lords within the Glorious Empire. Vicious infighting was the order of the day in those circles. "I trust your judgment in this, as I must, of course." He glanced at the sky uneasily. "And I should think we don't have much longer to wait...." "No." Blackie watched the moonlight appear in the eye of the distant stone and slant across the clearing, creeping along the face of the stone beside him. It wouldn't be long now. The finger of light slid across the surface and touched the worn carvings, which leaped into sudden clarity. The little clearing, which had been empty except for the two of them, was suddenly full of shadows. Or something. Tiljanz could feel the weight of a dozen minds thinking about him--calculating minds, hostile minds, hungry ones. He held himself still and quiet with difficulty. This was Lord Malcorn's meeting; he himself was just present as a witness. Words came out of the darkness, hollow as caves, clear as trumpets. "Why are you here, Malcorn?" DUELMASTER'S COLUMN Notes from the arena champ. "Doorstop the Duelmaster and graduating? It's not FAIR," Tillouisa wailed. "It's so DUMB." "The Doorstop isn't dumb enough to go down to go down to the Black Barge," Nanette countered. "You'd better hope that Jorja doesn't find out!" The Black Barge was one of the lowest dives in Riztab, so low that even Makrok would have closed it down if he could. But the tavern really was on a barge, out in the lake at the end of a long dock, and the owner and bartender, Black Rahl Black, claimed that the Barge was not in Riztab and thus Makrok had no jurisdiction there. The fact that Black Rahl was holding a cocked crossbow when he made that claim may have had something to do with Makrok backing down. Nobody doubted that Rahl would shoot; he wasn't a man who'd bluff. "What's it like, this Black Barge?" Song of Summer asked. "I have never been to a 'dive'." Tillouisa shrugged. "I've seen worse--" "In Riztab?" Nanette asked, eyebrows rising. "No, Morya, before I came up here," her teammate replied. "It was the same kind of deal, too--a barge on the lake, or maybe it was a houseboat, I don't get those water nuances. Drink, gambling, probably drugs, and I think...I think that place, it was called the Red Lotus, was as likely to knock people on the head once their money ran out as to simply put them ashore." "Kill them?" "Or sell 'em into slavery." Nanette stared at her teammate in horror. "Nobody tried to stop them?" "Is anybody stopping Black Rahl?" "But he isn't doing anything that bad!" "Want to bet?" "But...!" Nanette shook her head. "But if you believed the Black Barge was that bad, why did you GO there?" Tillouisa shrugged. "I wanted to see the monsters in the old buildings down there, and it seemed like the safest place to watch from," the Rirorni woman said. "I know how to handle myself in a place like that, and I figured if the monsters really turned up and were hostile, I'd have Black Rahl on my side against 'em." "That was really dumb, Til," Song of Summer said. "That's as dumb as anything the Doorstop might do." These damned gladiators never tell me anything. Going to the Black Barge to see the monsters! And she calls the Doorstop dumb? At least as a golem, it has no option but to be dumb. For those of idle curiosity or a burning desire to know, the Doorstop is: TP 17-19-12-3-15-12-7(1), has an advanced expert in parry (only), favors the longsword? Sheesh. Low/very low and uses the parry tactic. Learns initiative. Four stupid statements, is very slow, slightly uncoordinated, but has great endurance, takes tremendous damage, and does good damage. -- Jorja SPY REPORT It's me, The Unknown Spymaster here with my bag to give you the news on last week's fights. We now have a new top team for all of you guys to dogpile on. DREAMERS now holds the crown and they are betting they can keep it. A stormcloud is brewing over the BLOODSUCKERS guildhouse. Rumor says any more weeks like this ones 1-4-0 may send the team to the Dark Arena. Coming up with a solid 4-1-0 outing, DREAMERS has advanced 3 places in the rankings. Hey everybody, watch out for AISLE GET YOU!, who flew up 26 points in the rankings after mashing