DUEL 2 NEWSLETTER Date : 10/08/2007 Duedate: 10/20/2007 DULLENS ARENA DM-13 TURN-488 This Weeks Top Honors THE DUELMASTER IS OEDIPUS MOMMY DEAREST (543) (13-5133) [9-3-2,95] Chartered Recognition Leader Unchartered Recognition Leader OEDIPUS POSITION IS EMPTY MOMMY DEAREST (543) (13-5133) [9-3-2,95] Popularity Leader This Weeks Favorite DREAMER DREAMER DREAMERS (539) DREAMERS (539) (13-5153) [12-11-0,81] (13-5153) [12-11-0,81] THE CURRENT TOP TEAM MOMMY DEAREST (543) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. KIRKWOOD 1 (535) 14 2. ADEPT'S OF XOAN (551) 9 MOMMY DEAREST (543) 3. MOMMY DEAREST (543) 8 Unchartered Team 4. DREAMERS (539) 7 MY DREAM HAREM (449) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 MOMMY DEAREST (543) 99 51 12 66.0 1/ 1 MOMMY DEAREST (543) 6 0 0 2/ 2 ADEPT'S OF XOAN (551) 37 26 1 58.7 2/ 2 ADEPT'S OF XOAN (551) 3 2 0 3/ 0 KIRKWOOD 1 (535) 80 69 2 53.7 3/ 0 KIRKWOOD 1 (535) 1 0 0 4/ 3 DREAMERS (539) 91 112 9 44.8 4/ 3 DREAMERS (539) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Thankyouthankyou. It's great for me, The Unknown Spymaster to be back in DULLENS. Hope you enjoy the show. Oh, who am I kidding? I already got paid! Hey everybody, watch out for SHOTGUN, who flew up 14 points in the rankings after mashing SCUMORAMA like a melon. Keep your eye on this beast. Going for the gusto and coming up with aught but bloody knuckles was DREAMERS' DREAMER, who was turned away from the Duelmastership by CARRIE PR. An apple a day keeps the doctor away, but an onion a day keeps T.P.s at bay. But enough of that bunch, let's get on to the wimps who like to avoid battle! And hey, kiddies, those of you who didn't avoid DREAMERS, please raise you hand. Wow. Does DULLENS really have that many liars? And you guys like to boo me? Well, unsling your rasberries, cause MOMMY DEAREST beats feet every time DREAMERS smiles at them. Try farming, eh? Well dang howdy, but if challenges were votes, DREAMER would be president. Although it may be a contest he doesn't want to win. Being a spy is great--other people die and you spend the rest of the day drinking to their memory. Better tanked than dead! Remember: alliances are great, but try and take your ally in the arena with you and see what happens. I think I had better cut this one short. It's been nice chatting to those of you whom I have not offended yet. Okay, so I may not be the world's best comedian, but then you guys aren't the world's best warriors. Hasta la bye-bye. (Loud choruses of 'Beat it, ya bum!')-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME OEDIPUS 5133 9 3 2 95 MOMMY DEAREST (543) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -WS-THE WALL 4898 20 13 1 98 KIRKWOOD 1 (535) CHAMPIONS W L K POINTS TEAM NAME DREAMER 5153 12 11 0 81 DREAMERS (539) CHALLENGER ADEPTS W L K POINTS TEAM NAME -JOAN CRAWFORD 5134 7 0 1 66 MOMMY DEAREST (543) ADEPTS W L K POINTS TEAM NAME BLOCK HEAD 5167 9 7 0 46 ADEPT'S OF XOAN (551) INITIATES W L K POINTS TEAM NAME -LONGSTEIN 5196 1 0 0 16 ADEPT'S OF XOAN (551) SHOTGUN 5136 1 0 0 14 KIRKWOOD 1 (535) -JESTER 5197 1 0 0 13 ADEPT'S OF XOAN (551) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS 6 September 2007 ****************************************** ****************************************** ***** ******* ***** STORMCROWE SLAUGHTERHOUSE 3 ******* ***** ******* ****************************************** ****************************************** 15 managers have announced for the Stormcrowe Slaughterhouse!!!!!! There is still time to join and make a name for yourself in one of Alastari's fiercest contests! I must correct a mistake in the previous announcement. I incorrectly called it the Slaughterhouse 2, but in reality, this will be the third installment of the Slaughterhouse! HOW TO JOIN *Find a Partner *Declare your intentions in the Stormcrowe newsletter to enter before the first turn of the contest. You may also email or diplo Master Darque. *Each manager entering the Stormcrowe Slaughterhouse must submit one (1) Team Roll-Up Certificate. Only certificates will be accepted for entry. All certificates submitted will be used during the course of the contest as prizes. *RU certificates must be received on or before the first turn of the contest which is Stormcrowe Turn 263 (running approximately November 27, 2007). RULES and SCORING Rules and