DUELMASTERS NEWSLETTER
Date : 04/05/2004 Duedate: 04/17/2004
TOBIR ARENA
DM-14 TURN-486
This Weeks Top Honors
THE DUELMASTER IS
HYDE
OTAGO HIGHLANDERS (348)
(14-3927) [20-10-2,109]
Chartered Recognition Leader Unchartered Recognition Leader
HYDE POSITION IS EMPTY
OTAGO HIGHLANDERS (348)
(14-3927) [20-10-2,109]
Popularity Leader This Weeks Favorite
10% VIGORISH I ATE MY WORM
THE DEATH SQUAD (63) I BENT MY WOOKIE (413)
(14-4108) [14-7-0,94] (14-4053) [9-1-0,105]
THE CURRENT TOP TEAM
ALL THE MUN'S MEN (423)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. OTAGO HIGHLANDERS (348) 42
2. ALL THE MUN'S MEN (423) 30 I BENT MY WOOKIE (413)
3. THE DOGHOUSE (188) 18 Unchartered Team
4. I BENT MY WOOKIE (413) 12
5. MONTY PYTHON (312) 0 (-1)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 I BENT MY WOOKIE (413) 9 2 0 81.8 1/ 1 ALL THE MUN'S MEN (423) 9 1 0
2- 2 CEASE TO EXIST (270) 20 6 0 76.9 2/ 2 THE DEATH SQUAD (63) 7 5 0
3- 3*MONTY PYTHON (312) 5 2 0 71.4 3/ 4 OTAGO HIGHLANDERS (348) 6 4 1
4/ 4 OTAGO HIGHLANDERS (348) 237 142 17 62.5 4/ 3 THE DOGHOUSE (188) 5 10 1
5/ 5 ALL THE MUN'S MEN (423) 250 199 17 55.7 5/ 5 I BENT MY WOOKIE (413) 3 0 0
6/ 6 THE DEATH SQUAD (63) 314 285 23 52.4 6- 6*MONTY PYTHON (312) 2 0 0
7/ 7 THE DOGHOUSE (188) 273 335 7 44.9 7- 7 CEASE TO EXIST (270) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +
Near Fratsfa:
Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye. Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney. This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
"I don't remember a castle on that hill," one sailor muttered, squinting at the
shore. "And I was along here just last week...."
"There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed. "And a week is certainly not long enough to build one!"
"There was one...eight hundred years ago," a voice murmured behind her.
The statuesque manager glanced back at her gladiatress, Nasty Nasturtium. The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not. The
thought of having a warrior that old was unsettling. "You're sure, Nasty?"
The elfin blonde nodded firmly. "Yes, my mother told me about it--one of her
brothers helped to bring the castle down. The Castle of Storms, that was its name, a
place of the darkest arts. It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
Lady Fern glanced at the sky automatically. It WAS getting cloudy, but that
was, must be, coincidence. After all, changeable weather was common at this time of
year.
"That wasn't on Khaldren's list." The short, stocky man removed his bowler and
extended a hand to Lady Fern. "Raoul, Lord Protector In Gerfel We Trust."
"Kennelworth has spoken of you," Lady Fern admitted. "But what do you know of
this Castle of Storms?"
"Not a thing, doll. But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
"This Khaldren is...?" Nasturtium asked.
"A wizard who escaped the sinking of Krael," Raoul explained. "He wants to
bring Krael forward in time, or back from the dead, or something. And other places
he knows about from that era."
"That would take a great magic," Nasturtium protested. "With the Arcanum in the
current low state, it should not be possible."
"Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll. She seems to think that'd do it for him."
The elf recoiled. "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep. This must be stopped!"
"Well, I'm taking the warning to Lady Sheila--"
"She can do nothing, even if she would," Nasturtium snapped. "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve! Not soon enough, anyway."
"Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on. "And until he's stopped, we will
fight everything he brings up from the past."
"If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."
Valamantis:
Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis. But the port city was not as he had expected. There was
always bustle, but now...it reminded him of a disturbed anthill. And where had those
towers on the landward side come from? They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
"It's Old Valamantis," Arenamistress Sitalva said grimly. "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there. But understanding why doesn't help us now. The oldest levels of Old
Valamantis," she said grimly, "were Folstrom. NOBODY wants to see the Folstrom loose
in the world again."
"Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...? Surely Ahringol won't release their souls because of a spell and some
blood."
Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm. "We'll find out, when the city stabilizes. The
Silver Mage says sometime in the next week and a half or two weeks. But we can see
people moving around in there. And even if they're zombies, it isn't going to be
good."
