DUEL 2 NEWSLETTER Date : 05/27/2009 Duedate: 06/09/2009 RIZTAB ARENA DM-12 TURN-621 This Weeks Top Honors THE DUELMASTER IS CARLOTTA SWEET MAGIC (267) (12-6671) [17-17-0,92] Chartered Recognition Leader Unchartered Recognition Leader MORWEN SANTA THE RED SILMARILLIAD (567) X-MAS MAYHEM (246) (12-5675) [9-3-2,95] (12-2102) [5-2-0,63] Popularity Leader This Weeks Favorite CARLOTTA MORWEN SWEET MAGIC (267) SILMARILLIAD (567) (12-6671) [17-17-0,92] (12-5675) [9-3-2,95] THE CURRENT TOP TEAM DREAMERS (142) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. DREAMERS (142) 36 2. SEA DOGS (653) 28 SILMARILLIAD (567) 3. SWEET MAGIC (267) 18 Unchartered Team 4. SILMARILLIAD (567) 12 5. ICE AGE (639) 8 X-MAS MAYHEM (246) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*X-MAS MAYHEM (246) 18 15 2 54.5 1/ 1 DREAMERS (142) 10 5 0 2/ 1 SILMARILLIAD (567) 98 87 8 53.0 2/ 2 SWEET MAGIC (267) 5 9 0 3/ 2 DREAMERS (142) %1252 %1234 95 50.4 3/ 3*SEA DOGS (653) 4 6 1 4/ 3 THE UNDEAD (136) 38 42 2 47.5 4/ 4 THE UNDEAD (136) 3 7 0 5/ 0 ICE AGE (639) 54 60 2 47.4 5/ 5 SILMARILLIAD (567) 2 0 0 6/ 4*SEA DOGS (653) 4 6 1 40.0 6/ 0*X-MAS MAYHEM (246) 2 3 0 7/ 5 SWEET MAGIC (267) 563 929 20 37.7 7/ 0 ICE AGE (639) 1 0 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 618): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 620): CARLOTTA of SWEET MAGIC (Jorja, mgr.) DM 15 MALCORN (turn 614): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 616): MAREY D'NUIT of PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 615): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 19 ZUWAYZA (turn 613): ARCHIPPUS of TROUBLED WATERS (Anti, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) DM 29 LAPUR (turn 606): LIME of WILL DUEL 4 MEAD (Sporkis, mgr.) DM 31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk) DM 32 ARVAT (turn 602): MADNESS of ANGELS OF PAIN (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 600): PITT of STORM BRINGERS (The Rake, mgr.) DM 35 MURSKA (turn 591): SLOWGO of LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 282): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.) DM 47 DOUBLE X (turn 276): JUSTICE FOR ALL of OF WOLF AND MAN (Tripwire, mgr.) DM 50 SNOWBOUND (turn 263): C.H.S. of LIFE IMPACTS (Smitty, mgr.) DM 56 ROCANIS (turn 481): SPLAT of THEM (Papa Bear, mgr.) DM 60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.) DM 61 JURINE (turn 448): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 445): GRIZOLPOP of SAND DANCERS (Jorja, mgr.) DM 73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.) DM 74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.) DM 78 LIN TIRIAN (turn 391): GABRIELLE REESE of GIRLS X3 (NON, mgr.) ADM 103 FREE BLADES (turn 507): AIN GOBLINBANE of ECCENTRIC DWARVES (Banthius, mgr.) Top Teams --------- DM 9 ZUKAL (turn 618): SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 620): DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 614): DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 616): PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 615): MIDDLE WAY (Jorja, mgr.) DM 19 ZUWAYZA (turn 613): THE MAGNIFICENT MAGS (Jorja, mgr.) DM 28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.) DM 29 LAPUR (turn 606): MID EARTH (Visionist, mgr.) DM 31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.) DM 32 ARVAT (turn 602): DEVIL ADVOCATES (Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 600): RAVAGING LORDS (General Ikillyu, mgr.) DM 35 MURSKA (turn 591): LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 554): LUROCIAN ROYALTY (The Greek Guy, mgr.) DM 45 STORMCROWE (turn 282): MIKES HEROES (Mike?, mgr.) DM 47 DOUBLE X (turn 276): LAND OF OZ (Oz the All Successful, mgr.) DM 50 SNOWBOUND (turn 262): CRIMINAL MINDS (?, mgr.) DM 56 ROCANIS (turn 481): INCONSISTENT FURY (Banthius, mgr.) DM 60 COLLUSION COVE (turn 468): RED DOG GANG (Spot, mgr.) DM 61 JURINE (turn 448): MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 445): MIGHTY DUCKS (Woody, mgr.) DM 73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.) DM 74 DAYLA KIV (turn 409): SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.) DM 78 LIN TIRIAN (turn 391): SAND DANCERS (Jorja, mgr.) ADM 103 FREE BLADES (turn 507): I'M HISTORY et al (Zalgor Prigg, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.) DM 16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.) DM 17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) MANKILLER of DODGE BULLETS (Jorja, mgr.) DM 29 LAPUR (turn 606): CALLISTO of VENUSIANS (Venus, mgr.) DM 31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.) DM 43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 282): SHADOWCAT HAMMER of MUTANT HAMMERZ (Hammer, mgr.) DM 47 DOUBLE X (turn 276): NIKKO of LAND OF OZ (Oz the Successful, mgr.) (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.) BLACKENED of OF WOLF AND MAN (Tripwire, mgr.) (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.) DM 60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.) (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.) DM 65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.) DM 74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. You're still here, Protagoras? Somehow I had a vision of you as graduated. Must've been foresight or whatever, since you obviously SHOULD graduate and doubtless will in good time. Well, since you're still HERE, I'll have to feed you. I really like feeding people, although I will admit that the sweet stuff doesn't always do it for me. How about a shepherd's pie? A shepherd ordered it but didn't come around to pick it up, and a pie won't KEEP, you know. It's a good pie, too, mutton and garlic, peas--people seem to expect peas, darned if I know why--this and that, and a really good gravy. Come give it a try. There's plenty. Carlotta SPY REPORT So why do I have this bag over my head? Because I am The Unknown Spymaster and I'm going to give you a spy report!. Hey everybody, watch out for EMPEDOCLES, who flew up 19 points in the rankings after mashing BLITZER like a melon. Keep your eye on this guy. And falling like a basher in the top ten was SPECTRE, who dropped 12 points after a disappointing (to say the least) bout with TACKLE BOX. Our battling duelmaster CARLOTTA has managed to hold the title, fending off PROTAGORAS' none too subtle advances. Better luck next time, DREAMERS. An apple a day keeps the doctor away, but an onion a day keeps T.P.s at bay. But enough of that bunch, let's get on to the wimps who like to avoid battle! And who is this KISSA BELLE you ask, with 48 points and a 10-11-2 record. Ooh, the tales I could tell! Being a spy is great--other people die and you spend the rest of the day drinking to their memory. Better tanked than dead! Here's some advice: warriors with little wit and will may encounter problems on the trail to the Isle. I think I had better cut this one short. It's been nice chatting to those of you whom I have not offended yet. Okay, so I may not be the world's best comedian, but then you guys aren't the world's best warriors. And remember, you can pick your friends and you can pick your--(loud boos), oh, you've heard that one already!-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME CARLOTTA 6671 17 17 0 92 SWEET MAGIC (267) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -BELEG CUTHALION 5607 15 7 0 105 SILMARILLIAD (567) -GLORFINDAL 5605 11 7 2 102 SILMARILLIAD (567) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME MORWEN 5675 9 3 2 95 SILMARILLIAD (567) CHAMPIONS W L K POINTS TEAM NAME -BARBARIAN 4783 4 34 0 82 SUPERIOR FORCES 22T (506) PROTAGORAS 6691 11 14 0 69 DREAMERS (142) CHALLENGER ADEPTS W L K POINTS TEAM NAME EURIPEDES 6732 6 5 0 66 DREAMERS (142) SOPHOCLES 6733 8 3 1 63 DREAMERS (142) SANTA THE RED 2102 5 2 0 63 X-MAS MAYHEM (246) ADEPTS W L K POINTS TEAM NAME GHOST 6606 6 3 1 51 THE UNDEAD (136) KISSA BELLE 6708 10 11 2 48 SWEET MAGIC (267) DORA BELL 6706 8 14 1 44 SWEET MAGIC (267) BONE YARD 6609 7 2 0 42 THE UNDEAD (136) SKELETON 1040 9 8 1 40 THE UNDEAD (136) RAMPID ELF 2149 3 2 1 39 X-MAS MAYHEM (246) -MAMA MIA X 6642 7 4 0 37 ICE AGE (639) CHALLENGER INITIATES W L K POINTS TEAM NAME VAMPYR 6608 4 5 0 28 THE UNDEAD (136) TACKLE BOX 6743 2 0 0 28 SEA DOGS (653) EMPEDOCLES 6748 2 1 0 27 DREAMERS (142) BLITZER 2103 4 3 1 24 X-MAS MAYHEM (246) INITIATES W L K POINTS TEAM