Scoring information for the Slaughterhouse will be posted every turn in the Stormcrowe newsletter beginning with Turn 260 and in a final all arena ad in November. PRIZES ENDURANCE AWARD: One (1) +1 Bonus Potion will be given to every team that competes in 60 of the 65 contest fights. KILL MASTER AWARD: The individual manager with the most kills will receive a Limited Immortality Potion. This potion may be applied to one (1) warrior. He/she will be resurrected ONE-TIME if they are killed in Basic D2. TOP TEAM AWARD: Each manager on the winning team will receive the following prize pack for their Slaughterhouse Dominance: *One (1) +1 Bonus Potion *Favorites Knowledge for one (1) Warrior *Undisclosed amount of Team RU Certificates Special note from RSI on prizes: All contest prizes must be used within three months. All contest prizes may only be used on a living warrior on the participating contest team in DM 45. The immortality potion may resurrect a warrior one time, after a death in DM 45 only, after which time the potion disappears. NEED MORE INFORMATION Rules questions and clarifications may be directed to Master Darque the contest coordinator. He may be reached by email at rebelnerfherder at yahoo dot com or by diplo in DM 45 (Darque Forces-428). 20 September 2007 Ok, ok, you can stop not-talking about TOGS VI already, it is coming, slowly but surely, like a giant, over-fed, greased slug sliding down a gravely driveway. We're looking for new-comers, old-timers, in-betweeners, fence-sitters and Delarquans to come on out and participate. Just think, you could be the next Pinky & the Brain pairing (a la Creepster & Manager), or maybe you'll be the team that crushes all in its path on the way TO UTTER AND COMPLETE TOGS DOMINATION!!!!!! [note: insert sinister cackle if it helps you complete the picture] There will be a few minor changes, so let's recap the rules from top to bottom: 1. Each TOGS team consists of two managers. After the contest starts, there will be no switching partners whatsoever, so choose your teammate wisely. TOGS VI will last for 13 turns, so pick a partner you can stand for 6 months or so. 2. The TOGS entry fee is 2 team setups per manager. This means 4 setups per TOGS team. This entry fee is required before the start of the tourney with no exceptions being made. This is to ensure that nobody gets screwed if a team or manager decides to back out early. To pay the entry fee either: a) send $10 cash/check/money order/ or whatever to me personally at: Paul Jokelson 115 Moss Ave. #201 Oakland, CA 94611 b) get RSI to send me 2 team setup gift certificates. Sorry, no credit cards and no old teams you have lying around will be accepted. 3. TOGS point system: Fights: 10 points for winning on your up-challenge against another TOGS warrior. 7 points for winning on your even challenge of another TOGS warrior. 7 points for winning on another TOGS warriors challenge. 7 points for winning a random match-up against another TOGS warrior. 4 points for winning on your down-challenge of another TOGS warrior. 4 points for winning a random match-up against a non-TOGS warrior. Changes this TOGS: ** 10 points for any challenge by the DM, UP OR DOWN!! ** 4 points for winning a random match-up against your TOGS partner's warrior. To state the obvious, there are 0 points if you challenge your partner. ** 4 points for winning a bloodfeud attempt against you by a non-TOGS warrior You will not get any points if you challenge or get challenged by a non-TOGS team (with the exception of the above-stated rule if you get bloodfeuded), so use your avoids wisely if you think someone is out to get you. Spots/Ads 5 points for every spotlight written by any team member. 1 per manager per turn. The minimum length of a spotlight to receive points is 1/2 column in the newsletter (that's 31 lines-each line 85 characters across) and we will be completely firm on this. In addition to the length criteria, spotlights will not be given points if they are in any way plagiarized or if they are not Duelmasters or fantasy related. We will be the sole judge of this. If you're unsure if we will judge something to be Duelmasters or fantasy related, then e-mail me before you write the spotlight and ask. We reserve the right to take points away from a spotlight after they are given if we judge at later time that the spotlight has been plagiarized. -5 points per manager per turn every time a manager does not at least write one personal ad. 4. TOGS VI will start in arena 60 shortly after the Winter Face-to-Face (turn due Feb 21, Aradi turn 436) and as mentioned before will last for 13 turns. There will be multipliers in the later rounds, which means that all points accumulated by a team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by each team on turns 12 and 13 will be multiplied by 2. 5. Soultaker and Nuln will be the sole arbiters of any dispute that may arise, with props to Sentinel for doing the score-keeping as always. Whine all you like, we will be glad to provide comfortable chairs and the cheese of your choice. And there be the rules. If you look closely, you'll notice there were a few minor changes and additions made from the TOGS V rules. They are as follows: -- The Snotman & Nuln rule: Last TOGS Snotman and Nuln randomly matched up something like 4-5 times, so we basically decided out of pity to now give a small amount of points (4 in this case) for winning a random against a teammate, so that you're not completely screwed by having 2 of your 10 warriors get 0 zero points automatically. -- Scaling Down Points for the DM: Previously a TOGS DM would get 10 points *in addition* to whatever challenge points they got. This was to keep the DM from being penalized for being at the top and give people something to fight for. However, it was a bit too much of an award and we decided to scale it back and eliminate the bonus, but give full upchallenge credit whenever the DM challenges. -- Bloodfeuds from outside TOGS teams: This incident came up last TOGS, and it was felt that if a person killed a non-TOGS warrior in a random, they shouldn't have to be potentially locked into 4 turns of getting 0 points. So we've added an additional rule which now gives 4 points if you win when bloodfeuded by a non-TOGS warrior, at least giving you some way to get points if you're locked into a non-TOGS bloodfeud instead of being basically removed from the contest for 4 turns. And lastly... -- Team Names: This was not listed in the rules, but to make things more festive, at the suggestion of Manager we have decided to have the added dimension of team names! Yes, no more boring rankings with Team 4 edging out Team 7. Just picture reading a TOGS turn report now, with something along the lines of "Team Fiery Starfish obliterated Team Superior TOGSlings," just as one example. We hope to see you all there.... LAST WEEK'S FIGHTS CARRIE PR unbelievably bested DREAMER in a action packed 2 minute master's fight. OEDIPUS handily defeated TOODLES ENSLAVED! in a 1 minute one-sided Title match. BLOCK HEAD unbelievably bested D'ARTANGNON in a 5 minute bloody brawl. SHOTGUN defeated SCUMORAMA in a 6 minute novice's fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 2 PARRY-STRIKE 1 - 0 - 0 100 | |AIMED BLOW 1 WALL OF STEEL 1 - 0 - 0 100 | |PARRY-RIPOSTE 1 SLASHING ATTACK 1 - 0 - 1 100 | |TOTAL PARRY 1 STRIKING ATTACK 12 - 1 - 2 92 | |PARRY-LUNGE 0 PARRY-RIPOSTE 6 - 2 - 0 75 | |PARRY-STRIKE 0 TOTAL PARRY 2 - 1 - 0 67 | |SLASHING ATTACK 0 AIMED BLOW 7 - 7 - 1 50 | |STRIKING ATTACK 0 LUNGING ATTACK 14 - 18 - 1 44 | |BASHING ATTACK 0 BASHING ATTACK 2 - 4 - 0 33 | |WALL OF STEEL 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 488 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 PARRY-LUNGE 0 - 0 2 WALL OF STEEL PARRY-RIPOSTE 1 - 0 PARRY-STRIKE 0 - 0 2 LUNGING ATTACK TOTAL PARRY 1 - 0 SLASHING ATTACK 0 - 0 1 AIMED BLOW LUNGING ATTACK 1 - 1 STRIKING ATTACK 0 - 0 1 STRIKING ATTACK BASHING ATTACK 0 - 0 1 PARRY-STRIKE WALL OF STEEL 0 - 0 1 TOTAL PARRY TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW OEDIPUS 5133 9 3 2 95 MOMMY DEAREST (543) LUNGING ATTACK DREAMER 5153 12 11 0 81 DREAMERS (539) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is DREAMER 5153. The most popular warrior this turn was DREAMER 5153. The ten other most popular fighters were OEDIPUS 5133, BLOCK HEAD 5167, SHOTGUN 5136, 0, 0, 0, 0, 0, 0, and 0. The least popular fighter this week was SHOTGUN 5136. The other ten least popular fighters were BLOCK HEAD 5167, OEDIPUS 5133, DREAMER 5153, 0, 0, 0, 0, 0, 0, and 0. The following warriors have traveled to AD after fighting this turn: CARRIE PR (13-4978) MOMMY DEAREST (543)