Iaye:
The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again. Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
It had.
Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point. He wasn't sure what he
had expected, but not this.
Krael stood above the water, but not as it must once have looked. Many of the
taller buildings showed broken tops, and all was slimed with mud and weed. Here and
there, decaying wrecks lay in the streets or even on the roofs of houses. The smell
of dead fish was obvious even from a mile away. Krael LOOKED like a city that had
spent centuries under water. The people who moved among those ruins didn't. There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred. But they looked...normal.
Alive. And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
And they seemed to take the whole situation for granted. They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
That was the most unnerving thing of all.
Xochithlan:
There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed. There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
What was obvious was the forest.
There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War. Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest. And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
Not, however, a forest such as the Xochithlani remembered.
This was a Forest Primeval.
This was a forest that might hide...anything.
And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.
Zuwayza:
Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets. The foundation of the city, Vekhirn knew, went back to the days
before the first humans. There were Folstrom traces, but there was also something
older. Maybe more than one something. And they were all stirring. Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
And in other ways, or for other causes, as well. The court wizard had sensed a
new feeling in the people of the old city. Harder. Crueler, perhaps. Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance. The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off. Whatever the cause for the change of heart, blood had been
spilled. And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.
Aruak City:
Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers. Nothing she was Seeing was good. Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working. There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were. Blood magic, used to
excess, tainted everything. There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own. And
no one, so far, seemed able to stop him.
She would have to take steps herself.
+ ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +
Dal Shang:
From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor. So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding. The arena was
shrinking faster than a pool of water in the desert. Promising warriors who were
looking for a career in the arena were not looking in THIS arena. Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance. His own team, even, had gone inactive! Something had to be done, but he
had no idea what. Even the fans had deserted Dal Shang arena.
With a sigh, he turned away from the empty arena to look out to sea. And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore. Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island. Like buildings....
A note for the people of the Free Cities and Lirith Kai:
Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic. Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens. But there are other kinds of magic. Older. Cruder. Less vulnerable.
There's Blood Magic. Spilling blood releases power. The more blood, the more power.
And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present. He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again. If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.
It's all a plot, and probably a dark one. Where is Daylight Savings time when
you need it?
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===ANDORIAN REGIONAL NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
DM 11 ARUAK CITY (turn 485): STEEL MONKEY of VELVET GREEN (Manray, Marquis
d'Frothingslosh, mgr.)
DM 14 TOBIR (turn 485): HYDE of OTAGO HIGHLANDERS (The Mun, mgr.)
DM 22 SOLVEN (turn 478): KANGAROO KATE of THE ZOO (Leeta, mgr.)
DM 24 ZORPUNT (turn 474): CANE TOAD of AUSSIE KILLERS (THawk, mgr.)
DM 25 LYRATILAN (turn 474): ABSOLUCIOUN of CHAUCERS WORDS (Berylstar, mgr.)
DM 26 CALEAM (turn 475): WOOLLY LOCO of POISONOUS PUGILISTS (Poison Ivy, mgr.)
DM 30 IAYE (turn 470): GAZELLE HOUND of DOG DAY AFTERNOON (Poison Ivy, mgr.)
DM 40 ZENSU (turn 436): CMOT DIBBLER of THE DISC (Technogeek, mgr.)
DM 41 KATI-TEI (turn 429): MARS of WANDERERS (Leeta, mgr.)
DM 46 ARDIVENT (turn 422): PURPLE SASH of HARDTIMESINBABYLON (Technogeek, mgr.)
DM 52 FRATSFA (turn 189): SALVATION of PIECES OF EIGHT (Rascally Rabbit, mgr.)
DM 60 ARADI (turn 334): GUMMI GHOUL of THE UPSTARTS III (Anti, mgr.)
DM 63 AMEN-TEI (turn 323): ELENA of SITTIN' ON ACES (Generalissimo Puerco, mgr.)
DM 71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
ADM 105 ANDORAK (turn 370): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY
(JRK, mgr.)
Top Teams
---------
DM 8 ARKERS (turn 242): LA PENTARCHIE (The Pentalque, mgr.)
DM 11 ARUAK CITY (turn 485): MORAL FIBER (Nunzio Frothingslosh, mgr.)
DM 14 TOBIR (turn 485): ALL THE MUN'S MEN (The Mun, mgr.)
DM 22 SOLVEN (turn 478): THE DEMOCRATS (Al Gore, mgr.)
DM 24 ZORPUNT (turn 474): AUSSIE KILLERS (THawk, mgr.)