NAME -IAINTPLAYING 6568 3 9 0 22 ICE AGE (639) SPECTRE 6607 6 3 0 21 THE UNDEAD (136) MISSILE TOE 3000 2 1 0 21 X-MAS MAYHEM (246) FISHMONGER 6742 2 0 1 19 SEA DOGS (653) -THE ROCK 6656 3 0 0 17 ICE AGE (639) HEAT MIZER 2148 4 1 0 13 X-MAS MAYHEM (246) -CHOCOLATE CHARLIE 6707 2 0 0 10 ICE AGE (639) CONAN 6737 1 0 0 8 ICE AGE (639) BENISSA 6749 1 3 0 6 SWEET MAGIC (267) ARISTOCLEA 6754 0 1 0 1 DREAMERS (142) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? MAN OVERBOARD 2 6752 0 1 0 SEA DOGS 653 STONE GOLEM MARK 621 NONE MAN OVERBOARD 3 6753 0 1 0 SEA DOGS 653 BUKKA THE TROLL 621 NONE MAN OVERBOARD1 6751 0 1 0 SEA DOGS 653 BUKKA THE TROLL 621 NONE CELINDA 6750 0 2 0 SWEET MAGIC 267 FISHMONGER 6742 621 PERSONAL ADS Euripedes -- Okay, I know, you're not eye-talian (did Dante Aligheri every fight on your team?), but somehow I expect you to start tearing the tablecloths into strips. Weird, isn't it? You just can't guess where free association will take you. Well, where it will take me, anyway. Still, if you promise to leave the tablecloth alone, I have some rather good jam donuts. -- Dora Bell Skeleton -- Well! I can see that YOU need a lot of feeding up, and you have definitely come to the right place. It's double-chocolate cookies today, and they came out well though I say it myself. -- Kissa Belle P.S. Mind you, they aren't FREE, but our prices are reasonable. Truly. Tackle Box -- There is no WAY I will make catfish bait! The very idea is repugnant, and so is the bait, at least, if it's good bait. And if I DID make some, it WOULD be good bait. But I won't. Dora's making jam donuts, but *I* am making cinnamon rolls, which are better and don't squirt jelly down your shirt. So there! -- Benissa Fishmonger -- An interesting career, I'm sure. I heard that there was once a Fishwife fighting in Arvat, but they graduated her as being the easiest way to get her out of there. She was always throwing fish at people, "flattening them with flouders," you know, and "clobbering them with clams." Disconcerting. Are you going to do anything like that here? -- Celinda We salute those who fought in the tourney. And a perusal of the list makes a few things clear. Interesting. -- Jorja and Sweet Magic P.S. Special congratulations to Tackle Box for the Rookies TV. 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS MAN OVERBOARD 3 was viciously butchered by BUKKA THE TROLL in a 1 minute fight. MAN OVERBOARD1 was slaughtered by BUKKA THE TROLL in a 1 minute Dark Arena battle. MAN OVERBOARD 2 was murdered by STONE GOLEM MARK II in a 1 minute Dark Arena fight. CARLOTTA devastated PROTAGORAS in a popular 1 minute one-sided Title contest. MORWEN demolished SHORT PETER in a 3 minute gruesome mismatched competition. EURIPEDES overpowered RAMPID ELF in a 1 minute one-sided struggle. DORA BELL devastated MISSILE TOE in a 1 minute one-sided competition. SKELETON was handily defeated by SOPHOCLES in a 1 minute uneven melee. SANTA THE RED won victory over GHOST in a 2 minute duel. KISSA BELLE defeated VAMPYR in a action packed 1 minute duel. BONE YARD outlasted FRED THE UNREADY in a tiresome 9 minute fight. SPECTRE was outwaited by TACKLE BOX in a slow 15 minute bout. BLITZER was demolished by EMPEDOCLES in a 1 minute mismatched match. HEAT MIZER overcame ARISTOCLEA in a 3 minute novice's contest. FISHMONGER murdered CELINDA in a 1 minute bloody one-sided brawl. BENISSA was overcome by CONAN in a 1 minute beginner's fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 6 TOTAL PARRY 14 - 2 - 1 88 | |LUNGING ATTACK 5 PARRY-LUNGE 4 - 3 - 0 57 | |TOTAL PARRY 3 LUNGING ATTACK 8 - 6 - 1 57 | |WALL OF STEEL 3 STRIKING ATTACK 22 - 19 - 0 54 | |SLASHING ATTACK 3 WALL OF STEEL 5 - 5 - 0 50 | |AIMED BLOW 2 SLASHING ATTACK 8 - 10 - 1 44 | |PARRY-LUNGE 2 BASHING ATTACK 9 - 12 - 0 43 | |BASHING ATTACK 1 AIMED BLOW 2 - 5 - 0 29 | |PARRY-STRIKE 1 PARRY-STRIKE 0 - 2 - 0 0 | |PARRY-RIPOSTE 1 PARRY-RIPOSTE 0 - 3 - 0 0 | Turn 621 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: BASHING ATTACK 1 - 0 LUNGING ATTACK 2 - 3 4 STRIKING ATTACK TOTAL PARRY 3 - 0 SLASHING ATTACK 1 - 2 2 PARRY-LUNGE STRIKING ATTACK 4 - 2 AIMED BLOW 0 - 2 1 BASHING ATTACK WALL OF STEEL 2 - 