CUNNING CALICO like a melon. Keep your eye on this guy. Ya know, some days it doesn't pay to walk out on the sands. CUNNING CALICO was subdued by AISLE GET YOU! and drops 22 points. Drawing on all of hers experience as a 9-6-1 warrior, CAT FANCY went for the Duelmastership against DOORSTOP this week. In front of all the crowds, CAT FANCY took the Duelmaster's crown for hers own. I give the bum two weeks. Can you believe they are paying me 10 gold to deliver this stuff? But enough of that bunch, let's get on to the wimps who like to avoid battle! And hey, kiddies, those of you who didn't avoid THE CITY, please raise you hand. Wow. Does RIZTAB really have that many liars? Okay, so I may not be funny, but catch THE LAWMEN's act in the arena. Those acrobats seem to be fairly deft at running from THE CITY. Well dang howdy, but if challenges were votes, BATAAKAPPU would be president. Although it may be a contest she doesn't want to win. Being a spy is great--other people die and you spend the rest of the day drinking to their memory. Better tanked than dead! Ask not the elves for counsel, for they will say both yes and no. Silly buggers, eh? Well, that wasn't too bad; Alarond told me that the people in RIZTAB have no sense of humor. Or maybe that they were senseless. Okay, so I may not be the world's best comedian, but then you guys aren't the world's best warriors. Its been fun, and I'm sure you enjoyed it (boos). Now that I've got you worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME CAT FANCY 5739 10 6 1 107 ARENA FELINES (177) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME WISHFUL THINKER 5556 20 16 0 141 DREAMERS (142) FASTER PUSSYCAT 5690 16 8 1 133 ARENA FELINES II (565) KITTY KAT 5700 18 4 1 128 ARENA FELINES II (565) -HOFFA'S BANE 3554 22 16 0 110 SPIRITUAL GIFT (402) MIKE BELIEVE 5552 16 17 0 103 POWERPUFF GIRLS (522) -LIBERTY BELLE 5448 17 23 0 96 POWERPUFF GIRLS (522) AISLE GET YOU! 5100 18 13 2 95 HELL-MART (531) SMELLY CAT 5742 12 4 1 95 ARENA FELINES (177) EQUALIZER 3391 12 10 0 93 THE LAWMEN (148) CHAMPIONS W L K POINTS TEAM NAME TILLOUISA 5680 16 11 1 89 SWEET MAGIC (267) OCTAPUSSY 5720 11 8 1 87 ARENA FELINES II (565) CHAMPIONS W L K POINTS TEAM NAME BARRY 5663 14 10 0 83 THE CITY (570) CUNNING CALICO 5628 20 14 2 82 ARENA FELINES (177) DENOGGINIZER 5702 11 9 0 82 BLOODSUCKERS (416) THE TICK 5659 10 3 0 82 THE CITY (570) 97 ITEM EXPRESS 5153 21 11 0 80 HELL-MART (531) CHALLENGER ADEPTS W L K POINTS TEAM NAME SNAGGLE PUSS 5731 7 10 0 66 ARENA FELINES (177) BAT MASTERSON 3384 10 12 1 64 THE LAWMEN (148) BATAAKAPPU 5698 9 10 1 61 POWERPUFF GIRLS (522) PHANTAST 5737 7 9 2 61 DREAMERS (142) FRANK DREBIN 3209 12 18 0 60 THE LAWMEN (148) SOMNUS 5708 9 12 1 59 DREAMERS (142) ADEPTS W L K POINTS TEAM NAME ARTHUR 5662 6 7 1 56 THE CITY (570) CHAINSAW VIGILANTE 5775 6 2 1 55 THE CITY (570) KNOTHEAD 5727 12 4 1 52 BLOODSUCKERS (416) -RIFT 3922 7 6 1 52 SPIRITUAL GIFT (402) DROMMARE 5755 8 6 1 51 DREAMERS (142) BAT MANUAL 5660 6 7 1 46 THE CITY (570) NANETTE 5629 6 28 0 46 SWEET MAGIC (267) CHALLENGER INITIATES W L K POINTS TEAM NAME SONADOR 5769 4 6 0 33 DREAMERS (142) ALEX SCHIMMELFENNIG 5748 3 3 0 33 THE NORTH (554) JOSTLING JAGUAR 5770 4 6 0 29 ARENA FELINES (177) -SAURON 4847 4 0 0 27 MASTER OF DOOM (512) BLOOD BUD 5774 5 2 0 25 BLOODSUCKERS (416) BURBUJA 5788 3 1 0 24 POWERPUFF GIRLS (522) INITIATES W L K POINTS TEAM NAME XXL STRETCH PANTS 5634 5 4 0 23 HELL-MART (531) LITTLE BULL 5786 4 1 0 23 BLOODSUCKERS (416) WHAT'S NEW PUSSYCAT? 5773 4 4 0 16 ARENA FELINES II (565) PIZZARRHEA 5750 2 1 0 15 HELL-MART (531) KITTEN KABOODLE 5798 2 1 0 14 ARENA FELINES II (565) METER MAID 5789 2 3 0 13 THE LAWMEN (148) -MORGOTH 4850 1 2 0 11 MASTER OF DOOM (512) NOREEN 5783 1 6 0 11 SWEET MAGIC (267) STEADY EDDIE 5785 2 3 0 9 BLOODSUCKERS (416) -DEVIL'S WING 5544 1 0 0 9 HITLIST XII (563) SONG OF SUMMER 5790 0 5 0 5 SWEET MAGIC (267) DEPUTY CHAD 5810 0 2 0 2 THE LAWMEN (148) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? FRED THE UNREADY 480 0 1 0 1 CHAINSAW VIGILAN 5775 471 NONE IRREGULAR 5799 0 1 0 HELL-MART 531 TILKIRRIN THE ELF 492 471 NONE BOMBON 5776 1 6 0 POWERPUFF GIRLS 522 DEMRON THE