DM 25 LYRATILAN (turn 474): CHAUCERS WORDS (Berylstar, mgr.)
DM 26 CALEAM (turn 475): WARCKERS (Papaiz, mgr.)
DM 30 IAYE (turn 470): RED DOG GANG (Goff, mgr.)
DM 40 ZENSU (turn 436): WIMPS MOST FOWL (Wimpy, mgr.)
DM 41 KATI-TEI (turn 429): none
DM 46 ARDIVENT (turn 422): HARDTIMESINBABYLON (Technogeek, mgr.)
DM 52 FRATSFA (turn 189): ASSASSIN NATION (Ghab, mgr.)
DM 60 ARADI (turn 334): FA CHING (DeGotti, mgr.)
DM 63 AMEN-TEI (turn 323): SAFE HAVEN (Keldon Blackfang, mgr.)
DM 71 KYR'TERR (turn 144): CASTLE BLACK (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 370): TOTEM, etc. (The Sentinel, mgr.)
Recent Graduates
----------------
DM 8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
(turn 241): MELTDOWN of X-FORCE (Savant, mgr.)
DM 11 ARUAK CITY (turn 485): CONNOR MACLEOD of SCARLET KNIGHTS II (Talon Warsmith)
DM 22 SOLVEN (turn 477): BEAR MARKET of THE DEMOCRATS (Al Gore, mgr.)
ROBERT BYRD of THE DEMOCRATS (Al Gore, mgr.)
DM 24 ZORPUNT (turn 474): CANE TOAD of AUSSIE KILLERS (THawk, mgr.)
(turn 473): TRISHA WINGFOOT of KRILL CAVALRY (Leeta, mgr.)
DM 25 LYRATILAN (turn 473): NOLAN ORGEL of THE MIDDLE WAY 4 (Leeta, mgr.)
DM 41 KATI-TEI (turn 428): PELICAN of BIRDS (JE, mgr.)
DM 46 ARDIVENT (turn 422): OLLIE FUNT of DEATHTONGUE (Technogeek, mgr.)
DM 52 FRATSFA (turn 188): RED EYE of ASSASSIN NATION (Ghab, mgr.)
DM 60 ARADI (turn 334): LIGHTNING IX of DEATH STUDS VII (Death Stud, mgr.)
(turn 333): BLACKBURST of FA CHING (DeGotti, mgr.)
THUNDRA of FA CHING (DeGotti, mgr.)
SIR ZESTALOT of 4000 BLOWS (Nuln, mgr.)
DM 71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
(turn 143): PIYA of THAI INQUISITION (?, mgr.)
SPY REPORT
I can't believe the violence in TOBIR! I still haven't told Mom I'm writing
Spyreports. She'd have a cow! Well, here we go... MVP award for WESTON? OTAGO
HIGHLANDERS' proud of him after beating LOGCHAIN and getting 20 points. Talk about
yer big time losers! ANGRY SHEW got smashed by JUNO, and lost 16 points! This
Duelmaster is like something else! HYDE stopped M. CHARDINEE dead in his tracks! Is
the Duelmaster really being a real snob to his teammates? Don't ask me!
I gotta admit I haven't been in "deep con caves" with any spies. Really, I just
wing this stuff. The warriors of THE DEATH SQUAD must be getting lonely. They were
the most avoided team. Do you guys know something that I don't? Hhmph! What kind
of warriors are I BENT MY WOOKIE? THE DEATH SQUAD, an easy team to beat if I ever
saw one, can't get them to accept an invitation! Like, is MOLYNEUX popular, or what?
He was challenged the most in all of TOBIR! He's got a 18-13-0, is that good? I ATE
MY WORM must not be a good enough fighter to get in fair fights. He challenged
MOLYNEUX. 15 is a big difference. (Well, that's what they tell me.) I thought I ATE
MY WORM showed great skill and promise when he subdued MOLYNEUX. All right, so I
slept through it! Big deal!
Challenges, revenges, Bloodfeuds. All TOBIR ever talks about is fighting! Me,
I'm more laid back. What a bummer! LOGCHAIN got wasted by WESTON! But with a
5-12-0, I guess THE DOGHOUSE aren't too bummed. Like was that some Bloodfeud, or
what? (10% VIGORISH vs. BOWSER, that is.) What if they had a fight and nobody showed
up? I'd be out of a job, that's what!!!
