Date   : 05/27/2009    Duedate: 06/09/2009


DM-12    TURN-621

This Weeks Top Honors


(12-6671) [17-17-0,92]

Chartered Recognition Leader   Unchartered Recognition Leader

MORWEN                         SANTA THE RED
SILMARILLIAD (567)             X-MAS MAYHEM (246)
(12-5675) [9-3-2,95]           (12-2102) [5-2-0,63]

Popularity Leader              This Weeks Favorite

CARLOTTA                       MORWEN
SWEET MAGIC (267)              SILMARILLIAD (567)
(12-6671) [17-17-0,92]         (12-5675) [9-3-2,95]



Team Name                  Point Gain  Chartered Team
1. DREAMERS (142)              36
2. SEA DOGS (653)              28      SILMARILLIAD (567)
3. SWEET MAGIC (267)           18      Unchartered Team
4. SILMARILLIAD (567)          12
5. ICE AGE (639)                8      X-MAS MAYHEM (246)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*X-MAS MAYHEM (246)        18  15  2 54.5   1/ 1 DREAMERS (142)           10  5 0
 2/ 1 SILMARILLIAD (567)        98  87  8 53.0   2/ 2 SWEET MAGIC (267)         5  9 0
 3/ 2 DREAMERS (142)           %1252 %1234 95 50.4   3/ 3*SEA DOGS (653)            4  6 1
 4/ 3 THE UNDEAD (136)          38  42  2 47.5   4/ 4 THE UNDEAD (136)          3  7 0
 5/ 0 ICE AGE (639)             54  60  2 47.4   5/ 5 SILMARILLIAD (567)        2  0 0
 6/ 4*SEA DOGS (653)             4   6  1 40.0   6/ 0*X-MAS MAYHEM (246)        2  3 0
 7/ 5 SWEET MAGIC (267)        563 929 20 37.7   7/ 0 ICE AGE (639)             1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

 DM   9 ZUKAL (turn 618): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 620): CARLOTTA of SWEET MAGIC (Jorja, mgr.)
 DM  15 MALCORN (turn 614): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 616): MAREY D'NUIT of PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 615): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 613): ARCHIPPUS of TROUBLED WATERS (Anti, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
 DM  29 LAPUR (turn 606): LIME of WILL DUEL 4 MEAD (Sporkis, mgr.)
 DM  32 ARVAT (turn 602): MADNESS of ANGELS OF PAIN (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 600): PITT of STORM BRINGERS (The Rake, mgr.)
 DM  35 MURSKA (turn 591): SLOWGO of LOST CAUSE (Vol, mgr.)
 DM  47 DOUBLE X (turn 276): JUSTICE FOR ALL of OF WOLF AND MAN (Tripwire, mgr.)
 DM  50 SNOWBOUND (turn 263): C.H.S. of LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 481): SPLAT of THEM (Papa Bear, mgr.)
 DM  60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.)
 DM  61 JURINE (turn 448): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 445): GRIZOLPOP of SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.)
 DM  78 LIN TIRIAN (turn 391): GABRIELLE REESE of GIRLS X3 (NON, mgr.)

                                      Top Teams
 DM   9 ZUKAL (turn 618): SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 620): DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 614): DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 616): PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 615): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 613): THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.)
 DM  29 LAPUR (turn 606): MID EARTH (Visionist, mgr.)
 DM  31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.)
 DM  32 ARVAT (turn 602): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 600): RAVAGING LORDS (General Ikillyu, mgr.)
 DM  35 MURSKA (turn 591): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 554): LUROCIAN ROYALTY (The Greek Guy, mgr.)
 DM  45 STORMCROWE (turn 282): MIKES HEROES (Mike?, mgr.)
 DM  47 DOUBLE X (turn 276): LAND OF OZ (Oz the All Successful, mgr.)
 DM  50 SNOWBOUND (turn 262): CRIMINAL MINDS (?, mgr.)
 DM  56 ROCANIS (turn 481): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 468): RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 448): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 445): MIGHTY DUCKS (Woody, mgr.)
 DM  73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.)
 DM  74 DAYLA KIV (turn 409): SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 391): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 507): I'M HISTORY et al (Zalgor Prigg, mgr.)

                                   Recent Graduates
 DM   9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.)
 DM  16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.)
 DM  17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
                          MANKILLER of DODGE BULLETS (Jorja, mgr.)
 DM  29 LAPUR (turn 606): CALLISTO of VENUSIANS (Venus, mgr.)
 DM  31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.)
 DM  47 DOUBLE X (turn 276): NIKKO of LAND OF OZ (Oz the Successful, mgr.)
                 (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.)
                             BLACKENED of OF WOLF AND MAN (Tripwire, mgr.)
                 (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.)
 DM  60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.)
                       (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)
 DM  74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     You're still here, Protagoras?  Somehow I had a vision of you as graduated.
Must've been foresight or whatever, since you obviously SHOULD graduate and doubtless
will in good time.  Well, since you're still HERE, I'll have to feed you.  I really
like feeding people, although I will admit that the sweet stuff doesn't always do it
for me.  How about a shepherd's pie?  A shepherd ordered it but didn't come around to
pick it up, and a pie won't KEEP, you know.  It's a good pie, too, mutton and garlic,
peas--people seem to expect peas, darned if I know why--this and that, and a really
good gravy.  Come give it a try.  There's plenty.