DARK 497 471 NONE CLAUDIA 5813 0 1 0 THE SHADOW TIDES 578 SPYMASTER TORRIC 495 471 NONE PERSONAL ADS Hail, Warriors of Riztab! I present to you Barjin's Best, a stable of warriors the likes of which you...OK, words ain't ever been my bag. This bunch of nobodies once fought in Vithicar, but since that arena closed, their former manager Barjin (hence the name) decided to jump back into his armor and fight elsewhere. I have taken the reins and await a few replacements before I feel ready to throw them on the sands. Until then, farewell. -- Kayelbe, Mgr., Barjin's Best. Mike Believe -- I hate fighting your style. It's so damned CIVILIZED. I like things wild. -- Tillouisa Phantast -- Wow, good one. Er...had any good dreams lately? I could use a really entertaining dream, to stop me having nightmares thinking about what Til might be getting into. -- Nanette P.S. After all, what if she decides to go BACK to the Black Barge? We'd have to go with her, because she's our teammate, and I don't want to! Sonador -- You tried to bury me in the sand. (shaking head sadly) I had expected a little better from you. -- Song of Summer P.S. Better than just one skill, also. Oh, well. Bombon -- Tasty, very tasty, at least the ones with nuts and cherries. I don't care for nougat. -- Noreen Blood Bud -- Only if I get to win the next one. -- Song of Summer 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. 19 August 2003 Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), no new day is rising, but the sun is setting on just another beautiful evening. While you were sleeping, an irksome rabble has entered the always fair Aruak City. Of course they fought alongside our warriors, most not so treasured, as all gladiators do. They drank with themselves, and slept with themselves. Whether they had masks, who cares. Warriors, don't be afraid. For years Aruak has been one of the safest cities in Ghea, and that custom has been continually cultivated, and will continue to be by those who have called it home for years and those who live, fight, and die by the same ethics. There is no contest, nor has there ever needed to be one for many years. A conflict of personalities has arisen, and the city has been 'invaded' by pests. Any rules that are annouced will be purely for the joy of the lemmings' own little world. Those who are being targeted have no interest in participating except to defend the integrity of an arena that is different from others. Whether you choose to come to Aruak, do it for your own reasons, not theirs. Competing in Aruak City has never been for the faint of heart or the weak willed. Combat is combat, wherever you go. Blood will flow as always, and now many innocents will be caught in the middle, but those who defend Aruak's traditions never target those who bring respect of Aruaki customs with them to our home. So ignore the private ranting announcement brought by the stuporous Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and bogus 'contest', choose it for the tradition. Choose it because Aruak is different. Defenders of Aruak 25 August 2003 To any that care -- The CDC is back; our current roster is: Malaquar -- Minion of Guardian Pip the Troll -- Burly Enforcer Type mouse -- Official Sneaky Bastard Papa Bear -- Elder Statesmen The Sealer says, "Hi, I'm the dealer." Papa Bear says, "It's not my f****n fault." Guardian -- Paper Figurehead LAST WEEK'S FIGHTS BOMBON was butchered by DEMRON THE DARK in a 1 minute bloody Dark Arena fight. CLAUDIA was viciously butchered by SPYMASTER TORRIC in a 2 minute Dark Arena battle. IRREGULAR was murdered by TILKIRRIN THE ELF in a 1 minute gruesome Dark Arena fight. CAT FANCY viciously subdued DOORSTOP in a 3 minute veteran's Challenge Title contest. OCTAPUSSY was bested by MIKE BELIEVE in a popular 5 minute expert's Challenge brawl. BATAAKAPPU was devastated by TILLOUISA in a 1 minute mismatched Challenge match. BAT MASTERSON overcame ARTHUR in a action packed 2 minute expert's Challenge fight. SNAGGLE PUSS won victory over KNOTHEAD in a popular 1 minute Challenge duel. BLOOD BUD lost to NANETTE in a 2 minute one-sided Challenge duel. METER MAID outlasted STEADY EDDIE in a dull 22 minute Challenge match. BURBUJA beat NOREEN in a exciting 2 minute Challenge fight. EQUALIZER was demolished by KITTY KAT in a 1 minute mismatched competition. FASTER PUSSYCAT demolished DENOGGINIZER in a 1 minute mismatched match. SMELLY CAT was beaten by WISHFUL THINKER in a 1 minute conflict. CUNNING CALICO was overcome by AISLE GET YOU! in a popular 1 minute expert's fight. 