I really didn't, you know, study when I was a kid. Who would've guessed I'd be
a famous Spyreporter? I'm getting tired of writing this stuff, so I'm calling it
quits. Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte
DUELMASTER W L K POINTS TEAM NAME
HYDE 3927 20 10 2 109 OTAGO HIGHLANDERS (348)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-BLACK HEART SEEKER 2371 13 1 0 134 CEASE TO EXIST (270)
I ATE MY WORM 4053 9 1 0 105 I BENT MY WOOKIE (413)
10% VIGORISH 4108 14 7 0 94 THE DEATH SQUAD (63)
CHAMPIONS W L K POINTS TEAM NAME
ABBOTT 4131 7 0 1 76 OTAGO HIGHLANDERS (348)
MOLYNEUX 3921 18 13 0 74 OTAGO HIGHLANDERS (348)
-ZERO THE HERO 4129 6 2 0 72 THE DEATH SQUAD (63)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-MICHAEL PALIN 2750 5 2 0 57 MONTY PYTHON (312)
ADEPTS W L K POINTS TEAM NAME
BOWSER 4096 10 14 1 49 THE DOGHOUSE (188)
WESTON 4137 3 3 1 45 OTAGO HIGHLANDERS (348)
PUSSYFOOT 4126 8 8 1 37 THE DOGHOUSE (188)
STUD MUN 4183 3 1 1 34 ALL THE MUN'S MEN (423)
CHALLENGER INITIATES W L K POINTS TEAM NAME
FROSTY THE SNOWMUN 4181 3 0 0 32 ALL THE MUN'S MEN (423)
JUNO 4178 3 4 0 29 THE DOGHOUSE (188)
GEORGE FOREMUN 4187 3 0 0 28 ALL THE MUN'S MEN (423)
SPIDER MUN 4186 3 0 0 25 ALL THE MUN'S MEN (423)
-VURON 2370 2 0 0 25 CEASE TO EXIST (270)
INITIATES W L K POINTS TEAM NAME
THE THING 4185 3 3 0 20 THE DEATH SQUAD (63)
BAMBAM MUN 4182 3 1 0 16 ALL THE MUN'S MEN (423)
STEWART 4213 1 0 0 15 OTAGO HIGHLANDERS (348)
ANGRY SHEW 4201 2 1 0 7 THE DEATH SQUAD (63)
HONEY PUP 4207 0 3 0 3 THE DOGHOUSE (188)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
TAIPAN 4200 1 2 0 THE DEATH SQUAD 63 PUSSYFOOT 4126 486
HAROLD JOHNSON 4130 5 4 0 THE DEATH SQUAD 63 BOWSER 4096 483 JUST REV
LOGCHAIN 4111 5 12 0 THE DOGHOUSE 188 WESTON 4137 486
CATKILLER 4109 10 7 0 THE DOGHOUSE 188 ABBOTT 4131 483
PERSONAL ADS
Taipan -- (snap, snap, bite, shake) You're fast, but I can handle it. -- Bowser
Angry Shew -- Ah, but ARE you a Shew? Or did the Commission get it wrong (which
would certainly be grounds for anger)? -- Pussyfoot
Cheerful Fan -- (bloodthirsty growl) -- Logchain
Stud Mun -- Oh...I thought you were a muffin and was ready to take a bite. Then you
hit me. Disconcerting. -- Juno
Frosty the Snowmun -- May you encounter a heat wave! -- Honey
18 March 2004
St. Valentine's Day Massacre Update
We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start. We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills. The contest is only 2
turns old and is still wide open. There are currently 5 managers tied with one kill
each. Anything can still happen so hurry up and get into the arena.
On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance. We were expecting The Firm to put up a fight for their
supposed home arena. But, they were a no show. Guess they proved what they are
really made of. *evil grin*
Perhaps another alliance would like to step in to give us a challenge. We are
throwing down the gauntlet. Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance. If you don't show up,
Chaos, don't feel bad. FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36. We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena. Whatever you like about DM you can
find it in JHANS.
Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance
27 March 2004
This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks. He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days! Welcome CHEETO!!
27 March 2004
Has anyone seen it in print that the "Goat" is leaving the "Cartel"? There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed. To
obtain the desired effect of any agenda only key personnel can be used. The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for." I hope this stops the confusion.
-- Goat
LAST WEEK'S FIGHTS
10% VIGORISH devastated BOWSER in a 1 minute mismatched Bloodfeud fight.
I ATE MY WORM vanquished MOLYNEUX in a exciting 2 minute gory uneven Challenge battle.
FROSTY THE SNOWMUN won victory over THE THING in a 2 minute bloody Challenge brawl.