1 PARRY-LUNGE 0 - 2 1 WALL OF STEEL PARRY-STRIKE 0 - 1 1 AIMED BLOW PARRY-RIPOSTE 0 - 1 1 TOTAL PARRY 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL MORWEN 5675 9 3 2 95 SILMARILLIAD (567) STRIKING ATTACK EURIPEDES 6732 6 5 0 66 DREAMERS (142) TOTAL PARRY SANTA THE RED 2102 5 2 0 63 X-MAS MAYHEM (246) PARRY-STRIKE SKELETON 1040 9 8 1 40 THE UNDEAD (136) LUNGING ATTACK RAMPID ELF 2149 3 2 1 39 X-MAS MAYHEM (246) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is CARLOTTA 6671. The most popular warrior this turn was MORWEN 5675. The ten other most popular fighters were GHOST 6606, CARLOTTA 6671, SANTA THE RED 2102, KISSA BELLE 6708, SOPHOCLES 6733, EMPEDOCLES 6748, HEAT MIZER 2148, FISHMONGER 6742, CONAN 6737, and MAN OVERBOARD 3 6753. The least popular fighter this week was TACKLE BOX 6743. The other ten least popular fighters were SPECTRE 6607, BONE YARD 6609, BENISSA 6749, CELINDA 6750, ARISTOCLEA 6754, BLITZER 2103, SKELETON 1040, MISSILE TOE 3000, RAMPID ELF 2149, and MAN OVERBOARD 2 6752. Daydream Believer You once thought of me, As a white knight on a steed. Now you know how happy I can be... It's true. I'm gone. I've punched my ticket to Immortality and I'm off to the Isle. I know a lot of you are wondering what it is about me that has made me so successful. I wish I knew for sure. I think it has more to do with intangibles (knack) than it does with design, bonuses and favorites. I'll let you decide. Daydream Believer (PR) 17-14-4-17-7-8-17 Poor Endurance--Good Damage I -- 8 (+1) R -- 13 A -- 14 (+4) P -- 14 (+4) Df - 8 Dc - 6 (+3) I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!" Sigh...I prefer to think my physical characteristics are ideally suited for a finesse style. As for my bases, I know they aren't much to look at. After all, I am a PR. I'm fortunate to be blessed where I need it the most--attack and parry. Okay, so I've got nice bases with bonuses in the right spots. What about favorites? Did I know them in advance or did I change them? The answer is no, I had no idea what they were for sure until I recieved my graduation announcement. I would be happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash, would be very happy with me if I did. Let's just say that from the moment I stepped on the sands as a Rookie I used the same strategy in EVERY fight. The only thing I ever changed was armor (early on vs. TP's) and attack/defend locations. That should give those of you who have faced me more than once something to think about. You may be interested to know that I am all natural. I haven't had a prize of any type used on me. I'm a freak of nature. It just goes to show you never know when a guy like me will walk into your guildhouse looking for work as a gladiator. It's up to you to spot the potential and nuture it along. I'm going to list my tourney results and records versus each style. It isn't meant to be a brag--I just thought you might find it interesting and a lot easier than looking it up yourself. Enjoy! Tourneys: Rookies: 15-1-3 TC. Initiates: 15-3-3 TV. Adepts: 16-2 TC. Champs: 13-1-1 TC. Rookies--Champs record: 59-7-7 (.894) Challengers: 9-3 TV. Challengers: 15-1-1 TC. Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 13-3 TV -- Runner-up (Teevella-LU) Challengers: 7-3 Challengers: 11-3-2 TV Challengers: 11-3-1 TV Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 12-3 TV. Challengers record: 104-25-4 (.806). Career Tourney record: 163-32-11 (.836) TC's: 4 TVs: 8 (3 Runner-ups) Arena record: 5-0-1 Grudge matches: 3-0 Total record: 171-32-12 (.842) Tourney record vs all styles: AB: 7-11 BA: 6-0-1 LU: 46-9-4 PL: 5-1-1 PR: 2-0 PS: --- SL: 9-2 ST: 51-5-2 TP: 35-4-3 WS: 2-0 As you can see, the only style I had trouble with is the ABs. I think that has more to do with which ABs I fought rather than the style as a whole. I was 3-1 vs ABs early on (Rookies-Champs) and 4-10 in Challengers. I was 1-5 vs Marv, 0-1 vs Marv Jr and 0-3 vs Soulsnare. I am going to make an educated guess and assume they all had skills or prizes added to them to make them competetive at the Challenger level where so few ABs are. I could be wrong, though I doubt it. See you on the Isle, Daydream Believer