                                      SPY REPORT

     So why do I have this bag over my head?  Because I am The Unknown Spymaster and 
I'm going to give you a spy report!.  Hey everybody, watch out for EMPEDOCLES, who 
flew up 19 points in the rankings after mashing BLITZER like a melon.  Keep your eye 
on this guy.  And falling like a basher in the top ten was SPECTRE, who dropped 12 
points after a disappointing (to say the least) bout with TACKLE BOX.  Our battling 
duelmaster CARLOTTA has managed to hold the title, fending off PROTAGORAS' none too 
subtle advances.  Better luck next time, DREAMERS.  An apple a day keeps the doctor 
away, but an onion a day keeps T.P.s at bay.   
     But enough of that bunch, let's get on to the wimps who like to avoid battle!  
And who is this KISSA BELLE you ask, with 48 points and a 10-11-2 record.  Ooh, the 
tales I could tell!   
     Being a spy is great--other people die and you spend the rest of the day 
drinking to their memory.  Better tanked than dead!  Here's some advice:  warriors 
with little wit and will may encounter problems on the trail to the Isle.   
     I think I had better cut this one short.  It's been nice chatting to those of 
you whom I have not offended yet.  Okay, so I may not be the world's best comedian, 
but then you guys aren't the world's best warriors.  And remember, you can pick your 
friends and you can pick your--(loud boos), oh, you've heard that one already!-- The 
Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CARLOTTA 6671                17  17  0    92       SWEET MAGIC (267)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-BELEG CUTHALION 5607         15   7  0   105       SILMARILLIAD (567)
-GLORFINDAL 5605              11   7  2   102       SILMARILLIAD (567)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MORWEN 5675                   9   3  2    95       SILMARILLIAD (567)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-BARBARIAN 4783                4  34  0    82       SUPERIOR FORCES 22T (506)
 PROTAGORAS 6691              11  14  0    69       DREAMERS (142)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 EURIPEDES 6732                6   5  0    66       DREAMERS (142)
 SOPHOCLES 6733                8   3  1    63       DREAMERS (142)
 SANTA THE RED 2102            5   2  0    63       X-MAS MAYHEM (246)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GHOST 6606                    6   3  1    51       THE UNDEAD (136)
 KISSA BELLE 6708             10  11  2    48       SWEET MAGIC (267)
 DORA BELL 6706                8  14  1    44       SWEET MAGIC (267)
 BONE YARD 6609                7   2  0    42       THE UNDEAD (136)
 SKELETON 1040                 9   8  1    40       THE UNDEAD (136)
 RAMPID ELF 2149               3   2  1    39       X-MAS MAYHEM (246)
-MAMA MIA X 6642               7   4  0    37       ICE AGE (639)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 VAMPYR 6608                   4   5  0    28       THE UNDEAD (136)
 TACKLE BOX 6743               2   0  0    28       SEA DOGS (653)
 EMPEDOCLES 6748               2   1  0    27       DREAMERS (142)
 BLITZER 2103                  4   3  1    24       X-MAS MAYHEM (246)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-IAINTPLAYING 6568             3   9  0    22       ICE AGE (639)
 SPECTRE 6607                  6   3  0    21       THE UNDEAD (136)
 MISSILE TOE 3000              2   1  0    21       X-MAS MAYHEM (246)
 FISHMONGER 6742               2   0  1    19       SEA DOGS (653)
-THE ROCK 6656                 3   0  0    17       ICE AGE (639)
 HEAT MIZER 2148               4   1  0    13       X-MAS MAYHEM (246)
-CHOCOLATE CHARLIE 6707        2   0  0    10       ICE AGE (639)
 CONAN 6737                    1   0  0     8       ICE AGE (639)
 BENISSA 6749                  1   3  0     6       SWEET MAGIC (267)
 ARISTOCLEA 6754               0   1  0     1       DREAMERS (142)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MAN OVERBOARD 2 6752    0  1 0 SEA DOGS 653         STONE GOLEM MARK      621  NONE
MAN OVERBOARD 3 6753    0  1 0 SEA DOGS 653         BUKKA THE TROLL       621  NONE
MAN OVERBOARD1 6751     0  1 0 SEA DOGS 653         BUKKA THE TROLL       621  NONE
CELINDA 6750            0  2 0 SWEET MAGIC 267      FISHMONGER 6742       621   

                                     PERSONAL ADS

Euripedes -- Okay, I know, you're not eye-talian (did Dante Aligheri every fight on
your team?), but somehow I expect you to start tearing the tablecloths into strips.
Weird, isn't it?  You just can't guess where free association will take you.  Well,
where it will take me, anyway.  Still, if you promise to leave the tablecloth alone,
I have some rather good jam donuts. -- Dora Bell

Skeleton -- Well!  I can see that YOU need a lot of feeding up, and you have
definitely come to the right place.  It's double-chocolate cookies today, and they
came out well though I say it myself. -- Kissa Belle
P.S.  Mind you, they aren't FREE, but our prices are reasonable.  Truly.