TAIPAN was assassinated by PUSSYFOOT in a 1 minute one-sided Challenge fight.
HYDE devastated M. CHARDINEE in a 1 minute uneven Title brawl.
ABBOTT savagely defeated NOBLE ASSASSIN in a exciting 1 minute bloody struggle.
LOGCHAIN was easily killed by WESTON in a 1 minute gruesome uneven fight.
STUD MUN vanquished CULT MEMBER in a 1 minute uneven duel.
JUNO overpowered ANGRY SHEW in a 1 minute uneven duel.
BAMBAM MUN savagely defeated HONEY PUP in a 2 minute gruesome novice's fight.
SPIDER MUN beat POLITE BEGGAR in a exciting 3 minute novice's fight.
GEORGE FOREMUN devastated CONVINCIAN HERO in a 1 minute mismatched conflict.
STEWART demolished POLITE BEGGAR in a 1 minute mismatched match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 AIMED BLOW 12 - 6 - 1 67 |
|LUNGING ATTACK 3 LUNGING ATTACK 23 - 13 - 2 64 |
|BASHING ATTACK 3 STRIKING ATTACK 35 - 22 - 3 61 |
|SLASHING ATTACK 3 BASHING ATTACK 13 - 9 - 1 59 |
|AIMED BLOW 2 WALL OF STEEL 4 - 3 - 0 57 |
|TOTAL PARRY 2 TOTAL PARRY 10 - 9 - 0 53 |
|PARRY-RIPOSTE 1 PARRY-LUNGE 4 - 6 - 0 40 |
|PARRY-LUNGE 0 SLASHING ATTACK 4 - 6 - 0 40 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 7 - 15 - 1 32 |
|WALL OF STEEL 0 PARRY-STRIKE 0 - 0 - 0 0 |
Turn 486 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 2 - 0 SLASHING ATTACK 1 - 2 5 STRIKING ATTACK
LUNGING ATTACK 3 - 0 PARRY-LUNGE 0 - 0 2 LUNGING ATTACK
BASHING ATTACK 3 - 0 PARRY-STRIKE 0 - 0 1 TOTAL PARRY
STRIKING ATTACK 4 - 2 PARRY-RIPOSTE 0 - 1 1 WALL OF STEEL
TOTAL PARRY 0 - 2 1 BASHING ATTACK
WALL OF STEEL 0 - 0 1 AIMED BLOW
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK HYDE 3927 20 10 2 109 OTAGO HIGHLANDERS (348)
STRIKING ATTACK I ATE MY WORM 4053 9 1 0 105 I BENT MY WOOKIE (413)
TOTAL PARRY MOLYNEUX 3921 18 13 0 74 OTAGO HIGHLANDERS (348)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is 10% VIGORISH 4108. The most popular warrior this
turn was I ATE MY WORM 4053. The ten other most popular fighters were SPIDER MUN
4186, FROSTY THE SNOWMUN 4181, BAMBAM MUN 4182, 10% VIGORISH 4108, ABBOTT 4131,
WESTON 4137, JUNO 4178, MOLYNEUX 3921, PUSSYFOOT 4126, and HYDE 3927.
The least popular fighter this week was ANGRY SHEW 4201. The other ten least popular
fighters were LOGCHAIN 4111, THE THING 4185, BOWSER 4096, GEORGE FOREMUN 4187, STUD
MUN 4183, TAIPAN 4200, STEWART 4213, HONEY PUP 4207, HYDE 3927, and PUSSYFOOT 4126.
The following warriors will travel to ADVANCED DUELMASTERS after next turn:
BLACK HEART SEEKER (14-2371) CEASE TO EXIST (270)
10% VIGORISH (14-4108) THE DEATH SQUAD (63)
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, 14 additional warriors graduated
from regular DM arenas (including closed arenas) since the last tournament:
ABE SIMPSON (9-4453) SPRINGFIELD
PB-LEAD (23-4385) ROCK-ETTS IV
RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN
CHIP (60-4413) RESCUE RANGERS
SLAKE (82-12993) WORD OF THE DAY
DIS-COMBOBULATE (63-2222) DIS-TEAM
RETARD (68-7501) POLITICALLYINCORRECT
DARKSIDE (22-2714) LOST SOULS 1
ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES
SMOOGIE (82-2247) STREET PIZZAD III
ARATHEA (13-3318) THE ELITE
PX (82-14364) SUPERIOR FORCES 1203
MIKE, POWERFUL (82-7051) MIKE THE HUNTER
DIS-FUNCTIONAL (63-2223) DIS-TEAM
-- Green Eyes