97 ITEM EXPRESS was outwaited by THE TICK in a tiresome 28 minute expert's duel. BARRY devastated SOMNUS in a tiresome 5 minute one-sided brawl. JOSTLING JAGUAR was demolished by DROMMARE in a 1 minute one-sided bout. CHAINSAW VIGILANTE executed FRED THE UNREADY in a 1 minute mismatched fight. FRANK DREBIN devastated ALEX SCHIMMELFENNIG in a 1 minute one-sided contest. PHANTAST overpowered BAT MANUAL in a 1 minute one-sided duel. WHAT'S NEW PUSSYCAT? was overpowered by SONADOR in a 1 minute uneven fray. XXL STRETCH PANTS handily defeated SONG OF SUMMER in a 1 minute one-sided contest. PIZZARRHEA subdued DEPUTY CHAD in a 1 minute gruesome novice's fight. LITTLE BULL beat KITTEN KABOODLE in a popular 1 minute beginner's fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 10 SLASHING ATTACK 13 - 8 - 0 62 | |BASHING ATTACK 10 STRIKING ATTACK 55 - 42 - 3 57 | |LUNGING ATTACK 9 BASHING ATTACK 52 - 45 - 2 54 | |TOTAL PARRY 6 TOTAL PARRY 32 - 28 - 0 53 | |PARRY-STRIKE 3 LUNGING ATTACK 48 - 42 - 4 53 | |SLASHING ATTACK 3 WALL OF STEEL 11 - 10 - 0 52 | |PARRY-RIPOSTE 2 PARRY-STRIKE 7 - 13 - 0 35 | |WALL OF STEEL 2 PARRY-RIPOSTE 3 - 13 - 0 19 | |AIMED BLOW 1 AIMED BLOW 1 - 7 - 0 13 | |PARRY-LUNGE 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 471 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 2 - 1 SLASHING ATTACK 1 - 2 4 STRIKING ATTACK LUNGING ATTACK 6 - 3 BASHING ATTACK 3 - 7 2 WALL OF STEEL PARRY-RIPOSTE 1 - 1 AIMED BLOW 0 - 1 2 LUNGING ATTACK STRIKING ATTACK 5 - 5 PARRY-LUNGE 0 - 0 1 BASHING ATTACK TOTAL PARRY 3 - 3 1 PARRY-LUNGE WALL OF STEEL 1 - 1 1 TOTAL PARRY TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK CAT FANCY 5739 10 6 1 107 ARENA FELINES (177) WALL OF STEEL WISHFUL THINKER 5556 20 16 0 141 DREAMERS (142) BASHING ATTACK FASTER PUSSYCAT 5690 16 8 1 133 ARENA FELINES II (565) LUNGING ATTACK AISLE GET YOU! 5100 18 13 2 95 HELL-MART (531) SLASHING ATTACK OCTAPUSSY 5720 11 8 1 87 ARENA FELINES II (565) TOTAL PARRY BARRY 5663 14 10 0 83 THE CITY (570) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is EQUALIZER 3391. The most popular warrior this turn was OCTAPUSSY 5720. The ten other most popular fighters were CAT FANCY 5739, ARTHUR 5662, BURBUJA 5788, BAT MASTERSON 3384, SNAGGLE PUSS 5731, EQUALIZER 3391, KITTY KAT 5700, AISLE GET YOU! 5100, FRANK DREBIN 3209, and PIZZARRHEA 5750. The least popular fighter this week was 97 ITEM EXPRESS 5153. The other ten least popular fighters were THE TICK 5659, STEADY EDDIE 5785, METER MAID 5789, BARRY 5663, SOMNUS 5708, DEPUTY CHAD 5810, SONG OF SUMMER 5790, WHAT'S NEW PUSSYCAT? 5773, BAT MANUAL 5660, and ALEX SCHIMMELFENNIG 5748. The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: DOORSTOP (12-5086) SWEET MAGIC (267) FACE-TO-FACE XXXII Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S Rural Rd). Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast. The rooms are blocked. The reservations number is 480-897-7444; tell them you're with the "Reality Simulations Face to Face Convention" block. Our room block will be released in mid-December, so please make sure you reserve your room before then. There is a free shuttle to the airport, as well as free parking. The hotel is located down the freeway in Tempe. All rooms have high speed internet (for an extra charge). There is a fitness center, jacuzzi, and pool, and of course a bar and restaurant inside the hotel. And there's Denny's right across the street. Look for transportation info in the tournament information sheet. The tournament information sheet/strategy sheet should be out sometime in late November/early December. If you haven't been to a Face-to-Face before, you're overdue. If you have, you'll be back. Don't miss this one, it'll be a blast! See you there! -- Green Eyes and the RSI Staff