Tackle Box -- There is no WAY I will make catfish bait!  The very idea is repugnant,
and so is the bait, at least, if it's good bait.  And if I DID make some, it WOULD be
good bait.  But I won't.  Dora's making jam donuts, but *I* am making cinnamon rolls,
which are better and don't squirt jelly down your shirt.  So there! -- Benissa

Fishmonger -- An interesting career, I'm sure.  I heard that there was once a
Fishwife fighting in Arvat, but they graduated her as being the easiest way to get
her out of there.  She was always throwing fish at people, "flattening them with
flouders," you know, and "clobbering them with clams."  Disconcerting.  Are you going
to do anything like that here? -- Celinda

We salute those who fought in the tourney.  And a perusal of the list makes a few
things clear.  Interesting. -- Jorja and Sweet Magic
P.S.  Special congratulations to Tackle Box for the Rookies TV.

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but

is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.


                                  LAST WEEK'S FIGHTS

MAN OVERBOARD 3 was viciously butchered by BUKKA THE TROLL in a 1 minute fight.
MAN OVERBOARD1 was slaughtered by BUKKA THE TROLL in a 1 minute Dark Arena battle.
MAN OVERBOARD 2 was murdered by STONE GOLEM MARK II in a 1 minute Dark Arena fight.
CARLOTTA devastated PROTAGORAS in a popular 1 minute one-sided Title contest.
MORWEN demolished SHORT PETER in a 3 minute gruesome mismatched competition.
EURIPEDES overpowered RAMPID ELF in a 1 minute one-sided struggle.
DORA BELL devastated MISSILE TOE in a 1 minute one-sided competition.
SKELETON was handily defeated by SOPHOCLES in a 1 minute uneven melee.
SANTA THE RED won victory over GHOST in a 2 minute duel.
KISSA BELLE defeated VAMPYR in a action packed 1 minute duel.
BONE YARD outlasted FRED THE UNREADY in a tiresome 9 minute fight.
SPECTRE was outwaited by TACKLE BOX in a slow 15 minute bout.
BLITZER was demolished by EMPEDOCLES in a 1 minute mismatched match.
HEAT MIZER overcame ARISTOCLEA in a 3 minute novice's contest.
FISHMONGER murdered CELINDA in a 1 minute bloody one-sided brawl.
BENISSA was overcome by CONAN in a 1 minute beginner's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  6         TOTAL PARRY       14 -   2 -  1      88  |
|LUNGING ATTACK                   5         PARRY-LUNGE        4 -   3 -  0      57  |
|TOTAL PARRY                      3         LUNGING ATTACK     8 -   6 -  1      57  |
|WALL OF STEEL                    3         STRIKING ATTACK   22 -  19 -  0      54  |
|SLASHING ATTACK                  3         WALL OF STEEL      5 -   5 -  0      50  |
|AIMED BLOW                       2         SLASHING ATTACK    8 -  10 -  1      44  |
|PARRY-LUNGE                      2         BASHING ATTACK     9 -  12 -  0      43  |
|BASHING ATTACK                   1         AIMED BLOW         2 -   5 -  0      29  |
|PARRY-STRIKE                     1         PARRY-STRIKE       0 -   2 -  0       0  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      0 -   3 -  0       0  |

Turn 621 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     1 -  0     LUNGING ATTACK     2 -  3         4  STRIKING ATTACK
TOTAL PARRY        3 -  0     SLASHING ATTACK    1 -  2         2  PARRY-LUNGE    
STRIKING ATTACK    4 -  2     AIMED BLOW         0 -  2         1  BASHING ATTACK 
WALL OF STEEL      2 -  1     PARRY-LUNGE        0 -  2         1  WALL OF STEEL  
                              PARRY-STRIKE       0 -  1         1  AIMED BLOW     
                              PARRY-RIPOSTE      0 -  1         1  TOTAL PARRY    
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    MORWEN 5675                 9   3  2   95 SILMARILLIAD (567)
STRIKING ATTACK  EURIPEDES 6732              6   5  0   66 DREAMERS (142)
TOTAL PARRY      SANTA THE RED 2102          5   2  0   63 X-MAS MAYHEM (246)
PARRY-STRIKE     SKELETON 1040               9   8  1   40 THE UNDEAD (136)
LUNGING ATTACK   RAMPID ELF 2149             3   2  1   39 X-MAS MAYHEM (246)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CARLOTTA 6671.  The most popular warrior this turn 
was MORWEN 5675.  The ten other most popular fighters were GHOST 6606, CARLOTTA 6671, 
2148, FISHMONGER 6742, CONAN 6737, and MAN OVERBOARD 3 6753.

The least popular fighter this week was TACKLE BOX 6743.  The other ten least popular 
fighters were SPECTRE 6607, BONE YARD 6609, BENISSA 6749, CELINDA 6750, ARISTOCLEA 
6754, BLITZER 2103, SKELETON 1040, MISSILE TOE 3000, RAMPID ELF 2149, and MAN 

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer