DUEL 2 NEWSLETTER
Date : 11/28/2011 Duedate: 12/03/2011
DULLENS ARENA
DM-13 TURN-603
This Weeks Top Honors
THE DUELMASTER IS
CASSIE ELIZABETH
HOUSE OF CARDS (561)
(13-5309) [29-11-0,108]
Chartered Recognition Leader Unchartered Recognition Leader
CASSIE ELIZABETH CORKY
HOUSE OF CARDS (561) BLACKTHORNE (580)
(13-5309) [29-11-0,108] (13-5470) [1-0-0,20]
Popularity Leader This Weeks Favorite
ANVIL STARFLOWER
CARDOW HUNTERS (445) CARDOW HUNTERS (445)
(13-5373) [13-44-1,84] (13-5400) [17-15-0,103]
THE CURRENT TOP TEAM
CARDOW HUNTERS (445)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. HOUSE OF CARDS (561) 40
2. BLACKTHORNE (580) 20 HOUSE OF CARDS (561)
3. HARRY POTTER AND THE (566) 11 Unchartered Team
4. CARDOW HUNTERS (445) -10
BLACKTHORNE (580)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*BLACKTHORNE (580) 1 0 0 100 1/ 1 CARDOW HUNTERS (445) 7 8 0
2/ 0 HOUSE OF CARDS (561) 163 105 3 60.8 2/ 0 HOUSE OF CARDS (561) 5 0 0
3/ 3 CARDOW HUNTERS (445) 509 507 9 50.1 3/ 0 HARRY POTTER AND T (566) 2 4 0
4/ 0 HARRY POTTER AND T (566) 204 219 16 48.2 4/ 0*BLACKTHORNE (580) 1 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===FREE BLADES REGIONAL NEWS===---
Duelmasters
-----------
DM 9 ZUKAL (turn 684): TIGHT BLOUSE of HOT STUFF (Papa Bear, mgr.)
DM 12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.)
DM 13 DULLENS (turn 602): STARFLOWER of CARDOW HUNTERS (Jorja, mgr.)
DM 15 MALCORN (turn 680): BOWEN of SERPENTS' HOLD (Khisanth, mgr.)
DM 16 WILLAF (turn 682): POSITION IS EMPTY
DM 17 ALJAFIR (turn 673): KAIREEN LAMAR of MIDDLE WAY (Jorja, mgr)
DM 19 ZUWAYZA (turn 674): HEMLOCK of SERPENTS HOLD II (Khisanth, mgr.)
DM 28 MORYA (turn 339): TAXES of EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 29 LAPUR (turn 671): BERYLLIUM BUFFER of METAL MINCERS (Oremaster, mgr.)
DM 31 CHIMLEVTAL (turn 337): TERROR TWIN of ALL NIGHT LONG (?, mgr.)
DM 32 ARVAT (turn 668): EMPTY BOTTLE of FOUND IN THE SAND (Assurnasirbanipal, mgr.)
DM 33 NIATOLI ISLAND (turn 665): VIN DIESEL of HEROES (?, mgr.)
DM 35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.)
DM 43 VEASTIAN (turn 615): SAMUEL CLIPPER of WARRIORS OF STEEL (?, mgr.)
DM 45 STORMCROWE (turn 314): ROSELYN of DARQUE FORCES (Master Darque, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 309): AGOSERIS of WARHAMMERS (Coyote, mgr)
DM 50 SNOWBOUND (turn 295): 4-H of LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 547): RATHNOK MULROOT of INCONSISTENT FURY (Banthius, mgr.)
DM 60 ARADI (turn 532): TICK ... TOCK of UNNAMEABLES (Howlin' Wolf, mgr.)
DM 61 JURINE (turn 514): DEEMER EPPT of MIDDLE WAY 16 (Jorja, mgr.)
DM 65 DAL SHANG (turn 508): IN YOUR FACE of BASH BROS EVANGELIST
(Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 244): BBIAB of H8 2 TXT (Sherlock, mgr.)
DM 74 DAYLA KIV (turn 469): POLE CAT of ARENA FELINES (Garfield, mgr.)
DM 75 JADE MOUNTAIN (turn 464): GANOOSH of ZOMBIE SQUAD (Khisanth, mgr.)
DM 78 LIN TIRIAN (turn 455): MO J of J (Sherlock, mgr.)
ADM 103 FREE BLADES (turn 572): SUPERIOR FORCES of DUPLICATE REDUNDANCY (A-sop, mgr.)
Top Teams
---------
DM 9 ZUKAL (turn 684): BLUE MOON (Jorja, mgr.)
DM 12 RIZTAB (turn 686): DREAMERS (Sleepy, mgr.)
DM 13 DULLENS (turn 602): CARDOW HUNTERS (Jorja, mgr.)
DM 15 MALCORN (turn 680): GREENWARDENS (Jorja, mgr.)
DM 16 WILLAF (turn 682): GOLDEN GLADIATORS (Midas, mgr.)
DM 17 ALJAFIR (turn 673): MIDDLE WAY (Jorja, mgr.)
DM 19 ZUWAYZA (turn 674): MOM'S STUFF (The Kid, mgr.)
DM 28 MORYA (turn 339): EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 29 LAPUR (turn 271): MID EARTH (Visionist, mgr.)
DM 31 CHIMLEVTAL (turn 337): NUMBERS GAME (Destitute Noble, mgr.)
DM 32 ARVAT (turn 668): DEVIL ADVOCATES (The Dark One, mgr.)
DM 33 NIATOLI ISLAND (turn 665): THE SEWING CIRCLE (Jorja, mgr.)
DM 35 MURSKA (turn 657): REALLY? (?, mgr.)
DM 43 VEASTIAN (turn 615): WARRIORS OF STEEL (?, mgr.)
DM 45 STORMCROWE (turn 314): DARQUE FORCES (Master Darque, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 309): POSITION IS EMPTY
DM 50 SNOWBOUND (turn 295): LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 547): MIDDLE WAY 20 (Jorja, mgr.)
DM 60 ARADI (turn 532): RED DOG GANG (Spot, mgr.)
DM 61 JURINE (turn 514): MIDDLE WAY 16 (Jorja, mgr.)
DM 65 DAL SHANG (turn 508): BASH BROS EVANGELIST (Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 244): H8 2 TXT (Sherlock, mgr.)
DM 74 DAYLA KIV (turn 469): SAND DANCERS (Jorja, mgr.)
DM 75 JADE MOUNTAIN (turn 464): ZOMBIE SQUAD (Khisanth, mgr.)
DM 78 LIN TIRIAN (turn 455): J (Sherlock, mgr.)
ADM 103 FREE BLADES (turn 572): THE WILLBURYS 78 (Rascally Rabbit, mgr.)
Recent Graduates
-----------------
DM 9 ZUKAL (turn 684): BITTERMAN of BLUE MOON (Jorja, mgr.)
DM 12 RIZTAB (turn 686): CRITIAS of DREAMERS (Sleepy, mgr.)
DM 15 MALCORN (turn 680): SKITTLES of RAINBOW CONNECTION (Sherlock, mgr.)
DM 16 WILLAF (turn 681): BILLY JACK of PUNNY AMINALS (Jorja, mgr.)
DM 19 ZUWAYZA (turn 674): HEMLOCK of SERPENTS HOLD II (Khisanth, mgr.)
BEETLE BAILEY of MAN OR BEAST? (The Dark One, mgr.)
FREE PARKING of MONOPOLY (Sherlock, mgr.)
(turn 673): THE GREAT GAZOO of CUNNING RUNTS (Deep Thought, mgr.)
DM 29 LAPUR (turn 671): BERYLLIUM BUFFER of METAL MINCERS (Oremaster, mgr.)
DM 35 MURSKA (turn 657): RABEL of ON THE ROCKS (Bartender, mgr.)
DM 43 VEASTIAN (turn 615): SAMUEL CLIPPER of WARRIORS OF STEEL (?, mgr.)
DM 47 TEMPLE OF ABARSIS (turn 309): TNT of PALINDROMES (Assurnasirbanipal, mgr.)
(turn 308): CHABAT of PAWN OF PROPHECY (Gentleben, mgr.)
DM 50 SNOWBOUND (turn 294): NASTY NES of PUBLIC ENEMY (Pec Killer, mgr.)
DM 56 ROCANIS (turn 546): MANZA WIGGLES of INCONSISTENT FURY (Banthius, mgr.)
DM 60 ARADI (turn 532): CHILMAN ELSE of MIDDLE WAY 25 (Jorja, mgr.)
DM 73 ERINIKA (turn 242): STINKY PETE of DREW'S BOYS II (The Mun, mgr.)
DM 74 DAYLA KIV (turn 469): POLE CAT of ARENA FELINES (Garfield, mgr.)
(turn 468): NIMINI TYL ZO of SAND DANCERS (Jorja, mgr.)
DM 75 JADE MOUNTAIN (turn 463): BALISONG of ZOMBIE SQUAD (Khisanth, mgr.)
DM 78 LIN TIRIAN (turn 454): DELNA BERIN of SAND DANCERS (Jorja, mgr.)
DUELMASTER'S COLUMN
Notes from the arena champ.
No challenges, no avoids, and even a garrulous old... person like Olaf Modeen
can't find much to talk about it. I could weep for Dullens, if I were the weeping
sort.
I can understand you turning on Anvil, Thong of Fire. Who wouldn't? Well,
except that he's my teammate. But you can't pull that trick on me. Not today,
anyway.
You know, I could graduate now. I wouldn't mind.
Starflower
SPY REPORT
I was going on vacation, see? Surf, sun... But what do those bums say? "Hit
the road, Debby Tonte. DULLENS needs a spyreport." Oh, well. MVP award for CORKY?
BLACKTHORNE's proud of him after beating SCUMORAMA and getting 20 points. Talk about
yer major upsets! LAUGHTER REDKNIFE's match with SEGUE cost her a loss of 5 points!
And I was just getting used to the ex-Duelmaster's habit of...(!) Oh well, welcome
CASSIE ELIZABETH. Aren't HOUSE OF CARDS proud. (Oh, my.) Who was the wiseguy that
said DULLENS' Duelmaster was paying for drinks at Your Humble Abode Massage Parlor?
Don't look at me!
Look, you guys stick to fighting, all right?
What does a fighter fight for? I mean, the crowds don't give a hoot if someone
gets killed. Not after four more fights. Hey you guys, don't you think your
families would like to hear from you? Write! (Or have someone write for you.)
Remember, blood on a purple robe may stain. Soak it in cold water, and hand
wash. I'm getting tired of writing this stuff, so I'm calling it quits. Remember
you guys, ease up sometimes! Chill out! Later, Debby Tonte
DUELMASTER W L K POINTS TEAM NAME
CASSIE ELIZABETH 5309 29 11 0 108 HOUSE OF CARDS (561)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
STARFLOWER 5400 17 15 0 103 CARDOW HUNTERS (445)
ROBERT ROY 5354 14 4 0 93 HOUSE OF CARDS (561)
CHAMPIONS W L K POINTS TEAM NAME
ANVIL 5373 13 44 1 84 CARDOW HUNTERS (445)
THONG OF FIRE 5457 9 6 2 84 HARRY POTTER AND THE (566)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
BEARFOOT 5419 17 8 0 67 CARDOW HUNTERS (445)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
SEGUE 5394 11 8 0 61 HOUSE OF CARDS (561)
GEMMA 5356 12 4 1 58 HOUSE OF CARDS (561)
ADEPTS W L K POINTS TEAM NAME
FATHER OF FOUR 5366 10 1 0 49 HOUSE OF CARDS (561)
WOLFDOG 5461 4 1 1 43 CARDOW HUNTERS (445)
CHALLENGER INITIATES W L K POINTS TEAM NAME
UNEXPECTED SEQUEL 5458 5 9 1 31 HARRY POTTER AND THE (566)
INITIATES W L K POINTS TEAM NAME
LAUGHTER REDKNIFE 5462 3 1 0 23 CARDOW HUNTERS (445)
CORKY 5470 1 0 0 20 BLACKTHORNE (580)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
LAUGHTER REDKNIF 5412 15 11 0 CARDOW HUNTERS 445 THONG OF FIRE 5457 599 REVENGED
PERSONAL ADS
I don't like ghosts, okay? And this Ghost of Eldrad dude was whining around, making
some seriously magical gestures, and it gave me a grue. So I surrendered and got the
heck out of there. -- Bearfoot
P.S. I don't get the deal about the bathtub. Do ghosts bathe? Who knew?
The Not-a-Megamanager looked bosky-eyed at me and muttered awful things. I
distinctly heard him (it) mention the Dark Arena. I count that as really rude. --
Anvil
Unexpected Sequel -- Like when you think you've got all the rabbits from a hole, and
one more comes along, eh? I can handle that. -- Wolfdog
That Cranky Old Coot would make decent shish-kabob. But the arenamaster, a wet
blanket if one ever dripped on me, stepped in. -- Laughter Redknife
LAST WEEK'S FIGHTS
STARFLOWER was bested by CASSIE ELIZABETH in a 5 minute master's Title fight.
ROBERT ROY viciously subdued ANVIL in a 2 minute gory match.
THONG OF FIRE won victory over BEARFOOT in a crowd pleasing 1 minute brawl.
SEGUE overpowered LAUGHTER REDKNIFE in a 1 minute one-sided fight.
WOLFDOG slimly lost to GEMMA in a 4 minute beginner vs. veteran brawl.
FATHER OF FOUR bested UNEXPECTED SEQUEL in a 1 minute match.
CORKY devastated SCUMORAMA in a 1 minute one-sided competition.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 3 TOTAL PARRY 2 - 0 - 0 100 |
|WALL OF STEEL 3 LUNGING ATTACK 1 - 0 - 0 100 |
|TOTAL PARRY 2 STRIKING ATTACK 10 - 4 - 0 71 |
|BASHING ATTACK 2 WALL OF STEEL 11 - 5 - 1 69 |
|STRIKING ATTACK 2 AIMED BLOW 12 - 12 - 0 50 |
|LUNGING ATTACK 1 SLASHING ATTACK 3 - 3 - 0 50 |
|PARRY-LUNGE 0 BASHING ATTACK 12 - 15 - 2 44 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 |
|PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 0 - 0 0 |
|SLASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 603 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 1 - 0 WALL OF STEEL 1 - 2 3 WALL OF STEEL
TOTAL PARRY 2 - 0 PARRY-LUNGE 0 - 0 2 TOTAL PARRY
AIMED BLOW 2 - 1 PARRY-STRIKE 0 - 0 2 AIMED BLOW
BASHING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 2 BASHING ATTACK
SLASHING ATTACK 0 - 0 1 LUNGING ATTACK
STRIKING ATTACK 0 - 2 1 STRIKING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY CASSIE ELIZABETH 5309 29 11 0 108 HOUSE OF CARDS (561)
WALL OF STEEL STARFLOWER 5400 17 15 0 103 CARDOW HUNTERS (445)
LUNGING ATTACK ROBERT ROY 5354 14 4 0 93 HOUSE OF CARDS (561)
BASHING ATTACK THONG OF FIRE 5457 9 6 2 84 HARRY POTTER AND THE (566)
STRIKING ATTACK BEARFOOT 5419 17 8 0 67 CARDOW HUNTERS (445)
AIMED BLOW SEGUE 5394 11 8 0 61 HOUSE OF CARDS (561)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is ANVIL 5373. The most popular warrior this turn was
STARFLOWER 5400. The ten other most popular fighters were ROBERT ROY 5354, THONG OF
FIRE 5457, WOLFDOG 5461, GEMMA 5356, CASSIE ELIZABETH 5309, SEGUE 5394, UNEXPECTED
SEQUEL 5458, CORKY 5470, ANVIL 5373, and BEARFOOT 5419.
The least popular fighter this week was LAUGHTER REDKNIFE 5462. The other ten least
popular fighters were FATHER OF FOUR 5366, BEARFOOT 5419, ANVIL 5373, CORKY 5470,
UNEXPECTED SEQUEL 5458, SEGUE 5394, CASSIE ELIZABETH 5309, GEMMA 5356, WOLFDOG 5461,
and THONG OF FIRE 5457.
The following warriors will travel to AD after next turn:
CASSIE ELIZABETH (13-5309) HOUSE OF CARDS (561)
STARFLOWER (13-5400) CARDOW HUNTERS (445)
MAIL-IN TOURNEY LII
ELIGIBLES TOURNEY W L K TEAM NAME
JUMPINJACK FLASH 5143 (34-27-0) 6 3 0 PERFECTION QUEST 13
ADM TOURNEY W L K TEAM NAME
SAM ADAMS 5376 (27-8-0) 0 1 0 MMMM BEER!
CHALLENGERS TOURNEY W L K TEAM NAME
BLACK GENESIS 4223 (0-0-0) 3 3 0 THE BLACK CHAPEL
BLOODFLASH 4482 (12-8-3) 0 2 0 ARCANE CIRCLE
ADEPTS TOURNEY W L K TEAM NAME
SEGUE 5394 (10-8-0) 13 2 0 HOUSE OF CARDS
ROOKIES TOURNEY W L K TEAM NAME
RUMBLE TREE 5395 (0-0-0) 1 3 0 PHILANTHROPISTS
DIXON 5396 (0-0-0) 0 2 0 PHILANTHROPISTS
DEAD INITIATES TOURNEY W L K TEAM NAME
ULTIMATE FELINE 5132 (1-3-0) 3 3 0 ARENA FELINES II
SPLASH OF WATER 5424 (1-0-0) 2 3 0 ROOKIE METALLICA 39
BLOODGAMES at the WINTER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 97: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.
For DM 97, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!